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12:14, 25th April 2024 (GMT+0)

Race & Class Features.

Posted by PsynisterFor group 0
Psynister
GM, 4 posts
Fri 29 Apr 2016
at 13:53
  • msg #1

Race & Class Features

Races

Half-OrcBonus
Stats+2 Str, +1 Con
VisionDarkvision 60 ft
Bonus SkillIntimidation
RelentlessWhen reduced to 0 HP, go to 1 HP instead. 1/LRest
Savage AttacksOn weapon crits, roll an additional weapon die damage

HalflingBonus
LuckyWhen you roll a 1 on an Attack/Ability/Save, reroll
BraveAdvantage vs. Fright
NimblenessYou can move through space of creatures larger than you
ResilienceAdvantage vs. Poison, Resistance vs. Poison

Wood ElfBonus
SizeMedium
Speed35
VisionDarkvision 60 ft
SkillsPerception
TranceMeditate for 4 hours instead of sleeping for 8
Mask of the WildYou can hide even when lightly obscured by natural phenomena.

High ElfBonus
Stats+2 Dex, +1 Int
Speed30 ft
VisionDarkvision 60 ft
LanguagesCommon, Elven
Keen SensePerception Proficiency
Fey AncestryAdvantage vs Charm, Immune vs Sleep
TranceMeditate 4 hours instead of sleeping 8
Elf WeaponsLong & Short Swords & Bows
Bonus Cantrip 
Bonus Language 

Mountain DwarfBonus
Stats+2 Con, +1 Wis
Speed25 ft, -ignore encumbrance
VisionDarkvision 60 ft
Dwarven ResilienceAdvantage vs Poison, Resist Poison
ProficiencyBattleaxe, Warhammer, Throwing Hammer, Handaxe
Tool ProficiencyBrewer's Supplies
StonecunningExpertise in History (Int) checks vs Stonework Origins
Dwarf Toughness+1 HP at each level

This message was last edited by the GM at 17:06, Fri 17 Feb 2017.
Psynister
GM, 5 posts
Fri 29 Apr 2016
at 21:36
  • msg #2

Race & Class Features

Classes

Barbarian
 Armor  : Light, Medium, Shields
 Weapons: Simple, Martial
 Saves  : Str/Con
 Skills : (2)
 Unarmored Defense: When unarmored, your AC is 10+Dex+Con
 Rage Damage      : +2
 Rage (2/LRest)   : Lasts 1 minute
  --Advantage on Strength Checks and Strength Saves
  --Melee attacks using strength adds Rage Damage (see above, +2)
  --Resistance to Pierce, Slash, Bludgeon

Ranger
Armor  : Light, Medium, Shields
Weapons: Simple, Martial
Skills : (3)
Favored Enemy: (1)
  --Advantage on Survival to track
  --Bonus Language ()
Natural Explorer: Forest
  --Difficult terrain doesn't slow your group
  --Can't become lost except by magical means
  --Remain alert to danger, even when engaged in another activity
  --When traveling alone, you can move stealthily at normal speed
  --When foraging, you find twice as much food
  --When tracking, you learn exact numbers, size, and how long ago

Rogue
 Armor         : Light
 Weapons       : Simple, Longsword, Rapier, Shortsword, Hand Crossbow
 Tools         : Thieves' Tools
 Saving Throws : Dex, Int
 Skill Prof.   : (4) Acrobatics, Insight, Investigation, Persuasion
 Expertise     : Double proficiency: (2)
 Sneak Attack  : +1d6 damage when you have advantage or an ally is w/i 5 ft of target

Wizard
  Armor  : None
  Weapons: Dagger, Dart, Sling, Staff, Light Crossbow
  Tools  : None
  Saves  : Int, Wis
  Skills : (2)

  Spell Casting  : Intellect
  Arcane Recovery: (1/day) Short Rest, regain 1/2 Wiz Lv (up) worth of Slots

Cleric
  Armor  : Light, Medium, Shields
  Weapon : All simple
  Saves  : Wisdom, Charisma
  Skills : (2)

  Divine Domain ()

  Channel Divinity (1/rest)  [1 Action]
  Turn Undead  : Undead that can see you in 30 ft Wis Save vs Flee for 1 minute
Psynister
GM, 18 posts
Sun 31 Dec 2017
at 01:23
  • msg #3

Race & Class Features

XP PointsLevelProficiency
01+2
3002+2
9003+2
2,7004+2
6,5005+3
14,0006+3
23,0007+3
34,0008+3
48,0009+4
64,00010+4
85,00011+4
100,00012+4
120,00013+5
140,00014+5
165,00015+5
195,00016+5
225,00017+6
265,00018+6
305,00019+6
355,00020+6

This message was last edited by the GM at 01:23, Sun 31 Dec 2017.
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