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12:21, 7th May 2024 (GMT+0)

OOC.

Posted by KittenFor group 0
Kitten
GM, 64 posts
Sun 6 Mar 2016
at 22:43
  • msg #85

Re: OOC

It's a new campaign.

Tradition demands that we sacrifice your first character to me to ensure a long and happy campaign.  We cant flaunt tradition can we?




With this availability roll thing in place, things get so much easier.

I really just have to track xp, which should be a breeze.
Lucius McMurphy
player, 25 posts
Sun 6 Mar 2016
at 22:45
  • msg #86

Re: OOC

And really...

We sacrificed my first character in Stallions and it went 9,000 posts.

We sacrificed my first character in Mercs and it went 26,000 posts

So almost 3 times the previous one.  If we sacrifice one here that should me pushing 100,000 posts for this one :P
Lucius McMurphy
player, 26 posts
Sun 6 Mar 2016
at 22:48
  • msg #87

Re: OOC

This also means the C3 concept is both great cause the others get free cash from my character when he dies and they still have the network and not cause I will have to build another one taking a C3 slave to get back into it...for the second time. *frowns*

Maybe I just need to be selfish and go for the 3050 gold :P
Olaf Oleeson
player, 3 posts
Mon 7 Mar 2016
at 00:16
  • msg #88

Re: OOC

You're at something of a disadvantage in getting your first character wasted Luc, no Urbanmechs available for starting out in this campaign.
Lucius McMurphy
player, 27 posts
Mon 7 Mar 2016
at 00:24
  • msg #89

Re: OOC

Right...

So I did a little number crunching as well as cost crunching.  We might be part of a C3 network if we go that route but we will have so few weapons on our 20-25 ton mechs that it won't allow the C3 to shine.  The three PC mechs will put out the firepower of one and a half well armed mechs at best.

Unless I'm missing something...

Which is possible.  Startup is the best time to get something like it because of the high cost but I don't think it's good here with the available mechs, funds and limited modifications.




Posh all of the available mechs are good ones for getting blown up in.  Remember it's really just light mechs and Clan weapons do more damage...7 for Medium Lasers, 15 for ER PPC, 12 damage for Streak6's, 10 damage for ER Large...the list goes on...

There is more than enough to kill me good.
Kitten
GM, 67 posts
Mon 7 Mar 2016
at 02:00
  • msg #90

Re: OOC

Clans arent here yet, were in the last stages of the ronin war.
Kitten
GM, 68 posts
Mon 7 Mar 2016
at 02:04
  • msg #91

Re: OOC

Lucius McMurphy:
Right...

So I did a little number crunching as well as cost crunching.  We might be part of a C3 network if we go that route but we will have so few weapons on our 20-25 ton mechs that it won't allow the C3 to shine.  The three PC mechs will put out the firepower of one and a half well armed mechs at best.

Unless I'm missing something...

Which is possible.  Startup is the best time to get something like it because of the high cost but I don't think it's good here with the available mechs, funds and limited modifications.




Posh all of the available mechs are good ones for getting blown up in.  Remember it's really just light mechs and Clan weapons do more damage...7 for Medium Lasers, 15 for ER PPC, 12 damage for Streak6's, 10 damage for ER Large...the list goes on...

There is more than enough to kill me good.



Okay to make it definitive, cause i'm the central game master, and a decision needs to be made.

i'm going to put a C3 lance into the campaign, and a master C3 is going to be the fourth unit, it's going to be in a light mech, but it'll be a light mech.  God forbid it blows up, your replacement will (eventually) be a Pegasus.

Buy in for this lance is going to be 750k cb, same cost as the Pegasus concept.

Concept lance is as is, no more discussion.  If no one buys into the concept lance that's fine i know it's losing concept and we take it out and put a normal one in along the way.
Kitten
GM, 71 posts
Mon 7 Mar 2016
at 02:30
  • msg #92

Re: OOC

4th mech on the C3 lance is going to be an NPC Raven, moves 5/8/5 and has two LRM5s to help with indirect firing hawkeyes, you get this thing blown up and your next master will be a peg.
Svetlana Gunnardottir
player, 1 post
Callsign: Freya
Mon 7 Mar 2016
at 02:44
  • msg #93

Re: OOC

I believe, i shall be making a Infantry commander, so along with Anto, that takes up both infantry slots.
Kitten
GM, 74 posts
Mon 7 Mar 2016
at 02:48
  • msg #94

Re: OOC

We are actually looking pretty good.

infantry ~ full

cavalry ~ room for 1

air cavalry ~ room for 2

mechs ~ room for 8

I am... god help me, going to put a post up for players and see what we net in.

We have enough discussion here that i'm okay with starting on new players.

they may take a while to acclimate to the game anyway.
Kitten
GM, 75 posts
Mon 7 Mar 2016
at 03:45
  • msg #95

Re: OOC

Just added a new player from the want Ad I put up.

Welcome Argile Silva.

He has a preference for a Techie Mechwarrior, so he sound like a perfect fit for a Techwarrior Archetype, the question is...

Does he like C3 as a concept and how much he's willing to pay to use it if he does.
Kitten
GM, 76 posts
Mon 7 Mar 2016
at 03:52
  • msg #96

Re: OOC

Just added a second player, please welcome Illiyana.

She wants to play a light mech... you know... like a Jenner.

Not light in the scope of the campaign, but definitely good taste as far as rides go.

Keep in mind that this is a Light Mech company, and i have a cap of 350 tons for the weight of the company.  That's an average of about 30 tons or so.
Lucius McMurphy
player, 28 posts
Mon 7 Mar 2016
at 03:55
  • msg #97

Re: OOC

Welcome to the team Argile and Illiyana.  Good to have you on board.
Kitten
GM, 77 posts
Mon 7 Mar 2016
at 03:56
  • msg #98

Re: OOC

New players are suggested to browse...


http://wiki.rpol.net/?id=56363


Of immediate intersts should be the Kittenwarrior link.


It should be noted, that for this campaign, All Archetypes start with 200k cb less that what's listed on this link.

Comstar bills will be used to determine the mechs you start with, modifications, and any promotions you want for your character.  After that we'll be moving to using 'favors' as a form of currency for rewards in the campaign.




With two new players...

infantry ~ full

cavalry ~ room for 1

air cavalry ~ room for 2

mechs ~ room for 6
This message was last edited by the GM at 03:56, Mon 07 Mar 2016.
Kitten
GM, 78 posts
Mon 7 Mar 2016
at 04:33
  • msg #99

Re: OOC

Just added Katrin, who wants to be in the Air Cavalry company, so that's another VTOL player.

Katrin, the other VTOL players is Akarian, who may be late to start in he campaign because of the demand of the flesh and blood world.




As predicted slots filling up fast.. slots left are now.

infantry ~ full

cavalry ~ room for 1

air cavalry ~ room for 1

mechs ~ room for 6
Akarian
player, 4 posts
Mon 7 Mar 2016
at 04:36
  • msg #100

Re: OOC

Next question, what's the actual price of Ferro Fibrouos and I suspect Endo Steel as well? Original beta was 20k per ton of Fib, than true was marked as 50k per ton. With 160k starting CB for cavalry, I don't think any of us are buying the 4+ tons of Fib at 50k/ton. (If it's just there as a possible long term goal, that's fine too.)

Oh and in aim of simpler creation/book keeping, can we skip install/remove costs? Seems facilities would exist.
This message was last edited by the player at 04:39, Mon 07 Mar 2016.
Kitten
GM, 79 posts
Mon 7 Mar 2016
at 04:48
  • msg #101

Re: OOC

Akarian:
Next question, what's the actual price of Ferro Fibrouos and I suspect Endo Steel as well? Original beta was 20k per ton of Fib, than true was marked as 50k per ton. With 160k starting CB for cavalry, I don't think any of us are buying the 4+ tons of Fib at 50k/ton. (If it's just there as a possible long term goal, that's fine too.)

Oh and in aim of simpler creation/book keeping, can we skip install/remove costs? Seems facilities would exist.



I think we're going to stick with those prices.

Ferro at 20k and Endo at 50k, you'll just be buying real stuff instead of the betas i made.  Im will to sell them off to players at half or even quarter ton intervals, so you dont have to buy the whole thing for mods.

ie.  a Commando only needs 1.25 tons of Endo steel, you can buy 1.25 tons and pay 62.5k for your endo steel.  those of you from the old campaign will know this is dirt cheap.

I do think i mentioned that Endo is reserved for mechs though, and that VTOLs could only upgrade their armor to Ferro, and swap out the AC/6 and ammo for something different.

(missiles, lasers, bombs, whatever.)




As for the modification surcharge, it will linger around for character generation, but only character generation, I still need to balance mechs between players, and the old method was really good at that.  Excess cash gets converted, at a diminishing level of return, to favors.  So if possible you want to use as much cash up as possible, but if you have some left, you're not totally gipped.

Later on it'll just cost a favor.  Spend a favor to find some one to trade old stuff for new stuff and do the installation work involved is how i think it's going to be done..
This message was last edited by the GM at 04:52, Mon 07 Mar 2016.
Kitten
GM, 80 posts
Mon 7 Mar 2016
at 05:15
  • msg #102

Re: OOC

Just to localize the questions and discussions, i'm going to make unit threads along the lines of one for mech, cavalry, air cavalry and infantry so players and discuss and share concepts and plans on how to work together.
Kitten
GM, 85 posts
Mon 7 Mar 2016
at 05:24
  • msg #103

Re: OOC

okay, made unit specific threads for everyone to kick thoughts around in.

you can look at the cast, to see who's in your group to know who else is doing the stuff you do.

The exception is Lucius.  He knows at least as much about how the old game works as i, and stays on top of a lot of the new changes i make.  So if i'm not around to ask, he's the next best thing to getting a ruling on stuff.

I'm off to bed now peeps.
Lucius McMurphy
player, 31 posts
Mon 7 Mar 2016
at 13:33
  • msg #104

Re: OOC

Always happy to help.

As the sacrificial lamb it's part of my indentured servitude to the Kitten Overlord ;)
Akarian
player, 6 posts
Mon 7 Mar 2016
at 14:58
  • msg #105

Re: OOC

Welcome Argile, Illiyana, and Katrin.

Thanks for the Air Cavalry Q/A feedback Luc, I got called to bed before finishing everything on that, but its a start anyways.
Lucius McMurphy
player, 32 posts
Mon 7 Mar 2016
at 15:02
  • msg #106

Re: OOC

Me too otherwise I would have responded last night instead of this morning.

I've got opinions on the other ones but I figured I'd stick to what I know versus conjecture. :)
David Crain
player, 5 posts
Mon 7 Mar 2016
at 18:36
  • msg #107

Re: OOC

Hello and welcome to all our newcomers!
Kitten
GM, 98 posts
Mon 7 Mar 2016
at 19:34
  • msg #108

Re: OOC

Just so new players know, I'm going to let Lucius handle most of the mechwarrior orientation stuff.  He's a three campaign veteran with me, and has a pretty good handle on how things should work.

The reason for this, is because the conventional concept of the campaign is mostly new and theoretical and requires much attention from me to set up.

Will be updating rules and stuff across the board and trying to get us up and running as soon as possible.  At the moment i have a lot of theory on what peeps want to do, and not much hard paper work .
Lucius McMurphy
player, 38 posts
Mon 7 Mar 2016
at 19:40
  • msg #109

Re: OOC

Feel free to ask me here, in the mechwarrior specific thread or even PM if you want to keep quiet till you're good to go.  I'll lend a hand when I have a free moment which this and next week should be fairly frequently as things are coming to the end of the legislative session so it's merely a matter of if anything gets passed or not and then the breathing a moment before digging into what changes there are...then my question answering frequency will drop a little :)
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