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Fuzzy: Tusk Town Development Group.

Posted by DMFor group 0
DM
GM, 1797 posts
Fri 3 Nov 2017
at 15:25
  • msg #1

Fuzzy: Tusk Town Development Group

This thread is intended for people who are interested in building in Tusk.
The Council have the final say in any building decisions in the main hex.




Henry has declared that the Fort Stag Hex is a 'Free City' in the same way as Restov is a Free City.  The people who live there can elect their own mayor and council and they will be responsible for building the settlement that will become the Capital City for this new land.  The Staglord's Fort will become the centre of government for Midmarch - and while he is Governor he will probably live there.  However, the Fort will not be his personal property.

The first job is to decide on a name for the settlement, the next to decide who is going to run it as mayor.  Whoever is chosen as mayor, will have to manage the city to balance the  different resources types as per the Stronghold (Urban) Rules.

OOC:  If you would like  to run  the city for you, Choose Bai as mayor.
This message was last edited by the GM at 11:20, Sun 01 July 2018.
Percy Arndell
Player, 336 posts
Gentleman and Poet
"Oh. Hello."
Mon 6 Nov 2017
at 11:00
  • msg #2

Fuzzy: Fort Stag Development Group

"I'd suggest Fort Tusk for the exiting Fort under repair, Tusk for the inevitable town  and Port Tusk for the harbour/landing/port/fishing village that will undoubtedly sit on the outskirts."
Cass Mordane
Player, 150 posts
Mon 6 Nov 2017
at 11:01
  • msg #3

Fuzzy: Fort Stag Development Group

"As alternatives I offer: Grand March  for the fort, Marchton and March Port.

If that seems a bit much, it could be Grand March, Masterville, and Port Henry."
This message was last edited by the GM at 11:07, Mon 06 Nov 2017.
Percy Arndell
Player, 337 posts
Gentleman and Poet
"Oh. Hello."
Mon 6 Nov 2017
at 11:03
  • msg #4

Fuzzy: Fort Stag Development Group

"I do like the nod to Henry, so I'll vote up Port Henry!"
Andalon de Lebeda
Player, 483 posts
Cleric of Abadar
Mon 6 Nov 2017
at 11:05
  • msg #5

Fuzzy: Fort Stag Development Group

"Baron Drelev is calling his settlement Fort Drelev, which will be located on the western shore of Lake Hooktongue.

"This place is located on the north shore of the Tuskwater, so Tusk for the town, Fort Tusk and Port Henry sound alright to me,"
Andalon agreed.
This message was last edited by the player at 13:53, Mon 06 Nov 2017.
Pipre
Player, 601 posts
AC 18; HP 32/32; 9/9 Bmbs
Mon 6 Nov 2017
at 11:06
  • msg #6

Fuzzy: Fort Stag Development Group

"I was thinking something like Staghead might be a good name for the town that will come of fort stag."

it would be a monument to how we got the place and what came before without celebrating it, really.
This message was last edited by the player at 18:54, Mon 06 Nov 2017.
Bai Kao
NPC x, 256 posts
NPC -
Quiet and lost in thought
Tue 7 Nov 2017
at 06:52
  • msg #7

Fuzzy: Fort Stag Development Group

Bai listens for a while and then  adds her voice, "I quite like the idea of naming the town and Fort after the Tuskwater.  Maybe Tusk Town and Fort Tusk would gives us a sense of belonging in the area," her eyes light up as she continues "And Henry would love it if  we called  part of the town after him, especially Port Henry where the bulk of the trade happens."
This message was last edited by the GM at 06:59, Tue 07 Nov 2017.
DM
GM, 1828 posts
Tue 7 Nov 2017
at 06:57
  • msg #8

Fuzzy: Fort Stag Development Group

OOC:  Summing up so far (counting Bai - who will be the only DM voice in the discussion)

Tusk  (Tusk Town) - 3 votes  (Percy, Andalon, Bai)
Fort Tusk - 3 votes (Percy, Andalon, Bai)
Port Henry - 4 Votes (Cass, Percy, Andalon, Bai)

With nothing else getting more than one vote.

I would prefer Tusk Town (or City) -  just because it really clarifies exactly what we are talking about - particularly in Thread Titles  :)  :)
This message was last edited by the GM at 07:01, Tue 07 Nov 2017.
Adoven
Player, 120 posts
Rogue / Bard
Tue 7 Nov 2017
at 07:05
  • msg #9

Fuzzy: Fort Stag Development Group

Adoven, interested in investing in the new city, also votes for Tusk City, with Port Henry to be emblazoned over the docks he and Viktoria are planning.
Bai Kao
NPC x, 256 posts
NPC -
Quiet and lost in thought
Tue 7 Nov 2017
at 15:47
  • msg #10

Fuzzy: Fort Stag Development Group

Bai nods as the name seems to be confirmed, but speaks up again.  "I am prepared to coordinate the first phase of development, if you want me to.  Rikka and Tib have done well, they have found us three areas that we can build on, one around the fort, one close to it and one by the shore, which I assume will be called Port Henry?

I have been reading up on planning guidelines, and apparently we must be careful to ensure that all aspects of life are balanced, or else we will encourage social unrest, and that is something we should avoid.

Now, who has plans to develop things in the town?"




OOC:  Bai will stand down as soon as any PC volunteers to run things :)  TBH, it doesn't matter too much at present as  steward ship bonuses only come into play later.  To stop me getting to roll on the 'bad things happen to settlements' table -  you need to keep Economy, Loyalty and Stability within one point of each other.  Further out than that, I get to roll.  The bigger the gap the bigger the effects :P

The keep provides +1 Loyalty and +1 Stability to start you off.
This message was last updated by the GM at 15:47, Tue 07 Nov 2017.
Andalon de Lebeda
Player, 488 posts
Cleric of Abadar
Tue 7 Nov 2017
at 14:48
  • msg #11

Fuzzy: Fort Stag Development Group

Andalon smiled at the young Abadaran acolyte who he had discovered among the settlers on the journey from Restov.

"We will be building our church here, of course. Just a shrine to start with but we will build a chapel as soon as we can. I expect we can expand that to a proper temple of Abadar as the town grows, then establish a bank next door when the financial resources of the town warrant it."
Bai Kao
NPC x, 257 posts
NPC -
Quiet and lost in thought
Tue 7 Nov 2017
at 18:11
  • msg #12

Fuzzy: Fort Stag Development Group

Bai nods and makes another note.
Andalon de Lebeda
Player, 489 posts
Cleric of Abadar
Wed 8 Nov 2017
at 15:46
  • msg #13

Fuzzy: Fort Stag Development Group

The acolyte plucks at Andalon's sleeve and whispers urgently in his ear. Andalon looks surprised, but rather pleased as well.

"Ah, I have just been advised that the provisions of the Temple of Abadar in Restov have been even more beneficial than I realised. It seems we will have sufficient resources to build a chapel straight away, and we may still have enough to help some of those who wish to invest here with a loan or two."

OOC: The chapel will provide +1 Loyalty and +1 Stability too. We need some Economy here to balance things out!
Bai Kao
NPC x, 258 posts
NPC -
Quiet and lost in thought
Wed 8 Nov 2017
at 16:35
  • msg #14

Fuzzy: Fort Stag Development Group

"Even Better!" Bai says as she writes furiously.
Adoven
Player, 124 posts
Rogue / Bard
Wed 8 Nov 2017
at 16:59
  • msg #15

Fuzzy: Fort Stag Development Group

"Lady Viktoria and I were planning a joint venture in a merchant marine. With help from Lady Valoria, we are gathering the means to construct a pair of Jetties, one here in Tusk Town, one in Ringbridge. And a pair of fishing boats. We hope that we can start a trade route between the settlements for the economic health of both. " Adoven pipes up.
This message was last edited by the player at 17:10, Wed 08 Nov 2017.
Bai Kao
NPC x, 259 posts
NPC -
Quiet and lost in thought
Wed 8 Nov 2017
at 17:06
  • msg #16

Fuzzy: Fort Stag Development Group

Excellent.  So we have a Chapel and a Jetty so far ....
Rikka
NPC x, 59 posts
Wed 8 Nov 2017
at 20:49
  • msg #17

Fuzzy: Fort Stag Development Group

"And I will build a smithy.  I have decided to settle down and learn the craft, eventually I hope to create magical weapons." Rikka volunteers.
This message had punctuation tweaked by the player at 20:53, Wed 08 Nov 2017.
Pipre
Player, 604 posts
AC 18; HP 32/32; 9/9 Bmbs
Wed 8 Nov 2017
at 20:56
  • msg #18

Fuzzy: Fort Stag Development Group

Pipre offers up her own plans, "I've found a nice place to begin construction and the iron is hot to start up a place of entertainment. Bar up front, Brothel in the back. It's going to be the cleanest, most positive experience for the clients and the workers that I can make it."
Bai Kao
NPC x, 260 posts
NPC -
Quiet and lost in thought
Wed 8 Nov 2017
at 21:39
  • msg #19

Fuzzy: Fort Stag Development Group

"So a Smith and a Brot ... err ... Bar it is then. I need to check ...."   and she opens up a book she has by her side and starts leafing through it.  "Maybe if we build a Park ... or perhaps a Granary"

OOC:  We have run up against the mechanics of the game  :)  Economics, Loyalty and Stability must be kept in equilibrium  (ie +/- 1)

Keep, Chapel, Jetty, Smithy, Brothel comes to ... Economy 3    Loyalty 2     Stability 2.   Any more businesses will  push you out of equilibrium and I start rolling on my 'Bad Things Happen' table :)   However, you have just about enough in 'left overs' to buy either a Park or  Granary -  which both give Loyalty+1 and Stability+1

Which gives ... Economy 3    Loyalty 3     Stability 3

and scope for one more business  .....
This message was last edited by the GM at 21:40, Wed 08 Nov 2017.
Adoven
Player, 125 posts
Rogue / Bard
Wed 8 Nov 2017
at 21:58
  • msg #20

Fuzzy: Fort Stag Development Group

Ooc: Actually, we have a Jetty and Two fishing Boats which adds +2 Economy, which in turn will generate BPs on their own each turn.
DM
GM, 1836 posts
Wed 8 Nov 2017
at 22:09
  • msg #21

Fuzzy: Fort Stag Development Group

OOC:  I didn't make it clear on  the merchant page, but boats, ships, mule trains and caravans  don't add their economic point to the stronghold economic value.

Effectively they are based 'out of town'.
Lex
Secondary, 234 posts
Thu 9 Nov 2017
at 02:46
  • msg #22

Fuzzy: Fort Stag Development Group

If possible, I'd like to build a Leather Workshop here. If not, I could build it at Oleg's but I was hoping to be in the capital...
Borric d'Cordain
NPC x, 84 posts
NPC -
Paladin of Iomedae
Thu 9 Nov 2017
at 08:39
  • msg #23

Fuzzy: Fort Stag Development Group

"Mariam and I have agreed to pool our resources and build a Monastic House dedicated to Iomedae here in Tusk.  I hope it will eventually grow large enough to offer training in the same way as the house in New Stetven does."

OOC: Running Total

Keep, Chapel, Jetty, Smithy, Brothel, Granary, Monastic House, Leather Workshop.
 comes to ... Economy 4    Loyalty 4     Stability 4.

Room for one more business (or organisation with an economic value) and maintain equilibrium.
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