Vox Chat (OOC)   Posted by Hand of Terra.Group: 0
Venator Rorke
 Iron Warriors, 14 posts
Fri 10 Jun 2016
at 22:17
Re: Vox Chat (OOC)

23:14, Today: Venator Rorke rolled 49 -- 1 degree of failure using the Only War system with a target number of 40.  Navigate surface. it was intelligence for the navigate right? dosnt make a great deal of difference just want to confirm :)
Eidon Mor
 Curator, 34 posts
 Adeptus Terra
 Officio Patentia
Fri 10 Jun 2016
at 23:26
Re: Vox Chat (OOC)
I take it Gareth is asking as we go, meaning no time to sit and file through a mental library.

Is assisting Rorke an option? Should I pick either that or rolling, or could both be done? Between the three of us, that would bring him up to two successes.

This message was last edited by the player at 23:27, Fri 10 June 2016.

Gareth
 Raven Guard, 46 posts
Sat 11 Jun 2016
at 03:11
Re: Vox Chat (OOC)
Eidon Mor:
I take it Gareth is asking as we go, meaning no time to sit and file through a mental library.

Is assisting Rorke an option? Should I pick either that or rolling, or could both be done? Between the three of us, that would bring him up to two successes.



Yes, we're currently on our way down trying to pick a spot to land.

And yes, if we can just all assist, that would be the best.
Amelia Winters
 Magos Biologis, 11 posts
Sat 11 Jun 2016
at 04:16
Re: Vox Chat (OOC)
00:25, Today: Amelia Winters rolled 85 -- 3 degrees of failure using the Only War system with a target number of 60.  Common Lore to identify the Tectonic Dampeners.

Since all the common lores that could cover this all go against the same target number I just rolled it like this.
Hand of Terra
 GM, 82 posts
Mon 13 Jun 2016
at 13:43
Re: Vox Chat (OOC)
OK, so Seems like no one knows anything about the dampeners. But you are able to find somewhere reasonably safe to land, with assistance.

What did you try to land near? A dampener (100km from the city is the closest one), the city, far* from everything. That every your answer in your best judgment it will be structurally safe (obviously no guarantee on other danger).

*2km or more
Gareth
 Raven Guard, 47 posts
Mon 13 Jun 2016
at 14:02
Re: Vox Chat (OOC)
I'm think far-ish 2km from the city.
Eidon Mor
 Curator, 35 posts
 Adeptus Terra
 Officio Patentia
Mon 13 Jun 2016
at 15:33
Re: Vox Chat (OOC)
quote:
Seems like no one knows anything about the dampeners

Are you also unsure on the matter?
Amelia Winters
 Magos Biologis, 12 posts
Mon 13 Jun 2016
at 15:36
Re: Vox Chat (OOC)
Well I got no navigate surface, I can still try it untrained I believe against a 40, 50 with the Inspire.
Gareth
 Raven Guard, 49 posts
Mon 13 Jun 2016
at 15:41
Re: Vox Chat (OOC)
Im trained, but only a 30.  So with assistance and inspire thats +20 for you
Hand of Terra
 GM, 83 posts
Mon 13 Jun 2016
at 15:44
Re: Vox Chat (OOC)
Sounds right, make it happen.
Eidon Mor
 Curator, 37 posts
 Adeptus Terra
 Officio Patentia
Wed 15 Jun 2016
at 14:49
Re: Vox Chat (OOC)
quote:
OOC: TN 105 = BS 55 + 20 full aim + 10 accurate + 10 bolter mastery + 10 single shot. Probably a called shot penalty, maybe a range penalty, but since I don't know them, I'll let the GM decide the outcome. -20 to perception tests to detect due to silencer.

It's within 50m, if Amelia is using her auspex.

Boltguns can be tested vs hearing out to 2km, and either stalker pattern or stalker shells alone are still audible to 1km. (edit for tone?)

This message was last edited by the player at 06:33, Thu 16 June 2016.

Hand of Terra
 GM, 88 posts
Wed 22 Jun 2016
at 19:27
Re: Vox Chat (OOC)
Hey space marine players.

I'm trying to make these rules more publicly available. Did you have any input on how I did the Legions or the Specialties for Space Marines? Particularly Aptitudes. It was the place I had the most trouble. Were you compelled towards or away from certain legions for mechanical reasons or did they support the types of characters you wanted to play in those legions pretty well? Did you feel mistreated by the specialty aptitudes? I spent a lot of time tinkering inside of a spread sheet to make it so that marines came out to the same number of aptitudes as characters of other games, Astartes superiority has no place in game mechanics.

I realize that, unfortunately, my marines had the least XP and therefore the least use of the aptitudes.

Any input would be appreciated.

This message was last edited by the GM at 19:28, Wed 22 June 2016.

Gareth
 Raven Guard, 56 posts
Wed 22 Jun 2016
at 19:31
Re: Vox Chat (OOC)
Hand of Terra:
Hey space marine players.

I'm trying to make these rules more publicly available. Did you have any input on how I did the Legions or the Specialties for Space Marines? Particularly Aptitudes. It was the place I had the most trouble. Were you compelled towards or away from certain legions for mechanical reasons or did they support the types of characters you wanted to play in those legions pretty well? Did you feel mistreated by the specialty aptitudes? I spent a lot of time tinkering inside of a spread sheet to make it so that marines came out to the same number of aptitudes as characters of other games, Astartes superiority has no place in game mechanics.

I realize that, unfortunately, my marines had the least XP and therefore the least use of the aptitudes.

Any input would be appreciated.


I mean, I thought they were fair.  But was involved in the brainstorming during your interest check thread.  IMO, Astartes superiority comes not from their chargen mechanics, but from their access to high quality gear and weapons.
Amelia Winters
 Magos Biologis, 17 posts
Wed 22 Jun 2016
at 22:58
Re: Vox Chat (OOC)
Gareth:
Astartes superiority comes not from their chargen mechanics, but from their access to high quality gear and weapons.


Pretty much this and the only real mechanical superiority Astartes have over other characters, is that they have Unnatural Strength & Toughness and generally start of with a higher base score for their characteristics, meaning that they can get those higher more easily.

Beyond that what I experienced in my years of playing the various 40k games is that gear is generally the deciding factor in how good dangerous someone/something is and given that Astartes often start with high end gear(in comparison to characters of other systems)
Venator Rorke
 Iron Warriors, 20 posts
Thu 23 Jun 2016
at 00:15
Re: Vox Chat (OOC)
Hand of Terra:
Hey space marine players.

I'm trying to make these rules more publicly available. Did you have any input on how I did the Legions or the Specialties for Space Marines? Particularly Aptitudes. It was the place I had the most trouble. Were you compelled towards or away from certain legions for mechanical reasons or did they support the types of characters you wanted to play in those legions pretty well? Did you feel mistreated by the specialty aptitudes? I spent a lot of time tinkering inside of a spread sheet to make it so that marines came out to the same number of aptitudes as characters of other games, Astartes superiority has no place in game mechanics.

I realize that, unfortunately, my marines had the least XP and therefore the least use of the aptitudes.

Any input would be appreciated.

didnt really have an issue with any problem with it really as each one sees to fit the legion to me
Gareth
 Raven Guard, 57 posts
Thu 23 Jun 2016
at 01:17
Re: Vox Chat (OOC)
Space Marines have a lot of deficiencies when it comes to non-Deathwatch style games such as this one.  Not being able to be very social definitely is a pretty substantial drawback.
Amelia Winters
 Magos Biologis, 18 posts
Thu 23 Jun 2016
at 01:20
Re: Vox Chat (OOC)
In reply to Gareth (msg # 156):

Space Marines can be plenty Social ^^

Just that neither the Raven Guard or the Iron Warriors where particularly known for that
Hand of Terra
 GM, 89 posts
Thu 23 Jun 2016
at 12:35
Re: Vox Chat (OOC)
Amelia is right. I gave Tactical marines Social Ap so that they could fill the generic squad sergeant/commander role. I gave Librarians and Apothecaries Leadership because they are in command positions. Any of those from the Wordbearers, Ultramarines, or Emperor's Children could also have Fellowship making them optimal for social stuff.

That being said I do accept that this starting mission may not have been the correct choice for some of the marine players. I am working towards some scenario's where Rorke will have a chance to shine. The mortals will have the spot light during most the investigation portion but I do try to keep people engaged.

Glad everyone liked my first pass. I just changed the 'Pick 1 Aptitude' Legions to 'Pick 1 Characteristic Aptitude'. No one played one of those but I feel confident that that was overpowered in a very uninteresting way. Controlling the Non-characteristic aptitudes is like a secret balance mechanic. I'm sure the mortals can attest that when you are spending a bunch of XP you are longing for a Finesse aptitude not an Agility one. At least that is my experience.
Gareth
 Raven Guard, 58 posts
Thu 23 Jun 2016
at 13:27
Re: Vox Chat (OOC)
I like the pick 1 concept though, because it can allow for distinct types of marines that might allow someone to create a specific niche character.  I'm sure it has the ability to be abused, but probably not too badly.

I think the way you broke down each chapter gives each one a unique niche and plays to their specific doctrines and skills.

But yes, managing the aptitudes is key for long run balance.  Without a key aptitude, those exp points don't go as far.  Thus a character that comes strong out of the gate begins to fall back to the pack as the points aren't as efficiently spent.
Gareth
 Raven Guard, 59 posts
Mon 27 Jun 2016
at 15:18
Re: Vox Chat (OOC)
Thanks.  Our lack of social graces will be our undoing, I have no doubt about this.
Amelia Winters
 Magos Biologis, 19 posts
Mon 27 Jun 2016
at 23:08
Re: Vox Chat (OOC)
I was not assigned to this team for my social graces really .

Right so straight up intelligence test coming up ^.^

--


01:07, Today: Amelia Winters rolled 91 -- 4 degrees of failure using the Only War system with a target number of 60.  Scholastic Lore(The Rest).

01:08, Today: Amelia Winters rolled 19 -- 5 degrees of success using the Only War system with a target number of 60.  Scholastic Lore(The Rest), Fate Point.

There 5 degrees of success.
Hand of Terra
 GM, 92 posts
Thu 30 Jun 2016
at 17:48
Re: Vox Chat (OOC)
So you know guys it is not generally my policy to be as rail roady as I have been. I'm generally just trying to keep things moving by having you do what i think are the obvious things or what you have already indicated you want to do.
Hand of Terra
 GM, 93 posts
Mon 11 Jul 2016
at 13:17
Re: Vox Chat (OOC)
So everyone has logged on and no one has posted.
Venator Rorke
 Iron Warriors, 22 posts
Mon 11 Jul 2016
at 15:53
Re: Vox Chat (OOC)
well i have......
Amelia Winters
 Magos Biologis, 20 posts
Mon 11 Jul 2016
at 22:16
Re: Vox Chat (OOC)
Sorry, had a busy few weeks with work and cleaning the attic out, in preparation for the renovation work being done there. And then I came down with a bad cold