Necro'tizing 5E Spells
Attack spells are super easy to reflavor and necro-themed stuff. What really makes the idea stand out is spells that persist either through duration or concentration.
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Acid Splash - zombie corpse explodes
Create Bonfire - flaming spirit (druid,sorc,lock,wiz,artif)
Eldritch Blast - shoot a skull
Fire Bolt - flaming skull
Frostbite - ghost flying through their body
Shocking Grasp - muscles seize up as though strength/life is being sucked out of them
Sword Burst - bone storm
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Entangle - grasping hands (druid)
Hideous Laughter - grappling spirit (bard,wiz,old one lock)
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Cloud of Daggers - 4d4 slashing on start/enter (bard,sorc,lock,wiz)
Dust Devil - it's already a summon, it deals bludgeoning damage and knocks back. Only damage at end of turn. (druid,sorc,wiz)
Flaming Sphere - the upgraded version of the burning angry spirit of Create Bonfire. On-cast, end of turn, and Bonus action damage (druid,wiz,artificer,celestial lock,light cleric)
Healing Spirit - the one summon that's not about damage or control, not a good spell though (druid,ranger)
Levitate - ghostly spirit taking someone out of the fight or lifting someone to safety (sorc,wiz,artif)
Maximilian's Earthen Grasp - another grappling spirit, 2d6 Bludgeoning. Action to deal damage (sorc,wiz)
Flock of Familiars - summons familiars, so not great for combat but perfect for scouting (wiz,lock)
Mind Spike - more a possession, it deals damage and then I know where you are for an hour (sorc,lock,wiz)
Moonbeam - radiant spirit, 10-ft space, 2d10 Radiant. Damage on enter/start. Action to move but not to damage. (druid,twilight,ancients/watchers pally)
Spiritual Weapon - perfectly fits the theme, A++. On-cast/Bonus attack. (cleric,conquest pally)
Summon Beast - just needs to be reflavored, no actions needed. A++ (druid,ranger)
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Call Lightning - one way to actually summon a spell caster. - great concept, but it uses your action every turn (druid, tempest)
Conjure/Summon XYZ - all of them work the same, all great (druid,ranger,lock,wizard)
Minute Meteors - this can also work as summoning a caster, but they orbit you. Bonus action for 2d6 fire in a 5 ft AOE (sorc,wiz)
Spirit Guardians - obviously fantastic, automatic damage, moves with me. 3d8 radiant/necrotic (cleric,crown pally)
This message was last edited by the GM at 21:51, Fri 14 July 2023.