OOC 3.   Posted by DM.Group: 0
Adoven Lodovka-Sud
 Player, 1007 posts
 AC 22 F+3 R+10 W+3
 Rogue / Bard, HP 45/45
Thu 1 Apr 2021
at 07:43
Re: OOC 3
Sounds like I need to recruit Harry King ("King of the Golden River") as an entourage to handle a potentially valuable service/business.

As for contests, Chariot Races are always fun to watch......
DM
 GM, 4623 posts
Thu 1 Apr 2021
at 07:52
Re: OOC 3
Adoven Lodovka-Sud:
As for contests, Chariot Races are always fun to watch......


I wasn't thinking quite that big -   but flat out Sulky racing would work, around a small enclosed course.  It would be absolute mayhem ...   Just like a chariot race :)

Although I am not sure the druids would approve ....
DM
 GM, 4624 posts
Thu 1 Apr 2021
at 08:38
Re: OOC 3
Oooohh -  I think I have got magical 'land line' type connectivity down to about 15k per unit ....
Vova doMedvyed
 player, 110 posts
 It's easy to make a mess
 when you don't clean up!
Thu 1 Apr 2021
at 13:39
Re: OOC 3
In reply to DM (msg # 821):

 They are lawful, as well as natural mechanical engineers... They might do shockingly well at it. ^_^
DM
 GM, 4625 posts
Thu 1 Apr 2021
at 15:11
Re: OOC 3
In reply to Vova doMedvyed (msg # 825):

*grins* although they are inherently evil and will find ways to use all of that information to their advantage.  Ye Gods, the Facebook, Google and Amazon of the Clacks ....

Note: Other big data collectors are available.  Please feel free to add your own favourites to the list.  Palantir was named very appropriately  :)
Vova doMedvyed
 player, 111 posts
 It's easy to make a mess
 when you don't clean up!
Thu 1 Apr 2021
at 16:40
Re: OOC 3

 Bah, evil schmeeval. Give them a niche and a purpose and a measure of resurrect and you can work on that... Besides, it's better than a gnome infestation.
DM
 GM, 4626 posts
Thu 1 Apr 2021
at 19:51
Re: OOC 3
I've been playing with the Community Developments page.  There are a few more options, and it is a bit more coherent  :)

http://rp.baileymail.net/doku....mmunity#developments
Adoven Lodovka-Sud
 Player, 1008 posts
 AC 22 F+3 R+10 W+3
 Rogue / Bard, HP 45/45
Thu 1 Apr 2021
at 20:08
Re: OOC 3
So the community Hall I built in the hamlet will generate bp? 0.25 bp per turn? I assume that such bp can only be spent on the community?
DM
 GM, 4627 posts
Thu 1 Apr 2021
at 20:28
Re: OOC 3
Yep.  Although I suspect, in that particular case, that income will be distributed directly to members of the community -  perhaps used to finance small local events,   such as barn dances.  I assume you don't want to give up space in the Hamlet for extra community projects as that would affect your ability to build a Local Base for V&A. :)

Not a loss to you personally or V&A, as you built the community Hall under the old rules when it only cost 1bp, rather than under the new rules where it costs 1.5bp.

It does, however, keep you in good stead with the locals :)
DM
 GM, 4631 posts
Sat 3 Apr 2021
at 09:12
Re: OOC 3
I have just added a section on the outer districts of Restov -  which you can find linked from the main Restov wiki page.

http://rp.baileymail.net/doku....:brevoy:restov:start
DM
 GM, 4632 posts
Sun 4 Apr 2021
at 12:10
Re: OOC 3
More on The Eastern Association, East Rostland and Sirian.

http://rp.baileymail.net/doku....en_land:start#brevoy

This message was last edited by the GM at 12:10, Sun 04 Apr.

DM
 GM, 4633 posts
Mon 5 Apr 2021
at 08:44
Re: OOC 3
Once I get started ...   A further blog on the Magic Economy

http://galinia.org.uk/the-magic-economy-2
Adoven Lodovka-Sud
 Player, 1009 posts
 AC 22 F+3 R+10 W+3
 Rogue / Bard, HP 45/45
Mon 5 Apr 2021
at 09:17
Re: OOC 3
So Bardic Colleges, Luxury Stores, and Holy Houses will only put out 0.5 bp in Magic Economy per turn, but will cost 1 bp less to build?
DM
 GM, 4634 posts
Mon 5 Apr 2021
at 10:13
Re: OOC 3
I have just added a section to the Blog post that looks at the effects of applying those changes.  It keeps things really simple (as far as  management goes), upgrades some buildings, and adds another religious  development.

The overall effect is a reduction in magic income, but that is reflected in the purchase price of the development.
Andalon de Lebeda
 Player, 1165 posts
 Bishop at Cathedral of
 Abadar in Tusk City
Mon 5 Apr 2021
at 13:50
Re: OOC 3
OK, have I got this right?

For religious developments the possible sequence of upgrades (and cumulative BP cost at each stage) would be like this:
  • Shrine(0.5)-> Great Shrine(1)-> Holy Grove(3)
  • Shrine(0.5)-> Great Shrine(1)-> Holy House(2)-> Friary(3.5)-> Priory(5.5)-> Abbey(8)
  • Shrine(0.5)-> Great Shrine(1)-> Holy House(2)-> Chapel(3.5)-> Temple(6)-> Minster(8.5)-> Cathedral(11)


Income generated (from the Magic Economy value of the religious development) increases as the cumulative BP cost of the development increases as follows:
  •   2.0BP religious development generates 0.5BP per turn
  •   3.0BP religious development generates 1.0BP per turn
  •   3.5BP religious development generates 1.0BP per turn
  •   5.5BP religious development generates 1.5BP per turn
  •   6.0BP religious development generates 1.5BP per turn
  •   8.0BP religious development generates 2.0BP per turn
  •   8.5BP religious development generates 2.0BP per turn
  • 11.0BP religious development generates 2.5BP per turn


A graveyard can be added to any other religious building (except a shrine or great shrine) as an 'upgrade' (costs 1BP, adds +1 Loyalty and +1 Stability, generates no income).
DM
 GM, 4635 posts
Mon 5 Apr 2021
at 14:04
Re: OOC 3
That looks about right.  I think it gives achievable, but differentiated, upgrade routes, although I am not going to complain, if someone decides to move between upgrade routes, in mid development.


Your analysis implies that I need to look at the Holy Grove route, and slide a Holy House equivalent in the development route somewhere and, perhaps, reflavour other developments for a Greater Grove and the Druid's Grove, -  etc.

Yep, that whole upgrade route needs a bit of thought.
Kiera Raincutter-Solanus
 player, 306 posts
Tue 6 Apr 2021
at 00:56
Re: OOC 3
Hmmm... downtime thread is open... I'm about done with a post for my group.... and with everyone out of town... I think it's about time for a "But back in Tusk..." style twist to things going on, hehe...
DM
 GM, 4638 posts
Tue 6 Apr 2021
at 13:59
Re: OOC 3
The economic changes are all coming together in a variety of different ways, that will help me with the system immensely.  However, it is also making me realise there is much more it could do, now that it has been simplified.

DON'T PANIC - I am not going to implement any massive changes -  however, it is good for me to write them down - it helps me think them through) and gives me some notes for next time I use these rules.

http://galinia.org.uk/thoughts-on-the-economy-rules

As always, I would be interested to hear your views on these.
Adoven Lodovka-Sud
 Player, 1010 posts
 AC 22 F+3 R+10 W+3
 Rogue / Bard, HP 45/45
Tue 6 Apr 2021
at 17:58
Re: OOC 3
I think your example numbers are off.

But Tax is at the discretion of the council.  Standard tax generates 0.2bp per pint of econ in the economy.

I can see, in some circumstances, city rulers putting tax up – lets say to 2.5bp per point of economy.  That would result in a 0.5 reduction in business profitability – and a possible slowing of the economy and settlement growth.

OOC- Shouldn't that be 0.25 bp per Econ pt and 0.05 bp reduction in profitibility?


A council might also drop tax– lets say to 1.5bp per point of economy.  That would result in a 0.5 increase in business profitability – which might result in  the economy and settlement growth, speeding up.

OOC- Shouldn't that be 0.15 and 0.05 respectively?
DM
 GM, 4639 posts
Tue 6 Apr 2021
at 18:18
Re: OOC 3
Yes.  I'll change it.  Thank you.
DM
 GM, 4640 posts
Thu 8 Apr 2021
at 08:01
Re: OOC 3
Bear with me, folks.  I have had a bad cold for the last couple of days, and it has been making me feel a bit jelly-brained.  There probably won't be any serious posts until the weekend.
Alisa Medvyed-Solanus
 player, 499 posts
 Like the moon, the truth
 does not stay long hidden
Sat 10 Apr 2021
at 18:16
Re: OOC 3
Aw, hope you feel better!   No fun.

Good stuff, once again, on the downtime thread, Kiera. Will look forward to seeing how it plays out!
DM
 GM, 4649 posts
Fri 16 Apr 2021
at 11:50
Re: OOC 3
You all know I have been playing with the economic part of the campaign rules - now they are starting to coalesce into a coherent set of changes. This is partly the result of some of your comments, and partly because I have started to see new relationships between different parts of the Economy as I have been reworking the spreadsheets.

http://galinia.org.uk/economic-structure

As always, comments and thoughts are welcome, and changes can still be made ...
Adoven Lodovka-Sud
 Player, 1012 posts
 AC 22 F+3 R+10 W+3
 Rogue / Bard, HP 45/45
Sat 17 Apr 2021
at 08:46
Re: OOC 3
Can someone explain to me WHY I am being compensated 2 bp? Last time I checked, only the tax rate was being modified on Magic Economy....it wasn't being eliminated.

And if all SPECIAL Economy is to be taxed, will myself and others be 'compensated' for our existing Trade Routes, City/Town/Local bases, and Transportation assets (Mule/ox trains and fishing boats/shallops/etc) no longer profiting as much?

This message was last edited by the player at 09:05, Sat 17 Apr.

DM
 GM, 4655 posts
Sat 17 Apr 2021
at 10:08
Re: OOC 3
You are being compensated because under the new version of the Magic Economy rules, all magical building generate income differently, and some (Holy Houses, Priories, Temples and Cathedrals) produce a lower return than previously.

In the past, your Holy House would have produced 1bp as income.  In future, it will generate 0.5bp income.  One BP compensation represents should allow you to purchase a new Economic Utility (such as a fishing boat) to replace the lost income.

You will note that the new system for purchasing developments outside of Tusk/Midmarch doesn't rely on cash conversions -  but treats all BPs equally.

Other magic producing businesses, such as Exotic Workshops, are also affected.  It gives a smoother progression  and makes it easier for PCs to grow their churches and magical businesses.

Your general business income won't change at all, under the new economy rules - you still make the exactly the same income from your vessels, bases and trade routes :)  However, the settlement now makes some money from them as well, and it makes my spreadsheets much simpler  :)