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, welcome to Y ~ MechWarrior: Fall of the young republic

11:26, 25th April 2024 (GMT+0)

OOC.

Posted by KittenFor group 0
Kitten
GM, 193 posts
Thu 10 Mar 2016
at 18:46
  • msg #135

Re: OOC

character updates delayed today due to issues in the flesh and blood world, will try and get to them tonight but no promises.
Anton Shrike
player, 14 posts
Infantry, 2nd Platoon
Callsign: Thumper
Thu 10 Mar 2016
at 19:49
  • msg #136

Re: OOC

It's all gravy
Kitten
GM, 213 posts
Sat 12 Mar 2016
at 21:08
  • msg #137

Re: OOC

Trying to wrap up Galen and Anton today, last to wrap will be Argile, and David.

Missions are expected to start Sunday evening/Monday morning.

If they dont have characters in, they will be 'late' reinforcements for the Republic.  (one turn delayed)
Kitten
GM, 231 posts
Sun 13 Mar 2016
at 12:39
  • msg #138

Re: OOC

Family obligations to deal with today.

If it goes long, the maps going up will be delayed a day, apologies.
Olaf Oleeson
player, 27 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Sun 13 Mar 2016
at 13:39
  • msg #139

Re: OOC

It's all good Kitten. You're already ahead of where you told us you would be in the campaign.  Originally you said it might take a month or more to build this up and it's done in half that time. Are you using the Montgomery Scott method for estimating time to complete a project?
Kitten
GM, 232 posts
Sun 13 Mar 2016
at 13:46
  • msg #140

Re: OOC

The decision to just reduce bookkeeping was key on the new motivation.

The other half is the inclusion of the new players.  It's not right to bring new players on board just to sit and wait, so i thought it best to get us moving at least slowly.

The theory is to just have a trilogy of mission to shake out the new players with pretty simple and straight forward missions against the Combine.

A 'brief' upkeep, maaaaybe recruit more players... then i'll figure out if we want a few more missions against the Combine or if i'm ready for the step towards the Clans which you guys have been waiting... what... years... many more years if you count Mac's games for the really old players among us.

Anyway, that's the thumbnail plan at the moment.
Tau
Battlemaster, 3 posts
Sun 13 Mar 2016
at 20:26
  • msg #141

Re: OOC

*chuckles*

Yeah finally seeing the Clans for those few old players will be impressive to say the least.  It was back in 09 or abouts that I got into Mac's game if I remember correctly.

An aside...

As Kitten mentioned Avatars are the images we use for placeholders in the maps.  I know personally I've been having issues with seeing the male portraits so if I can't see the image to download I'll find an image of your mech and add your callsign or some form of your name on it.
Olaf Oleeson
player, 28 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Mon 14 Mar 2016
at 15:43
  • msg #142

Re: OOC

Kit or Tau: can either of you point me in the right direction for campaign rules for Hawkeye LRM?
Tau
Battlemaster, 4 posts
Mon 14 Mar 2016
at 15:46
  • msg #143

Re: OOC

The short and dirty version of the rules is in the wiki under the missiles tab...
http://wiki.rpol.net/?id=56363/Missile
Rymin Zole
player, 36 posts
R4 ~ Kapten
Callsign: Horus
Mon 14 Mar 2016
at 15:47
  • msg #144

Re: OOC

Yeah that really is the short and dirty indeed. Note that they still have range limits like normal LRMs and such.
Teri
player, 9 posts
R1~Lojtnant
Callsign: Bandito
Mon 14 Mar 2016
at 15:49
  • msg #145

Re: OOC

Are the convoy vehicles posted to the map yet?  If they are, I can't see them.
Mikael Blomquist
player, 15 posts
R1~Lojtnant
Callsign: Viking
Mon 14 Mar 2016
at 15:49
  • msg #146

Re: OOC

 Dont think the infantry has set up yet.
Tau
Battlemaster, 5 posts
Mon 14 Mar 2016
at 15:50
  • msg #147

Re: OOC

Correct.  They still have the 21 hex range from the point of firing as I don't see them being able to take advantage of Missile Spec allowing extreme ranges like a more direct fire would from a mech.
Olaf Oleeson
player, 29 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Mon 14 Mar 2016
at 15:52
  • msg #148

Re: OOC

In reply to Tau (msg # 143):

Thanks!
Kitten
GM, 237 posts
Mon 14 Mar 2016
at 16:14
  • msg #149

Re: OOC

Correct, the missiles are fire and forget, so dice are never rolled.

So even if the gunner had missile spec, it would be no help to improve the missiles range.

There is a hard range limit on (non-infantry) Hawkeyes of 21 hexes.
Kitten
GM, 238 posts
Mon 14 Mar 2016
at 16:19
  • msg #150

Re: OOC

Teri:
Are the convoy vehicles posted to the map yet?  If they are, I can't see them.



The 'convoy' is a decoy, and is actually your infantry units AMCs disguised as transport.

Your infantry support will place them on the map, and you would know their locations better than me, since that information is is probably discussed there.

You also have two cavalry lances, one of them will deploy in the open with them to pose as the convoy's escort.  You get to pick which of the two lances you want to deploy, but if it were me... i'd suggest the more survivable of the two lances, which would be your patton's Teri.
Einar Alfhildr
player, 86 posts
(R4) ~ Kapten
Callsign: Baldur
Mon 14 Mar 2016
at 16:21
  • msg #151

Re: OOC

I'll be chatting with my peeps when I get home from work today to help get things moving on my side when I don't have to use my phone.
Olaf Oleeson
player, 30 posts
R1 ~ Lojtnant
Callsign ~ Berserker
Mon 14 Mar 2016
at 16:31
  • msg #152

Re: OOC

I think I've got it but just want to make sure I've got it right before mission starts up :)

Full auto questions:
(1) Anyone using a C3 slave can serve as the TAG as long as aren't limited by Tech Skill Penalties?

(2) Base TN for a TAG role is 5+?

(3) Roll during initiative and the shooter needs to keep LOS on the target through the move phase?

(4) Since no movement has occurred yet are there move & def mods to TN?

(5) Range mods S:1-5 / M: 6-9 / L: 10-15?
This message was last edited by the player at 16:38, Mon 14 Mar 2016.
Kitten
GM, 240 posts
Mon 14 Mar 2016
at 16:39
  • msg #153

Re: OOC

Olaf Oleeson:
I think I've got it but just want to make sure I've got it right before mission starts up :)

Full auto questions:
(1) Anyone using a C3 slave can serve as the TAG as long as aren't limited by Tech Skill Penalties?

(2) Base TN for a TAG role is 5+?

(3) Roll during initiative and the shooter needs to keep LOS on the target through the move phase?

(4) Since no movement has occurred yet are there mod & def mods to TN?

(5) Range mods S:1-5 / M: 6-9 / L: 10-15?



(1)  Yes

(2)  No.  the Hawkeyes TN is 5+, the TAG is counted as an energy weapon and fired like any other energy weapon.  Real TAG has a range of 5/10/15, the Hawkeye tags are pretty much the same thing but with a range of 3/6/9.  The only difference between the two TAGs are weight.  I will presume the C3 slave functions as 'TAG', with the greater range.

(3)  No.  The Hawkeye gunner just needs to announce that they're being fired.  They go up an in the air.  Where the gunner is during initiative is where the Hawkeyes are fired from for range to target purposes.  This allows the opponent the opportunity to recognize the danger of the Hawkeyes, and if so inclined, with a fast enough mech 'dive for cover' to avoid the hawkeyes.

(4)  The only def modifier is any protective terrain the target is in.  So if they're in Light Woods, it would add +1 def modifier.  Heavy woods would grant +2 def modifier.

(5)  As noted in (2), yes.  For TAG and your C3 slave that would be the range.  Infantry and Hawkeye TAG is the 'short' ranged version.


Footnote:
It should be noted that the Hawkeyes are split between legal targets.  So if 20 of them are fired during initiative, and two legal targets are painted with TAG, the damage is split between the targets and 10 missiles pursue each target.

This message was last edited by the GM at 16:41, Mon 14 Mar 2016.
Tau
Battlemaster, 6 posts
Mon 14 Mar 2016
at 16:40
  • msg #154

Re: OOC

Beat me to it so I deleted my mirroring post.
Kitten
GM, 241 posts
Mon 14 Mar 2016
at 16:43
  • msg #155

Re: OOC

TAG is also useful for artillery support, like common copperheads, and the more expensive Arrow IV.


(Copperheads, are artillery fired support that are generalized over the battlefield, and rely on TAG to hone in the munitions to the target.

Thumper Copperheads do 5 damage and are the most common used.
)
Illiyana Amergin
player, 6 posts
(R1) Kavallerister
Callsign: Blondie
Mon 14 Mar 2016
at 16:59
  • msg #156

Re: OOC

I just realized you are talking about using the C3 Slave unit as a TAG, is this an intentional adjustment to the normal rules that include the TAG function only with the C3 Master unit?
Tau
Battlemaster, 7 posts
Mon 14 Mar 2016
at 17:01
  • msg #157

Re: OOC

Yes.

Here both the Master and Slave units have TAG functions.
Kitten
GM, 245 posts
Mon 14 Mar 2016
at 17:11
  • msg #158

Re: OOC

Illiyana Amergin:
I just realized you are talking about using the C3 Slave unit as a TAG, is this an intentional adjustment to the normal rules that include the TAG function only with the C3 Master unit?



(gives Illiyana a cookie = Favor)


I think i've only ever played a game with C3 once, which is no small amount of time, so i admit i'm not familiar with it.

She's right, only the C3 master has TAG capability.

I'm willing to extend the shorter ranged TAG light, that goes out to 3/6/9 for the slave units though.

I stand corrected, see?  I'm not always right.
Tau
Battlemaster, 8 posts
Mon 14 Mar 2016
at 17:15
  • msg #159

Re: OOC

*grins*

I figured it was just another one of your small modifications.  It made sense in the vein of it is a targeting computer that sends data...exactly what TAG does but is a whole lot more expensive to network with the Master for all those aspects.
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