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House Rules. Posted by DM. | Group: 0 |
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DM GM, 678 posts Sat 3 Sep 2016 at 15:24 |
PCs in The Stolen Lands game become part of the Midmarch Chapter, a pseudo-military organisation that oversees the day-to-day running of Midmarch. This can involve overseeing work parties, managing settlers, resolving minor disputes and enforcing the law. As Magistrates, PCs also have the authority to make decisions and deliver punishments. PCs are kept busy – but they are repaid with food & lodging and the right to own land and businesses within the province – and they are given a leg up into society when they are awards BPs to start building their own personal holdings. As Lord Henry’s most trusted advisors and confidants, the PCs are often ask to represent the province, explore new lands and deal with any monsters, brigands of other enemies of the state they might find. Their rewards for this is the legal right to all the goods, chattels and treasures of defeated enemies. Those are arduous duties that take up a lot of the PC’s time, and more of their time is taken up by running their own personal holdings – which doesn’t leave much time for traditional down-time activities. The game is run in two phases. An Adventuring Phase, where the PCs go off adventuring in the same way as always, and a Kingdom Phase where PCs get on with running their holdings, running the country, downtime activities – supplemented by an RP thread. To keep life simple – 1 adventuring phase plus one Kingdom Phase equals 1 game year. Experience Points. Adventuring XP is calculated on the CR of the encounters you resolve. The same amount goes to every character in the party no matter what role they play. This help lower level characters in the party catch up with higher level characters and provides the basic XP for characters that I have to run as NPCs. It probably makes up the largest part of the overall XP award. Kingdom XP is based on a character’s involvement with the kingdom building rules. It is based on the number of BP you control or influence – and covers business, strongholds, city income etc. Because a character’s personal holdings should increase with levels, so will the Kingdom XP award, it is probably the second largest element of the overall XP award. Story XP is a reward for the character’s engagement with the story line. NPCed characters don’t get it, but every ‘played’ character will get some - but the amount will depend on their engagement with the story. It lets me reward more active players. Role Playing XP comes from the way you conduct the PC in game. Anything that helps develop, or showcase, the character’s personality is eligible for an extra XP award. It is always subjective, of course. Down Time XP. I will give characters a small amount of XP for engaging with the down time rules. The primary rewards are the items you create and the money you earn - but this recognises your involvement. It is, by far, the least significant part of the overall XP award. This message was last edited by the GM at 08:44, Mon 08 July 2019. | |||||||||||||||||||||
DM GM, 679 posts Sat 3 Sep 2016 at 15:27 |
Twenty-four (24) hours of complete rest allows a character to recover 2 hp per character level. Long-term care: A character recovers hit points at twice the normal rate if attended to by a character who successfully uses the Heal skill to provide "long term care." House Rule: A common house rule is to allow recovery of hit points from resting to also include the characters Constitution bonus. So, a character that has rested normally overnight would recover 1 hp per character level + his Con bonus. (This house rule is in operation during the Stolen lands game) Ability Damage: Eight hours of normal rest restores 1 point to each ability score that has been damaged. Twenty-four (24) hours of complete rest restores 2 points to each ability score that has been damaged. Conditions: One hour spent in complete rest reduces the exhausted condition to the fatigued condition. Eight hours of complete rest eliminates the fatigued condition. Magic: For classes that prepare arcane spells, rest is extremely important. If rest is interrupted, each interruption adds 1 hour to the total amount of time the character has to rest and the character must have at least 1 hour of uninterrupted rest immediately prior to preparing spells. If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before preparing any spells. Some spellcasting classes, particularly divine spellcasting classes such as clerics, druids, inquisitors (and others), do not need to rest to regain spells but instead regain spells at a set time each day regardless of rest. http://www.d20pfsrd.com/magic/...paring-Wizard-Spells http://www.d20pfsrd.com/magic/...paring-Divine-Spells This message was last edited by the GM at 08:03, Sat 18 Nov 2017. | |||||||||||||||||||||
DM GM, 1314 posts Mon 19 Jun 2017 at 12:36 |
This message was last updated by the GM at 07:58, Sun 17 Sept 2017. | |||||||||||||||||||||
DM GM, 1361 posts Sun 9 Jul 2017 at 12:26 |
Player Controlled Characters
DM Controlled Characters
This message was last edited by the GM at 09:56, Sun 13 Jan 2019. | |||||||||||||||||||||
DM GM, 1754 posts Thu 26 Oct 2017 at 16:06 |
Normal Threads: Through the game, you will go off adventuring – and you are stuck in a linear thread, where you are bound by combats, post rates, and the other people in your adventuring group. And that is as it should be. It could be fast or slow - but ….. Location Threads: When you are not out adventuring you are hanging out around town, doing your ‘Day Jobs’ - in this case you can hang out in the various Location: threads – but again you can only be in one location at a time. Event Threads: Sometimes there might be a special Event: thread that runs outside of time. You can be in an Event: threads, no matter where you are or what you are doing. It is completely out of time - But it is finite - once the event is over, the thread gets abandoned. Fuzzy Threads: There are some things that need to happen In Character, but in the background. The politics and decisions involved for running a business or a settlement - might need discussion between Characters in different groups. You may post in this sort of thread where ever you are or whatever you are doing. I intend to add a Sparring Pit and Bar Fuzzy threads so you guys can socialise (IC) across groups while you out adventuring. Activities in these thread are assumed to have happened as and when the characters had time. Personal Threads: Personal Threads are for couples or characters who have a specific in-game link. They are intended to facilitate the pair or bond RP that helps establish the couple but that probably isn’t too relevant to everyone else. It also represents those quiet times when a couple have a few moments to themselves. Personal Threads are always Fuzzy. NOTE: This is a general Classification Game, and private threads must not contain mature or adult material. |
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