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13:48, 7th May 2024 (GMT+0)

Fuzzy: Tusk Town Development Group.

Posted by DMFor group 0
Kendrick Winters
player, 212 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 16:19
  • msg #149

Re: Fuzzy: Tusk Town Development Group

Kendrick Winters
player, 213 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 16:21
  • msg #150

Re: Fuzzy: Tusk Town Development Group

And build an Office aka Tusk Town Development Office :)
I'm feeling wicked!

But I'm lawful good *gasp*
DM
GM, 2727 posts
Mad, bad and slightly sad
Sun 10 Mar 2019
at 16:39
  • msg #151

Re: Fuzzy: Tusk Town Development Group

Hospital, Mint, Guildshall ....  http://rp.baileymail.net/doku....ms:strongholds:civic


Note:  A Guildshall is different to a Guild Hall.  A guildshall oversees the other guilds ....  :)

http://rp.baileymail.net/doku....organisations:guilds
Cass Mordane
Player, 336 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 16:47
  • msg #152

Re: Fuzzy: Tusk Town Development Group

Kendrick Winters:
And build an Office aka Tusk Town Development Office :)
I'm feeling wicked!

But I'm lawful good *gasp*


As Chaotic Neutral member of the council and future head of the Thieves Guild, I may not be able to allow that.

But if we introduced a guild for all characters to participate in, what sort of things would everyone be interested in?
Cass Mordane
Player, 341 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 17:48
  • msg #153

Re: Fuzzy: Tusk Town Development Group

Mariam is a bit shy. If only we knew of another Lawful Good follower of Iomedae who was interested in such business.
Adoven
Player, 353 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Sun 10 Mar 2019
at 17:49
  • msg #154

Re: Fuzzy: Tusk Town Development Group

I have 5 BP income this turn.

1bp is paying off Safina
3 bp is building a sword school
1 bp will either expand  my warehouse/jetty or buy a pair of fishing boats. If instead I could get an investor, that 1 bp would become 2 bp, enough to build a Large shipyard for future expansion .


By the way, what is the bp cost for Masterwork boats?
DM
GM, 2733 posts
Mad, bad and slightly sad
Sun 10 Mar 2019
at 17:52
  • msg #155

Re: Fuzzy: Tusk Town Development Group

Same as ordinary ones  :)  Just an over-size boat yard)

Gods, I am nice to you guys!
Cass Mordane
Player, 343 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 17:57
  • msg #156

Re: Fuzzy: Tusk Town Development Group

The masterwork rudders for the ships however are 75 BP apiece.
Kendrick Winters
player, 214 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 19:29
  • msg #157

Re: Fuzzy: Tusk Town Development Group

Cass Mordane:
If the good and honorable Mariam doZima Wolfeater would be interested in the position of Marshal (or perhaps Marshalle), then she has my endorsement. ;)


Kendrick Winters would be interested if Mariam declines the endorsement
Mariam doZima Wolfeater
Player, 213 posts
Sun 10 Mar 2019
at 19:37
  • msg #158

Re: Fuzzy: Tusk Town Development Group

"I am afraid I must decline the endorsement at present.  Other things must take precedence."

NPCed

OOC: Mariam's player is on a short leave of absence at the moment.
Cass Mordane
Player, 344 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 20:34
  • msg #159

Re: Fuzzy: Tusk Town Development Group

"Welcome aboard, Marshal Kendrick."

Maybe we should make him wear a special hat.
Adoven
Player, 356 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Sun 10 Mar 2019
at 20:37
  • msg #160

Re: Fuzzy: Tusk Town Development Group

The Jaegers would love that........
Adoven
Player, 357 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Sun 10 Mar 2019
at 20:41
  • msg #161

Re: Fuzzy: Tusk Town Development Group

Duma's jewelry and items might represent some bp towards development.

If I need to donate to expand the jetty or warehouse, or build a boatyard, it will have to wait until next turn. Cass you okay with that?
Cass Mordane
Player, 346 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 20:45
  • msg #162

Re: Fuzzy: Tusk Town Development Group

https://www.markenglas.de/medi...ut_cajaeg0816004.jpg
This message was last edited by the player at 20:54, Sun 10 Mar 2019.
Cass Mordane
Player, 347 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 20:47
  • msg #163

Re: Fuzzy: Tusk Town Development Group

I have no problem with that. Nor do I believe does Andalon. As long as Pipre and Kendrick check off on it, you are good to go.
Kendrick Winters
player, 216 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 20:47
  • msg #164

Re: Fuzzy: Tusk Town Development Group

Can we declare marshal law?


No courtship to get me to accept the position? ;)

Kendrick Winters
player, 217 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 20:49
  • msg #165

Re: Fuzzy: Tusk Town Development Group

Kendrick accepted the position of Marshall without fanfare. "What resources do we have to maintain law in Tusk Town?"
Adoven
Player, 358 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Sun 10 Mar 2019
at 20:49
  • msg #166

Re: Fuzzy: Tusk Town Development Group

Adoven:
The Jaegers would love that........

Actually, I was thinking of Phil Foglio's Jaegermonsters......
Cass Mordane
Player, 348 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 21:01
  • msg #167

Re: Fuzzy: Tusk Town Development Group

Tusk Town -

The National Guard - Based at Tusk Keep, Lt. Scrip has a unit of Light Cavalry who act as messengers for the Governor and Guardsmen to protect Tusk Keep. They wear the Sword and Sickle motif of Midmarch.

Tusk Town Guard - Lt Lincoln commands three units of Guardsmen to watch the town gates and make occasional patrols around the town. They count as part of the Midmarch militia, and wear the Tusk Flag on their uniform as well as the Sword and Sickle motif of Midmarch. Lt Lincoln can call for support from the National Guard, if he thinks he needs it.

Oleg's -

Watch Tower a newly constructed guard tower that is home to Sgt Keston Garess and his small unit of guards. Military Analysis Sgt Keston Garess has a Guard unit to patrol the Village and it's immediate surroundings. They wear the Sword and Sickle motif of Midmarch.

Outpost -

Just an outpost set in the Northern part of the Greenbelt to protect the roads and byways. Lt Ress commands a Guard unit to protect the Outpost and patrol its immediate surroundings, as well as a unit of scouts who travel further afield. These troops wear the Sword and Sickle motif of Midmarch.
This message was last edited by the player at 21:02, Sun 10 Mar 2019.
Kendrick Winters
player, 218 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 21:06
  • msg #168

Re: Fuzzy: Tusk Town Development Group

OOC: Thought we were only responsible for Tusk Town, correct?
Cass Mordane
Player, 349 posts
Bard, Sword Scion
Sometime Diplomat
Sun 10 Mar 2019
at 21:09
  • msg #169

Re: Fuzzy: Tusk Town Development Group

"Only National Guard and Tusk Town Guard are stationed in the city. Members of the other units may be available if inside the city, or can be called for aid in an emergency."
This message was last edited by the player at 21:10, Sun 10 Mar 2019.
DM
GM, 2737 posts
Mad, bad and slightly sad
Sun 10 Mar 2019
at 21:11
  • msg #170

Re: Fuzzy: Tusk Town Development Group

So you currently have  the three units of light foot described as Tusk Town Guard.  Lt Lincoln is responsible for day-to-day management, you get to inspect them and check their behaviour etc.  Currently they are based in three watchtowers, that are set at each of the gates through the Tusk city wall.

If a fourth district and watch tower are added, you get a fourth unit.

Technically, Lt Lincoln should be a Lt-Commander, rather than a plain Lieutenant, as he is in command of a reasonably sized garrison.

http://rp.baileymail.net/doku....lines:military_ranks
Kendrick Winters
player, 219 posts
House Winters
Knight Paladin of Iomedae
Sun 10 Mar 2019
at 21:15
  • msg #171

Re: Fuzzy: Tusk Town Development Group

Great. So Tusk Town has 3 units of Guardsmen commanded by Lt Lincoln.

Where does the Marshall fit into this or is he civilian council member?
Or is the marshal part of the rank and file?
DM
GM, 2738 posts
Mad, bad and slightly sad
Sun 10 Mar 2019
at 21:26
  • msg #172

Re: Fuzzy: Tusk Town Development Group

The marshal is the senior officer with over all responsibility, who has junior officers to set out shift patterns, watch rosters, patrol routes etc.  Exactly the same way as a military base (I work on one) runs :)

In this case the marshal also gets to serve on and advise the council, particularly on matters of security and the military.  Think of these guards as  Gendarmes or carabinieri - a cross between soldiers and policemen.
DM
GM, 2741 posts
Mad, bad and slightly sad
Mon 11 Mar 2019
at 10:05
  • msg #173

Re: Fuzzy: Tusk Town Development Group

This page might give  a better perspective

http://rp.baileymail.net/doku....idmarch:midmarcharmy
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