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Fuzzy: Tusk Town Development Group.

Posted by DMFor group 0
DM
GM, 2743 posts
Mad, bad and slightly sad
Mon 11 Mar 2019
at 20:06
  • msg #174

Re: Fuzzy: Tusk Town Development Group

We have been distracted -  Currently I have .....
  • Pave the streets in central.
  • Iomedae's Sword School in Central
  • V&A Sword School in merchant
  • Abadar's bank in Merchant
  • Cass Hotel in merchant


That gives:   Econ 24, Loyalty 24, Stability 25

With Kendrick added to the council you now have a variance of 2
Adoven
Player, 359 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Mon 11 Mar 2019
at 20:44
  • msg #175

Re: Fuzzy: Tusk Town Development Group

If i expand jetty to pier that adds 1 Economy.
Pipre
Player, 794 posts
11/11 Bombs
Tue 12 Mar 2019
at 06:05
  • msg #176

Re: Fuzzy: Tusk Town Development Group

After paying back Cass I have a bp, the improvements I would like to make to my business would up Economy by 1. I wonder if we can swing this? We could balance it with a .5 bp civic property pretty easily. Put a public bath next to the brothel? lol.
DM
GM, 2745 posts
Mad, bad and slightly sad
Tue 12 Mar 2019
at 06:29
  • msg #177

Re: Fuzzy: Tusk Town Development Group

Brother Bart looks scandalized at the thought of a public bath next to the brothel, but still points out that, if you permitted both expansions, you would still be within your variance limits.

He also indicates that you still have 1.8 bp in taxes left to spend. (plus two beans, if you need them)

Spending 1.5 bp and 1 bean, would create a new district and add a watch tower. and leave you with 0.3 bp and one bean.  Or you could wait for a round and do it with the promised donations.
Adoven
Player, 360 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Tue 12 Mar 2019
at 08:00
  • msg #178

Re: Fuzzy: Tusk Town Development Group

What other positions add to variance limits?
DM
GM, 2748 posts
Mad, bad and slightly sad
Tue 12 Mar 2019
at 08:26
  • msg #179

Re: Fuzzy: Tusk Town Development Group

In reply to Adoven (msg # 178):

Moderator of Churches - But you are running out of lawful Clerics to fill the role  :)
Andalon de Lebeda
Player, 734 posts
Cleric of Abadar
Tue 12 Mar 2019
at 14:26
  • msg #180

Re: Fuzzy: Tusk Town Development Group

I don't object to Pipre and Adoven's expansion plans.

We need to add the watchtower to bring the city controlled defence up to 4 or we can't have a Marshal.

Adding the 4th district brings us up to Small City status with associated benefits for people wanting to buy or sell more expensive items.

I vote yes to all of the above.
Pipre
Player, 797 posts
11/11 Bombs
Tue 12 Mar 2019
at 16:19
  • msg #181

Re: Fuzzy: Tusk Town Development Group

Yes from me.
Kendrick Winters
player, 231 posts
Marshal of Tusk Town
Knight Paladin of Iomedae
Tue 12 Mar 2019
at 16:22
  • msg #182

Re: Fuzzy: Tusk Town Development Group

Andalon de Lebeda:
We need to add the watchtower to bring the city controlled defence up to 4 or we can't have a Marshal.


Wonders if he will be fired in the first Kingdom turn. ~sitting on a bubble~
8^)
Adoven
Player, 361 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Tue 12 Mar 2019
at 17:35
  • msg #183

Re: Fuzzy: Tusk Town Development Group

Due to a last moment donation from Percy, V&A may have the resources for a bolder move than I had originally planned. If I'm right, I would be deferring the building of the sword school by a turn, but upgrading the Jetty to a Pier (+1 bp gaining +1 Econ), upgrading the warehouse to a large warehouse (+1 bp gaining +1 Econ), buying a Trade ship (3 bp plus whatever surcharge Mivon will ask) and having anywhere from 0-1 bp for civic improvements THIS turn. If Mivon charges more than I expect for a large ship, I would instead be expanding my local base in Ringbridge to a Town base, and constructing a large boatyard in Tusk this turn (+2 bp gaining +2 Econ) this turn, with nothing left for civic projects this turn.


But if it is too late for that, I'll stick with the sword school and stick with marginal expansions in both Tusk and Ringbridge.
DM
GM, 2756 posts
Mad, bad and slightly sad
Tue 12 Mar 2019
at 19:03
  • msg #184

Re: Fuzzy: Tusk Town Development Group

OOC:  Although I applaud your vision and rules insights, I would rather you stuck with sword school and marginal expansions  for this round. :) I have loads of Spreadsheet work to do, without revisiting all the Tusk bits again.
Kendrick Winters
player, 233 posts
Marshal of Tusk Town
Knight Paladin of Iomedae
Tue 12 Mar 2019
at 19:11
  • msg #185

Re: Fuzzy: Tusk Town Development Group

Thoughts for future civic development
This link was very helpful in terms of knowing that we have magistrates :)
http://rp.baileymail.net/doku....idmarch:midmarcharmy
Which lead to my thoughts, we will need a Courthouse and a Jail at some point :)
DM
GM, 2758 posts
Mad, bad and slightly sad
Tue 12 Mar 2019
at 19:36
  • msg #186

Re: Fuzzy: Tusk Town Development Group

You already have a jail, located in Central District.
Adoven
Player, 363 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Tue 12 Mar 2019
at 19:58
  • msg #187

Re: Fuzzy: Tusk Town Development Group

In reply to DM (msg # 184):

In addition to the sword school, Can I add a large boatyard AND expand the jetty to a pier without upsetting the Econb/Stabil/Loyal balance?

Those two improvements add +3 Economy,  and make us no longer dependent on Mivon for naval vessels.
Adoven
Player, 364 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Tue 12 Mar 2019
at 20:56
  • msg #188

Re: Fuzzy: Tusk Town Development Group

Can someone remind me what the beans do again?
Pipre
Player, 798 posts
11/11 Bombs
Tue 12 Mar 2019
at 21:23
  • msg #189

Re: Fuzzy: Tusk Town Development Group

Speed up construction? I am pretty curious what they do in narrative. Make everyone work harder?
Zelona
player, 103 posts
Half-elf Druid
HP: 14 - AC: 17
Tue 12 Mar 2019
at 21:39
  • msg #190

Re: Fuzzy: Tusk Town Development Group

In reply to Adoven (msg # 188):

They count as -0.5 BP for development of a building.

Ghost spiders help you build ;)

http://rp.baileymail.net/doku....s:start&s[]=bean
Kendrick Winters
player, 235 posts
Marshal of Tusk Town
Knight Paladin of Iomedae
Tue 12 Mar 2019
at 21:45
  • msg #191

Re: Fuzzy: Tusk Town Development Group

In reply to Zelona (msg # 190):

Now we need someone to research and create a Greater Bean that grants 1BP :)
Zelona
player, 104 posts
Half-elf Druid
HP: 14 - AC: 17
Tue 12 Mar 2019
at 21:55
  • msg #192

Re: Fuzzy: Tusk Town Development Group

In reply to Kendrick Winters (msg # 191):

Hah! Well I'm thinking about Craft Wondrous for her 5th level feat, but I'd need a Sorc/Wizard with a couple of spells to get about crafting even this version, then I could try to research a greater version, but I bet it would be very costly!
Adoven
Player, 365 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Wed 13 Mar 2019
at 00:30
  • msg #193

Re: Fuzzy: Tusk Town Development Group

Andolon, if a bean can be put towards a large boatyard, I have 0.5 bp to put towards public works. I can bump that to 1.5 bp if need be, counting some of that as credit against my next expansion. I could even set up a LOCAL MARKET (1.5 bp) to add Stability.
This message was last edited by the player at 09:26, Wed 13 Mar 2019.
DM
GM, 2763 posts
Mad, bad and slightly sad
Wed 13 Mar 2019
at 06:50
  • msg #194

Re: Fuzzy: Tusk Town Development Group

I like ghost spiders ....

To get to city Status -  you need to have  at least 61 (size) of buildings.  Which is 3 FULL Districts (plus one)  You currently have 37* (size) of buildings at present.  You need a fourth district to achieve city status, but you don't get it until the building size count gets to 61.

*  As at the last update of my Spreadsheet -
Adoven
Player, 366 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Wed 13 Mar 2019
at 08:31
  • msg #195

Re: Fuzzy: Tusk Town Development Group

I take it that a large boatyard is 2 building spaces, a large warehouse is 2 spaces, a jetty is 1 building space, etc?
DM
GM, 2764 posts
Mad, bad and slightly sad
Wed 13 Mar 2019
at 08:45
  • msg #196

Re: Fuzzy: Tusk Town Development Group

Yep
Andalon de Lebeda
Player, 736 posts
Cleric of Abadar
Wed 13 Mar 2019
at 15:45
  • msg #197

Re: Fuzzy: Tusk Town Development Group

Msg#174:
We have been distracted -  Currently I have .....
  • Pave the streets in central.
  • Iomedae's Sword School in Central
  • V&A Sword School in merchant
  • Abadar's bank in Merchant
  • Cass Hotel in merchant

That gives:   Econ 24, Loyalty 24, Stability 25

With Kendrick added to the council you now have a variance of 2


New district 4 (Cost 1bp, +0 Economy, +0 Loyalty, +0 Stability, +0 Defence)
Watchtower in district 4. (Cost 1bp, +0 Economy, +0 Loyalty, +0 Stability, +1 Defence)
That still gives:   Econ 24, Loyalty 24, Stability 25 (variance = 1)

Adoven: upgrade Jetty to Pier (+1 Economy)
Pipre: unspecified business improvements (+1 Economy)
Pipre suggested Tusk Council provide: Public baths (Cost 0.5bp, +1 Loyalty)
That would give:   Econ 26, Loyalty 25, Stability 25 (variance = 1, or variance 2 if Council doesn't invest in public baths).

Adoven's wish lists all involve more Economy:
  • Deferring the building of the sword school by a turn (-1 econ, -1 loyalty, -1 stability, -1 defence), but upgrading the Jetty to a Pier (+1 bp gaining +1 Econ), upgrading the warehouse to a large warehouse (+1 bp gaining +1 Econ), buying a Trade ship (3 bp plus whatever surcharge Mivon will ask) and 0-1 bp for civic improvements (at best +1 loyalty, +1 stability). (At best net change is +1 economy, -1 defence; at worst +1 economy, -1 loyalty, -1 stability, -1 defence); or
  • Expanding my local base in Ringbridge to a Town base, and constructing a large boatyard in Tusk this turn (+2 bp gaining +2 Econ)(net change is +2 economy); or
  • In addition to the sword school, Can I add a large boatyard (cost 2 bp gaining +2 Econ)AND expand the jetty to a pier (cost 1 bp gaining +1 Econ)(net change is +3 economy)

Basically someone needs to spend 1bp in something like civic projects or religious organisations to get +1 loyalty and +1 stability to offset each extra +1 economy. Just spending 0.5bp on them only gives a +1 in stability or loyalty, not both. Sorry Adoven, it is just not going to stack up this time. We may have reached the point of saying you have to invest 1 bp in civic projects for each 1bp you want to invest in commercial developments (i.e. anything purely 'economy').

In future turns I plan to expand the Temple of Abadar further, which will help free up some more potential for other business investors but I think we should plan to use that to encourage new start up business investors rather than helping make the rich even richer. I don't even think we should use our last building bean as the 0.5bp for Pipre's suggested public baths. We should save it to put towards urban upgrades like a district wall for Port Henry, preferably with a business investor chipping in the other 0.5bp for that sort of project.
Adoven
Player, 367 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Wed 13 Mar 2019
at 16:03
  • msg #198

Re: Fuzzy: Tusk Town Development Group

How about this? I have 6 bp to spend in addition to repaying Safiya.
I get the Sword School. 3 bp, providing +1 Econ, +1 Stability, +1 Loyalty, +1 Defense.

I get a large boatyard (normally 2 bp, but with a bean is 1.5 bp), gives +2 Econ

With 1.5 remaining bp, which I put into public works (which I think can result in +1/+2 Stability or Loyalty) or a Local Market (+1 stability?)
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