Ye Olde Weapon Shoppe.   Posted by Ashuancourux.Group: 0
Ashuancourux
 GM, 57 posts
 Breaking the game
 One rule at a time
Tue 4 Apr 2017
at 19:07
Ye Olde Weapon Shoppe
Here's a list of all the weapons and items available in the RPG. I've included brief descriptions of what each stat does in case you are confused. Check the Battle Mechanics topic for more detailed information.

Legend:
Weapons
Name (ex. Iron Sword) - Weapon Level (Your unit must have at least this rank in the weapon type to use the weapon
Usage: Number of times the weapon can be used. It goes down by one each time the weapon hits, misses don't count.
Power: The higher this is, the more damage the weapon will do.
Accuracy: The higher this is, the more likely the weapon is to land a hit.
Range: The range of the weapon in squares.
Critical: The higher this is, the more likely the weapon is to critical.
Weight: How heavy the weapon is. Affects attack speed.
Price: How much the weapon costs. When you purchase a weapon, subtract its price from your guild's funds.
Effects: Describes any other effects the weapon may have.

Items
Usage: Number of times the item can be used. Goes down by 1 each time the item is used.
Describes the items effect.


Without further ado, the complete list of weapons and items, sorted by type.

Fire:
Fire  - E
Usage:  40
Power:    5
Accuracy: 90
Range:  1-2
Critical:  0
Weight:  3
Price: 560G

Elfire  - D
Usage:  30
Power:  8
Accuracy:  75
Range: 1-2
Critical:  0
Weight:  7
Price: 800G

Meteo  - C
Usage:  5
Power:  14
Accuracy:  60
Range: 3-10
Critical:  0
Weight:  13
Price: N/A

Volganon  - A
Usage:  25
Power:   18
Accuracy:  70
Range: 1-2
Critical:  0
Weight:  11
Price: 3000G

Fala Flame – S
Usage:  *
Power:   30
Accuracy:  75
Range: 1-2
Critical:  5
Weight:  15
Price: N/A
Effect: Boosts MAG, DEF, and RES by 5.


Wind:
Wind - E
Usage:  40
Power:  3
Accuracy:  100
Range: 1-2
Critical:  0
Weight:  1
Price: 520G

Elwind - D
Usage:  30
Power:  6
Accuracy:  85
Range: 1-2
Critical:  0
Weight:  5
Price: 760

Blizzard - C
Usage:  5
Power:  12
Accuracy:  70
Range: 3-10
Critical:  0
Weight:  11
Price: N/A

Tornado - A
Usage:  25
Power:   14
Accuracy:  85
Range: 1-2
Critical:  0
Weight:  9
Price: 2750G

Holsety – S
Usage:  *
Power:   25
Accuracy:  80
Range: 1-2
Critical:  5
Weight:  13
Price: N/A
Effect: Boosts SPD by 10 and SKL by 5.


Thunder:
Thunder - E
Usage:  40
Power:  4
Accuracy:  90
Range: 1-2
Critical:  5
Weight:  2
Price: 560G

Elthunder - D
Usage:  30
Power:  7
Accuracy:  75
Range: 1-2
Critical:  5
Weight:  6
Price: 840G

Thunder Storm – C
Usage:  5
Power:  13
Accuracy:  60
Range: 3-10
Critical:  5
Weight:  12
Price: N/A

Torron – A
Usage:  25
Power:   16
Accuracy:  70
Range: 1-2
Critical:  5
Weight:  10
Price: 3000G

Thor Hammer – S
Usage:  *
Power:   27
Accuracy:  70
Range: 1-2
Critical:  10
Weight:  14
Price: N/A
Effect: Boosts SPD by 5 and SKL by 10.


Dark:
Flux – E
Usage:  40
Power:   7
Accuracy:  80
Range: 1-2
Critical:  0
Weight:  3
Price: 900G

Nosferatu – C
Usage:  30
Power:  12
Accuracy:  65
Range: 1-2
Critical:  0
Weight:  12
Price: 2750G
Effect: Recover HP equal to damage dealt.

Fenrir – B
Usage:  5
Power:   18
Accuracy:  60
Range: 3-10
Critical:  0
Weight:  15
Price: N/A

Luna – A
Usage:  25
Power:   0
Accuracy:  70
Range: 1-2
Critical:  20
Weight:  10
Price: 5250G
Effect: Negates enemy’s RES.

Loptous – S
Usage:  *
Power:   35
Accuracy:  75
Range: 1-2
Critical:  5
Weight:  15
Price: N/A
Effect: Boosts RES and DEF by 5 and cuts enemy’s Might in half.


Light:
Lightning – E
Usage:  40
Power:  4
Accuracy:  95
Range: 1-2
Critical:  6
Weight:  3
Price: 630G

Rizziah – C
Usage:  30
Power:  8
Accuracy:  70
Range: 1-2
Critical:  5
Weight:  10
Price: 2250G
Effect: Recover HP equal to damage dealt.

Purge – B
Usage:  5
Power:  8
Accuracy:  70
Range: 3-10
Critical:  5
Weight:  14
Price: N/A

Aura – A
Usage:  25
Power:  14
Accuracy:  80
Range: 1-2
Critical:  8
Weight:  11
Price: 2750G

Narga – S
Usage:  *
Power:  22
Accuracy:  85
Range: 1-2
Critical:  10
Weight:  15
Price: N/A
Effect: Cancels Loptous' battle power and boosts SPD, SKL, DEF, and RES by 5.


Axes:
Iron Axe - E
Usage: 45
Power: 8
Accuracy: 75
Range: 1
Critical: 0
Weight: 6
Price: 270G

Hand Axe - E
Usage: 20
Power: 7
Accuracy: 60
Range: 1-2
Critical: 0
Weight: 8
Price: 300G

Poison Axe - D
Usage: 40
Power: 6
Accuracy: 60
Range: 1
Critical: 0
Weight: 7
Price: N/A

Steel Axe - D
Usage: 30
Power: 11
Accuracy: 65
Range: 1
Critical: 0
Weight: 12
Price: 360G

Hammer - D
Usage: 18
Power: 10
Accuracy: 65
Range: 1
Critical: 0
Weight: 15
Price: 800G
Effect: Effective against Armor Knights.

Halberd - D
Usage: 18
Power: 10
Accuracy: 65
Range: 1
Critical: 0
Weight: 15
Price: 810G
Effect: Effective against Mounted Knights.

Swordreaver - C
Usage: 20
Power: 10
Accuracy: 65
Range: 1
Critical: 0
Weight: 13
Price: 2100G
Effect: Reverses Weapons Triangle.

Short Axe - C
Usage: 15
Power: 10
Accuracy: 60
Range: 1-2
Critical: 0
Weight: 13
Price: 675G

Killer Axe - C
Usage: 20
Power: 11
Accuracy: 65
Range: 1
Critical: 30
Weight: 11
Price: 1000G

Bolt Axe - C
Usage: 25
Power: 9
Accuracy: 60
Range: 1-2
Critical: 0
Weight: 15
Effect - Does magical attacks using unit's Magic stat when at range. Counts as a Thunder attack for all magic triangle purposes.
Price: 2500G

Brave Axe - B
Usage: 30
Power: 12
Accuracy: 70
Range: 1
Critical: 5
Weight: 18
Price: 2250G
Effect: Hits x 2.

Silver Axe - A
Usage: 20
Power: 15
Accuracy: 75
Range: 1
Critical: 0
Weight: 16
Price: 1000G

Tomahawk - A
Usage: 15
Power: 13
Accuracy: 70
Range: 1-2
Critical: 0
Weight: 16
Price: 3000G

Swanchika - S
Usage: *
Power: 30
Accuracy: 65
Range: 1~2
Critical: 5
Weight: 17
Price: N/A
Effect: Boosts Def by 10 and Res by 5.


Swords:
Iron Sword - E
Usage: 45
Power: 6
Accuracy: 85
Range: 1
Critical: 0
Weight: 3
Price: 480G

Slim Sword - E
Usage: 30
Power: 3
Accuracy: 90
Range: 1
Critical: 5
Weight: 2
Price: 480G

Iron Blade - E
Usage: 35
Power: 9
Accuracy: 70
Range: 1
Critical: 0
Weight: 10
Price: 980G

Poison Sword - D
Usage: 40
Power: 4
Accuracy: 70
Range: 1
Critical: 0
Weight: 4
Price: N/A

Steel Sword - D
Usage: 30
Power: 9
Accuracy: 75
Range: 1
Critical: 0
Weight: 8
Price: 600G

Steel Blade - D
Usage: 25
Power: 12
Accuracy: 70
Range: 1
Critical: 0
Weight: 12
Price: 1250G

ArmorCutter - D
Usage: 20
Power: 8
Accuracy: 75
Range: 1
Critical: 0
Weight: 12
Price: 1260G
Effect: Effective against Armor Knights.

Longsword - D
Usage: 20
Power: 8
Accuracy: 75
Range: 1
Critical: 0
Weight: 12
Price: 1250G
Effect: Effective against Mounted units.

WingCutter - D
Usage: 20
Power: 8
Accuracy: 75
Range: 1
Critical: 0
Weight: 12
Price: 1300G
Effect: Effective against Flying units.

Killing Edge - C
Usage: 20
Power: 9
Accuracy: 75
Range: 1
Critical: 30
Weight: 8
Price: 1300G

Wind Sword - C
Usage: 25
Power: 7
Accuracy: 70
Range: 1-2
Critical: 0
Weight: 13
Effect - Does magical attacks using unit's Magic stat when at range. Counts as a Wind attack for all magic triangle purposes.
Price: 2000G

Lancereaver - C
Usage: 15
Power: 9
Accuracy: 75
Range: 1
Critical: 5
Weight: 11
Price: 1800G
Effect: Reverses Weapons Triangle.

Brave Sword - B
Usage: 30
Power: 9
Accuracy: 80
Range: 1
Critical: 0
Weight: 15
Price: 3000G
Effect: Hits x 2.

Silver Sword - A
Usage: 20
Power: 13
Accuracy: 80
Range: 1
Critical: 0
Weight: 13
Price: 1500G

Silver Blade - A
Usage: 20
Power: 16
Accuracy: 60
Range: 1
Critical: 0
Weight: 18
Price: 1800G

Balmunk - S
Usage: *
Power: 22
Accuracy: 90
Range: 1
Critical: 10
Weight: 10
Price: N/A
Effect: Boosts SPD by 10 and SKL by 5.

Mistoltin - S
Usage: *
Power: 23
Accuracy: 90
Range: 1
Critical: 5
Weight: 12
Price: N/A
Effect: Boosts SKL by 10 and RES by 5.

Tyrfing - S
Usage: *
Power: 24
Accuracy: 85
Range: 1
Critical: 5
Weight: 12
Price: N/A
Effect: Boosts SKL by 5, SPD by 5, and RES by 5.


Lances:
Iron Lance - E
Usage: 45
Power: 7
Accuracy: 80
Range: 1
Critical: 0
Weight: 5
Price: 360G

Javelin - E
Usage: 20
Power: 6
Accuracy: 65
Range: 1-2
Critical: 0
Weight: 7
Price: 400G

Slim Lance - E
Usage: 30
Power: 4
Accuracy: 85
Range: 1
Critical: 5
Weight: 4
Price: 450G

Poison Lance - D
Usage: 40
Power: 5
Accuracy: 65
Range: 1
Critical: 0
Weight: 6
Price: N/A

Steel Lance - D
Usage: 30
Power: 10
Accuracy: 70
Range: 1
Critical: 0
Weight: 10
Price: 480G

Heavy Lance - D
Usage: 20
Power: 9
Accuracy: 70
Range: 1
Critical: 0
Weight: 13
Price: 1200G
Effect: Effective against Armor Knights.

Horseslayer - D
Usage: 20
Power: 9
Accuracy: 70
Range: 1
Critical: 0
Weight: 13
Price: 1040G
Effect: Effective against Mounted Knights.

Short Spear - C
Usage: 20
Power: 9
Accuracy: 60
Range: 1-2
Critical: 0
Weight: 12
Price: 900G

Axereaver - C
Usage: 20
Power: 10
Accuracy: 70
Range: 1
Critical: 5
Weight: 11
Price: 1950G
Effect: Reverses Weapons Triangle.

Killer Lance - C
Usage: 20
Power: 10
Accuracy: 70
Range: 1
Critical: 30
Weight: 9
Price: 1200G

Flame Lance - C
Usage: 25
Power: 8
Accuracy: 65
Range: 1-2
Critical: 0
Weight: 14
Effect - Does magical attacks using unit's Magic stat when at range. Counts as a Fire attack for all magic triangle purposes.
Price: 2250G

Spear - B
Usage: 15
Power: 12
Accuracy: 70
Range: 1-2
Critical: 5
Weight: 14
Price: 1500G

Brave Lance - B
Usage: 30
Power: 10
Accuracy: 70
Range: 1
Critical: 0
Weight: 17
Price: 7500G
Effect: Hits x 2.

Silver Lance - A
Usage: 20
Power: 14
Accuracy: 75
Range: 1
Critical: 0
Weight: 15
Price: 1200G

Gae Bolg - S
Usage: *
Power: 26
Accuracy: 80
Range: 1
Critical: 5
Weight: 14
Price: N/A
Effect: Boosts (+5 STR, +5 SKL, +5 DEF)

Gungir - S
Usage: *
Power: 28
Accuracy: 75
Range: 1
Critical: 5
Weight: 16
Price: N/A
Effect: Boosts (+5 STR, +5 SPD, +5 DEF)


Note: All Bows are effective against flying units

Bows:
Iron Bow - E
Usage: 45
Power: 6
Accuracy: 85
Range: 2
Critical: 0
Weight: 4
Price: 540G

Short Bow - D
Usage: 22
Power: 5
Accuracy: 85
Range: 2
Critical: 10
Weight: 3
Price: 1760G

Steel Bow - D
Usage: 30
Power: 9
Accuracy: 75
Range: 2
Critical: 0
Weight: 8
Price: 720G

Poison Bow - D
Usage: 40
Power: 4
Accuracy: 70
Range: 1
Critical: 0
Weight: 5
Price: N/A

Longbow - D
Usage: 20
Power: 5
Accuracy: 65
Range: 2-3
Critical: 0
Weight: 11
Price: 2000G

Killer Bow - C
Usage: 20
Power: 9
Accuracy: 75
Range: 2
Critical: 30
Weight: 10
Price: 1400G

Light Bow - C
Usage: 25
Power: 5
Accuracy: 75
Range: 2
Critical: 6
Weight: 13
Effect - Does attacks using Magic stat rather than Strength. Counts as a Light attack for all magic triangle purposes.
Price: 2000G

Brave Bow - B
Usage: 30
Power: 9
Accuracy: 80
Range: 2
Critical: 0
Weight: 16
Price: 7500G
Effect: Hits x 2.

Silver Bow - A
Usage: 20
Power: 13
Accuracy: 80
Range: 2
Critical: 0
Weight: 14
Effect: 1600G

Ichival - S
Usage: *
Power: 25
Accuracy: 70
Range: 2
Critical: 5
Weight: 20
Price: N/A
Effect: Boosts SPD and SKL by 5.


Ballistas:
Ballista - E
Usage: 5
Power: 8
Accuracy: 65
Range: 3-10
Critical: 0
Weight: 20
Price: N/A

Iron Ballista - C
Usage: 5
Power: 13
Accuracy: 60
Range: 3-10
Critical: 0
Weight: 20
Price: N/A

Killer Ballista - A
Usage: 5
Power: 12
Accuracy: 55
Range: 3-10
Critical: 30
Weight: 20
Price: N/A


Note: For Staves, Exp. per use refers to unpromoted units. For promoted units, halve the stated experience, rounding down.

Staves:
Live - E
Usage: 30
Power: 10
Range: 1
Weight: 2
Exp per use: 11
Price: 600G
Effect: Restores MAG +10 HP of an ally.

Relive - D
Usage: 20
Power: 10
Range: 1
Weight: 4
Exp per use: 12
Price: 1000G
Effect: Restores MAG +20 HP of an ally.

Libro - C
Usage: 15
Power: 10
Range: 1-Mag/2
Weight: 5
Exp per use: 22
Price: 3750G
Effect: Restores MAG +10 HP from a distance.

Hammerne - C
Usage: 3
Power: --
Range: 1
Weight: 7
Exp per use: 40
Price: --
Effect: Completely restores the durability of any weapon, but cannot be restored itself.

Ward - C
Usage: 15
Power: --
Range: 1
Weight: 4
Exp per use: 17
Price: 2250G
Effect: Raises resistance on an ally by 7 points. Effect decreases by 1 every turn after casting.

Restore - C
Usage: 10
Power: --
Range: 1
Weight: 4
Exp per use: 20
Price: 2000G
Effect: Nullifies negative conditions.

Recover - B
Usage: 10
Power: --
Range: 1
Weight: 6
Exp per use: 17
Price: 2250G
Effect: Restores all HP of an ally.

Rescue - B
Usage: 3
Power: --
Range: 1-Mag/2
Weight: 6
Exp per use: 40
Price: 1800G
Effect: Teleports any ally within range to a space near the caster.

Sleep - B
Usage: 3
Power: --
Range: 1-Mag/2
Weight: 6
Exp per use: 35
Price: 1500G
Effect: Puts enemy target to sleep.

Warp - B
Usage: 10
Power: --
Range: 1
Weight: 6
Exp per use: 85
Price: 7500G
Effect: Transports an ally to a friendly castle.

Silence - B
Usage: 3
Power: --
Range: 1-Mag/2
Weight: 6
Exp per use: 30
Price: 1200G
Effect: Silences enemy target.

Reserve - A
Usage: 5
Power: 10
Range: 1-Mag/2
Weight: 7
Exp per use: 60
Price: 8000G
Effect: Restores HP of all allied units in the area surrounding the caster.

Valkyrie Staff - S
Usage: --
Power: --
Range: --
Weight: 10
Exp per use: 100
Price: N/A
Effect: Resurrects an ally fallen in battle. Can only be used once per battle.


Items:
Vulnerary
Usage: 3
Price: 300G
Effect: Heals 10 HP.

Antitoxin
Usage: 3
Price: 450G
Effect: Cures poison.

Lockpick
Usage: 15
Price: 1200G
Effect: Usable by Thieves only. Opens doors and chests.

Door Key
Usage:  1
Price:  50G
Effect: Opens doors.

Chest Key
Usage:  5
Price:  300G
Effect: Opens chests.

Elixir
Uses: 3
Price: 1000G
Effect: Heals all HP.

Angelic Robe
Usage: 1
Price: 10000G
Permanently raises HP by 4.

Energy Source
Usage: 1
Price: 10000G
Permanently raises STR/MAG by 2.

Secret Book
Usage: 1
Price: 10000G
Permanently raises SKL by 2.

Speedwings
Usage: 1
Price: 10000G
Permanently raises SPD by 2.

Goddess Statue
Usage: 1
Price: 10000G
Permanently raises LUK by 2.

Dragon Shield
Usage: 1
Price: 10000G
Permanently raises DEF by 2.

Talisman
Usage: 1
Price: 10000G
Permanently raises RES by 2.

Gloves
Usage: 1
Price: N/A
Permanently raises CON by 1.

Boots
Usage: 1
Price: N/A
Permanently raises MOV by 1.

Arms Scroll
Usage: 1
Price: N/A
Permanently raises one of the users weapon ranks by 10 uses.

Stamina Ring
Usage: Equip
Price: N/A
Equip to raise HP by 8.

Power Ring
Usage: Equip
Price: N/A
Equip to raise STR by 2.

Mana Ring
Usage: Equip
Price: N/A
Equip to raise MAG by 3.

Skill Ring
Usage: Equip
Price: N/A
Equip to raise SKL by 4.

Speed Ring
Usage: Equip
Price: N/A
Equip to raise SPD by 2.

Defense Ring
Usage: Equip
Price: N/A
Equip to raise DEF by 3.

Wall Ring
Usage: Equip
Price: N/A
Equip to raise RES by 3.

Body Ring
Usage: Equip
Price: N/A
Equip to raise CON by 1.

Leg Ring
Usage: Equip
Price: N/A
Equip to raise MOV by 1.