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00:31, 27th April 2024 (GMT+0)

Necro'tizing 5E Spells.

Posted by PsynisterFor group 0
Psynister
GM, 65 posts
Fri 5 Mar 2021
at 04:31
  • msg #1

Necro'tizing 5E Spells

Attack spells are super easy to reflavor and necro-themed stuff. What really makes the idea stand out is spells that persist either through duration or concentration.

--0--
Acid Splash - zombie corpse explodes
Create Bonfire - flaming spirit (druid,sorc,lock,wiz,artif)
Eldritch Blast - shoot a skull
Fire Bolt - flaming skull
Frostbite - ghost flying through their body
Shocking Grasp - muscles seize up as though strength/life is being sucked out of them
Sword Burst - bone storm

--1--
Entangle - grasping hands (druid)
Hideous Laughter - grappling spirit (bard,wiz,old one lock)

--2--
Cloud of Daggers - 4d4 slashing on start/enter (bard,sorc,lock,wiz)
Dust Devil - it's already a summon, it deals bludgeoning damage and knocks back. Only damage at end of turn. (druid,sorc,wiz)
Flaming Sphere - the upgraded version of the burning angry spirit of Create Bonfire. On-cast, end of turn, and Bonus action damage (druid,wiz,artificer,celestial lock,light cleric)
Healing Spirit - the one summon that's not about damage or control, not a good spell though (druid,ranger)
Levitate - ghostly spirit taking someone out of the fight or lifting someone to safety (sorc,wiz,artif)
Maximilian's Earthen Grasp - another grappling spirit, 2d6 Bludgeoning. Action to deal damage (sorc,wiz)
Flock of Familiars - summons familiars, so not great for combat but perfect for scouting (wiz,lock)
Mind Spike - more a possession, it deals damage and then I know where you are for an hour (sorc,lock,wiz)
Moonbeam - radiant spirit, 10-ft space, 2d10 Radiant. Damage on enter/start. Action to move but not to damage. (druid,twilight,ancients/watchers pally)
Spiritual Weapon - perfectly fits the theme, A++. On-cast/Bonus attack. (cleric,conquest pally)
Summon Beast - just needs to be reflavored, no actions needed. A++ (druid,ranger)

--3--
Call Lightning - one way to actually summon a spell caster. - great concept, but it uses your action every turn (druid, tempest)
Conjure/Summon XYZ - all of them work the same, all great (druid,ranger,lock,wizard)
Minute Meteors - this can also work as summoning a caster, but they orbit you. Bonus action for 2d6 fire in a 5 ft AOE (sorc,wiz)
Spirit Guardians - obviously fantastic, automatic damage, moves with me. 3d8 radiant/necrotic (cleric,crown pally)
This message was last edited by the GM at 21:51, Fri 14 July 2023.
Psynister
GM, 84 posts
Dungeon Master
Jason
Sat 15 Jul 2023
at 16:09
  • msg #2

Necro'tizing 5E Spells

--Druid--
Lv Spell name
1 Hideous Laughter
1 Entangle
2 Flaming Sphere
2 Summon Beast (250g mat cost)
2 Moonbeam
3 Conjure/Summon XYZ
3 Call Lightning

--Cleric--
Lv Spell name
2 Flaming Sphere
2 Spiritual Weapon
3 Spirit Guardians

--Warlock--
Lv Spell name
1 Hideous Laughter
2 Flaming Sphere
2 Cloud of Daggers
2 Levitate
2 Mind Spike
3 Conjure/Summon XYZ

--Druid/Warlock--
Lv Spell name
1 Hideous Laughter
1 Entangle
2 Flaming Sphere
2 Cloud of Daggers
2 Levitate
2 Mind Spike
2 Summon Beast
3 Conjure/Summon XYZ
3 Call Lightning

--Cleric/Warlock--
Lv Spell name
1 Hideous Laughter
2 Flaming Sphere
2 Cloud of Daggers
2 Levitate
2 Mind Spike
3 Conjure/Summon XYZ
Malkis
Mon 17 Jul 2023
at 21:29
  • msg #3

Necro'tizing 5E Spells

Malkis
Both parents (a & b), 3 siblings - ? (M), ? (M), ? (F)
Originally a shaman (acolyte) from the nomadic Utgardt tribes of the Savage Frontier
Ally: 1 - bonded in battle, they will answer my call for aid
Rival 1 - A family member who I thought I had killed, now seeks revenge.
Rival 2 - Another shaman tried to harness the same power, was attacked and is now disigured and always in pain. He wishes to inflict that on me now
When I left the tribe, I was given a vision of a flaming (animal) chained beneath a mountain, crying out in anguish.

Traits
Resolute: I am steadfast in my beliefs and commitments, unwilling to falter in pursuit of justice for the fallen.
Stoic: I maintain a calm and composed demeanor, rarely showing strong emotions. This helsm me remain focused in my mission.
Compassiona and emptathy for the spirits I summon. I genuinely care about the well-being and redemption of the fallen warriors.
Reflective: I am introspective and comtemplative, often spending time in quiet meditation and communing with spirits ot gain wisdom and guidsance. Self-reflection leads to spiritual growth.
Honorable: I adhere to a strict code of honr and conduct myself with integrity.
As all Uthgardt, I value strength, honor, and traditions above all else. Those who shove bravery, skill, and respect for customs are those who I respect.

Ideal:
Redemption: The power to give fallen warriors a chance to earn glory.
Balance: Between life and death, both are important in the natural order.

Flaws:
Obsession: Fixation on redeeming the fallen wariors consumes my thoughts and actions, overshadowing other aspects of my life.
Stubborn: My beliefes and adherence to my code makes me resistant to change or differeing perspectives.
Isolation: Devotion to my duties, and my unique practices leads to isolation from socity and my tribe.
This message was last edited by the GM at 21:48, Mon 17 July 2023.
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