Fuzzy: Tusk Town Development Group.   Posted by DM.Group: 0
DM
 GM, 2836 posts
 Mad, bad and slightly sad
Sat 23 Mar 2019
at 10:35
Re: Fuzzy: Tusk Town Development Group
Hey boss, can WSM and V&A make a joint venture to ship trade goods directly to Restov from Tusk? Water-born shipments along the upper and lower waterways,  with a land component making the connection between the two? We could split the profits,  and it yields us and External Trade Route.

Yep – That is an IC negotiation for you guy to work out.

Working on

Tusk – barracks – Cost 3, Stab 1, Def 2
Tusk - bath,  Cost 0.5 – Loy 1
Tusk – park - cost 2, Loy 2, stab 1
Pipre's College  - Econ 1, loy2, stab 2
Cass's inn upgrade, - +1 econ, +1 loy
V&A Jetty > Pier - +1 econ
WSM Serai +1 Econ
3ladies School – econ1, loy, 1, stab,1

I get    Econ 32, Loy 32, Stab 31 - Which is in balance and takes you to Size 53

However, that require 5 bp of funding to build the civic buildings.

Tusk has  a tax income of 5.4 bp -  BUT owes fiddle 1.5 BP.  (However,he will accepr 1.4bp as a gesture of good will) – That leaves you 1 bp short.  Adoven has offered 0.5 BP. Leaving you 0.5 BP short.

You either need to spend 1 bean or encourage a donation from somewhere else.  But see below.
_Brother Barthomew
 NPC e, 22 posts
 NPC - Henry's Chaplain
 Priest of Pharasma
Sat 23 Mar 2019
at 10:40
Re: Fuzzy: Tusk Town Development Group
Brother Bart clears his throat again, "Lord Henry has authorised me to make a proposal on his behalf.  He would like to build a small estate in the Tusk Hinterlands,  he is prepared to build a Local Market in Tusk and make a small donation towards your civic works."

OOC:

That gives  Econ 33, Loy 32, Stab 33  and Size 55

The donation  would cover the 0.5 shortfall.

Andalon de Lebeda
 Player, 754 posts
 Cleric of Abadar
Sat 23 Mar 2019
at 14:24
Re: Fuzzy: Tusk Town Development Group
"That sounds like an excellent proposal, Brother Bart. I give it my wholehearted support," Andalon replied, smiling happily.

OOC: Tusk would them have one building bean remaining and no debts outstanding.
DM
 GM, 2838 posts
 Mad, bad and slightly sad
Sat 23 Mar 2019
at 14:26
Re: Fuzzy: Tusk Town Development Group
Actually - it is better than that.  You don't need to spend any beans -  so you have two remaining.
DM
 GM, 2839 posts
 Mad, bad and slightly sad
Sat 23 Mar 2019
at 14:58
Re: Fuzzy: Tusk Town Development Group
Aaand - I missed the upgrade to Minster.  I have added it to the SS now.

Still In balance. 33,33,34  size=55



The next question is where to put things.

V&A Jetty > Pier must be in Port Henry.  This brings the district to 17/20.  You should probably count that as full (apart from upgrades)

Upgrade > Minster, must be in Central.   This brings the district to  14 / 20.  Abadar will want to upgrade once more.  Pharasma will want to upgrade once or twice.  Central is getting quite full up as well.

Mitral Hotel Upgrade must be in Merchant Quarter.  Perhaps add the park and the baths here as well?  That would bring the district to14/20 – and still leave room for some upgrades to existing buildings.

Lake side.  I suggest that this might suitable for  the Barracks, Serai and market.  Creating another somewhat down-market area.

If you like, Henry will lend you a BP to start up a new ‘academic district’ for the school and college.  You can (just) afford it with your steward ship levels.
Andalon de Lebeda
 Player, 756 posts
 Cleric of Abadar
Sat 23 Mar 2019
at 15:50
Re: Fuzzy: Tusk Town Development Group
I don't object to the idea of borrowing 1bp from Henry to set up a new Academic District, to house the 2 schools. We could put the park in that district too; maybe the public baths as well, to leave more room for expansion in the Merchant Quarter? Besides, having the park and public baths outside the town's wall makes more sense to me than using up the better defended land inside the wall for those non-essential uses.

It would be a good idea to add a Watchtower (costs 1bp, adds 1 defence) in the new Academic District, too. We can just manage that if we use the last two building beans as 0.5bp each on the Barracks and Watchtower. No change to the Economy/Stability/Loyalty balance.

As an aside, the town is size 53 in msg#249, increased to size 55 in msg#250 (hinterlands estate and local market) but still size 55 in msg#253 (upgrade temple to minster)? Temple = 0/3/2 = size 3, minster = 0/4/3 = size 4 (and cathedral = 0/4/4 = also size 4?). Does the proposed Tusk Hinterlands estate count toward the size of the urban development? (We are creeping up towards the status of small city when we hit size 61. :o)
DM
 GM, 2840 posts
 Mad, bad and slightly sad
Sat 23 Mar 2019
at 16:01
Re: Fuzzy: Tusk Town Development Group
Moving the park and the baths to the Academic district makes sense :)  perhaps plan to keep it fairly open and green?


You don't need the Watchtower at the moment - you have enough coverage from the Barracks in Lakeside to patrol the area - and it saves you the beans for emergencies  :)
Andalon de Lebeda
 Player, 757 posts
 Cleric of Abadar
Sat 23 Mar 2019
at 16:25
Re: Fuzzy: Tusk Town Development Group
Ok, that makes sense.
DM
 GM, 2841 posts
 Mad, bad and slightly sad
Sat 23 Mar 2019
at 16:43
Re: Fuzzy: Tusk Town Development Group
V&A Jetty > Pier must be in Port Henry.  This brings the district to 17/20.  You should probably count that as full (apart from upgrades)

Upgrade > Minster, must be in Central.   This brings the district to  14 / 20.  Abadar will want to upgrade once more.  Pharasma will want to upgrade once or twice.  Central is getting quite full up as well.

Mitral Hotel Upgrade must be in Merchant Quarter.    That would bring the district to11/20 – and still leave room for some upgrades to existing buildings.

Lake side.  I suggest that this might suitable for  the Barracks, Serai and market.  Creating another somewhat down-market area.  7/20

If you like, Henry will lend you a BP to start up a new ‘academic district’ for the school and college.  You can (just) afford it with your steward ship levels. Add the park and the baths here as well.  6/20

Plus Henry’s estates in the hinterland.  Size 1


And size 56 (counting the Hinterland developments)
Kendrick Winters
 player, 265 posts
 Marshall of Tusk Town
 Knight Paladin of Iomedae
Sat 23 Mar 2019
at 19:49
Re: Fuzzy: Tusk Town Development Group
"I have a proposal for consideration. How would you feel about requiring weapon permits while visitors and citizens are in Tusk Town? Or in specific districts since not all of them have appropriate walls right now." Kendrick waited for the proposal to sink in to the listeners.


OOC: Don't know if this would require a building or just an edict :)
~Magatha Primrose
 NPC e, 5 posts
Sat 23 Mar 2019
at 21:19
Re: Fuzzy: Tusk Town Development Group
As the discussion had progressed, Magatha entered the room, sat down, and began to take intensive notes on the proceedings.

Not only did the fiery gnome make lists of expansions, upgrades, and civic projects, but she wrote down specific words from each participant. She also captured their demeanor and the direction that their individual proposals seemed to take.
Adoven
 Player, 395 posts
 HP 34 AC 18 F+2 R+8 W+2
 Rogue / Bard
Sun 24 Mar 2019
at 00:18
Re: Fuzzy: Tusk Town Development Group
Noticing the gnome, Adoven lights up. He crosses over to her, saying "Lady Primrose, May I inquire if you know anyone of an inventive nature? I had an idea recently that could potentially revolutionize trade along the eastern Sellen river. But I require someone a bit more clever than I who knows engineering. Can you recommend anybody?"
Andalon de Lebeda
 Player, 758 posts
 Cleric of Abadar
Sun 24 Mar 2019
at 07:30
Re: Fuzzy: Tusk Town Development Group
"Kendrick, what do you have in mind? If you want to issue permits for carrying weapons in Tusk Town, there would need to be rules and regulations first about what weapons are allowed and who is allowed to carry them. We haven't set any such rules yet. Without them it would only be an administrative record-keeping exercise to record who has a permit to carry what weapons. We haven't had any major weapon-related incidents yet to justify that sort of regulation. In fact, the only incident I can recall is the magical arrival of Duma and his men, but I don't think a weapon permit system would have helped in that situation except for giving the town guard a reason to demand they surrender their weapons or depart, which would probably have ended badly. One day it may become appropriate to introduce such a permit system but I don't think we have reached that point yet."
Kendrick Winters
 player, 266 posts
 Marshall of Tusk Town
 Knight Paladin of Iomedae
Sun 24 Mar 2019
at 07:36
Re: Fuzzy: Tusk Town Development Group
"I'll defer to your wisdom." Kendrick replied, "I only proposed the idea for discussion right now. We haven't had an incident. But we should be proactive rather than reactive. How about an ordinance for peace-bonds as a compromise?"
Andalon de Lebeda
 Player, 759 posts
 Cleric of Abadar
Sun 24 Mar 2019
at 08:05
Re: Fuzzy: Tusk Town Development Group
"Peace bonds? I assume you are not talking about the spell of that name. Do you mean something like a cord secured with a wax seal that must be broken before a sword can be drawn from a scabbard, so the weapon can be carried but not used without its use then being evident?" Andalon asked Kendrick.

At this point Andalon beckoned his acolyte, Brother Florin, over to him. He whispered briefly to Florin before the acolyte moved away again.
~ Brother Florin
 NPC e, 15 posts
 Acolyte at Temple of
 Abadar in Tusk Town
Sun 24 Mar 2019
at 08:15
Re: Fuzzy: Tusk Town Development Group
Brother Florin moved back to the back of the room then quietly moved around to take a seat close to Magatha.

"Excuse me, Miss," he whispered, leaning close to the redheaded gnome. "May we ask the purpose of your note-taking? It seems rather more ... intensive ... than might be expected."
~Magatha Primrose
 NPC e, 6 posts
Sun 24 Mar 2019
at 08:58
Re: Fuzzy: Tusk Town Development Group
Magatha turned her head toward the acolyte and awarded him a brilliant smile. "Brother Florin," she whispered back. "I am Magatha Primrose. I have made an arrangement with Mayor Mordane to be his...secretary."

So saying, Magatha waggled her fingers at Cass until he waggled his own back at her. "It will be good for the town to have someone with both intrepidness and disarming charm to handle things when the Mayor is away on business. The reach of all of the Governor's official is about to expand significantly, and they will need a little aid to keep things running smoothly."

Magatha lifted her head and spoke in a clearer voice. "Master Adoven, I hail from a gnomish community known as Jovvox. Might you be familiar with it? Just east of Mivon, but not directly on the river. Although there is a nice bend in the river that could support a little wharf, and if you had a caravan to go with it, you might come out more than lucky."

Not one to shy away from conversation, Magatha continued. "Weapons makers. Crafters of the exotic and the deadly. That is what you will find in Jovvox. More of the little smiths than you have teeth in your head. But they are gnomes, surely you could find one to fashion that which you desire."

"Came up through the Chain Ferry myself. Now there's a bit of ingenuity put into invention. One ferry with a chain that connects to two quays. Also connects the Little Sellen to the Shrike. "

There was a look of regret on her face as she realized that she had somewhat misspoken. "The ferry doesn't get all the credit. I hitched a ride on a Yitis family river boat heading into Tusk."

This message was last edited by the player at 09:18, Sun 24 Mar.

~ Brother Florin
 NPC e, 16 posts
 Acolyte at Temple of
 Abadar in Tusk Town
Sun 24 Mar 2019
at 09:40
Re: Fuzzy: Tusk Town Development Group
"Oh, that's alright then. Thankyou, Miss Primrose," Florin whispered back to Magatha. "I look forward to hearing more about your travels later."
Adoven
 Player, 398 posts
 HP 34 AC 18 F+2 R+8 W+2
 Rogue / Bard
Sun 24 Mar 2019
at 17:09
Re: Fuzzy: Tusk Town Development Group
Adoven looks intrigued. "I would indeed like to visit. Would I require permission by Jovvox or by Mivon to build a jetty where you indicated? If I had permission to build there I could certainly station a muletrain there as well."
~Magatha Primrose
 NPC e, 7 posts
Thu 28 Mar 2019
at 19:52
Re: Fuzzy: Tusk Town Development Group
"Ah.  You would have to speak to the people who run those cities ...." margatha responds with a  grin.
_Mother Beatrix deleMaistre
 NPC, 6 posts
 Pharasmin Cleric
Thu 28 Mar 2019
at 19:56
Re: Fuzzy: Tusk Town Development Group
"I know it is somewhat late in the day, but I would like to expand Pharasma's house into a priory."


OOC:  +1 Loyalty, +1 Stability  and +1 size (central 15/20)
Adoven
 Player, 416 posts
 HP 34 AC 18 F+2 R+8 W+2
 Rogue / Bard
Fri 29 Mar 2019
at 07:11
Re: Fuzzy: Tusk Town Development Group
Adoven asks "would it be allowed to have a shrine to Torag added to one of my buildings? Merchants tend to favor The Builder."
_Brother Barthomew
 NPC e, 23 posts
 NPC - Henry's Chaplain
 Priest of Pharasma
Fri 29 Mar 2019
at 07:46
Re: Fuzzy: Tusk Town Development Group
Brother Bart makes a few notes, and purses his lips when he sees Magatha doing the same.
Adoven
 Player, 417 posts
 HP 34 AC 18 F+2 R+8 W+2
 Rogue / Bard
Fri 29 Mar 2019
at 19:02
Re: Fuzzy: Tusk Town Development Group
PM
Andalon de Lebeda
 Player, 767 posts
 Cleric of Abadar
Sat 30 Mar 2019
at 12:01
Re: Fuzzy: Tusk Town Development Group
"To the best of my knowledge there is no grievance between Abadar and Pharasma or Torag. I respect the Lady of Graves and her priesthood for the service they provide to the departed, so I have no objection to Mother Beatrix's request. I believe that Torag's teachings and his priesthood are very compatible with us building a strong city here at Tusk and will certainly contribute to strengthening the defences and fortification of the city, over time. I have no objection to a shrine to Torag here, too," Andalon replied after giving both requests due consideration.

OOC: Of course that is always contingent on there not being some problem in terms of rules about the number of religious organisations in the town or the balance of Economy / Stability and Loyalty, that I am not aware of at the moment.