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22:15, 26th April 2024 (GMT+0)

Legendary Opponents.

Posted by PsynisterFor group 0
Psynister
GM, 61 posts
Tue 10 Dec 2019
at 05:42
  • msg #1

Legendary Opponents

General ideas for abilities to use as legendary actions.

Creatures get 3 Legendary "points" to use each turn, and can use them at the end of a player's turn. They are special actions, not reactions, so certain things that work as a reaction (like Shield) are not viable.

CostNameEffect
1Attackmelee or ranged, fitting for the creature
1Cantripa minor magical effect
1Melee Disengagean effect that lets them move freely
2Caster Disengagean effect that lets them move freely
2Single Summoningbring multiple monsters into being
2Regenerationheal for a moderate amount
3cast Spellanything higher than a can trip, maybe 2 pts for lame effect
3Multi-Summoningbring multiple monsters into being

This message was last edited by the GM at 05:43, Tue 10 Dec 2019.
Psynister
GM, 62 posts
Thu 12 Dec 2019
at 07:23
  • msg #2

Legendary Opponents

The Necro

Legendary Actions
CostNameEffect
1Grave Touchcast Chill Touch cantrip
2Wraithstepcast Misty Step to teleport to a spot you see w/i 30 ft
2  
3Summon SkeletonsSummon 1d3 Skeletons w/o weapons/armor

Normal abilities
NameCast TimeEffect
Siphon SoulsActionRecharge (5-6): 1d4+1 Necrotic leach to all w/i 10 feet
Animate DeadActionRecharge (5-6): as the spell, 2 creatures, skeletons keep gear

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