Re: The path ahead
The majority of the day goes by smoothly.
Oler, Quinn and Nino fish off the side of the boat, with a few small catches of small ocean fish. After a time, the small form of Sonori comes up, only to eat and read, but disappears under the waves again. The sailors whisper about the gnome, and by evening the rumour is she is at least part mermaid.
The rest of the group spend their tine on the boat of Corvius and Aranel. Yacob spends time between trading stories about himself and his uncle with the captain, and talking magic with the half elf who poped in and out, Argen....a old friend of Corvus and wizard. He was partictularly interested in the tales of what you had been up to, the stone and Yacob's new staff....in fact the two spoke theories on it's magical properties.
Zell and Rivka, neither too far from each other, spent most of their time talking to Aranel, hearing stories of when he was a boy as well as tales from the ranger.
Johnathan rarely spoke other than to the captain or Yalez, and most between inscribing maps and notes.
Kell spent his time aiding the dwarven engineer fixing the balasta, and having a drink and enjoying their banter.
Nym flittered from group to group, sometimes adding or listening to the two mages, sometimes talking alone to Aranel, or with the group as a whole.
Turbalio, still sick from his 'big night', was quiet at first, but listened to the tales of the pirate with interest, as well as looked over Johnathan's shoulder at the maps.
Evening came and a bell rang. Aranel and corvus led you to the deck where several tables were layed out with a wide array of food from cooked pork and venison, a stew of meat and vegetables, fruit, cheeses and bread as well as casks of ale, wine and whiskey
Eventually night fell, and Montgomery stated it was time to leave. The group said their farewells, with Zell being last to say his goodbyes.
The group climbed aboard the small boat and all waved farewells as Montgomery and Kell rowed back to the Phoenix dawn.
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Dawn broke clear and warm, with lots of action on deck. The group come up slowly, noting that the other ship left earlier than the Phoenix Dawn - no more than a speck on the horizon heading north.
The Ship, though in rough shape, sailed true and the rest of the trip was uneventful (Other than Zell again being sick)
It was on the fifth day from the cove that you spot the port town of waterdeep, and though luskan was about as far from silverymoon as waterdeep, the trip from the costal port was easier and less dangerous.
The docking of the ship went smooth, and by mid afternoon, the group are unload and ready to go.
Alstadin had you all in the inn of the Sleepy dwarf, ran by a human named Tobias. Rooms were paid for three nights enough for four rooms. The innkeeper also said that a meeting had been scheduled for you with the master of the blackstaff tower in the morning.
<OOC: Alteration of plans. You are all going to stop off at Blackstaff tower, home of the fabled Khelben blackstaff. You are scheduled to see him in the morning so if you want to do something tonight, post please.>
This message was last edited by the GM at 00:37, Fri 13 Mar 2020.