OOC 3.   Posted by DM.Group: 0
DM
 GM, 3856 posts
Wed 22 Jul 2020
at 08:19
Re: OOC 3
It will do, yes.  It doesn't affect any existing developments, but will  be the case from the next campaign round.
Adoven
 Player, 733 posts
 HP 40 AC 20 F+2 R+9 W+2
 Rogue / Bard
Wed 22 Jul 2020
at 08:21
Re: OOC 3
Well enough. Making magic items will be my ticket to opening shops in Mivon and Restov.
Cass Mordane
 Player, 607 posts
 Opportunist
Wed 22 Jul 2020
at 08:22
Re: OOC 3
So I could request building that is 4 loyalty only and pay 2 BP? Call it a secret clubhouse maybe. This could help streamline things.
DM
 GM, 3857 posts
Wed 22 Jul 2020
at 08:38
Re: OOC 3
You could request it -  but I would nix that particular  concept and point you towards the Guilds section  :)

However, if you come up with new 'loyalty' buildings that match the themes used for Loyalty, I will happily add them  to the lists.  The lists have never been much more that guidelines anyway.  As soon as anyone has given me a legit example, I have added it or developed a whole new suite of developments  (Like when Rose asked about magic shops)

I would be delighted to have some more examples of Loy / Stab buildings -  I  used up all of my ideas some time ago, and I am waiting for new inspiration to hit me ....
Cass Mordane
 Player, 608 posts
 Opportunist
Wed 22 Jul 2020
at 08:49
Re: OOC 3
It is a hard concept to work with considering it kind of relies on a sense of togetherness. Sports fan are loyal. Who else?
DM
 GM, 3858 posts
Wed 22 Jul 2020
at 09:10
Re: OOC 3
Yep  :)

Loyalty is all about -  Why do I want to live in this village/town/city/country, rather than move to that village/././country over there.

Things like ...

"Hey, I can get a wash in the public bathhouse for a few coppers ..."
"We got a dump.  A special place to leave our rubbish and it gets cleared! The town smells a lot fresher now."

Stability is all about feeling safe and protected - from your neighbours and outside issues.  Which is why military and law enforcement items get a Stab Boost.

That said, many buildings have a bit of both Loy and Stab

"We got a granary.  Our council built it to see us through if something bad ever affects the crops."

This message was last edited by the GM at 09:11, Wed 22 July 2020.

Safiya Vallani
 player, 322 posts
Wed 22 Jul 2020
at 09:15
Re: OOC 3
DM:
Andalon pointed out that Def Points are not part of the balance mechanism for settlements -  but now Def Points are more relevant to settlement build.

So  I am planning to add a stipulation that Def Points must always be the lowest of Econ, Loy, Stab and Def.

Although it will be written as Def must be lower than Econ, Loy, or Stab.

Econ 4, Loy 5, or Stab 3.  Def 2 = OK

Econ 4, Loy 5, or Stab 3.  Def 3 = not OK


Wouldn't this potentially create problems for new characters creating holdings? They need a watchtower to build anything, which costs them 1 BPS and puts them at Def 1. To keep things balanced they now need to have all other stats at 2 or more, which will cost them 4 more BPs (at least). A new character will have a very hard time coming up with that.

Also, would variance affect this condition as well?
DM
 GM, 3859 posts
Wed 22 Jul 2020
at 09:27
Re: OOC 3
Good point.  I'll add a caveat that allows one Def point under any circumstances.

Variance won't affect Def.  Apart from the Caveat, it must always be one point lower than the lowest of Econ, Loy and Stab.

TBH, it isn't a problem for most places - The  problem is in Henry's estates -  and that is only because he maxed out defence, because of the potential war.  (Damned idiot DM)
DM
 GM, 3860 posts
Wed 22 Jul 2020
at 13:41
Re: OOC 3
Whew!  I have started to realize how much work I have made for myself by splitting  Tusk and Midmarch.  I have been working on the Influence spreadsheet for about four hours now ...  And I have managed the first part of the task.

Fo far, I can tell you that


Both Tusk and Henry are now known across Brevoy.

The most influential people/organisations in Tusk are
  1. Tusk Council
  2. V&A
  3. House leMaistre
  4. Cass
  5. Andalon
  6. Adoven
  7. Pipre
  8. Abbess Beatrix, Borric, Kendrick, Alisa, House Roth & House Yitis just starting to bother the stats.


The most influential people/organisations in Midmarch are
  1. Henry
  2. Ringbridge, V&A, Marik, Safiya, Cass (all about the same)
  3. Borric, Dom, Zelona Abbess Beatrix.just starting to bother the stats.


More to come later ....

This message was last edited by the GM at 13:55, Wed 22 July 2020.

Cass Mordane
 Player, 609 posts
 Opportunist
Wed 22 Jul 2020
at 13:49
Re: OOC 3
DM:
Both Tusk and Henry are now known across Brevoy.



Pimp Henry Be Like...

“Say my name, say my name.”
Domitius
 player, 405 posts
 Half Elf Fighter/Rogue
 AC:21 HP:38
Wed 22 Jul 2020
at 14:00
Re: OOC 3
I was looking at the rural developments and noticed you can't build a castle, is that right?  They sem to be only available to urban centers that I can see and that doesn't feel right.
DM
 GM, 3861 posts
Wed 22 Jul 2020
at 14:10
Re: OOC 3
Pretty much, Dom.  I am not aware of any castles that were built  that didn't have a half-decent settlement around them  (at the time).  However, you can get a Keep into a village -  but it is a bit of a squeeze.

However, a one district town is enough to support a castle.
Andalon de Lebeda
 Player, 984 posts
 Bishop at Cathedral of
 Abadar in Tusk City
Wed 22 Jul 2020
at 15:11
Re: OOC 3
Let's face it, the Stag Lord's fort (Fort Stag) and the Orcy Ring (ring fort) were basically built as isolated strongholds with no supporting infrastructure or local community, but they relied on banditry to support them. As they were outside of the law, those rules didn't apply to them. Obviously, Midmarch and Tusk wouldn't allow anyone to become a Marcher-Lord by following those examples. Or perhaps they effectively had their 'community' housed within the fort itself, like a walled village?
DM
 GM, 3862 posts
Wed 22 Jul 2020
at 15:39
Re: OOC 3
The Staglord's Fort was little more than an outpost, that Henry spent BP on to develop into a Keep. The Orcy Ring was probably closest to a watchtower with a palisade - that got turned into a Fortified Manor - when BP were spent on it.
DM
 GM, 3863 posts
Thu 23 Jul 2020
at 11:40
Re: OOC 3
Phew! Just finished with the Influence Spreadsheets.  I must simplify the process!

http://rp.baileymail.net/doku....midmarchpeople:start

Think of Green as 'Getting Noticed' and Gold as 'Significant'.  BUT - remember these values are relative.  Tusk's Influence in Restov, for example, is still fairly minor (compared to the leading lights of Restov)  BUT it means they know of you and might listen politely ...

There are 'cusp' scores -  a green Ten (for example) has been rounded down to 10. Non-highlighted Tens have been rounded up to 10.
DM
 GM, 3868 posts
Sun 26 Jul 2020
at 08:31
Re: OOC 3
PC update.

Quentin and Dara have just become NPCs.  Their payers haven't been into the game for a couple of months, etc etc.  I think I will rule that the Characters 'fell' for each other while they were out adventuring and have now decided to settle down somewhere in Midmarch.  They will build a business based on their character backgrounds.

Mariam became a full-NPC a little while ago.

El and Pipre  do both speak to me and let me know how things are going - even though they don't get in to post / play.  Those two are on 'hold' -  they will come out of adventuring groups and hang around in group 0 threads.  Their players will still 'own' them, But I  will be NPCing occasionally and managing their resources.

All of which means I am getting close to advertising for a new tranche of Players ...
Cass Mordane
 Player, 612 posts
 Opportunist
Sun 26 Jul 2020
at 08:39
Re: OOC 3
Maybe offer a bonus to players who agree to play Halflings who have arrived due to the postings Cass put up.
Marceline
 player, 202 posts
 Half-Elf Inquisitor
Sun 26 Jul 2020
at 20:02
Re: OOC 3
It's hurricane season out in my part of the world, and right now it's just wet and windy but it's still early days so if Marcy vanishes for a bit, that'll be why.

If you live out here in the gulf, stay safe and dry!
DM
 GM, 3869 posts
Sun 26 Jul 2020
at 21:12
Re: OOC 3
Stay Safe.  We'll still be here when you come back, if you need to go quiet for a while.
Alisa D'Medvyed
 player, 330 posts
 Half-elf Cleric
Tue 28 Jul 2020
at 01:10
Re: OOC 3
Yes, please take care - hope things stay as mild as possible.


Great work on the Nereid, Kiera --  I like that chair with the shawl, especially.   That was a very significant, cool detail to add in.
Marceline
 player, 203 posts
 Half-Elf Inquisitor
Tue 28 Jul 2020
at 19:57
Re: OOC 3
So far safe but soggy. Bit of flooding about so it's messing with power and internet. Attempting to catch up on threads and stuff and hope everyone is dryer than I am.
~Percy Arndell
 NPC p, 439 posts
 Gentleman and Poet
 "Oh. Hello."
Wed 29 Jul 2020
at 14:09
Re: OOC 3
Now that's what I call a truly dedicated gamer !  :>

But seriously, good to hear you're OK - hope things dry out soon.
Cass Mordane
 Player, 618 posts
 Opportunist
Thu 30 Jul 2020
at 09:51
Re: OOC 3
Have fun in France!
DM
 GM, 3877 posts
Thu 30 Jul 2020
at 10:16
Re: OOC 3
We will  :)

If nothing else, there will be plenty of good food and wine and I will come back fatter and jollier than I already am!
Cass Mordane
 Player, 620 posts
 Opportunist
Fri 31 Jul 2020
at 09:01
Re: OOC 3
How far does Tusk have to go to grow in size?
When it does can I have Senas make me a special deal on a +2 (8002 gp) instead of a +1?
Would Halfling size buildings only cost half as much BP?
What has it got in its pocketses?
What other questions should I be asking?

This message was last edited by the player at 09:01, Fri 31 July 2020.