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07:51, 9th May 2024 (GMT+0)

OOC.

Posted by KittenFor group 0
Anton Shrike
player, 90 posts
(R2) Lojtnant
Callsign: Warbird
Sat 18 Jun 2016
at 15:38
  • msg #510

Re: OOC

People can move me if they want. I am about to go camping with the family and won't be able to get to it until Sunday evening.
Kitten
GM, 648 posts
Sat 18 Jun 2016
at 15:48
  • msg #511

Re: OOC

Einar, move Antons units pretty please and i will try and get an update up sometime this weekend.
Einar Alfhildr
player, 255 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sat 18 Jun 2016
at 16:13
  • msg #512

Re: OOC

Will do.

Have some errands to do but should be up in a few hours.
Kitten
GM, 649 posts
Sat 18 Jun 2016
at 17:00
  • msg #513

Re: OOC

(sigh)

once again.

speed is life.  If you keep your tanks sitting there, they're easy targets.

Ive done serious damage to them each turn that you've moved without a movement modifier.

>.<
Rymin Zole
player, 122 posts
R4 ~ Kapten
Callsign: Horus
Sat 18 Jun 2016
at 17:31
  • msg #514

Re: OOC

I've had no free time this trip, please initiative/move me if needed.
Mikael Blomquist
player, 81 posts
R1~Lojtnant
Callsign: Viking
Sat 18 Jun 2016
at 17:56
  • msg #515

Re: OOC

 Kitten/boss, I would love to have the tanks rolling forward but if I do that then that leaves the lrms launchers open to easy attacks and I have already lost one Lrm launcher vehicle under my protection, so thought it best if one of us try and draw fire or at least be in position to shoot back at any mech shooting at the lrm launchers, or at least that is my thoughts on why I am trying to protect that side.
Einar Alfhildr
player, 256 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sat 18 Jun 2016
at 22:02
  • msg #516

Re: OOC

Quick question Kitten...

LRM Carriers can only fire when given targeting or retreat off board if not engaged right?
Kitten
GM, 650 posts
Sun 19 Jun 2016
at 01:16
  • msg #517

Re: OOC

I presume the Raven is not running EW since nothing was declared during Initiative?

The dropship is of course running full EW.
Einar Alfhildr
player, 258 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sun 19 Jun 2016
at 01:21
  • msg #518

Re: OOC

Raven is maintaining the existing 1/2 EW.
Kitten
GM, 653 posts
Sun 19 Jun 2016
at 01:26
  • msg #519

Re: OOC

Defensive EW, got it.

Not reflected on map, but presume it's up.

actually it is on the map, nvm.
This message was last edited by the GM at 01:26, Sun 19 June 2016.
Einar Alfhildr
player, 259 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sun 19 Jun 2016
at 01:43
  • msg #520

Re: OOC

Ya didn't really answer my question about the artillery but since my initiative covers NPCs and uncontrolled units I could rightly guess it covers the arty too correct?

If they can move I'm totally going to...not that they can fire jack or shiznit at the Falcon but at least they can make it harder to hit and avoid the obvious kick.  If they can only fire or withdraw then the LRM carrier that wasn't engaged...0329 will withdraw off the board.
Kitten
GM, 654 posts
Sun 19 Jun 2016
at 01:46
  • msg #521

Re: OOC

Einar Alfhildr:
Ya didn't really answer my question about the artillery but since my initiative covers NPCs and uncontrolled units I could rightly guess it covers the arty too correct?

If they can move I'm totally going to...not that they can fire jack or shiznit at the Falcon but at least they can make it harder to hit and avoid the obvious kick.  If they can only fire or withdraw then the LRM carrier that wasn't engaged...0329 will withdraw off the board.


I dont believe anyone has spotted the dropship for them, so they cant fire.

You may target any hex with the TAG for them to fire on (that is not protected by EW), but any live target in the hex will have a turn to get out of the hex before the missiles land.

The LRM carriers can withdraw if they're not engaged.

Only one of the LRM carriers is engaged. (took damage)
This message was last edited by the GM at 01:50, Sun 19 June 2016.
Kitten
GM, 654 posts
Sun 19 Jun 2016
at 03:02
  • msg #522

Re: OOC

Can they otherwise move though or does the engaged LRM carrier simply have to sit there like a dunce and take it?

They can move south, they cant advance forward towards the dropship.

If they move it's to leave the map, not to move out in the open to be shot up.

They're there for bombardment fire support, not direct fire support.
This message was last edited by the GM at 03:02, Sun 19 June 2016.
Einar Alfhildr
player, 261 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sun 19 Jun 2016
at 02:36
  • msg #523

Re: OOC

So does that mean they need to simply stay behind XX28 and they can move east-west as well or literally only south?

Or is it literally is only south in their respective column?
Einar Alfhildr
player, 262 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sun 19 Jun 2016
at 03:02
  • msg #524

Re: OOC

Also quirky question, cause you know I ask them.

If Einar walks forward into the water and then drops prone, obviously he's out of sight as he is underwater.

That also puts him close enough to spot for the LRM carriers and fire his lasers at the base of the dropship.  Right?

Just want to make sure before I do it and then you say nope no work-o buck-o.
Kitten
GM, 655 posts
Sun 19 Jun 2016
at 03:04
  • msg #525

Re: OOC

East and west are steep canyon walls nothing short of violence goes that way.. and only if they're like level 10

Lrm carriers cannot move closer to the dropship.

Lrm carriers follow disengagement rules as normal.

That should about cover it
Kitten
GM, 656 posts
Sun 19 Jun 2016
at 03:07
  • msg #526

Re: OOC

Einar Alfhildr:
Also quirky question, cause you know I ask them.

If Einar walks forward into the water and then drops prone, obviously he's out of sight as he is underwater.

That also puts him close enough to spot for the LRM carriers and fire his lasers at the base of the dropship.  Right?

Just want to make sure before I do it and then you say nope no work-o buck-o.


Underwater combat rules in effect as well as firing from prone rules.

A mech could still walk over and kick you.

Dropship after guns could technically fire on you.

They were not included cause I didnot think any one would be silly enough to try and attackeep from under the ship
Einar Alfhildr
player, 263 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sun 19 Jun 2016
at 03:15
  • msg #527

Re: OOC

'Cept I'm not attacking the Aft I'd still be attacking that side of the dropship cause I wouldn't be under the dropship right?  I could destroy heat sinks but not weapons cause all of those are above the water line.

Enemy mechs have already moved so they wouldn't be kicking me this round, but could walk over next round if they wanted and make me leave sure.
Kitten
GM, 657 posts
Sun 19 Jun 2016
at 14:51
  • msg #528

Re: OOC

Einar Alfhildr:
'Cept I'm not attacking the Aft I'd still be attacking that side of the dropship cause I wouldn't be under the dropship right?  I could destroy heat sinks but not weapons cause all of those are above the water line.

Enemy mechs have already moved so they wouldn't be kicking me this round, but could walk over next round if they wanted and make me leave sure.



Okay.

Per total warfare...

If you're in level one water, and you go prone, you're considered submerged and out of sight, as if you were in level 2 water.

If youre in level 2 water you can fire or be fired upon unless you are both under water.

Only Lasers, PPCs, and Torpedos can be used in an underwater attack.

Lasers are at a reduced range.
Range on your ER Medium is 3/5/8

Per Kitten...

Damage will be reduced per the mission notes on energy damage doing less damage.  Damage will be done to a 'random' facing, more or less.

The Union Dropship 'aft' guns are under water and will get to fire back on you.
For the purposes of underwater combat, it has a Large and two Medium Lasers to engage underwater targets with.
Range on Large is   3/6/9
Range on Medium is  2/4/6
This message was last edited by the GM at 14:54, Sun 19 June 2016.
Einar Alfhildr
player, 264 posts
(R1) ~ Lojtnant
Callsign: Baldur
Sun 19 Jun 2016
at 21:40
  • msg #529

Re: OOC

Alrighty I guess that is what I really needed to know.  Benefit/Risk assessment.  Thank you Kitten I will find you some extra cookies :)
Kitten
GM, 658 posts
Mon 20 Jun 2016
at 15:41
  • msg #530

Re: OOC

Weekend over... Would like to see some turns get put in today... tomorrow...?

Even if youre not doing something, just note 'no shot' so i know that you're not doing anything when i do a head count.
Galen Alistair
player, 97 posts
Call Sign: Havoc
Wolfhound: Anubis
Mon 20 Jun 2016
at 17:28
  • msg #531

Re: OOC

no idea on Pike 2 def mod and ew bonuses. Taking a shot at it if close will post for updated idea on a hit. Believe it is a 12+ For my large.
Einar Alfhildr
player, 270 posts
(R1) ~ Lojtnant
Callsign: Baldur
Tue 21 Jun 2016
at 01:33
  • msg #532

Re: OOC

Pike 2 vs You

Base 5 + Walk 1 + Range 3 + Woods 1 + ICE 2 + Head Hit 1 + Mist 1 = TN14+
Rymin Zole
player, 123 posts
R4 ~ Kapten
Callsign: Horus
Tue 21 Jun 2016
at 14:21
  • msg #533

Re: OOC

Home in 10 hours, will post tonight if no one has done so already.
Kitten
GM, 659 posts
Tue 21 Jun 2016
at 16:01
  • msg #534

Re: OOC

I can wait for you to get home for your turns.
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