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23:44, 3rd May 2024 (GMT+0)

Fuzzy: Tusk Town Development Group.

Posted by DMFor group 0
Andalon de Lebeda
Player, 744 posts
Cleric of Abadar
Thu 21 Mar 2019
at 15:18
  • msg #224

Re: Fuzzy: Tusk Town Development Group

The Temple of Abadar has 2.5bp to invest.
Upgrade temple to minster (cost 2bp, +1 loyalty, +1 stability).
Leaves 0.5bp to invest elsewhere.
DM
GM, 2821 posts
Mad, bad and slightly sad
Thu 21 Mar 2019
at 15:40
  • msg #225

Re: Fuzzy: Tusk Town Development Group

Brother Bart clears his throat apologetically,   "I understand the the Ladies are looking for donations to help build their new school.  Lady Viktoria, Lade Valaria and Lady Bai, have all  donated 0.5bp each, and are searching for another 0.5 bp ..."
Andalon de Lebeda
Player, 745 posts
Cleric of Abadar
Thu 21 Mar 2019
at 16:21
  • msg #226

Re: Fuzzy: Tusk Town Development Group

Andalon smiles enigmatically.

"The church of Abadar is not a charity organisation but, under the circumstances, if the ladies are unable to find another donor then the church of Abadar will loan them the last 0.5bp they need for the school, as an interest free loan to be repaid next round. If I am not mistaken the school would generate sufficient revenue to repay that loan by then," he offers. "Of course, I wish them well in their search for an outright donation. That would be even better for all of us. I am sure there will be plenty of other investment opportunities that the church of Abadar can pursue, and potentially more lucrative as well."
Andalon de Lebeda
Player, 746 posts
Cleric of Abadar
Thu 21 Mar 2019
at 16:44
  • msg #227

Re: Fuzzy: Tusk Town Development Group

I think it may be a good idea for the town council to invest in a Barracks for our town guard (cost 3bp, +1 stability, +2 defence), with the option to upgrade to a Garrison next round (cost 1bp for +1 defence).

I think that is more effective than enclosing district 4 with a "small wall", which would cost 3bp but only gives +1 defence (no improvement to loyalty and stability?).

If the town has 4bp to invest +0.5bp from Cass + one building bean (0.5bp) then we would still have 2bp left after building the Barracks. Maybe use that for a Park (cost 1.5bp, +2 loyalty, +1 stability) and Pipre's suggestion of Public Baths (0.5bp, +1 loyalty)? Or whatever other combination of civic developments gives the best overall balance of stability and loyalty when everyone else's investment choices are added in.
Kendrick Winters
player, 259 posts
Marshall of Tusk Town
Knight Paladin of Iomedae
Thu 21 Mar 2019
at 17:48
  • msg #228

Re: Fuzzy: Tusk Town Development Group

Kendrick chimed in. "Barracks would be welcome. I was planning to bunk with the troops in order to increase morale. But I didn't realize that the men were staying in hostels or whatever they were able to find for themselves."
Pipre
Player, 802 posts
11/11 Bombs
Thu 21 Mar 2019
at 18:35
  • msg #229

Re: Fuzzy: Tusk Town Development Group

Pipre proposes to build an academic college (1/2/2) with her income from the alchemist shop and brothel.
Cass Mordane
Player, 362 posts
Bard, Sword Scion
Sometime Diplomat
Thu 21 Mar 2019
at 19:59
  • msg #230

Re: Fuzzy: Tusk Town Development Group

So I believe that with the barracks, bath, park, Pipre's Academy (for burgeoning bombadiers), and Cass's inn upgrade, the numbers look like this:

29 Economy
31 Loyalty
29 Stability

In the clear unless other proposals require us to change things.
DM
GM, 2822 posts
Mad, bad and slightly sad
Thu 21 Mar 2019
at 21:10
  • msg #231

Re: Fuzzy: Tusk Town Development Group

Adoven's jetty Upgrade?
Domitius
player, 131 posts
Half Elf Fighter/Rogue
AC:18 HP:26
Thu 21 Mar 2019
at 22:37
  • msg #232

Re: Fuzzy: Tusk Town Development Group

Cass Mordane:
So I believe that with the barracks, bath, park, Pipre's Academy (for burgeoning bombadiers), and Cass's inn upgrade, the numbers look like this:

29 Economy
31 Loyalty
29 Stability

In the clear unless other proposals require us to change things.


Did this include the Serai for Winter Sun?
Cass Mordane
Player, 363 posts
Bard, Sword Scion
Sometime Diplomat
Fri 22 Mar 2019
at 00:27
  • msg #233

Re: Fuzzy: Tusk Town Development Group

Pier and Serai would bring numbers to:

31 Economy
31 Loyalty
29 Stability

Still in balance.

Would WSM be able to donate .5 BP to Tusk Town this session? If so, that portion of resources may be best reserved as partial payment on a larger municipal project unless something arises that requires immediate investment.
Domitius
player, 134 posts
Half Elf Fighter/Rogue
AC:18 HP:26
Fri 22 Mar 2019
at 00:41
  • msg #234

Re: Fuzzy: Tusk Town Development Group

At this point I'm afraid all the WSM bp are being used to build the serai.
Adoven
Player, 388 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Fri 22 Mar 2019
at 01:16
  • msg #235

Re: Fuzzy: Tusk Town Development Group

In reply to Cass Mordane (msg # 233):

As I said,  I have 0.5 bp unspent after purchases,  debts paid,  and 0.5 contributed to School. That can go towards partial payment of a larger municipal project, since I must expand my warehouse next turn to gain my City base.

Hey boss, can WSM and V&A make a joint venture to ship trade goods directly to Restov from Tusk? Water-born shipments along the upper and lower waterways,  with a land component making the connection between the two? We could split the profits,  and it yields us and External Trade Route.
Domitius
player, 135 posts
Half Elf Fighter/Rogue
AC:18 HP:26
Fri 22 Mar 2019
at 03:24
  • msg #236

Re: Fuzzy: Tusk Town Development Group

That sounds like an interesting idea.  Provided we get the go ahead from our fearless leader.  (That's you DM)
DM
GM, 2823 posts
Mad, bad and slightly sad
Fri 22 Mar 2019
at 08:07
  • msg #237

Re: Fuzzy: Tusk Town Development Group

I'll work the Spreadsheet magic over the weekend ....
Andalon de Lebeda
Player, 747 posts
Cleric of Abadar
Fri 22 Mar 2019
at 14:43
  • msg #238

Re: Fuzzy: Tusk Town Development Group

The Three Ladies of Virtue School (cost 2bp, +1 economy, +1 loyalty, +1 stability) doesn't affect the balance. At this stage it looks like the church of Abadar will be providing an interest free loan (for one Kingdom round) of 0.5bp to top up the funding of the school.

It would make sense to balance loyalty and stability if we can, so that the allowable 2 point variance can go to commercial developments that add economy. If loyalty is 2 points higher than stability (eg. 31 / 29) we could cancel the public baths again (i.e. no +1 on loyalty) and cancel the park (i.e. no +2 on loyalty and no +1 on stability).

Instead invest in something that balances loyalty and stability, eg.
  • Jail (1.5bp, +1 loyalty, +2 stability) and public baths (0.5bp, +1 loyalty) - LOL, it's back! We're determined to clean up our town; or
  • Courthouse (2bp, +2 loyalty, +2 stability); or
  • Orphanage (2bp, +2 loyalty, +2 stability); or
  • Paved Streets in the Merchant District (2bp, +2 loyalty, +2 stability), etc.

This message was last edited by the player at 15:12, Fri 22 Mar 2019.
Andalon de Lebeda
Player, 748 posts
Cleric of Abadar
Fri 22 Mar 2019
at 14:54
  • msg #239

Re: Fuzzy: Tusk Town Development Group

Kendrick Winters:
Kendrick chimed in. "Barracks would be welcome. I was planning to bunk with the troops in order to increase morale. But I didn't realize that the men were staying in hostels or whatever they were able to find for themselves."

Actually the town guard does have accommodation provided already. The keep provides equivalent of barracks accommodation for 2 units; the small wall around the first 3 districts includes a watchtower at the gate for each district and lakeside district has its own watchtower too. Watchtowers provide basic accommodation for one unit of troops each. Adding a proper barracks adds 2 more units of troops and provides better accommodation for troops and each unit can be rotated between keep, barracks and watchtowers on a regular basis, too.
DM
GM, 2824 posts
Mad, bad and slightly sad
Fri 22 Mar 2019
at 14:58
  • msg #240

Re: Fuzzy: Tusk Town Development Group

You already have a jail in Central District.

Checl out the Spreadsheet under the Financial Details link at the bottom of the page. The jail  is on the left hand side, and are all council sponsored buildings.

http://rp.baileymail.net/doku....nd:midmarch:tusktown
DM
GM, 2825 posts
Mad, bad and slightly sad
Fri 22 Mar 2019
at 15:02
  • msg #241

Re: Fuzzy: Tusk Town Development Group

You also have an orphanage in Port Henry.

If you start to run out of development space,  you could consider relocation - I am sure we could work out a small BP cost ....
Andalon de Lebeda
Player, 749 posts
Cleric of Abadar
Fri 22 Mar 2019
at 15:11
  • msg #242

Re: Fuzzy: Tusk Town Development Group

Oops. A granary is the only other +1 loyalty, +2 stability option instead of jail and we already have a Tusk Granary too. OK scratch the jail and orphanage options. That leaves a Courthouse or Paved Streets in one district. Technically we could add Drains in Central District for the same cost and benefit but that hardly seems fair for the rest of the town.
DM
GM, 2826 posts
Mad, bad and slightly sad
Fri 22 Mar 2019
at 16:10
  • msg #243

Re: Fuzzy: Tusk Town Development Group

Technically, you can have  one of each type of building per district - but I thought you might want the Heads up :)
Andalon de Lebeda
Player, 750 posts
Cleric of Abadar
Fri 22 Mar 2019
at 16:16
  • msg #244

Re: Fuzzy: Tusk Town Development Group

It doesn't make much sense (in terms of development of the city) to double up on things when there are so many things we still don't have, so I certainly do appreciate the heads up. :o)
Adoven
Player, 390 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Fri 22 Mar 2019
at 20:02
  • msg #245

Re: Fuzzy: Tusk Town Development Group

Local market adds Economy AND stability?
Andalon de Lebeda
Player, 751 posts
Cleric of Abadar
Sat 23 Mar 2019
at 03:45
  • msg #246

Re: Fuzzy: Tusk Town Development Group

Yes, and it drives me nuts that we don't have a local market at least. Local Market costs 1.5bp for +1 economy and +1 stability.

The problem is that +1 economy. We have no shortage of investors for developments that have an economy component, but very few who have offered to build anything that doesn't have an economy component (because that's where the main return on investment comes from). Accordingly it falls to Tusk Town Council to spend the funds we get from taxes to increase the loyalty and stability scores of the town (and defence, of course).

Local Market is something we will probably need to leave to the private sector to provide.
This message was last edited by the player at 14:07, Sat 23 Mar 2019.
Adoven
Player, 391 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Sat 23 Mar 2019
at 03:57
  • msg #247

Re: Fuzzy: Tusk Town Development Group

I will probably get around to financing a Local Market after I secure a City base. But I can't see the government allowing private enterprise such as myself controlling any aspect of a city defense (outside of a sword school, that is).
Kendrick Winters
player, 264 posts
Marshall of Tusk Town
Knight Paladin of Iomedae
Sat 23 Mar 2019
at 07:14
  • msg #248

Re: Fuzzy: Tusk Town Development Group

In reply to Andalon de Lebeda (msg # 246):

Kendrick chimed in on why he thought the local market should be a city focus. "I don't see why the city shouldn't set up the local market. The stalls and vendors should seek city permits. And we would be patrol those areas as a result. It wouldn't be good to have random people hawking their wares without a permit. That wouldn't be right."
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