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, welcome to Y ~ MechWarrior: Fall of the young republic

18:51, 26th April 2024 (GMT+0)

OOC.

Posted by KittenFor group 0
Kitten
GM, 821 posts
Sun 31 Jul 2016
at 22:42
  • msg #735

Re: OOC

It was a thunder storm, and fore cast to last till Tuesday so peeps decided it was best to call it an early weekend.
Reyvak
player, 5 posts
Sun 31 Jul 2016
at 23:49
  • msg #736

Re: OOC

In reply to Kitten (msg # 732):

I am playing a trueborn
Kitten
GM, 822 posts
Mon 1 Aug 2016
at 03:17
  • msg #737

Re: OOC

In reply to Reyvak (msg # 736):

That's fine, you should work on submitting a character to me.

no rush obviously but i will need one eventually.
Reyvak
player, 6 posts
Mon 1 Aug 2016
at 07:03
  • msg #738

Re: OOC

In reply to Kitten (msg # 737):

Check your history... our history, you should find a mostly complete character in there.
Kitten
GM, 823 posts
Mon 1 Aug 2016
at 11:56
  • msg #739

Re: OOC

Reyvak:
In reply to Kitten (msg # 737):

Check your history... our history, you should find a mostly complete character in there.

Noted, if i forget again, just remind me.
Kitten
GM, 824 posts
Wed 3 Aug 2016
at 16:54
  • msg #740

Re: OOC

Clan units posted... (that was a bigger pain than expected).  Take a look and confirm accuracy.  Once mission starts, you play with what you have.

Will generate map soon, and post mission objectives soon.
Gunnar
player, 8 posts
Ghost Bear Freeborn
Honor (64)
Wed 3 Aug 2016
at 17:23
  • msg #741

Re: OOC

Everything looks good for Gunnar, other than I'm not sure about Initiative Modifier being +0. Not sure how this is being computed currently, but Gunnar has tactics and a mental of 2, so I'm surprised to see a 0 mod there.
Kitten
GM, 826 posts
Wed 3 Aug 2016
at 17:37
  • msg #742

Re: OOC

I actually spent extra time this morning to make sure it was calculated correctly.

An 'average' pilot will have a +0 modifier.

An 'average' pilot should have a tn 5+ and a Mental rating of '2'.


Your tactics, brings your sub average pilot skills up to average for the modifier.


The Initiative Modifier is added to the Mission Op Force initiative rating, which for this mission is tn 7+  (average)

So you need a tn 7+ for initiative.

Xue... has a +3 initiative modifier, so she needs a tn 10+
This message was last edited by the GM at 17:37, Wed 03 Aug 2016.
Cassiadora
player, 8 posts
Wed 3 Aug 2016
at 21:13
  • msg #743

Re: OOC

Hey.... Am I missing a thread?
Kitten
GM, 827 posts
Wed 3 Aug 2016
at 23:18
  • msg #744

Re: OOC

Cassiadora:
Hey.... Am I missing a thread?



You should have access to the mission thread, it is located here.

link to a message in this game
Cassiadora
player, 9 posts
Wed 3 Aug 2016
at 23:21
  • msg #745

Re: OOC

I do.  Thought I was missing something else :-)
Kitten
GM, 828 posts
Wed 3 Aug 2016
at 23:50
  • msg #746

Re: OOC

Gunnar had a question about the campaign rules.

I found these online.

http://www.battletech.com/down...uick-Start-Rules.pdf

Please download it, and browse it.

It will give you a head start on the basics of how to play.
Gunnar
player, 9 posts
Ghost Bear Freeborn
Honor (64)
Thu 4 Aug 2016
at 04:32
  • msg #747

Re: OOC

Kitten:
I actually spent extra time this morning to make sure it was calculated correctly.

An 'average' pilot will have a +0 modifier.

An 'average' pilot should have a tn 5+ and a Mental rating of '2'.


Your tactics, brings your sub average pilot skills up to average for the modifier.


The Initiative Modifier is added to the Mission Op Force initiative rating, which for this mission is tn 7+  (average)

So you need a tn 7+ for initiative.

Xue... has a +3 initiative modifier, so she needs a tn 10+

Understood, and that makes a lot more sense. For some reason I was thinking you added the initiative modifier to your roll, not to the TN needed.
Kitten
GM, 829 posts
Thu 4 Aug 2016
at 12:05
  • msg #748

Re: OOC

Trying to streamline the math on the initiative.  The Op Force initiative affects everyone so it makes more sense to figure out everyones modifier ahead of time so they can apply it to the roll themselves against the Op Force Initiative.
Kitten
GM, 830 posts
Wed 10 Aug 2016
at 13:34
  • msg #749

Re: OOC

Husband working a new shift, and is home during the mornings.  It's been interesting trying to get use to having him around mornings.

So... my morning times when i usually log in to do all my RPOL stuff, is crushed at the moment, and i'm trying to adjust to the new schedule.

Apologies for my intermittent appearances, but till i can settle things down and get back into the groove of things, this is the best i can manage.
Cassiadora
player, 10 posts
Sat 20 Aug 2016
at 18:31
  • msg #750

Re: OOC

Hang in there!! :-)

I'm readying 'BattleTech Lethal Heritage: Blood of Kerensky: Volume One' :-) Enjoying it!
Mariana
Player, 16 posts
Ghost Bear Trueborn
Tseng (Bloodname 80)
Sat 20 Aug 2016
at 18:50
  • msg #751

Re: OOC

If for some reason any of you have not already seen the new BATTLETECH computer game being made by Hair Brained Schemes (and yes the name is always fully upper case) you should take a look at their recent play style demo https://www.youtube.com/watch?v=FjEeDz51pHE
Cassiadora
player, 11 posts
Sat 20 Aug 2016
at 20:26
  • msg #752

Re: OOC

Nice :-)
Kitten
GM, 831 posts
Thu 1 Sep 2016
at 17:38
  • msg #753

Re: OOC

Tried.

Really really really, REALLY tried.

Going to be blatantly honest here and just admit i'm burned out.

I am incapable of sustaining the campaign at this time, i thought i could, but i have to admit that my interest on the campaign is really not where it should be to continue.

While I'm willing to give it up to anyone who wants to take over, to my knowledge no one would want that position so it's just easier to put the game down at this time.

For those of you that are new, I apologize for drawing you out for no result.

For those of you that have stuck it out with me through the various missions, I appreciate your interest in the campaign past and present, but a person should have the good sense to know when the end comes, and to just leave with some dignity.  That moment might have come and gone for me, but dragging it out wont be a solution.




I have no immediate plans to delete this thread at this time, i may in the future.  I will keep it around as a reference for anything i might do in the future.

If you would like to be removed from the campaign you may request it and i will make it so.  If you'd like to be notified on anything i might do in the future, you make stay on this thread, i often put notes up on old threads to recruit for new campaigns.

So unless someone wants to step up and take over, i believe this is it.
Cassiadora
player, 12 posts
Thu 1 Sep 2016
at 18:12
  • msg #754

Re: OOC

No worries.  Thanks for inviting me in and if anything happens in the future, please shout :-)
Kitten
GM, 832 posts
Thu 1 Sep 2016
at 18:35
  • msg #755

Re: OOC

I suspect its going to take at least a year for me to get the itch to try again after a long run i usually take a year off to detox.
Anton
player, 103 posts
Ghost Bear Freeborn
Honor (64)
Thu 1 Sep 2016
at 18:36
  • msg #756

Re: OOC

Best of luck to you!
David Crain
NPC, 51 posts
R0 ~ Kavallerister Menig
Callsign: Avenger
Fri 2 Sep 2016
at 12:04
  • msg #757

Re: OOC

Have a great break Kitten, and see you when you get back.
Gunnar
player, 10 posts
Ghost Bear Freeborn
Honor (64)
Fri 2 Sep 2016
at 14:26
  • msg #758

Re: OOC

Thanks for the last few years Kitten, have a good rest. I think quite a few of us might be about in the same position, I know this campaign really wasn't tugging me very hard either. Will keep an eye out here for the future, or even something else like another Pathfinder game again.
Kitten
GM, 833 posts
Fri 2 Sep 2016
at 14:28
  • msg #759

Re: OOC

I'm taking the opportunity to explore some other genres that i have an interest in, but ignored because of the demands of this game.
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