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Necro Concepts.

Posted by PsynisterFor group 0
Psynister
GM, 17 posts
Fri 8 Dec 2017
at 17:37
  • msg #1

Necro Concepts

Various things I'd like to include in a game with a Necro as the main villain.



Force Barrier
Creates a 10 ft tall, 25 ft wide force barrier with 150 HP, that stays 5 ft in front of the caster. The barrier prevents all objects, creatures, and spells from passing through it from the front.

Summoning:
1d4 Skeletons with 1 HP
- Claw attack +3, deals 3 slashing damage
- He can only control 4 skeletons at a time

2 Skeleton Archers with 1 HP
- Arrow attack +2, 3 piercing damage
- He can only control 2 of these at a time
- d6 Recharge 5-6: rolled at the end of each round

Zombie Brute with 11 HP
- Slam attack +4, 5 bludgeoning damage
- He can only control 1 of these at a time
- d6 Recharge 5-6: rolled at the end of each round
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