Yeah, another example of me taking things for granted...
Copy pasted from Task Force Blue, so Task Force Red can benefit too. I should probably put this in the reference thread.
Galen Alistair:
I rolled at 8am today and posted it on my original thread. I also just rolled again if you required it just let me know if the 8am one is good or not.
willing to accept your movement orders at this time Galen, but please plot your movement for me in the future, so that i can be certain there is no mistake (mine or yours) on intent.
ie.
You have...
Run, 6 hexes moved final location 1227 ne
I would prefer
Havoc ~ Run ~ F2 L1 F4(+1) ~ 1227ne ~ +2 Def Modifier
It has all the information i will need to make for a speedy turn resolution.
I can see your movement plot, so i dont have to guess how you get to where you got, I can see where your end hex suppose to be and match it to the movement plot to double check youre going where you want to go. I know you have a +2 penalty to your attack for the run, I know you have a +2 Def modifier when youre being shot.
It may sound a little nit picky, but when youre resolving mass combat... especially now with all those conventional units, it makes a notable difference in difficulty to track all the numbers, and cuts down on questions i may have to ask players which makes for a speedier turn around.