RolePlay onLine RPoL Logo

, welcome to The Stolen Land

04:40, 19th April 2024 (GMT+0)

Fuzzy: Tusk Town Development Group.

Posted by DMFor group 0
Zelona
player, 17 posts
Half-elf Druid
HP: 14 - AC: 17
Wed 11 Jul 2018
at 23:12
  • msg #99

Re: Fuzzy: Tusk Town Development Group

Adoven:
Districts have names? Go with Merchant's quarter, since most of the development this Turn seems merchant-based.


I don't have a lot of skin in the game being new and all, but having caught up on all the reading, Merchant's Quarter makes sense.

Maybe an homage to the previous resident of the area and the modern practice of street names being synonymous with an area (Savile Row, Rodeo Dr). Call it Stag's Row? Then locals can call just "the Stag's" once the town grows larger...

"Yeah, I'm headed to the Stag's tonight." kind of thing. Something more evocative than just "Merchant's Quarter".
Cass Mordane
Player, 250 posts
Half Elf
Bard
Thu 12 Jul 2018
at 02:45
  • msg #100

Re: Fuzzy: Tusk Town Development Group

Will the V&A Shipping Merchant House be in Port Henry or District 3?
This message had punctuation tweaked by the player at 02:45, Thu 12 July 2018.
Pipre
Player, 736 posts
AC 18; HP 39; 10 Bombs
Thu 12 Jul 2018
at 03:29
  • msg #101

Re: Fuzzy: Tusk Town Development Group

You would prefer port Henry, right? Close to the water? That's what I'd assume. I think you're slated for that.
DM
GM, 2282 posts
Thu 12 Jul 2018
at 05:11
  • msg #102

Re: Fuzzy: Tusk Town Development Group

While I have the V&A merchant house down for Port Henry -  I did that before District 3 was opened up, but it could go anywhere really.

I have been packing Central with the 'formal' buildings (Keep, Abadar's temple, Pharasma's house, Iomedae's house & Jail) and I can probably see it containing all the 'nice' houses such as mansions and Noble Estates.  So in my head -  upscale and wealthy!

Port Henry has been the opposite.  It has the Jetty, Brothel and manufacturing industry.  In my head it is the Lower Class part of Tusk and where I would expect the  Sailors, Dockers, and labourers to hang out and live -  and perhaps be the most 'exciting' part of town.


It would make sense if The V&A Merchant House, Kendrick's Shop and the Roth's Inn all went in the third quarter - and start to justify the Merchant Quarter name :)
Adoven
Player, 234 posts
Rogue / Bard
Thu 12 Jul 2018
at 12:55
  • msg #103

Re: Fuzzy: Tusk Town Development Group

Although the warehouse could either be District 3 or Port Henry. District 3 is my preference.
Andalon de Lebeda
Player, 631 posts
Cleric of Abadar
Thu 12 Jul 2018
at 15:32
  • msg #104

Re: Fuzzy: Tusk Town Development Group

Just out of curiosity, if Port Henry is on the shore of the Tuskwater at the southern edge of town and Central district is on the hill immediately to its north, is this new District 3 / Merchant district on the west side (facing toward the woods of the Narlemarches) or on the east side closer to the Shrike River?
DM
GM, 2284 posts
Thu 12 Jul 2018
at 15:40
  • msg #105

Re: Fuzzy: Tusk Town Development Group

in my head, it is east towards the shrike -  but it change if anyone has a strong opinion
Andalon de Lebeda
Player, 632 posts
Cleric of Abadar
Thu 12 Jul 2018
at 16:57
  • msg #106

Re: Fuzzy: Tusk Town Development Group

That makes sense. You said there were 3 districts worth of relatively cleared ground already available (including Central and Port Henry), I just didn't have a clear idea of where they were located.
DM
GM, 2285 posts
Thu 12 Jul 2018
at 20:30
  • msg #107

Re: Fuzzy: Tusk Town Development Group

A very basic map of tusk -  showing you how I think of it.  I have updated the description as to how I will develop it, unless  the council tells me differently  :)  the various districts are how I expect them to be when everything is built.

I haven't updated the business or Military analysis yet.

By the way, can I recommend a pleasant and experienced officer to run your City Guard?  Lt Lincoln has just been released from his post in Ringbridge.

http://rp.baileymail.net/doku....nd:midmarch:tusktown
Andalon de Lebeda
Player, 633 posts
Cleric of Abadar
Fri 13 Jul 2018
at 13:49
  • msg #108

Re: Fuzzy: Tusk Town Development Group

Thanks for doing up that map of Tusk town. :o)

How big does the town need to get before we can legitimately call it a city?

Lt Lincoln sounds like an excellent choice for Captain of the City Guard.
DM
GM, 2286 posts
Fri 13 Jul 2018
at 14:02
  • msg #109

Re: Fuzzy: Tusk Town Development Group

Pretty much fill these three district and start on a fourth.
DM
GM, 2287 posts
Sat 14 Jul 2018
at 06:48
  • msg #110

Re: Fuzzy: Tusk Town Development Group

I have just added a row of town houses to Central District which let me start some of the property rewards that you can get through the Campaign rules.  They do not have any effect on the towns finances or 'Balance' calculations. :)
Adoven
Player, 314 posts
Rogue / Bard
Wed 27 Feb 2019
at 05:01
  • msg #111

Re: Fuzzy: Tusk Town Development Group

At the next council meeting, Adoven proposes to build a Sword School. His student, Robert was proving adept at the Gibbs style, as was Adoven himself. As this would keep the kingdom numbers in balance (1 each of Stability,  Economy, and Loyalty)  AND provide added DEFENSE, there was no need to bargain with the city leaders. Although....

OOC: Do Percy or Vik add any influence or bp per kingdom turn? Also I need a representative in Ringbridge to start building towards a Town base there.
DM
GM, 2628 posts
Mad, bad and slightly sad
Wed 27 Feb 2019
at 07:22
  • msg #112

Re: Fuzzy: Tusk Town Development Group

Adoven

Percy and Vik both have some influence -  but have already handed over their BPs for you to manage as part of V&A Shipping.

This page http://rp.baileymail.net/lib/e...e:midmarchpeople.pdf has a list of relevant PCs and NPCs, their influence and as well as their allegiances.  Although you need to remember that Percy is run by another player  :)

Town Council

Adoven is correct that a sword school balances itself out  (Economics 1; Loyalty 1; Stability 1 & Defence 1)and provides defence.  However, he is wrong it that he doesn't need to get your permission.  As the Town Council you authorize all building in Tusk.  If you  decide a building is not desirable for some reason, you could stop it being built.

Your immediate concern is liable to be where things are built - Districts can hold 20 building units (Note that some buildings take up more than one unit)  Central has 12/20, Port Henry has 14/20, Merchant Qtr currently has 5/20.  You should, perhaps, be moving away from too many new developments in Port Henry and central to allow the existing businesses to expand  (Bigger businesses require more building units)

You have a high enough Stewardship Bonus that you could add two more districts to the Town  outside the walls, and start thinking about zoning new developments or even moving existing ones - rather than just shoving everything into mechant Quaterter :)
Cass Mordane
Player, 314 posts
Bard, Sword Scion
Sometime Diplomat
Wed 27 Feb 2019
at 15:45
  • msg #113

Re: Fuzzy: Tusk Town Development Group

I am in favor of adding both new districts now.  Any suggestions on district names?
DM
GM, 2633 posts
Mad, bad and slightly sad
Wed 27 Feb 2019
at 15:51
  • msg #114

Re: Fuzzy: Tusk Town Development Group

Depends on how you zone them :)  There is a minor cost for adding them, I think 1 bp per district.

You could have Crafton and Richville - if you wanted one for crafts people and the second for wealthy people  :P
Cass Mordane
Player, 315 posts
Bard, Sword Scion
Sometime Diplomat
Wed 27 Feb 2019
at 16:13
  • msg #115

Re: Fuzzy: Tusk Town Development Group

Maybe we should make two generalized districts for more leeway in placing different types of buildings.
Andalon de Lebeda
Player, 721 posts
Cleric of Abadar
Wed 27 Feb 2019
at 16:20
  • msg #116

Re: Fuzzy: Tusk Town Development Group

Is there any benefit in adding 2 new districts straight away, rather than just one? We don't actually need all that extra capacity just yet.

I don't see any reason not to agree to Adoven's sword school. The 1 point of Defence it offers should be enough of a benefit so no further trade-off should be required. I would suggest it be located in the Merchant Quarter where there is currently plenty of room for expansion. Unless we decide to add one or two new districts and locate the sword school in a new district?

Andalon will propose to build a bank as an extension to his Temple of Abadar in Central District (Costs 2bp, gives Economy 1; Loyalty 1; Stability 1). The bank could be located in the Merchant Quarter, of course, if there is any concern about not leaving enough capacity for expansion to temples / minsters / cathedrals in Central District. (I am not sure how building size is determined.)
DM
GM, 2635 posts
Mad, bad and slightly sad
Wed 27 Feb 2019
at 19:08
  • msg #117

Re: Fuzzy: Tusk Town Development Group

Building size is decided by the largest value of Economy, Loyalty, Stability or Defence.

It was something I struggled with when trying to find a mechanic that was fairly straight forward, but still increased as  the size  & value of buildings increased.  But that seems to work fairly equitably -  I just needed to rebalance a couple of buildings to get a reasonable balance.
This message was last edited by the GM at 19:10, Wed 27 Feb 2019.
Kendrick Winters
player, 164 posts
House Winters
Knight Paladin of Iomedae
Wed 27 Feb 2019
at 21:03
  • msg #118

Re: Fuzzy: Tusk Town Development Group

Kendrick entered the chambers at the next council meeting. He brought a proposal for consideration. "Thank you for the opportunity to start my business last month. I've decided to rename the business to 'Winters Wares and Spices'. Thought it would be important to mention the name change to the council."
This message was last edited by the player at 21:13, Wed 27 Feb 2019.
Adoven
Player, 316 posts
Rogue / Bard
Wed 27 Feb 2019
at 21:15
  • msg #119

Re: Fuzzy: Tusk Town Development Group

I'm wondering if a troop training facility ought to be in Central rather than Merchant.
_Brother Barthomew
NPC e, 16 posts
NPC - Henry's Chaplain
Priest of Pharasma
Wed 27 Feb 2019
at 21:55
  • msg #120

Re: Fuzzy: Tusk Town Development Group

Brother Bart frown and comments  "Sir Borric has expressed an interest in expanding Iomedae's house in Central district.  I believe that he, too, is thinking of a sword school, which will  facilitate the training of military chaplains to support Midmarches forces in battle."
_Brother Barthomew
NPC e, 17 posts
NPC - Henry's Chaplain
Priest of Pharasma
Thu 28 Feb 2019
at 10:27
  • msg #121

Re: Fuzzy: Tusk Town Development Group

After consulting his notes Brother Bart continues,

Both Central and Port Henry districts are starting to fill up.

Port Henry houses a number of businesses that might want to expand. Among them is V&A shipping, Tusk’s main merchant house, who will probably want to expand to a pier and great warehouse at some point – all of which takes space.  It is also the only space currently available, should someone choose to develop a boatyard or shipyard in Tusk.

Central has the keep, which is the Governor’s seat,  as well as three temples, the city jail and town houses for dignitaries.  I think all three temples will probably want to expand at some point, and it would be a good place for a town hall, or other civic buildings, that you might decide upon.  As well as your mansions, when you choose to build them.

The Merchant Quarter is sparsly populated at the moment, and has space to absorb more businesses.  But if the current rate of growth is any indicator, that will start to fill up quickly. 




OOC - just meant as an IC analysis of the situation, rather than a push in any particular direction.
Andalon de Lebeda
Player, 722 posts
Cleric of Abadar
Thu 28 Feb 2019
at 15:34
  • msg #122

Re: Fuzzy: Tusk Town Development Group

"Thankyou, Kendrick, I hope your business venture continues to prosper. Are you planning on moving into importing those wares and spices yourself in future or do you have other plans for expansion in a different direction when resources will allow it?" Andalon asked.

When the topic of expansion of the three temples in Central District came up he was not at all reluctant to admit his own ambitions.

"Ultimately, I would hope to expand our Temple of Abadar to a Minster and potentially a full Cathedral when the future Tusk City has the population to support it. It probably would make sense to locate our bank in the Merchant Quarter, close to the businesses there with a healthy cashflow. Adoven, having your sword school next door would certainly offer security benefits for us and other businesses there, too, so I would encourage you to consider that as a very practical location for that facility as well."
Cass Mordane
Player, 319 posts
Bard, Sword Scion
Sometime Diplomat
Thu 28 Feb 2019
at 20:38
  • msg #123

Re: Fuzzy: Tusk Town Development Group

"Mr. Winters, it is good to hear that your shop is doing well." Cass said with a smile toward the entrepreneur. "If my luck continues to hold out in the hospitality field, I may begin to rely on you for more and more supplies of spices. Do you have plans to expand to other locations, or in other fields of business?"

Realizing that he had just basically asked the same questions as Andalon, only in a slightly different way, Cass made an amusing facial expression meant to be at his own expense.
This message was last edited by the player at 20:41, Thu 28 Feb 2019.
Sign In