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OOC 3.

Posted by DMFor group 0
Tatyana
player, 29 posts
Thu 17 Sep 2020
at 20:35
  • msg #275

Re: OOC 3

Sorry if I missed that Rana.
Rana Nervetti
player, 24 posts
Tavern wench?
Perhaps not!
Thu 17 Sep 2020
at 20:36
  • msg #276

Re: OOC 3

In reply to Tatyana (msg # 275):

It's easily done. :)
Adoven Lodovka-Sud
Player, 774 posts
HP 45 AC 21 F+3 R+10 W+3
Rogue / Bard
Thu 17 Sep 2020
at 23:00
  • msg #277

Re: OOC 3

Can Adoven cede the BP generated by the sword school to his entourage Robert without losing the +1 Defense that gives Adoven his Lord Dominus title?
Cass Mordane
Player, 668 posts
Opportunist
Thu 17 Sep 2020
at 23:06
  • msg #278

Re: OOC 3

I just gave mine a set of steak knives.
DM
GM, 4049 posts
Fri 18 Sep 2020
at 05:43
  • msg #279

Re: OOC 3

Adoven Lodovka-Sud:
Can Adoven cede the BP generated by the sword school to his entourage Robert without losing the +1 Defense that gives Adoven his Lord Dominus title?



Yes -  IF he is an Entourage-Cousin or Ally - in that way he (sort of) swears allegiance to you and/or your family.

The Entourage System  is a mash up between all sorts of systems for swearing Loyalty / Service / Fealty rolled into one.

Entourage-assistants are your loyal servants / staff who will serve you loyally for ever, and these are the guys whose family will serve your family for generations.

Entourage-Cousins  bring them into your family as a Junior member -  and merge your fortunes.  Every one benefits.  Your wealth and holdings are no longer a Personal Holding, but a family holding (as yours is already with Vik and the baby)  head of Household gets the title.  For Example, if Henry dies, his title is passed on -  probably to his daughter, perhaps to Bai, perhaps to Henry's Sister.

Entourage-Allies is almost same and ties two separate groups together, often with a Charter that cedes some land on a PC's estate to an Ally, in return for support etc.  Their defence points would count in the family/estate totals and would count towards titles etc.

As I said, a mash up, trying to do about six things, but also trying to keep it simple -  with one page of rules  :)
DM
GM, 4053 posts
Fri 18 Sep 2020
at 10:00
  • msg #280

Re: OOC 3

And now for the revised Mass Combat Rules.  Including costs and a new mechanic for fighting the battles.  As always, comments and views are welcome - and a big  thanks to Dom for acting as my sounding board, ideas man.

http://rp.baileymail.net/doku.php?id=masscombat:start
DM
GM, 4054 posts
Fri 18 Sep 2020
at 15:03
  • msg #281

Re: OOC 3

 And a few more tweaks to the Entourage Page, to make it a bit more consistent.
Cass Mordane
Player, 669 posts
Opportunist
Fri 18 Sep 2020
at 20:34
  • msg #282

Re: OOC 3

In order to pay for any possible war outbreaks, Cass invents the skyscraper.
Rana Nervetti
player, 25 posts
Tavern wench?
Perhaps not!
Fri 18 Sep 2020
at 21:06
  • msg #283

Re: OOC 3

Cass Mordane:
In order to pay for any possible war outbreaks, Cass invents the skyscraper.


You'd need an awfully long handle ...
Marik
Player, 293 posts
Fri 18 Sep 2020
at 21:09
  • msg #284

Re: OOC 3

Couple of questions/comments...

1) Do Entourage-Cousins actually have to be blood-related? For instance, could Marik "promote" Alanna to position of an Entourage-Cousin?

2) From a purely mechanical standpoint, it seems that there is absolutely no reason to have an Entourage-Ally vice Entourage-Cousin. They follow the exact same rules, but their income cannot be used by you as you see fit, rather it has to be reinvested back into their estates. Am I missing something?
DM
GM, 4057 posts
Fri 18 Sep 2020
at 21:52
  • msg #285

Re: OOC 3

Do Entourage-Cousins actually have to be blood-related? No.  It is intended as a way to let you expand and give options to those people who didn't build a family with lots of blood relatives.
For instance, could Marik "promote" Alanna to position of an Entourage-Cousin? Yes.  It is supposed to be a way that you could 'expand' your holdings and RP opportunities.  PCs with blood relatives can bring them in as entourages as well.  You can also 'adopt' a cousin without the Entourage-Element (but there are no advantages.  henry has Rikka as a Cohort-Cousin and Abbess Beatrix as a Blood-Cousin. Neither brought him an BPs, but Henry paid to set them both up in their positions and holdings.  However, you choose to play it.

2) From a purely mechanical standpoint, it seems that there is absolutely no reason to have an Entourage-Ally vice Entourage-Cousin. They follow the exact same rules, but their income cannot be used by you as you see fit, rather it has to be reinvested back into their estates. Am I missing something?

No.  The mechanic is as you describe it.  However, it just gives a different RP angle.  While the Entourage-Ally's holdings are expanded, in many ways they still count as part of your holdings. For example, Def Points in their holdings count towards You 'score' when going for a title.  Equally (If Alanna became an entourage-ally) you could use the BP Alanna brings to buy shares in your business, or use one of them to build  a shop in New Dawn (you then collect tax on it) and use the income from that to build her 'holdings' in the city.

One advantage is that they will level faster, if you want the Entourage Cousin to take a Prestige class for any reason.

Just a bit more flexibility in the way PCs can build and manage their estates.

DM
GM, 4058 posts
Fri 18 Sep 2020
at 22:06
  • msg #286

Re: OOC 3

Cass Mordane:
In order to pay for any possible war outbreaks, Cass invents the skyscraper.


The only people who make money from wars are arms dealers.  It would make Jovvox happy ....
DM
GM, 4067 posts
Sun 20 Sep 2020
at 09:17
  • msg #287

Re: OOC 3

I have added an example of Entourage progression on this page.

http://rp.baileymail.net/doku....#advancement_example

It features normal Entourage-Assistants - one of whom becomes an Entourage-Ally at the earliest opportunity.  It assumes that the PC will earn one level per game year -  so will change with faster or slower PC progression.

It is also a reasonable time line for setting up a small 2 hex holding as a minor lordship within Midmarch.  Marcher-Lordships will be slower (You don't get the same help from the Lord) and Tusk may be more difficult.

Setting up holdings and estates can be much quicker if two or three people work together, as you have extra BPs to invest. Loans, etc might also be available - but those must be paid back, normally with interest.
Cass Mordane
Player, 671 posts
Opportunist
Sun 20 Sep 2020
at 09:56
  • msg #288

Re: OOC 3

I need about 400 BP to set my entourage up nicely. I better get to work on that big skyscraping handle. I wonder what kind of utensils Elkin has in his kitchen?
DM
GM, 4068 posts
Sun 20 Sep 2020
at 10:06
  • msg #289

Re: OOC 3

In reply to Cass Mordane (msg # 288):

Short handled ones, suitable for halflings.
Cass Mordane
Player, 672 posts
Opportunist
Sun 20 Sep 2020
at 10:30
  • msg #290

Re: OOC 3

It looks like Tusk has the current economy to build Andalon a Great Palace. Just sayin’.
DM
GM, 4072 posts
Tue 22 Sep 2020
at 12:45
  • msg #291

Re: OOC 3

Recent work on the Mass Combat system left me wondering about military buildings, and I realised that there was a lot of overlap between the some of them and that I needed to do something to reflect the different troop types that I added.  In the process, I have changed the name of the Outpost to Fort, although I haven’t changed the stats at all.  I have changed both the cost and Stab of a garrison – it now costs 4bp to build and adds +1 Stab (rather than +2).  The Keep is now a bigger building, costs more and has a higher Def – to better represent a the smallest of the castle types.

Anyone who has already brought any of these buildings, at a lower cost, will find they have been upgraded by next Kingdom round.  If the stats for your building has gone down, I will make the difference up, one way or another.  As far as I can see, it is only Tusk and Whiterun that will be affected. No one will be worse off than they are now.

http://rp.baileymail.net/doku....strongholds:military

Sooner or later, this will cascade down to the rural pages.
DM
GM, 4074 posts
Wed 23 Sep 2020
at 07:36
  • msg #292

Re: OOC 3

If anyone is interested  :) - I have just added a simple Military Analysis for the region at

http://rp.baileymail.net/doku....egion:start#overview

Yes.  I have too much time on my hands.
Kiera Raincutter-Solanus
player, 258 posts
Fri 25 Sep 2020
at 01:38
  • msg #293

Re: OOC 3

I'll have some stuff over the weekend, been a busy time here.  Sorry!
DM
GM, 4078 posts
Fri 25 Sep 2020
at 06:21
  • msg #294

Re: OOC 3

RL comes first :)
Adoven Lodovka-Sud
Player, 778 posts
HP 45 AC 21 F+3 R+10 W+3
Rogue / Bard
Fri 25 Sep 2020
at 07:18
  • msg #295

Re: OOC 3

So, a Military Jetty adds +1 Stability +1 Loyalty, and a Conmercial Jetty adds +1 Economy?

Are there seperate military versions of Piers as well?
DM
GM, 4079 posts
Fri 25 Sep 2020
at 08:06
  • msg #296

Re: OOC 3

There are no military piers so far, because I haven’t seen the need for them.

Military jetties are there to provide a base for water based troops (that I have called marines) that are intended for adding defence to lakes and rivers.  They are light troops who come with small boats (a bit like fishing boats) who are able to board other vessels, either to check them out or to fight. (1bp buys a unit of troops and a boat).  Rather than traditional 'Marines' in the UK and US forces (originally trained for assault from the sea)- these are specialist soldier/sailors who crew their own vessel and are trained to fight from it - a lawful pirate/buccaneer equivalent.

It would be fairly straightforward to convert a Shallop for military duties - but I can't see there would be any real value in that.  A shallop would come with two units of troops and cost 2 bp.  Two 'boats' cost the same, provide the same defence and are a bit more flexible.

Other vessels can take on mercenary troops and use those for defence / attack - although I haven't written the rules for that yet.  It has been on my mind, since I really started considering the 'have what you hold' concept common in Mivon - but I haven't documented it.

Any vessel can be used to transport troops -  but I think there needs to be a restriction on how well non-specialist troops can fight aboard a vessel.

I'll work on it today.
DM
GM, 4080 posts
Fri 25 Sep 2020
at 08:29
  • msg #297

Re: OOC 3

I have just added the following to the Merchant rules.

quote:
Defence

You may upgrade your Crew / Team to [[masscombat:lighttroops#individual_troop_types|Marines]] by spending 1 extra BP per ++transport|(Mule/Ox Train, caravan, vessel)++.  This gives your Vessel / Train one Defence Point to help protect it from pirates / bandits. You may add more defence points, BUT every extra defence point reduces the Economic Value of your vessel by one point.

Any non-specialist troops fighting aboard a vessel fight are ++less effective|(their HP and the damage they do under the Mass combat rules is halved)++ to represent their unfamiliarity with the combat environment.


Which helps explain my thinking in the previous post.  I don't really want to get into full-scale naval battles / encounters - in the same way as I don't want to get into the details of land based mass combat.
Cass Mordane
Player, 674 posts
Opportunist
Fri 25 Sep 2020
at 09:57
  • msg #298

Re: OOC 3

Aerial mass combat ahoy!
This message was last edited by the player at 09:57, Fri 25 Sept 2020.
DM
GM, 4081 posts
Fri 25 Sep 2020
at 10:29
  • msg #299

Re: OOC 3

Cass Mordane:
Aerial mass combat ahoy!


Personally, I was expecting aerial duels -  Heavy Cross Bows in Balloons!


And for all you others, I am tweaking those rules - with specialist troop types and a small settlement defence bonus.
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