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, welcome to Y ~ MechWarrior: Fall of the young republic

23:59, 18th April 2024 (GMT+0)

OOC.

Posted by KittenFor group 0
Svetlana Gunnardottir
player, 5 posts
(R3) ~ Kapten
Callsign: Freya
Tue 15 Mar 2016
at 01:54
  • msg #185

Re: OOC

no... not cross communication, but i did put out (3) LRM carrier, that each have half of their payload in Hawkeyes, and i did go out of my way to Mount a realy TAG on my tank.  I believe Miki put one out too, so that's a full lance of missiles between the two of us.

Really... zero heat... so... like very little hassle mounting TAG.

All fine and dandy if i'm the only one using TAG, but if i miss that's a lot of wasted missiles, i figure Anto will be happy to have his infantry spot too, and i can always direct fire them, but i thought it was worth mentioning that we werent always going to be at the whims of the mission for hawkeye support.

of course, they could blow up my tanks, but (shrugs) thems the breaks.

mounting a light tag on a warrior wouldnt be hard either, half a ton and a little power amperage.  Probably more effective than a machine gun.
This message was last edited by the player at 01:55, Tue 15 Mar 2016.
Rymin Zole
player, 44 posts
R4 ~ Kapten
Callsign: Horus
Tue 15 Mar 2016
at 02:04
  • msg #186

Re: OOC

Yep I saw them later on, and I fully appreciate the difficulty of getting a single unit working and speccing together, least of all multiple units, but yeah. I personally expect that we will need to get a lot better at joint unit overlap and support. With a majority of the units fielded not being mechs, things become more interesting than in past games I think.
Kitten
GM, 271 posts
Tue 15 Mar 2016
at 02:14
  • msg #187

Re: OOC

Maybe, will see.

New campaign and new stuff.  So... it has that new concept feel even if I do recycle a lot of the old stuff new things like the c3 and new players should help to keep things fresh and interesting. I do put my disclaimer in that I'm on the learning curve to so much of this is very mexican.
Tau
Battlemaster, 9 posts
Tue 15 Mar 2016
at 02:41
  • msg #188

Re: OOC

Sorry for any delay peeps had to deal with family issues so it'll be tomorrow when I can get moving to speed.
Kitten
GM, 272 posts
Tue 15 Mar 2016
at 02:49
  • msg #189

Re: OOC

Delay is mine you still don't have a map
Harley Denton
player, 13 posts
Tue 15 Mar 2016
at 17:36
  • msg #190

Re: OOC

Hmmm. Who needs a bombing run? haha
Kitten
GM, 285 posts
Tue 15 Mar 2016
at 17:37
  • msg #191

Re: OOC

Almost ready Harley, you're actually the last unit for me to include in Task Force Red.

Taking a short break at the moment though to get some things done, you know you have (2) 12 ton VTOLs under your control and you place with the rest of the Republic.  Just need another day or so to note it in the mission, not worth holding it up, now that theres a map.

You can probably start placement set up, Tau will note when he's going to start the clock on the mission officially when he's ready.
This message was last edited by the GM at 17:39, Tue 15 Mar 2016.
Harley Denton
player, 14 posts
Tue 15 Mar 2016
at 17:39
  • msg #192

Re: OOC

Ah. Roger that boss. So the level 2 areas that have trees or buildings affect lvl 3? So pull up to lvl 4 for combat ops over those areas?
This message was last edited by the player at 17:41, Tue 15 Mar 2016.
Kitten
GM, 286 posts
Tue 15 Mar 2016
at 17:43
  • msg #193

Re: OOC

Levels mark 'ground' level for the hex.  Trees add two levels to the hex.

So if youre not careful you can make a mess if youre not careful.

Also watch side slipping rules, remember op force gets to displace you if you miss the roll and it's legal to have you roll into the side of the cliff or into a building if youre careless.

Where upon if it happens, we write it off as a learning lesson and roll up a new character.

>.>
Harley Denton
player, 15 posts
Tue 15 Mar 2016
at 17:50
  • msg #194

Re: OOC

haha If I screw up that badly I'd deserve that for sure.
Harley Denton
player, 16 posts
Tue 15 Mar 2016
at 18:07
  • msg #195

Re: OOC

I'm seeing it now. Tree tops are always two levels high, and at level 3 that would put them at lvl 5 in total. Rustier at this than I thought.
Kitten
GM, 289 posts
Tue 15 Mar 2016
at 19:23
  • msg #196

Re: OOC

Could be worse, i could criss cross the ground with telephone wire.
Harley Denton
player, 19 posts
Tue 15 Mar 2016
at 19:30
  • msg #197

Re: OOC

hahahaha I'm a old WireDawg (Airforce Telephone Maintainer). That would just make me feel at home.
Kitten
GM, 293 posts
Tue 15 Mar 2016
at 20:12
  • msg #198

Re: OOC

Yeah, but phone wires are death to VTOL pilots.
Harley Denton
player, 20 posts
Tue 15 Mar 2016
at 20:14
  • msg #199

Re: OOC

haha True true. Espically for those roters the Warrior has a even weirder tail roter setup so a stray paper bag might take it down. haha
Kitten
GM, 296 posts
Wed 16 Mar 2016
at 00:40
  • msg #200

Re: OOC

Just removed James.

Aside from the initial request to join he hasnt responded to anything.

(shrugs)

That sort of attention wont cut it in this campaign...
Kitten
GM, 310 posts
Thu 17 Mar 2016
at 13:51
  • msg #201

Re: OOC

Please note...

Missions run a lot like a battletech game, but with some notable differences.

The biggest difference is how Initiative is calculated.  Based on the characters Drive or Pilot skill, and modified by the leadership they're under.

The other notable difference is how character damage will affect your characters ability to perform.  You do not take a bullet or a concussion and still function at tip top performance levels.  There is potential significant ability loss, that feel crippling if inflicted.  On average the character will take a one or two penalty on all their rolls/skills, affecting their ability to shoot straight, pilot normally, and even lead effectively.  This is particularly felt when the leader of a unit goes down, leadership is loss for at least one combat turn as the next in line to command steps up to take over once it's discovered that the commander has gone down.
Harley Denton
player, 26 posts
Callsign: Trickster
Thu 17 Mar 2016
at 14:06
  • msg #202

Re: OOC

Not seeing where in the combat reference it mentions the change to rolls based on pilot damage. But boy that VTOL damage section is scarey. ^_^
Kitten
GM, 311 posts
Thu 17 Mar 2016
at 14:11
  • msg #203

Re: OOC

It's in the campaign PDF.

umm... the link to the campaign pdf is at...

hm.... i take it for granted that everyone has downloaded it, does someone have the link handy?

Found it.
http://www.angelickitten.com/rpol/pdf/KittenTech.pdf

Actually those are standard VTOL hit tables from Fasa.  They're actually less fragile than the City Tech rules, where the Rotors take full damage and were a Medium Laser from dead.
This message was last edited by the GM at 14:22, Thu 17 Mar 2016.
Mikael Blomquist
player, 21 posts
R1~Lojtnant
Callsign: Viking
Thu 17 Mar 2016
at 14:48
  • msg #205

Re: OOC

 Umm, refresh my memory please, med range penalties are in order Med +2,Long +4,Extreme is what? +6?.
Kitten
GM, 313 posts
Thu 17 Mar 2016
at 14:56
  • msg #206

Re: OOC

Extreme ranges have a penalty of six, but they also require the character to roll 13+, so only characters who are specialized with the weapon will ever be able to hit with Extreme range.
Mikael Blomquist
player, 22 posts
R1~Lojtnant
Callsign: Viking
Thu 17 Mar 2016
at 14:57
  • msg #207

Re: OOC

 Ok, thank you.
Kitten
GM, 319 posts
Thu 17 Mar 2016
at 15:36
  • msg #208

Re: OOC

To keep things simple, fire support is close enough that it's instantaneous.  That wont always be the case, but its the first mission and i'm trying to be kind and keep things simple.
Harley Denton
player, 27 posts
Callsign: Trickster
Thu 17 Mar 2016
at 15:45
  • msg #209

Re: OOC

You saying you are being kind....is scarier than anything else you could have said there. Shivers. Honestly.
Kitten
GM, 325 posts
Thu 17 Mar 2016
at 16:35
  • msg #210

Re: OOC

Yeah, another example of me taking things for granted...

Copy pasted from Task Force Blue, so Task Force Red can benefit too.  I should probably put this in the reference thread.

Galen Alistair:
I rolled at 8am today and posted it on my original thread. I also just rolled again if you required it just let me know if the 8am one is good or not.



willing to accept your movement orders at this time Galen, but please plot your movement for me in the future, so that i can be certain there is no mistake (mine or yours) on intent.

ie.

You have...
Run, 6 hexes moved final location 1227 ne

I would prefer
Havoc ~ Run ~ F2 L1 F4(+1) ~ 1227ne ~ +2 Def Modifier

It has all the information i will need to make for a speedy turn resolution.
I can see your movement plot, so i dont have to guess how you get to where you got, I can see where your end hex suppose to be and match it to the movement plot to double check youre going where you want to go.  I know you have a +2 penalty to your attack for the run, I know you have a +2 Def modifier when youre being shot.

It may sound a little nit picky, but when youre resolving mass combat... especially now with all those conventional units, it makes a notable difference in difficulty to track all the numbers, and cuts down on questions i may have to ask players which makes for a speedier turn around.
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