Olaf Oleeson:
I think I've got it but just want to make sure I've got it right before mission starts up :)
Full auto questions:
(1) Anyone using a C3 slave can serve as the TAG as long as aren't limited by Tech Skill Penalties?
(2) Base TN for a TAG role is 5+?
(3) Roll during initiative and the shooter needs to keep LOS on the target through the move phase?
(4) Since no movement has occurred yet are there mod & def mods to TN?
(5) Range mods S:1-5 / M: 6-9 / L: 10-15?
(1) Yes
(2) No. the Hawkeyes TN is 5+, the TAG is counted as an energy weapon and fired like any other energy weapon. Real TAG has a range of 5/10/15, the Hawkeye tags are pretty much the same thing but with a range of 3/6/9. The only difference between the two TAGs are weight. I will presume the C3 slave functions as 'TAG', with the greater range.
(3) No. The Hawkeye gunner just needs to announce that they're being fired. They go up an in the air. Where the gunner is during initiative is where the Hawkeyes are fired from for range to target purposes. This allows the opponent the opportunity to recognize the danger of the Hawkeyes, and if so inclined, with a fast enough mech 'dive for cover' to avoid the hawkeyes.
(4) The only def modifier is any protective terrain the target is in. So if they're in Light Woods, it would add +1 def modifier. Heavy woods would grant +2 def modifier.
(5) As noted in (2), yes. For TAG and your C3 slave that would be the range. Infantry and Hawkeye TAG is the 'short' ranged version.
Footnote:
It should be noted that the Hawkeyes are split between legal targets. So if 20 of them are fired during initiative, and two legal targets are painted with TAG, the damage is split between the targets and 10 missiles pursue each target.
This message was last edited by the GM at 16:41, Mon 14 Mar 2016.