Race & Class Features
Classes
Barbarian
Armor : Light, Medium, Shields
Weapons: Simple, Martial
Saves : Str/Con
Skills : (2)
Unarmored Defense: When unarmored, your AC is 10+Dex+Con
Rage Damage : +2
Rage (2/LRest) : Lasts 1 minute
--Advantage on Strength Checks and Strength Saves
--Melee attacks using strength adds Rage Damage (see above, +2)
--Resistance to Pierce, Slash, Bludgeon
Ranger
Armor : Light, Medium, Shields
Weapons: Simple, Martial
Skills : (3)
Favored Enemy: (1)
--Advantage on Survival to track
--Bonus Language ()
Natural Explorer: Forest
--Difficult terrain doesn't slow your group
--Can't become lost except by magical means
--Remain alert to danger, even when engaged in another activity
--When traveling alone, you can move stealthily at normal speed
--When foraging, you find twice as much food
--When tracking, you learn exact numbers, size, and how long ago
Rogue
Armor : Light
Weapons : Simple, Longsword, Rapier, Shortsword, Hand Crossbow
Tools : Thieves' Tools
Saving Throws : Dex, Int
Skill Prof. : (4) Acrobatics, Insight, Investigation, Persuasion
Expertise : Double proficiency: (2)
Sneak Attack : +1d6 damage when you have advantage or an ally is w/i 5 ft of target
Wizard
Armor : None
Weapons: Dagger, Dart, Sling, Staff, Light Crossbow
Tools : None
Saves : Int, Wis
Skills : (2)
Spell Casting : Intellect
Arcane Recovery: (1/day) Short Rest, regain 1/2 Wiz Lv (up) worth of Slots
Cleric
Armor : Light, Medium, Shields
Weapon : All simple
Saves : Wisdom, Charisma
Skills : (2)
Divine Domain ()
Channel Divinity (1/rest) [1 Action]
Turn Undead : Undead that can see you in 30 ft Wis Save vs Flee for 1 minute