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08:41, 16th April 2024 (GMT+0)

Fuzzy: Tusk Town Development Group.

Posted by DMFor group 0
Tansy
Secondary, 90 posts
Fri 10 Nov 2017
at 14:10
  • msg #24

Fuzzy: Fort Stag Development Group

Tansy stood, a little unsure of herself but knowing that no one could speak for her, she would have to do this herself

She coughed and cleared her throat and straightened her back

"If Tusk has need of a tavern, I can see it done. Though not skilled in carpentry or masonry, I've enough passing knowledge to lend a hand, and more, er, moreover I was a serving woman at an inn where I come from. I was trained in almost all aspects of tavernry and innwork."
Viktoria d'Lodovka
Player, 435 posts
Fri 10 Nov 2017
at 14:16
  • msg #25

Fuzzy: Fort Stag Development Group

In reply to Adoven (msg # 15):

Vik remained seated while Adoven talked, nodding now and then, once or twice drinking a mouthful of wine from the bottle she'd bought off a hermit.

Adoven spoke well, and once he was done she rose but briefly

"Adoven is right, and though I obviously agree with him, I feel I need to stress the importance of water trade in this region. Any advantage we can muster to help this endeavour thrive is one we must seize upon, and Adoven and I are the people to oversee this development."
Bai Kao
NPC x, 261 posts
NPC -
Quiet and lost in thought
Fri 10 Nov 2017
at 21:12
  • msg #26

Fuzzy: Fort Stag Development Group

Bai sketches a rough table on the page of her notebook, and then suggests, "I think we we need use two of the areas that the settlers found, and create two separate districts.  The one by the lake you thought should be called Port Henry, while the district around the Keep, should perhaps be Tusk Central?  Perhaps we should keep the religious houses in  Tusk Central with the Keep and build the rest in Port henry.  A split that will allow you all room to expand your businesses."




A district can support 20 BP of development.  Currently we have

Central   9  [Keep (5) Abdar's Chapel (2) Iomedae's House (2)]
leaving 11 free.

Port Henry  7  [A&V Jetty (1) Lex’s Leatherworks (1) Rikka’s Smithy (1) Tansy’s Tavern (1) The  Bottled Nymph (1) ]Tusk Granary (2)
Leaving 13 free for you to upgrade your businesses..
Adoven
Player, 131 posts
Rogue / Bard
Sat 11 Nov 2017
at 01:09
  • msg #27

Fuzzy: Fort Stag Development Group

"Of course, in the future we hope to expand by introducing a warehouse or two, a pier, and a Merchant House. Although perhaps the Merchant House would best be served located in the Keep district" points out Adoven.
Bai Kao
NPC x, 262 posts
NPC -
Quiet and lost in thought
Sat 11 Nov 2017
at 08:56
  • msg #28

Fuzzy: Fort Stag Development Group

Bai nods at Adoven's comments, "Indeed.  However, I probably won't be here to help with those decisions." She blushes slightly for a moment "Henry has decided to claim some land for himself, up by the South Brevoy Road, and has asked me to manage it for him. Tib will be my bailiff and Jack will be my steward."



It is time to choose a council to run your city for you - using the Urban section of the Stronghold rules.  I don't mind if it people who have invested in the city, people who haven't,   new characters with no BPs of their own, or entourage members (so long as they aren't running something else for you)

I'll still be here (with one of the NPCs) to tutor you through the process when you need it :)

The stronghold rules has a 'stewardship'  bonus that helps you keep your city in profit.  You need:  (Titles can change to suit you)

Mayor (with a high Diplomacy or Intimidate or Bluff) to provide leadership
Chancellor  (profession:Merchant or equivalent)  to look after the money
Councillor  (Knowledge:Local) to understand whet your people are thinking
Andalon de Lebeda
Player, 491 posts
Cleric of Abadar
Sat 11 Nov 2017
at 10:38
  • msg #29

Fuzzy: Fort Stag Development Group

Andalon could be a candidate for the Chancellor position. He has a Profession (Merchant) skill of +9. If someone else wants that job and has a better score, you are welcome to it. :o)
DM
GM, 1848 posts
Sat 11 Nov 2017
at 11:41
  • msg #30

Fuzzy: Fort Stag Development Group

Brother Bart whispers something quietly in Bai's ear.
This message was last edited by the GM at 13:47, Sat 11 Nov 2017.
Lex
Secondary, 236 posts
Sat 11 Nov 2017
at 13:52
  • msg #31

Fuzzy: Fort Stag Development Group

Lex was amused by the discussion and said, "I'm a simple tanner and fletcher, with a taste of adventuring. I am not suited for leadership here. I'll focus on developing my workshop and recruiting others skilled like myself to aid in the expansion of Tusk's economy."


OOC: Lex is going to form the first craft-workers union :)
Pipre
Player, 607 posts
AC 18; HP 32/32; 9/9 Bmbs
Sat 11 Nov 2017
at 17:02
  • msg #32

Fuzzy: Fort Stag Development Group

"I'd like to nominate myself as Councillor. I've dedicated quite a bit to knowing people and I see no reason I should stop or not use it in benefit of this new settlement."

(+13 knowledge local)
Cass Mordane
Player, 158 posts
Sun 12 Nov 2017
at 17:14
  • msg #33

Fuzzy: Fort Stag Development Group

Looks like Tusk Town has a Chancellor and Councillor. Anyone for mayor?
Adoven
Player, 133 posts
Rogue / Bard
Sun 12 Nov 2017
at 17:23
  • msg #34

Fuzzy: Fort Stag Development Group

Diplo+6, Intim+7. But I'll be far too busy... .
Cass Mordane
Player, 163 posts
Wed 22 Nov 2017
at 22:34
  • msg #35

Fuzzy: Fort Stag Development Group

After some thought, Cass stepped forward. "I think I would like to try my hand as mayor of Tusk Town. I have certain skills that should be beneficial and it would provide a growth experience for me."




OOC: Diplomacy of 11. It is a Cass specialization.
Lex
Secondary, 248 posts
Wed 22 Nov 2017
at 22:37
  • msg #36

Fuzzy: Fort Stag Development Group

Cass gets my vote for Mayor!
Andalon de Lebeda
Player, 503 posts
Cleric of Abadar
Thu 23 Nov 2017
at 13:33
  • msg #37

Fuzzy: Fort Stag Development Group

I don't really know much about Cass yet but probably still more than I know about most RL politicians I vote for. I don't think anyone is going to show up with a higher diplomacy score so, sure, you've got my vote.
Bai Kao
NPC x, 263 posts
NPC -
Quiet and lost in thought
Sat 25 Nov 2017
at 09:19
  • msg #38

Fuzzy: Fort Stag Development Group

Bai makes a note that Cass Mordane will be Mayor of Tusk Town  "So that gives Cass as Mayor, Pipre as Councilor and Andalon as Chancellor"
DM
GM, 2194 posts
Sun 1 Jul 2018
at 11:21
  • msg #39

Fuzzy: Fort Stag Development Group

Campaign Rules - Round 2

DM
GM, 2195 posts
Sun 1 Jul 2018
at 11:34
  • msg #40

Fuzzy: Fort Stag Development Group

This thread is intended for people who are interested in building in Tusk.
The Council have the final say in any building decisions in the main hex.

Cass Mordane, Andalon Lebeda and Pipre  run Tusk - you must obtain their permission before you can build anything in Tusk.

Brother Bart is their secretary and advisor.

Henry LeMaistre
NPC, 84 posts
NPC - Charter Holder
Noble & Merchant
Sun 1 Jul 2018
at 15:20
  • msg #41

Fuzzy: Fort Stag Development Group

Once everyone is ready, Henry moves forwards and speaks.  ”Cass, Andalon, Pipre.” He starts by nodding a greeting to each member of Tusk Council.

”I would like to make a proposal on behalf of House leMaistre.” he stops for a moment and clears his throat.””Before I started on this venture, I made a vow that House leMaistre  would build a house to The Lady of Graves, should my work here be successful – and now I would like to fill that vow.  I intend to build a Monastic House, dedicated to Pharasma, along with a set of burial vaults.  And I would like to build that in the Central District, alongside the other churches.  My cousin Beatrix, a priestess of Pharasma, will oversee both its build and management.

We would also like to improve Rikka’s workshop, which is situated in the Docks District that you so kindly called Port Henry.  Through her continued study of the magical arts and the crafty of the smith, Rikka has learned how to fuse arcane power into weapons and Armour -  she can make magical weapons.  To do that properly she needs a much bigger and better workshop.  Her new skills will be a boon to all of our adventuring associates and would bring great credit to this town.

In gratitude for your consideration, House leMaistre would be pleased finance the building of a  Town Hall for the use of the Tusk Council and the town’s citizens.”

Pipre
Player, 701 posts
AC 18; HP 39; 10 Bombs
Mon 2 Jul 2018
at 16:13
  • msg #42

Fuzzy: Fort Stag Development Group

"I could use a workshop myself, it seems excessive to upgrade her workshop so much when alchemy could also be of great benefit to the region. I'm not trying to be petty, I just believe firmly in the benefits of alchemy."
Cass Mordane
Player, 231 posts
Half Elf
Bard
Mon 2 Jul 2018
at 20:46
  • msg #43

Fuzzy: Fort Stag Development Group

"That is very generous of you, Henry." Cass smiled. "I had fliers posted about announcing this meeting and inviting anyone who wished to attend to do so. Let us see if anyone brings any other ideas to the table."

<br>

OOC: Is there any chance that BPs from PCs who are now NPCs can be invested?
This message was last edited by the player at 20:46, Mon 02 July 2018.
DM
GM, 2213 posts
Mon 2 Jul 2018
at 21:09
  • msg #44

Fuzzy: Fort Stag Development Group

*GRIN* PM
Adoven
Player, 208 posts
Rogue / Bard
Tue 3 Jul 2018
at 12:48
  • msg #45

Fuzzy: Fort Stag Development Group

Adoven, after discussion with Lady Vik, steps forward. There are a few sets of papers that he hands out to each council member and Henry. "If you will indulge me, my lords and ladies, I have a proposal. As you can see from the documents I'm passing around, V&A is experiencing enough growth in productivity that a Merchant House might be in order. Vik and I are running ourselves ragged trying to stay on top of things, and a central business office is something we need. We need a base location, and we decided that Tusk was better situated to be a trading and shipping hub than Ringbridge. To complete the requirements for such a base, which will enhance land trade routes as well as water trade, we will also need to build a warehouse. We realize that permissions to construct so much will come at a price, and that we dare not let our...enthusiasm for rapid growth lead to unstable situations. Thus we are prepared to donate some civic works project in addition to the taxes our new revenue stream will generate. I was thinking a district wall for the central district, which is within our means this quarter. Councilwoman Pipre has suggested that we build a granary and a park, but such works will take far more resources than my projections indicate will come our way during the next two quarters, let alone now. Regardless of what deal we make, we must expand to anchor both land- and water-based trade. Thus we at V&A request permission to so expand."



Diplomacy 23 on d20+8.
This message was last edited by the player at 12:51, Tue 03 July 2018.
Kendric Winters
player, 28 posts
Tue 3 Jul 2018
at 13:27
  • msg #46

Fuzzy: Fort Stag Development Group

Kendric entered the room. He appeared to be holding a flyer that Cass described. "Hello." The young man appeared to be unsure if he was in the correct location. "Name's Kendric. I heard that there would be opportunities for me to invest in this growing town?"
Andalon de Lebeda
Player, 612 posts
Cleric of Abadar
Tue 3 Jul 2018
at 15:13
  • msg #47

Fuzzy: Fort Stag Development Group

Andalon quietly nodded to Pipre and Cass to indicate he thought Adoven's request seemed reasonable, subject to what they thought of it, of course.

During the discussion Andalon indicated that he is now going to expand the chapel of Abadar to become a proper temple.  "The town is growing and the local economy is thriving. Abadar be praised!"

To Kendric he replied, "Welcome Kendric. If Tusk Town can accommodate your ambitions we will certainly be happy to give it favourable consideration. What do you have in mind?"
Pipre
Player, 714 posts
AC 18; HP 39; 10 Bombs
Tue 3 Jul 2018
at 15:20
  • msg #48

Fuzzy: Fort Stag Development Group

Pipre nods as well, "We've had some private discussions and calculations on the matter. I think my initial estimates on the impact of your business was hedged higher than necessary. The walls should be a fine addition," She pauses to look at Kendric, "Going forward I think we should also try to pave as many streets as we can before winter."

She looks to Cass, "Will you present the plans we have discussed in private?"
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