RolePlay onLine RPoL Logo

, welcome to Y ~ MechWarrior: Fall of the young republic

17:42, 26th April 2024 (GMT+0)

OOC.

Posted by KittenFor group 0
Kitten
GM, 660 posts
Wed 22 Jun 2016
at 13:53
  • msg #535

Re: OOC

Looks like Rymin missed his post window.

Einar you want to move him, so he has a Def mod at least?

If he shows he can make his own weapon rolls.
Rymin Zole
player, 124 posts
R4 ~ Kapten
Callsign: Horus
Wed 22 Jun 2016
at 14:34
  • msg #536

Re: OOC

Sorry Kitten, got home later than expected, and ended up passing out.

Working on moves now bright and early in the morning here.
Rymin Zole
player, 126 posts
R4 ~ Kapten
Callsign: Horus
Wed 22 Jun 2016
at 14:59
  • msg #537

Re: OOC

Post up, sorry again for all the delays, these last 6 days have been been a bit mad.
Kitten
GM, 661 posts
Wed 22 Jun 2016
at 16:11
  • msg #538

Re: OOC

no worries, will work on turn resolutions in a little bit then.
Kitten
GM, 662 posts
Wed 22 Jun 2016
at 17:18
  • msg #539

Re: OOC

ugh, afternoon minor emergency put me behind scheudule and i have to pick the baby up from school.  Will try and get an update up later when he's settled, should be in three or four hours, apologies for minor delay.
Kitten
GM, 663 posts
Wed 22 Jun 2016
at 20:49
  • msg #540

Re: OOC

Einar how do you hit a pike in your rear arc with both your ER ML, which i believe are in your CT?


Mik, base Gunnery for NPCs is tn 4+, the Stinger, is + 3 Def Mod.  that's a tn 7+, not 6+
Tau
Battlemaster, 113 posts
Wed 22 Jun 2016
at 20:58
  • msg #541

Re: OOC

*blinks*

Clearly I drank too much and thought my turret was operational on the Hussar.

Leaving me with only the Dropship as an option.  Silly me.  You want me to re-calculate for the dropship and use numbers, re-roll or just have them plain miss?
Kitten
GM, 664 posts
Wed 22 Jun 2016
at 21:04
  • msg #542

Re: OOC

same rolls, you can apply them to the drop ship, which is your only target.
Kitten
GM, 665 posts
Wed 22 Jun 2016
at 21:05
  • msg #543

Re: OOC

I also need to look at Mik's rolls more closely.

Seeing a tn 6+ doesnt inspire confidence on making sure the numbers are right.

it's... messy so i might need another day to get this done right.
Einar Alfhildr
player, 274 posts
(R1) ~ Lojtnant
Callsign: Baldur
Wed 22 Jun 2016
at 21:10
  • msg #544

Re: OOC

So updated.

Even a 4 can hit an immobile target at short range in mist so I noted the 8 damage done to the SE arc, no critical damage to HS or Equipment.
Kitten
GM, 667 posts
Wed 22 Jun 2016
at 21:28
  • msg #545

Re: OOC

Just resolved a falcon and took out a LRM carrier, the dice are rolling hot for me... so i'm going to be kind and stall resolutions to give them a chance to cool down.
Einar Alfhildr
player, 275 posts
(R1) ~ Lojtnant
Callsign: Baldur
Wed 22 Jun 2016
at 21:30
  • msg #546

Re: OOC

Dice are dice.

If they are going to kick are collective arses just do it :P
Kitten
GM, 668 posts
Wed 22 Jun 2016
at 21:41
  • msg #547

Re: OOC

well it's also dinner time and i have the small chore of feeding people at the moment, ttfn.
Kitten
GM, 669 posts
Wed 22 Jun 2016
at 22:50
  • msg #548

Re: OOC

yick.... okay skirmish units took out the LRM carrier, Viking Leader and Viking Two.

nearly a 100 tons of conventional.

I'm going to hold off resolving the rest of the units for now, but not looking good.
Kitten
GM, 670 posts
Thu 23 Jun 2016
at 13:44
  • msg #549

Re: OOC

Throws flag down on the field.

I've run enough of these, that i know this mission is not going to end well.

I've been giving Einar the hints for a while now, that the mission was really taking a turn in the wrong direction for a while now, and really this is the turn that's just going to break your back.

The Cavalry just went under, and half the mechs are going to get bludgeoned into withdrawing or be disabled really soon.  Because Einar is sitting in the water at short range, to the Warhammer, Pike, and Dropship, and there arent a lot of things to shoot at except him.  So Einar and Mac are both out.

The VTOLs and infantry are support and arent going to carry the day.


I'm looking at the math...

You've taken out a Pike, and crippled a Stinger.

They've taken out the whole Cavalry lance, a LRM carrier, and will have done significant damage to the Hussar and Locust.

You have a Panther, Raven, Wolf Hound, Mercury = 125 tons supported by a lance of VTOLs and infantry ~ 60 tons

Together thats about 185 tons.

Not even looking at the dropship.
They have Warhammer, Panther, Falcon and Fox fire ~ 150 tons.

Add three pikes and it's nearly 250 tons left that you have to deal with.


Its time to throw a flag on the field, cause i dont want to throw good time after a bad mission.

Will be discussing campaign issues with the BM to figure out what the next step is.
Illiyana Amergin
player, 67 posts
(R1) Kavallerister
Callsign: Blondie
Thu 23 Jun 2016
at 17:57
  • msg #550

Re: OOC

Considering they started with somewhere north of 1.5 times our combat capability and a heavy strategic advantage I would say we did fairly well.
Kitten
GM, 673 posts
Thu 23 Jun 2016
at 20:33
  • msg #551

Re: OOC

Well is relative.
Einar Alfhildr
player, 276 posts
(R1) ~ Lojtnant
Callsign: Baldur
Thu 23 Jun 2016
at 20:34
  • msg #552

Re: OOC

And I'm not dead yet...
Kitten
GM, 675 posts
Thu 23 Jun 2016
at 20:39
  • msg #553

Re: OOC

Einar Alfhildr:
And I'm not dead yet...



I'm calling the mission done, at this point too much has been mangled to play it out.
Kitten
GM, 676 posts
Thu 23 Jun 2016
at 20:46
  • msg #554

Re: OOC

Illiyana Amergin:
Considering they started with somewhere north of 1.5 times our combat capability and a heavy strategic advantage I would say we did fairly well.


I would argue that they didnt



Ronin Mechs
70 + 30 + 35 + 20 +15 = 170 tons of mech

(3) Pikes = 90 tons of vehicles

Drop ship = Emplacement ~>  105af ~> 105cf


Republic
30 + 35 + 20 + 20 + 35 + 35 = 175 tons of mechs

96 + 46 + 20 = 182 tons of conventional.

+ (3) LRM Carriers + Infantry.


The Mech weight was even.

You had nearly double the conventional weight.

The (3) LRM carriers had the same fire support and armor survival of the dropship.  You just needed to get them a scout check to have them start their bombardment, which was the key failing on the mission.
Kitten
GM, 677 posts
Thu 23 Jun 2016
at 20:57
  • msg #555

Re: OOC

Regardless.


It's been put on the table, that the format isnt working for various reasons.

most notably that combined arms really does require teamwork, that just doesnt exist at the moment.  With the drop of several veteran players, and the addition of a couple of new ones, it's just not there.

It did occur to me though, that the play style we have might be suited to the clan side of things.

Mission would go up.  Players would bid on it, in clan like fashion.

Winning bids go play the mission.

Losing bids sit and watch, or have the option to play inner sphere.

Does this format hold any appeal or are we getting rid of one bad format for another bad format?
Anton Shrike
player, 93 posts
(R2) Lojtnant
Callsign: Warbird
Thu 23 Jun 2016
at 21:48
  • msg #556

Re: OOC

My infantry can take them!
Mikael Blomquist
player, 88 posts
R1~Lojtnant
Callsign: Viking
Thu 23 Jun 2016
at 21:57
  • msg #557

Re: OOC

 Hmmm, are we talking about a star?. If everyone is a star commander then it will limit who gets the chance to show off doesnt it?.

 If we are all part of one star then there is a chance assuming that Einar is the lance/star commander that one or more players would set out of the next battle or that is the way i am seeing what Kitten is thinking of?.
Kitten
GM, 681 posts
Thu 23 Jun 2016
at 22:51
  • msg #558

Re: OOC

Everyone plays one character and bids on the mech and if it's an omni, the weapon load.

Low bids go do mission.
Mikael Blomquist
player, 89 posts
R1~Lojtnant
Callsign: Viking
Thu 23 Jun 2016
at 23:35
  • msg #559

Re: OOC

 Sounds good then. :)
Sign In