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01:48, 25th April 2024 (GMT+0)

OOC2

Posted by DMFor group 0
Zelona
player, 177 posts
Half-elf Druid
HP: 21 - AC: 19/12/17
Mon 6 May 2019
at 17:04
  • msg #525

Re: OOC2

In reply to DM (msg # 513):

Hurray for us! ... er and you ;)

Congrats on getting to a point in career/life that you can afford to do partial retirement!
DM
GM, 3023 posts
Mon 6 May 2019
at 19:05
  • msg #526

Re: OOC2

In reply to Zelona (msg # 525):

Thank you :)
DM
GM, 3027 posts
Sun 12 May 2019
at 08:54
  • msg #527

Re: OOC2

This is what is making my life 'busy' at present - https://www.visitportsmouth.co.uk/d-day-75.  I have a small part to play in making it work properly.
Andalon de Lebeda
Player, 801 posts
Cleric of Abadar
Sun 12 May 2019
at 09:02
  • msg #528

Re: OOC2

That's a wee bit bigger than your usual reenactments.  ;o)
DM
GM, 3028 posts
Sun 12 May 2019
at 09:11
  • msg #529

Re: OOC2

Yep  :)
DM
GM, 3036 posts
Sun 19 May 2019
at 08:18
  • msg #530

Re: OOC2

Some thoughts on game etiquette.

I know I don’t always specify when we move for a general phase of play to something that requires a combat rounds.  A good rule of thumb is that if anyone makes any sort of attack or physical Skill Check we are in combat rounds.  This particularly applies to stealth roles -  because unless a character has spent feats your movement rate is halves when they move stealthily.

When I put up a map with a co-ordinates grid,   please specify a destination when you move -especially if we are in a Combat-Rounds situation (see above).  The grid does two things – it allows you to work for tactical advantage -  but it also helps me adjudicate enemy actions, spell effects and skill rolls.   I can sometimes spend twice as a long summarising a thread, when people move around without telling me where they are going.  And, if I am feeling mean, I can choose to put you right in the middle of the fire ball ….

If the party splits into two or more parts - respect it.  If you are separated by more than a few feet, groups can’t share information without shouting to each other.  Remember that while you can see people on the map –they might actually have moved stealthily or hidden   since you moved away.

I have three ways I can handle it when a party splits into groups.
  • Starting up separate sub-threads of each group is by far the best way -  but it is also the most time consuming and makes it more difficult when you get back together.  In a Table Top Game, this is equivalent of sending half the group away to play under a different DM until both sets are resolved.
  • Taking one sub-group into a set of PMs within the same thread also works. -  BUT you need to remember to include the rest of your sub-group in your own PMs.  The rule of thumb is if they are close enough to see, whisper to you -  then they should be included in PMs that would normally be posted openly in the thread.   In a Table Top Game, this is equivalent of the DM passing notes that only half of the group can read.
  • The easiest way is for me to keep the thread ‘open’ and post what each sub-group / person can see separately.  This requires more work from you – to make sure that you only react to what your character would know / see – and doesn’t meta-game (too much) around the rest of the information.  This is what normally happens in my Table Top Games – although it can sometimes need intervention to stop people getting carried away with what their character knows.



I tend to swap around between the three methods.  Please try and respect them.
DM
GM, 3040 posts
Wed 22 May 2019
at 11:37
  • msg #531

Re: OOC2

I have just updated the PHP underlies the wiki system.  While I have carried out basic checks and everything seems to work properly -  please let me know if you find a page that doesn't work :)
DM
GM, 3046 posts
Sat 25 May 2019
at 06:41
  • msg #532

Re: OOC2

Whew.  Things have calmed down a bit at work, and I should have a bit more time and energy available for important things in life - such as RPoL and re-enacting!  Better still, I handed in my resignation at work last week - with my final day on 4th July :)  While i will be working part-time, I intend to enjoy semi-retirement :)


I currently work on a site that is closely linked to the D-Day landings -  and we were scheduled for a visit from members of the Royal Family and Donald Trump.  I was scheduled to be one of the hosts for a dinner that would have included senior members of the British Administration, members of Trump's entourage and some UK politicians.

However, that has been cancelled as the site in not accessible in the way that US security would like.

Just down to something like 32 coach loads of visitors per day .....
DM
GM, 3049 posts
Sat 25 May 2019
at 21:33
  • msg #533

Re: OOC2

Whoops - I broke the wiki  :(

I have half a fix -  you can get to all the pages - but it looks awful.  Unfortunately, I am leaving home early tomorrow morning to go and play Pirates/Smugglers for a couple of days.  I'll try and fix it early next week.
~Magatha Primrose
NPC e, 8 posts
Sun 26 May 2019
at 03:05
  • msg #534

Re: OOC2

When it comes to playing Pirates/Smugglers, wikis can wait.
DM
GM, 3052 posts
Thu 30 May 2019
at 17:41
  • msg #535

Re: OOC2

This is what happens when I go to play pirates!


https://www.facebook.com/trevr.../?type=3&theater
Cass Mordane
Player, 397 posts
Bard, Sword Scion
Sometime Diplomat
Thu 30 May 2019
at 18:00
  • msg #536

Re: OOC2

Whoot whoot!
Andalon de Lebeda
Player, 806 posts
Cleric of Abadar
Fri 31 May 2019
at 12:29
  • msg #537

Re: OOC2

Some great pics there. It looks like it was a blast!

I'm glad the halflings could join in as well!  ;o)
DM
GM, 3053 posts
Fri 31 May 2019
at 13:14
  • msg #538

Re: OOC2

In reply to Andalon de Lebeda (msg # 537):

*grin*


And the pictures are back on the wiki ...  getting there slowly!!!
DM
GM, 3055 posts
Sat 1 Jun 2019
at 16:44
  • msg #539

Re: OOC2

Wiki Fixed  :)
Adoven
Player, 472 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Tue 4 Jun 2019
at 06:28
  • msg #540

Re: OOC2

Can you explain the table in message #42 in T is for Trade? I'm not sure what the columns represent....
DM
GM, 3061 posts
Tue 4 Jun 2019
at 08:17
  • msg #541

Re: OOC2

In reply to Adoven (msg # 540):

Check out the BP related links in this section ....

http://rp.baileymail.net/doku....s:start#build_points

There has been a 'GP/BP conversion' chart in that section of the rules for ages. I brought it in-line with our earlier discussions, using a large town as our base setting.

This is how I THINK it will work -  although I haven't fully worked it through yet

  • If (for example)  you want to build in Jovvox ...  You would use the Small Town Line.  (Mivon uses the Large City Line)
  • I would expect you you to pay 'Outsider' rates for your first building (+ any initial 'fees for permission')
  • After that you probably pay  standard fees (if you are building using cash, rather than locally earned BPs)
  • If you get a 'special arrangement' with whoever is the Boss of Jovvox -  you might get preferred rates.
  • However, if you are cashing in BP at Tusk -  you get (currently) to  use the values on the Large Town line.

This message was last edited by the GM at 08:17, Tue 04 June 2019.
Adoven
Player, 473 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Tue 4 Jun 2019
at 13:54
  • msg #542

Re: OOC2

Does that mean we can cash in BP for GP in Tusk, then turn around and exchange GP for BP in another town at THEIR rates?
DM
GM, 3063 posts
Tue 4 Jun 2019
at 15:48
  • msg #543

Re: OOC2

Pretty Much - although you need to remember this is still at the working / analysis stage  :)
Adoven
Player, 474 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Tue 4 Jun 2019
at 18:28
  • msg #544

Re: OOC2

And the exchange ratio for BP->GP in your own backyard is Standard?
~ Findlas
NPC e, 7 posts
World Weary
Wary Gnome
Tue 4 Jun 2019
at 19:22
  • msg #545

Re: OOC2

In reply to Adoven (msg # 544):

We might be saying the same thing but I read the chart as:

BP->GP is 50% of standard based on settlement size.
Kendrick Winters
player, 332 posts
Marshal of Tusk Town
Knight Paladin of Iomedae
Tue 4 Jun 2019
at 19:24
  • msg #546

Re: OOC2

So if I have a BP left over, I'm allowed to simply convert to GOLD?
Adoven
Player, 475 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Tue 4 Jun 2019
at 23:44
  • msg #547

Re: OOC2

In reply to ~ Findlas (msg # 545):

No. What I am asking is

If Tusk becomes a Small City next turn, can I exchange 1 BP in Tusk at standard rate for 5500 gp, then turn around and purchase 1 BP of product, like a Jetty, in Jovvax (small town) for 5625 gp investment (since I am an outsider)?
~ Findlas
NPC e, 8 posts
World Weary
Wary Gnome
Tue 4 Jun 2019
at 23:55
  • msg #548

Re: OOC2

In reply to Adoven (msg # 547):

My understanding was if you're converting BP to GP then it's sold at 50%. And to buy BP in another city/settlement you have to use gold to buy that BP.

So if Tusk ups to Small City, you'd sell a BP for 5500/2 = 2750 gp. Then you'd have to buy the BP in Jovvax for 5625 as an outsider. So you'd need to come up with another 2875 to cover the difference. Or convert 2 BP from Tusk to 1 BP in Jovvax + 125 gp.

I will let our illustrious GM correct me if I'm wrong on my understanding though.
Adoven
Player, 476 posts
HP 34 AC 18 F+2 R+8 W+2
Rogue / Bard
Wed 5 Jun 2019
at 04:32
  • msg #549

Re: OOC2

Hmm, i thought the 50% thing was eliminated when he set different values for different-sized settlements. Like you said, I'm sure he'll clear up any misunderstanding.
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