Adeptus Astartes.   Posted by Hand of Terra.Group: 0
Hand of Terra
 GM, 12 posts
Fri 15 Apr 2016
at 19:40
Adeptus Astartes
All Space Marine Characters take the Adeptus Astartes background.

Adeptus Astartes
Starting Skills
Awareness
Dodge
Common Lore (Astartes)
Navigation (Surface)
Operate (Surface) or Stealth
Scholastic Lore (Codex Astartes)
Survival

Starting Talents
Ambidextrous
Bulging Biceps
Heightened Sense (Hearing)
Heightened Sense (Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Language (High Gothic, Low Gothic)
Weapon Training (Bolt, Chain, Primitive, Thrown, Any one other non-exotic)

Starting Equipment
Powered Armor (Mark 2,3,4)
Legion Bolt Pistol
3 Legion Frag Grenades
3 Legion Krak Grenades
Legion Combat Knife
Repair Cement
Legion Trappings

Background Bonuses
Space Marine Organs:
Unnatural Strength (3)
Unnatural Toughness (3)
Do not suffer from Blood Loss, Except from weapons with Warp Weapon quality
No penalties to Perception from fatigue
Bonus +20 on Toughness tests against poison
Re-roll to resist toxins
Devour corpses to gain temporary knowledge
Bonus +30  on Toughness to resist gasses and may reroll
Breathe underwater
Sus-an Membrane (stasis effect)
Detect Poison by taste or smell
Re-roll Toughness to resist extreme heat or cold
Do not increase size for wearing powered armor
Betcher's Gland: Range 3m, Damage 1d5, Pen 4, Toxic, 3+ DOS blind 1d5 rounds
Hand of Terra
 GM, 27 posts
Wed 20 Apr 2016
at 12:36
Adeptus Astartes
Note: Unnatural Characteristics are per DH2 rules so you just have a 3 higher S and T mod rather than double.