RolePlay onLine RPoL Logo

, welcome to The Stolen Land

10:57, 6th May 2024 (GMT+0)

Fuzzy:  Tusk Development 4715.

Posted by DMFor group 0
DM
GM, 3752 posts
Fri 19 Jun 2020
at 12:55
  • msg #1

Fuzzy:  Tusk Development 4715

Note: this thread is semi-IC and semi-OOC

IC is nice, but feel free to use OOC if you need to.

 The Tusk Finances Spreadsheet can be found at http://rp.baileymail.net/lib/e...ch:tuskfinances.xlsx  But please note, it is a proper Excel spreadsheet, this time.

Other details of Tusk can be found at  http://rp.baileymail.net/doku....n_land:midmarch:tusk


The Player Information Thread II has a list of the BPs that you can spend.
_ Brother Barthomew
NPC e, 37 posts
NPC - Henry's Chaplain
Priest of Pharasma
Fri 19 Jun 2020
at 14:08
  • msg #2

Fuzzy:  Tusk Development 4715

Brother Bart is only really there to take notes for Henry, but he also tends to summarize discussions for the City Council.

"Lord Henry would like to build a Merchant Office in the Merchant District  and a Warehouse in the Lakeside District.  Those will help DELEM shipping establish a trade route between Tusk and Restov - assuming no serious change in conditions.

Lord Henry would also like to build some parklands, around his fortified manor house, in the Hinterlands."


OOC:

Merchant Office and Warehouse add +2 Economy
park adds +2 Loyalty and +1 Stabilty
This message was last edited by the player at 11:29, Sat 20 June 2020.
Adoven
Player, 692 posts
HP 40 AC 20 F+2 R+9 W+2
Rogue / Bard
Fri 19 Jun 2020
at 14:43
  • msg #3

Fuzzy:  Tusk Development 4715

Adoven stands to address the council. "I welcome healthy competition, and do not propose to interfere in any way. That said, I fear the potential war brewing around us, and am building a Military College here in Tusk. College district I suppose. I also propose to build a Cross Shipping office in anticipation of Land trade with Feyfalls in the Merchant district. I am building a Merchant shop in Lakeside to introduce halfling goods to the city, and am creating a Holy House dedicated to the Laughing God, Cayden Cailean. Central, perhaps?" He pauses for a sip of ale. "But Tusk isn't the only place V&A is investing in. We have reached an agreement with Safiya in Fey Falls to establish a Mule train and Serai there. And we are basing a Jetty and some Fishing Boats in Jovvox. We hope to soon expand further in Mivon and Restov, but that is for the future."
This message was last edited by the player at 15:33, Fri 19 June 2020.
DM
GM, 3756 posts
Fri 19 Jun 2020
at 14:53
  • msg #4

Fuzzy:  Tusk Development 4715

PM
Andalon de Lebeda
Player, 933 posts
Bishop at Cathedral of
Abadar in Tusk City
Fri 19 Jun 2020
at 15:16
  • msg #5

Fuzzy:  Tusk Development 4715

Our esteemed DM has provided a brief overview and some suggestions on his blog http://galinia.org.uk/starting-a-new-year , which are a good place to start. The relevant section is quoted below.

quote:
Tusk has been growing rapidly, and has progressed from a simple village into a small city in just a few short years – and that is starting to create size and pressure problems.  There are three core districts:  Central district (Civic buildings temples etc) is almost full.  Port Henry (The dock area) has ONE development slot left.  Merchant (home of traders etc) has more room,   but (for aesthetic reasons) should probably be saved for the other mercantile businesses which will surely arrive.  Outside the walls there are Lakeside (which is filling up fast) as a military / trade district.  College (which is what it sounds like) and Ivory Nob, the putative ‘Noble District’.

What would I do?  I think I would build a seventh district, to close the outer ring of the city, and start paying smelly and low status developments to move there.  Build your own ‘Workers district’, rather than let it develop haphazardly.  Things like the Orphanage, The Grain Silos, The Brewery (have you ever lived close to a brewery?) and the Leather Works.  It adds a point of consumption (which they would have to pay from taxes) but it establishes the structure of the city and helps with planning.  It makes it easier to build an outer wall, gives another water border and makes planning and zoning really easy for the next few Campaign Rounds.


Some of those suggestions had been raised in the discussions last campaign round, for future consideration. link to a message in this game
DM
GM, 3757 posts
Fri 19 Jun 2020
at 15:28
  • msg #6

Fuzzy:  Tusk Development 4715

I will just point out that there are always many ways to approach a problem.  Just because I come up with an idea, doesn't mean it is the best plan  :)
This message was last edited by the GM at 15:30, Fri 19 June 2020.
Cass Mordane
Player, 541 posts
Bard/Sword Scion/Diplomat
My Sword Sings
Fri 19 Jun 2020
at 23:10
  • msg #7

Fuzzy:  Tusk Development 4715

“God of Drunks!” Cass saluted news of the divine imbibery by taking a strong pull from his own personal flask. Nodding his head, Cass continued to speak, and drink. “This Labor District sounds like a good idea as well.”
This message was last edited by the player at 23:10, Fri 19 June 2020.
Sign In