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15:39, 6th May 2024 (GMT+0)

Fuzzy:  Tusk Development 4715.

Posted by DMFor group 0
DM
GM, 3752 posts
Fri 19 Jun 2020
at 12:55
  • msg #1

Fuzzy:  Tusk Development 4715

Note: this thread is semi-IC and semi-OOC

IC is nice, but feel free to use OOC if you need to.

 The Tusk Finances Spreadsheet can be found at http://rp.baileymail.net/lib/e...ch:tuskfinances.xlsx  But please note, it is a proper Excel spreadsheet, this time.

Other details of Tusk can be found at  http://rp.baileymail.net/doku....n_land:midmarch:tusk


The Player Information Thread II has a list of the BPs that you can spend.
_ Brother Barthomew
NPC e, 37 posts
NPC - Henry's Chaplain
Priest of Pharasma
Fri 19 Jun 2020
at 14:08
  • msg #2

Fuzzy:  Tusk Development 4715

Brother Bart is only really there to take notes for Henry, but he also tends to summarize discussions for the City Council.

"Lord Henry would like to build a Merchant Office in the Merchant District  and a Warehouse in the Lakeside District.  Those will help DELEM shipping establish a trade route between Tusk and Restov - assuming no serious change in conditions.

Lord Henry would also like to build some parklands, around his fortified manor house, in the Hinterlands."


OOC:

Merchant Office and Warehouse add +2 Economy
park adds +2 Loyalty and +1 Stabilty
This message was last edited by the player at 11:29, Sat 20 June 2020.
Adoven
Player, 692 posts
HP 40 AC 20 F+2 R+9 W+2
Rogue / Bard
Fri 19 Jun 2020
at 14:43
  • msg #3

Fuzzy:  Tusk Development 4715

Adoven stands to address the council. "I welcome healthy competition, and do not propose to interfere in any way. That said, I fear the potential war brewing around us, and am building a Military College here in Tusk. College district I suppose. I also propose to build a Cross Shipping office in anticipation of Land trade with Feyfalls in the Merchant district. I am building a Merchant shop in Lakeside to introduce halfling goods to the city, and am creating a Holy House dedicated to the Laughing God, Cayden Cailean. Central, perhaps?" He pauses for a sip of ale. "But Tusk isn't the only place V&A is investing in. We have reached an agreement with Safiya in Fey Falls to establish a Mule train and Serai there. And we are basing a Jetty and some Fishing Boats in Jovvox. We hope to soon expand further in Mivon and Restov, but that is for the future."
This message was last edited by the player at 15:33, Fri 19 June 2020.
DM
GM, 3756 posts
Fri 19 Jun 2020
at 14:53
  • msg #4

Fuzzy:  Tusk Development 4715

PM
Andalon de Lebeda
Player, 933 posts
Bishop at Cathedral of
Abadar in Tusk City
Fri 19 Jun 2020
at 15:16
  • msg #5

Fuzzy:  Tusk Development 4715

Our esteemed DM has provided a brief overview and some suggestions on his blog http://galinia.org.uk/starting-a-new-year , which are a good place to start. The relevant section is quoted below.

quote:
Tusk has been growing rapidly, and has progressed from a simple village into a small city in just a few short years – and that is starting to create size and pressure problems.  There are three core districts:  Central district (Civic buildings temples etc) is almost full.  Port Henry (The dock area) has ONE development slot left.  Merchant (home of traders etc) has more room,   but (for aesthetic reasons) should probably be saved for the other mercantile businesses which will surely arrive.  Outside the walls there are Lakeside (which is filling up fast) as a military / trade district.  College (which is what it sounds like) and Ivory Nob, the putative ‘Noble District’.

What would I do?  I think I would build a seventh district, to close the outer ring of the city, and start paying smelly and low status developments to move there.  Build your own ‘Workers district’, rather than let it develop haphazardly.  Things like the Orphanage, The Grain Silos, The Brewery (have you ever lived close to a brewery?) and the Leather Works.  It adds a point of consumption (which they would have to pay from taxes) but it establishes the structure of the city and helps with planning.  It makes it easier to build an outer wall, gives another water border and makes planning and zoning really easy for the next few Campaign Rounds.


Some of those suggestions had been raised in the discussions last campaign round, for future consideration. link to a message in this game
DM
GM, 3757 posts
Fri 19 Jun 2020
at 15:28
  • msg #6

Fuzzy:  Tusk Development 4715

I will just point out that there are always many ways to approach a problem.  Just because I come up with an idea, doesn't mean it is the best plan  :)
This message was last edited by the GM at 15:30, Fri 19 June 2020.
Cass Mordane
Player, 541 posts
Bard/Sword Scion/Diplomat
My Sword Sings
Fri 19 Jun 2020
at 23:10
  • msg #7

Fuzzy:  Tusk Development 4715

“God of Drunks!” Cass saluted news of the divine imbibery by taking a strong pull from his own personal flask. Nodding his head, Cass continued to speak, and drink. “This Labor District sounds like a good idea as well.”
This message was last edited by the player at 23:10, Fri 19 June 2020.
~Berta Roth
NPC p, 38 posts
Human Female Dragonfriend
Let's do it my way
Sat 20 Jun 2020
at 10:37
  • msg #8

Fuzzy:  Tusk Development 4715

"You want to put my brewery where ?!"
_ Brother Barthomew
NPC e, 39 posts
NPC - Henry's Chaplain
Priest of Pharasma
Sat 20 Jun 2020
at 11:26
  • msg #9

Fuzzy:  Tusk Development 4715

Bart looks up, momentarily, at Berta's outburst - before looking back down at his notes.




Proposals so far

BuilderBuilding Econ Loy Stab
     
HenryMerchant Office1  
HenryWarehouse1  
HenryPark 21
     
V&AMilitary College122
V&ACross Shipping Office100
V&AMerchant Store (Jovvox)100
V&AHoly House (Cayden)011
     

~Berta Roth
NPC p, 39 posts
Human Female Dragonfriend
Let's do it my way
Sat 20 Jun 2020
at 14:05
  • msg #10

Fuzzy:  Tusk Development 4715

The bouncer and bartender at the Dragon's Den dips her head in apology as Brother Bart looks up, not having meant to give voice to her thoughts as she rifled through the papers on her lap, much less to do so with such vehemence.

"What do they mean 'smelly' ?  What's so wrong with the smell of beer ?" she mutters, under her breath, "And why does Wyn always send me to these meetings?"
Kiera
player, 200 posts
Sat 20 Jun 2020
at 21:49
  • msg #11

Fuzzy:  Tusk Development 4715

Waiting for her turn to be heard, Kiera simply addresses the Council.

"With all the increasing activity in the Lakeside district, I'm happy to say business has been very, very good- so much that I'd like to seek the Council's permission to further increase the size of the Nereid's Nectar to make it a full-size roadhouse- to accommodate the influx of travelers this is going to bring."

She takes a deep breath, happy that her piece is over.

OOC:  Increasing the Nectar from a tavern to a roadhouse will add in +1 Economy, and that would help balance out the improvements that Henry wants to put out there.
Andalon de Lebeda
Player, 934 posts
Bishop at Cathedral of
Abadar in Tusk City
Sun 21 Jun 2020
at 15:22
  • msg #12

Fuzzy:  Tusk Development 4715

"We at the Cathedral of Abadar are rather aware that Tusk lacks some of the wide range of retail opportunities one would expect from a city of our stature. We would like to see a great market developed in the Merchant District to address that lack. We propose to start development of that great market this year. We don't have the resources to complete it in one year but we would be able to do it in stages over a two-year period, starting with a local market this year. Perhaps there is a way to progress it a bit further this year too but we will need to think about what we can achieve."
Adoven
Player, 693 posts
HP 40 AC 20 F+2 R+9 W+2
Rogue / Bard
Sun 21 Jun 2020
at 15:31
  • msg #13

Fuzzy:  Tusk Development 4715

Adoven responds rather dryly "it so happens that I DO have the resources to make that happen, and it was on my docket after my current projects. And since Tusk is growing so rapidly, I don't see why it cannot support two such markets, albiet in different districts, of course."
_ Brother Barthomew
NPC e, 41 posts
NPC - Henry's Chaplain
Priest of Pharasma
Sun 21 Jun 2020
at 15:43
  • msg #14

Fuzzy:  Tusk Development 4715

Bart makes notes, as always.
Kendrick Winters
player, 472 posts
Marshal-Dominus
Knight Paladin of Iomedae
Sun 21 Jun 2020
at 17:39
  • msg #15

Fuzzy:  Tusk Development 4715

Kendrick announced that with all of the new adventurers in Tusk he would like to expand his shop to meet this need.
This message was last edited by the GM at 19:02, Sun 21 June 2020.
DM
GM, 3760 posts
Sun 21 Jun 2020
at 19:04
  • msg #16

Fuzzy:  Tusk Development 4715

PM
~Berta Roth
NPC p, 40 posts
Human Female Dragonfriend
Let's do it my way
Mon 22 Jun 2020
at 14:35
  • msg #17

Re: Fuzzy:  Tusk Development 4715

_ Brother Barthomew:
Bart makes notes, as always.

Berta surreptitiously looks over Bart's shoulder, her lips moving as she tries to memorise the important points of the meeting, most of which she'd missed, certain that her brothers are going to ask her about it afterwards and she'll be thrice damned before she'll go back to the Dragon with naught but blank looks to show for her efforts.
_ Brother Barthomew
NPC e, 42 posts
NPC - Henry's Chaplain
Priest of Pharasma
Mon 22 Jun 2020
at 14:43
  • msg #18

Re: Fuzzy:  Tusk Development 4715

Brother Bart looks around the room, completely oblivious to Berta's actions.
Andalon de Lebeda
Player, 936 posts
Bishop at Cathedral of
Abadar in Tusk City
Mon 22 Jun 2020
at 14:45
  • msg #19

Fuzzy:  Tusk Development 4715

After conferring with Brother Florin, Andalon smiles and nods to Adoven and Kendrick.
http://rp.baileymail.net/doku....tems2:busorgs:retail

"Of course, the church of Abadar is always in favour of businesses growing and promotes healthy competition between them. Brother Florin has pointed out that we would be able to build our market as a regional market this year and expand to a great market next year. That would leave us just enough resources to establish an Abadaran shrine in Henry's proposed religious settlement, too."
Cass Mordane
Player, 543 posts
Bard/Sword Scion/Diplomat
My Sword Sings
Mon 22 Jun 2020
at 15:53
  • msg #20

Fuzzy:  Tusk Development 4715

“What proposals do we have for the investment of city funds beyond the new district and outer wall?” Cass was always impressed by the fount of information that flowed from Andalon, Brother Florin, and Brother Bart. Maybe it had to do with clerical training. “And how much are those two investments going to cost?

Cass leaned toward Berta and whispered, “You can convince your brothers that moving the brewery to the new outer district was your idea for ease of deliveries. And possible expansion. That the council agreed to create a new district based on your ideas.”
DM
GM, 3765 posts
Mon 22 Jun 2020
at 16:16
  • msg #21

Fuzzy:  Tusk Development 4715

Bart consults his notes.




An extra district would cost 1bp to develop, and has an ongoing consumption cost of 1bp per Campaign Round.

Building an outer wall will cost 4bp.  It adds +2 Loy, +2 Stab and +4 defence.  (That really is as cheap as chips and might go up in the review that I will conduct after this Campaign Round.

http://rp.baileymail.net/doku....strongholds:district
~Sejana Cortellos
NPCe, 2 posts
shopkeeper
Sisters of the Moon
Mon 22 Jun 2020
at 20:51
  • msg #22

Fuzzy:  Tusk Development 4715

Sejana's employer had tasked her to attend this meeing for a pair of reasons. One was to begin learning how the council conducted its business and to get a sense of who was who.  While the other involved their own expansion. At an appropriate moment, Sejana put in:

"Sisters of the Moon wishes to upgrade, and expand into supplying certain magical services, as well as being a components shop. With our locale in the College District, business continues to be good, and expansion looks quite viable."


Another +1 for Economy, if it flies.
~Berta Roth
NPC p, 41 posts
Human Female Dragonfriend
Let's do it my way
Tue 23 Jun 2020
at 14:17
  • msg #23

Fuzzy:  Tusk Development 4715

The whispered suggestion from Cass at least brings a broad grin to Berta's face.

"Tell them it was all my idea ?" she raises her brows as she leans forward to whisper into his ear in turn, "They won't believe a word of it !"
Cass Mordane
Player, 544 posts
Bard/Sword Scion/Diplomat
My Sword Sings
Tue 23 Jun 2020
at 15:02
  • msg #24

Fuzzy:  Tusk Development 4715

Cass continued the private conversation. “Just tell them, ‘Oh sure, directing those official types is easier than routing customers out at closing time.’ Then you will leave them wondering.”
This message was last edited by the player at 15:02, Tue 23 June 2020.
Andalon de Lebeda
Player, 939 posts
Bishop at Cathedral of
Abadar in Tusk City
Tue 23 Jun 2020
at 15:11
  • msg #25

Fuzzy:  Tusk Development 4715

Brother Bart's comment that an extra district would cost 1bp to develop, and has an ongoing consumption cost of 1bp per Campaign Round left me confused, but I found the relevant rules about consumption here: http://rp.baileymail.net/doku....olds:managementrules

At present the stewardship committee (Tusk Council) has sufficient consumption modifier to cancel out that extra point of consumption, so we don't need to worry about that ongoing cost at this stage.

The idea of paying smelly and low status developments (Orphanage, Grain Silos, Brewery and Leather Works) to move to that new 'Workers district' might make sense when we need more room in Port Henry or Lakeside - i.e. when someone wants to add or expand a business in those districts and something else needs to move out to make room. It might make planning simpler and neater to move those uses out eventually, but there is no real benefit in doing it yet. Lakeside still has space and nobody has proposed any new or expanded development in Port Henry yet. The City's resources can be better invested elsewhere until relocation of those uses becomes necessary. (I'm not convinced relocating the brewery out of Lakeside will ever be necessary.)

The City has about 10.5BP to invest this round (not counting extra fractions). That extra district will cost us 1BP and the outer wall 4BP, leaving 5.5BP to invest (plus a couple of building beans worth 0.5BP each if we decide to use them).

I like the idea of upgrading the barracks in Lakeside to a garrison - that costs 1BP and adds 1 defence. With civil war on the horizon, defence is good and a garrison would house 1 infantry and 1 cavalry unit. We need to be able to defend the surrounding hinterland as well as the city.

Depending how many 'economy' developments are proposed the City might need to add more things to boost loyalty and stability. It might be time for paved streets in the Merchant Quarter or Port Henry (paved streets in one district costs 2BP for +2 loyalty and +2 stability), or district walls for Ivory Hill to stop the riff-raff from the new 'Workers district' from wandering into 'Nob Hill' uninvited (district walls for one district costs 1BP for +1 loyalty and +1 stability).
_ Brother Barthomew
NPC e, 44 posts
NPC - Henry's Chaplain
Priest of Pharasma
Tue 23 Jun 2020
at 16:05
  • msg #26

Re: Fuzzy:  Tusk Development 4715

Bart looks up, momentarily, before looking back down at his notes.





Proposals so far

BuilderBuilding Econ Loy Stab
     
HenryMerchant Office1  
HenryWarehouse1  
HenryPark 21
     
V&AMilitary College122
V&ACross Shipping Office100
V&AMerchant Store (Jovvox)100
V&AHoly House (Cayden)011
     
KieraUpgrade to Road House100
KendrickShop Expansion100
Sisters of the MoonShop Expansion100
AbadarRegional market211
     
TuskNew District   
TuskOuter Wall 22
TuskBarracks to Garrison   
     
 Total1065
 Current484849 
     
 New position585454
     

This message was last edited by the player at 17:35, Tue 23 June 2020.
Kiera
player, 201 posts
Tue 23 Jun 2020
at 16:16
  • msg #27

Re: Fuzzy:  Tusk Development 4715

OOC:  Oh, yeesh, we're way behind on Economy.

I still have a half to play around with- I'd be willing to toss it in with someone else for something economic, or if the city wishes and wants to toss one half my way, I could open something else- maybe another tavern or something that could help boost econ just a bit more.  I'm open to proposals!
DM
GM, 3770 posts
Tue 23 Jun 2020
at 17:35
  • msg #28

Re: Fuzzy:  Tusk Development 4715

My bad -  the maths was wrong.  Tusk is actually ahead in Economy, I'll correct the table.  Sorry.
_ Cyrus Lebeda-Ondari
NPC x, 993 posts
Lord of Ringbridge
Knight Commander
Fri 26 Jun 2020
at 12:01
  • msg #29

Re: Fuzzy:  Tusk Development 4715

"My wife and I would like to build a house in your new residential district. Ivory Knob, I believe it is called...  Over time, we anticipate that we will develop it into a mansion, and perhaps even a Noble estate."

OOC: That gives  Stab +1
This message was last edited by the GM at 12:01, Fri 26 June 2020.
~Brother Florin
NPC e, 50 posts
Canon at Cathedral of
Abadar in Tusk City
Fri 26 Jun 2020
at 14:52
  • msg #30

Re: Fuzzy:  Tusk Development 4715

Brother Florin splutters and goes rather red in the face as he hears Cyrus's request. He hurries over for a quiet word with the Lord of Ringbridge.

"Please, Lord Cyrus, the proper name is Ivory Hill, at least in polite society. It may be referred to rather rudely as Ivory Knob or Nob Hill among those who don't live there, but you will not exactly endear yourself to your future neighbours by using those names yourself," he whispered.
~Berta Roth
NPC p, 44 posts
Human Female Dragonfriend
Let's do it my way
Sat 27 Jun 2020
at 06:48
  • msg #31

Re: Fuzzy:  Tusk Development 4715

Rolling her eyes at Cas, Berta shakes her head. "There's a lot of numbers in here," she mutters, indicating the sheaf of papers.  "Who knew that towns and cities took so much planning ?!  I figured they just kind of happened ..."

While she's never heard of the laws of supply and demand, Andalon's musings appeal to her avaricious nature.  "So if they run out of spare land at Lakeside, they'd have to pay us over the odds to get us to move the brewery ?" she asks the mayor eagerly, though quietly so as not to let anyone else in on her discovery of what could be a nice little earner.
Cass Mordane
Player, 558 posts
Bard/Sword Scion/Diplomat
My Sword Sings
Sat 27 Jun 2020
at 10:14
  • msg #32

Re: Fuzzy:  Tusk Development 4715

Cass nodded. “I leave the more complicated math to the experts.” He agreed quietly. “Mainly I just try to follow who wants to put what building where. If there is a conflict, someone can usually point it out so that we can resolve it.”

Cass had to grin at Berta’s business sense. “You make a good point. Holding out on moving until the city can provide something in way of an incentive to do so could proof fairly beneficial.”
This message was last edited by the player at 10:14, Sat 27 June 2020.
Samaran Yitis
Sat 27 Jun 2020
at 10:27
  • msg #33

Re: Fuzzy:  Tusk Development 4715

"If it pleases your lordships, House Yitis would like to build a Shipping Office in the Merchant District.  It will make it easier for us to manage trade between here and Mivon.  We are, of course, prepared to offer a contribution towards the city's costs ..."

OOC:  +1 Econ and they will offer 0.5bp towards social building costs.
Cass Mordane
Player, 561 posts
Bard/Sword Scion/Diplomat
My Sword Sings
Sun 28 Jun 2020
at 01:53
  • msg #34

Re: Fuzzy:  Tusk Development 4715

“Perhaps we could place paved streets in both the Merchant district and Port Henry to cover our needs.” Cass suggested.
_ Cyrus Lebeda-Ondari
NPC x, 994 posts
Lord of Ringbridge
Knight Commander
Sun 28 Jun 2020
at 09:13
  • msg #35

Re: Fuzzy:  Tusk Development 4715

"Ah, Ivory Hill. Thank you, Florin." Cyrus acknowledges the correction.
DM
GM, 3784 posts
Sun 28 Jun 2020
at 09:34
  • msg #36

Re: Fuzzy:  Tusk Development 4715

Bart looks up, momentarily, before looking back down at his notes.




The latest proposals and suggestions

BuilderBuilding Econ Loy Stab
     
HenryMerchant Office1  
HenryWarehouse1  
HenryPark 21
     
V&AMilitary College122
V&ACross Shipping Office100
V&AMerchant Store (Jovvox)100
V&AHoly House (Cayden)011
     
KieraUpgrade to Road House100
KendrickShop Expansion100
Sisters of the MoonShop Expansion100
AbadarRegional market211
House Lebeda-OndariHouse  1
House YitisShipping Office1  
     
TuskNew District   
TuskOuter Wall 22
TuskBarracks to Garrison   
TuskPave Merchant 2 
TuskPave Port Henry 22
TuskDistrict wall (Ivory Hill) 11

 Total111313
 Current484849 
     
 New position596162
     

Which would mean 1 more economic development to bring you to balance.
This message was last edited by the GM at 16:01, Sun 28 June 2020.
Adoven
Player, 699 posts
HP 40 AC 20 F+2 R+9 W+2
Rogue / Bard
Sun 28 Jun 2020
at 15:54
  • msg #37

Re: Fuzzy:  Tusk Development 4715

For the sake of the city, Adoven is willing to get a loan from the bank (he is tapped out currently) to fund the serai he would have built anyways (Cross Shipping office).
~Sejana Cortellos
NPCe, 3 posts
shopkeeper/aide
Sisters of the Moon
Sun 28 Jun 2020
at 16:41
  • msg #38

Re: Fuzzy:  Tusk Development 4715

Alternately, I've got a .5 beanie left over, and I believe Kiera does as well.   If the bank doesn't fly, or you need a better rate, I'm willing to loan if she (or someone else) is.
Kiera
player, 203 posts
Sun 28 Jun 2020
at 19:23
  • msg #39

Re: Fuzzy:  Tusk Development 4715

Or one of us could pitch it to the other to open up another 1 BP business (though it would be paid back the next Kingdom round).  I mean, Sisters of the Moon could always open a second location, or I could go with another tavern, or something.

That might be the way to go, so Adoven doesn't need to go into hock with the bank and can focus on the next go-round.
~Sejana Cortellos
NPCe, 4 posts
shopkeeper/aide
Sisters of the Moon
Mon 29 Jun 2020
at 03:09
  • msg #40

Re: Fuzzy:  Tusk Development 4715

We have a deal...

"I understand that you know Alisa fairly well, Kiera. I'm sure she'll make certain you are repaid in full, if you wish to loan the additional resources. You do know where she lives," Sejana added in jest. "And being able to make and sell a certain amount of magical items, on top of services and components, should pretty much guarantee the return, I believe."     

-Borrowing .5 BP from Kiera; upgrading Sisters to Magic Shop. 
Kiera
player, 205 posts
Mon 29 Jun 2020
at 03:36
  • msg #41

Re: Fuzzy:  Tusk Development 4715

She'd listen to Sejana, nodding her head, and in the end, she'd smile- showing her a little teeth.

"I do, yeah- and well... yeah, she is going to be a part-sister of mine, someday.  Or whatever you call it, I don't know.  But I trust her, and of course I'll loan her what she needs."


Loaning Alisa my .5 BP, to be repaid next Kingdom round. :)
Adoven
Player, 702 posts
HP 40 AC 20 F+2 R+9 W+2
Rogue / Bard
Mon 29 Jun 2020
at 16:41
  • msg #42

Re: Fuzzy:  Tusk Development 4715

OOC: I thought we needed +2 Economy to get all three values within 1 pt of each other. In light of that, I am going forward with the Loan and the building of a Serai.
DM
GM, 3792 posts
Thu 2 Jul 2020
at 18:41
  • msg #43

Re: Fuzzy:  Tusk Development 4715

Pm
DM
GM, 3794 posts
Fri 3 Jul 2020
at 13:12
  • msg #44

Re: Fuzzy:  Tusk Development 4715

This thread is now closed for new proposals or changes from PCs -  However, may still be  'tweaked' by the Council of Tusk.
Andalon de Lebeda
Player, 960 posts
Bishop at Cathedral of
Abadar in Tusk City
Fri 3 Jul 2020
at 14:53
  • msg #45

Re: Fuzzy:  Tusk Development 4715

Cass (from OOC2 thread):
New district name  - The Smelly District?

And has anyone else noticed that it is just under that posh district, Ivory Hill? Beware wind from the South!

Andalon (from OOC2 thread):
Oh, it's quite conveniently located, really. The nobs of Nob Hill need somewhere close by where their employees can live. :o)

Besides, we are building district walls for Ivory Hill. It's easier to ignore the smell if you are not forced to look at the source!

Some other potential candidates for the name of the new district, located on the southwest side of the city, beside the the lake (Tuskwater) and planned home for the less desirable, dirtier, smellier businesses and poorer accommodation:
  • Westside - literally on the western side of the city
  • Cheapside - the history of Cheapside in London has nothing to do with being cheap, but the name would work well for this district in Tusk City too
  • Westport - it is located to the west of Port Henry

Any other suggestions?
Domitius
player, 385 posts
Half Elf Fighter/Rogue
AC:21 HP:38
Fri 3 Jul 2020
at 15:02
  • msg #46

Re: Fuzzy:  Tusk Development 4715

Name it for a council member

Mordaneton. Mordania, Mordane Waters
Andelonton, Andelonia, Andalonvale
Pipreton, Pipronia, Piprewick
Kendrickston, Kendrickia, Kendrickswick

Just a suggestion.
DM
GM, 3801 posts
Sat 4 Jul 2020
at 07:42
  • msg #47

Re: Fuzzy:  Tusk Development 4715

PM
Andalon de Lebeda
Player, 964 posts
Bishop at Cathedral of
Abadar in Tusk City
Sat 4 Jul 2020
at 10:03
  • msg #48

Re: Fuzzy:  Tusk Development 4715

Do we need to think about leaving some spare space in Merchant District for businesses to expand? Abadar's regional market plans to expand to a great market next turn. Would other businesses want to expand in future as well?
_ Brother Barthomew
NPC e, 49 posts
NPC - Henry's Chaplain
Priest of Pharasma
Sat 4 Jul 2020
at 10:11
  • msg #49

Re: Fuzzy:  Tusk Development 4715

"Would Abadar like to build the Regional market in the New (but as yet unnamed) district, or perhaps lakeside instead?"
Cass Mordane
Player, 568 posts
Bard/Sword Scion/Diplomat
My Sword Sings
Sat 4 Jul 2020
at 11:03
  • msg #50

Re: Fuzzy:  Tusk Development 4715

Cass stroked his beard, having come up with another wicked idea. “You we could call the new district, Out Side. Then we could temporarily zone The Mithral and the Dragons Den in the residential area of Ivory Hill until we can establish a new district between Ivory Hill and College next session.”

Cass waited to see if anyone caught on. “We could then zone The Mithral and Dragons Den into the district created next session. We could call that new district...the Inn Side.”
Andalon de Lebeda
Player, 965 posts
Bishop at Cathedral of
Abadar in Tusk City
Sat 4 Jul 2020
at 13:32
  • msg #51

Re: Fuzzy:  Tusk Development 4715

Nice one, Cass. ;o)

I love the joke but the game mechanics won't allow us to do that. We have paid for an outer wall based on the number of districts it encompasses, so we can't just add another district inside that outer wall.

The church of Abadar would be happy to build the Regional Market in the new district. Naturally, as the first land use we get to choose the location, so it should be located in the northeast corner of that new district close to the west gate of the inner wall, which makes it conveniently located for access from Central District and Ivory Hill, and alongside the western road into the city. :o)

OOC: Ironically, that fits really well with the idea of Cheapside, too. A quick on-line search says:
Cheapside takes its name from 'chepe', a Saxon word for a market.
Cheapside, also referred to as West Cheap, was a street and market dating back to the late ninth century. It was one of two great markets ... early Cheapside's main function as "a market to sell the produce of St. Paul's rural estates." West Cheap, the larger of the two markets, was situated in the west of the medieval city.
Market buildings were constructed along the roadside from the late twelfth century, with low roofs that later formed viewing platforms for jousting tournaments. At that time the layout of Cheapside was more like a marketplace than a street: up to 62 feet wide but with very narrow exits at each end.

DM
GM, 3808 posts
Sat 4 Jul 2020
at 16:31
  • msg #52

Re: Fuzzy:  Tusk Development 4715

The proposal so far is to call the new district Cheapside  and to allow these following developments in the districts offered by Tusk Council.



DistrictBuilderBuildingEconLoyStabDef
       
MerchantHenry / DELEMShipping Office1   
lakesideHenry / DELEMWarehouse1   
HinterlandHenryPark 21 
CollegeV&AMilitary College1222
lake SideV&ACross Shipping Office100 
merchant?V&AMerchant Store (Jovvox)100 
CheapsideV&AHoly House (Cayden)011 
Lake side?V&ASerai1   
Lake sideKieraUpgrade to Road House100 
merchantKendrickShop Expansion100 
CollegeSisters of the MoonShop Expansion200 
CheapsideAbadarRegional market211 
Ivory HillHouse Lebeda-OndariHouse  1 
merchantHouse YitisShipping Office1   
newTuskNew District    
NoneTuskOuter Wall 224
Lake sideTuskBarracks to Garrison   1
noneTuskPave Merchant 22 
noneTuskPave Port Henry 22 
noneTuskDistrict wall (Ivory Hill) 11 
Done to here      

This message was last edited by the GM at 10:14, Sun 05 July 2020.
DM
GM, 3811 posts
Sun 5 Jul 2020
at 10:13
  • msg #53

Re: Fuzzy:  Tusk Development 4715

Hmm.  It looks like I got the maths wrong - but I don't dare put things in the SS until they are 'agreed'.   That would be a recipe for absolute Chaos.

Current position (according to the SS) = Econ 62, Loy 63, Stab 65

However, many of my NPCs hang on to their BP for just this reason - so ....

  • Ron will offer to move his Carpenters' shop from Port Henry to Cheapside at his own expense - if he is allowed to upgrade to a MW  Carpenters and add a shrine of Torag. (+1 Econ, +1 Loy)  (Ron is a very minor priest of Torag)
  • Tansy would like to upgrade her Tavern to a Road House (+1 econ)



That gives Econ +2  (64)  Loy +1 (64), Stab +0 (65) - and leaves Tusk in balance.

(Note:  the very sad GM has arranged  a small loan between two of his very minor NPCs to facilitate this -  however, it was in the medium term plans of both of them, and would have happened eventually.)
Andalon de Lebeda
Player, 967 posts
Bishop at Cathedral of
Abadar in Tusk City
Sun 5 Jul 2020
at 14:31
  • msg #54

Re: Fuzzy:  Tusk Development 4715

That looks fine to me, but if you wanted to (for example) postpone Ron's relocation and upgrade you could simply postpone House Lebeda-Ondari's mansion plans in Ivory Hill to reduce Stab to 64 instead, which would make it easier to balance and would only need Tansy's upgrade.
DM
GM, 3812 posts
Sun 5 Jul 2020
at 14:39
  • msg #55

Re: Fuzzy:  Tusk Development 4715

Ron's move is fine - Tansy helped out, as she has a few more BP -  and nothing to do with them :)  And you still have a little bit of space left in Port Henry.
Andalon de Lebeda
Player, 969 posts
Bishop at Cathedral of
Abadar in Tusk City
Sun 5 Jul 2020
at 14:52
  • msg #56

Re: Fuzzy:  Tusk Development 4715

OK, I have no objection to that.
Cass Mordane
Player, 569 posts
Bard/Sword Scion/Diplomat
My Sword Sings
Sun 5 Jul 2020
at 15:27
  • msg #57

Re: Fuzzy:  Tusk Development 4715

Sounds good to me.
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