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01:39, 29th March 2024 (GMT+0)

OOC.

Posted by KittenFor group 0
Anton Shrike
player, 95 posts
(R2) Lojtnant
Callsign: Warbird
Thu 23 Jun 2016
at 23:48
  • msg #560

Re: OOC

Are we switching back to all mech warrior players?
Kitten
GM, 685 posts
Fri 24 Jun 2016
at 02:00
  • msg #561

Re: OOC

Anton Shrike:
Are we switching back to all mech warrior players?



If we go to clans, yeah.  Elementals would be part of the bid process.
Illiyana Amergin
player, 68 posts
(R1) Kavallerister
Callsign: Blondie
Fri 24 Jun 2016
at 07:47
  • msg #562

Re: OOC

Are you thinking 3049 clan invasion, or would Protomechs be on the table?
Kitten
GM, 686 posts
Fri 24 Jun 2016
at 10:04
  • msg #563

Re: OOC

No proto mechs, still in the thinking phase at moment, and working it out with other BMs.
Anton Shrike
player, 96 posts
(R2) Lojtnant
Callsign: Warbird
Sun 26 Jun 2016
at 23:53
  • msg #564

Re: OOC

I'm sure it will be fun in any case.
Illiyana Amergin
player, 69 posts
(R1) Kavallerister
Callsign: Blondie
Mon 27 Jun 2016
at 01:33
  • msg #565

Re: OOC

Sure, proto mechs aren't a deal breaker of any kind, but it would be kinda fun to see them get used somewhere, and with Kitten's self declared fetish for small mechs I thought I would give it a shot :)
Einar Alfhildr
player, 277 posts
(R1) ~ Lojtnant
Callsign: Baldur
Mon 27 Jun 2016
at 01:44
  • msg #566

Re: OOC

Her ultra-lights are pretty close when you use clan-tech really.
Kitten
GM, 688 posts
Mon 27 Jun 2016
at 18:42
  • msg #567

Re: OOC

Right.  So.

The BMs are of the opinion, that they think it might be worth doing.

Again... building the campaign on the ashes of the old one, so while there will be common ground, we are essentially starting the campaign over at this time.

Give me a little time to work out the details and post what i will need from you if we continue, and to confirm that you actually have an interest in continuing.
Kitten
GM, 689 posts
Mon 27 Jun 2016
at 19:26
  • msg #568

Re: OOC

We're still going to be operating in the RR.  Unless there are strong objections, were going with clan Ghost bears.

I may add other clans later, but on start up i just want to get the nuts and bolts working before playing with the bells and whistles.
Kitten
GM, 694 posts
Mon 27 Jun 2016
at 20:47
  • msg #569

Re: OOC

I have... a lot... to type out.


Campaign is scaled for a Trinary, (15) players.  We should never have more than that in the campaign.

Each player gets to nominate a mech for the Trinary.

This is NOT their mech.  This is a mech available in the Trinary, and anyone may use it for a bid.

All mechs have a 'Bid' value.  This is the base honor the mech is worth.  This value is modified by the mechwarrior's combat skill modifier.  This adjusted honor may not exceed the character's honor, nor may it exceed their bid to join a mission.


Missions will have 'slots', for a set number of player to play.  Lowest bids get to play, the rest can either player inner sphere units against them, or watch the mission from the sidelines.

I'm still working out the math on this, but this is the basic theory on how things will work.
Kitten
GM, 695 posts
Mon 27 Jun 2016
at 20:48
  • msg #570

Re: OOC

Give me a week to get my shyt together.

Character generation should be easier, because there is no equipment to buy and modify.  All you have is a character.
Illiyana Amergin
player, 70 posts
(R1) Kavallerister
Callsign: Blondie
Mon 27 Jun 2016
at 21:12
  • msg #571

Re: OOC

Do we expect to use the stock sets of Omni Mech configurations for each mech, or are those really just a guideline and we can do whatever we like with the pod space like the Omni tech is intended?
Kitten
GM, 696 posts
Mon 27 Jun 2016
at 21:15
  • msg #572

Re: OOC

Remember, the mechs are taken out of my TRO, and are not normal Omnimechs.  Double strength heat sinks as you know them, still does not exist.

They are listed on my wiki, without equipment loaded and just empty pod space and available criticals.

you can load whatever you please on them.  They are mr. potato heads to customize as your bids  and honor allows, subject to the equipment being available.
This message was last edited by the GM at 21:16, Mon 27 June 2016.
Kitten
GM, 697 posts
Tue 28 Jun 2016
at 22:58
  • msg #573

Re: OOC

This is a listing of the clan omni mechs, as they exist in the campaign.

If you have any questions regarding them, best note so now.

http://wiki.rpol.net/?id=56363/%20ClanOmni



These are a sample listing of the refitted inner sphere mechs that free birth pilots will be using.  List is not comprehensive, but i'm not going to redesign the entire TRO.  If you have a mech you're fond of, let me know, and i'll put on my list to get around to adding.

http://wiki.rpol.net/?id=56363/%20ClanMech



Ignore the quirks, those were NPC notes, for when you were playing the Inner Sphere.


Base Bid, is the BASE honor value of the mech.

Omni Mechs add weapon values to the Base value.

You take the Base value and multiply it by your pilot's skill adjustment and that's the Honr value of your mech.  This Honor value may not be higher than the characters honor, nor may it be higher than the players bid for the mission.
Illiyana Amergin
player, 71 posts
(R1) Kavallerister
Callsign: Blondie
Wed 29 Jun 2016
at 08:39
  • msg #574

Re: OOC

Are these custom mechs assuming we can only add single heat sinks to them?

Would it be possible to have something like the Grendel added to the list of options?
Kitten
GM, 698 posts
Wed 29 Jun 2016
at 10:44
  • msg #575

Re: OOC

You can add extra heat sinks to them, presuming they have the crit space and the pod space for it.

You can add a DS/HS to them presuming it doesnt break my DS/HS rules.

(ie.  You cant have more than one DS/HS in any location, except the arms)
Kitten
GM, 699 posts
Wed 29 Jun 2016
at 17:01
  • msg #576

Re: OOC

Character sheets starting to come in.

If you have trouble deciding between free and true mechwarriors.

Free births are more limited by equipment, but have more lee way in tactics.

True borns are more limited in tactics, but have better stats and may use any equipment in the unit for their bids.
Kitten
GM, 700 posts
Wed 29 Jun 2016
at 19:18
  • msg #577

Re: OOC

For those wondering...

Mech familiarity does not exist.

CB does not exist (it's all converted to honor), so you cant spend CB to improve your character.

I will veto all bad mech selections and put my own in.

Bad = Terrible mech of limited use, that no one will ever be able to use.

Anything 45+ tons, automatically counts as a bad mech.  The closer you get to 45 tons with your mech selection the more likely it will count as bad.  Anything with an XL engine will probably be counted as a 'bad' mech.
This message was last edited by the GM at 19:20, Wed 29 June 2016.
Mikael Blomquist
player, 90 posts
R1~Lojtnant
Callsign: Viking
Wed 29 Jun 2016
at 20:46
  • msg #578

Re: OOC

Morning. Ok i know you are or should be tired of running up a mech warrior for my old mind, so i should ask if your interested in putting together another char?, same name. No problem either way. Thank you.
Xue
Player, 1 post
Ghost Bear Trueborn
Tseng (Bloodname)
Wed 29 Jun 2016
at 20:49
  • msg #579

Re: OOC

I should be able to help some Mikael :)

Since you're keeping the same name we'll make you a freeborn and take it from there.
This message was last updated by the player at 20:49, Wed 29 June 2016.
Harley Denton
player, 93 posts
Callsign: Trickster
Wed 29 Jun 2016
at 20:55
  • msg #580

Re: OOC

Sorry I basically ghosted on everyone...work and my family have not been having a good month. I'll try and get caught up.
Mikael Blomquist
player, 91 posts
R1~Lojtnant
Callsign: Viking
Wed 29 Jun 2016
at 21:01
  • msg #581

Re: OOC

 Sounds good Xue.
Anton Shrike
player, 97 posts
(R2) Lojtnant
Callsign: Warbird
Wed 29 Jun 2016
at 22:42
  • msg #582

Re: OOC

How are elementals going to work?
Kitten
GM, 702 posts
Wed 29 Jun 2016
at 23:58
  • msg #583

Re: OOC

Elementals are not modified by your pilots skill.  They have a flat honor cost and are added onto your unit to use.  (They have a gunnery of 4 and move when your mechwarrior moves)

Will probably have them 'as is', and not modify them much.

Cost will be around 4 honor for each that you add to your mech.  So picking up the full (5) elementals will take up around 20 honor of your bid.
This message was last edited by the GM at 23:59, Wed 29 June 2016.
Illiyana Amergin
player, 72 posts
(R1) Kavallerister
Callsign: Blondie
Thu 30 Jun 2016
at 07:46
  • msg #584

Re: OOC

What is the required mental stat for a clan techwarrior to make full use of a targeting computer, and are there any other character features we would need in order to have one added to omni mechs we use?
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