OOC Consultation.   Posted by DM.Group: 0
DM
 GM, 2905 posts
 Mad, bad and slightly sad
Tue 2 Apr 2019
at 19:17
OOC Consultation
I  would like to take opinions for the whole player roster on the question of PCs using craft skills to make items.  :)

Kingmaker comes with huge amounts of down time.  These recent fuzzy threads have covered about three (game) months.  All the previous threads (in the whole game) took about nine (game) months.  Realistically PCs were probably away from 'base' for less than half of that time.

That leaves (roughly) 8 months of down time.  The Kingdom Rules assume you are doing 'every-day' stuff during that time, such as overseeing new settlers, minor policing actions or running your 'Personal Empires'.

You also finish up with quite a lot of money from Loot or 'bonus payments' and clever use of Economic developments can get you quite big skills bonuses.

How much time should I give PCs to craft potions, alchemical mixes, scroll and other such items?

Note:  So far I have picked (or rolled) a random small number of items.

This message was last edited by the GM at 19:49, Tue 02 Apr.

Kendrick Winters
 player, 301 posts
 Marshal of Tusk Town
 Knight Paladin of Iomedae
Tue 2 Apr 2019
at 19:38
Re: OOC Consultation
DM:
How much time should I give people to craft potions, alchemical mixes, scroll and other such items?


Are you referring to PC when you mentioned "people" above?


I do like the fact that we've keep the kingdom building and the economy at the Macro level. Not sure that I would be favor of adding more things on the Micro level.

The entourages are not allowed to take Craft/Profession skills that might turn into micro-economy. Is the question opening the doors to change all of that going forward?
DM
 GM, 2906 posts
 Mad, bad and slightly sad
Tue 2 Apr 2019
at 19:48
Re: OOC Consultation
In reply to Kendrick Winters (msg # 2):

yes -  PCs :)
~ Jensen
 NPC p, 15 posts
Tue 2 Apr 2019
at 20:06
Re: OOC Consultation
Are these items to be used in play, or sold off as a source of income?
DM
 GM, 2907 posts
 Mad, bad and slightly sad
Tue 2 Apr 2019
at 20:11
Re: OOC Consultation
Nothing will change as far as Entourage-Assistants go.  It is way too easy for unbalance the game if Entourage-Assistants are creating stuff for you  all the time.

My concerns relate to PCs cafting -  the way the game runs, PCs could easily have 100-150 days per year of crafting, aided by entourage assistants and MW tools in craft workshops they own (so quite a few pluses), with (potentially) a lot of money to spend.
Marik
 Player, 213 posts
Tue 2 Apr 2019
at 20:18
Re: OOC Consultation
Speaking as someone who doesn't have any of the craft feats, I would actually support the concept of PCs being able to use them to make magic items. There are very few games where that is an option, and I think this one is perfect for it considering the amount of downtime.

What you could do is make it an either/or proposition. Meaning, either you participate in kingdom building this round or you craft. That may be too harsh, but something like that.

The issue with crafting had always been, what are the rest of the PCs doing during that time and what advantages are they getting. I don't think it has to be equal, considering it takes a feat to craft magical items, but as long as there is something else to be gained by others (ie. Kingdom building) then I think it's fine.
Kendrick Winters
 player, 302 posts
 Marshal of Tusk Town
 Knight Paladin of Iomedae
Tue 2 Apr 2019
at 20:22
Re: OOC Consultation
I suppose that crafting will be part of the PC if that is the route that they took. It's a matter of how much time will be allowed to do that AND the other Kingdom events.

Thought that most of the time, the PC was using their time to do Kingdom things. So now, we'll be able to do Kingdom Things, Craft, and whatever else we can find :)
~ Jensen
 NPC p, 16 posts
Tue 2 Apr 2019
at 20:29
Re: OOC Consultation
If the character were to craft 10 Wands of Eel Detection, not to be used on campaign, but solely to be sold for gold, then an (somewhat) equal opportunity would need to be made for characters with other income producing abilities as well, such as Performance, Merchant, or Eel Pie Eating Contests.

If instead, the crafting is intended for a campaign item such as a Mithral Fork of Greater Eel Summoning, then I would be in favor of these unique bonuses. It can add flavor, RP, and progression to the game. If such an item is considered unbalanced, then it can be denied at the beginning. Or it could always be eaten by the Mother of All Eels for an RP solution.

This message was last edited by the player at 20:30, Tue 02 Apr.

DM
 GM, 2908 posts
 Mad, bad and slightly sad
Tue 2 Apr 2019
at 20:32
Re: OOC Consultation
PCs have always been able to make things  - so far scrolls, potions, alchemical items and (I think) Holy Water.  Before long some PCs may be able to craft other items.

We already have Fuzzy thread, and 'fudged' time to get everyone back in town at about the same time.  Then there is the 'assumption' that you are doing stuff for Henry, business, organizations etc ....

The key question is how much time is reasonable?
Safiya Vallani
 player, 159 posts
Tue 2 Apr 2019
at 20:35
Re: OOC Consultation
If the PC has the crafting skills / feats, why shouldn't they be able to use them? Crafting is part of the game, and one that I've seen used very rarely. And it's not like Kingdom turns would occupy all of their time. Depending on what they actually do during Kingdom turns, it might not even occupy any of their time, especially if they have NPCs actually running things for them.
~ Jensen
 NPC p, 17 posts
Tue 2 Apr 2019
at 20:40
Re: OOC Consultation
(Up to) 10 days a month, or 120 days a year? This could equate to about a third of their time working for Henry, one third kingdom building and other personal tasks, and one third for crafting.
DM
 GM, 2909 posts
 Mad, bad and slightly sad
Tue 2 Apr 2019
at 20:47
Re: OOC Consultation
Safiya - As I said, Crafting has always happened in the game.  The question is how much?    So far I have been making arbitrary decisions about that.  That isn't very fair, and  it is starting to irritate me doing that on a case-by-case basis.  So I want some guidance from across the player base :)

Cass - When was the last time you were able to tell me when a month or a week had passed in this game?
Kendrick Winters
 player, 303 posts
 Marshal of Tusk Town
 Knight Paladin of Iomedae
Tue 2 Apr 2019
at 20:59
Re: OOC Consultation
Kendrick has been in the Midmarch for 3 Kingdom Turns + 1 Adventuring Turn. Does this mean that he has been in the game for a year?
Kendrick Winters
 player, 304 posts
 Marshal of Tusk Town
 Knight Paladin of Iomedae
Tue 2 Apr 2019
at 21:01
Re: OOC Consultation
DM:
The key question is how much time is reasonable?



If we go with Cass' suggestion :)
Then 10 days a month gives 30 days per Kingdom Turn. That sounds reasonable. Or is it too high or too low?

EDIT: I've been trying to figure out Jensen :)

This message was last edited by the player at 21:06, Tue 02 Apr.

Cass Mordane
 Player, 376 posts
 Bard, Sword Scion
 Sometime Diplomat
Tue 2 Apr 2019
at 21:05
Re: OOC Consultation
Whenever you tell me it has, boss. :)

If you say that a character has been traveling for 3 weeks, then they can't have more than 7 days total of downtime. Even if they are able to dedicate 50% of that downtime to crafting, they can't have more than 3.5 days of craft time for that month.