OOC 3.   Posted by DM.Group: 0
DM
 GM, 3845 posts
Sat 18 Jul 2020
at 08:23
Re: OOC 3
I am will be working on Patents and Charters over the next few days - and you can track progress here.  http://rp.baileymail.net/doku....land:general:patents

I will rework  the draft charters, that I put up for discussion, slightly to try and get a more consistent structure and incorporate Cass's point about 'Defence of the Realm' - although there won't be any  huge changes to what was published.

Hopefully, when this little project is finished, it will give us a clear structure of Nobility (Etc) to work towards.

This message was last edited by the GM at 08:23, Sat 18 July 2020.

Kiera
 player, 229 posts
Sat 18 Jul 2020
at 08:52
Re: OOC 3
Cass Mordane:
Kiera:
Besides- everyone opening their own settlements allows me the chance to wheel and deal and open up businesses in said settlements and towns- making a network of places to crash and bolt if I'm in town!  Having a BP or two to kick around and patch things up with would also be a great thing to have, hehe, and a reason to travel and carry things like messages and other things on he between territories, well... I think that might be kind of helpful. :P


That is a cool way to role play it.

And Cass is in agreement about not making the wrong noises were the overlords can hear. In fact, maybe we need to make a few of the right noises so that they may hear that instead. Such as holding a feast day to celebrate Tusk as a free city. Maybe it could be the annual Independence Day celebration. Not a full blown RP event, just something for the books. Henry might want to do the same to celebrate his Barony.


Well, I think of it this way:

When you guys create your Marcher territories, I imagine you’re going to get deluged with political stuff- offers of alliances, people seeking dirt or leverage on your allies, etc.- and having an unofficial way to get messages and warnings to each other outside of official mail, or someone to go in and poke around in a town where you can’t have an official presence... and where else are people going to talk besides while they shoot the crap over a cold beer or to impress a handsome man or beautiful woman they might have paid for time with? One of Henry’s people would draw suspicion, one of your own would, as well. But the woman who owns the local roadhouse or bar or brothel, who might be seeing some barrels of booze or escorting new talent to somewhere new? Who’d want to be known as the bunch who stopped the beer from getting to thirsty customers, especially in towns with no brewery or winery nearby? She has a legitimate reason to travel everywhere.

I might be a constant stopper at Caydenite religious houses- I don’t mind them one bit- but he’s not really for me.  But if you wanted to send some of them by on occasion, they wouldn’t get tossed out. :)

This message was last edited by the player at 08:57, Sat 18 July 2020.

DM
 GM, 3850 posts
Mon 20 Jul 2020
at 08:16
Re: OOC 3
City  (ie Tusk) and March-Hold charters have now been added.

http://rp.baileymail.net/doku....#settlement_charters
Cass Mordane
 Player, 604 posts
 Opportunist
Mon 20 Jul 2020
at 09:24
Re: OOC 3
Great work as ever, boss.
Andalon de Lebeda
 Player, 983 posts
 Bishop at Cathedral of
 Abadar in Tusk City
Mon 20 Jul 2020
at 12:04
Re: OOC 3
Mmmm ... 7 hex donut!

Everyone is going to want one. Might be time to invent a new spell ... Know recipe!  ;o)

But seriously, the charters look good to me.
DM
 GM, 3851 posts
Tue 21 Jul 2020
at 09:04
Re: OOC 3
I have been doing more work and more thinking about Patents and Charters.

I have been asked a couple of times if a PC can build a large estate/holding  in a way that other PCs could pledge 'allegiance' to  - in other words, a mini-Midmarch. So far we haven't had a specific guidance for that, so I would have been making stuff as I went along, and then playing catchup with the rules - just life I have been with the March-Lord holdings. :)Considering how that has put the Aristocracy/Noble system 'front and centre' for the time being, I thought I would address that  now.

As I look at the charters and patents -  it is becoming clear that Governors, Lord-Mayors and Barons are all regional leaders who should  have a (roughly) equally influence, rights and responsibilities.  And I have decided to give all three the right to create Lairds and Lords-Dominus without recourse to the Council of Peers.
  • Laird -  'owns' either a hex or a Hamlet that they are hereditary 'lords' of.  Both Safiya and Marik is laird of two settlements in Midmarch.  Technically Cass is Laird  of Silverton  AND Lord Mayor of Tusk.   This is a very minor position in the Aristocracy and doesn't really get ant extra influence.
  • Lord-Dominus - doesn't need to be a landowner, but promises support to their 'overlord'.   Cyrus (Ringbridge) is an example of this.  Adoven with 5 defence points to pledge (Manor House, Sword School, Military College) will also be a Lord-Dominus.


Examples

Character1 wants to build an independent stronghold - away from Henry's (or anyone else's immediate control) They can follow this route ..
  1. Set up a march-Hold.  This will allow them to appoint Lairds ...
  2. Build 5 points of defence - apply to the council for Lord-Dominus rank
  3. Increase defence to 10 BP - apply to the council for lordship
  4. Increase defence to 15 BP - apply to the council for Barony
  5. Promote Lairds to Lords-Dominus etc ...


Character2 wants to build a more 'traditional' barony.  They can follow this route ...
  1. Get a hex from Henry -  This will allow them to appoint Lairds ...
  2. Build 5 points of defence - apply to Henry for Lord-Dominus rank
  3. Increase defence to 10 BP - ask Henry to apply to the council for lordship
  4. Increase defence to 15 BP - ask Henry to apply to the council for Barony
  5. Promote Lairds to Lords-Dominus etc ...


Alternately -  build 'New Tusk' somewhere and get yourself appointed as Lord mayor.

This message was last edited by the GM at 09:18, Tue 21 July 2020.

DM
 GM, 3852 posts
Tue 21 Jul 2020
at 09:18
Re: OOC 3
I have aloso editted the 'Inflence in brevoy' page

http://rp.baileymail.net/doku....rt#ranking_of_nobles

That uses a 'finger in the air'  calculation, based on Recent events.  I'll review it properly later  :)
Cass Mordane
 Player, 606 posts
 Opportunist
Tue 21 Jul 2020
at 09:21
Re: OOC 3
What about controlling more than one adjacent hex?
DM
 GM, 3853 posts
Tue 21 Jul 2020
at 09:30
Re: OOC 3
Andalon pointed out that Def Points are not part of the balance mechanism for settlements -  but now Def Points are more relevant to settlement build.

So  I am planning to add a stipulation that Def Points must always be the lowest of Econ, Loy, Stab and Def.

Although it will be written as Def must be lower than Econ, Loy, or Stab.

Econ 4, Loy 5, or Stab 3.  Def 2 = OK

Econ 4, Loy 5, or Stab 3.  Def 3 = not OK

This message was last edited by the GM at 10:00, Tue 21 July 2020.

DM
 GM, 3854 posts
Wed 22 Jul 2020
at 07:34
Re: OOC 3
Cass Mordane:
What about controlling more than one adjacent hex?



If they are contiguous,  it just expands as in Ringbridge, Tatzleford or Safiya's Holdings.  If they are spread out, (Like Henry and Marik) - well we will cross that bridge when we come to it - But I can't see a problem unless it is a blatant land grab :)



BTW -  I have completed all the work I intend to do on Charters and patents -  Unless someone finds an issue with them.

I have used Henry, Marik, Cyrus, Zelona, Adoven and Andalon as examples ... :P
DM
 GM, 3855 posts
Wed 22 Jul 2020
at 08:08
Re: OOC 3
My next mini-project is to review the costs of building developments.  Recently I have noticed an anomaly with the cost of buildings that create magic items, that needs to be corrected.  There has always been a price structure, so that there is no great advantage in one type of building / economy over another, but I haven't applied it consistently - so this seems like a good time to do this.

The base cost structure to build will be :-

+1 Loy0.5bp
+1 Stab0.5bp
+1 Econ1bp
+1 Def1bp
Magic Item2bp
  
3* Building0.5 bp
4* Building1bp
5* Building3bp
6* Building5bp
7* Building8bp

Modified

This message was last edited by the GM at 09:39, Wed 22 July 2020.

Adoven
 Player, 732 posts
 HP 40 AC 20 F+2 R+9 W+2
 Rogue / Bard
Wed 22 Jul 2020
at 08:13
Re: OOC 3
So a Luxury Store now costs 4.5 bp?
0.5 bp for ***
2 bp for +2 Econ
2 bp for Minor: 1?
DM
 GM, 3856 posts
Wed 22 Jul 2020
at 08:19
Re: OOC 3
It will do, yes.  It doesn't affect any existing developments, but will  be the case from the next campaign round.
Adoven
 Player, 733 posts
 HP 40 AC 20 F+2 R+9 W+2
 Rogue / Bard
Wed 22 Jul 2020
at 08:21
Re: OOC 3
Well enough. Making magic items will be my ticket to opening shops in Mivon and Restov.
Cass Mordane
 Player, 607 posts
 Opportunist
Wed 22 Jul 2020
at 08:22
Re: OOC 3
So I could request building that is 4 loyalty only and pay 2 BP? Call it a secret clubhouse maybe. This could help streamline things.
DM
 GM, 3857 posts
Wed 22 Jul 2020
at 08:38
Re: OOC 3
You could request it -  but I would nix that particular  concept and point you towards the Guilds section  :)

However, if you come up with new 'loyalty' buildings that match the themes used for Loyalty, I will happily add them  to the lists.  The lists have never been much more that guidelines anyway.  As soon as anyone has given me a legit example, I have added it or developed a whole new suite of developments  (Like when Rose asked about magic shops)

I would be delighted to have some more examples of Loy / Stab buildings -  I  used up all of my ideas some time ago, and I am waiting for new inspiration to hit me ....
Cass Mordane
 Player, 608 posts
 Opportunist
Wed 22 Jul 2020
at 08:49
Re: OOC 3
It is a hard concept to work with considering it kind of relies on a sense of togetherness. Sports fan are loyal. Who else?
DM
 GM, 3858 posts
Wed 22 Jul 2020
at 09:10
Re: OOC 3
Yep  :)

Loyalty is all about -  Why do I want to live in this village/town/city/country, rather than move to that village/././country over there.

Things like ...

"Hey, I can get a wash in the public bathhouse for a few coppers ..."
"We got a dump.  A special place to leave our rubbish and it gets cleared! The town smells a lot fresher now."

Stability is all about feeling safe and protected - from your neighbours and outside issues.  Which is why military and law enforcement items get a Stab Boost.

That said, many buildings have a bit of both Loy and Stab

"We got a granary.  Our council built it to see us through if something bad ever affects the crops."

This message was last edited by the GM at 09:11, Wed 22 July 2020.

Safiya Vallani
 player, 322 posts
Wed 22 Jul 2020
at 09:15
Re: OOC 3
DM:
Andalon pointed out that Def Points are not part of the balance mechanism for settlements -  but now Def Points are more relevant to settlement build.

So  I am planning to add a stipulation that Def Points must always be the lowest of Econ, Loy, Stab and Def.

Although it will be written as Def must be lower than Econ, Loy, or Stab.

Econ 4, Loy 5, or Stab 3.  Def 2 = OK

Econ 4, Loy 5, or Stab 3.  Def 3 = not OK


Wouldn't this potentially create problems for new characters creating holdings? They need a watchtower to build anything, which costs them 1 BPS and puts them at Def 1. To keep things balanced they now need to have all other stats at 2 or more, which will cost them 4 more BPs (at least). A new character will have a very hard time coming up with that.

Also, would variance affect this condition as well?
DM
 GM, 3859 posts
Wed 22 Jul 2020
at 09:27
Re: OOC 3
Good point.  I'll add a caveat that allows one Def point under any circumstances.

Variance won't affect Def.  Apart from the Caveat, it must always be one point lower than the lowest of Econ, Loy and Stab.

TBH, it isn't a problem for most places - The  problem is in Henry's estates -  and that is only because he maxed out defence, because of the potential war.  (Damned idiot DM)
DM
 GM, 3860 posts
Wed 22 Jul 2020
at 13:41
Re: OOC 3
Whew!  I have started to realize how much work I have made for myself by splitting  Tusk and Midmarch.  I have been working on the Influence spreadsheet for about four hours now ...  And I have managed the first part of the task.

Fo far, I can tell you that


Both Tusk and Henry are now known across Brevoy.

The most influential people/organisations in Tusk are
  1. Tusk Council
  2. V&A
  3. House leMaistre
  4. Cass
  5. Andalon
  6. Adoven
  7. Pipre
  8. Abbess Beatrix, Borric, Kendrick, Alisa, House Roth & House Yitis just starting to bother the stats.


The most influential people/organisations in Midmarch are
  1. Henry
  2. Ringbridge, V&A, Marik, Safiya, Cass (all about the same)
  3. Borric, Dom, Zelona Abbess Beatrix.just starting to bother the stats.


More to come later ....

This message was last edited by the GM at 13:55, Wed 22 July 2020.

Cass Mordane
 Player, 609 posts
 Opportunist
Wed 22 Jul 2020
at 13:49
Re: OOC 3
DM:
Both Tusk and Henry are now known across Brevoy.



Pimp Henry Be Like...

“Say my name, say my name.”
Domitius
 player, 405 posts
 Half Elf Fighter/Rogue
 AC:21 HP:38
Wed 22 Jul 2020
at 14:00
Re: OOC 3
I was looking at the rural developments and noticed you can't build a castle, is that right?  They sem to be only available to urban centers that I can see and that doesn't feel right.
DM
 GM, 3861 posts
Wed 22 Jul 2020
at 14:10
Re: OOC 3
Pretty much, Dom.  I am not aware of any castles that were built  that didn't have a half-decent settlement around them  (at the time).  However, you can get a Keep into a village -  but it is a bit of a squeeze.

However, a one district town is enough to support a castle.
Andalon de Lebeda
 Player, 984 posts
 Bishop at Cathedral of
 Abadar in Tusk City
Wed 22 Jul 2020
at 15:11
Re: OOC 3
Let's face it, the Stag Lord's fort (Fort Stag) and the Orcy Ring (ring fort) were basically built as isolated strongholds with no supporting infrastructure or local community, but they relied on banditry to support them. As they were outside of the law, those rules didn't apply to them. Obviously, Midmarch and Tusk wouldn't allow anyone to become a Marcher-Lord by following those examples. Or perhaps they effectively had their 'community' housed within the fort itself, like a walled village?