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15:20, 26th April 2024 (GMT+0)

Fuzzy: Tusk Town Development Group.

Posted by DMFor group 0
Marik
Player, 205 posts
Wed 13 Mar 2019
at 16:21
  • msg #199

Re: Fuzzy: Tusk Town Development Group

I thought the beans were meant to be used for the good of the city, not personal gain? Now, if you're saying that all profits for that boatyard will go to the city, then I support that plan. Otherwise, the bean should be saved for a public work of some sort.
Andalon de Lebeda
Player, 738 posts
Cleric of Abadar
Wed 13 Mar 2019
at 16:41
  • msg #200

Re: Fuzzy: Tusk Town Development Group

At the start of this Kingdon turn we had 3.8 bp to spend on behalf of the town (from Taxes) plus 2 building beans (worth 0.5bp each).

We have decided on:
  • 2BP Paved streets in Central
  • 1BP new district 4
  • 1BP Watchtower in new district 4
  • Total cost 4BP


We are paying for that with 3.5 BP and one building bean, leaving us 0.3 BP and one building bean remaining.

If we don't use that last building bean to build Pipre's suggested Public Baths (which I don't think we should) we are at Econ 26, Loyalty 24, Stability 25 (variance = 2, which is our limit with a Marshal).

Large boatyard is +2 Economy, so you would need to invest 1.5BP in civic projects (not a Local Market as that is also +1 Economy) to get the +2 loyalty and +1 Stability to put us at Econ 28, Loyalty 26, Stability 26 (variance = 2). You have 1 BP remaining, so I suppose we could lend you the other 0.5BP (i.e. the last building bean) and you can pay us back next round, since we aren't planning to do anything else with it this round anyway.
[Pipre / Cass - would we make that an interest free loan or charge say 0.2BP interest on that 0.5BP loan, which would increase our remaining 0.3BP up to a usable 0.5BP for next round?]
DM
GM, 2766 posts
Mad, bad and slightly sad
Wed 13 Mar 2019
at 17:06
  • msg #201

Re: Fuzzy: Tusk Town Development Group

PM
This message was last edited by the GM at 19:17, Wed 13 Mar 2019.
DM
GM, 2768 posts
Mad, bad and slightly sad
Wed 13 Mar 2019
at 19:11
  • msg #202

Re: Fuzzy: Tusk Town Development Group

Kendrick Winters:
Thoughts for future civic development
 we will need a Courthouse and a Jail at some point :)



As you consider defensive and security measures -  you might also want to look into the Somewhat misnamed Urban District Upgrades - http://rp.baileymail.net/doku....strongholds:district    It contains details for city walls.  I have just upgraded the guidance on concentric walls -  which has the effect of making them cheaper.
Adoven
Player, 368 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Wed 13 Mar 2019
at 22:36
  • msg #203

Re: Fuzzy: Tusk Town Development Group

In reply to Andalon de Lebeda (msg # 200):

A park costs 1.5 bp and gives +2 Loyalty and +1 Stability. That will give yus what we need but as you say I am 0.5 bp short.
Pipre
Player, 799 posts
11/11 Bombs
Thu 14 Mar 2019
at 07:53
  • msg #204

Re: Fuzzy: Tusk Town Development Group

Looks like using that 1bp from Adoven for walls around Port Henry would shore everything up?

Don't blame me when all our villagers are stinky :p
Adoven
Player, 369 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Thu 14 Mar 2019
at 13:27
  • msg #205

Re: Fuzzy: Tusk Town Development Group

That would be a mistake right now. It won't affect Loyalty or Stability. The Park I can contribute 1.0 bp to this turn. If you loan me 0.5bp to finish the project I can pay it back next turn.
Andalon de Lebeda
Player, 739 posts
Cleric of Abadar
Thu 14 Mar 2019
at 13:50
  • msg #206

Re: Fuzzy: Tusk Town Development Group

Yes Pipre, you're right. Somehow I thought Adoven was still talking about upgrade from jetty to pier (+1 Economy) as well as the large boatyard (+2 Economy). Without the upgrade to pier it changes everything and a 1bp contribution from Adoven for a district wall for Port Henry (+1 Loyalty and +1 Stability) is enough.

Yes, it would also make sense for the new district 4 (and watchtower) to be located beside the lake so the large boatyard can go in that new district instead of cluttering up Port Henry.
DM
GM, 2772 posts
Mad, bad and slightly sad
Thu 14 Mar 2019
at 13:59
  • msg #207

Re: Fuzzy: Tusk Town Development Group

In reply to Adoven (msg # 205):

pm -
Andalon de Lebeda
Player, 740 posts
Cleric of Abadar
Thu 14 Mar 2019
at 14:19
  • msg #208

Re: Fuzzy: Tusk Town Development Group

What should we name the new district 4 beside the lake? Maybe the "Outer Harbour" would make some sense if it has the boatyard and is outside the City Wall. I welcome other suggestions too.
Adoven
Player, 370 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Thu 14 Mar 2019
at 14:42
  • msg #209

Re: Fuzzy: Tusk Town Development Group

Adoven agrees. He puts the wheels in motion to build a Sword School  (3 bp), a large boatyard in Outer port (2 bp, but I think the name should be Portside), and a District wall around Port Henry (1 bp).
DM
GM, 2773 posts
Mad, bad and slightly sad
Thu 14 Mar 2019
at 15:09
  • msg #210

Re: Fuzzy: Tusk Town Development Group

Yay.  I'll try and get the SS and descriptions updated tonight :)

Personally, I like Lakeside *  :P -  but any of the others work just as well.


(*) Lakeside is a upscale** Shopping 'experience' mall.  I will delight in filling it with boatyards, smelly businesses  and sleazy bars!

(**)  So they claim.  I have never been there.
DM
GM, 2775 posts
Mad, bad and slightly sad
Thu 14 Mar 2019
at 17:05
  • msg #211

Re: Fuzzy: Tusk Town Development Group

OK I have .....

UpgradeEconLoyStab
Paved streets (Central)022
District Wall (Port henry)011
Watchtower000Defence +1
Iomedae SS111
V&A SS111
Abadar Bank111
Road House200
Pipre upgrade100
V&A Ship Yard200
    
City Total272526


Which is within your variance limit.
Adoven
Player, 371 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Thu 14 Mar 2019
at 18:50
  • msg #212

Re: Fuzzy: Tusk Town Development Group

I believe the two SS also add to Defense?
DM
GM, 2776 posts
Mad, bad and slightly sad
Thu 14 Mar 2019
at 19:09
  • msg #213

Re: Fuzzy: Tusk Town Development Group

They do, and it is recorded in the SS,   BUT they don't fall under the command of the Marshall of Tusk :)  So weren't strictly relevant to the debates you have enjoyed.
DM
GM, 2802 posts
Mad, bad and slightly sad
Tue 19 Mar 2019
at 20:47
  • msg #214

Re: Fuzzy: Tusk Town Development Group

New Turn
Cass Mordane
Player, 358 posts
Bard, Sword Scion
Sometime Diplomat
Tue 19 Mar 2019
at 21:16
  • msg #215

Re: Fuzzy: Tusk Town Development Group

Och. We gotta get that new district named.

'Lake Portside on the Outer Harbor' - A Noble Mercantile Experience?
Kendrick Winters
player, 248 posts
Marshal of Tusk Town
Knight Paladin of Iomedae
Tue 19 Mar 2019
at 21:20
  • msg #216

Re: Fuzzy: Tusk Town Development Group

Kendrick found Marceline, "Business has been good. Here is the initial BP that is owed to you. You'll get another 0.5BP in the next turn. Have you decided what you're going to do with all of your Build Points?"
DM
GM, 2808 posts
Mad, bad and slightly sad
Tue 19 Mar 2019
at 22:05
  • msg #217

Re: Fuzzy: Tusk Town Development Group

I have tentatively called your new district Lakeside -  BUT you can change it  ....
This message was last edited by the GM at 22:07, Tue 19 Mar 2019.
Cass Mordane
Player, 359 posts
Bard, Sword Scion
Sometime Diplomat
Tue 19 Mar 2019
at 22:55
  • msg #218

Re: Fuzzy: Tusk Town Development Group

Cass will likely spend 1 BP to upgrade the Mithral to a proper inn [which adds 1 Loy with 1 Eco], and donate .5 to be used by Tusk, if that works for the current planning.
This message was last edited by the player at 22:56, Tue 19 Mar 2019.
Cass Mordane
Player, 360 posts
Bard, Sword Scion
Sometime Diplomat
Tue 19 Mar 2019
at 23:00
  • msg #219

Re: Fuzzy: Tusk Town Development Group

And one possibility is to take the 4(.5) BP, use the last bean, and create the Guildshall. Which would increase Eco 1, Loy 3, Sta 3.

Inn+Guildshall=

City total : Eco 29, Loy 29, Sta 29
This message was last edited by the player at 23:05, Tue 19 Mar 2019.
Kendrick Winters
player, 250 posts
Marshal of Tusk Town
Knight Paladin of Iomedae
Wed 20 Mar 2019
at 00:19
  • msg #220

Re: Fuzzy: Tusk Town Development Group

The town also needs more troops :)
Cass Mordane
Player, 361 posts
Bard, Sword Scion
Sometime Diplomat
Wed 20 Mar 2019
at 01:14
  • msg #221

Re: Fuzzy: Tusk Town Development Group

Agreed.
Adoven
Player, 382 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Wed 20 Mar 2019
at 11:50
  • msg #222

Re: Fuzzy: Tusk Town Development Group

Adoven is working towards expanding Tusk to a major port.


He wishes to discuss the possibility  of a joint-venture trade route to Restov that would combine water and overland carriers (unless there is a way to overcome the waterfall obstacle).

In the meantime, he has 6.5 bp income and 2.0 bp debt (including 0.5 bp contribution for the Three Ladies School). He proposes to spend 1 bp to expand the jetty to a pier, and 3 bp for a trade ship to be constructed at the boatyard. His remaining 0.5 bp to go to public works. The public baths idea floated last turn sounded appealing.
~ Zach Malford
NPC e, 8 posts
Business Manager
Thu 21 Mar 2019
at 05:52
  • msg #223

Re: Fuzzy: Tusk Town Development Group

Zach Malford stepped forward. "I'm the business manager for Winters Sun Merchants. They wish to build a serai to facilitate trade to the smaller villages and towns not found on the waterways."
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