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Fuzzy: Tusk Town Development Group.

Posted by DMFor group 0
DM
GM, 1797 posts
Fri 3 Nov 2017
at 15:25
  • msg #1

Fuzzy: Tusk Town Development Group

This thread is intended for people who are interested in building in Tusk.
The Council have the final say in any building decisions in the main hex.




Henry has declared that the Fort Stag Hex is a 'Free City' in the same way as Restov is a Free City.  The people who live there can elect their own mayor and council and they will be responsible for building the settlement that will become the Capital City for this new land.  The Staglord's Fort will become the centre of government for Midmarch - and while he is Governor he will probably live there.  However, the Fort will not be his personal property.

The first job is to decide on a name for the settlement, the next to decide who is going to run it as mayor.  Whoever is chosen as mayor, will have to manage the city to balance the  different resources types as per the Stronghold (Urban) Rules.

OOC:  If you would like  to run  the city for you, Choose Bai as mayor.
This message was last edited by the GM at 11:20, Sun 01 July 2018.
Percy Arndell
Player, 336 posts
Gentleman and Poet
"Oh. Hello."
Mon 6 Nov 2017
at 11:00
  • msg #2

Fuzzy: Fort Stag Development Group

"I'd suggest Fort Tusk for the exiting Fort under repair, Tusk for the inevitable town  and Port Tusk for the harbour/landing/port/fishing village that will undoubtedly sit on the outskirts."
Cass Mordane
Player, 150 posts
Mon 6 Nov 2017
at 11:01
  • msg #3

Fuzzy: Fort Stag Development Group

"As alternatives I offer: Grand March  for the fort, Marchton and March Port.

If that seems a bit much, it could be Grand March, Masterville, and Port Henry."
This message was last edited by the GM at 11:07, Mon 06 Nov 2017.
Percy Arndell
Player, 337 posts
Gentleman and Poet
"Oh. Hello."
Mon 6 Nov 2017
at 11:03
  • msg #4

Fuzzy: Fort Stag Development Group

"I do like the nod to Henry, so I'll vote up Port Henry!"
Andalon de Lebeda
Player, 483 posts
Cleric of Abadar
Mon 6 Nov 2017
at 11:05
  • msg #5

Fuzzy: Fort Stag Development Group

"Baron Drelev is calling his settlement Fort Drelev, which will be located on the western shore of Lake Hooktongue.

"This place is located on the north shore of the Tuskwater, so Tusk for the town, Fort Tusk and Port Henry sound alright to me,"
Andalon agreed.
This message was last edited by the player at 13:53, Mon 06 Nov 2017.
Pipre
Player, 601 posts
AC 18; HP 32/32; 9/9 Bmbs
Mon 6 Nov 2017
at 11:06
  • msg #6

Fuzzy: Fort Stag Development Group

"I was thinking something like Staghead might be a good name for the town that will come of fort stag."

it would be a monument to how we got the place and what came before without celebrating it, really.
This message was last edited by the player at 18:54, Mon 06 Nov 2017.
Bai Kao
NPC x, 256 posts
NPC -
Quiet and lost in thought
Tue 7 Nov 2017
at 06:52
  • msg #7

Fuzzy: Fort Stag Development Group

Bai listens for a while and then  adds her voice, "I quite like the idea of naming the town and Fort after the Tuskwater.  Maybe Tusk Town and Fort Tusk would gives us a sense of belonging in the area," her eyes light up as she continues "And Henry would love it if  we called  part of the town after him, especially Port Henry where the bulk of the trade happens."
This message was last edited by the GM at 06:59, Tue 07 Nov 2017.
DM
GM, 1828 posts
Tue 7 Nov 2017
at 06:57
  • msg #8

Fuzzy: Fort Stag Development Group

OOC:  Summing up so far (counting Bai - who will be the only DM voice in the discussion)

Tusk  (Tusk Town) - 3 votes  (Percy, Andalon, Bai)
Fort Tusk - 3 votes (Percy, Andalon, Bai)
Port Henry - 4 Votes (Cass, Percy, Andalon, Bai)

With nothing else getting more than one vote.

I would prefer Tusk Town (or City) -  just because it really clarifies exactly what we are talking about - particularly in Thread Titles  :)  :)
This message was last edited by the GM at 07:01, Tue 07 Nov 2017.
Adoven
Player, 120 posts
Rogue / Bard
Tue 7 Nov 2017
at 07:05
  • msg #9

Fuzzy: Fort Stag Development Group

Adoven, interested in investing in the new city, also votes for Tusk City, with Port Henry to be emblazoned over the docks he and Viktoria are planning.
Bai Kao
NPC x, 256 posts
NPC -
Quiet and lost in thought
Tue 7 Nov 2017
at 15:47
  • msg #10

Fuzzy: Fort Stag Development Group

Bai nods as the name seems to be confirmed, but speaks up again.  "I am prepared to coordinate the first phase of development, if you want me to.  Rikka and Tib have done well, they have found us three areas that we can build on, one around the fort, one close to it and one by the shore, which I assume will be called Port Henry?

I have been reading up on planning guidelines, and apparently we must be careful to ensure that all aspects of life are balanced, or else we will encourage social unrest, and that is something we should avoid.

Now, who has plans to develop things in the town?"




OOC:  Bai will stand down as soon as any PC volunteers to run things :)  TBH, it doesn't matter too much at present as  steward ship bonuses only come into play later.  To stop me getting to roll on the 'bad things happen to settlements' table -  you need to keep Economy, Loyalty and Stability within one point of each other.  Further out than that, I get to roll.  The bigger the gap the bigger the effects :P

The keep provides +1 Loyalty and +1 Stability to start you off.
This message was last updated by the GM at 15:47, Tue 07 Nov 2017.
Andalon de Lebeda
Player, 488 posts
Cleric of Abadar
Tue 7 Nov 2017
at 14:48
  • msg #11

Fuzzy: Fort Stag Development Group

Andalon smiled at the young Abadaran acolyte who he had discovered among the settlers on the journey from Restov.

"We will be building our church here, of course. Just a shrine to start with but we will build a chapel as soon as we can. I expect we can expand that to a proper temple of Abadar as the town grows, then establish a bank next door when the financial resources of the town warrant it."
Bai Kao
NPC x, 257 posts
NPC -
Quiet and lost in thought
Tue 7 Nov 2017
at 18:11
  • msg #12

Fuzzy: Fort Stag Development Group

Bai nods and makes another note.
Andalon de Lebeda
Player, 489 posts
Cleric of Abadar
Wed 8 Nov 2017
at 15:46
  • msg #13

Fuzzy: Fort Stag Development Group

The acolyte plucks at Andalon's sleeve and whispers urgently in his ear. Andalon looks surprised, but rather pleased as well.

"Ah, I have just been advised that the provisions of the Temple of Abadar in Restov have been even more beneficial than I realised. It seems we will have sufficient resources to build a chapel straight away, and we may still have enough to help some of those who wish to invest here with a loan or two."

OOC: The chapel will provide +1 Loyalty and +1 Stability too. We need some Economy here to balance things out!
Bai Kao
NPC x, 258 posts
NPC -
Quiet and lost in thought
Wed 8 Nov 2017
at 16:35
  • msg #14

Fuzzy: Fort Stag Development Group

"Even Better!" Bai says as she writes furiously.
Adoven
Player, 124 posts
Rogue / Bard
Wed 8 Nov 2017
at 16:59
  • msg #15

Fuzzy: Fort Stag Development Group

"Lady Viktoria and I were planning a joint venture in a merchant marine. With help from Lady Valoria, we are gathering the means to construct a pair of Jetties, one here in Tusk Town, one in Ringbridge. And a pair of fishing boats. We hope that we can start a trade route between the settlements for the economic health of both. " Adoven pipes up.
This message was last edited by the player at 17:10, Wed 08 Nov 2017.
Bai Kao
NPC x, 259 posts
NPC -
Quiet and lost in thought
Wed 8 Nov 2017
at 17:06
  • msg #16

Fuzzy: Fort Stag Development Group

Excellent.  So we have a Chapel and a Jetty so far ....
Rikka
NPC x, 59 posts
Wed 8 Nov 2017
at 20:49
  • msg #17

Fuzzy: Fort Stag Development Group

"And I will build a smithy.  I have decided to settle down and learn the craft, eventually I hope to create magical weapons." Rikka volunteers.
This message had punctuation tweaked by the player at 20:53, Wed 08 Nov 2017.
Pipre
Player, 604 posts
AC 18; HP 32/32; 9/9 Bmbs
Wed 8 Nov 2017
at 20:56
  • msg #18

Fuzzy: Fort Stag Development Group

Pipre offers up her own plans, "I've found a nice place to begin construction and the iron is hot to start up a place of entertainment. Bar up front, Brothel in the back. It's going to be the cleanest, most positive experience for the clients and the workers that I can make it."
Bai Kao
NPC x, 260 posts
NPC -
Quiet and lost in thought
Wed 8 Nov 2017
at 21:39
  • msg #19

Fuzzy: Fort Stag Development Group

"So a Smith and a Brot ... err ... Bar it is then. I need to check ...."   and she opens up a book she has by her side and starts leafing through it.  "Maybe if we build a Park ... or perhaps a Granary"

OOC:  We have run up against the mechanics of the game  :)  Economics, Loyalty and Stability must be kept in equilibrium  (ie +/- 1)

Keep, Chapel, Jetty, Smithy, Brothel comes to ... Economy 3    Loyalty 2     Stability 2.   Any more businesses will  push you out of equilibrium and I start rolling on my 'Bad Things Happen' table :)   However, you have just about enough in 'left overs' to buy either a Park or  Granary -  which both give Loyalty+1 and Stability+1

Which gives ... Economy 3    Loyalty 3     Stability 3

and scope for one more business  .....
This message was last edited by the GM at 21:40, Wed 08 Nov 2017.
Adoven
Player, 125 posts
Rogue / Bard
Wed 8 Nov 2017
at 21:58
  • msg #20

Fuzzy: Fort Stag Development Group

Ooc: Actually, we have a Jetty and Two fishing Boats which adds +2 Economy, which in turn will generate BPs on their own each turn.
DM
GM, 1836 posts
Wed 8 Nov 2017
at 22:09
  • msg #21

Fuzzy: Fort Stag Development Group

OOC:  I didn't make it clear on  the merchant page, but boats, ships, mule trains and caravans  don't add their economic point to the stronghold economic value.

Effectively they are based 'out of town'.
Lex
Secondary, 234 posts
Thu 9 Nov 2017
at 02:46
  • msg #22

Fuzzy: Fort Stag Development Group

If possible, I'd like to build a Leather Workshop here. If not, I could build it at Oleg's but I was hoping to be in the capital...
Borric d'Cordain
NPC x, 84 posts
NPC -
Paladin of Iomedae
Thu 9 Nov 2017
at 08:39
  • msg #23

Fuzzy: Fort Stag Development Group

"Mariam and I have agreed to pool our resources and build a Monastic House dedicated to Iomedae here in Tusk.  I hope it will eventually grow large enough to offer training in the same way as the house in New Stetven does."

OOC: Running Total

Keep, Chapel, Jetty, Smithy, Brothel, Granary, Monastic House, Leather Workshop.
 comes to ... Economy 4    Loyalty 4     Stability 4.

Room for one more business (or organisation with an economic value) and maintain equilibrium.
Tansy
Secondary, 90 posts
Fri 10 Nov 2017
at 14:10
  • msg #24

Fuzzy: Fort Stag Development Group

Tansy stood, a little unsure of herself but knowing that no one could speak for her, she would have to do this herself

She coughed and cleared her throat and straightened her back

"If Tusk has need of a tavern, I can see it done. Though not skilled in carpentry or masonry, I've enough passing knowledge to lend a hand, and more, er, moreover I was a serving woman at an inn where I come from. I was trained in almost all aspects of tavernry and innwork."
Viktoria d'Lodovka
Player, 435 posts
Fri 10 Nov 2017
at 14:16
  • msg #25

Fuzzy: Fort Stag Development Group

In reply to Adoven (msg # 15):

Vik remained seated while Adoven talked, nodding now and then, once or twice drinking a mouthful of wine from the bottle she'd bought off a hermit.

Adoven spoke well, and once he was done she rose but briefly

"Adoven is right, and though I obviously agree with him, I feel I need to stress the importance of water trade in this region. Any advantage we can muster to help this endeavour thrive is one we must seize upon, and Adoven and I are the people to oversee this development."
Bai Kao
NPC x, 261 posts
NPC -
Quiet and lost in thought
Fri 10 Nov 2017
at 21:12
  • msg #26

Fuzzy: Fort Stag Development Group

Bai sketches a rough table on the page of her notebook, and then suggests, "I think we we need use two of the areas that the settlers found, and create two separate districts.  The one by the lake you thought should be called Port Henry, while the district around the Keep, should perhaps be Tusk Central?  Perhaps we should keep the religious houses in  Tusk Central with the Keep and build the rest in Port henry.  A split that will allow you all room to expand your businesses."




A district can support 20 BP of development.  Currently we have

Central   9  [Keep (5) Abdar's Chapel (2) Iomedae's House (2)]
leaving 11 free.

Port Henry  7  [A&V Jetty (1) Lex’s Leatherworks (1) Rikka’s Smithy (1) Tansy’s Tavern (1) The  Bottled Nymph (1) ]Tusk Granary (2)
Leaving 13 free for you to upgrade your businesses..
Adoven
Player, 131 posts
Rogue / Bard
Sat 11 Nov 2017
at 01:09
  • msg #27

Fuzzy: Fort Stag Development Group

"Of course, in the future we hope to expand by introducing a warehouse or two, a pier, and a Merchant House. Although perhaps the Merchant House would best be served located in the Keep district" points out Adoven.
Bai Kao
NPC x, 262 posts
NPC -
Quiet and lost in thought
Sat 11 Nov 2017
at 08:56
  • msg #28

Fuzzy: Fort Stag Development Group

Bai nods at Adoven's comments, "Indeed.  However, I probably won't be here to help with those decisions." She blushes slightly for a moment "Henry has decided to claim some land for himself, up by the South Brevoy Road, and has asked me to manage it for him. Tib will be my bailiff and Jack will be my steward."



It is time to choose a council to run your city for you - using the Urban section of the Stronghold rules.  I don't mind if it people who have invested in the city, people who haven't,   new characters with no BPs of their own, or entourage members (so long as they aren't running something else for you)

I'll still be here (with one of the NPCs) to tutor you through the process when you need it :)

The stronghold rules has a 'stewardship'  bonus that helps you keep your city in profit.  You need:  (Titles can change to suit you)

Mayor (with a high Diplomacy or Intimidate or Bluff) to provide leadership
Chancellor  (profession:Merchant or equivalent)  to look after the money
Councillor  (Knowledge:Local) to understand whet your people are thinking
Andalon de Lebeda
Player, 491 posts
Cleric of Abadar
Sat 11 Nov 2017
at 10:38
  • msg #29

Fuzzy: Fort Stag Development Group

Andalon could be a candidate for the Chancellor position. He has a Profession (Merchant) skill of +9. If someone else wants that job and has a better score, you are welcome to it. :o)
DM
GM, 1848 posts
Sat 11 Nov 2017
at 11:41
  • msg #30

Fuzzy: Fort Stag Development Group

Brother Bart whispers something quietly in Bai's ear.
This message was last edited by the GM at 13:47, Sat 11 Nov 2017.
Lex
Secondary, 236 posts
Sat 11 Nov 2017
at 13:52
  • msg #31

Fuzzy: Fort Stag Development Group

Lex was amused by the discussion and said, "I'm a simple tanner and fletcher, with a taste of adventuring. I am not suited for leadership here. I'll focus on developing my workshop and recruiting others skilled like myself to aid in the expansion of Tusk's economy."


OOC: Lex is going to form the first craft-workers union :)
Pipre
Player, 607 posts
AC 18; HP 32/32; 9/9 Bmbs
Sat 11 Nov 2017
at 17:02
  • msg #32

Fuzzy: Fort Stag Development Group

"I'd like to nominate myself as Councillor. I've dedicated quite a bit to knowing people and I see no reason I should stop or not use it in benefit of this new settlement."

(+13 knowledge local)
Cass Mordane
Player, 158 posts
Sun 12 Nov 2017
at 17:14
  • msg #33

Fuzzy: Fort Stag Development Group

Looks like Tusk Town has a Chancellor and Councillor. Anyone for mayor?
Adoven
Player, 133 posts
Rogue / Bard
Sun 12 Nov 2017
at 17:23
  • msg #34

Fuzzy: Fort Stag Development Group

Diplo+6, Intim+7. But I'll be far too busy... .
Cass Mordane
Player, 163 posts
Wed 22 Nov 2017
at 22:34
  • msg #35

Fuzzy: Fort Stag Development Group

After some thought, Cass stepped forward. "I think I would like to try my hand as mayor of Tusk Town. I have certain skills that should be beneficial and it would provide a growth experience for me."




OOC: Diplomacy of 11. It is a Cass specialization.
Lex
Secondary, 248 posts
Wed 22 Nov 2017
at 22:37
  • msg #36

Fuzzy: Fort Stag Development Group

Cass gets my vote for Mayor!
Andalon de Lebeda
Player, 503 posts
Cleric of Abadar
Thu 23 Nov 2017
at 13:33
  • msg #37

Fuzzy: Fort Stag Development Group

I don't really know much about Cass yet but probably still more than I know about most RL politicians I vote for. I don't think anyone is going to show up with a higher diplomacy score so, sure, you've got my vote.
Bai Kao
NPC x, 263 posts
NPC -
Quiet and lost in thought
Sat 25 Nov 2017
at 09:19
  • msg #38

Fuzzy: Fort Stag Development Group

Bai makes a note that Cass Mordane will be Mayor of Tusk Town  "So that gives Cass as Mayor, Pipre as Councilor and Andalon as Chancellor"
DM
GM, 2194 posts
Sun 1 Jul 2018
at 11:21
  • msg #39

Fuzzy: Fort Stag Development Group

Campaign Rules - Round 2

DM
GM, 2195 posts
Sun 1 Jul 2018
at 11:34
  • msg #40

Fuzzy: Fort Stag Development Group

This thread is intended for people who are interested in building in Tusk.
The Council have the final say in any building decisions in the main hex.

Cass Mordane, Andalon Lebeda and Pipre  run Tusk - you must obtain their permission before you can build anything in Tusk.

Brother Bart is their secretary and advisor.

Henry LeMaistre
NPC, 84 posts
NPC - Charter Holder
Noble & Merchant
Sun 1 Jul 2018
at 15:20
  • msg #41

Fuzzy: Fort Stag Development Group

Once everyone is ready, Henry moves forwards and speaks.  ”Cass, Andalon, Pipre.” He starts by nodding a greeting to each member of Tusk Council.

”I would like to make a proposal on behalf of House leMaistre.” he stops for a moment and clears his throat.””Before I started on this venture, I made a vow that House leMaistre  would build a house to The Lady of Graves, should my work here be successful – and now I would like to fill that vow.  I intend to build a Monastic House, dedicated to Pharasma, along with a set of burial vaults.  And I would like to build that in the Central District, alongside the other churches.  My cousin Beatrix, a priestess of Pharasma, will oversee both its build and management.

We would also like to improve Rikka’s workshop, which is situated in the Docks District that you so kindly called Port Henry.  Through her continued study of the magical arts and the crafty of the smith, Rikka has learned how to fuse arcane power into weapons and Armour -  she can make magical weapons.  To do that properly she needs a much bigger and better workshop.  Her new skills will be a boon to all of our adventuring associates and would bring great credit to this town.

In gratitude for your consideration, House leMaistre would be pleased finance the building of a  Town Hall for the use of the Tusk Council and the town’s citizens.”

Pipre
Player, 701 posts
AC 18; HP 39; 10 Bombs
Mon 2 Jul 2018
at 16:13
  • msg #42

Fuzzy: Fort Stag Development Group

"I could use a workshop myself, it seems excessive to upgrade her workshop so much when alchemy could also be of great benefit to the region. I'm not trying to be petty, I just believe firmly in the benefits of alchemy."
Cass Mordane
Player, 231 posts
Half Elf
Bard
Mon 2 Jul 2018
at 20:46
  • msg #43

Fuzzy: Fort Stag Development Group

"That is very generous of you, Henry." Cass smiled. "I had fliers posted about announcing this meeting and inviting anyone who wished to attend to do so. Let us see if anyone brings any other ideas to the table."

<br>

OOC: Is there any chance that BPs from PCs who are now NPCs can be invested?
This message was last edited by the player at 20:46, Mon 02 July 2018.
DM
GM, 2213 posts
Mon 2 Jul 2018
at 21:09
  • msg #44

Fuzzy: Fort Stag Development Group

*GRIN* PM
Adoven
Player, 208 posts
Rogue / Bard
Tue 3 Jul 2018
at 12:48
  • msg #45

Fuzzy: Fort Stag Development Group

Adoven, after discussion with Lady Vik, steps forward. There are a few sets of papers that he hands out to each council member and Henry. "If you will indulge me, my lords and ladies, I have a proposal. As you can see from the documents I'm passing around, V&A is experiencing enough growth in productivity that a Merchant House might be in order. Vik and I are running ourselves ragged trying to stay on top of things, and a central business office is something we need. We need a base location, and we decided that Tusk was better situated to be a trading and shipping hub than Ringbridge. To complete the requirements for such a base, which will enhance land trade routes as well as water trade, we will also need to build a warehouse. We realize that permissions to construct so much will come at a price, and that we dare not let our...enthusiasm for rapid growth lead to unstable situations. Thus we are prepared to donate some civic works project in addition to the taxes our new revenue stream will generate. I was thinking a district wall for the central district, which is within our means this quarter. Councilwoman Pipre has suggested that we build a granary and a park, but such works will take far more resources than my projections indicate will come our way during the next two quarters, let alone now. Regardless of what deal we make, we must expand to anchor both land- and water-based trade. Thus we at V&A request permission to so expand."



Diplomacy 23 on d20+8.
This message was last edited by the player at 12:51, Tue 03 July 2018.
Kendric Winters
player, 28 posts
Tue 3 Jul 2018
at 13:27
  • msg #46

Fuzzy: Fort Stag Development Group

Kendric entered the room. He appeared to be holding a flyer that Cass described. "Hello." The young man appeared to be unsure if he was in the correct location. "Name's Kendric. I heard that there would be opportunities for me to invest in this growing town?"
Andalon de Lebeda
Player, 612 posts
Cleric of Abadar
Tue 3 Jul 2018
at 15:13
  • msg #47

Fuzzy: Fort Stag Development Group

Andalon quietly nodded to Pipre and Cass to indicate he thought Adoven's request seemed reasonable, subject to what they thought of it, of course.

During the discussion Andalon indicated that he is now going to expand the chapel of Abadar to become a proper temple.  "The town is growing and the local economy is thriving. Abadar be praised!"

To Kendric he replied, "Welcome Kendric. If Tusk Town can accommodate your ambitions we will certainly be happy to give it favourable consideration. What do you have in mind?"
Pipre
Player, 714 posts
AC 18; HP 39; 10 Bombs
Tue 3 Jul 2018
at 15:20
  • msg #48

Fuzzy: Fort Stag Development Group

Pipre nods as well, "We've had some private discussions and calculations on the matter. I think my initial estimates on the impact of your business was hedged higher than necessary. The walls should be a fine addition," She pauses to look at Kendric, "Going forward I think we should also try to pave as many streets as we can before winter."

She looks to Cass, "Will you present the plans we have discussed in private?"
_Brother Barthomew
NPC e, 11 posts
NPC - Henry's Chaplain
Priest of Pharasma
Tue 3 Jul 2018
at 15:45
  • msg #49

Fuzzy: Fort Stag Development Group

Brother  Bart writes furiously as he tries to keep his notes of the meeting up to date.
Kendric Winters
player, 30 posts
Tue 3 Jul 2018
at 16:02
  • msg #50

Fuzzy: Fort Stag Development Group

Kendric bowed his head when Andalon asked if he had a proposal. "I don't have anything right now. But I'm open to ideas of what the good folk of Tusk Town would be helpful to the citizens here."

"Good mayor, chancellor, and counselor. What projects have been completed or has already broken ground? Is there a master plan with priorities?"




OOC: Tusk Town or Fort Stag development group?
DM
GM, 2218 posts
Tue 3 Jul 2018
at 16:07
  • msg #51

Fuzzy: Tusk Town Development Group

OOC:  Tusk Town -  the town was renamed after this thread was started -  While I changed the title on the first post of the thread, I didn't change the last one as well.  That meant the title of the previous post cascaded down.  That should be fixed from this post onwards.
Andalon de Lebeda
Player, 613 posts
Cleric of Abadar
Tue 3 Jul 2018
at 16:39
  • msg #52

Fuzzy: Fort Stag Development Group

OOC: Tusk Town is the new name for the town that is growing around what used to be Fort Stag when the Stag Lord was in charge of the place.

"There isn't really a master plan, yet," Andalon admitted. "So far it has mainly been driven by the personal aspirations of anyone with the resources to develop here, with basic structure divided into two districts - Port Henry by the lake and the central district around the fort on the hill. Do you have any particular interests?"

Bai Kao summed up the previous total of development in Tusk Town as follows:
quote:
A district can support 20 BP of development.  Currently we have

Central   9  [Keep (5) Abdar's Chapel (2) Iomedae's House (2)]
leaving 11 free.

Port Henry  7  [A&V Jetty (1) Lex’s Leatherworks (1) Rikka’s Smithy (1) Tansy’s Tavern (1) The  Bottled Nymph (brothel)(1) ] Tusk Granary (2)
Leaving 13 free for you to upgrade your businesses..


Henry is going to build a Monastic House dedicated to Pharasma, along with a set of burial vaults and a Town Hall in the Central District. He will also improve Rikka’s workshop in Port Henry so she can make magical weapons.
Ron Swansov has started up a woodworking workshop.
Adoven is proposing a Warehouse, Merchant House and District Wall.
Andalon is going to upgrade the Chapel of Abadar to a Temple.
And it sounds like Cass and Pipre have plans for something else too.
Adoven
Player, 210 posts
Rogue / Bard
Tue 3 Jul 2018
at 17:57
  • msg #53

Fuzzy: Fort Stag Development Group

Adoven says "Thank you, Pipre. I believe I still require the assent of either Andalon or Cass to move forward with this. "
Cass Mordane
Player, 233 posts
Half Elf
Bard
Tue 3 Jul 2018
at 19:36
  • msg #54

Fuzzy: Fort Stag Development Group

Cass removed an intricate looking pipe from his jacket pocket. He gave it a few puffs as he lit it and leaned back in his chair.

"Adoven, I am glad to hear your civic mindedness. I suspect
that Tusk Town and V&A Shipping will have a long and prosperous relationship together. Especially since you are willing to at least voice future projects and not just matters of the moment."


Cass paused to wave at Kendrick as the newcomer took a seat. "As Pipre indicated, we do have other parameters to consider besides what can be most economically beneficial."

"The good news is that I think we have settled on a plan that will be pleasing to everyone this session. Andalon's expansions will be going forth as they are already somewhat in process. Henry's proposal is also a go, with thanks for his generosity, but in hopes that a park might take the place of the proposed town hall this session."

"That slight variance will allow Adoven's proposal to be approved and allow Tusk to begin construction on a mint to prepare for future needs. This will allow Pipre to also begin the foundations of her alchemical shop. I believe all of this can be accomplished without any strain or upset to the townspeople."
This message was last edited by the player at 19:42, Tue 03 July 2018.
Fiddler Ashfoot
player, 35 posts
Tue 3 Jul 2018
at 19:37
  • msg #55

Fuzzy: Fort Stag Development Group

Fiddler entered the meeting and listened respectfully as the others spoke. When their was a lull he introduced himself politely.

“Assembled Lords, Ladies, Councilors and respected folk of all ilk. I am Fiddler Ashfoot, cleric of Erastil and humble new comer to this land. I would like to pledge my initial allotment of support to Tusk, so that you can grow a thriving community. My humble hope is that favor could be repaid in the future.”
Kendric Winters
player, 32 posts
Tue 3 Jul 2018
at 20:36
  • msg #56

Fuzzy: Fort Stag Development Group

"That all sounds good and grand. I was thinking of a simple store with general supplies. The common folk will need to get their everyday supplies from a store. Not everyone is an adventurer." Kendric smiled since he was clearly an adventurer. "I've some experience in the area. Well er, my family were all merchants to a degree."

OOC: So now I'm looking at building a merchant house/store. Special thanks to Marik that pointed this newbie in the right direction.
This message was last edited by the player at 14:01, Wed 04 July 2018.
Andalon de Lebeda
Player, 614 posts
Cleric of Abadar
Wed 4 Jul 2018
at 15:54
  • msg #57

Fuzzy: Fort Stag Development Group

"Adoven, you and Vik certainly have my vote for your venture. Kendric, I certainly like your idea of a general store. My family are merchants, too. I hope that we will be able to accommodate that idea but we will have to look at how the numbers stack up before we can give you our endorsement."
Kendric Winters
player, 50 posts
House Winters
Wed 4 Jul 2018
at 17:41
  • msg #58

Fuzzy: Fort Stag Development Group

"What numbers needs to be measured?" Kendric asked a bit confused. "The risk would be entirely personal in this venture. And I'm filling a need in the town by bring in much needed supplies. And of course, we would supply the needs of the wealthy along with the common folk." He turned to the others on the council and waited for their response.
Cass Mordane
Player, 235 posts
Half Elf
Bard
Thu 5 Jul 2018
at 02:58
  • msg #59

Fuzzy: Tusk Town Development Group

Cass stood to look over Brother Bart's shoulder and the notes he had written down. He scratched his ear and squished his face.
"It can be a bit of a juggling act, Mr. Kendrick. Just looking at the corrected numbers, it looks like a mint is completely out of the question."

Cass returned to his seat and folded his hands on the table. "No one has denied your proposal, just trying to work it in properly."  He leaned forward in earnest with a look of calculation in his eyes. "As it stands now, if Mr. Fiddler is still willing to donate his resources, we will be able to begin work on a much needed orphanage."

Cass turned to look directly at Fiddler. "You may know that the return on investment would be only half of what you might make if you engaged directly in a personal commercial endeavor. But should the orphanage become a reality thanks to your resources, you would find my own personal favor. As a businessman, of course, not as a civic official."

Returning back to the others, Cass added. "That bit of framework might allow for the permission on the general store this session rather than next. Of course, the Council would have to finalize the plans. Andalon and Pipre may have information that I do not at this moment. But our intent is a happy future for everyone."
This message was last edited by the player at 03:01, Thu 05 July 2018.
Fiddler Ashfoot
player, 39 posts
Thu 5 Jul 2018
at 03:37
  • msg #60

Fuzzy: Tusk Town Development Group

Fiddler shrugged at Cass’s statement regarding his repayment and nodded respectfully regarding his gratitude. The little halfling seemed to content to contribute to a worthy cause such as an orphanage.
Kendrick Winters
player, 55 posts
House Winters
Thu 5 Jul 2018
at 04:15
  • msg #61

Fuzzy: Tusk Town Development Group

Kendrick gave a nod as he understood that his venture may be accepted sooner than Andalon suggested. "Let me inform the council the exploits of Fiddler. He is the brave soul that tracked the werewolf that plagued Ringbridge. He found that werewolf in the middle of the moonlite night that allowed us to strike the creature dead. The werewolf was the creature that tormented the good people of Ringbridge for nights."
_Brother Barthomew
NPC e, 12 posts
NPC - Henry's Chaplain
Priest of Pharasma
Thu 5 Jul 2018
at 04:29
  • msg #62

Fuzzy: Tusk Town Development Group

A messenger comes in with a sheet of parchment for Brother Bart,  who nods slowly as he reads it.  "This message is from the House of Iomedae.  They intend to build a library as an extension to their monastery and to open it to the general public.
This message was last edited by the player at 16:23, Sun 08 July 2018.
_Brother Barthomew
NPC e, 13 posts
NPC - Henry's Chaplain
Priest of Pharasma
Thu 5 Jul 2018
at 04:53
  • msg #63

Fuzzy: Tusk Town Development Group

Brother Bart turns to Cass -  What terms are you offering Mr Fidder?  How are we to replay the loan?



OOC:

Cass, you comment implies  that Fiddler will 'lend' 1 bp to Tusk -  but will get 1.5 bp back.  Is that what you meant?

Is that

1.5 BP returned next Round (which is about the same as investing it)
1bp paid back next round, with 0.5 bp the following round  (Nett loss of 0.5 bp over the period)
0.5 paid back on each of the  three rounds?  (Nett loss of 1 bp over the period)
Cass Mordane
Player, 236 posts
Half Elf
Bard
Thu 5 Jul 2018
at 06:23
  • msg #64

Fuzzy: Tusk Town Development Group

OOC: I meant 1.5 to be paid back next round, but I thought the orphanage was contingent to his loan. According to your updated chart, the taxes and NPC points take care of the orphanage.

This would allow Fiddler to open his tobacco shop if he preferred and he could talk to Pipre about adding alchemical elements.
Percy Arndell
Player, 404 posts
Gentleman and Poet
"Oh. Hello."
Sat 7 Jul 2018
at 05:51
  • msg #65

Fuzzy: Tusk Town Development Group

Percy has been sitting quietly, considering all the proposals and finding each to have merit.  Indeed, he is heartened to see such enthusiasm for investment in the fledgling townsite, and feels it's his duty to contribute, particularly to the Warden's proposals, for the civic good.

"Oh.  I'd be pleased to help fund your projects, my Lord ..." the young gentleman dips his head respectfully as he addresses the Lord-Dominus " ... and to the establishment of your Merchant House," he turns to Adoven.

"I fear our recent escapades have convinced me that I can do more for our community by exercising my trading skills than my prowess with a blade.  I think I'd quite enjoy a return to the cut and thrust of commerce, doing battle with the books of account and wrestling with the numbers.  If you'll have me aboard ?"

Adoven
Player, 217 posts
Rogue / Bard
Sat 7 Jul 2018
at 06:20
  • msg #66

Fuzzy: Tusk Town Development Group

Adoven interrupts his thought process. "Taking on a business manager is something I'd have to discuss with my partner. Why don't you introduce yourself...I don't think I've seen you around before. We've been concentrating on water-based trade, being both sailors. What sort of background do you have? Family business, land-based? I think someone else was investing in land-based trade, but I haven't seen them for awhile. But if you have connections in Mivon, perhaps there is something we can discuss."
Henry LeMaistre
NPC, 87 posts
NPC - Charter Holder
Noble & Merchant
Sat 7 Jul 2018
at 06:25
  • msg #67

Fuzzy: Tusk Town Development Group

Henry nods his thanks to Percy.
Adoven
Player, 218 posts
Rogue / Bard
Sat 7 Jul 2018
at 06:48
  • msg #68

Fuzzy: Tusk Town Development Group

Adoven jots down a few notes to discuss with Vik.
Percy Arndell
Player, 405 posts
Gentleman and Poet
"Oh. Hello."
Sat 7 Jul 2018
at 13:44
  • msg #69

Fuzzy: Tusk Town Development Group

The young gentleman nods his understanding at Adoven's caution.  "I believe Vik will vouch for me," he offers as an aside.  The pair have fought side by side and he believed they got on quite well.

"Family business, caravan trade," he clarifies for his potential employer/partner.  "I spent most of my time on the road, but whether the goods come by water or by road, as long as they get to market in time, it's much of a muchness."

"My family's main office is in Restov ... I believe we had some trade with Mivon, though I never travelled there myself."

"I am keen to discuss this with you further, of course, once this meeting is done."
Andalon de Lebeda
Player, 622 posts
Cleric of Abadar
Sun 8 Jul 2018
at 15:54
  • msg #70

Fuzzy: Tusk Town Development Group

There is another development proposal for us to consider, too. Technically, only Pipre knows about it so far, but this is a fuzzy thread after all.

The Roths (Wynn and his wife Winnie, his brother Gedd and their sister Berta) are hoping to build an inn in Tusk Town and develop it into a hotel in future. They have 10 magical beans that each save half a BP off the cost of a construction project and they have offered to donate them to the Town if we give them approval to build their inn/hotel.

Does anyone have any objection to that proposal?

Andalon is conscious of the potential military threat from the River Kingdoms to the south. We already had a letter asking us to sign up to their 'River Freedoms'. (Andalon's religious training included serving in the city watch of New Stetven, the primary duty of which was standing sentinel on the city wall.) Perhaps we should be thinking about upgrading the defence of Tusk Town now, and perhaps those magical building beans could be put towards the first stages of building a 'small wall' around the town. Presumably we will soon expand into a third district too (perhaps to accommodate the Roths' inn/hotel?), so that should be factored into the design of the defences. Would that sort of defence infrastructure be a better investment than district walls, paved streets, drainage, parks, etc., at this stage of our development?
_Brother Barthomew
NPC e, 14 posts
NPC - Henry's Chaplain
Priest of Pharasma
Sun 8 Jul 2018
at 16:46
  • msg #71

Fuzzy: Tusk Town Development Group

Brother Bart struggles to keep up so he starts listing the developments agreed so far.

We started out with  Abdar's Chapel & Iomedae's House  In Central District, and The Jetty, Lex’s Leatherworks,  Rikka’s Smithy, Tansy’s Tavern, The  Bottled Nymph & Tusk Granary in Port Henry.

Since then you have agreed that

  • Lord Henry can build a monastic house and graveyard dedicated to Pharasma, upgrade Rikka’s Smithy to an Exotic Workshop and build a park (1.5bp) for the town to show his good will.
  • Pipre is going to build an Alchemists.
  • Ron’s woodshop will be recognised and all the craftsmen will chip in to help build something good tor the town.(1.5 bp to invest)
  • Orphanage as Civic project)  Funded by the crafts men and the town council)
  • V&A shipping will build both a Merchant House and a Warehouse -  but will contribute to build a district wall (1bp).
  • Andalon will Upgrade the Chapel of Abadar to a temple.
  • House of Iomedae to add a Library



While there have been a couple of other proposals: Fiddler has spoken of making a loan to the town and Kendrick has spoken of building a shop - neither of those have been agreed by the council - so are not included in my calculations.


Most recently we have received a request from the Roth’s to build an Inn and they have offered us the Magic Beans in return. (+5 bp for investment - but limited in their use)


If you were to permit the inn, that leave leave the town  in a good state of balance.
This message was last edited by the player at 16:46, Sun 08 July 2018.
DM
GM, 2253 posts
Sun 8 Jul 2018
at 18:17
  • msg #72

Fuzzy: Tusk Town Development Group

OOC - Building a Small wall around two districts will cost 4bp -  around three will cost 5 bp.

as for Building beans - I might not have expressed myself well.  A single bean per building ....

BUT -  you could use beans to 'subsidise' the park, wall and Orphanage - and save 1.5 bp towards the next round of building.
Kendrick Winters
player, 63 posts
House Winters
Sun 8 Jul 2018
at 20:23
  • msg #73

Re: Fuzzy: Tusk Town Development Group

_Brother Barthomew:
Brother Bart struggles to keep up so he starts listing the developments agreed so far.

If you were to permit the inn, that leave leave the town  in a good state of balance.


"Are you suggesting that my proposed business be delayed because the council received some magical beans?" Kendrick seemed distressed with what he thought he was hearing.
_Brother Barthomew
NPC e, 15 posts
NPC - Henry's Chaplain
Priest of Pharasma
Sun 8 Jul 2018
at 20:53
  • msg #74

Re: Fuzzy: Tusk Town Development Group

"I am merely noting that the council has made no decision, as yet, on your proposal, sir." the clerk replies.
Adoven
Player, 223 posts
Rogue / Bard
Mon 9 Jul 2018
at 12:28
  • msg #75

Re: Fuzzy: Tusk Town Development Group

Adoven murmurs to Percy "As a bonus, the Merchant House will have living quarters. Nothing fancy, but you could make it your own. You can run the merchant house and with your savvy you might pick up investment opportunities. At one point I thought someone else was establishing a land-based trade, but I haven't seen them around lately. Perhaps with your share of the profits you can make your own inroads, if you'll pardon the pun" Adoven looks around, his ears picking up the inquisitive words of potential new investors. He speaks with a young lady, Safiya, at length. An accord is reached and a handshake offered. Adoven brings her over to Percy. "Percy, my good man. Your first task is to draw up agreements for the arrangements I just made with you and Safiya. I'll sign the documents and we can move forward. With what you both are investing, I can make contact with the ship builder in Mivon and build a Shallop for handling trade."
This message was last edited by the player at 13:22, Mon 09 July 2018.
Andalon de Lebeda
Player, 624 posts
Cleric of Abadar
Mon 9 Jul 2018
at 15:33
  • msg #76

Re: Fuzzy: Tusk Town Development Group

DM:
OOC - Building a Small wall around two districts will cost 4bp -  around three will cost 5 bp.

as for Building beans - I might not have expressed myself well.  A single bean per building ....

BUT -  you could use beans to 'subsidise' the park, wall and Orphanage - and save 1.5 bp towards the next round of building.

We could actually use the beans to subsidise a lot of individual buildings (eg. the Roths' inn, monastic house, library, orphanage, Abadar's temple, V&A's merchant house and warehouse, Kendrick's shop, etc.) on condition that the owners donate the saved 0.5bp each towards the city wall. The 1bp for a district wall might be better spent as a contribution to that city wall. Putting it all together we can probably turn say 8 of those beans plus 1bp for the district wall into the 5bp needed to build the wall around 3 districts straight away. (And still have 2 beans left for next time.)

To me defence seems like it should be the first priority, especially where we are located as the frontier settlement between Brevoy and the River Kingdoms. The Stag Lord's base was Fort Stag. Ringbridge started as the 'Orcy Ring', which was a wooden palisade around a hill with a lookout tower on top. Hunter's Rest has surrounded itself with an earth wall and trench full of briars (or something like that, thanks to Zorah the druid).

There is not much sense having all these fine businesses, churches and civic facilities in Tusk Town if a single raid up the river from the River Kingdoms could torch the whole lot overnight while most of us are away exploring the surrounding countryside.

I am not quite sure what that does to the balance of economy / loyalty / stability but I suspect it will balance out quite well and hopefully accommodate Kendrick's shop as well.
Cass Mordane
Player, 244 posts
Half Elf
Bard
Mon 9 Jul 2018
at 16:54
  • msg #77

Re: Fuzzy: Tusk Town Development Group

It sounds like you may have the ideal solution.
Adoven
Player, 225 posts
Rogue / Bard
Mon 9 Jul 2018
at 18:51
  • msg #78

Re: Fuzzy: Tusk Town Development Group

I'm good with that. I'd think a city wall adds Loyalty and Stability more than a simple District wall.
DM
GM, 2259 posts
Mon 9 Jul 2018
at 19:36
  • msg #79

Re: Fuzzy: Tusk Town Development Group

If ...

  • You open a third district
  • Henry's Park becomes  a jail
  • The district wall & savings from 8 beans becomes a small wall
  • You add Kendrick's Shop



You are just in-balance -  but you need to add more Loyalty and Stability before you add any more economy.

Your tax take goes up to 3.2 bp per turn and Tusk's  defence goes up to 6  (3 from the governor's tower and 3 from your wall) and you have 2 beans remaining.

NOTE:  These are the first Troops that Tusk has owned :)  Do you just want the Standard Light Foot, or do you want to design your own troops?  http://rp.baileymail.net/doku....ot#midmarch_infantry  (You can't have veterans :)  )

Do you want them to wear the Midmarch symbol - or would you like to design one of your own?
Safiya Vallani
player, 50 posts
Mon 9 Jul 2018
at 20:14
  • msg #80

Re: Fuzzy: Tusk Town Development Group

In reply to Adoven (msg # 75):

Safiya waits for the contract to be drawn before signing it. "Very well, if you have any further need of me, you can find me at the town barracks, at least for a day or so. After that I'm heading out east with an expedition in the Narlmarches and do not know when I will be returning. I understand you are going down by the river yourself. So, in case we do not see each other before then, Master Adoven, Master Arndell, I wish you best of luck in your future mercantile endeavors." With that Safiya takes her leave of them.
DM
GM, 2260 posts
Mon 9 Jul 2018
at 20:44
  • msg #81

Re: Fuzzy: Tusk Town Development Group

The figures given above as calculated WITHOUT Fiddler's loan.

You could take Fiddlers offer and  use to build a District wall and you will still be in balance.  However, you could THEN  add one more point of economy -  and stay in balance.
This message was last edited by the GM at 04:02, Tue 10 July 2018.
Cass Mordane
Player, 245 posts
Half Elf
Bard
Mon 9 Jul 2018
at 21:22
  • msg #82

Re: Fuzzy: Tusk Town Development Group

I say we let Fiddler begin his tobacco shop if he is so inclined and keep things moving along.
This message was last edited by the player at 04:44, Tue 10 July 2018.
DM
GM, 2261 posts
Tue 10 Jul 2018
at 04:04
  • msg #83

Re: Fuzzy: Tusk Town Development Group

That will trach me to post when I am knackered and just about to go to be.

I sould have written

quote:
The figures given above as calculated WITHOUT Fiddler's loan.

You could take Fiddlers offer and  use to build a District wall and you will still be in balance.  However, you could THEN add one more point of economy -  and stay in balance.



Sorry if I got anyone;s hopes up
Cass Mordane
Player, 246 posts
Half Elf
Bard
Tue 10 Jul 2018
at 07:02
  • msg #84

Re: Fuzzy: Tusk Town Development Group

After a long recess, many found themselves at the tables again. "After a few surprises, recounts, and evaluations, I believe that we have managed to closely fulfill everyone's desires. And I for one will be glad to have a wall to add to the safety of the town."

Cass reached beneath his seat and retrieved a slightly worn backpack. He moved across the room to present the pack and it's contents to Fiddler. "For the most generous loan of your resources, which will be returned and supplemented by next planning session. We would not have been able to balance out all accounts without your help and patience."

Cass crooked a smile."Inside you will find five golds worth of the finest tobaccoes to be found all over Midmarch. It will give you something to enjoy until next session, and blends to try to beat when you begin selling your own."
This message was last edited by the player at 07:03, Tue 10 July 2018.
DM
GM, 2265 posts
Tue 10 Jul 2018
at 07:17
  • msg #85

Re: Fuzzy: Tusk Town Development Group

OK,  I'll take that as a "Done Deal" on Tusk - and the investments discussed here -  Including the Roth's Inn, Fiddler's Loan and the deals between Adoven, Safyia and Percy.

That gives a fixed point here, with any new investments in Tusk based on top of that.

Anyone  who still wants to invest THIS ROUND can still do so in Ringbridge or Midmarch (which includes Outpost and Oleg's)

Ringbridge (which will become a town this round) and Outpost still has spare capacity to absorb small economic investments without all of the  negotiations that happen in Tusk  (Although that will only be for a Round or so)
Adoven
Player, 226 posts
Rogue / Bard
Tue 10 Jul 2018
at 08:46
  • msg #86

Re: Fuzzy: Tusk Town Development Group

Unfortunately, no bp left to spend. Next turn after paying back investments and such, may have funds to invest in a local base in Ringbridge. Already have a Jetty there, don't I?
DM
GM, 2267 posts
Tue 10 Jul 2018
at 09:52
  • msg #87

Re: Fuzzy: Tusk Town Development Group

Yep.  You have a jetty and a pair of boats.
Adoven
Player, 229 posts
Rogue / Bard
Tue 10 Jul 2018
at 10:06
  • msg #88

Re: Fuzzy: Tusk Town Development Group

So I already have a local base there? Local doesn't generate extra bp, does it? And since Ringbridge isn't 'major' enough, it doesn't get the 'established trade route' bonus either?
DM
GM, 2270 posts
Tue 10 Jul 2018
at 10:19
  • msg #89

Re: Fuzzy: Tusk Town Development Group

Correct.
Andalon de Lebeda
Player, 626 posts
Cleric of Abadar
Tue 10 Jul 2018
at 16:12
  • msg #90

Re: Fuzzy: Tusk Town Development Group

quote:
Tusk's  defence goes up to 6  (3 from the governor's tower and 3 from your wall) and you have 2 beans remaining.

NOTE:  These are the first Troops that Tusk has owned :)  Do you just want the Standard Light Foot, or do you want to design your own troops?  http://rp.baileymail.net/doku....ot#midmarch_infantry  (You can't have veterans :)  )

Do you want them to wear the Midmarch symbol - or would you like to design one of your own?


I don't really have any preference on type of troops. Just 'Guards', maybe, if they are just meant to stay close to town and defend the walls? It makes sense to me that they would wear the Midmarch symbol since Tusk Town is the capital of Midmarch. Anyone else have other ideas?
Cass Mordane
Player, 247 posts
Half Elf
Bard
Tue 10 Jul 2018
at 19:00
  • msg #91

Re: Fuzzy: Tusk Town Development Group

The guard troop type seems appropriate. Perhaps a Midmarch patch on the right shoulder and a Tusk Town patch on the left?





DM
GM, 2274 posts
Wed 11 Jul 2018
at 10:01
  • msg #92

Re: Fuzzy: Tusk Town Development Group

If Andalon and pipre are happy with that as the Symbol for Tusk -  I'll include it as part of the Midmarch Heraldry section.

Tusk is the capital of Midmarch and your troops are expected to  come to the defence of Midmarch as a whole -  but as a free city you are entitled to you own unit / commander / company  etc.
Andalon de Lebeda
Player, 627 posts
Cleric of Abadar
Wed 11 Jul 2018
at 16:17
  • msg #93

Re: Fuzzy: Tusk Town Development Group

I do like that as a symbol for Tusk. :o)
Pipre
Player, 735 posts
AC 18; HP 39; 10 Bombs
Wed 11 Jul 2018
at 17:02
  • msg #94

Re: Fuzzy: Tusk Town Development Group

I'm good with that, yep. Nice work.

The workweek has left me unsure as to where we stand on the overall development. Did everyone get what they wanted? lol.
DM
GM, 2276 posts
Wed 11 Jul 2018
at 17:09
  • msg #95

Re: Fuzzy: Tusk Town Development Group

I think so  :)
DM
GM, 2279 posts
Wed 11 Jul 2018
at 21:49
  • msg #96

Re: Fuzzy: Tusk Town Development Group

What would you like to call your third district?
Adoven
Player, 233 posts
Rogue / Bard
Wed 11 Jul 2018
at 22:32
  • msg #97

Re: Fuzzy: Tusk Town Development Group

Districts have names? Go with Merchant's quarter, since most of the development this Turn seems merchant-based.
DM
GM, 2281 posts
Wed 11 Jul 2018
at 22:39
  • msg #98

Re: Fuzzy: Tusk Town Development Group

So far we have Central District for the area that contains the Keep and churches.  Port Henry for the district that houses V&A's jetty as well as  Tansy's Tavern, The Bottled Nymph and the various craft workshops.

The third district was opened up initially to host the Roth's Inn.
Zelona
player, 17 posts
Half-elf Druid
HP: 14 - AC: 17
Wed 11 Jul 2018
at 23:12
  • msg #99

Re: Fuzzy: Tusk Town Development Group

Adoven:
Districts have names? Go with Merchant's quarter, since most of the development this Turn seems merchant-based.


I don't have a lot of skin in the game being new and all, but having caught up on all the reading, Merchant's Quarter makes sense.

Maybe an homage to the previous resident of the area and the modern practice of street names being synonymous with an area (Savile Row, Rodeo Dr). Call it Stag's Row? Then locals can call just "the Stag's" once the town grows larger...

"Yeah, I'm headed to the Stag's tonight." kind of thing. Something more evocative than just "Merchant's Quarter".
Cass Mordane
Player, 250 posts
Half Elf
Bard
Thu 12 Jul 2018
at 02:45
  • msg #100

Re: Fuzzy: Tusk Town Development Group

Will the V&A Shipping Merchant House be in Port Henry or District 3?
This message had punctuation tweaked by the player at 02:45, Thu 12 July 2018.
Pipre
Player, 736 posts
AC 18; HP 39; 10 Bombs
Thu 12 Jul 2018
at 03:29
  • msg #101

Re: Fuzzy: Tusk Town Development Group

You would prefer port Henry, right? Close to the water? That's what I'd assume. I think you're slated for that.
DM
GM, 2282 posts
Thu 12 Jul 2018
at 05:11
  • msg #102

Re: Fuzzy: Tusk Town Development Group

While I have the V&A merchant house down for Port Henry -  I did that before District 3 was opened up, but it could go anywhere really.

I have been packing Central with the 'formal' buildings (Keep, Abadar's temple, Pharasma's house, Iomedae's house & Jail) and I can probably see it containing all the 'nice' houses such as mansions and Noble Estates.  So in my head -  upscale and wealthy!

Port Henry has been the opposite.  It has the Jetty, Brothel and manufacturing industry.  In my head it is the Lower Class part of Tusk and where I would expect the  Sailors, Dockers, and labourers to hang out and live -  and perhaps be the most 'exciting' part of town.


It would make sense if The V&A Merchant House, Kendrick's Shop and the Roth's Inn all went in the third quarter - and start to justify the Merchant Quarter name :)
Adoven
Player, 234 posts
Rogue / Bard
Thu 12 Jul 2018
at 12:55
  • msg #103

Re: Fuzzy: Tusk Town Development Group

Although the warehouse could either be District 3 or Port Henry. District 3 is my preference.
Andalon de Lebeda
Player, 631 posts
Cleric of Abadar
Thu 12 Jul 2018
at 15:32
  • msg #104

Re: Fuzzy: Tusk Town Development Group

Just out of curiosity, if Port Henry is on the shore of the Tuskwater at the southern edge of town and Central district is on the hill immediately to its north, is this new District 3 / Merchant district on the west side (facing toward the woods of the Narlemarches) or on the east side closer to the Shrike River?
DM
GM, 2284 posts
Thu 12 Jul 2018
at 15:40
  • msg #105

Re: Fuzzy: Tusk Town Development Group

in my head, it is east towards the shrike -  but it change if anyone has a strong opinion
Andalon de Lebeda
Player, 632 posts
Cleric of Abadar
Thu 12 Jul 2018
at 16:57
  • msg #106

Re: Fuzzy: Tusk Town Development Group

That makes sense. You said there were 3 districts worth of relatively cleared ground already available (including Central and Port Henry), I just didn't have a clear idea of where they were located.
DM
GM, 2285 posts
Thu 12 Jul 2018
at 20:30
  • msg #107

Re: Fuzzy: Tusk Town Development Group

A very basic map of tusk -  showing you how I think of it.  I have updated the description as to how I will develop it, unless  the council tells me differently  :)  the various districts are how I expect them to be when everything is built.

I haven't updated the business or Military analysis yet.

By the way, can I recommend a pleasant and experienced officer to run your City Guard?  Lt Lincoln has just been released from his post in Ringbridge.

http://rp.baileymail.net/doku....nd:midmarch:tusktown
Andalon de Lebeda
Player, 633 posts
Cleric of Abadar
Fri 13 Jul 2018
at 13:49
  • msg #108

Re: Fuzzy: Tusk Town Development Group

Thanks for doing up that map of Tusk town. :o)

How big does the town need to get before we can legitimately call it a city?

Lt Lincoln sounds like an excellent choice for Captain of the City Guard.
DM
GM, 2286 posts
Fri 13 Jul 2018
at 14:02
  • msg #109

Re: Fuzzy: Tusk Town Development Group

Pretty much fill these three district and start on a fourth.
DM
GM, 2287 posts
Sat 14 Jul 2018
at 06:48
  • msg #110

Re: Fuzzy: Tusk Town Development Group

I have just added a row of town houses to Central District which let me start some of the property rewards that you can get through the Campaign rules.  They do not have any effect on the towns finances or 'Balance' calculations. :)
Adoven
Player, 314 posts
Rogue / Bard
Wed 27 Feb 2019
at 05:01
  • msg #111

Re: Fuzzy: Tusk Town Development Group

At the next council meeting, Adoven proposes to build a Sword School. His student, Robert was proving adept at the Gibbs style, as was Adoven himself. As this would keep the kingdom numbers in balance (1 each of Stability,  Economy, and Loyalty)  AND provide added DEFENSE, there was no need to bargain with the city leaders. Although....

OOC: Do Percy or Vik add any influence or bp per kingdom turn? Also I need a representative in Ringbridge to start building towards a Town base there.
DM
GM, 2628 posts
Mad, bad and slightly sad
Wed 27 Feb 2019
at 07:22
  • msg #112

Re: Fuzzy: Tusk Town Development Group

Adoven

Percy and Vik both have some influence -  but have already handed over their BPs for you to manage as part of V&A Shipping.

This page http://rp.baileymail.net/lib/e...e:midmarchpeople.pdf has a list of relevant PCs and NPCs, their influence and as well as their allegiances.  Although you need to remember that Percy is run by another player  :)

Town Council

Adoven is correct that a sword school balances itself out  (Economics 1; Loyalty 1; Stability 1 & Defence 1)and provides defence.  However, he is wrong it that he doesn't need to get your permission.  As the Town Council you authorize all building in Tusk.  If you  decide a building is not desirable for some reason, you could stop it being built.

Your immediate concern is liable to be where things are built - Districts can hold 20 building units (Note that some buildings take up more than one unit)  Central has 12/20, Port Henry has 14/20, Merchant Qtr currently has 5/20.  You should, perhaps, be moving away from too many new developments in Port Henry and central to allow the existing businesses to expand  (Bigger businesses require more building units)

You have a high enough Stewardship Bonus that you could add two more districts to the Town  outside the walls, and start thinking about zoning new developments or even moving existing ones - rather than just shoving everything into mechant Quaterter :)
Cass Mordane
Player, 314 posts
Bard, Sword Scion
Sometime Diplomat
Wed 27 Feb 2019
at 15:45
  • msg #113

Re: Fuzzy: Tusk Town Development Group

I am in favor of adding both new districts now.  Any suggestions on district names?
DM
GM, 2633 posts
Mad, bad and slightly sad
Wed 27 Feb 2019
at 15:51
  • msg #114

Re: Fuzzy: Tusk Town Development Group

Depends on how you zone them :)  There is a minor cost for adding them, I think 1 bp per district.

You could have Crafton and Richville - if you wanted one for crafts people and the second for wealthy people  :P
Cass Mordane
Player, 315 posts
Bard, Sword Scion
Sometime Diplomat
Wed 27 Feb 2019
at 16:13
  • msg #115

Re: Fuzzy: Tusk Town Development Group

Maybe we should make two generalized districts for more leeway in placing different types of buildings.
Andalon de Lebeda
Player, 721 posts
Cleric of Abadar
Wed 27 Feb 2019
at 16:20
  • msg #116

Re: Fuzzy: Tusk Town Development Group

Is there any benefit in adding 2 new districts straight away, rather than just one? We don't actually need all that extra capacity just yet.

I don't see any reason not to agree to Adoven's sword school. The 1 point of Defence it offers should be enough of a benefit so no further trade-off should be required. I would suggest it be located in the Merchant Quarter where there is currently plenty of room for expansion. Unless we decide to add one or two new districts and locate the sword school in a new district?

Andalon will propose to build a bank as an extension to his Temple of Abadar in Central District (Costs 2bp, gives Economy 1; Loyalty 1; Stability 1). The bank could be located in the Merchant Quarter, of course, if there is any concern about not leaving enough capacity for expansion to temples / minsters / cathedrals in Central District. (I am not sure how building size is determined.)
DM
GM, 2635 posts
Mad, bad and slightly sad
Wed 27 Feb 2019
at 19:08
  • msg #117

Re: Fuzzy: Tusk Town Development Group

Building size is decided by the largest value of Economy, Loyalty, Stability or Defence.

It was something I struggled with when trying to find a mechanic that was fairly straight forward, but still increased as  the size  & value of buildings increased.  But that seems to work fairly equitably -  I just needed to rebalance a couple of buildings to get a reasonable balance.
This message was last edited by the GM at 19:10, Wed 27 Feb 2019.
Kendrick Winters
player, 164 posts
House Winters
Knight Paladin of Iomedae
Wed 27 Feb 2019
at 21:03
  • msg #118

Re: Fuzzy: Tusk Town Development Group

Kendrick entered the chambers at the next council meeting. He brought a proposal for consideration. "Thank you for the opportunity to start my business last month. I've decided to rename the business to 'Winters Wares and Spices'. Thought it would be important to mention the name change to the council."
This message was last edited by the player at 21:13, Wed 27 Feb 2019.
Adoven
Player, 316 posts
Rogue / Bard
Wed 27 Feb 2019
at 21:15
  • msg #119

Re: Fuzzy: Tusk Town Development Group

I'm wondering if a troop training facility ought to be in Central rather than Merchant.
_Brother Barthomew
NPC e, 16 posts
NPC - Henry's Chaplain
Priest of Pharasma
Wed 27 Feb 2019
at 21:55
  • msg #120

Re: Fuzzy: Tusk Town Development Group

Brother Bart frown and comments  "Sir Borric has expressed an interest in expanding Iomedae's house in Central district.  I believe that he, too, is thinking of a sword school, which will  facilitate the training of military chaplains to support Midmarches forces in battle."
_Brother Barthomew
NPC e, 17 posts
NPC - Henry's Chaplain
Priest of Pharasma
Thu 28 Feb 2019
at 10:27
  • msg #121

Re: Fuzzy: Tusk Town Development Group

After consulting his notes Brother Bart continues,

Both Central and Port Henry districts are starting to fill up.

Port Henry houses a number of businesses that might want to expand. Among them is V&A shipping, Tusk’s main merchant house, who will probably want to expand to a pier and great warehouse at some point – all of which takes space.  It is also the only space currently available, should someone choose to develop a boatyard or shipyard in Tusk.

Central has the keep, which is the Governor’s seat,  as well as three temples, the city jail and town houses for dignitaries.  I think all three temples will probably want to expand at some point, and it would be a good place for a town hall, or other civic buildings, that you might decide upon.  As well as your mansions, when you choose to build them.

The Merchant Quarter is sparsly populated at the moment, and has space to absorb more businesses.  But if the current rate of growth is any indicator, that will start to fill up quickly. 




OOC - just meant as an IC analysis of the situation, rather than a push in any particular direction.
Andalon de Lebeda
Player, 722 posts
Cleric of Abadar
Thu 28 Feb 2019
at 15:34
  • msg #122

Re: Fuzzy: Tusk Town Development Group

"Thankyou, Kendrick, I hope your business venture continues to prosper. Are you planning on moving into importing those wares and spices yourself in future or do you have other plans for expansion in a different direction when resources will allow it?" Andalon asked.

When the topic of expansion of the three temples in Central District came up he was not at all reluctant to admit his own ambitions.

"Ultimately, I would hope to expand our Temple of Abadar to a Minster and potentially a full Cathedral when the future Tusk City has the population to support it. It probably would make sense to locate our bank in the Merchant Quarter, close to the businesses there with a healthy cashflow. Adoven, having your sword school next door would certainly offer security benefits for us and other businesses there, too, so I would encourage you to consider that as a very practical location for that facility as well."
Cass Mordane
Player, 319 posts
Bard, Sword Scion
Sometime Diplomat
Thu 28 Feb 2019
at 20:38
  • msg #123

Re: Fuzzy: Tusk Town Development Group

"Mr. Winters, it is good to hear that your shop is doing well." Cass said with a smile toward the entrepreneur. "If my luck continues to hold out in the hospitality field, I may begin to rely on you for more and more supplies of spices. Do you have plans to expand to other locations, or in other fields of business?"

Realizing that he had just basically asked the same questions as Andalon, only in a slightly different way, Cass made an amusing facial expression meant to be at his own expense.
This message was last edited by the player at 20:41, Thu 28 Feb 2019.
Kendrick Winters
player, 165 posts
House Winters
Knight Paladin of Iomedae
Thu 28 Feb 2019
at 20:55
  • msg #124

Re: Fuzzy: Tusk Town Development Group

"Yes, I do." Kendrick responded to Cass Mordane. "I've found a partner. And we will be focusing on Serai and Mule Trains. And I hope to be able to expand the general store in a month or two."
Adoven
Player, 323 posts
Rogue / Bard
Thu 28 Feb 2019
at 21:26
  • msg #125

Re: Fuzzy: Tusk Town Development Group

In reply to Andalon de Lebeda (msg # 122):

Adoven considers, then nods. "it centralizes the areas under my purview. I hope, in coming months, to build a shipyards in Port Henry. We should not be beholden to Mivon for large transfers of people and goods."
DM
GM, 2645 posts
Mad, bad and slightly sad
Thu 28 Feb 2019
at 21:59
  • msg #126

Re: Fuzzy: Tusk Town Development Group

Brother Bart makes a few notes, "So a sword school in Central as part of Iomedae's house, a bank and another sword school in the Merchant Quarter, courtesy of Andalon and Adoven respectively.
Adoven
Player, 324 posts
Rogue / Bard
Thu 28 Feb 2019
at 23:24
  • msg #127

Re: Fuzzy: Tusk Town Development Group

Adoven asks "out of curiousity, what style will you be teaching? Our School will specialize in the Gibbs style. Rapier, sabre, sawtooth, and whip among the weapons taught. And yours?"
_Brother Barthomew
NPC e, 18 posts
NPC - Henry's Chaplain
Priest of Pharasma
Fri 1 Mar 2019
at 06:31
  • msg #128

Re: Fuzzy: Tusk Town Development Group

Brother bart consults his notes again.  "I understand Borric will be training military chaplains, rather than duellists.  As with most Iomedian training monasteries it will turn out trained soldiers with minor clerical abilities.  Most will go on to serve as members of the military or town guard as embedded chaplains.  A very few might actually become  fully qualified clerics or paladins.  However, I would expect him to send those back to the training house in  New Steven."

OOC:  Borric is not setting up a duelling school - but a sword School that turns out warrior/adepts who will go on to serve in Midmarch Military.
_Brother Barthomew
NPC e, 19 posts
NPC - Henry's Chaplain
Priest of Pharasma
Fri 1 Mar 2019
at 17:18
  • msg #129

Re: Fuzzy: Tusk Town Development Group

Brother Bart stands up, clears his throat and draws a document from his jacket.  ”Lord Henry has asked me to make an announcement on his behalf.” looking down he starts to read  …

”After careful consideration of my Charter Duties to protect the southern border of Brevoy, I have decided on a slightly different strategy for Midmarch.  From now on, I am going to concentrate my efforts on establishing a new ‘South Road, that runs from Varnhold, east across Midmarch until it reaches the East Sellen river.  From there we will be able to forge trading routes with New Stetven, Drelev and beyond into Pitax. That will complement the other trading routes that we have established to Restov and Mivon – although there is no reason why they can’t be developed further.

To this end, I will not be sending any more expiratory groups south of tusk.  Come springtime, I will send trade envoys east to Varhnold, and send a group to explore the area weat of Oleg’s.  A third group will continue our work in the Narlemach, after all we don’t want any more surprises such as groups of Gnome eating Kobolds on our borders.

That doesn’t mean that any of you are banned from  working in the southern hills, just that my focus will be elsewhere.”


With that, he sits down and surveys the room, looking at the expressions on people’s faces.
Cass Mordane
Player, 320 posts
Bard, Sword Scion
Sometime Diplomat
Fri 1 Mar 2019
at 17:39
  • msg #130

Re: Fuzzy: Tusk Town Development Group

"I hope this new direction helps facilitate more steak dinners within the realm." Cass was not a great fan of dining on eel, as many people knew.
Cass Mordane
Player, 321 posts
Bard, Sword Scion
Sometime Diplomat
Sat 2 Mar 2019
at 16:32
  • msg #131

Re: Fuzzy: Tusk Town Development Group

Cass cleared his throat. "With the new information in mind, are there any more proposals for individual projects this session?"

He looked around the room. "I will give everyone time to consider. There is no rush. However, we will want to take all proposals into consideration before determining the direction that expansion will take in regards to the growth of Tusk Town itself."

"For example, if we choose to improve the area by implementing paved streets, we could use most of our current resources and one of the beans to equalize with an economic investment for the town in addition to simple tax revenue. Possible projects to match the paved streets include a large warehouse, large boatyard, or large tenement."
This message was last edited by the player at 16:36, Sat 02 Mar 2019.
Adoven
Player, 327 posts
Rogue / Bard
Sat 2 Mar 2019
at 17:06
  • msg #132

Re: Fuzzy: Tusk Town Development Group

The Warehouse and Boatyards are future plans for V&A.
Cass Mordane
Player, 323 posts
Bard, Sword Scion
Sometime Diplomat
Sat 2 Mar 2019
at 20:01
  • msg #133

Re: Fuzzy: Tusk Town Development Group

"Alternately, I could offer to build  a roadhouse here in Tusk and city resources can be divided in civic and economic ventures, or focus primarily on the civic for this session. The floor is open for discussion."
This message was last edited by the player at 20:03, Sat 02 Mar 2019.
Adoven
Player, 330 posts
Rogue / Bard
Sun 3 Mar 2019
at 11:31
  • msg #134

Re: Fuzzy: Tusk Town Development Group

Adoven says "in theory, I can pay off my investors, build my Sword School, and expand either the Warehouse or the jetty to take full advantage of a paved road, all out of my own resources. But it leaves me no wiggle room to negotiate or contribute to community projects, unless I put Vik's and my home into mortgage. Our relationship is too important to me to risk it like that, though."
_Fiddler Ashfoot
NPC x, 83 posts
Sat 9 Mar 2019
at 07:10
  • msg #135

Re: Fuzzy: Tusk Town Development Group

Fiddler, puffs gently at his pipe and comments  "I am sorry to ask, but there is the small matter of loan you took from me?  Lord Henry has said he will help me build another Holy site in the Narlemarch. "



Cass in  msg#64 (this thread):
OOC: I meant 1.5 to be paid back next round,

_Brother Barthomew
NPC e, 20 posts
NPC - Henry's Chaplain
Priest of Pharasma
Sat 9 Mar 2019
at 08:47
  • msg #136

Re: Fuzzy: Tusk Town Development Group

Brother Bart continues to make Notes.

OOC: if you build

Abadar's Bank
Iomedae's Sword School
V&A's Sword School
Cass's Road House - you finish up with

Econ 24, Loy 22, Stab 23

A variance of 2 while you are only allowed 1 point of variance
Cass Mordane
Player, 332 posts
Bard, Sword Scion
Sometime Diplomat
Sat 9 Mar 2019
at 09:14
  • msg #137

Re: Fuzzy: Tusk Town Development Group

"Yes, Fiddler. Thank you again for your support. We will return the agreed resources to you at this time." Cass said with a smile before peeking over at Brother Bart's notes.

"I believe that would allow for one of the districts streets to be paved, perhaps the Merchant district. That plus allowing V&A one expansion slot should keep things in balance, but bring to a close all improvements for this session."

Cass tried to make sure that he wasn't forgetting anything. "My fellow council members may have other ideas, however. And perhaps want to speak on the notion of adding another member to our council, such as a Marshal."

Cass was used to being the most outspoken member of the council, but in no way was he solely responsible for the decisions that were made. He never wanted to give that impression at all.

OOC: With the paved streets and allowing V&A to increase either the warehouse or jetty by 1 more BP, I think that would put the balance at Econ 25, Loy 24, and Stab 25.


_Brother Barthomew
NPC e, 21 posts
NPC - Henry's Chaplain
Priest of Pharasma
Sat 9 Mar 2019
at 09:22
  • msg #138

Re: Fuzzy: Tusk Town Development Group

Brother Bart looks up surprised.  "The Merchant District, my lord?  Not Central?  Surely the churches ....." the
Cass Mordane
Player, 333 posts
Bard, Sword Scion
Sometime Diplomat
Sat 9 Mar 2019
at 20:31
  • msg #139

Re: Fuzzy: Tusk Town Development Group

"Brother Bart," Cass began with a twinkle in his eyes and a crinkle to his ears. "What a civic minded idea. Let's pave near the churches instead."
DM
GM, 2719 posts
Mad, bad and slightly sad
Sat 9 Mar 2019
at 21:14
  • msg #140

Re: Fuzzy: Tusk Town Development Group

OOC: if you build

Abadar's Bank
Iomedae's Sword School
V&A's Sword School
Cass's Road House

and Pave Central you get

Econ 24, Loy 24, Stab 24

Which is in balance.

Of your regular builders/contributors/officers - Pipre is the only one who hasn't contributed yet.

Adoven
Player, 351 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Sun 10 Mar 2019
at 00:17
  • msg #141

Re: Fuzzy: Tusk Town Development Group

Adoven, seeing an opportunity slip by, says "Mayor Mordane, does that mean I can not expand the pier at this time?"
Andalon de Lebeda
Player, 730 posts
Cleric of Abadar
Sun 10 Mar 2019
at 15:05
  • msg #142

Re: Fuzzy: Tusk Town Development Group

OK, let's see...

We get 3.8 BP from taxes for the city to spend, plus we still have two Building Beans which can count as 0.5BP each toward separate projects.

Paved streets in Central costs 2BP, gives +2 Loyalty and +2 Stability.
Port Henry still lacks a District Wall, which would cost 1BP, gives +1 Loyalty and +1 Stability.

Clearing the land for each new district to be added to the city costs 1BP per district. Expanding the city from current 3 districts to 4 districts would take us up from Large Town to Small City status and increase Base Limit from 2,000gp to 4,000gp and Purchase Limit from 10,000gp to 25,000gp, which is good for adventurers returning with loot to sell and wanting to buy magic items in the city.
We should definitely open up at least one new district.

I favour the idea of increasing defence as well, because Tusk could potentially be attacked by the River Kingdoms sometime in the future. I would suggest expanding the City's Small Wall to include the new district 4 (if we go that way). Previously, "Building a Small wall around two districts will cost 4bp -  around three will cost 5 bp", so presumably expanding the Small Wall around another District costs another 1BP and adds +1 Defence (I think).

Adoven's proposed upgrade from jetty to pier would cost him 1BP and add +1 Economy.
Perhaps we should ask for 0.5BP contribution from Adoven toward the cost of a District Wall for Port Henry for permission to upgrade to Pier? If he doesn't have that 0.5BP now it could be a contribution paid next Kingdom round instead.

So what might that add up to?
  • 2BP Paved streets in Central
  • 1BP District wall in Port Henry
  • 1BP new district 4
  • 1BP extend Small Wall around new district 4
  • Total cost 5BP


We have 3.8 BP (taxes) +1 BP (building beans) +0.5 BP? (Adoven, now or next round?).
We might have to borrow from somewhere else if Adoven can't contribute straight away.

Pipre's plans (whatever they are) might still change things, too.

It has also been suggested that we could add the position of Marshal on the City Council. I would certainly support the suggestion of someone (of Lawful Good alignment) from the Church of Iomedae in that role, as the stronghold stewardship rules would then allow us a bit more variance in the Economy/Stability/Loyalty values of the city.
Cass Mordane
Player, 334 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 15:36
  • msg #143

Re: Fuzzy: Tusk Town Development Group

I support Andalon's proposal, with flexibility for whatever Pipre might have in mind. If a contribution from Adoven for 0.5 needs to be deferred until next kingdom term, I believe the town of Tusk can request that our creditors allow it.

If the good and honorable Mariam doZima Wolfeater would be interested in the position of Marshal (or perhaps Marshalle), then she has my endorsement. ;)
DM
GM, 2725 posts
Mad, bad and slightly sad
Sun 10 Mar 2019
at 15:37
  • msg #144

Re: Fuzzy: Tusk Town Development Group

There are some problems with that :(  Although I think they are (mainly) good long term objectives.

Extending a wall is expensive and it would cost 3bp to include another district.-  see the bottom section of this page .. http://rp.baileymail.net/doku....strongholds:district

I might be willing to review the rules on concentric walls, although I need time to be able to do that.

That said, if you add a fourth district you would want to increase your defence - if you want to add the benefits of a marshal.  You must have at least one point of city controlled defence for the marshal to be effective.

Off the top of my head, it looks like your other proposed developments add 3 Loyalty and 3 Stabilty and 1 economy -  which would put you at 25,27,28 - (which might still leave you out of balance)
Cass Mordane
Player, 335 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 15:56
  • msg #145

Re: Fuzzy: Tusk Town Development Group

What if we upgraded the keep to a small castle instead?
Kendrick Winters
player, 211 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 15:59
  • msg #146

Re: Fuzzy: Tusk Town Development Group

You can put a small wall about the castle and then build outward :)
Andalon de Lebeda
Player, 732 posts
Cleric of Abadar
Sun 10 Mar 2019
at 16:02
  • msg #147

Re: Fuzzy: Tusk Town Development Group

quote:
Extending a wall is expensive and it would cost 3bp to include another district.

Bother - I didn't see that footnote.

quote:
What if we upgraded the keep to a small castle instead?

Too expensive. Keep is 5BP, small castle is 9BP, so it would cost us 4BP which is more expensive than extending the Small Wall.

OK, the other cheap option for defence is a Watchtower at the outer edge of the new District, which costs 1 BP and gives +1 Defence, which would take the city up to the 4 Defence required to allow a Marshal.

As for the Economy/Stability/Loyalty balance, I always assumed there would be no trouble finding more people wanting to invest in businesses with Economy scores. Probably Pipre, at least.
DM
GM, 2726 posts
Mad, bad and slightly sad
Sun 10 Mar 2019
at 16:09
  • msg #148

Re: Fuzzy: Tusk Town Development Group

Henry would love it if you upgraded his keep to a castle  :)  However, watchtower is a good choice - that is what an Urban watchtower is all about.

Pipre and Adoven are the only people left with uncommitted BP, who might be spending this round.

NOTE:  There is nothing to stop the Town of Tusk from developing businesses with an economic return.
Kendrick Winters
player, 212 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 16:19
  • msg #149

Re: Fuzzy: Tusk Town Development Group

Kendrick Winters
player, 213 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 16:21
  • msg #150

Re: Fuzzy: Tusk Town Development Group

And build an Office aka Tusk Town Development Office :)
I'm feeling wicked!

But I'm lawful good *gasp*
DM
GM, 2727 posts
Mad, bad and slightly sad
Sun 10 Mar 2019
at 16:39
  • msg #151

Re: Fuzzy: Tusk Town Development Group

Hospital, Mint, Guildshall ....  http://rp.baileymail.net/doku....ms:strongholds:civic


Note:  A Guildshall is different to a Guild Hall.  A guildshall oversees the other guilds ....  :)

http://rp.baileymail.net/doku....organisations:guilds
Cass Mordane
Player, 336 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 16:47
  • msg #152

Re: Fuzzy: Tusk Town Development Group

Kendrick Winters:
And build an Office aka Tusk Town Development Office :)
I'm feeling wicked!

But I'm lawful good *gasp*


As Chaotic Neutral member of the council and future head of the Thieves Guild, I may not be able to allow that.

But if we introduced a guild for all characters to participate in, what sort of things would everyone be interested in?
Cass Mordane
Player, 341 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 17:48
  • msg #153

Re: Fuzzy: Tusk Town Development Group

Mariam is a bit shy. If only we knew of another Lawful Good follower of Iomedae who was interested in such business.
Adoven
Player, 353 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Sun 10 Mar 2019
at 17:49
  • msg #154

Re: Fuzzy: Tusk Town Development Group

I have 5 BP income this turn.

1bp is paying off Safina
3 bp is building a sword school
1 bp will either expand  my warehouse/jetty or buy a pair of fishing boats. If instead I could get an investor, that 1 bp would become 2 bp, enough to build a Large shipyard for future expansion .


By the way, what is the bp cost for Masterwork boats?
DM
GM, 2733 posts
Mad, bad and slightly sad
Sun 10 Mar 2019
at 17:52
  • msg #155

Re: Fuzzy: Tusk Town Development Group

Same as ordinary ones  :)  Just an over-size boat yard)

Gods, I am nice to you guys!
Cass Mordane
Player, 343 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 17:57
  • msg #156

Re: Fuzzy: Tusk Town Development Group

The masterwork rudders for the ships however are 75 BP apiece.
Kendrick Winters
player, 214 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 19:29
  • msg #157

Re: Fuzzy: Tusk Town Development Group

Cass Mordane:
If the good and honorable Mariam doZima Wolfeater would be interested in the position of Marshal (or perhaps Marshalle), then she has my endorsement. ;)


Kendrick Winters would be interested if Mariam declines the endorsement
Mariam doZima Wolfeater
Player, 213 posts
Sun 10 Mar 2019
at 19:37
  • msg #158

Re: Fuzzy: Tusk Town Development Group

"I am afraid I must decline the endorsement at present.  Other things must take precedence."

NPCed

OOC: Mariam's player is on a short leave of absence at the moment.
Cass Mordane
Player, 344 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 20:34
  • msg #159

Re: Fuzzy: Tusk Town Development Group

"Welcome aboard, Marshal Kendrick."

Maybe we should make him wear a special hat.
Adoven
Player, 356 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Sun 10 Mar 2019
at 20:37
  • msg #160

Re: Fuzzy: Tusk Town Development Group

The Jaegers would love that........
Adoven
Player, 357 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Sun 10 Mar 2019
at 20:41
  • msg #161

Re: Fuzzy: Tusk Town Development Group

Duma's jewelry and items might represent some bp towards development.

If I need to donate to expand the jetty or warehouse, or build a boatyard, it will have to wait until next turn. Cass you okay with that?
Cass Mordane
Player, 346 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 20:45
  • msg #162

Re: Fuzzy: Tusk Town Development Group

https://www.markenglas.de/medi...ut_cajaeg0816004.jpg
This message was last edited by the player at 20:54, Sun 10 Mar 2019.
Cass Mordane
Player, 347 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 20:47
  • msg #163

Re: Fuzzy: Tusk Town Development Group

I have no problem with that. Nor do I believe does Andalon. As long as Pipre and Kendrick check off on it, you are good to go.
Kendrick Winters
player, 216 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 20:47
  • msg #164

Re: Fuzzy: Tusk Town Development Group

Can we declare marshal law?


No courtship to get me to accept the position? ;)

Kendrick Winters
player, 217 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 20:49
  • msg #165

Re: Fuzzy: Tusk Town Development Group

Kendrick accepted the position of Marshall without fanfare. "What resources do we have to maintain law in Tusk Town?"
Adoven
Player, 358 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Sun 10 Mar 2019
at 20:49
  • msg #166

Re: Fuzzy: Tusk Town Development Group

Adoven:
The Jaegers would love that........

Actually, I was thinking of Phil Foglio's Jaegermonsters......
Cass Mordane
Player, 348 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 21:01
  • msg #167

Re: Fuzzy: Tusk Town Development Group

Tusk Town -

The National Guard - Based at Tusk Keep, Lt. Scrip has a unit of Light Cavalry who act as messengers for the Governor and Guardsmen to protect Tusk Keep. They wear the Sword and Sickle motif of Midmarch.

Tusk Town Guard - Lt Lincoln commands three units of Guardsmen to watch the town gates and make occasional patrols around the town. They count as part of the Midmarch militia, and wear the Tusk Flag on their uniform as well as the Sword and Sickle motif of Midmarch. Lt Lincoln can call for support from the National Guard, if he thinks he needs it.

Oleg's -

Watch Tower a newly constructed guard tower that is home to Sgt Keston Garess and his small unit of guards. Military Analysis Sgt Keston Garess has a Guard unit to patrol the Village and it's immediate surroundings. They wear the Sword and Sickle motif of Midmarch.

Outpost -

Just an outpost set in the Northern part of the Greenbelt to protect the roads and byways. Lt Ress commands a Guard unit to protect the Outpost and patrol its immediate surroundings, as well as a unit of scouts who travel further afield. These troops wear the Sword and Sickle motif of Midmarch.
This message was last edited by the player at 21:02, Sun 10 Mar 2019.
Kendrick Winters
player, 218 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 21:06
  • msg #168

Re: Fuzzy: Tusk Town Development Group

OOC: Thought we were only responsible for Tusk Town, correct?
Cass Mordane
Player, 349 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 21:09
  • msg #169

Re: Fuzzy: Tusk Town Development Group

"Only National Guard and Tusk Town Guard are stationed in the city. Members of the other units may be available if inside the city, or can be called for aid in an emergency."
This message was last edited by the player at 21:10, Sun 10 Mar 2019.
DM
GM, 2737 posts
Mad, bad and slightly sad
Sun 10 Mar 2019
at 21:11
  • msg #170

Re: Fuzzy: Tusk Town Development Group

So you currently have  the three units of light foot described as Tusk Town Guard.  Lt Lincoln is responsible for day-to-day management, you get to inspect them and check their behaviour etc.  Currently they are based in three watchtowers, that are set at each of the gates through the Tusk city wall.

If a fourth district and watch tower are added, you get a fourth unit.

Technically, Lt Lincoln should be a Lt-Commander, rather than a plain Lieutenant, as he is in command of a reasonably sized garrison.

http://rp.baileymail.net/doku....lines:military_ranks
Kendrick Winters
player, 219 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 21:15
  • msg #171

Re: Fuzzy: Tusk Town Development Group

Great. So Tusk Town has 3 units of Guardsmen commanded by Lt Lincoln.

Where does the Marshall fit into this or is he civilian council member?
Or is the marshal part of the rank and file?
DM
GM, 2738 posts
Mad, bad and slightly sad
Sun 10 Mar 2019
at 21:26
  • msg #172

Re: Fuzzy: Tusk Town Development Group

The marshal is the senior officer with over all responsibility, who has junior officers to set out shift patterns, watch rosters, patrol routes etc.  Exactly the same way as a military base (I work on one) runs :)

In this case the marshal also gets to serve on and advise the council, particularly on matters of security and the military.  Think of these guards as  Gendarmes or carabinieri - a cross between soldiers and policemen.
DM
GM, 2741 posts
Mad, bad and slightly sad
Mon 11 Mar 2019
at 10:05
  • msg #173

Re: Fuzzy: Tusk Town Development Group

This page might give  a better perspective

http://rp.baileymail.net/doku....idmarch:midmarcharmy
DM
GM, 2743 posts
Mad, bad and slightly sad
Mon 11 Mar 2019
at 20:06
  • msg #174

Re: Fuzzy: Tusk Town Development Group

We have been distracted -  Currently I have .....
  • Pave the streets in central.
  • Iomedae's Sword School in Central
  • V&A Sword School in merchant
  • Abadar's bank in Merchant
  • Cass Hotel in merchant


That gives:   Econ 24, Loyalty 24, Stability 25

With Kendrick added to the council you now have a variance of 2
Adoven
Player, 359 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Mon 11 Mar 2019
at 20:44
  • msg #175

Re: Fuzzy: Tusk Town Development Group

If i expand jetty to pier that adds 1 Economy.
Pipre
Player, 794 posts
11/11 Bombs
Tue 12 Mar 2019
at 06:05
  • msg #176

Re: Fuzzy: Tusk Town Development Group

After paying back Cass I have a bp, the improvements I would like to make to my business would up Economy by 1. I wonder if we can swing this? We could balance it with a .5 bp civic property pretty easily. Put a public bath next to the brothel? lol.
DM
GM, 2745 posts
Mad, bad and slightly sad
Tue 12 Mar 2019
at 06:29
  • msg #177

Re: Fuzzy: Tusk Town Development Group

Brother Bart looks scandalized at the thought of a public bath next to the brothel, but still points out that, if you permitted both expansions, you would still be within your variance limits.

He also indicates that you still have 1.8 bp in taxes left to spend. (plus two beans, if you need them)

Spending 1.5 bp and 1 bean, would create a new district and add a watch tower. and leave you with 0.3 bp and one bean.  Or you could wait for a round and do it with the promised donations.
Adoven
Player, 360 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Tue 12 Mar 2019
at 08:00
  • msg #178

Re: Fuzzy: Tusk Town Development Group

What other positions add to variance limits?
DM
GM, 2748 posts
Mad, bad and slightly sad
Tue 12 Mar 2019
at 08:26
  • msg #179

Re: Fuzzy: Tusk Town Development Group

In reply to Adoven (msg # 178):

Moderator of Churches - But you are running out of lawful Clerics to fill the role  :)
Andalon de Lebeda
Player, 734 posts
Cleric of Abadar
Tue 12 Mar 2019
at 14:26
  • msg #180

Re: Fuzzy: Tusk Town Development Group

I don't object to Pipre and Adoven's expansion plans.

We need to add the watchtower to bring the city controlled defence up to 4 or we can't have a Marshal.

Adding the 4th district brings us up to Small City status with associated benefits for people wanting to buy or sell more expensive items.

I vote yes to all of the above.
Pipre
Player, 797 posts
11/11 Bombs
Tue 12 Mar 2019
at 16:19
  • msg #181

Re: Fuzzy: Tusk Town Development Group

Yes from me.
Kendrick Winters
player, 231 posts
Marshal of Tusk Town
Knight Paladin of Iomedae
Tue 12 Mar 2019
at 16:22
  • msg #182

Re: Fuzzy: Tusk Town Development Group

Andalon de Lebeda:
We need to add the watchtower to bring the city controlled defence up to 4 or we can't have a Marshal.


Wonders if he will be fired in the first Kingdom turn. ~sitting on a bubble~
8^)
Adoven
Player, 361 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Tue 12 Mar 2019
at 17:35
  • msg #183

Re: Fuzzy: Tusk Town Development Group

Due to a last moment donation from Percy, V&A may have the resources for a bolder move than I had originally planned. If I'm right, I would be deferring the building of the sword school by a turn, but upgrading the Jetty to a Pier (+1 bp gaining +1 Econ), upgrading the warehouse to a large warehouse (+1 bp gaining +1 Econ), buying a Trade ship (3 bp plus whatever surcharge Mivon will ask) and having anywhere from 0-1 bp for civic improvements THIS turn. If Mivon charges more than I expect for a large ship, I would instead be expanding my local base in Ringbridge to a Town base, and constructing a large boatyard in Tusk this turn (+2 bp gaining +2 Econ) this turn, with nothing left for civic projects this turn.


But if it is too late for that, I'll stick with the sword school and stick with marginal expansions in both Tusk and Ringbridge.
DM
GM, 2756 posts
Mad, bad and slightly sad
Tue 12 Mar 2019
at 19:03
  • msg #184

Re: Fuzzy: Tusk Town Development Group

OOC:  Although I applaud your vision and rules insights, I would rather you stuck with sword school and marginal expansions  for this round. :) I have loads of Spreadsheet work to do, without revisiting all the Tusk bits again.
Kendrick Winters
player, 233 posts
Marshal of Tusk Town
Knight Paladin of Iomedae
Tue 12 Mar 2019
at 19:11
  • msg #185

Re: Fuzzy: Tusk Town Development Group

Thoughts for future civic development
This link was very helpful in terms of knowing that we have magistrates :)
http://rp.baileymail.net/doku....idmarch:midmarcharmy
Which lead to my thoughts, we will need a Courthouse and a Jail at some point :)
DM
GM, 2758 posts
Mad, bad and slightly sad
Tue 12 Mar 2019
at 19:36
  • msg #186

Re: Fuzzy: Tusk Town Development Group

You already have a jail, located in Central District.
Adoven
Player, 363 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Tue 12 Mar 2019
at 19:58
  • msg #187

Re: Fuzzy: Tusk Town Development Group

In reply to DM (msg # 184):

In addition to the sword school, Can I add a large boatyard AND expand the jetty to a pier without upsetting the Econb/Stabil/Loyal balance?

Those two improvements add +3 Economy,  and make us no longer dependent on Mivon for naval vessels.
Adoven
Player, 364 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Tue 12 Mar 2019
at 20:56
  • msg #188

Re: Fuzzy: Tusk Town Development Group

Can someone remind me what the beans do again?
Pipre
Player, 798 posts
11/11 Bombs
Tue 12 Mar 2019
at 21:23
  • msg #189

Re: Fuzzy: Tusk Town Development Group

Speed up construction? I am pretty curious what they do in narrative. Make everyone work harder?
Zelona
player, 103 posts
Half-elf Druid
HP: 14 - AC: 17
Tue 12 Mar 2019
at 21:39
  • msg #190

Re: Fuzzy: Tusk Town Development Group

In reply to Adoven (msg # 188):

They count as -0.5 BP for development of a building.

Ghost spiders help you build ;)

http://rp.baileymail.net/doku....s:start&s[]=bean
Kendrick Winters
player, 235 posts
Marshal of Tusk Town
Knight Paladin of Iomedae
Tue 12 Mar 2019
at 21:45
  • msg #191

Re: Fuzzy: Tusk Town Development Group

In reply to Zelona (msg # 190):

Now we need someone to research and create a Greater Bean that grants 1BP :)
Zelona
player, 104 posts
Half-elf Druid
HP: 14 - AC: 17
Tue 12 Mar 2019
at 21:55
  • msg #192

Re: Fuzzy: Tusk Town Development Group

In reply to Kendrick Winters (msg # 191):

Hah! Well I'm thinking about Craft Wondrous for her 5th level feat, but I'd need a Sorc/Wizard with a couple of spells to get about crafting even this version, then I could try to research a greater version, but I bet it would be very costly!
Adoven
Player, 365 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Wed 13 Mar 2019
at 00:30
  • msg #193

Re: Fuzzy: Tusk Town Development Group

Andolon, if a bean can be put towards a large boatyard, I have 0.5 bp to put towards public works. I can bump that to 1.5 bp if need be, counting some of that as credit against my next expansion. I could even set up a LOCAL MARKET (1.5 bp) to add Stability.
This message was last edited by the player at 09:26, Wed 13 Mar 2019.
DM
GM, 2763 posts
Mad, bad and slightly sad
Wed 13 Mar 2019
at 06:50
  • msg #194

Re: Fuzzy: Tusk Town Development Group

I like ghost spiders ....

To get to city Status -  you need to have  at least 61 (size) of buildings.  Which is 3 FULL Districts (plus one)  You currently have 37* (size) of buildings at present.  You need a fourth district to achieve city status, but you don't get it until the building size count gets to 61.

*  As at the last update of my Spreadsheet -
Adoven
Player, 366 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Wed 13 Mar 2019
at 08:31
  • msg #195

Re: Fuzzy: Tusk Town Development Group

I take it that a large boatyard is 2 building spaces, a large warehouse is 2 spaces, a jetty is 1 building space, etc?
DM
GM, 2764 posts
Mad, bad and slightly sad
Wed 13 Mar 2019
at 08:45
  • msg #196

Re: Fuzzy: Tusk Town Development Group

Yep
Andalon de Lebeda
Player, 736 posts
Cleric of Abadar
Wed 13 Mar 2019
at 15:45
  • msg #197

Re: Fuzzy: Tusk Town Development Group

Msg#174:
We have been distracted -  Currently I have .....
  • Pave the streets in central.
  • Iomedae's Sword School in Central
  • V&A Sword School in merchant
  • Abadar's bank in Merchant
  • Cass Hotel in merchant

That gives:   Econ 24, Loyalty 24, Stability 25

With Kendrick added to the council you now have a variance of 2


New district 4 (Cost 1bp, +0 Economy, +0 Loyalty, +0 Stability, +0 Defence)
Watchtower in district 4. (Cost 1bp, +0 Economy, +0 Loyalty, +0 Stability, +1 Defence)
That still gives:   Econ 24, Loyalty 24, Stability 25 (variance = 1)

Adoven: upgrade Jetty to Pier (+1 Economy)
Pipre: unspecified business improvements (+1 Economy)
Pipre suggested Tusk Council provide: Public baths (Cost 0.5bp, +1 Loyalty)
That would give:   Econ 26, Loyalty 25, Stability 25 (variance = 1, or variance 2 if Council doesn't invest in public baths).

Adoven's wish lists all involve more Economy:
  • Deferring the building of the sword school by a turn (-1 econ, -1 loyalty, -1 stability, -1 defence), but upgrading the Jetty to a Pier (+1 bp gaining +1 Econ), upgrading the warehouse to a large warehouse (+1 bp gaining +1 Econ), buying a Trade ship (3 bp plus whatever surcharge Mivon will ask) and 0-1 bp for civic improvements (at best +1 loyalty, +1 stability). (At best net change is +1 economy, -1 defence; at worst +1 economy, -1 loyalty, -1 stability, -1 defence); or
  • Expanding my local base in Ringbridge to a Town base, and constructing a large boatyard in Tusk this turn (+2 bp gaining +2 Econ)(net change is +2 economy); or
  • In addition to the sword school, Can I add a large boatyard (cost 2 bp gaining +2 Econ)AND expand the jetty to a pier (cost 1 bp gaining +1 Econ)(net change is +3 economy)

Basically someone needs to spend 1bp in something like civic projects or religious organisations to get +1 loyalty and +1 stability to offset each extra +1 economy. Just spending 0.5bp on them only gives a +1 in stability or loyalty, not both. Sorry Adoven, it is just not going to stack up this time. We may have reached the point of saying you have to invest 1 bp in civic projects for each 1bp you want to invest in commercial developments (i.e. anything purely 'economy').

In future turns I plan to expand the Temple of Abadar further, which will help free up some more potential for other business investors but I think we should plan to use that to encourage new start up business investors rather than helping make the rich even richer. I don't even think we should use our last building bean as the 0.5bp for Pipre's suggested public baths. We should save it to put towards urban upgrades like a district wall for Port Henry, preferably with a business investor chipping in the other 0.5bp for that sort of project.
Adoven
Player, 367 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Wed 13 Mar 2019
at 16:03
  • msg #198

Re: Fuzzy: Tusk Town Development Group

How about this? I have 6 bp to spend in addition to repaying Safiya.
I get the Sword School. 3 bp, providing +1 Econ, +1 Stability, +1 Loyalty, +1 Defense.

I get a large boatyard (normally 2 bp, but with a bean is 1.5 bp), gives +2 Econ

With 1.5 remaining bp, which I put into public works (which I think can result in +1/+2 Stability or Loyalty) or a Local Market (+1 stability?)
Marik
Player, 205 posts
Wed 13 Mar 2019
at 16:21
  • msg #199

Re: Fuzzy: Tusk Town Development Group

I thought the beans were meant to be used for the good of the city, not personal gain? Now, if you're saying that all profits for that boatyard will go to the city, then I support that plan. Otherwise, the bean should be saved for a public work of some sort.
Andalon de Lebeda
Player, 738 posts
Cleric of Abadar
Wed 13 Mar 2019
at 16:41
  • msg #200

Re: Fuzzy: Tusk Town Development Group

At the start of this Kingdon turn we had 3.8 bp to spend on behalf of the town (from Taxes) plus 2 building beans (worth 0.5bp each).

We have decided on:
  • 2BP Paved streets in Central
  • 1BP new district 4
  • 1BP Watchtower in new district 4
  • Total cost 4BP


We are paying for that with 3.5 BP and one building bean, leaving us 0.3 BP and one building bean remaining.

If we don't use that last building bean to build Pipre's suggested Public Baths (which I don't think we should) we are at Econ 26, Loyalty 24, Stability 25 (variance = 2, which is our limit with a Marshal).

Large boatyard is +2 Economy, so you would need to invest 1.5BP in civic projects (not a Local Market as that is also +1 Economy) to get the +2 loyalty and +1 Stability to put us at Econ 28, Loyalty 26, Stability 26 (variance = 2). You have 1 BP remaining, so I suppose we could lend you the other 0.5BP (i.e. the last building bean) and you can pay us back next round, since we aren't planning to do anything else with it this round anyway.
[Pipre / Cass - would we make that an interest free loan or charge say 0.2BP interest on that 0.5BP loan, which would increase our remaining 0.3BP up to a usable 0.5BP for next round?]
DM
GM, 2766 posts
Mad, bad and slightly sad
Wed 13 Mar 2019
at 17:06
  • msg #201

Re: Fuzzy: Tusk Town Development Group

PM
This message was last edited by the GM at 19:17, Wed 13 Mar 2019.
DM
GM, 2768 posts
Mad, bad and slightly sad
Wed 13 Mar 2019
at 19:11
  • msg #202

Re: Fuzzy: Tusk Town Development Group

Kendrick Winters:
Thoughts for future civic development
 we will need a Courthouse and a Jail at some point :)



As you consider defensive and security measures -  you might also want to look into the Somewhat misnamed Urban District Upgrades - http://rp.baileymail.net/doku....strongholds:district    It contains details for city walls.  I have just upgraded the guidance on concentric walls -  which has the effect of making them cheaper.
Adoven
Player, 368 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Wed 13 Mar 2019
at 22:36
  • msg #203

Re: Fuzzy: Tusk Town Development Group

In reply to Andalon de Lebeda (msg # 200):

A park costs 1.5 bp and gives +2 Loyalty and +1 Stability. That will give yus what we need but as you say I am 0.5 bp short.
Pipre
Player, 799 posts
11/11 Bombs
Thu 14 Mar 2019
at 07:53
  • msg #204

Re: Fuzzy: Tusk Town Development Group

Looks like using that 1bp from Adoven for walls around Port Henry would shore everything up?

Don't blame me when all our villagers are stinky :p
Adoven
Player, 369 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Thu 14 Mar 2019
at 13:27
  • msg #205

Re: Fuzzy: Tusk Town Development Group

That would be a mistake right now. It won't affect Loyalty or Stability. The Park I can contribute 1.0 bp to this turn. If you loan me 0.5bp to finish the project I can pay it back next turn.
Andalon de Lebeda
Player, 739 posts
Cleric of Abadar
Thu 14 Mar 2019
at 13:50
  • msg #206

Re: Fuzzy: Tusk Town Development Group

Yes Pipre, you're right. Somehow I thought Adoven was still talking about upgrade from jetty to pier (+1 Economy) as well as the large boatyard (+2 Economy). Without the upgrade to pier it changes everything and a 1bp contribution from Adoven for a district wall for Port Henry (+1 Loyalty and +1 Stability) is enough.

Yes, it would also make sense for the new district 4 (and watchtower) to be located beside the lake so the large boatyard can go in that new district instead of cluttering up Port Henry.
DM
GM, 2772 posts
Mad, bad and slightly sad
Thu 14 Mar 2019
at 13:59
  • msg #207

Re: Fuzzy: Tusk Town Development Group

In reply to Adoven (msg # 205):

pm -
Andalon de Lebeda
Player, 740 posts
Cleric of Abadar
Thu 14 Mar 2019
at 14:19
  • msg #208

Re: Fuzzy: Tusk Town Development Group

What should we name the new district 4 beside the lake? Maybe the "Outer Harbour" would make some sense if it has the boatyard and is outside the City Wall. I welcome other suggestions too.
Adoven
Player, 370 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Thu 14 Mar 2019
at 14:42
  • msg #209

Re: Fuzzy: Tusk Town Development Group

Adoven agrees. He puts the wheels in motion to build a Sword School  (3 bp), a large boatyard in Outer port (2 bp, but I think the name should be Portside), and a District wall around Port Henry (1 bp).
DM
GM, 2773 posts
Mad, bad and slightly sad
Thu 14 Mar 2019
at 15:09
  • msg #210

Re: Fuzzy: Tusk Town Development Group

Yay.  I'll try and get the SS and descriptions updated tonight :)

Personally, I like Lakeside *  :P -  but any of the others work just as well.


(*) Lakeside is a upscale** Shopping 'experience' mall.  I will delight in filling it with boatyards, smelly businesses  and sleazy bars!

(**)  So they claim.  I have never been there.
DM
GM, 2775 posts
Mad, bad and slightly sad
Thu 14 Mar 2019
at 17:05
  • msg #211

Re: Fuzzy: Tusk Town Development Group

OK I have .....

UpgradeEconLoyStab
Paved streets (Central)022
District Wall (Port henry)011
Watchtower000Defence +1
Iomedae SS111
V&A SS111
Abadar Bank111
Road House200
Pipre upgrade100
V&A Ship Yard200
    
City Total272526


Which is within your variance limit.
Adoven
Player, 371 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Thu 14 Mar 2019
at 18:50
  • msg #212

Re: Fuzzy: Tusk Town Development Group

I believe the two SS also add to Defense?
DM
GM, 2776 posts
Mad, bad and slightly sad
Thu 14 Mar 2019
at 19:09
  • msg #213

Re: Fuzzy: Tusk Town Development Group

They do, and it is recorded in the SS,   BUT they don't fall under the command of the Marshall of Tusk :)  So weren't strictly relevant to the debates you have enjoyed.
DM
GM, 2802 posts
Mad, bad and slightly sad
Tue 19 Mar 2019
at 20:47
  • msg #214

Re: Fuzzy: Tusk Town Development Group

New Turn
Cass Mordane
Player, 358 posts
Bard, Sword Scion
Sometime Diplomat
Tue 19 Mar 2019
at 21:16
  • msg #215

Re: Fuzzy: Tusk Town Development Group

Och. We gotta get that new district named.

'Lake Portside on the Outer Harbor' - A Noble Mercantile Experience?
Kendrick Winters
player, 248 posts
Marshal of Tusk Town
Knight Paladin of Iomedae
Tue 19 Mar 2019
at 21:20
  • msg #216

Re: Fuzzy: Tusk Town Development Group

Kendrick found Marceline, "Business has been good. Here is the initial BP that is owed to you. You'll get another 0.5BP in the next turn. Have you decided what you're going to do with all of your Build Points?"
DM
GM, 2808 posts
Mad, bad and slightly sad
Tue 19 Mar 2019
at 22:05
  • msg #217

Re: Fuzzy: Tusk Town Development Group

I have tentatively called your new district Lakeside -  BUT you can change it  ....
This message was last edited by the GM at 22:07, Tue 19 Mar 2019.
Cass Mordane
Player, 359 posts
Bard, Sword Scion
Sometime Diplomat
Tue 19 Mar 2019
at 22:55
  • msg #218

Re: Fuzzy: Tusk Town Development Group

Cass will likely spend 1 BP to upgrade the Mithral to a proper inn [which adds 1 Loy with 1 Eco], and donate .5 to be used by Tusk, if that works for the current planning.
This message was last edited by the player at 22:56, Tue 19 Mar 2019.
Cass Mordane
Player, 360 posts
Bard, Sword Scion
Sometime Diplomat
Tue 19 Mar 2019
at 23:00
  • msg #219

Re: Fuzzy: Tusk Town Development Group

And one possibility is to take the 4(.5) BP, use the last bean, and create the Guildshall. Which would increase Eco 1, Loy 3, Sta 3.

Inn+Guildshall=

City total : Eco 29, Loy 29, Sta 29
This message was last edited by the player at 23:05, Tue 19 Mar 2019.
Kendrick Winters
player, 250 posts
Marshal of Tusk Town
Knight Paladin of Iomedae
Wed 20 Mar 2019
at 00:19
  • msg #220

Re: Fuzzy: Tusk Town Development Group

The town also needs more troops :)
Cass Mordane
Player, 361 posts
Bard, Sword Scion
Sometime Diplomat
Wed 20 Mar 2019
at 01:14
  • msg #221

Re: Fuzzy: Tusk Town Development Group

Agreed.
Adoven
Player, 382 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Wed 20 Mar 2019
at 11:50
  • msg #222

Re: Fuzzy: Tusk Town Development Group

Adoven is working towards expanding Tusk to a major port.


He wishes to discuss the possibility  of a joint-venture trade route to Restov that would combine water and overland carriers (unless there is a way to overcome the waterfall obstacle).

In the meantime, he has 6.5 bp income and 2.0 bp debt (including 0.5 bp contribution for the Three Ladies School). He proposes to spend 1 bp to expand the jetty to a pier, and 3 bp for a trade ship to be constructed at the boatyard. His remaining 0.5 bp to go to public works. The public baths idea floated last turn sounded appealing.
~ Zach Malford
NPC e, 8 posts
Business Manager
Thu 21 Mar 2019
at 05:52
  • msg #223

Re: Fuzzy: Tusk Town Development Group

Zach Malford stepped forward. "I'm the business manager for Winters Sun Merchants. They wish to build a serai to facilitate trade to the smaller villages and towns not found on the waterways."
Andalon de Lebeda
Player, 744 posts
Cleric of Abadar
Thu 21 Mar 2019
at 15:18
  • msg #224

Re: Fuzzy: Tusk Town Development Group

The Temple of Abadar has 2.5bp to invest.
Upgrade temple to minster (cost 2bp, +1 loyalty, +1 stability).
Leaves 0.5bp to invest elsewhere.
DM
GM, 2821 posts
Mad, bad and slightly sad
Thu 21 Mar 2019
at 15:40
  • msg #225

Re: Fuzzy: Tusk Town Development Group

Brother Bart clears his throat apologetically,   "I understand the the Ladies are looking for donations to help build their new school.  Lady Viktoria, Lade Valaria and Lady Bai, have all  donated 0.5bp each, and are searching for another 0.5 bp ..."
Andalon de Lebeda
Player, 745 posts
Cleric of Abadar
Thu 21 Mar 2019
at 16:21
  • msg #226

Re: Fuzzy: Tusk Town Development Group

Andalon smiles enigmatically.

"The church of Abadar is not a charity organisation but, under the circumstances, if the ladies are unable to find another donor then the church of Abadar will loan them the last 0.5bp they need for the school, as an interest free loan to be repaid next round. If I am not mistaken the school would generate sufficient revenue to repay that loan by then," he offers. "Of course, I wish them well in their search for an outright donation. That would be even better for all of us. I am sure there will be plenty of other investment opportunities that the church of Abadar can pursue, and potentially more lucrative as well."
Andalon de Lebeda
Player, 746 posts
Cleric of Abadar
Thu 21 Mar 2019
at 16:44
  • msg #227

Re: Fuzzy: Tusk Town Development Group

I think it may be a good idea for the town council to invest in a Barracks for our town guard (cost 3bp, +1 stability, +2 defence), with the option to upgrade to a Garrison next round (cost 1bp for +1 defence).

I think that is more effective than enclosing district 4 with a "small wall", which would cost 3bp but only gives +1 defence (no improvement to loyalty and stability?).

If the town has 4bp to invest +0.5bp from Cass + one building bean (0.5bp) then we would still have 2bp left after building the Barracks. Maybe use that for a Park (cost 1.5bp, +2 loyalty, +1 stability) and Pipre's suggestion of Public Baths (0.5bp, +1 loyalty)? Or whatever other combination of civic developments gives the best overall balance of stability and loyalty when everyone else's investment choices are added in.
Kendrick Winters
player, 259 posts
Marshall of Tusk Town
Knight Paladin of Iomedae
Thu 21 Mar 2019
at 17:48
  • msg #228

Re: Fuzzy: Tusk Town Development Group

Kendrick chimed in. "Barracks would be welcome. I was planning to bunk with the troops in order to increase morale. But I didn't realize that the men were staying in hostels or whatever they were able to find for themselves."
Pipre
Player, 802 posts
11/11 Bombs
Thu 21 Mar 2019
at 18:35
  • msg #229

Re: Fuzzy: Tusk Town Development Group

Pipre proposes to build an academic college (1/2/2) with her income from the alchemist shop and brothel.
Cass Mordane
Player, 362 posts
Bard, Sword Scion
Sometime Diplomat
Thu 21 Mar 2019
at 19:59
  • msg #230

Re: Fuzzy: Tusk Town Development Group

So I believe that with the barracks, bath, park, Pipre's Academy (for burgeoning bombadiers), and Cass's inn upgrade, the numbers look like this:

29 Economy
31 Loyalty
29 Stability

In the clear unless other proposals require us to change things.
DM
GM, 2822 posts
Mad, bad and slightly sad
Thu 21 Mar 2019
at 21:10
  • msg #231

Re: Fuzzy: Tusk Town Development Group

Adoven's jetty Upgrade?
Domitius
player, 131 posts
Half Elf Fighter/Rogue
AC:18 HP:26
Thu 21 Mar 2019
at 22:37
  • msg #232

Re: Fuzzy: Tusk Town Development Group

Cass Mordane:
So I believe that with the barracks, bath, park, Pipre's Academy (for burgeoning bombadiers), and Cass's inn upgrade, the numbers look like this:

29 Economy
31 Loyalty
29 Stability

In the clear unless other proposals require us to change things.


Did this include the Serai for Winter Sun?
Cass Mordane
Player, 363 posts
Bard, Sword Scion
Sometime Diplomat
Fri 22 Mar 2019
at 00:27
  • msg #233

Re: Fuzzy: Tusk Town Development Group

Pier and Serai would bring numbers to:

31 Economy
31 Loyalty
29 Stability

Still in balance.

Would WSM be able to donate .5 BP to Tusk Town this session? If so, that portion of resources may be best reserved as partial payment on a larger municipal project unless something arises that requires immediate investment.
Domitius
player, 134 posts
Half Elf Fighter/Rogue
AC:18 HP:26
Fri 22 Mar 2019
at 00:41
  • msg #234

Re: Fuzzy: Tusk Town Development Group

At this point I'm afraid all the WSM bp are being used to build the serai.
Adoven
Player, 388 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Fri 22 Mar 2019
at 01:16
  • msg #235

Re: Fuzzy: Tusk Town Development Group

In reply to Cass Mordane (msg # 233):

As I said,  I have 0.5 bp unspent after purchases,  debts paid,  and 0.5 contributed to School. That can go towards partial payment of a larger municipal project, since I must expand my warehouse next turn to gain my City base.

Hey boss, can WSM and V&A make a joint venture to ship trade goods directly to Restov from Tusk? Water-born shipments along the upper and lower waterways,  with a land component making the connection between the two? We could split the profits,  and it yields us and External Trade Route.
Domitius
player, 135 posts
Half Elf Fighter/Rogue
AC:18 HP:26
Fri 22 Mar 2019
at 03:24
  • msg #236

Re: Fuzzy: Tusk Town Development Group

That sounds like an interesting idea.  Provided we get the go ahead from our fearless leader.  (That's you DM)
DM
GM, 2823 posts
Mad, bad and slightly sad
Fri 22 Mar 2019
at 08:07
  • msg #237

Re: Fuzzy: Tusk Town Development Group

I'll work the Spreadsheet magic over the weekend ....
Andalon de Lebeda
Player, 747 posts
Cleric of Abadar
Fri 22 Mar 2019
at 14:43
  • msg #238

Re: Fuzzy: Tusk Town Development Group

The Three Ladies of Virtue School (cost 2bp, +1 economy, +1 loyalty, +1 stability) doesn't affect the balance. At this stage it looks like the church of Abadar will be providing an interest free loan (for one Kingdom round) of 0.5bp to top up the funding of the school.

It would make sense to balance loyalty and stability if we can, so that the allowable 2 point variance can go to commercial developments that add economy. If loyalty is 2 points higher than stability (eg. 31 / 29) we could cancel the public baths again (i.e. no +1 on loyalty) and cancel the park (i.e. no +2 on loyalty and no +1 on stability).

Instead invest in something that balances loyalty and stability, eg.
  • Jail (1.5bp, +1 loyalty, +2 stability) and public baths (0.5bp, +1 loyalty) - LOL, it's back! We're determined to clean up our town; or
  • Courthouse (2bp, +2 loyalty, +2 stability); or
  • Orphanage (2bp, +2 loyalty, +2 stability); or
  • Paved Streets in the Merchant District (2bp, +2 loyalty, +2 stability), etc.

This message was last edited by the player at 15:12, Fri 22 Mar 2019.
Andalon de Lebeda
Player, 748 posts
Cleric of Abadar
Fri 22 Mar 2019
at 14:54
  • msg #239

Re: Fuzzy: Tusk Town Development Group

Kendrick Winters:
Kendrick chimed in. "Barracks would be welcome. I was planning to bunk with the troops in order to increase morale. But I didn't realize that the men were staying in hostels or whatever they were able to find for themselves."

Actually the town guard does have accommodation provided already. The keep provides equivalent of barracks accommodation for 2 units; the small wall around the first 3 districts includes a watchtower at the gate for each district and lakeside district has its own watchtower too. Watchtowers provide basic accommodation for one unit of troops each. Adding a proper barracks adds 2 more units of troops and provides better accommodation for troops and each unit can be rotated between keep, barracks and watchtowers on a regular basis, too.
DM
GM, 2824 posts
Mad, bad and slightly sad
Fri 22 Mar 2019
at 14:58
  • msg #240

Re: Fuzzy: Tusk Town Development Group

You already have a jail in Central District.

Checl out the Spreadsheet under the Financial Details link at the bottom of the page. The jail  is on the left hand side, and are all council sponsored buildings.

http://rp.baileymail.net/doku....nd:midmarch:tusktown
DM
GM, 2825 posts
Mad, bad and slightly sad
Fri 22 Mar 2019
at 15:02
  • msg #241

Re: Fuzzy: Tusk Town Development Group

You also have an orphanage in Port Henry.

If you start to run out of development space,  you could consider relocation - I am sure we could work out a small BP cost ....
Andalon de Lebeda
Player, 749 posts
Cleric of Abadar
Fri 22 Mar 2019
at 15:11
  • msg #242

Re: Fuzzy: Tusk Town Development Group

Oops. A granary is the only other +1 loyalty, +2 stability option instead of jail and we already have a Tusk Granary too. OK scratch the jail and orphanage options. That leaves a Courthouse or Paved Streets in one district. Technically we could add Drains in Central District for the same cost and benefit but that hardly seems fair for the rest of the town.
DM
GM, 2826 posts
Mad, bad and slightly sad
Fri 22 Mar 2019
at 16:10
  • msg #243

Re: Fuzzy: Tusk Town Development Group

Technically, you can have  one of each type of building per district - but I thought you might want the Heads up :)
Andalon de Lebeda
Player, 750 posts
Cleric of Abadar
Fri 22 Mar 2019
at 16:16
  • msg #244

Re: Fuzzy: Tusk Town Development Group

It doesn't make much sense (in terms of development of the city) to double up on things when there are so many things we still don't have, so I certainly do appreciate the heads up. :o)
Adoven
Player, 390 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Fri 22 Mar 2019
at 20:02
  • msg #245

Re: Fuzzy: Tusk Town Development Group

Local market adds Economy AND stability?
Andalon de Lebeda
Player, 751 posts
Cleric of Abadar
Sat 23 Mar 2019
at 03:45
  • msg #246

Re: Fuzzy: Tusk Town Development Group

Yes, and it drives me nuts that we don't have a local market at least. Local Market costs 1.5bp for +1 economy and +1 stability.

The problem is that +1 economy. We have no shortage of investors for developments that have an economy component, but very few who have offered to build anything that doesn't have an economy component (because that's where the main return on investment comes from). Accordingly it falls to Tusk Town Council to spend the funds we get from taxes to increase the loyalty and stability scores of the town (and defence, of course).

Local Market is something we will probably need to leave to the private sector to provide.
This message was last edited by the player at 14:07, Sat 23 Mar 2019.
Adoven
Player, 391 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Sat 23 Mar 2019
at 03:57
  • msg #247

Re: Fuzzy: Tusk Town Development Group

I will probably get around to financing a Local Market after I secure a City base. But I can't see the government allowing private enterprise such as myself controlling any aspect of a city defense (outside of a sword school, that is).
Kendrick Winters
player, 264 posts
Marshall of Tusk Town
Knight Paladin of Iomedae
Sat 23 Mar 2019
at 07:14
  • msg #248

Re: Fuzzy: Tusk Town Development Group

In reply to Andalon de Lebeda (msg # 246):

Kendrick chimed in on why he thought the local market should be a city focus. "I don't see why the city shouldn't set up the local market. The stalls and vendors should seek city permits. And we would be patrol those areas as a result. It wouldn't be good to have random people hawking their wares without a permit. That wouldn't be right."
DM
GM, 2836 posts
Mad, bad and slightly sad
Sat 23 Mar 2019
at 10:35
  • msg #249

Re: Fuzzy: Tusk Town Development Group

Hey boss, can WSM and V&A make a joint venture to ship trade goods directly to Restov from Tusk? Water-born shipments along the upper and lower waterways,  with a land component making the connection between the two? We could split the profits,  and it yields us and External Trade Route.

Yep – That is an IC negotiation for you guy to work out.

Working on

Tusk – barracks – Cost 3, Stab 1, Def 2
Tusk - bath,  Cost 0.5 – Loy 1
Tusk – park - cost 2, Loy 2, stab 1
Pipre's College  - Econ 1, loy2, stab 2
Cass's inn upgrade, - +1 econ, +1 loy
V&A Jetty > Pier - +1 econ
WSM Serai +1 Econ
3ladies School – econ1, loy, 1, stab,1

I get    Econ 32, Loy 32, Stab 31 - Which is in balance and takes you to Size 53

However, that require 5 bp of funding to build the civic buildings.

Tusk has  a tax income of 5.4 bp -  BUT owes fiddle 1.5 BP.  (However,he will accepr 1.4bp as a gesture of good will) – That leaves you 1 bp short.  Adoven has offered 0.5 BP. Leaving you 0.5 BP short.

You either need to spend 1 bean or encourage a donation from somewhere else.  But see below.
_Brother Barthomew
NPC e, 22 posts
NPC - Henry's Chaplain
Priest of Pharasma
Sat 23 Mar 2019
at 10:40
  • msg #250

Re: Fuzzy: Tusk Town Development Group

Brother Bart clears his throat again, "Lord Henry has authorised me to make a proposal on his behalf.  He would like to build a small estate in the Tusk Hinterlands,  he is prepared to build a Local Market in Tusk and make a small donation towards your civic works."

OOC:

That gives  Econ 33, Loy 32, Stab 33  and Size 55

The donation  would cover the 0.5 shortfall.

Andalon de Lebeda
Player, 754 posts
Cleric of Abadar
Sat 23 Mar 2019
at 14:24
  • msg #251

Re: Fuzzy: Tusk Town Development Group

"That sounds like an excellent proposal, Brother Bart. I give it my wholehearted support," Andalon replied, smiling happily.

OOC: Tusk would them have one building bean remaining and no debts outstanding.
DM
GM, 2838 posts
Mad, bad and slightly sad
Sat 23 Mar 2019
at 14:26
  • msg #252

Re: Fuzzy: Tusk Town Development Group

Actually - it is better than that.  You don't need to spend any beans -  so you have two remaining.
DM
GM, 2839 posts
Mad, bad and slightly sad
Sat 23 Mar 2019
at 14:58
  • msg #253

Re: Fuzzy: Tusk Town Development Group

Aaand - I missed the upgrade to Minster.  I have added it to the SS now.

Still In balance. 33,33,34  size=55



The next question is where to put things.

V&A Jetty > Pier must be in Port Henry.  This brings the district to 17/20.  You should probably count that as full (apart from upgrades)

Upgrade > Minster, must be in Central.   This brings the district to  14 / 20.  Abadar will want to upgrade once more.  Pharasma will want to upgrade once or twice.  Central is getting quite full up as well.

Mitral Hotel Upgrade must be in Merchant Quarter.  Perhaps add the park and the baths here as well?  That would bring the district to14/20 – and still leave room for some upgrades to existing buildings.

Lake side.  I suggest that this might suitable for  the Barracks, Serai and market.  Creating another somewhat down-market area.

If you like, Henry will lend you a BP to start up a new ‘academic district’ for the school and college.  You can (just) afford it with your steward ship levels.
Andalon de Lebeda
Player, 756 posts
Cleric of Abadar
Sat 23 Mar 2019
at 15:50
  • msg #254

Re: Fuzzy: Tusk Town Development Group

I don't object to the idea of borrowing 1bp from Henry to set up a new Academic District, to house the 2 schools. We could put the park in that district too; maybe the public baths as well, to leave more room for expansion in the Merchant Quarter? Besides, having the park and public baths outside the town's wall makes more sense to me than using up the better defended land inside the wall for those non-essential uses.

It would be a good idea to add a Watchtower (costs 1bp, adds 1 defence) in the new Academic District, too. We can just manage that if we use the last two building beans as 0.5bp each on the Barracks and Watchtower. No change to the Economy/Stability/Loyalty balance.

As an aside, the town is size 53 in msg#249, increased to size 55 in msg#250 (hinterlands estate and local market) but still size 55 in msg#253 (upgrade temple to minster)? Temple = 0/3/2 = size 3, minster = 0/4/3 = size 4 (and cathedral = 0/4/4 = also size 4?). Does the proposed Tusk Hinterlands estate count toward the size of the urban development? (We are creeping up towards the status of small city when we hit size 61. :o)
DM
GM, 2840 posts
Mad, bad and slightly sad
Sat 23 Mar 2019
at 16:01
  • msg #255

Re: Fuzzy: Tusk Town Development Group

Moving the park and the baths to the Academic district makes sense :)  perhaps plan to keep it fairly open and green?


You don't need the Watchtower at the moment - you have enough coverage from the Barracks in Lakeside to patrol the area - and it saves you the beans for emergencies  :)
Andalon de Lebeda
Player, 757 posts
Cleric of Abadar
Sat 23 Mar 2019
at 16:25
  • msg #256

Re: Fuzzy: Tusk Town Development Group

Ok, that makes sense.
DM
GM, 2841 posts
Mad, bad and slightly sad
Sat 23 Mar 2019
at 16:43
  • msg #257

Re: Fuzzy: Tusk Town Development Group

V&A Jetty > Pier must be in Port Henry.  This brings the district to 17/20.  You should probably count that as full (apart from upgrades)

Upgrade > Minster, must be in Central.   This brings the district to  14 / 20.  Abadar will want to upgrade once more.  Pharasma will want to upgrade once or twice.  Central is getting quite full up as well.

Mitral Hotel Upgrade must be in Merchant Quarter.    That would bring the district to11/20 – and still leave room for some upgrades to existing buildings.

Lake side.  I suggest that this might suitable for  the Barracks, Serai and market.  Creating another somewhat down-market area.  7/20

If you like, Henry will lend you a BP to start up a new ‘academic district’ for the school and college.  You can (just) afford it with your steward ship levels. Add the park and the baths here as well.  6/20

Plus Henry’s estates in the hinterland.  Size 1


And size 56 (counting the Hinterland developments)
Kendrick Winters
player, 265 posts
Marshall of Tusk Town
Knight Paladin of Iomedae
Sat 23 Mar 2019
at 19:49
  • msg #258

Re: Fuzzy: Tusk Town Development Group

"I have a proposal for consideration. How would you feel about requiring weapon permits while visitors and citizens are in Tusk Town? Or in specific districts since not all of them have appropriate walls right now." Kendrick waited for the proposal to sink in to the listeners.


OOC: Don't know if this would require a building or just an edict :)
~Magatha Primrose
NPC e, 5 posts
Sat 23 Mar 2019
at 21:19
  • msg #259

Re: Fuzzy: Tusk Town Development Group

As the discussion had progressed, Magatha entered the room, sat down, and began to take intensive notes on the proceedings.

Not only did the fiery gnome make lists of expansions, upgrades, and civic projects, but she wrote down specific words from each participant. She also captured their demeanor and the direction that their individual proposals seemed to take.
Adoven
Player, 395 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Sun 24 Mar 2019
at 00:18
  • msg #260

Re: Fuzzy: Tusk Town Development Group

Noticing the gnome, Adoven lights up. He crosses over to her, saying "Lady Primrose, May I inquire if you know anyone of an inventive nature? I had an idea recently that could potentially revolutionize trade along the eastern Sellen river. But I require someone a bit more clever than I who knows engineering. Can you recommend anybody?"
Andalon de Lebeda
Player, 758 posts
Cleric of Abadar
Sun 24 Mar 2019
at 07:30
  • msg #261

Re: Fuzzy: Tusk Town Development Group

"Kendrick, what do you have in mind? If you want to issue permits for carrying weapons in Tusk Town, there would need to be rules and regulations first about what weapons are allowed and who is allowed to carry them. We haven't set any such rules yet. Without them it would only be an administrative record-keeping exercise to record who has a permit to carry what weapons. We haven't had any major weapon-related incidents yet to justify that sort of regulation. In fact, the only incident I can recall is the magical arrival of Duma and his men, but I don't think a weapon permit system would have helped in that situation except for giving the town guard a reason to demand they surrender their weapons or depart, which would probably have ended badly. One day it may become appropriate to introduce such a permit system but I don't think we have reached that point yet."
Kendrick Winters
player, 266 posts
Marshall of Tusk Town
Knight Paladin of Iomedae
Sun 24 Mar 2019
at 07:36
  • msg #262

Re: Fuzzy: Tusk Town Development Group

"I'll defer to your wisdom." Kendrick replied, "I only proposed the idea for discussion right now. We haven't had an incident. But we should be proactive rather than reactive. How about an ordinance for peace-bonds as a compromise?"
Andalon de Lebeda
Player, 759 posts
Cleric of Abadar
Sun 24 Mar 2019
at 08:05
  • msg #263

Re: Fuzzy: Tusk Town Development Group

"Peace bonds? I assume you are not talking about the spell of that name. Do you mean something like a cord secured with a wax seal that must be broken before a sword can be drawn from a scabbard, so the weapon can be carried but not used without its use then being evident?" Andalon asked Kendrick.

At this point Andalon beckoned his acolyte, Brother Florin, over to him. He whispered briefly to Florin before the acolyte moved away again.
~ Brother Florin
NPC e, 15 posts
Acolyte at Temple of
Abadar in Tusk Town
Sun 24 Mar 2019
at 08:15
  • msg #264

Re: Fuzzy: Tusk Town Development Group

Brother Florin moved back to the back of the room then quietly moved around to take a seat close to Magatha.

"Excuse me, Miss," he whispered, leaning close to the redheaded gnome. "May we ask the purpose of your note-taking? It seems rather more ... intensive ... than might be expected."
~Magatha Primrose
NPC e, 6 posts
Sun 24 Mar 2019
at 08:58
  • msg #265

Re: Fuzzy: Tusk Town Development Group

Magatha turned her head toward the acolyte and awarded him a brilliant smile. "Brother Florin," she whispered back. "I am Magatha Primrose. I have made an arrangement with Mayor Mordane to be his...secretary."

So saying, Magatha waggled her fingers at Cass until he waggled his own back at her. "It will be good for the town to have someone with both intrepidness and disarming charm to handle things when the Mayor is away on business. The reach of all of the Governor's official is about to expand significantly, and they will need a little aid to keep things running smoothly."

Magatha lifted her head and spoke in a clearer voice. "Master Adoven, I hail from a gnomish community known as Jovvox. Might you be familiar with it? Just east of Mivon, but not directly on the river. Although there is a nice bend in the river that could support a little wharf, and if you had a caravan to go with it, you might come out more than lucky."

Not one to shy away from conversation, Magatha continued. "Weapons makers. Crafters of the exotic and the deadly. That is what you will find in Jovvox. More of the little smiths than you have teeth in your head. But they are gnomes, surely you could find one to fashion that which you desire."

"Came up through the Chain Ferry myself. Now there's a bit of ingenuity put into invention. One ferry with a chain that connects to two quays. Also connects the Little Sellen to the Shrike. "

There was a look of regret on her face as she realized that she had somewhat misspoken. "The ferry doesn't get all the credit. I hitched a ride on a Yitis family river boat heading into Tusk."
This message was last edited by the player at 09:18, Sun 24 Mar 2019.
~ Brother Florin
NPC e, 16 posts
Acolyte at Temple of
Abadar in Tusk Town
Sun 24 Mar 2019
at 09:40
  • msg #266

Re: Fuzzy: Tusk Town Development Group

"Oh, that's alright then. Thankyou, Miss Primrose," Florin whispered back to Magatha. "I look forward to hearing more about your travels later."
Adoven
Player, 398 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Sun 24 Mar 2019
at 17:09
  • msg #267

Re: Fuzzy: Tusk Town Development Group

Adoven looks intrigued. "I would indeed like to visit. Would I require permission by Jovvox or by Mivon to build a jetty where you indicated? If I had permission to build there I could certainly station a muletrain there as well."
~Magatha Primrose
NPC e, 7 posts
Thu 28 Mar 2019
at 19:52
  • msg #268

Re: Fuzzy: Tusk Town Development Group

"Ah.  You would have to speak to the people who run those cities ...." margatha responds with a  grin.
_Mother Beatrix deleMaistre
NPC, 6 posts
Pharasmin Cleric
Thu 28 Mar 2019
at 19:56
  • msg #269

Re: Fuzzy: Tusk Town Development Group

"I know it is somewhat late in the day, but I would like to expand Pharasma's house into a priory."


OOC:  +1 Loyalty, +1 Stability  and +1 size (central 15/20)
Adoven
Player, 416 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Fri 29 Mar 2019
at 07:11
  • msg #270

Re: Fuzzy: Tusk Town Development Group

Adoven asks "would it be allowed to have a shrine to Torag added to one of my buildings? Merchants tend to favor The Builder."
_Brother Barthomew
NPC e, 23 posts
NPC - Henry's Chaplain
Priest of Pharasma
Fri 29 Mar 2019
at 07:46
  • msg #271

Re: Fuzzy: Tusk Town Development Group

Brother Bart makes a few notes, and purses his lips when he sees Magatha doing the same.
Adoven
Player, 417 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Fri 29 Mar 2019
at 19:02
  • msg #272

Re: Fuzzy: Tusk Town Development Group

PM
Andalon de Lebeda
Player, 767 posts
Cleric of Abadar
Sat 30 Mar 2019
at 12:01
  • msg #273

Re: Fuzzy: Tusk Town Development Group

"To the best of my knowledge there is no grievance between Abadar and Pharasma or Torag. I respect the Lady of Graves and her priesthood for the service they provide to the departed, so I have no objection to Mother Beatrix's request. I believe that Torag's teachings and his priesthood are very compatible with us building a strong city here at Tusk and will certainly contribute to strengthening the defences and fortification of the city, over time. I have no objection to a shrine to Torag here, too," Andalon replied after giving both requests due consideration.

OOC: Of course that is always contingent on there not being some problem in terms of rules about the number of religious organisations in the town or the balance of Economy / Stability and Loyalty, that I am not aware of at the moment.
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