Player Information II.   Posted by DM.Group: 0
DM
 GM, 3423 posts
Tue 18 Feb 2020
at 16:10
Player Information II
This thread will replace the current player information thread.  Rather than having posts for different topics with sections for each character, I want to try having one post per character -  with different sections for each topic.

Each section could include a public and private section.  For example, There could be a section that lists all of your business interests publicly -  while the finances are in a private line.   A different section might include your character's public background - but have a private line that details the private information.

Better still (at least from my perspective) you will be able to update the entries yourself!  Although you are honour bound to behave ....
Kendrick Winters
 player, 413 posts
 Marshal-Dominus-Tusk Town
 Knight Paladin of Iomedae
Tue 18 Feb 2020
at 16:26
Player Information II
Sir Kendrick Winters, Marshal-Dominus of Tusk, Knight in the Midmarch Chapter of the Brevic Knights


Business Interests
Winters Wares (owner) in Tusk and Ringbridge
Winter Sun Merchants (WSM), partnership of Domitius and Kendrick



Personal Thread of Knowledge link to a message in this game

This message was last edited by the GM at 21:18, Thu 12 Nov.

Zelona
 player, 271 posts
 Half-elf Druid - HP 32/32
 AC: 21/12/19
Tue 18 Feb 2020
at 17:30
Re: Player Information II
Zelona - Druidess of Gozreh & Midmarch

Role in the Midmarch
an Officer of the Brevic Knights

Role in Olston
Chancellor/Treasurer

Business Interests
Owner of Findlas' Fabulous Finishings in Oston: elite lumberer (she let the gnome name it...)
 - an exotic artisan of woodcraft, capable of masterwork and minor magical items of wood

Background
A woman of two world, her fey nature always spoke to her more than that of her mother's people (humans). Her father was a wandering elfin ranger. Zelona loved the woods and the wilds, and after an introduction by her mother to a druidic circle in Iobaria she became one of them. Zelona acted as an emissary between different circles in Iobaria and Grozni, so she seemed a natural selection for what came next.

Aware of the rapid expansion desired by the Swordlords of Rostland, there are those who honor nature and the order of things who fear that establishment of new city-states or even kingdoms will have a devastating effect on the Narlmarch woods and other surrounding lands. So they are sending emissaries, faithful, "plants", and Druids to try and ensure as minimal an impact on the natural lands as possible from this impending "taming of the wilds".

Zelona was sent as one of the emissaries of the many druidic circles of both Brevoy and Old Iobaria to try and inculcate reverence for nature in the people of the impending civilizing efforts.

She wants to let people do what they need to do, settle, expand, but she wants to teach them to preserve and honor the forests for what it provides. She plans to join the settlement efforts herself while helping with replanting efforts, and if Gozreh blesses her in the future with the druidic powers of nature to encourage fast growth of trees and saplings.

This message was last edited by the GM at 21:22, Thu 12 Nov.

Safiya Vallani
 player, 246 posts
Wed 19 Feb 2020
at 08:38
Re: Player Information II
Safiya Vallani

Role in Midmarch

Mistress of Feyfalls and Whiterun
Officer of the Midmarch Chapter of the Brevic Knights

Business Interests

Silent partner in Senas' Wondrous Arcane Goods

Background

A half-elven family member of known Aldori supporters, House Vallani from Restov.

This message was last edited by the GM at 21:30, Thu 12 Nov.

Kiera Raincutter-Solanus
 player, 134 posts
Wed 19 Feb 2020
at 10:27
Re: Player Information II
Kiera Raincutter

Role:

Officer of the Midmarch Chapter of the Brevic Knights

Business Interests:

- Owner and Operator, Nereid's Nectar Tavern (Tusk)

Background:

An orphan who was raised by trappers and skinners in the forests around the Stolen Lands, Kiera has no memory of her birth parents- except that one of them was First World- and was forced to make a living any way she could.  Surviving by picking up odd jobs around the area, she eventually found her way to Restov where she heard of a lucrative job opportunity brewing up...

This message was last edited by the GM at 21:48, Thu 12 Nov.

Domitius Medvyed-Solanus
 player, 273 posts
 Half Elf Fighter/Rogue
 AC:20 HP:38
Wed 19 Feb 2020
at 11:10
Re: Player Information II
Domitius Solanus

Role: Officer of the Midmarch Chapter of the Brevic Knights
Residence Ringbridge
Business Interests:
Owner Silverstone Masonry
Partner Winter Sun Merchants


Background
Former officer in the Restov City Guards, member of House Solanus, Aldori swordsman

Family HomeVilla Solanus stands amongst the freshly tilled fields like it has always been there.† The home of the Solanus family since the time of the original Swordlord it is built in the traditional Taldan style.† White walls surround the complex with red clay tiles on the roofs.

Riding into the outer courtyard through a small gatehouse you see there are stables to the left and a small smithy and storehouses on the right.† In the centre of the outer courtyard surrounded by a low hedge there is a marble fountain with a central statue of a bronze griffin itís head pointing to the heavens and water spraying from itís mouth.

Opposite the gatehouse is the main entrance to the villa proper.† On either side of the door stand statues of nymphs each one dressed in fine linen over the white marble.† †Bronze doors are kept open during the day and lead into a tiled atrium.† An elaborate mosaic forms the centrepiece in the floor of the atrium, the scene is of nymphs cavorting around a central tree.

Covered walkways lead off to the left and right several doors leading to offices and a small sallet where the family train in the Aldori style.† The central courtyard has a shallow pool that runs itís length, statues of the gods stand on either side Abadar, Erastil and Irori on the left, Shelyn, Iomedae and Desna on the right.† Marbled tiles surround the pool and provide a walkway through the inner courtyard.† To each side of the walkway a small hedge knee high separates the green lawns from the white marble.

Beyond lies the house proper three stories tall the ground floor contains a library, the feasting room, kitchens and offices for the family proper.† The most opulent room is the families bathhouse where it isnít unknown for the whole family to congregate.† †Built by Lord Hadrus Solanus nearly 100 years ago it contains a hot pool, a cold pool, sauna and massage rooms.

The second floor of the Villa contains the family apartments and a shrine to the families ancestors.† The shrine contains busts of all the Lords of the house going back to the original Lord Solanus a Taldan officer.† It also houses the blades of each of those worthies regardless of their personal preference of fighting style.

The top floor of the villa houses Lord Solanus and his immediate heir as well as a long abandoned stable for a griffin mount that one Lord kept.† Now the stable is used as a storeroom for the families effects.† Unkown treasures could lie within and as such the children of the house are always sneaking in to see what they can find.

Goals: Establish his own settlement at Lake Silverstep

Entourage:
Barbatius Scaurus, squire
Hargrym Silverhammer, Mastermason, Business manager
Brother Thaddeus Riverson, Acolyte of Iomedae
Tic Hucklebuckle, Hunter and scout

This message was last edited by the player at 04:38, Thu 19 Nov.

Cass Mordane
 Player, 506 posts
 Bard/Sword Scion/Diplomat
 My Sword Sings
Thu 20 Feb 2020
at 21:44
Re: Player Information II
Cassius Mordane

Lord Mayor of Tusk,†Master of Silverton

Business Interests

The Mithral Hotel (Merchant District, Tusk)
A Symphony of Swans, inn (Main District, Ringbridge)
Silverton, independent village (Silverton, Midmarch)

Business Partners
Elkin, business manager, Treasurer of Silverton
Magatha Primrose, counselor, Mayor of Silverton
Sgt. Taps, Deputy Magistrate of Silverton
Jensen, personal squire, Paladin of Sarenrae

This message was last edited by the GM at 09:43, Tue 24 Nov.

Andalon de Lebeda
 Player, 896 posts
 Bishop at Cathedral of
 Abadar in Tusk City
Fri 21 Feb 2020
at 16:38
Re: Player Information II
Andalon de Lebeda
  • Banker (bishop) of the Cathedral of Abadar in Tusk.
  • Chancellor-Dominus (treasurer) on the Tusk City Council and Bishop of Tusk.
  • Lord-Dominus (Lifetime Patent) for services to the communities of Tusk and Midmarch.
  • Officer of the Midmarch Chapter of the Brevic Knights.

Religious and Business Interests
The Bishop of Abadar in Tusk is responsible for the Abadaran church's holdings in the City of Tusk and the Province of Midmarch:
  • Cathedral of Abadar in the Central District of Tusk.
  • Bank of Abadar in the Merchant District of Tusk.
  • Regional Market in Cheapside, Tusk.
  • Abadaran Shrine at the religious settlement / pilgrimage site at Kunlun in Midmarch.

Background
The noble house of Lebeda is based in Silverhall near the western end of Lake Reykal. They control a lot of the shipping on the lake and are primarily brokers and merchants linking the north and south of Brevoy.

Andalon comes from a cadet branch of the Lebeda family that is based in New Stetven. Originally training to be a merchant, his career path changed direction when he realised that serving Abadar was his true vocation.

Andalon was one of the first of those recruited by Henry de le Maistre to explore part of the 'Stolen Lands' and helped him establish the new province of Midmarch for Brevoy. Andalon happily explains this is clearly in line with the church's noble mission to "bring the light of civilization to the wilderness". He has helped develop the City of Tusk, serving as Chancellor of the Tusk Council while building his own church up from chapel to Cathedral with its own bank in Tusk.

His cousins Valoria, Zauria & Wilbur along with his cousin-by-marriage Cyrus are now all based in Ringbridge.

Andalon's coat of arms consists of an ant and a lion facing each other, with the white swan of Lebeda at the bottom of the shield. This shield was inspired by the druidess Zelona, who misheard Andalon's name as Antlion when they first met. (See http://rp.baileymail.net/doku....ople:andalondelebeda )

Andalon is still a young man and regularly travels on missions of exploration for Lord Henry. There are a number of canons and junior clerics to look after the day-to-day running of the Cathedral in his absence but the one who has been with Andalon the longest and knows him best is Brother Florin.

This message was last edited by the GM at 10:50, Sat 14 Nov.

Adoven Lodovka-Sud
 Player, 583 posts
 HP 40 AC 20 F+2 R+9 W+2
 Rogue / Bard
Sat 22 Feb 2020
at 02:40
Re: Player Information II
Adoven

Role:
Officer of the Midmarch Chapter of the Brevic Knights

Titles:


Business Interests
- Co-Owner of V&A Shipping(Tusk)
- Master Duelist of the V&A Sword School

Background:
 Adoven came from the North where he started work as a Sailor/Pirate/Fisherman working for the Lodkova family.  He went on a trip to Restov and came back with an interest in all things bard like.  He couldnít settle down and didnít know what he wanted from life Ė until he realized the opportunities that a new frontier offered. While he started out working for Viktoria Lodkova, his competence  and skills caught her eye, and they began a collaboration. This partnership has evolved into a personal relationship, but not a marriage. At least, not yet. He now has a daughter by Viktoria, and his influence is beginning to spread beyond the local borders. As both Merchant and bard, his skills are helping the growth of Tusk and Midmarch.

This message was last edited by the GM at 11:01, Sat 14 Nov.

Ethankos
 player, 130 posts
 Cleric of Pharasma
 All stories end in death
Sun 23 Feb 2020
at 03:46
Re: Player Information II
Ethankos

Role: Free Priest of Pharasma.  Ethankos's brief is to investigate reports and rumours of undead in Middlemarch.  While holding no formal rank or office, he operates with Lord Henry's permission, and in return can be called upon to undertake other tasks the Lord-Dominus requires of him.

Residence: On the rare occasion when he is at home, Ethankos may be found in the Holy House at Fey Falls which is also responsible for tending to the nearby graveyard.

Business Interests: No business interests.

Background: Grew up around the temple, learning the rituals first hand.  In time he became an acolyte, assisting with the apothecaries with the preparation of curatives and caring for the sick and dying.

When he took his vows and joined the priesthood he worked in the crypts, preparing bodies for funeral rites. Now he hunts undead, ever alert for signs of their presence and seeking allies where he can find them.

"I am a priest of Pharisma," the giant of a man drops the chicken bone onto the platter before him, licking the fat from his fingers.  "Though you must look elsewhere if you wish for one to provide much in the way of joyful celebration.  If you wish to discuss how your corpse may be disposed of when your time comes, then sit and raise a cup and we shall talk."

This message was last edited by the GM at 08:28, Sun 15 Nov.

~Percy Arndell
 NPC p, 430 posts
 Gentleman and Poet
 "Oh. Hello."
Sun 23 Feb 2020
at 05:40
Re: Player Information II
Percy Arndell

Role: Officer of the Midmarch Chapter of the Brevic Order; former representative of Lord Henry at Oleg's Trade Post.

Residence:   Appartment in Tusk Town.

Business Interests:  Minor partner in V&A Shipping.

Background: Member of the original expedition that accompanied Henry on his venture, along with Dame Viktoria d'Lodovka.  Retired hurt after badly injuring his leg on one ill-fated venture, and now walks with a limp/uses a cane.

"Alas, I was trained by men who knew what they were about in that most fashionable of weapons, the rapier.  Such is expected of a gentleman, I'm afraid, though I confess I got by more with luck and an innate desire not to find myself skewered on the point of my opponent's blade.  The hours of dedication necessary to master the skill ... most exhausting, I'm sure."

"By birth I have noble blood, but sadly these days that does not guarantee a life of leisure and comfort.  By profession I was a merchant, more used to persuading my opponents with my wits and tongue than with a weapon, though I'd not have liked to have bargained hard with either Pipre or Bai !  Better the early mornings in the yard with my instructor !"

"By inclination, however I enjoy dabbling with verse, wrestling with rhyme and rhythm.  A writer, you understand, no singer I !  Sonnets mainly.  For suitors to impress their belles.  It's a very reputable occupation.  My work is much sought after by the discerning gent."

Alisa Medvyed-Solanus
 player, 216 posts
 Half-elf Cleric
 AC 16 Hps 21
Sun 23 Feb 2020
at 20:43
Re: Player Information II
Alisa D'Medvyed

Role:

Officer of the Midmarch Chapter of the Brevic Knights

Business Interests:

- Proprietor, Sisters Of The Moon, occult supply shop (Tusk)

Background:

Alisa is the only child of Trevor D'Medvyed, from his short lived and ill fated first marriage.   Her mother is an elf of the Mordant Spire, who abandoned husband and daughter to return home, when Alisa was still very young.  She grew up on her human family's ranch style holdings, nurtured mostly by her father's sister.    In her eleventh autumn, she began to hear the whispers of the deceased Azlanti goddess Acavna, just as do her mother's folk in the Spire.    And then came vivid dreams, visions of the past, informative and instructive enough that she was able to practice and train as a cleric, without the formal help of a mentor or temple.

Goals:

Alisa seeks to reintroduce the faith of Acavna in Tusk and beyond.   One important part of this is the founding of a temple. Ramping up to it, other endeavors (such as the occult supply shop) will help build capital, as well as make connections in the community.

This message was last edited by the GM at 08:31, Sun 15 Nov.

Marik Aeris
 Player, 264 posts
Sun 31 May 2020
at 08:20
Re: Player Information II
Laird Marik Aeris

Role
Officer of the Midmarch Chapter of the Brevic Knights
Master of Marik Minerals, Laird of Iron Keep and New Dawn, Trade Liaison to the Sootscale Tribe

Business Interests
Owner of Marik Minerals, a business conglomerate that maintains a monopoly on all significant mineral deposits currently known in Midmarch. Owns the iron mine at Iron Keep, the gold mine at New Dawn, as has exclusive trade rights in perpetuity with the silver mine run by the Sootscale kobold tribe.

Laird of the villages of Iron Keep and New Dawn

Background
Marik has shared little publicly about his background, other than the fact that he was born to a whore on the docks of New Stetven and never knew his father. He set out to the Stolen Land to make his own way in the world.

Known Associates
Alanna: Beautiful half-elven woman who serves as Marik's Chancellor as well as reeve of New Dawn.

Pekwik: "Domesticated" kobold from the Sootscale tribe who manages Marik Minerals' interests in Sootscale.

Darius: Handsome ne'er do well, carouser, scribe, and map maker who manages Marik's townhouse and interests in Tusk as well as serving as his Advocate. Known to have been an apprentice at a prestigious Arcane Academy until his carousing cost him his focus.

Valgard: Dwarven warrior and miner. Reeve of Iron Keep, foreman of the iron mine at Iron Keep, and proprietor of Valgard's Valorous Armors. Also serves as the Marshal for Marik's defensive forces.

This message was last edited by the GM at 08:36, Sun 15 Nov.

_ Dara Algot
 Player, 107 posts
 AC: 18/10tch/18ff - HP:17
 F:3 - R:1 - W:6
Thu 4 Jun 2020
at 12:06
Re: Player Information II
Dara Algot

This message was last edited by the GM at 08:38, Sun 15 Nov.

El
 player, 120 posts
Thu 4 Jun 2020
at 12:06
Re: Player Information II
El

This message was last edited by the GM at 12:23, Thu 04 June.

Marceline Gray
 player, 178 posts
 Half-Elf Inquisitor
Thu 4 Jun 2020
at 12:07
Re: Player Information II
Marceline

This message was last edited by the GM at 08:55, Sun 15 Nov.

Pipre
 Player, 840 posts
 11/11 Bombs
Thu 4 Jun 2020
at 12:07
Re: Player Information II
Pipre

This message was last edited by the GM at 08:59, Sun 15 Nov.

_ Quentin Ragoon
 player, 97 posts
 AC 20/16/15, HP 34/34
 Fort +5, Ref +7, Will +1
Thu 4 Jun 2020
at 12:08
Re: Player Information II
Quentin Ragoon

This message was last edited by the GM at 09:00, Sun 15 Nov.

Vova doMedvyed
 player, 1 post
 It's easy to make a mess
 when you don't clean up!
Sun 16 Aug 2020
at 06:14
Re: Player Information II
 Vova doMedvyed.

Reputation.

 Rake.
 Wastrel.
 A legend in his own lunchtime.
 Archmage in training?

Entourage.

 'Vic' (short for 'Vicious Bastard'), an irritable peacock.

This message was last edited by the GM at 09:02, Sun 15 Nov.

Khora
 player, 12 posts
 Whispers are rarely sweet
 And never nothing.
Wed 19 Aug 2020
at 22:58
Re: Player Information II
Kora

Small-town girl
Interim Officer of the Southern Chapter Order of the Brevic Knights

Business Interests
None as of yet.

Background
Near the Icerime peaks, Khora is the child of the union between a mayor of a small hamlet and a rogue team of orc raiders from the Wolfeaters.  The union was intended to seal peace between the two groups and Khora's parents actually succeeded.  The raiders acclimated to village life and the villagers acclimated to a little less structure.

As a result, she has some empathy for the less violent and evil types of bandits, as well as the understanding of a villages fear of anyone trying to hamper an already hard life - like bandits and exorbitant taxes.

Personality
Extroverted, with the firm belief that evil is rare and middle ground is common.
Tatyana
 player, 13 posts
Thu 20 Aug 2020
at 03:52
Re: Player Information II
Tatyana

Half orc Bard from Restov
Interim Officer of the Southern Chapter Order of the Brevic Knights

Business Interests
None as of yet.

Background
Tatyana was born to a Yala, an orc woman who had been the object of a scandalous affair with Tatyana's father, a very minor knight and adventurer from Rostland. Yala abandoned her tribe and adventured with the charming yet eccentric adventurer for a time. But it was not destined to be a long term relationship, and when they fell out, in a spectacular fashion that involved quite a lot of bloodshed, her father was left alone, shunned by his family and with a young but growing daughter, Tatyana.

Her father did the best he could, but Tatyana was more than a handful for a single man with a rapidly waning fortune. She was willful, stubborn and rebellious, and it just got worse as she approached her teenage years. She began spending more and more time away from him, a situation he wasn't all that keen to put a stop to, and soon they were for all practical purposes estranged from each other by the time she was thirteen. She lived on the streets of Restov with the urchins and pickpockets. As a half-orc, she was bigger and stronger than most of the others her age and was a sort of guardian and 'den mother' for the other children, watching over them and thumping those who would try to harm them. It was here she met another young woman, and the two became friends, working together to beg, scrounge and sometimes steal to keep themselves fed. They were both young, but fell into an easy rapport with each other, with Tatyana as the 'muscle' to back up the plans, and loyal partner.

When her friend had the opportunity to leave the life as an urchin in the streets to apprentice with a scribe and historian named Henry Lebeda, Tatyana couldn't just let her go. She managed to talk herself into a package deal, both girls would apprentice - her friend as a scribe and historian and Tatyana as the more active participant in archaeological expeditions. She was the legs and hands for the group, delving into ruins and tombs to procure items of historical importance.

Eventually Henry adopted her, and she took his last name. Now she's looking for bigger things. A new family to take care of.

Personality
She's daring, reckless and optimistic, seeks pleasure and excitement, lives hard and fast and doesn't think much about consequences. But she's fiercely protective and loyal to the people she cares about, which up until recently included the urchins and street people of Restov. Now, she's looking for a new family to join. The invitation to explore the Stolen Lands couldn't have come at a better time.

This message was last edited by the GM at 09:03, Sun 15 Nov.

Elstaer Valyrion
 player, 10 posts
Thu 20 Aug 2020
at 16:09
Re: Player Information II
Elstaer

Elstaer has been a bit of an half-elf recluse.  He is an orphan and has no idea who his parents really are, though he does know his human mother died in childbirth.  His only friend has been Kai his Raven.

Business Interest:
He wants to start a magic academy and run that.
Rana Nervetti
 player, 13 posts
 Tavern wench?
 Perhaps not!
Thu 20 Aug 2020
at 19:41
Re: Player Information II
Rana Nervetti

Human sorceress

Business Interests
Unknown / undisclosed at this time

Background
Rana is an attractive and well-proportioned human female who hales from the Icerime peaks.  Growing up in Stoneclimb, she has always heard tales of Skywatch and the mystery that surrounds it's magical closure has always fascinated her.

Her family are firmly "middle class", as owners of a tavern/inn in Stoneclimb.  There has never been anyone exceptional in her family - no adventurers, no ne'er-do-wells, no brigands, no heroes, no clerics, no mystics, no nothing - she comes from a solid lineage of averageness.  However, at around the age of 7, Rana realised that there was something different about her.  Sometimes when her mam told her to do the washing up, Rana just had to think about it and it would be done.  As she got older her, Rana found that she could do more things like when she was snuggled into her bed at night but she wanted to play with one of her puzzles she could make a light which let her do this.  Or, when she had to darn her stockings (which she detested doing!) they would seem to repair themselves.

Rana didn't know what was happening to her, but she wasn't afraid of it.  However, she was afraid of telling her mam and da because she thought for certain that they would send her away to some temple or something where she'd be kept and poked and prodded or worse ... she would never see them again.  One day, though, her mam saw her "doing the washing up".  Instead of shutting Rana away, her mam (Lelana) told her that it was okay - that she was special and would surely go on to great things.

Her parents don't understand the magic, but they had seen magic and they encouraged their daughter to practice and not be afraid of her gift.  According to her da "it's just like the blacksmith being good at shoeing horses or your mam being good at making jam - we all have something we are good at".

Rana is now of an age where she is ready to go out into the wider world and expand her knowledge and experience.  Her parents helped her get started, they bought her much of what she travels with now, including Sunshine (her mule) and made her promise to be safe.

Rana wants nothing more than to become the first in her family to be more than just "average" -- she wants to find a way into Skywatch and understand the magic which seemingly flows through her veins.

This message was last edited by the GM at 09:04, Sun 15 Nov.

Maple
 player, 13 posts
Wed 26 Aug 2020
at 18:09
Re: Player Information II
Maple
Half-elf druid
Interim Officer of the Southern Chapter Order of the Brevic Knights

Business Interests

Farming and farming education
Community growth and food distribution

Background
Maple was born to a aquatic-elven mother and human father in the city of the Aldori Sword-Lords Mivon. When it became clear that Maple could not breath underwater she was left in the loving hands of her father. Her father married a human woman who she would call mother for the first ten years of her life. She gave her a sister, Minia.
One day her parents left her and her sister with a family. They did not come back and when the money they'd left for the girls dried up they were turned onto the streets.
Being the oldest of the siblings Maple took charge in taking care of Minia, for the first couple months the two girls slept on the streets begging for what they could, taking what they could find to survive. Maple found small jobs working in the docks and swamps for fishers and trappers but didn't find anything steady until she found work on a farm outside the city. The work was hard and labour intense but Maple found she enjoyed learning about the different crops and seasons and found herself understanding animals much better then people.
There was the ever present fear of bandit attacks in this lawless city and one day the farm was attacked and it burned. The girls decided to find a new home, one where they could make a change and so they left the city of their birth, headed for The Stolen Land.

Personality
To both her sister and her animal friends Maple is playful and lively, some might say a bit to talkative.  To outsiders Maple is shy and reserved, a hard life has made it difficult to make friends and when there are new people around she shuts down.
Growing up hungry and without a roof over their heads for the most part, Maple has seen the first hand what greed does, how those with treat those without and she seeks to close that gap in anyway she can so no one need go hungry.

This message was last edited by the GM at 09:05, Sun 15 Nov.

Minia
 Player, 43 posts
 Urchin swordfighter
 AC 20/16/14 hp 22/24
Sun 15 Nov 2020
at 09:07
Re: Player Information II
Minia
Human fighter
Currently itinerant swordfighter

Business Interests
Training with her sword, crafting her own sword, establishing protections for the commonfolk

Background
When Minia was born, the bright-eyed child was not expected to live long. Often sick, sleepless and weak, her parents didn't hold out much hope for her longevity. Her sister's nascent skill with druidic magic would be her salvation however, the young half-elf's will to see her sister live manifesting in the first of her spells. Since then, Minia has felt a debt to her sister, one which has occasionally put her at odds with her own desires and goals.

One day the girls' parents left them with a family. They did not come back and when the money they'd left for the girls dried up they were turned onto the streets.

Though the younger of the two siblings, Minia's faster maturation as a human meant that after a decade and a half, her sister's youthful immaturity began to show and the cynical and world-weary Minia needed to take charge of her own life and start supporting her sister's efforts to keep them alive and fed as well. Mostly working as a lookout for minor criminal efforts in Mivon or as a guard for long stretches guarding the alleyways for people of the underworld, she found herself also drawn to watching the great swordlords from afar, doing her best to memorize and practice their arts during her brief times of rest.

There was the ever present fear of bandit attacks in this lawless city and one day the farm was attacked and it burned. The girls decided to find a new home, one where they could make a change and so they left the city of their birth, headed for The Stolen Land. As a final bit of larceny, the budding swordfighter stole a pitted and nicked Aldori dueling sword from one of her former criminal contacts. Though the blade was by no means special, it helped the sisters in realizing their goals, providing a much better weapon than the knives and butcher's blade Minia had used previously when they ventured into the swamp to slay a dreadful black dragon for the gold necessary to start their new lives . . . a story Minia never truly tires of boasting of, despite the dubious nature of the sisters surviving an encounter with a true wyrmling (they did not)

Personality
Taciturn and driven, Minia ranks her sister firstmost among her alliances. Should someone need to die so her sister might live, she would cut them down in a heartbeat (a sentiment which the elder half-elven sister, no less devoted but considerably wiser, doesn't necessarily take as totally). She sleeps in a dark hovel, dresses in homespun clothing webbed with stiches and reinforcements. She has little save a warm cloak and a sword at her belt, though she's newly acquired a the luxury of a shortbow. She is in a word, mean.

Like her sister, Minia exhibits a distaste for what she considers the abuses of society, nobility grown fat off plunder and bandits and merchants exploiting the commonfolk. That she herself participated in this cycle leaves Minia only more determined to end it, but the draw of the Stolen Land's frontier is attractive. She can co-exist with the lords of this region much more happily than she can the more entrenched ones of other areas, and has even found herself growing fond of some of them, allowing herself the pleasures of pursuing art, craft and enjoyment of simple things.

This message was last edited by the player at 17:02, Sat 21 Nov.