Tusk City currently has 7 districts:
- Central District (85% full)
- Port Henry (95% full)
- Merchant Quarter (75% full)
- College District (70% full)
- Lakeside (75% full)
- Cheapside (25% full)
- Ivory Hill (15% full)
The first 5 districts are already between 70% to 95% full and we should leave room for existing uses to expand. eg. Adoven's plan of expanding the Military College (size 2) to a Military Academy (size 3) will use up another 5% of the capacity in College District and would be an appropriate use of existing spare capacity.
The situation is tightest in Port Henry with only 5% of capacity remaining (i.e. a size 1 development). The possibility of relocating the orphanage (size 2) and maybe also the granary (size 2) out of Port Henry has previously been discussed and is likely to be necessary in future, but would be triggered when someone else wants to build or expand businesses in Port Henry.
The implication is that any new developments should look at locating in Cheapside or Ivory Hill to leave space in other districts for expansion of existing uses in the other 5 districts. Cheapside would be suitable for most types of development but Ivory Hill needs to remain a relatively quiet, posh, residential district. Up-market hospitality and accommodation developments would be appropriate at Ivory Hill, and the museum might be considered acceptable by the residents of Ivory Hill too.
I think there should be sufficient spare capacity in the existing 7 districts to accommodate development proposals this turn, but in future (probably starting next turn) we will need to think about adding another ring of districts outside of the Outer Wall.
We will want to continue implementing the basic sequence of district improvements (district walls -> paved streets -> drains) throughout Tusk City. Central, Merchant and Port Henry already have district walls and paved streets. Ivory Hill has district wall.
We will also want to continue adding to the Defenses of Tusk City. Upgrading the Inner Wall to a Great Wall has been suggested. Upgrading the Keep (size 3?) to a Small Castle (size ?) has been suggested (would use up most of the spare capacity in Central District). Adding a military jetty and marine troop units in longboats to patrol the Tuskwater south of the city has been suggested.