I am going to start with Exotic Craft Workshops - partly because that was the question I was asked, partly because we have a lot of them already, and partly because it seems like a good place to lay the ground works for a system.
We know that an Exotic Craft Workshop can make minor magical items that are appropriate to its primary craft. And we know that it gets Spec Econ 1, which implies L3 casters - which we can assume to be L3 adepts (or any sort).
I have already agreed a ‘specialist’ product for Findas carpentry in Oston. If you haven’t spotted it Findas makes self filling/heating/emptying baths for discerning clients. If you have 4* accommodation, you probably have one installed in your house already. Thais is just an imaginative application of Create Water and Prestidigitation on the same object. So that is doable by a couple of Casters working together.
I have discussed Horseless Carriages with Dom - and a the Phantom Steed spell can be used to make something like the Hogwarts Horseless carriages). That needs a L3 spell (on a scroll) to make it work. But I can live with that. Those things are damned expensive ….
I could see the Exotic Stone Mason having a specialist offer of a statue that greets your guests when they arrive (and perhaps calls a warning to the household) as a specialist item. Perhaps something like Welcome honoured guest.
Please take a seat on the bench, while I call for assistance. WE HAVE GUESTS. (SHOUTED) - just a nice Magic Mouth Spell :}
And I can see every other Exotic Artisan having a single Signature Item that sets them apart from everyone else. But note these examples are RP / Social items, rather than combat or ‘traditional’ magic items. That is a bit more complex.
Ok. I have decided that a simpler approach might be easier. If we say …
- Spec Econ 1 developments can make Lesser Minor Items
- Spec Econ 2 developments can make Greater Minor Items
- Spec Econ 3 developments can make Lesser Medium Items
- Spec Econ 4 developments can make Greater Medium Items
- Spec Econ 5 developments can make Lesser Major Items
We create a whole system in one go :}
It means that (apart from their Signature Item) Exotic Craft Workshops are restricted to creating Lesser Minor items. That is still quite a range, and include: Cloak of Resistance, Bracers of Armour, weapons, armour and shields, Amulet of Natural Armour (all at +1) – as well as various minor weapons and other nice toys. That also includes potions, scrolls, poppets etc. See this page for some examples ...
https://www.d20pfsrd.com/magic-items/wondrous-items/
That all feels fairly representative of what the majority of low level adventurers / nobles would want. Few others would be able to afford even those prices.
The proviso, for Exotic Workshops, is that you have to tell me how the item fits with the craft skills at hand. For example, I could accept Padded Armour +1 from a tailor, leather +1 from a leather worker - but metal armours would have to come from a smith of some sort.
Then Store Owners (and their household members, including cohorts and entourage members) can buy those items at 3/4 of the price.
Comments? Thoughts? Does it work? What are the problems with it?
This message was last edited by the GM at 15:23, Fri 15 July 2022.