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03:58, 27th April 2024 (GMT+0)

Lured Into Darkness.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 300 posts
Tue 9 Jan 2018
at 02:05
  • msg #1

Lured Into Darkness

The morning sun has turned from yellow to white when the party arrives at the edge of the Shrieken Mire, not far from the spot where the fishermen had been killed a few days earlier. There is no one in sight and, apart from the buzzing of marsh insects, the area is quiet.
Lucien Nailo
player, 274 posts
Tue 9 Jan 2018
at 15:05
  • msg #2

Lured Into Darkness

As the group arrives, Lucien takes out the map supplies and spreads the paper out on his leg. At one edge he marks their current location as well as the place where the fishermen had been killed and the edge of the Mire. "I've marked our starting location. I think I will take one flank and I imagine Lathan will take the other. Does anyone else feel confident moving quietly and unseen?"
Karon
player, 62 posts
Half-Orc Warrior
Tue 9 Jan 2018
at 15:10
  • msg #3

Lured Into Darkness

"Hah!" Karon exclaims with a grin on his face, and by way of an answer rattles the scabbard of his sword against his chain armor. "I can sneak up on a rock pretty good. Assuming it's a deaf rock, of course. I guess that puts me in the center of the line, ready to be ambushed and eaten by a giant, dragon or whatever else we can find out here," he says, still smiling.

"I do think we might need to try to speak to the lizard-folk that live here. Assuming they'd want to talk. They didn't seem to keen on speaking to me, but then they have that in common with more civilized folk so let's not read too much into that," the bulky half-orc continues.
Lathan Swiftstrider
player, 136 posts
Wood Elf Ranger
Tue 9 Jan 2018
at 17:21
  • msg #4

Lured Into Darkness

"Yes, if we can, we should try to talk to the lizardfolk and see what they know," Lathan agrees. "Let's spread out. Lucien you take the right flank and I'll take the left. Everyone else can space out in the middle between us. Let's go slowly and cautiously. If you see something, signal to Lucien or me and we'll come check it out."

Lathan then takes up his position on the left flank of the party and waits for everyone else to spread out before beginning the trek through the marshlands, keeping his eyes and ears alert for any signs of danger or clues as to where they might find the giants.
Theron Ashmore
player, 11 posts
Human Cleric
HP 10/10 || AC 18 (16+2)
Thu 11 Jan 2018
at 00:10
  • msg #5

Lured Into Darkness

Theron quickly picks and moves to a spot immediately next to the half-orc, his own chain mail jingling as much, if not more than the large warrior's. "I believe I am in the same position as Karon. That, and if there's any need for a cleric, it will most likely be in the center of the group", he reasons, his gauntlet-clad hand balling into a fist,  one segmented finger after another, its steel clinking quietly.

Before the march forward begins, he unslings his shield from his back, strapping it to his left arm. With his remaining, gauntleted hand, he pulls out some beef jerky from among his rations and begins to chew on it methodically as he walks alongside his companions across the marshy land. His eyes dart from the damp ground to the horizon, from left to right and, with quick glances, up to the sky before returning to what's beneath his booted feet again.

Quite aware of his inability to keep his steps quiet, he calls over to the half-orc in a tone hushed enough not to be considered loud, but audible enough to carry the distance that separates them. "So, you have seen these lizard-folk before? Can they really speak and understand us? What I have heard about them is little, and focused on their beastly aspects...", his voice trails off, but he quickly catches himself. He looks forward more attentively as he speaks his next line in a quieter, somber voice. "I suppose I should refrain from passing judgment before seeing them for myself, shouldn't I."
Viola Knight
player, 15 posts
Half-Elf Bard
Curious and Helpful
Thu 11 Jan 2018
at 06:33
  • msg #6

Lured Into Darkness

Viola nods. "I'm small, and don't have much equipment on me. I think that I could remain hidden if necessary."

She lifts an arm and removes her bracelet, stowing it safely within her clothes.
Dungeon Master
GM, 302 posts
Sat 13 Jan 2018
at 22:03
  • msg #7

Lured Into Darkness

After about an hour of exploring the Shrieken Mire, the party spots a group of three lizardmen approaching from the south. The lizardmen are about 400 feet away when they come up over a hill. They stop upon seeing the approaching adventurers, apparently watching for the party's reaction.
Lucien Nailo
player, 275 posts
Sun 14 Jan 2018
at 02:50
  • msg #8

Lured Into Darkness

Lucien stops and doesn't move when he sees the lizardmen, but lets out a low whistle to call the others' attention to their presence. Once everyone has noticed the lizardmen, he offers his thoughts in a low voice. "We haven't figured out how to get them to talk yet. Someone want to trying communicating?"
Karon
player, 63 posts
Half-Orc Warrior
Sun 14 Jan 2018
at 09:57
  • msg #9

Lured Into Darkness

"Didn't work so well when I tried to speak to them last time," Karon says sheepishly. "Perhaps someone less ... threatening should try this time?"
Arixos Darmaaren
player, 14 posts
Dragonborn Fighter
Silver Dragon
Sun 14 Jan 2018
at 23:24
  • msg #10

Lured Into Darkness

Arixos is nearer to the middle of the line while searching the swamp, calling across any landmarks that could be used for navigation to the mapmaker. He notices the lizardmen on top of the hill and stops in his tracks, not sure what the rest of the party wanted to do. ”I could try and speak to them. I look the most like a lizard here, who knows, maybe Draconic might be similar to what they speak.” He said, gesturing towards his scales. He steps forwards from the line and holds his hands up in a non-threatening way, waving to the lizardmen. [Language unknown: “Wiliouund somillwas! Ar loll m us. Wh rutsettha ro ent ti cemen.”]
Lathan Swiftstrider
player, 137 posts
Wood Elf Ranger
Mon 15 Jan 2018
at 19:08
  • msg #11

Lured Into Darkness

Lathan stops, then nods at Arixos to proceed. He remains ready to spring into action if necessary, but takes on a non-threatening stance, with his swords lowered. He watches the lizardmen to see how they react to Arixos.
Dungeon Master
GM, 303 posts
Tue 16 Jan 2018
at 02:45
  • msg #12

Lured Into Darkness

The lizardmen watch Arixos carefully, apparently talking to each other as he steps forward. When he calls out to them, they stop talking to each other for a moment. Then one of them takes a few steps forward, his weapon at his side. He motions for Arixos to come closer then continues to move forward. The other two lizardmen remain behind as the first one approaches Arixos.
Lucien Nailo
player, 276 posts
Tue 16 Jan 2018
at 23:10
  • msg #13

Lured Into Darkness

Lucien resist the urge to reach for his own weapon and contents himself with keeping a wary eye on the group's surroundings.
Theron Ashmore
player, 13 posts
Human Cleric
HP 10/10 || AC 18 (16+2)
Wed 17 Jan 2018
at 22:27
  • msg #14

Lured Into Darkness

Once alerted to the lizardfolk figures in the distance, Theron, too, takes pause. He doesn't even dare reach for another strip of jerky out of his bag, in fear that it may be taken for an aggressive gesture. He resorts to chewing on his lower lip, instead, and almost absent-mindedly stroking his gauntlet with his other hand. Curious and with a measure of uncertainty, he watches the events unfold.
Dungeon Master
GM, 304 posts
Thu 18 Jan 2018
at 02:37
  • msg #15

Lured Into Darkness

The lizardman continues to approach Arixos until he is about 50 yards away, at which point he stops and says in a loud voice, [Language unknown: Oneiv nghou ect? Com li the rom?]
Viola Knight
player, 16 posts
Half-Elf Bard
Curious and Helpful
Thu 18 Jan 2018
at 03:30
  • msg #16

Lured Into Darkness

Viola step forward, slightly behind Arixos. "What are they saying?" she whispered behind him.
Arixos Darmaaren
player, 15 posts
Dragonborn Fighter
Silver Dragon
Fri 19 Jan 2018
at 23:11
  • msg #17

Lured Into Darkness

Arixos nods towards the lizardman, before turning his head slightly to whisper to everyone behind him. "They want to know who we are." He turns back towards to the lizardman, and gestures to the party. [Language unknown: "Ei are arhat an he whpre wedi dinortrut. Fi ati houstiiou conus ou lar paof p ioueensta n reaevente illasewhil."] He said, pointing to how everyone was spread out along a thin line.
Dungeon Master
GM, 305 posts
Sat 20 Jan 2018
at 16:44
  • msg #18

Lured Into Darkness

The lizardman eyes Arixos suspiciously. [Language unknown: "Anden e sssom ncons m thoho ne mansomtic? Hat ol nc oul, waain miwica. Ereticstr ereec ionlarout os."]
Lathan Swiftstrider
player, 138 posts
Wood Elf Ranger
Sun 21 Jan 2018
at 21:12
  • msg #19

Lured Into Darkness

Not understanding the conversation between Arixos and the lizardman, Lathan watches the lizardman's body language in an attempt to detect his intentions, while keeping an eye on the position of the other two lizardmen and remaining ready to spring into action at the first sign of danger.
Arixos Darmaaren
player, 16 posts
Dragonborn Fighter
Silver Dragon
Tue 23 Jan 2018
at 19:49
  • msg #20

Lured Into Darkness

Arixos nods reassuringly to lizardman. [Language unknown: "Singul ti il k thu, yin si rutartcom eebut trho ivfor er nihi ine. Ar risti k t eipo ss."] Arixos turns his head slightly to the party, whispering to them. "They aren't being very welcoming. They don't want us here."
Lucien Nailo
player, 277 posts
Tue 23 Jan 2018
at 22:27
  • msg #21

Lured Into Darkness

Lucien nods, having expected this from the lizardmen. "We don't want to intrude on their territory, but we have to investigate the giant attacks. Ask if they know anything about giants."
Karon
player, 64 posts
Half-Orc Warrior
Wed 24 Jan 2018
at 15:25
  • msg #22

Lured Into Darkness

Karon watches the exchange. The language the lizards speak is guttural and alien to his ears so he concentrates on looking non-threatening and staying out of the way.
Lathan Swiftstrider
player, 139 posts
Wood Elf Ranger
Wed 24 Jan 2018
at 20:50
  • msg #23

Lured Into Darkness

Lathan nods at Arixos to continue talking with the lizardmen. He is now curious to know if there is any connection between the lizardmen and the alleged dragon, but he waits to see what they tell Arixos about the giants.
Dungeon Master
GM, 306 posts
Thu 25 Jan 2018
at 16:27
  • msg #24

Lured Into Darkness

The lizardman snarls at Arixos, [Language unknown: "Lin anla ei paame? O laith ha sirili nt larwa ratev kor strerater. Es a kor butourain ivestrday ol."]
Theron Ashmore
player, 14 posts
Human Cleric
HP 10/10 || AC 18 (16+2)
Thu 25 Jan 2018
at 21:47
  • msg #25

Lured Into Darkness

At least they didn't attack them straight away, Theron thinks to himself, watching on as the lizardmen start to look none too pleased. He makes quick glances at the other team members around him, trying to come up with a contingency plan in case the situation steered further in the direction of a metaphorical outhouse.

"Can you offer them something in return for passing through their land, if not for their help? Is there anything they might want that we have?" He says quietly down the line towards the dragonborn.
Arixos Darmaaren
player, 17 posts
Dragonborn Fighter
Silver Dragon
Sat 27 Jan 2018
at 00:53
  • msg #26

Lured Into Darkness

Arixos puts his hands up in the air, nodding to his comrades that it is alright. [Language unknown: "Sta. Fi inicen eststrame i ersovethi an prand utprom, rat u daylo k wilthiing ul wer. Tinereeen, Ul ntinan ri virntende m os etekwa ugh t entme. Osdi laess wi men fooul, te ol thont ndet hiev o ous, meun di acbeec eind prosoneve llndon. Nabear en nt sand?] He asked the lizardman, giving him a friendly smile.
Lucien Nailo
player, 278 posts
Sat 27 Jan 2018
at 03:22
  • msg #27

Lured Into Darkness

Since Arixos has made progress well beyond what anyone else has accomplished in regards to the lizardmen, Lucien decides to leave well enough alone. He decides to take the opportunity to test out his new familiar. His eyes glaze over as he gazes through the eyes of his owl familiar to survey the surrounding area from above as the creature circles.
Dungeon Master
GM, 307 posts
Sat 27 Jan 2018
at 19:05
  • msg #28

Lured Into Darkness

The lizardman takes a step back, apparently surprised by Arixos's response. [Language unknown: "Onsionrat? Waei? K veneauwas atceul stattien ithevelin atetioher."] He glances over his shoulder at the other two lizardmen, who shrug at him. [Language unknown: "Lat at n hefi ouous latearort enc heek e whikornti?"] he asks. [Language unknown: "Ndiv virandder i cecate fo?"]
Lathan Swiftstrider
player, 140 posts
Wood Elf Ranger
Tue 30 Jan 2018
at 16:34
  • msg #29

Lured Into Darkness

Lathan continues to observe the interaction between Arixos and the lizardman. He slowly moves forward a few steps when the lizardman snarls at Arixos, raising his weapons slightly.
Arixos Darmaaren
player, 18 posts
Dragonborn Fighter
Silver Dragon
Tue 30 Jan 2018
at 22:39
  • msg #30

Lured Into Darkness

Arixos shrugs at the lizardman. [Language unknown: "Ntat iein resie le ng dayhi k Ai u. T ithintbut maesdi ing tinicaica, e no saal reaice anica prpent si went bleun."] He goes to his neck, where there is a symbol of Bahamut hanging. He takes it in his hand and shows the lizardman. [Language unknown: "Tr ilivng di Lesoveshe plla utekmo wh thaverare. Iloslo heta wh li ruteenear, red on tratinain ss ur out o thiwe eklin ut pl a. Os oul ave haal ek k plson omll, a newit te kor lihi'beei in o ionom a strma outma k whe p moivectr."]
Dungeon Master
GM, 308 posts
Wed 31 Jan 2018
at 02:37
  • msg #31

Lured Into Darkness

The lizardman nods at Arixos and says, [Language unknown: "We daysonnde et dereenvorwil atecon usha ilanhi, diwh nt ck ss toti ted ce sti undhisher, p eaurutant stiei ofmi."] He motions for Arixos and his companions to proceed and begins to withdraw with the other two lizardmen. [Language unknown: "Ndeoutere a lonaou ro setingany inee be yin, m ncstof evave mionulie."]
Lucien Nailo
player, 279 posts
Wed 31 Jan 2018
at 22:22
  • msg #32

Lured Into Darkness

Though he doesn't relax as the lizardmen move off, Lucien is surprised. He raises an eyebrow and looks to Arixos for an explanation. "Any useful information?"
Arixos Darmaaren
player, 19 posts
Dragonborn Fighter
Silver Dragon
Wed 31 Jan 2018
at 22:39
  • msg #33

Lured Into Darkness

[Language unknown: "Hisintnot eaumo sall nail wilounughartndeout! E icame eest ckprho plit anydinnot'strain herticore has a foch, et an es mo estai ulour we ous el ive ioenhi ametheere."] Arixos calls after them as they leave. He turns to the party, and begins to explain what happened. "They said we are trespassing in their land, so I explained we were only here to hunt down the giants, and they said as long as we left after that we should have no issues." He shook his head to Lucien's question. "They hadn't heard of any giants in the area. However if any do show up I have asked that they tell us so that we can be done sooner."
Lathan Swiftstrider
player, 141 posts
Wood Elf Ranger
Wed 31 Jan 2018
at 22:45
  • msg #34

Lured Into Darkness

"And did they know anything about the dragon?" Lathan asks Arixos, his eyes still fixed on the lizardmen in the distance.
Viola Knight
player, 17 posts
Half-Elf Bard
Curious and Helpful
Thu 1 Feb 2018
at 07:57
  • msg #35

Lured Into Darkness

"They wouldn't be able to provide us with a map of the swamp or something, would they? I mean, wouldn't they know this place the best?"

Viola pipes up, looking at Arixos. "Perhaps we could, like, pay them? In gold, or in kind?"
Karon
player, 65 posts
Half-Orc Warrior
Thu 1 Feb 2018
at 13:12
  • msg #36

Lured Into Darkness

Karon has held his tongue while Ariox talked with the strange lizard-people, but now that they are leaving he gets a bit closer. "I'm a little surprised they claim not to know anything about any giants. I mean, giants are, well, huge. They are not exactly easy to miss. I think that perhaps we might be missing something. Who could have something to gain by spreading stories about giants? I mean, who has actually reported seeing them? What if it's a cover for something else, a reason to keep people out of the swamp, or to cover up killing some people?"
Arixos Darmaaren
player, 20 posts
Dragonborn Fighter
Silver Dragon
Sat 3 Feb 2018
at 17:48
  • msg #37

Lured Into Darkness

"They didn't mention anything about a dragon, most of the conversation was about them telling us to leave their land, and me trying to convince them to let us go unhindered." He tells Lathan. "I have a feeling they don't have a map, they just know the land." He said to Viola. He turned to Karon after his point, thinking about it. "Now that you mention it, it is a bit strange. You would think the lizardmen would know what's going on in their swamp, especially as they found us so soon after we started exploring."
Lathan Swiftstrider
player, 142 posts
Wood Elf Ranger
Sat 3 Feb 2018
at 20:52
  • msg #38

Lured Into Darkness

"Well, thanks for convincing them of that," Lathan says to Arixos. "Let's spread out again and continue our search. Stay on guard. Even if the lizardmen keep their word and leave us alone, we still have to potentially contend with giants, a dragon, and whatever else calls this muck home."
Lucien Nailo
player, 280 posts
Sun 4 Feb 2018
at 15:06
  • msg #39

Lured Into Darkness

Lucien nods in agreement, but his expression is dark as he is clearly in agreement that it seems improbable that the lizardmen haven't noticed strange goings on in their own swamp. As therories swirls through his head, he resumes his position on the periphery of the group and begins the search anew.
Theron Ashmore
player, 15 posts
Human Cleric
HP 10/10 || AC 18 (16+2)
Mon 5 Feb 2018
at 22:05
  • msg #40

Lured Into Darkness

With the indigenous creatures of the swamp leaving without further incident, Theron breathes a sigh of relief; he leads them away with his muddy brown eyes, aware of the group slowly reforming their comb line while discussing their run-in with the tribeslizards.

"Or maybe someone embellished their story to match their fear; how many times have you heard someone speak of a vicious killer wolf, when in reality the creature turned out to be an old and mangy hound looking for scraps?" He responds to Karon's musings before heading back over to his designated spot in the line, ready to pick up their search again. The idea of the story being mostly built on falsehood and possible misunderstandings reaffirmed in his head, his gait through the muck seems more confident, making his chainmail jingle with the spring in his step.
Karon
player, 66 posts
Half-Orc Warrior
Mon 5 Feb 2018
at 22:22
  • msg #41

Lured Into Darkness

"Could be that. A really tall bandit, perhaps," Karon, who like Theron is rather tall himself, says with a grin. "I guess it's more swamp-patrol," the massive half-orc continues, as he sets off into the swamp again in the same line formation as before.
Lathan Swiftstrider
player, 143 posts
Wood Elf Ranger
Tue 6 Feb 2018
at 02:28
  • msg #42

Lured Into Darkness

"Except that we saw the footprints at the site of the attack," Lathan says. "They were much too large to be from even the tallest bandits. I'm inclined to believe that there really are giants somewhere out here, even if the lizardmen aren't being overly forthcoming about their whereabouts."
Karon
player, 67 posts
Half-Orc Warrior
Tue 6 Feb 2018
at 07:57
  • msg #43

Lured Into Darkness

"Heh, I'm no tracker, but I suppose tracks can be faked, by magic or mundane ways," Karon muses. "But we have no idea if the scaly ones were telling the truth or not, so this is all speculation at this stage."
Dungeon Master
GM, 309 posts
Thu 8 Feb 2018
at 01:48
  • msg #44

Lured Into Darkness

Mapping the Shrieken Mire is slow going. The rest of the day passes without incident. As the sun starts to get low in the sky, the party finds some relatively dry, higher ground which would make for a decent spot to camp for the night.
Lucien Nailo
player, 281 posts
Thu 8 Feb 2018
at 13:23
  • msg #45

Lured Into Darkness

As the group makes camp, Lucien emerges from the shadows and takes a seat on a mossy stump. "A good start for the first day. There will be more days like today, I'm sure. Lathan, would you prefer the first watch or the second?" Lucien has been quiet since earlier in the day. Turning to face his other companions he voices his thoughts. "Something Karon said earlier has been pulling at my mind. We have seen considerable evidence of something with nefarious purpose happening in the area. Those same agents may have reason to convince locals that there are giants about. We still have no idea as to why, but we may need to consider that what we aren't looking for actual giants."
Karon
player, 68 posts
Half-Orc Warrior
Thu 8 Feb 2018
at 16:50
  • msg #46

Lured Into Darkness

"Yeah, I'm sort of thinking along the same lines," Karon agrees. "But then, I'm new to the area and don't really know who would want to do that, or why. It's not like someone wants to keep people out. It's a swamp. Nobody that doesn't have to be here wants to come anyway. You can't really mine a swamp, the forest is not good for logging. If there is something of value here, I sure can't see it," the half-orc says, swatting at a large red and yellow flying bug that just landed on his arm.
Lathan Swiftstrider
player, 144 posts
Wood Elf Ranger
Fri 9 Feb 2018
at 01:58
  • msg #47

Lured Into Darkness

"I'll take first watch, Lucien."
Dungeon Master
GM, 310 posts
Sat 10 Feb 2018
at 21:50
  • msg #48

Lured Into Darkness

The party makes camp and rests for the night. Early in the morning, as the first light is just starting to break over the horizon, Lucien, who is keeping watch, spots four lizardmen approaching the campsite from the southeast.
Karon
player, 69 posts
Half-Orc Warrior
Sat 10 Feb 2018
at 22:10
  • msg #49

Lured Into Darkness

"Let's hope they want another chat, not breakfast," Karon says quietly. "Perhaps they want to share something about giants or people pretending they are giants."
Arixos Darmaaren
player, 21 posts
Dragonborn Fighter
Silver Dragon
Sat 10 Feb 2018
at 22:16
  • msg #50

Lured Into Darkness

Arixos had rested well, and was chewing on some breakfast when more lizardmen were spotted in the distance. He stood up, putting his food back in the pack and walked up to where Lucien was keeping watch. "Looks like I am up again. I wonder what they want this time?" He said as an open-ended question. He walked a little bit down the hill towards them, stopping a little bit away from them, still fairly close to the rest of the party.[Language unknown: "Inolas menionsom!"] He called out to them.  [Language unknown: "Rom mawh ri wa to saort? U a ntel po olleofpl en p allousbutlin ingnt ceoulo?"]
Lucien Nailo
player, 282 posts
Sun 11 Feb 2018
at 01:50
  • msg #51

Lured Into Darkness

After alerting his companions to the presence of the lizardmen, Lucien doesn't move from the spot where he is posted keeping watch. He watches Arixos pass and nods to the dragonborn. "With luck they want to be helpful. I'll stay right here and watch your back." The woodelf keeps his hands off his weapons and stays reclined in the crook of the tree branch that he had chosen for his watch stand. In the branches above, his familiar takes flight and begins to circle the area in a wide arc.
Dungeon Master
GM, 311 posts
Sun 11 Feb 2018
at 02:02
  • msg #52

Lured Into Darkness

When the lizardmen see Arixos, they quicken their approach. They are armed but do not have their weapons readied. [Language unknown: "Tadi, daynotdaysheyintin..."] the apparent leader of the quartet says as he gets within talking distance of Arixos.
Arixos Darmaaren
player, 22 posts
Dragonborn Fighter
Silver Dragon
Sun 11 Feb 2018
at 02:23
  • msg #53

Lured Into Darkness

Arixos makes the sign of Bahamut, [Language unknown: "Ithatetho iv thpo ingredpro."] He turns back round to the rest of the party. "This solves one debate for us, there are definitely giants. They attacked the lizardman village last night." He turned back to the lizardman in charge. [Language unknown: "Li ousil lar i staesshisast ckec e tha.]
Lathan Swiftstrider
player, 145 posts
Wood Elf Ranger
Sun 11 Feb 2018
at 19:12
  • msg #54

Lured Into Darkness

Lathan walks up alongside Arixos, adjusting his sword belt. "Find out what exactly happened. We need to know how many giants and if they have any idea where they went afterward."
Viola Knight
player, 18 posts
Half-Elf Bard
Curious and Helpful
Mon 12 Feb 2018
at 08:17
  • msg #55

Lured Into Darkness

"If we join forces with the lizardmen, we might have a chance against the giants," Viola muses, still tucking into her share of breakfast rations. "Especially with their knowledge of the marshlands. We might be able to set up an ambush or trap against them."
Dungeon Master
GM, 312 posts
Wed 14 Feb 2018
at 16:08
  • msg #56

Lured Into Darkness

The lizardman nods at Arixos. [Language unknown: "Atwasi aril. N icnd rolotr k whiv'selech siwer ovewasingith ca inth omtossel, ate of isur butrearut caanti evre, m il llhapothof a les thufi ac. Onnt out om se vir nt ati wheeareen?"]
Arixos Darmaaren
player, 23 posts
Dragonborn Fighter
Silver Dragon
Thu 15 Feb 2018
at 23:38
  • msg #57

Lured Into Darkness

Arixos nods to his friends, before turning to the lizardmen. [Language unknown: K ri host. P vor any are hi t ulse lanami ch po si ckloon ckcafi is virma waar te hasac massfi. Nc mo itbe le, ersectred alman nota pl ati lo onethiugh? Ol meund attist, ca te koraveresenc?] He asks the lizardman.
Dungeon Master
GM, 315 posts
Sun 18 Feb 2018
at 14:21
  • msg #58

Lured Into Darkness

The lizardman shakes his head. [Language unknown: "Ic. Ee tatepe teing ec n houtr reaareent. Sanal p undic ol neers oreithrom one ati resstaund,"] he says.
Arixos Darmaaren
player, 24 posts
Dragonborn Fighter
Silver Dragon
Sun 18 Feb 2018
at 19:01
  • msg #59

Lured Into Darkness

Arixos nods to the lizardman. [Language unknown: “Alnt str rea ni ndolel arofmibeec.”] He said. He turned back to his party. ”Four giants attacked the lizardmen village. Two adults and two children. They were armed with clubs, and also some sort of psychic magic.” He translates the lizardman’s information to them. ”They will do one better than tell us the direction, they will help us track them down. I suggest we get moving, don’t want to waste any time.” He said.
Lathan Swiftstrider
player, 146 posts
Wood Elf Ranger
Mon 19 Feb 2018
at 20:49
  • msg #60

Lured Into Darkness

Lathan nods. That there were two adult and two young giants was no surprise to him; he had seen the tracks, after all. However, that they used "psychic magic" was not previously known and is quite disconcerting. It seems like they may be even further in over their heads than he had thought. He makes haste in gathering his things and cleaning up their campsite.

"Arixos," he says when they are about ready to move. "Ask them if they know anything about a dragon that lives in the Mire. We heard that one of the local kids saw one recently."
Lucien Nailo
player, 284 posts
Tue 20 Feb 2018
at 02:49
  • msg #61

Lured Into Darkness

With the news that the lizardmen will be helping the group hunt down the giants, Lucien begins to climb down out of the tree where he has been perched. He descends only a few branches before lithely jumping to the ground with a soft thud. He straightens up and gets another look at the lizardmen. While he's still not completely willing to trust the swamp dwellers, he's more than willing to look past his misgivings if it means finally having a lead. "We should start trying to think of a plan. Dealing with four giants won't be an easy task even if the locals agree to help."
Lathan Swiftstrider
player, 147 posts
Wood Elf Ranger
Sat 24 Feb 2018
at 21:00
  • msg #62

Lured Into Darkness

"That's why I want to know about the dragon," Lathan says.
Arixos Darmaaren
player, 25 posts
Dragonborn Fighter
Silver Dragon
Sat 24 Feb 2018
at 23:09
  • msg #63

Lured Into Darkness

Arixos nods as he shoulders his pack, having cleared his stuff away. "Indeed, that is important to know. Perhaps, if we are lucky, it may even join our side against the giants, if Bahamut pleases." He said, holding his amulet quickly. He walked over to the lizardmen. [Language unknown: "Her hietnditou ch ble thnipe, omdiev mi. Iv ivle mahaer ni u ol i eeispe ur arteenestere. P tha setrutble at ardven-earnte lar yinainour ce ll u is hertheith, is plos fiofos undoer-ortare orehisenc u nepopo?"] He asked them.
Dungeon Master
GM, 317 posts
Sat 3 Mar 2018
at 20:28
  • msg #64

Lured Into Darkness

The lizardman looks over his shoulder at the others, then back at Arixos. [Language unknown: "Ee stel Ourhatoneven, tin Ureeno t ic Roles? Tedmi weat nd hackasfiwe el eenno? Str enchisure wilcomers iv steisi mool tope an om ekndst, les, lo alad?"] The lizardmen look especially worried now.
Arixos Darmaaren
player, 26 posts
Dragonborn Fighter
Silver Dragon
Tue 6 Mar 2018
at 00:08
  • msg #65

Lured Into Darkness

Arixos sees the worried look on his face and puts his hands out to reassure him. [Language unknown: "As omeverwer usol!] He said rather hurriedly. [Language unknown: "Ll atni ntese inribe, allounwil t Ioioolunhe sontioset. Elpeil Ss triviv envir mi thfo ne ionll verla. Nc I me ourou enttr he it toli anywaseau, libe p con eeain his for arhiur tha manioncomave ng p eaund."] He turns around to Lathan, "The Dragon is with them, I expect no trouble from her, at least not while the lizardmen are at peace with the village."
Lucien Nailo
player, 285 posts
Tue 6 Mar 2018
at 21:57
  • msg #66

Lured Into Darkness

Lucien raises an eyebrow when Arixos reveals that the dragon is 'with' the lizardmen. Despite the many possible interpretations and nuances of that wording, it was not what he was expecting. "That potentially presents interesting possibilities."
Lathan Swiftstrider
player, 148 posts
Wood Elf Ranger
Wed 7 Mar 2018
at 15:48
  • msg #67

Lured Into Darkness

"Interesting indeed," Lathan says with a puzzled expression. "If the dragon is with the lizardmen, why are they coming to us for help? Surely a dragon is more capable of dealing with giants than we are."
Viola Knight
player, 19 posts
Half-Elf Bard
Curious and Helpful
Thu 8 Mar 2018
at 02:43
  • msg #68

Lured Into Darkness

"Dragons may not be the most cooperative of friends or allies. Perhaps it might need a bit of convincing if we are to rally it to our cause," Viola says with a slightly forced grin - or perhaps a grimace at the thought of having to persuade a dragon.

"Or maybe the dragon is less of an ally and more of a master? Kobold tribes often serve dragons, perhaps this is something similar."
Dungeon Master
GM, 319 posts
Sat 10 Mar 2018
at 22:18
  • msg #69

Lured Into Darkness

[Language unknown: "Moiv, onsthawil wh ersortstr sa a t untewa Ecoflous, me ospont ck tefor itheveant"] the lizardman says to Arixos. [Language unknown: "Ithek thihisrom wa chitai m el ort iorea, ant whtrce ouhata lo oulticera ch."]
Arixos Darmaaren
player, 27 posts
Dragonborn Fighter
Silver Dragon
Sun 11 Mar 2018
at 23:31
  • msg #70

Lured Into Darkness

[Language unknown: "Adecio hatoutrom na set bleectshe weekha el se thonneouol statrated."] He said to the lizardman with a smile. [Language unknown: "Ek mitoli stastiiou, sta lesndeive n es vereveany m ratwerardere prnari hohase."] He asked him. He turned back around to the group. "I think we are ready to head off now, they will help us hunt down these giants." He said.
Lathan Swiftstrider
player, 149 posts
Wood Elf Ranger
Tue 13 Mar 2018
at 15:53
  • msg #71

Lured Into Darkness

Lathan doesn't move. "While I appreciate their help in tracking down these giants, I would prefer to find out more about this dragon and why it isn't helping them with this problem. As it stands, I doubt we would be able to take down a group of giants on our own."
Karon
player, 70 posts
Half-Orc Warrior
Tue 13 Mar 2018
at 19:50
  • msg #72

Lured Into Darkness

Karon glowers at the elf. His initial reaction is to accuse his new friend of cowardice, but he thinks better of it. Mostly because the elf happens to be right. Which is very annoying. "Yeah, having a dragon buddy that doesn't help against a bunch of giants seems weird to me too," he says, mostly just to say something. "Can you ask why it didn't help?"
Lucien Nailo
player, 286 posts
Tue 13 Mar 2018
at 22:22
  • msg #73

Lured Into Darkness

Ever suspicious, Lucien remains where he is: leaning against the tree as a sign of solidarity with Lathan. "Not to put too much pressure on our new found translator, but some assurance that we aren't being brought to be dragon food would be nice. After that, we can plan as we march, but more reconnaissance will be needed before taking action I think."
Arixos Darmaaren
player, 28 posts
Dragonborn Fighter
Silver Dragon
Wed 14 Mar 2018
at 22:09
  • msg #74

Lured Into Darkness

Arixos stops and thinks, before nodding in agreement. "Perhaps the dragon does not see hunting down the giants as worth her time. But I will ask nonetheless, if it will put you at ease with these lizardmen. I believe them to be trustworthy." He said, giving his thoughts on the matter before heading back towards the lizardmen. [Language unknown: "Ha lawiit U icanotstr nturni avencetha ill lat, ur hat N icathaany'derica ereoneday. Le io Usessa Omplouar, ne Laronstho Untepe witproion. T n arli k fo ul.] He said to the main lizardman he had been talking to. [Language unknown: "Na te Thiillanyrescom Wa rat encsetthihistic, ca k ounresain, he butei o m wheestest, enfoer o rutastsom hasblewer ntito alone hououl'ticearhasave ic ati ndeatieve."] He said, gesturing to where Lathan and Lucien stood back in the campsite. [Language unknown: "Iveit ardcomkor oneer ri ill ast saure eau inma alssse whe romta un fithwa prwi ri, der ore essonsing she wit ec pant t ss plal menle."]
Dungeon Master
GM, 320 posts
Thu 15 Mar 2018
at 02:03
  • msg #75

Lured Into Darkness

The lizardman nods his head and raises a hand in greeting at Arixos. [Language unknown: "Wa ta ut Stiersany. Ol e mitho tra, Alecwa."] He looks back at the others when Arixos asks his next question, then turns back to the dragonborn and shrugs. [Language unknown: "Om comainich een. Evit virsanfor red tiotharut fich yin Ion, resnt Ardanykornde utekfo i ss a asouma. Usss erethentelin plhipr oswi rinepe ersen io."]
Arixos Darmaaren
player, 29 posts
Dragonborn Fighter
Silver Dragon
Sun 18 Mar 2018
at 23:07
  • msg #76

Lured Into Darkness

Arixos turns to his friends, "The giants are new, so the dragon might not know about them yet. And if she thinks the lizardmen can deal with them on their own, she probably won't act. I will ask anyway though, a dragon on our side would make things a lot easier." He said. He turned back towards the main lizardman. [Language unknown: "The il lin fiivho alolit at, era anse t oulhoularion? Acall coniouany i iveorttedntelesati ortundwil sa i artblevir ilus un sa di elce hatoreeve."]
Dungeon Master
GM, 321 posts
Mon 19 Mar 2018
at 18:59
  • msg #77

Lured Into Darkness

Draxt shrugs again. [Language unknown: "Neheti. A oneartame ect thiomerat la onsvirout t der. Ac maasti ev a miweus mo oretinundica u weio o we ceek ate."]
Lathan Swiftstrider
player, 150 posts
Wood Elf Ranger
Thu 22 Mar 2018
at 01:21
  • msg #78

Lured Into Darkness

"Yes. Definitely."
Lucien Nailo
player, 287 posts
Thu 22 Mar 2018
at 01:55
  • msg #79

Lured Into Darkness

Under his breath so that only those close to him can hear, Lucien whispers. "That sounds like the attitude one might expect from a dragon. If we do get her assistance, we should make sure the agreement is made with care."
Arixos Darmaaren
player, 30 posts
Dragonborn Fighter
Silver Dragon
Sun 25 Mar 2018
at 14:28
  • msg #80

Lured Into Darkness

[Language unknown: "Thiouskor ourun ur dinc m urons is moss later. Fiunwa liul an iothna te hoaiic Manlinnceenc?"] He asked Draxt. He turned back towards the party, "She may help us, but it is worth the journey to see her and ask." He told them. "I have asked the lizardman, Draxt by the way, if he will lead us to her so we can talk."
Lucien Nailo
player, 288 posts
Sun 25 Mar 2018
at 15:09
  • msg #81

Lured Into Darkness

Though he doesn't look particularly pleased about it, Lucien moves forward to join the others as an indication that he is ready to follow to lizardmen to their camp. He keeps a careful eye on the surroundings by shifting once more to using his owl familiar's sight in the air high above the camp in the hopes of spotting any traps or ambushes.
Lathan Swiftstrider
player, 151 posts
Wood Elf Ranger
Sun 25 Mar 2018
at 17:21
  • msg #82

Lured Into Darkness

"Thank Draxt for us," Lathan tells Arixos. "And find out if there is anything else we should know about this dragon and how far away its lair is."
Dungeon Master
GM, 323 posts
Mon 26 Mar 2018
at 01:06
  • msg #83

Lured Into Darkness

Draxt is silent for a moment, apparently thinking. Then he says to Arixos, [Language unknown: "O oliou er ncsi viresttinavelat os Llutevalol traherive, utdi t ers ck mele-osom ove te rat wil nanepe. As oreersith red ei m meroacie, la redie ndint ithan thwil ni erfomo th osles t nc di no ven."]
Arixos Darmaaren
player, 32 posts
Dragonborn Fighter
Silver Dragon
Wed 28 Mar 2018
at 19:17
  • msg #84

Lured Into Darkness

Arixos smiles, [Language unknown: "Na lesapa nemaerom ol nesa art st erprma ughvirble tiothewas p ortoreenc whe but, osur i eauoreere ati."] He said to Draxt. He went and got the map from where it had been kept in the camp, before bringing it to Draxt. "They said something about perhaps bringing her an offering to make it worth her while, so perhaps if we can hunt something on the way there. I'll get directions to her lair, but they said they wouldn't come with us, they have to go back to their village." He told the party. He turned back to Draxt. [Language unknown: "Pekor ss th noce n mo acelek ce redsa onted to undli erseauiou, entsonder te ouad m ck ha eve pe? Te sanos towahi as o n pr wimath, ri he estr ei onentirea sheencratwil. Ticac E latentestdaysta iling atiwasast maast t son fieitrwa i ineut iehees, pl tr ieaspl staounredles fi ith elie'behe etin loenmi onspl utalal ilndhess sewit vorortthi i leha ectwherut."]
Lathan Swiftstrider
player, 152 posts
Wood Elf Ranger
Fri 30 Mar 2018
at 01:04
  • msg #85

Lured Into Darkness

"I wonder what kind of offering is appropriate for a swamp dragon," Lathan thinks aloud as they prepare to leave. "I hope we're not the offering."
Dungeon Master
GM, 324 posts
Sun 1 Apr 2018
at 01:01
  • msg #86

Lured Into Darkness

Draxt makes a mark on Arixos' map, in the far southeastern corner of the Shrieken Mire. [Language unknown: "Rone nt enprou miera reais men Anyinethiiouall thiillwhi. Ofll amema oussi sanaekma waolne aiadwe lobe at. Eetael si hang. K ilel seesicfo, ntestaati thno ecpand ne ollong iou ieleie. Un prome."] Draxt and the other lizardmen then turn and head back the way they came, leaving the party alone in the swamp again.
This message was last edited by the GM at 19:13, Mon 02 Apr 2018.
Arixos Darmaaren
player, 33 posts
Dragonborn Fighter
Silver Dragon
Mon 2 Apr 2018
at 19:50
  • msg #87

Lured Into Darkness

Arixos nods when Draxt makes the mark, looking at where they are on the map and thinking about how long the journey to the dragon would take. [Language unknown: "Utbeek bleno sese an icun Acniat. K os un are urtron staortder Antenase, ro tait ivom ear lat ngchpl amepreset. Vir wi ta mi niecsapr."] He said, waving them off. Arixos turns to the others with his newly edited map, showing them where the dragon lived. "This is where Draxt tells me Inzeldrin's mound is, where she lives. We can go and talk to her, maybe gain her aid. Then we return back towards here, they will find us again, hopefully with the location of the giants, and we go and solve the problem." He explains his plan, happy that the meeting with Draxt has made it simpler than searching the entirety of the swamp.
Lucien Nailo
player, 289 posts
Mon 2 Apr 2018
at 22:54
  • msg #88

Lured Into Darkness

Under his breath and more to himself than anyone else, Lucien says: "Assuming we aren't the dragon's next meal of course." He seems to have resigned himself to at least trying to gain the dragon's assistance in the otherwise nearly insurmountable task of dealing with the giants. His next words are spoken at his more normal, if still somewhat quiet tone. "Very well. We had best not waste any more of the day then."
Lathan Swiftstrider
player, 153 posts
Wood Elf Ranger
Wed 4 Apr 2018
at 15:24
  • msg #89

Lured Into Darkness

Lathan looks at the map and spends some time orienting himself while everyone prepares to leave. He then heads off in the direction of the mark indicating the dragon's lair.
Dungeon Master
GM, 325 posts
Thu 5 Apr 2018
at 23:53
  • msg #90

Lured Into Darkness

After traveling the rest of the morning, the party spots a large mound in the distance. As they approach, they can see a green dragon resting on top of the mound. When they are about 200 feet away, the old dragon flaps her wings twice, stretches, and perks her head up slightly but makes no other movement.
Karon
player, 71 posts
Half-Orc Warrior
Fri 6 Apr 2018
at 10:11
  • msg #91

Lured Into Darkness

Karon keeps his opinions about chatting to a dragon to himself. If the others feel confident in their abilities to keep the dragon from eating them all he decides not to undermine their confidence by voicing his concerns. As they finally see the dragon he stops for a moment. Until now he's been thinking about how to fight the dragon, should it come to that, but as he sees the beast he realizes how futile that would be. Lucien's silver tongue had better work, he thinks, as he tries to stick to the back of the group. Should the dragon be prejudiced towards Half-Orcs there is no reason to aggravate the monster just now.
Lucien Nailo
player, 291 posts
Fri 6 Apr 2018
at 11:12
  • msg #92

Lured Into Darkness

From so relatively close, Lucien decides against any last minute group conferences to discuss how to approach the dragon. Not only is she likely able to hear them perfectly from this distance, but she is clearly already aware of the group and it is a bad idea to keep a dragon waiting. With one more glance at the others, he begins to approach the mound at a pace which he feels is a good compromise between not so fast as to appear aggressive and not so slow as to try the dragon's patience.

Once he is perhaps 50 feet from the base of the mound, Lucien bows low to the dragon. As he rises from the bow, he is wearing the trademark smile and easy demeanor of Seliar Silversong instead of his typically dour countenance. "Greetings great and mighty Inzeldrin! We visitors to your domain beg an audience with your auspicious person."
Lathan Swiftstrider
player, 154 posts
Wood Elf Ranger
Fri 6 Apr 2018
at 16:29
  • msg #93

Lured Into Darkness

Lathan stays back as Lucien approaches the dragon. He keeps his weapons sheathed and focuses on observing the dragon's response to Lucien.
Dungeon Master
GM, 326 posts
Sat 7 Apr 2018
at 17:34
  • msg #94

Lured Into Darkness

Inzeldrin raises her head further when Lucien speaks. "Who are you? And why should I grant you an audience?" she asks, watching Lucien and the rest of the party carefully.
Lucien Nailo
player, 292 posts
Sun 8 Apr 2018
at 14:34
  • msg #95

Lured Into Darkness

Lucien plays up acting nervous by loudly clearing his throat and standing a little too still. Of course it's only half acting as any sane person would be deathly nervous in such a situation. "My name is Seliar, Seliar Silversong. We are visitors from the town at the edge of the mire and we have been asked by the people there to help them stop giant attacks that originate from the mire. We spoke with the lizardfolk of the mire and they too have had troubles with the giants. We have come before you now to ask for your assistance in removing the giant threat in whatever way seems best to you." As he delivers the explanation, Lucien appears for all the world like someone trying his best to be confident and supplicant at the same time.
Dungeon Master
GM, 327 posts
Sun 8 Apr 2018
at 19:43
  • msg #96

Lured Into Darkness

"Giant attacks?" Inzeldrin asks skeptically. "I've heard nothing of the sort. What makes you so sure these giants attacks are coming from the Mire anyway?"
Lucien Nailo
player, 294 posts
Thu 12 Apr 2018
at 03:04
  • msg #97

Lured Into Darkness

Lucien has the presence of mind to look sheepish as he replies. "They do appear to be a recent development. It was the local villagers at the edge of the Mire who first reported the attacks. We observed the site where one was reported ourselves. However as we have traveled through the Mire in search of the giants, the lizardfolk who live in the swamp itself have also told us of an attack. They say they know where to find the giants' camp as well."
Dungeon Master
GM, 329 posts
Fri 13 Apr 2018
at 01:31
  • msg #98

Lured Into Darkness

"If you know where these giants live, why don't you go take care of them yourselves?" Inzeldrin asks. "None of this concerns me anyway."
Lucien Nailo
player, 295 posts
Fri 13 Apr 2018
at 02:36
  • msg #99

Lured Into Darkness

Lucien clears his throat in a clearly self-conscious manner. "We had intended to simply investigate at first. Even before we knew their numbers we doubted that giants were something we could handle on our own. When we learned of your presence, we thought you might in your benevolence see fit to rid the Mire of the interlopers. The lizardfolk also suffer from the actions of these giants and they too hoped you might be willing to grant a boon to help rid them of the threat."
Karon
player, 73 posts
Half-Orc Warrior
Fri 13 Apr 2018
at 14:15
  • msg #100

Lured Into Darkness

Karon watches the exchange silently. The dragon has a point. Why would he... or was it it? Why would it care about a group of giants that don't threaten it at all? The half-orc doesn't know much about dragons. Only that they are immensely powerful, vain and wrathful. Perhaps he could use one of those attributes against it? Assuming the fairy tales he's heard about them are even true.

"See, Seliar? I told you the dragon wouldn't help. What can a single dragon do against a group of powerful giants anyway? No, we need to seek a more powerful ally," he whispers to Lucien. Well, whispers might be an overstatement. His voice is loud enough for the others to hear, and presumably the dragon as well, the voice of someone who learned how to whisper in the middle of a raging storm.

OOC: Karon is trying to use a bit of reverse psychology to get the dragon to do what he wants. In a fairly naive way, since all he knows about dragons is from exaggerated stories told to youngsters around a campfire.

I'll throw in a Persuasion check, in case it is needed:
14:14, Today: Karon rolled 22 using 1d20+4 with rolls of 18.  Persuasion speaking to dragon.

Holy smoke, not a bad roll. Not bad at all.

Dungeon Master
GM, 330 posts
Sat 14 Apr 2018
at 19:24
  • msg #101

Lured Into Darkness

Inzeldrin listens to Lucien and Karon. She is silent for a moment before speaking again. "What is in it for me if I take care of your giant problem for you?"
Lucien Nailo
player, 297 posts
Sun 15 Apr 2018
at 14:38
  • msg #102

Lured Into Darkness

Lucien resists the urge to flinch when Karon baits the dragon and instead lets out an exaggerated sigh in appearent agreement with the half-orc's assessment. When Inzeldrin asks her question, he looks back up at the dragon with a doubtful expression. "Well, apart from reasserting your claim over your dominion, you will prove to my friend here and the surrounding lands that there is really no comparison between dragons and giants. Not to mention claiming whatever loot the giants have claimed in their raids."
Arixos Darmaaren
player, 36 posts
Dragonborn Fighter
Silver Dragon
Sun 15 Apr 2018
at 20:39
  • msg #103

Lured Into Darkness

Arixos watches the green dragon with interest through the exchange, staying quiet for the most part. He steps forward and bows towards the dragon, speaking in a language that would hopefully inspire trust in the dragon. [Language unknown: "Is Wa ndear rutveneracon beosat, Oveshehat u finte Ione. I t Ortureant Seteraessers, m Ndestaith erastasan entionnce. K ss hiica pr thssev ho iv wi antbutson i Thoviriou, undle topani ni ou eeeereit mandayany u it fipenc ivpour men wersi fo. Pro aiunol cekor celat pa elpl fo ho ev, sa tin reaoveder dius virughate. Atean peadpl el arivlonc elheplce onseausheart wearri somratati pa terintasting inhoil ielias, pl ill priona er asis."]
Dungeon Master
GM, 331 posts
Tue 17 Apr 2018
at 01:27
  • msg #104

Lured Into Darkness

Inzeldrin snorts. "My dominion is not threatened by some giants. It sounds like it is the lands of the humans and the lizardmen that are in danger."

She cracks a smile when Arixos addresses her in Draconic. "If you think simply speaking Draconic will earn you my support, you are wrong. I don't know who this Draxt is, but he is wise to respect me." She pauses for a moment, thinking. "What do you or the lizardmen have to offer me were I to dispose of these giants for you?"
Karon
player, 75 posts
Half-Orc Warrior
Tue 17 Apr 2018
at 07:43
  • msg #105

Lured Into Darkness

"We are simple mercenaries, your mightyness," Karon replies, trying to recall all the fancy titles used when talking to a dragon from the stories he was told as a child. "And from the looks of it, the lizardmen weren't laden with valuables either. All we can offer is our service in the pursuit of a worthy goal," he says, careful to add a clause to make it clear that he is not committing to anything, not yet.
Lathan Swiftstrider
player, 156 posts
Wood Elf Ranger
Wed 18 Apr 2018
at 01:50
  • msg #106

Lured Into Darkness

Lathan's eyes light up as he is struck with an idea. He steps forward and clears his throat before addressing Inzeldrin. "I think I have an idea," he begins. "Neither we nor the lizardmen have much to offer you, but I bet the townsfolk do, and they are ultimately the reason we are here--they asked us to stop the giants.

"Your majesty, I'm assuming there isn't much tasty food for you in this mire and that you might have to travel some distance for a good meal. What if we could arrange for the townsfolk to provide you with regular food in exchange for you ridding this land of the giants? We know a very wealthy lord who could surely arrange for a fat cow or sheep to be left out for you at regular intervals.

"I can't guarantee that he'll agree to this but I suspect he would be amenable to this deal, as it would take care of the giants and also ensure that there is no conflict between you and the townsfolk in the future.

"If this sounds like a fair plan, let us know and we will approach him and propose it."

Dungeon Master
GM, 332 posts
Wed 18 Apr 2018
at 22:30
  • msg #107

Lured Into Darkness

Inzeldrin nods at Lathan. "I like how this one thinks," she says, contemplating the proposal. She licks her lips then continues, "Yes, I think your proposal would suit me quite well. Talk to this wealthy lord and return to me with the terms of the deal. If everything is suitable, I will dispose of the giants for you." She then waves the party away with a long claw and a flap of her wings.
Dungeon Master
GM, 337 posts
Mon 23 Apr 2018
at 20:46
  • msg #108

Lured Into Darkness

After some negotiations and much travel, Inzeldrin agrees to the terms: She will wipe out the giants (which is easy for her) and the townsfolk will leave tethered livestock for her every other week. Additionally, Inzeldrin agrees to use her abilities during the summer peak-growing time to help the farmers increase their yield of animal feed.

When the party arrives at Parlfray's Keep after finally securing the agreement, they hear that a group of pilgrims had been expected to arrive at the Keep while they were gone but has not been heard from or seen. The Count is sending search parties out on Howler's Moor and asks the party to join them for their help in finding the missing pilgrims. He can only pay a minimal rate (5 gold pieces per person per day) at this time for their service.
Rissa Twiceborn
player, 6 posts
Mon 23 Apr 2018
at 21:34
  • msg #109

Lured Into Darkness

Rissa's funds aren't running low, but five gold a day is simply too good an offer to turn down.  Besides, she needs to be in the Count's good graces, and finding missing pilgrims seems like a good place to start.  She stands in the courtyard, assiduously cleaning a strange twisting rod of black and gold metal, as she waits for more searchers to arrive.  She assumes she can't be the only one lured in by the offer of wealth.

She is, as always, a strange looking creature.  The purple flesh of her face heavily marred with intricate tattoo work.  It bears no form or easily discernible meaning, at least to those who lack the lorecraft to read Celestial and Infernal, repeating geometric shapes that strange symbols that begin at her cheeks and travel down at least as far as the high collar of her studded leather jerkin.  Her ears and horns are heavily pierced and adorned with jewelry and rings, with some trinkets of real value mixed in among the cheap costume jewelry.  The armor looked new, solid quality, though lacking the embellishments that the upper classes might bear.  It looks functional, a dull grey with black studs at regular intervals.  A knife wrests at each hip, though those appear to be her only visible weapons.  Under the leathers she wears simple traveler's clothes, the heavy backpack over her shoulders and good knee high boots on her feet making it clear that she is ready to travel.
This message was last edited by the player at 22:10, Mon 23 Apr 2018.
Lucien Nailo
player, 300 posts
Mon 23 Apr 2018
at 22:15
  • msg #110

Lured Into Darkness

During the negotiations, Lucien does his best to stay out of lime light as he has no particular desire to stick out in the memory of a dragon. Upon returning and learning about the new problems, he decides that a search and rescue mission is far more in his comfort zone than hunting giants. He votes to continue the relationship with Count Palfrey despite his personal distaste for the man.

As the group exits the count's keep to the courtyard, he spots the new arrival at once and sizes her up. The telltale signs of a magic user pique his interest and he puts on a winning smile as he approaches. In voice that is loud enough to be heard by the others following behind, he greets the stranger. "Hello there! I hope I don't presume too much by guessing that you are here to join the search for the missing pilgrims. Seliar Silversong is my name. What can we call you?" He extends a hand as he approaches.
Rissa Twiceborn
player, 9 posts
Tiefling
Mon 23 Apr 2018
at 22:30
  • msg #111

Lured Into Darkness

"Rissa."

She says with a slight flourish of the rod in her grip, before passing it to the left to clasp his extended hand.  Is she has a surname, she keeps it to herself.

"And you guess well, Seliar.  Are these your companions?"

Her eyes have no scalera, instead just two orbs of molten purple within her face.  They survey the others who exit with Seliar, the expression on her unreadable.
Lathan Swiftstrider
player, 159 posts
Wood Elf Ranger
Tue 24 Apr 2018
at 01:34
  • msg #112

Lured Into Darkness

Lathan nods at Rissa, his hands resting on the hilts of the swords he wears on his hips. "Lathan Swiftstrider. Nice to meet you, Rissa." He looks around the area. "Count Parlfray said there were others who would be joining us in looking for these missing pilgrims..."
This message was last edited by the player at 00:35, Wed 25 Apr 2018.
Gerbo
player, 2 posts
Forest Gnome
Knowledge Cleric
Tue 24 Apr 2018
at 02:34
  • msg #113

Lured Into Darkness

If one is observant, they may notice a lone gnome in the corner of the courtyard poring over a scroll. After scribbling a few notes on it, he rolls it up and puts it back into its case. He then takes a look around.

The gnome is a curious sight. With his brown robes, bark brown skin and light brown hair and beard they could easily hide next to the right tree. They wield a shield adorned by a circle of seven stars, yet in their other hand they hold a staff too asymmetrical to be of use in a melee fight. And when he turns towards you, his grey eyes have a knowing gleam to them.

He quickly finds the largest group in sight, and approaches you. Next to your gathering, he whispers a few words, taps the ground softly with his staff and the earth below you slightly tremors, easily gathering attention. "Excuse me. I'm known as Gerbo of clan Ivnung, servant of Mystra. Are you by any chance planning to join the search for the missing pilgrims?" he asks you.
Terminax
player, 6 posts
Tue 24 Apr 2018
at 19:17
  • msg #114

Lured Into Darkness

Sitting nearby and oiling a longsword sat a large, muscular dragonborn. A vibrant red, he worked methodically on the blade before carefully placing it back in its scabbard. His chain mail was well-worn, and his scaly hide was covered in scars.

His blade stowed, he turned his green, reptilian eyes to a leather-bound tome which he began to leaf through, muttering to himself and hissing discontentedly, a curved talon on his finger tracing the writing and shapes as he studied them.

At the tremor from the gnome, he hissed loudly and swelled, his eyes narrowing at the gnome whom had disturbed his reading. "I am Terminax. I will be finding the pilgrims." was all he said before going back to his book.
Rissa Twiceborn
player, 11 posts
Tiefling
Tue 24 Apr 2018
at 22:46
  • msg #115

Lured Into Darkness

"I'd guess these two."

She says with a smile towards Lathan.

"Shall we be about it then?"
This message was last edited by the player at 03:22, Wed 25 Apr 2018.
Karon
player, 80 posts
Half-Orc Warrior
Wed 25 Apr 2018
at 11:27
  • msg #116

Lured Into Darkness

The brutish-looking half orc watches Lucien chat to the new people, mindful of the fact that many look down on someone of mixed race such as himself. Once a few of them have made their intentions clear, he walks closer, the smell of worn leather, oily mail armor and fried breakfast accompanying him. "Name's Karon," he says by the way of greeting, giving the large dragonborn a queer look. "If you are so confident that you will find the pilgrims, we would be fools not to go with you. But tell me, what makes you so certain you will succeed?"
Lucien Nailo
player, 302 posts
Wed 25 Apr 2018
at 22:48
  • msg #117

Lured Into Darkness

Lucien lets the others introduce themselves as he sizes up the gnome and the new dragonborn. He gives the gnome a wide grin and doesn't falter at the tremor or at the brusk tone of the dragonborn as he introduces himself. "A pleasure, I'm sure! I'm certainly keen to hear what everyone brings to the table in this effort, but there's no reason not to do so as we walk." He begins to lead the way out of the courtyard.
Rissa Twiceborn
player, 12 posts
Tiefling
Thu 26 Apr 2018
at 00:19
  • msg #118

Lured Into Darkness

"I have some small skill with healing magics."

Rissa said as she began to walk, not taking the lead, but not following either.  She had placed the strange twisted rod in a harness at her back, so that it jutted off of one shoulder within easy reach.  If she followed the path of any god, she bore no symbol of it upon her utilitarian armor.

"I like to be useful."
Terminax
player, 7 posts
Thu 26 Apr 2018
at 00:31
  • msg #119

Lured Into Darkness

Terminax stows his book and rises to walk with the others. "I am confident, because if I fail, I will not deserve the gold." he replies, matter of factly, placing a hand on his sword hilt as he walks. "What I do is fight, and not get killed. I intend to master magic... but a sword through a belly will kill someone as fast as a fireball. And afterwards... I still have my sword. And the other guy's too. So... I figure why not learn both?"
Volani O'Tamu
player, 1 post
Thu 26 Apr 2018
at 03:56
  • msg #120

Lured Into Darkness

As the group made introductions and began to move out of the courtyard, there was a bright flash of light before them. When their eyes cleared they saw a young man looking around in bewilderment. He had dark skin and jet black hair, with clothes made of light linens and accented with brightly colored sashes. Clutched in his arms was a tome bound in cracked black leather and on it's face a skull with green glowing eyes that darted back and forth. He wore a traveler's pack and had a blade on his hip.

"Damn it Uncle! Bring me back! For the last time, I'm not paying your debts!"

With his head raised he may as well have been shouting to the sky...
Lathan Swiftstrider
player, 160 posts
Wood Elf Ranger
Sat 28 Apr 2018
at 19:06
  • msg #121

Lured Into Darkness

Lathan raises his eyebrow at the new arrival and nudges Lucien to get his attention. He says nothing, though, waiting to see what the dark-skinned man will do.
Lucien Nailo
player, 303 posts
Sat 28 Apr 2018
at 20:37
  • msg #122

Lured Into Darkness

Lucien's mouth is a thin line, a stark departure from the jovial expression he had worn up until the newest arrival appeared so suddenly. He blinks to clear his vision from the flash and it takes him several moments before he has his wits about him enough to greet the latest stranger. "Hello there. I sympathize with whatever difficulties you may be having, but I'm afraid we're on our way out." He shifts to move around the man and continue out of the courtyard.
Volani O'Tamu
player, 2 posts
Sat 28 Apr 2018
at 22:15
  • msg #123

Lured Into Darkness

Volani looked down from his skyward rant, feeling a bit sheepish.

“I’m so sorry about that. I was mid-argument with my uncle when he teleported me here...he tends to do that when he’s frustrated with me.”

The young man shook his head, removed his hat and wiped his shaved head.

“Apparently my uncle owed some local lord a boon from years past. The lord recently contacted him to call in the debt. Rather than leave Port Nyanzaru himself he sent me. I’m supposed to meet up with a group to investigate his lordships will.”
Terminax
player, 9 posts
Sun 29 Apr 2018
at 00:11
  • msg #124

Lured Into Darkness

"Put him in the middle if you insist on bringing it along." the armored Dragonborn says, it's voice flat and filled with irritation as it slams it's sword back into it's scabbard.
Rissa Twiceborn
player, 14 posts
Tiefling
Mon 30 Apr 2018
at 00:58
  • msg #125

Lured Into Darkness

"Can you fight?"

Rissa asks with a raised eyebrow, clearly more open to the idea of the strange new comer than the Dragonborn is.
Volani O'Tamu
player, 3 posts
Mon 30 Apr 2018
at 02:06
  • msg #126

Lured Into Darkness

“I’m handy with a blade and a few other tricks up my sleeve...”

He produced a long wooden flute with a bulbous end, not dissimilar to those used in snake charming. With a few quick notes, a green spectral hand appeared floating near him. Volani flicked the flute to the right and the hand picked a nearby flower and brought it daintly to Rissa.
Terminax
player, 10 posts
Mon 30 Apr 2018
at 02:46
  • msg #127

Lured Into Darkness

In reply to Volani O'Tamu (msg # 126):

"How absolutely fearsome." the Dragonborn muttered in a dry monotone.
Lathan Swiftstrider
player, 161 posts
Wood Elf Ranger
Mon 30 Apr 2018
at 18:19
  • msg #128

Lured Into Darkness

"We're looking for missing pilgrims on Howler's Moor," Lathan says with a frown. "If you're joining us, you best hurry up." He then turns back to the road out of Parlfray Keep and continues walking with the others.
Karon
player, 82 posts
Half-Orc Warrior
Mon 30 Apr 2018
at 18:43
  • msg #129

Lured Into Darkness

"He may be useful," Karon whispers to Lathan and Lucien, again displaying a lack of talent for whispering that might suggest there is something wrong with the half-orc's hearing. "If only as a fodder in case our benefactor runs out of cattle or sheep for the dragon," he whispers, grinning.

"We had best get going or we're liable to pick up even more strays," he says. Not that he minds. Not really. They are paying each person the same, so the more the merrier, he feels. And if this new guy has a flute and a talent for music it might help pass the time at camp.
This message was last edited by the player at 06:12, Thu 03 May 2018.
Lucien Nailo
player, 304 posts
Mon 30 Apr 2018
at 22:37
  • msg #130

Lured Into Darkness

Lucien simply grunts in response to the various displays and Karon's words, but continues out the gate with Lathan. He simply waves for everyone else to follow.
Terminax
player, 11 posts
Mon 30 Apr 2018
at 22:56
  • msg #131

Lured Into Darkness

Terminax follows, his eyes scanning the path before them.
Dungeon Master
GM, 342 posts
Wed 2 May 2018
at 11:07
  • msg #132

Lured Into Darkness

After a long day of exploring the Howler's Moor and looking for the missing pilgrims without any success--the handful of shepherds the party came across during the day had seen nothing--the sun begins to set and the party must make camp for the night.
Karon
player, 83 posts
Half-Orc Warrior
Wed 2 May 2018
at 15:17
  • msg #133

Lured Into Darkness

"I suppose we need to set watches out here," Karon says as they look for a good spot to camp. He's already started to pick up dry branches that might be used to make fire as he walks along. "I don't mind which one I'll take, although the first or last is easiest since it takes time to get out of my armor and to put it back on. Oh, and with the numbers we have I suppose it might make sense to have two awake at a time."
This message was last edited by the player at 06:13, Thu 03 May 2018.
Rissa Twiceborn
player, 15 posts
Tiefling
Wed 2 May 2018
at 15:31
  • msg #134

Lured Into Darkness

"I'll stand first watch with you."

Rissa offers, her hands resting comfortably on the pommels of her two blades.

"How sharp are your eyes in the dark, will you need light?"

From the way she asks the question, it is clear she does not.
This message was last edited by the player at 17:31, Wed 02 May 2018.
Karon
player, 84 posts
Half-Orc Warrior
Wed 2 May 2018
at 15:39
  • msg #135

Lured Into Darkness

Karon tries hard not to show how creepy he thinks Rissa really is, but it is clear he isn't much of an actor. "That, eh, would be fine. Good. Yes. Very good," he stammers, before recovering. "And no, darkness has never bothered me much. Something I inherited from my father's side, I suppose."
This message was last edited by the player at 06:13, Thu 03 May 2018.
Arixos Darmaaren
player, 41 posts
Dragonborn Fighter
Silver Dragon
Wed 2 May 2018
at 22:44
  • msg #136

Lured Into Darkness

Arixos places his pack on the ground, setting up a bedroll for himself. "I'll need some light to be able to see, perhaps I should go for the last shift so I can catch the sunlight as it rises." He offers up, before sitting down to perform some basic maintenance on his swords. "And if the lizardman seek us out again, I should be the one to talk to them again. They know me already, and hopefully they will be grateful to us for getting Inzeldrin to solve their giant problem."
Rissa Twiceborn
player, 16 posts
Tiefling
Wed 2 May 2018
at 22:45
  • msg #137

Lured Into Darkness

"Lizardmen?"

Rissa asks with an arched brow over her tattooed cheek, ignoring Karon's dirty looks.
Terminax
player, 12 posts
Wed 2 May 2018
at 22:52
  • msg #138

Lured Into Darkness

Terminax sets up a place for himself, saying, "Wake me for my watch." and promptly falls asleep.
Lucien Nailo
player, 305 posts
Wed 2 May 2018
at 22:58
  • msg #139

Lured Into Darkness

Lucien walks slowly around the perimeter of the camp, familiarizing himself with the surrounding in features before the light fades completely. "I will take the middle and last watch. I'll only need a few hours to trance." The comes back to the center of the camp after his circuit. "We had met some of the lizardmen who live in the marsh not far from here. I doubt they will venture this far afield though."
Gerbo
player, 3 posts
Forest Gnome
Knowledge Cleric
Wed 2 May 2018
at 23:47
  • msg #140

Lured Into Darkness

"I can take a shift somewhere in the middle", Gerbo says, before retiring to read his scrolls in candle light. The color of the flame occasionally changes following a few gestures and muttered words from him.
Lathan Swiftstrider
player, 162 posts
Wood Elf Ranger
Thu 3 May 2018
at 00:26
  • msg #141

Lured Into Darkness

"Yeah, it seems pretty unlikely they'd leave the Mire," Lathan says. "I only need four hours and prefer to be up early anyway, so if I can get some rest early, I will take the remainder of the night."
Dungeon Master
GM, 343 posts
Thu 3 May 2018
at 01:48
  • msg #142

Lured Into Darkness

About an hour and a half after the party settles, when the last light in the sky is starting to fade completely, Karon and Rissa, who are keeping watch while the others sleep, notice a group of five medium humanoids approaching about 150 feet away from the northeast. The five are crouched low to the ground but are moving relatively quickly; it is apparent that they are armed with spears and carry shields. Due to the crouching, the darkness, and the distance Karon and Rissa cannot tell what race of humanoid they are.
Rissa Twiceborn
player, 17 posts
Tiefling
Thu 3 May 2018
at 02:03
  • msg #143

Lured Into Darkness

Rissa moves quickly and quietly to roust the others, wasting no time discerning if the approaching humanoids were friend or foe.

"We are not alone, it seems."

She whispers to each as she wakes them, staying low but moving swiftly.
Volani O'Tamu
player, 4 posts
Thu 3 May 2018
at 04:09
  • msg #144

Lured Into Darkness

Volani scrambled out of his tent, where he previously lay shivering. The young man snatched up his rapier as he rose. Wiping sleep from his eyes he scanned the darkness, hoping for a favorable moon.
Karon
player, 85 posts
Half-Orc Warrior
Thu 3 May 2018
at 06:17
  • msg #145

Lured Into Darkness

While Rissa wakes up the others, Karon slips his shield onto his left arm and hefts his pick in the other. He takes a few steps closer to the beings, hoping there aren't others approaching from a different direction.

"Who approaches a man's campfire in the middle of the night?" he challenges the armed beings in a loud voice, hoping to draw attention to himself and allow his companions time to arm themselves, and at the same time give them information as they wake up.
Terminax
player, 13 posts
Thu 3 May 2018
at 12:20
  • msg #146

Lured Into Darkness

Terminal, upon being awoke rolled to his feet, donning his shield and grabbing an axe handle bas he looks around, motioning to form a ring around the new companion he had been reluctant to include in the center, nearest the campfire.
Lathan Swiftstrider
player, 163 posts
Wood Elf Ranger
Thu 3 May 2018
at 17:20
  • msg #147

Lured Into Darkness

Lathan perks up and reaches for his swords. No time to don my armor, he thinks as he scans the area, trying to locate the potential threat.
Lucien Nailo
player, 306 posts
Thu 3 May 2018
at 23:35
  • msg #148

Lured Into Darkness

Lucien grips his bow, and, trusting his companions to hold the front line, allows his vision to pass to the owl that launches from his shoulder into the night sky. From above, he uses his familiar to try and get a closer look at the approaching shapes in the darkness.
Dungeon Master
GM, 344 posts
Fri 4 May 2018
at 01:47
  • msg #149

Lured Into Darkness

The five humanoids continue to stay low to the ground as they move. When Karon calls out, they straighten up slightly and quicken their pace, readying their spears and shields for combat.
Lucien Nailo
player, 307 posts
Fri 4 May 2018
at 03:32
  • msg #150

Lured Into Darkness

The mist in front of Lucien's eyes clears and he leads to his feet with his bow in hand. "These are no friends! They're gnolls, be ready for a fight!" He knocks an arrow and takes aim at one of the creatures.
Terminax
player, 14 posts
Fri 4 May 2018
at 03:38
  • msg #151

Lured Into Darkness



Terminax hisses, puffing himself up as he prepares to launch himself at the enemy.
Karon
player, 86 posts
Half-Orc Warrior
Fri 4 May 2018
at 09:38
  • msg #152

Lured Into Darkness

As the intent of the skulking creatures, as well as their nature, becomes clear, Karon rolls his shoulders in anticipation for a fight. "Form a line, on me," he shouts at his companions in his deep baritone voice, taking a few steps closer to the charging Gnolls to create more space for Lucien and other archers to operate.

"Lucien, make sure we aren't being flanked," he shouts, trusting the elven eyes of his companion to spot any more attackers out there.
Gerbo
player, 4 posts
Forest Gnome
Knowledge Cleric
Fri 4 May 2018
at 10:32
  • msg #153

Lured Into Darkness

After waking up, Gerbo quickly dons his shield. After Lucien confirms it's an attack, he starts to pray: "Oh Lady Mystra, may these companions of mine benefit from thine Blessing, keeping them safe and their aim true." During this prayer he keeps his hands crossed, and at the end he points first at Karon, then Lucien and finally at Terminax.

OOC: Bless at Karon, Lucien and Terminax: for the next minute, they can add 1d4 to their attack rolls and saving throws.
Dungeon Master
GM, 346 posts
Fri 4 May 2018
at 20:32
  • msg #154

Lured Into Darkness

Begin combat. Roll initiative and post your action(s) for the first round (if you haven't already). The gnolls are currently about 90 feet away from the camp.
This message was last edited by the GM at 20:32, Fri 04 May 2018.
Rissa Twiceborn
player, 19 posts
Tiefling
Fri 4 May 2018
at 22:15
  • msg #155

Lured Into Darkness

Rissa pulls a clear glass orb from a pouch at her side.  A swirling mass of bright radiant light bursts forth from the orb, illuminating her face as it flickers.  Yet there is shadow there too, dark purple energy that crackles and twists around the ball of radiant flame she now holds.  She reaches down with her right hand, seeming to grasp at the smooth surface of the glass, and as she does she draws the dark corruption forth from behind its prison.  She hisses...

"Irkigaar."
"Irkigaar."

... but there is another voice there underneath her own.  While her voice is usually amiable and concise, this voice was oozing with promise and temptation.  There is power dripping from every syllable, there for the taking.  It was that power that streaks forth in an angry buzz of dark energy, rippling through the air to fly at the first of the gnolls.  Whatever it was, it goes wide, missing the leader by a solid foot and buzzing off into the darkness.
This message was last edited by the player at 23:09, Fri 04 May 2018.
Terminax
player, 15 posts
Fri 4 May 2018
at 22:50
  • msg #156

Lured Into Darkness

Terminax posts up by Karon, knees bent, his shield set in front of him, his longsword pointing forward, resting on top of his shield. The stance is a cross between a gladiator's pose and what a soldier in a phalanx might hold.
Karon
player, 88 posts
Half-Orc Warrior
Fri 4 May 2018
at 22:53
  • msg #157

Lured Into Darkness

Karon is focused on the enemy, but realizes that charging alone would be folly. "We hold them here," he shouts, readying his shield for the charge, his pick held ready for attack.

OOC: 20:50, Today: Karon rolled 13 using 1d20-1 with rolls of 14.  Initiative.

Action is to hold, waiting for the gnolls to attack. If any of them come within range he will attack with his pick.
22:52, Today: Karon rolled 13,4 using 1d20+5,1d8+3 with rolls of 8,1.  Attack and damage, in case someone comes within range.

EDIT: Since Gerbo casts Bless before Karon takes his turn I'll roll a D4 and add to the attack roll.
09:56, Today: Karon rolled 4 using 1d4 with rolls of 4.  Bless adds 1d4 to attack roll.

The attack would hit AC 17 and do a paltry 4 piercing damage, should it hit.

This message was last edited by the player at 09:56, Sat 05 May 2018.
Volani O'Tamu
player, 5 posts
Fri 4 May 2018
at 23:27
  • msg #158

Lured Into Darkness

Seeing the burly types forming a front line against the advancing gnolls, Volani spins around to ensure no additional gnolls are advancing from behind them. As he hears the creatures to their front grow closer, he turns his head with a sneer...

“We have plenty of stray dogs like you in the jungles. Come on doggies, come get a treat!”


Move - Keep the front line between me and the obvious pack of gnolls. Keep watch on the rear for surprises.
Action - Ready action: if a gnoll comes within 60’, cast vicious mockery. DC 13 Wisdom save or take 1 psychic damage and disadvantaged on next attack
Reaction - used by ready
18:18, Today: Volani O'Tamu rolled 1 using 1d4.  Vicious mockery damage.
18:18, Today: Volani O'Tamu rolled 19 using 1d20+2.  Initiative .

Gerbo
player, 5 posts
Forest Gnome
Knowledge Cleric
Sat 5 May 2018
at 02:48
  • msg #159

Lured Into Darkness

05:03, Today: Gerbo rolled 5 using 1d20+2.  Initiative.

After finishing his prayer, Gerbo grabs his crossbow in his free hand. He decides to stay behind the melee fighters, especially as he only had time to put on his shield.

Action: Bless on Karon, Lucien and Terminax, as done in my previous post.
Free: Grab Light Crossbow.
Move: Stay 15ft behind the front line.

Lucien Nailo
player, 309 posts
Sat 5 May 2018
at 04:30
  • msg #160

Lured Into Darkness

Lucien looses an arrow that flies past Karon's ear and towards the lead Gnoll. Without so much as watching to see if his arrow impacts, Lucien darts away from the flashes of armor and magic that mark his companions' responses to the approaching Gnolls. Out in the dark, he does his best to blend into the surroundings and flank the attackers.

Lucien Nailo rolled 15 using 1d20+3. Initiative.

Attack: Hits AC 26 for 10 damage.
Move: 35ft laterally into the grass.
Bonus: Use Cunning Action to Hide in the grass (Stealth: 18).

Lucien Nailo rolled 22,4,10 using 1d20+5,1d4,1d8+3.  Longbow Attack + Bless, Damage.
Lucien Nailo rolled 18 using 1d20+7.  Stealth to hide.

Lathan Swiftstrider
player, 164 posts
Wood Elf Ranger
Sat 5 May 2018
at 14:05
  • msg #161

Lured Into Darkness

Lathan moves to the front line, on the opposite flank as Lucien. He readies himself for the gnolls' attack and lashes out with his blades as soon as one is within reach.

09:02, Today: Lathan Swiftstrider rolled 5 using 1d20+4.  Attack.
09:02, Today: Lathan Swiftstrider rolled 8 using 1d20+4.  Attack.
09:02, Today: Lathan Swiftstrider rolled 16 using 1d20+2.  Initiative (advantage).
09:01, Today: Lathan Swiftstrider rolled 14 using 1d20+2.  Initiative.

Arixos Darmaaren
player, 42 posts
Dragonborn Fighter
Silver Dragon
Sat 5 May 2018
at 15:12
  • msg #162

Lured Into Darkness

Arixos woke up to the noises and grabbed his sword, which lay close by to him. As he got up and realised how far the gnolls were from them, he instead grabbed his crossbow, aiming a few shots while he still had time.

Wait for the gnolls to come a bit closer (80ft which is my crossbow range) and then fire at the same gnoll Lucien shot at. Hitting on 19 for 8 damage.
16:09, Today: Arixos Darmaaren rolled 17 using 1d20.  Iniative.
16:10, Today: Arixos Darmaaren rolled 19,8 using 1d20+2,1d8.  Crossbow attack.
Move closer to the front line, so he can charge in when they reach.

Dungeon Master
GM, 348 posts
Sat 5 May 2018
at 19:36
  • msg #163

Lured Into Darkness

Rissa's eldritch blast streaks across the moor but misses the incoming gnolls. As the gnolls rush forward, Arixos fires his crossbow at the one in the lead, striking him in the shoulder. Volani's vicious mockery distracts the same gnoll. Lucien's arrow also hits the lead gnoll, seriously injuring him; Lucien then sneaks away under the cover of night to a more advantageous position. Gerbo blesses Karon, Terminax, and Lathan.

The rest of the party holds the line against the rushing gnolls, who fan out, keeping about 10 to 15 feet between each of them.

Next round. The lead gnoll is now 30 feet away. The others are farther away and are attempting to surround the party.

Gnoll 1: severely injured (-19)
Gnoll 2: uninjured
Gnoll 3: uninjured
Gnoll 4: uninjured
Gnoll 5: uninjured

This message was last edited by the GM at 20:11, Sat 05 May 2018.
Terminax
player, 16 posts
Sat 5 May 2018
at 20:19
  • msg #164

Lured Into Darkness

Terminal switches his longsword for a handaxe, muttering, "Stupid mutts can't count." as he readies to throw it at the leader when he gets in range.
Rissa Twiceborn
player, 20 posts
Tiefling
Sat 5 May 2018
at 20:31
  • msg #165

Lured Into Darkness

Rissa backs up, keeping the warriors of the group between her and the oncoming charge.  Again she concentrates on the orb in her left hand, within which still swirls the  conflicting glow of the two seemingly opposed energies.  A second time she whispers the strange words, and a second time another voice mirrors her own.

"Irkigaar."
"Irkigaar."


It is lower and deeper than her own, vibrating with the same buzzing energy that the dark purple force does as she draws it out of the focusing orb.  She throws this one at the lead Gnoll, but again sends it buzzing by him without effect.

"Shit."

She adds, her voice returned to its normal self.

13:30, Today: Rissa Twiceborn rolled 9 using 1d20+5.  Eldritch Blast.
Karon
player, 89 posts
Half-Orc Warrior
Sat 5 May 2018
at 20:33
  • msg #166

Lured Into Darkness

"Come on then, you ugly dogs," Karon shouts at the Gnolls, unwilling to break the defensive line and charge in just yet. "Spread out a little, don't let them flank us," he shouts at the others, waiting for the onslaught. Clearly he's been in a scrap before and is used to directing others.

OOC: Karon will keep waiting for the attack. When an enemy comes within reach he will hit him with his pick.
20:30, Today: Karon rolled 23 using 1d20+2+1d4 with rolls of 17,4.  Attack with bless in case something comes within reach.
20:31, Today: Karon rolled 8 using 1d8+3 with rolls of 5.  Damage.

I accidentally put my attack bonus as +2 and not +5 as it is, but it makes no difference. The attack hits AC 26 and does 8 piercing damage.

Lucien Nailo
player, 310 posts
Sat 5 May 2018
at 21:51
  • msg #167

Lured Into Darkness

As the gnolls fan out around the party, Lucien also recognizes the attempted flanking maneuver. In an attempt to draw off some of the enemies, he crouches down in the grass, draws some fleece from a pouch at his side, moves his hand over it in a complex gesture, and finally shouts the command word to cast the spell. A second version of Lucian appears next to him, but standing erect with his bow drawn. Hoping that the shout and apparent threat on their own flank will split the gnolls, Lucien darts off again and keeps low in the grass.

Action: Cast Silent Image to make a illusion of Lucien standing with his bow drawn.
Bonus: Use Cunning Action to Hide in the grass (Stealth: 18).
Move: 35ft to begin to circle behind the gnolls.

Lucien Nailo rolled 18 using 1d20+7. Stealth to hide.

Gerbo
player, 7 posts
Forest Gnome
Knowledge Cleric
Sun 6 May 2018
at 06:03
  • msg #168

Lured Into Darkness

Not having much else to do, Gerbo shoots the left-most gnoll with his crossbow.


07:50, Today: Gerbo rolled 22,4 using d20+4,d8+2.  Attack with crossbow.
Volani O'Tamu
player, 6 posts
Sun 6 May 2018
at 13:55
  • msg #169

Lured Into Darkness

His rapier at the ready, Volani slides closer to Karon, trying to stay in the center of the defensive ring.

“You’re doing great big fella. Let them come to us.”

Popping his head out from behind the warrior’s shield, he whistles loudly at an uninjured gnoll.

“Come on puppy, come get your din-din.”


Move - stay inside defensive ring
Action - Cast vicious mockery on uninjured gnoll. DC 13 wisdom save or take 1 psychic damage and disadvantage on next attack
Bonus - Bardic inspiration to Karon, add a 1d6 to a roll, lasts 10 minutes.

Arixos Darmaaren
player, 43 posts
Dragonborn Fighter
Silver Dragon
Sun 6 May 2018
at 14:13
  • msg #170

Lured Into Darkness

Arixos smiles as his bolt hits the lead gnoll. He puts his crossbow away, and draws his longsword from where it sat on his back. He goes to join the defensive line, both hands gripping the hilt of longsword, ready to strike out at any gnoll foolish enough to get close to him. "Come and get some. I'm ready for you!" He calls out at the gnolls, baring his teeth at them.

Ready an attack for when a gnoll enters my range. Hits on 15 for 10 damage.
15:10, Today: Arixos Darmaaren rolled 15,10 using 1d20+4,1d10+2 with rolls of 11,8.  Longsword Attack.

Lathan Swiftstrider
player, 165 posts
Wood Elf Ranger
Sun 6 May 2018
at 19:58
  • msg #171

Lured Into Darkness

Lathan holds his position on the party's flank, waiting for one of the gnolls to come within reach of his blades.
Dungeon Master
GM, 349 posts
Mon 7 May 2018
at 02:01
  • msg #172

Lured Into Darkness

Rissa's eldritch blast misses the lead gnoll again. Volani's viscious mockery distracts the gnoll to left of the lead gnoll.

Arixos cuts down the first gnoll as soon as he gets within reach. The remaining gnolls continue to close in on the party. One of them turns to go after Lucien's silent image.

Terminax hurls his handaxe at the closest gnoll, striking it in the arm. Gerbo's bolt hits the gnoll that broke off from the others.

Next round. Gnolls 2-4 will be in melee range of the party next round. Gnoll 5 is going after Lucien's illusion.

Gnoll 1: dying
Gnoll 2: injured (-6 hp)
Gnoll 3: uninjured
Gnoll 4: uninjured
Gnoll 5: slightly injured (-4 hp)

This message was last edited by the GM at 02:01, Mon 07 May 2018.
Terminax
player, 17 posts
Mon 7 May 2018
at 02:32
  • msg #173

Lured Into Darkness



Terminal cooly drew his longsword, flourishing it casually as he waited for the gnolls to approach, his stance loose and relaxed as he waited for the last possible moment to strike.
This message was last edited by the player at 18:05, Mon 07 May 2018.
Rissa Twiceborn
player, 22 posts
Tiefling
Mon 7 May 2018
at 15:21
  • msg #174

Lured Into Darkness

More of the strange double speak, more muttered chanting.  Another buzzing streak of angry purple, flying through the night.  Unlike the others, this found its mark, striking the second Gnoll squarely in the chest.  Rissa kept moving, ensuring always that at least one of her more martially inclined companions stood between her and the beasts.

Attacking Gnoll 2.
08:19, Today: Rissa Twiceborn rolled 21 using 1d20+5.  Eldritch Blast.
08:19, Today: Rissa Twiceborn rolled 9 using 1d10.

This message was last edited by the player at 15:22, Mon 07 May 2018.
Karon
player, 90 posts
Half-Orc Warrior
Mon 7 May 2018
at 15:46
  • msg #175

Lured Into Darkness

"Look out, Lucien," Karon shouts, completely oblivious to the fact that the gnoll is about to hack an illusion apart, not Lucien himself. Although his instincts scream at him to charge out of the line and help Lucien, he figures the crafty elf might have a trick or two up his sleeve. He continues to hold the line, waiting for the Gnolls to charge the small line he and his new friends have formed.

OOC: Karon will keep waiting for the attack. When an enemy comes within reach he will hit him with his pick.
15:44, Today: Karon rolled 19 using 1d20+1d4+5 with rolls of 10,4.  Attack against gnoll.
15:44, Today: Karon rolled 7 using 1d8+3 with rolls of 4.  Damage

So that hits AC 19 doing 7 piercing damage at the first gnoll to get within attack range.

Lathan Swiftstrider
player, 166 posts
Wood Elf Ranger
Mon 7 May 2018
at 16:46
  • msg #176

Lured Into Darkness

Lathan waits for a gnoll to come within reach, then attacks it.

15:47, Today: Lathan Swiftstrider rolled 1 using 1d4.  Bless bonus.
15:47, Today: Lathan Swiftstrider rolled 1 using 1d4.  Bless bonus.
11:44, Today: Lathan Swiftstrider rolled 13 using 1d20+4.  Attack.
11:44, Today: Lathan Swiftstrider rolled 12 using 1d20+4.  Attack.

This message was last edited by the player at 20:48, Mon 07 May 2018.
Volani O'Tamu
player, 7 posts
Mon 7 May 2018
at 17:05
  • msg #177

Lured Into Darkness

“Oh no! One of your litter mates?!”

Volani snaps sarcastically at one of the uninjured gnolls as it’s companion falls dead.


Move - none
Action - cast vicious mockery on an uninjured gnoll. DC 13 wisdom save or take 2 psychic damage and disadvantage on next attack
12:01, Today: Volani O'Tamu rolled 2 using 1d4.  Vicious mockery damage .

Arixos Darmaaren
player, 44 posts
Dragonborn Fighter
Silver Dragon
Mon 7 May 2018
at 21:46
  • msg #178

Lured Into Darkness

Arixos grins as his sword cuts through the gnoll, leaving it on the floor. "Anyone else wanna go at this?" He shouts at the gnolls as he readies for another swing.

Readying another swing for whenever a gnoll enters my range, hits on 20 for 5 damage.
22:36, Today: Arixos Darmaaren rolled 20,5 using 1d20+4,1d10+2 with rolls of 16,3.  Longsword Attack.

Lucien Nailo
player, 311 posts
Mon 7 May 2018
at 23:09
  • msg #179

Lured Into Darkness

Lucien completes his circuit behind the gnolls in an impressive burst of speed, he slides to a stop with one knee on the ground to provide better stability for his shot and looses an arrow at the back of one of the unsuspecting creatures. The arrow flies true and finds its mark deep in the neck of the gnoll.

Bonus Action: Use Cunning Action to Dash.
Move: 70ft to completely circle behind the gnolls.
Action: Attack with advantage for Hide hits. Critical sneak attack for 33 damage against gnoll 4.

Lucien Nailo rolled 25 using 2d20+5, dropping the lowest dice only. Longbow attack.
Lucien Nailo rolled 10,23 using 2d8+3,4d6, ((2,5,6,5,6,6)). Critical sneak attack damage.

Gerbo
player, 8 posts
Forest Gnome
Knowledge Cleric
Tue 8 May 2018
at 07:36
  • msg #180

Lured Into Darkness

A quick reload, and another bolt flies towards the gnoll Gerbo attacked previously. Unfortunately, this one misses its target.

09:19, Today: Gerbo rolled 7,10 using d20+4,d8+2 ((3,8)).  Attack with crossbow.
Dungeon Master
GM, 351 posts
Thu 10 May 2018
at 01:18
  • msg #181

Lured Into Darkness

Rissa's eldritch blast hits connects with its target, delivering a powerful blow to the gnoll. Arixos slashes that gnoll with his sword, leaving it barely standing. It retaliates, but Arixos's armor protects him from any harm. Karon finishes it off with a strike of his pick.

Volani's vicious mockery affects a different gnoll, who grits his teeth from the psychic damage.

Lathan attacks a gnoll on the party's flank but fails to penetrate the humanoid's defenses. The gnoll nearly fumbles his weapon. Lucien's well-aimed shot from behind takes down the gnoll in a splatter of blood.

Terminax slashes the other gnoll engaged with the party, while the remaining gnoll attacks Lucien's illusion, then looks around in confusion upon realizing that his target was not real.

Next round. Gnoll 3 is in melee with the party. Gnoll 5 is off to the side where Lucien's illusion was.

Gnoll 1: dying
Gnoll 2: dying
Gnoll 3: injured (-12 hp)
Gnoll 4: dying
Gnoll 5: slightly injured (-4 hp)

Terminax
player, 18 posts
Thu 10 May 2018
at 01:24
  • msg #182

Lured Into Darkness



Terminax follows up with another attack.
Volani O'Tamu
player, 10 posts
Thu 10 May 2018
at 02:26
  • msg #183

Lured Into Darkness

“Another puppy goes to sleep. Better run back to your mommy little doggie.”

Volani’s words carry a heavy resonance as he continues to berate the embattled gnolls. He then looks to Gerbo and speaks reassuringly.

“You got him dialed in this time! Get him right in the snout.”


Move - none
Action - cast vicious mockery on gnoll 5. DC 13 wisdom save or take 3 psychic damage and disadvantage on next attack.
Bonus - Gerbo gets bardic inspiration. Add a d6 to a roll in the next 10 minutes.
21:18, Today: Volani O'Tamu rolled 3 using 1d4.  Vicious mockery damage .

Rissa Twiceborn
player, 23 posts
Tiefling
Thu 10 May 2018
at 04:33
  • msg #184

Lured Into Darkness

It had never been a fair fight.  The Gnolls were two few, and had taken too much damage as they had attempted to draw close.  If their ambush had worked, it might have been another story.  It didn't matter.  For what she guessed would be the final time that night, Rissa drew the inky darkness from within the spinning sphere of shadow and light, hurling it the farther of the two.



Gerbo
player, 9 posts
Forest Gnome
Knowledge Cleric
Thu 10 May 2018
at 05:06
  • msg #185

Lured Into Darkness

Gerbo takes a deep breath, letting the power given by Volanis words course through him, and then he shoots yet again at the gnoll fooled by Luciens illusion.

08:02, Today: Gerbo rolled 19,5 using d20+d6+4,d8+2 ((13,2;3)). Attack with crossbow.
Attacking Gnoll 5 (if it's still alive). Hits AC 19, does 5 damage.

Karon
player, 92 posts
Half-Orc Warrior
Thu 10 May 2018
at 07:50
  • msg #186

Lured Into Darkness

The massive half-orc puts one foot on the chest of the gnoll he just downed and yanks out his pick with a squelching sound before looking for a new target. The Gnolls probably didn't anticipate such a strong resistance and their numbers are dwindling fast. Of course, there might be more of them out there.

He remembers seeing Lucien in danger on the flank, but where he stood he can only see a confused-looking gnoll. Hopefully that means the crafty elf got away. Roaring a battle cry, Karon charges the gnoll, his bloody pick raised above his head in anticipation for the kill.

OOC: 07:49, Today: Karon rolled 25 using 1d20+1d4+1d6+5 with rolls of 11,3,6.  Attack with bless and inspiration.
07:49, Today: Karon rolled 5 using 1d6+3 with rolls of 2.  Damage.

The attack hits AC 25 and inflicts 5 piercing damage.

Lathan Swiftstrider
player, 168 posts
Wood Elf Ranger
Thu 10 May 2018
at 17:05
  • msg #187

Lured Into Darkness

Lathan stays with the group, attacking the closest gnoll, though he struggles to mount an effective offense.

12:03, Today: Lathan Swiftstrider rolled 3 using 1d4.  Bless bonus.
12:03, Today: Lathan Swiftstrider rolled 2 using 1d4.  Bless bonus.
12:03, Today: Lathan Swiftstrider rolled 8 using 1d20+4.  Attack.
12:03, Today: Lathan Swiftstrider rolled 7 using 1d20+4.  Attack.

Arixos Darmaaren
player, 46 posts
Dragonborn Fighter
Silver Dragon
Thu 10 May 2018
at 21:52
  • msg #188

Lured Into Darkness

Arixos readies his blade for a counter attack on the gnoll but the blow to his armour threw him off guard, his next attack not as effective as his last few.

Hitting on 11 for 5 damage, which doesn't hit.
22:48, Today: Arixos Darmaaren rolled 11,5 using 1d20+4,1d10+2.  Longsword Attack.

Lucien Nailo
player, 313 posts
Fri 11 May 2018
at 02:45
  • msg #189

Lured Into Darkness

Lucien turns and fires another shaft at the confused gnoll that had gone after his illusion. The arrow finds it's Mark, but the wound is less grave than his previous shot. He takes a few additional steps back in case the gnoll manages to continue the fight.

Attack: Hits AC 24 for 4 damage.
Move: Away from the confused gnoll.

Lucien Nailo rolled 24,4 using 1d20+5,1d8+3.  Longbow Attack + Damage.

Dungeon Master
GM, 352 posts
Sat 12 May 2018
at 19:09
  • msg #190

Lured Into Darkness

Rissa's eldritch blast hits the confused gnoll and Volani's vicious mockery assaults its mind. Lucien's arrow hits the gnoll, who begins to retreat from the battle. Karon begins to give chase, but Gerbo shoots the gnoll down before the half-orc can reach him.

Arixos swings his sword at the other gnoll but fails to connect. Lathan, likewise, is unable to hit him. Terminax, however, strikes the gnoll down with a powerful swipe of his longsword.

Everything falls quiet again, with the five gnolls now lying dead, scattered around the campsite.

End combat.
Lathan Swiftstrider
player, 169 posts
Wood Elf Ranger
Sat 12 May 2018
at 20:48
  • msg #191

Lured Into Darkness

Lathan scans the area, swords still ready, in case there are more gnolls lurking nearby. "Is everyone okay?"
Rissa Twiceborn
player, 26 posts
Tiefling
Sat 12 May 2018
at 21:43
  • msg #192

Lured Into Darkness

Rissa nods, confirming that she is unharmed.

"That was a foolhardy charge."

She says, moving towards the nearest gnoll and checking it for a pulse.

"Suicidal.  What purpose did it serve?"
Karon
player, 93 posts
Half-Orc Warrior
Sun 13 May 2018
at 11:33
  • msg #193

Lured Into Darkness

"Hey, nobody ever accused gnolls of being smart," the half-orc says, completely ignoring the fact that the intellectual capacity of his own kind isn't exactly renowned. "Perhaps they didn't scout this properly, I spotted them pretty far out. They might have thought we were traveling merchants with a guard or two and thought they could overwhelm us. And they were seemingly just crazy enough to keep going even when they saw what they were up against."

He walks around, kicking each of the gnolls to make sure they are dead, casually using the tunic one of them is wearing to clean the blood off his pick. "Well, I think we had better move our campsite. This could have been an over-eager scouting party for a larger group. I'd rather not find out the hard way."
Lucien Nailo
player, 315 posts
Sun 13 May 2018
at 12:55
  • msg #194

Lured Into Darkness

Lucien moves around the battlefield collecting his arrows and inspecting them for damage. As he nears the rest of the group, he adds his own thoughts to the debate. "They likely rely on stealth. No doubt the technique of getting as close as possible in the dark before charging in has worked on many merchants in the past. As Karon said, I doubt they were able to improvise once their only tactic failed." As the half-orc cleans his pick, Lucien considers his suggestion to move their campsite. "I certainly have no desire to stay in close proximity to dead bodies, but we are as a likely to move towards a larger group as away from one if it exists. I suggest we move far enough to escape the smell and no more."
Volani O'Tamu
player, 12 posts
Sun 13 May 2018
at 21:33
  • msg #195

Lured Into Darkness

"A strange tactic indeed, however I can't say I know much about gnoll psychology."

Volani aids in searching the fallen gnolls.


Perception check to search enemies? Or we just find what we find?
Dungeon Master
GM, 353 posts
Mon 14 May 2018
at 15:21
  • msg #196

Lured Into Darkness

There do not appear to be any more gnolls in the area.

Apart from their old hide armor, shields, and spears, the gnolls collectively have 73 silver pieces on them.
Terminax
player, 20 posts
Mon 14 May 2018
at 15:39
  • msg #197

Lured Into Darkness

"I say we take their heads, set them on spikes, and go back to sleep. If we do that as part of our perimeter, it might make the next group leary about facing us... or it could make them attack us immediately rather than waiting for reinforcements. Either way..." Terminax shrugs, "seems like we should make a decision and stick to it."
Rissa Twiceborn
player, 27 posts
Tiefling
Mon 14 May 2018
at 19:14
  • msg #198

Lured Into Darkness

"I second Seliar.  Not all eyes can see well in this darkness, and stumbling around in the dark is as sure a way as ever to find a larger force.  If we waste half the night moving camp, we don't even know which direction is safety.  Let's settle on the next hill over, and leave it at that."
Lathan Swiftstrider
player, 170 posts
Wood Elf Ranger
Mon 14 May 2018
at 20:21
  • msg #199

Lured Into Darkness

Lathan nods. "Agreed. Let's get the camp moved quickly then." He resheathes his swords and gathers his things up.
Volani O'Tamu
player, 13 posts
Mon 14 May 2018
at 20:36
  • msg #200

Lured Into Darkness

Volani hurriedly starts the process of breaking down his tent and packing his belongings.

“I’m not one for head chopping but whatever floats your boat I suppose. Grung often remove trophies from their victims, perhaps it’s a cold blooded trait.”

Looking twice over the gnolls, he ensures someone grabs the silver coins before they head out.
Terminax
player, 21 posts
Mon 14 May 2018
at 20:41
  • msg #201

Lured Into Darkness

Terminax will shrug and go to remove the heads. "I don't know about that, but I know I'm less likely to bother a camp in the middle of the night if I see some heads on spikes. Even gnolls should be able to take that hint."
Lucien Nailo
player, 316 posts
Tue 15 May 2018
at 00:15
  • msg #202

Lured Into Darkness

Lucien inclines his head to Rissa in acknowledgement. "In that spirit, I will make sure we don't stumble onto another fight. Give me just a moment." The elf's eyes glaze over as he allows his vision to pass to the owl circling overhead. From above, he looks for a suitable place to move camp.
Karon
player, 94 posts
Half-Orc Warrior
Tue 15 May 2018
at 10:06
  • msg #203

Lured Into Darkness

Karon sighs. These people are soft. Apparently, traveling in the dark frightens them. It's no use pushing them, he thinks. "Fine, we move a little at least. They stink," he says. He gives Terminax a quizzical look as he starts hacking off the heads of the dead gnolls. "I'm not sure this serves any purpose whatsoever," he says with a disgusted tone as he shoulders his pack and sets off to find a new campsite with Lucien.
Dungeon Master
GM, 354 posts
Wed 16 May 2018
at 01:55
  • msg #204

Lured Into Darkness

Lucien is able to locate another suitable spot for the party to make camp not far from their current campsite.

The rest of the night passes without event.
Rissa Twiceborn
player, 28 posts
Tiefling
Wed 16 May 2018
at 03:53
  • msg #205

Lured Into Darkness

"So... where too?"

Rissa says as she begins lacing into her armor.
Gerbo
player, 10 posts
Forest Gnome
Knowledge Cleric
Wed 16 May 2018
at 18:58
  • msg #206

Lured Into Darkness

"On our times of need, may Lady Mystra guide us, as we put our faith on our knowledge," goes a soft prayer for Guidance from Gerbos lips. He then tries to figure out where one would most likely get lost in an environment like this.

Casting Guidance on self, then doing a Nature check with it's help.
21:56, Today: Gerbo rolled 17 using d20+d4+7 ((9,1)). Nature with Guidance.

Lucien Nailo
player, 317 posts
Wed 16 May 2018
at 23:30
  • msg #207

Lured Into Darkness

In the dawn's light, Lucien surveys the surrounding countryside. "It's always possible that the gnolls are the source of the pilgrims disappearing. If we track them to where they came from, we might find answers. Equally likely that we'd find more gnolls though. The other option, as I see it, is to backtrack along the most likely route that the pilgrims would have taken to see if we can find any clues along it." He watches Gerbo cast the spell and allows his eyes to go distant for a moment as though remembering something.
Volani O'Tamu
player, 14 posts
Thu 17 May 2018
at 01:27
  • msg #208

Lured Into Darkness

“Finding and eliminating the gnoll threat is a good idea. It seems likely that an organized force of gnolls may have harassed the pilgrims. Hopefully they’re occupying some ancient ruin we can explore...”

Volani trailed off, looking wistfully to the horizon.
Terminax
player, 22 posts
Thu 17 May 2018
at 02:10
  • msg #209

Lured Into Darkness

In reply to Volani O'Tamu (msg # 208):

"Unless we think the giants tamed these puppies, I don't really see the point. Suppose we should have kept one of them alive." Terminax says regretfully. "So, did we have a lead to follow on these giants or what?"
Arixos Darmaaren
player, 47 posts
Dragonborn Fighter
Silver Dragon
Thu 17 May 2018
at 18:40
  • msg #210

Lured Into Darkness

Arixos gets up, and starts to sharpen his blade for the day ahead, as he did every day. "It does seem likely, missing travellers and gnolls attacking bands of people does not seem like simply a coincidence to me." He says in response to Lucien, agreeing with him.

"Inzeldrin said she would take care of the giants, I am one to trust she will upkeep her end of the bargain." He said to Terminax as he finished with his blade, putting it back in his scabbard on his back as he stood up.

He started to walk towards the direction the gnolls came from last night, to look around and see if he could find any tracks that would suggest as to where they came from.

19:39, Today: Arixos Darmaaren rolled 5 using 1d20 with rolls of 5.  Track Gnolls.
Not sure what modifier I would use, but my Nature is +2 and my Survival and Perception are both +3. Not that it matters with my 5 :(

Karon
player, 95 posts
Half-Orc Warrior
Fri 18 May 2018
at 09:52
  • msg #211

Lured Into Darkness

Karon puts on his armor before breaking his fast on dry bread and cured meat. "I agree about the gnolls, we should at least try to see if they are a part of a bigger group or just a rowing band."
Terminax
player, 23 posts
Sun 20 May 2018
at 18:54
  • msg #212

Lured Into Darkness

"Fine, then let's find their trail." Terminax says as he begins to look around.
Volani O'Tamu
player, 16 posts
Sun 20 May 2018
at 19:14
  • msg #213

Lured Into Darkness

Volani assisted those looking for tracks, offering encouragement when needed.

Help action on a survival check. Or bardic inspiration if I can’t do a help.
Dungeon Master
GM, 356 posts
Sun 20 May 2018
at 20:02
  • msg #214

Lured Into Darkness

The party sets off again, following the gnolls' tracks the best they can. After about an hour and a half of travel further into the moor, the part hears a faint howling from the north.
Terminax
player, 24 posts
Sun 20 May 2018
at 20:03
  • msg #215

Lured Into Darkness

Terminax takes out an axe and heads towards the sound of the howling.
Lucien Nailo
player, 318 posts
Mon 21 May 2018
at 00:08
  • msg #216

Lured Into Darkness

At the faint howl Lucien bears off onto the flank of the group, though he takes care to keep them in sight. He does his best to move quietly and keep an eye out for danger as he heads towards the sound.
Rissa Twiceborn
player, 29 posts
Tiefling
Mon 21 May 2018
at 15:21
  • msg #217

Lured Into Darkness

Rissa does her best to stay in the middle of the group, her hands cupping the crystal orb that she had drawn shadow and light from before.
Lathan Swiftstrider
player, 171 posts
Wood Elf Ranger
Mon 21 May 2018
at 19:23
  • msg #218

Lured Into Darkness

Lathan draws his swords and follows the others toward the howling sound, taking up a position near the back of the party where he can easily observe everyone else's location.
Volani O'Tamu
player, 17 posts
Mon 21 May 2018
at 20:30
  • msg #219

Lured Into Darkness

Sticking to the back of the group, Volani slowly spun a dagger in his hand and followed the others.
Arixos Darmaaren
player, 49 posts
Dragonborn Fighter
Silver Dragon
Mon 21 May 2018
at 20:41
  • msg #220

Lured Into Darkness

Arixos takes the longsword out of it's sheath on his back and starts to head towards the sounds of what he assumed to be more gnolls, heading towards the front of the group with the other Dragonborn.
Gerbo
player, 11 posts
Forest Gnome
Knowledge Cleric
Mon 21 May 2018
at 21:24
  • msg #221

Lured Into Darkness

Gerbo stays by the middle of the group, sending a quick prayer in the name of Arixos, Terminax and Karon as they advance. "Oh Mystra, Our Lady of Spells, may these three be Blessed in all their endeavors, led by your knowledge," he whispers the prayer.

Bless on Arixos, Terminax and Karon (+1d4 to Attack rolls and Saving rolls)
Karon
player, 96 posts
Half-Orc Warrior
Mon 21 May 2018
at 22:25
  • msg #222

Lured Into Darkness

Karon readies his pick and advances cautiously, giving Lucien time to get into position on the flank. That elf seems exceedingly good at killing people that aren't looking. But then, killing people is pretty easy, of they aren't looking. The trick is to get them to look at someone else. In this case, a burly half-orc and some weird dragonborn.

"We advance together," the half-orc says quietly. "People who go in alone tend to die alone."
Terminax
player, 25 posts
Mon 21 May 2018
at 22:44
  • msg #223

Lured Into Darkness

"Sure, I'll keep you safe big guy." Terminax replies in a quiet deadpan, his eyes never ceasing scanning as he grips his axe handle and holds his shield at the ready.
Karon
player, 97 posts
Half-Orc Warrior
Mon 21 May 2018
at 22:59
  • msg #224

Lured Into Darkness

"I feel safer already," the massive half-orc replies, his tone not at all annoyed and perhaps a little amused. Banter like this had been very common in the bandit group, and while he hadn't been very good at it, it had been better then to play along and build camaraderie than to take offense. People watch the backs of friends who share jokes, not prickly bastards who take everything personally.
Dungeon Master
GM, 359 posts
Wed 23 May 2018
at 11:01
  • msg #225

Lured Into Darkness

As the party heads north, the howling gets louder. As they crest a small hill, they see a few hundred yards away what looks like two bodies lying around an outcropping of rocks.
Karon
player, 99 posts
Half-Orc Warrior
Wed 23 May 2018
at 14:35
  • msg #226

Lured Into Darkness

"Is it just me that smells a trap?" Karon mutters to the others. He keeps a sharp eye out for any possible ambush, but doesn't slow down much. Time to see what the gnolls can do when they aren't expecting their pray to be sleeping.

OOC: I'll roll a Perception check as Karon approaches the bodies, just in case it is called for. If not, please ignore the check.

14:34, Today: Karon rolled 19 using 1d20+2 with rolls of 17.  Perception check approaching the two bodies.

Volani O'Tamu
player, 20 posts
Wed 23 May 2018
at 14:49
  • msg #227

Lured Into Darkness

Volani quietly played a low, short note on his flute. Popping out of thin air was a small brown owl with large bushy eye brows. The bird landed on his shoulder and spun its head side to side before gently preening its feathers.

“Eblis, my friend, we may need your eyes.”

Volani greets his familiar as he walks along with the others.
Terminax
player, 26 posts
Wed 23 May 2018
at 18:03
  • msg #228

Lured Into Darkness

Terminax too looks around, muttering, "Oh, I'm sure it's not so much a trap as it is abso-fucking-lutely a trap." Terminax says, looking around suspiciously.
Lathan Swiftstrider
player, 172 posts
Wood Elf Ranger
Wed 23 May 2018
at 21:04
  • msg #229

Lured Into Darkness

Lathan continues to approach with the others, maintaining his position at the rear of the party and scanning the area in an attempt to locate the source of the howling.
Lucien Nailo
player, 319 posts
Wed 23 May 2018
at 22:14
  • msg #230

Lured Into Darkness

Lucien pauses at the top of the hill as Karon approaches. His own familiar launches itself from his shoulder and up into the sky. His eyes glaze over as he looks through the owl's eyes at the surrounding area looking for anyone or anything lying in wait.
Karon
player, 100 posts
Half-Orc Warrior
Wed 23 May 2018
at 22:17
  • msg #231

Lured Into Darkness

Karon frowns as the birds take wing. "What's with the damn owl infestation anyway?" he mutters, mostly to himself as he walks towards the two bodies, waiting for the trap to be sprung.
Volani O'Tamu
player, 21 posts
Wed 23 May 2018
at 23:32
  • msg #232

Lured Into Darkness

“Well don’t be shy Eblis. Go make friends.”

The owl buried its head into its wing.

“Oh fine be that way. You can stay here with me. Two of you may look suspicious anyway”

He scratched the bird’s head affectionately.
Dungeon Master
GM, 361 posts
Thu 24 May 2018
at 01:23
  • msg #233

Lured Into Darkness

As the party comes upon the two bodies, both clothed in chainmail and wearing holy symbols of Ilmater, a pack of eight two-headed, howling wild dogs rushes upon the party from over a small hill. One of the two bodies, horribly mangled, moves, reaching a hand toward Karon. The man whispers something to the half-orc before breathing his last, strangled breath.

Begin combat. Roll initiative and post your actions for the first round. The dogs are currently about 150 feet away.
Lucien Nailo
player, 320 posts
Thu 24 May 2018
at 01:52
  • msg #234

Lured Into Darkness

Lucien snaps back to his own body as soon as he spots the dogs, but it takes him a moment to reorient himself as his first arrow flies wide of the creatures. He repositions himself so as to keep away from the rabid animals as he knocks another arrow. "I must say, I wasn't expecting actual dogs."

Lucien Nailo rolled 15 using 1d20+3.  Initiative.

Action: Attack with longbow hits AC 8 for 4 damage.

Lucien Nailo rolled 8 using 1d20+5.  Attack.
Lucien Nailo rolled 4 using 1d8+3.  Damage.

Volani O'Tamu
player, 23 posts
Thu 24 May 2018
at 03:34
  • msg #235

Lured Into Darkness

“Fly now, time to work.”

Volani urged the owl off his shoulder and into the air. The familiar began to circle over head, looking for additional danger.

While the owl rose higher the chultan man held his schwam flute in one hand and a dagger in the other. He called to Lucien...

“You’ll get the next one, no worries.”


Move - none
Action - dodge
Bonus - bardic inspiration to Lucien. Add 1d6 after making a single roll (lasts ten minutes).

Familiar flies up and looks for addition dangers.

22:18, Today: Volani O'Tamu rolled 9 using 2d20+3, dropping the lowest dice only.  Perception with advantage (familiar)
22:15, Today: Volani O'Tamu rolled 16 using 1d20+2.  Initiative .

Karon
player, 101 posts
Half-Orc Warrior
Thu 24 May 2018
at 08:00
  • msg #236

Lured Into Darkness

Karon gets to the two men, but as he tries to see how badly wounded the conscious one is the man expires in his hands. But not before whispering a few almost inaudible words, as the blood gushes out of a nasty wound on his throat. "We're too late, there is nothing we can do for them," Karon tells the others. He is about to say something else when the two-headed dogs appear.

"Now we're talking," Karon says with a grin, a bloodthirsty tone creeping into his voice as he gets up, adjusts his shield and grabs his pick again. He hadn't been able to save the two soldiers, but he would at least avenge them and make sure the dogs won't hurt other travelers.

"Come on, boys, let's take the fight to them!" he says to the others, leading the way towards the two-headed dogs at a jog, his pick at the ready and shield ready to repel any rabid curs that think biting a massive half-orc clad in metal armor is a good idea.

OOC: Karon's initiative is a massive 12:
07:52, Today: Karon rolled 12 using 1d20-1 with rolls of 13.  Initiative.

He will move  30' towards the dogs and then use his action to dash another 30', closing the distance by a total of 60'. Hopefully the others can keep up!

Lathan Swiftstrider
player, 173 posts
Wood Elf Ranger
Thu 24 May 2018
at 08:20
  • msg #237

Lured Into Darkness

Upon seeing the dogs, Lathan quickens his pace, dashing towards them, swords ready.

03:18, Today: Lathan Swiftstrider rolled 7 using 1d20+2.  Initiative (advantage).
03:17, Today: Lathan Swiftstrider rolled 13 using 1d20+2.  Initiative.

Gerbo
player, 12 posts
Forest Gnome
Knowledge Cleric
Thu 24 May 2018
at 10:25
  • msg #238

Lured Into Darkness

As he sees others dashing ahead, Gerbo decides to move a bit slower himself. He moves 25 feet towards the dogs, and then tries to shoot the nearest one, but they are still too far away to hit easily.

11:58, Today: Gerbo rolled 13 using 1d20+2. Initiative.
12:08, Today: Gerbo rolled 10 using 2d20+4, dropping the highest dice only. Crossbow (disadvantage).

How long did it take from us hearing the dogs to seeing the dogs? Bless only has a duration of one minute.

Rissa Twiceborn
player, 31 posts
Tiefling
Thu 24 May 2018
at 15:33
  • msg #239

Lured Into Darkness

Rissa waits until the dogs draw closer, then fires off a blast of twisting purple energy with that strange double speak of hers.  As before, her first shot goes wide.  She mvoes to keep her companions between herself and their foes.

08:30, Today: Rissa Twiceborn rolled 12 using 1d20+2.  Initiative.

08:31, Today: Rissa Twiceborn rolled 9 using 1d20+5.  Attack.

Arixos Darmaaren
player, 50 posts
Dragonborn Fighter
Silver Dragon
Thu 24 May 2018
at 20:36
  • msg #240

Lured Into Darkness

Arixos sees the dogs heading towards them, and draws his longsword at charges at them alongside Karon. "Sounds like a good idea to me!" He shouts as he runs alongside the half-orc.

21:34, Today: Arixos Darmaaren rolled 18 using 1d20.  Initiative.
Movement and Dash as an action to close the distance, also 60' distance.

Dungeon Master
GM, 364 posts
Sun 27 May 2018
at 18:41
  • msg #241

Lured Into Darkness

The two-headed dogs and the party rush across the moor at each other.

Next round. Arixos, Karon, Lathan, and Terminax will be in melee range.

Dog 1: uninjured
Dog 2: uninjured
Dog 3: uninjured
Dog 4: uninjured
Dog 5: uninjured
Dog 6: uninjured
Dog 7: uninjured
Dog 8: uninjured

Rissa Twiceborn
player, 32 posts
Tiefling
Sun 27 May 2018
at 19:06
  • msg #242

Lured Into Darkness

Another blast of eldritch power, buzzing out into the night.  This one found its mark, one of the lead dogs, though it only grazed the beast's flesh in a searing line before flying off into nothingness.

12:05, Today: Rissa Twiceborn rolled 18 using 1d20+5.  Attack.

12:05, Today: Rissa Twiceborn rolled 2 using 1d10.

Volani O'Tamu
player, 24 posts
Sun 27 May 2018
at 19:18
  • msg #243

Lured Into Darkness

Walking forward, Volani played a low mesmerizing tune on his long bulbous flute. The notes carried across the moor toward the oncoming dogs.


Move - 30’ toward combat
Action - cast sleep on as many dogs as possible. 24 hp worth in a 20’ radius (I’ll set the spell to avoid party members)
 14:12, Today: Volani O'Tamu rolled 24 using 5d8.  Sleep.

Familiar - my owl will perform the “help” action on Lathan’s target and use fly by attack to move back out of danger.

Gerbo
player, 13 posts
Forest Gnome
Knowledge Cleric
Sun 27 May 2018
at 20:32
  • msg #244

Lured Into Darkness

Gerbo moves close enough he can trust his aim (within 80 feet of the dogs), and shoots at one that didn't fall asleep do to Volanis song. It seems to be a hit.

23:23, Today: Gerbo rolled 15,8 using d20+4,d8+2.  Attack with crossbow.
Hits AC 15, does 8 damage.

Would I need to use an action if I wanted to try and see if I know anything about two-headed dogs like these? I'll do an roll just in case it'll be a free action.
23:30, Today: Gerbo rolled 19 using 1d20+7.  Knowledge about enemy.
19 if it's Nature or Arcana, 17 if History or Religion.

Lathan Swiftstrider
player, 174 posts
Wood Elf Ranger
Sun 27 May 2018
at 20:42
  • msg #245

Lured Into Darkness

Lathan clenches his jaw and leaps into the fray, attacking the first dog to come within reach.

Attack 1: Hits AC 14 for 5 damage; Attack 2: Hits AC 12 for 4 damage.

19:56, Today: Lathan Swiftstrider rolled 14 using 1d20+4.  Attack (advantage).
15:40, Today: Lathan Swiftstrider rolled 4 using 1d6+2.  Damage.
15:40, Today: Lathan Swiftstrider rolled 5 using 1d6+2.  Damage.
15:40, Today: Lathan Swiftstrider rolled 12 using 1d20+4.  Attack.
15:39, Today: Lathan Swiftstrider rolled 13 using 1d20+4.  Attack.

This message was last edited by the player at 00:58, Mon 28 May 2018.
Karon
player, 104 posts
Half-Orc Warrior
Sun 27 May 2018
at 20:54
  • msg #246

Lured Into Darkness

Karon increases his pace as he gets closer to the dogs, charging the beasts and swinging his pick at the lead dog.

20:47, Today: Karon rolled 21,10 using 1d20+5,1d8+3 with rolls of 16,7.  Attack and damage on doggie.
Terminax
player, 27 posts
Mon 28 May 2018
at 17:22
  • msg #247

Lured Into Darkness



Terminax hurls an axe and then steps forward, drawing his sword. "Great. More dogs."
Lucien Nailo
player, 321 posts
Mon 28 May 2018
at 18:28
  • msg #248

Lured Into Darkness

Lucien looses an arrow at a dog as it closes with the large dragonborn. He finds himself humming a tune along with his new Chultan companion's flute playing. He also shifts his position to keep as much distance as possible between himself and the attacking pack.

Action: Longbow attack against a dog hits AC 17 for 14 damage.
Move: Maintain safe distance if necessary.

Lucien Nailo rolled 14,11,3 using 1d20+5,1d8+3,2d6. Longbow attack.
Lucien Nailo rolled 3 using 1d6.  Bardic inspiration.

Arixos Darmaaren
player, 51 posts
Dragonborn Fighter
Silver Dragon
Mon 28 May 2018
at 19:56
  • msg #249

Lured Into Darkness

Arixos charged towards the dogs, hefting his longsword and letting out a roar as he closed in on them, jumping into the fray with a large swing of his sword.

20:45, Today: Arixos Darmaaren rolled 15,12 using 1d20+4,1d10+2 with rolls of 11,10.  Longsword Attack hitting on 15 for 12 damage.
Trying to get a flank, round the side of the dogs as much as possible to contain them.

Dungeon Master
GM, 367 posts
Wed 30 May 2018
at 01:25
  • msg #250

Lured Into Darkness

Arixos gets the first blow in, slashing one of the dogs with his longsword. Both of the dog's heads snap at Arixos in retaliation; one of them gets past the dragonborn's armor, leaving a deep, bloody wound. A second dog lunges at Arixos but is (barely) deflected by his chain mail. Karon receives a fierce bite from a different dog, then stabs the hound with his pick. Lathan is also bitten, though his wound is less serious than those of his comrades; he stabs the dog twice in response. Lucien's arrow strikes the dog that Arixos slashed, as does Gerbo's bolt and Terminax's handaxe; the dog is battered and bloody but remains standing. Rissa's eldritch blast comes to Karon's aid, glancing off the flank of the dog he is fighting.

Volani's sleep spell has no effect on the ravenous, two-headed dogs.

Next round. All eight dogs will be within melee range of the front line.

Dog 1 (Arixos): severely injured (-36 hp)
Dog 2 (Arixos): uninjured
Dog 3 (Karon): injured (-9 hp)
Dog 4 (Lathan): injured (-9 hp)
Dog 5: uninjured
Dog 6: uninjured
Dog 7: uninjured
Dog 8: uninjured

Terminax
player, 29 posts
Wed 30 May 2018
at 01:34
  • msg #251

Lured Into Darkness

Terminax moved into position, unleashing a cone of flame at the hounds as he tries to catch them all.
Lucien Nailo
player, 323 posts
Wed 30 May 2018
at 12:27
  • msg #252

Lured Into Darkness

Seeing the melee fighters in danger of being outnumbered and surrounded by the pack of dogs, Lucien pulls some fleece from the pouch on his hip, waves his hand over it and speaks the words. As he does so, a giant hole appears to open in the ground behind and on the flanks of the line of fighters. When he finishes his spell, he shouts down to them: "It's just an illusion to fool the dogs." At the same time, his owl familiar dives down into the pack of dogs and graps at one of their tails before swooping up and out of danger again.

Action: Cast Silent Image to make a long pit appear around the melee fighters to protect their backs and flanks.

Familiar Action: Use Help to provide advantage against Karon's dog.
Familiar Move: Use Flyby to get out of reach without provoking AoOs.

Karon
player, 106 posts
Half-Orc Warrior
Wed 30 May 2018
at 13:18
  • msg #253

Lured Into Darkness

As Karon's pick impacts solidly into one of the dogs he is surprised to find the creature still snarling and biting. Any remotely normal dog would have gone down to a hit like that. To make matters worse, he only manages to get his shield up far enough to block one of the heads snapping at him. The other bites solidly into his leg. His armor takes the edge off the hit, but he can feel the sharp teeth penetrating through the links of his chain armor, drawing blood.

For the first time he starts wondering if perhaps he and his new friends might be in over their heads. He looks around, trying to see if there is a defensive position nearby, trees or something to fall back to, and is surprised when what looks like a pit opens up behind him. He thinks he hears Lucien shout something about an illusion and hopes the pit what the elf is referring to.

Undeterred he batters the dog away with his shield. The dog snarls viciously and dodges a swing from Karon's pick. Suddenly something swoops down ad the creature, pecking at it's tail. Both heads look to see what's happening, snapping at an owl that has rather corageously tried to take a bite out of the dog's tail. Seeing his opening, Karon roars and raises his pick high, putting all his considerable strength behind a blow into the dog's back. The pick sinks up to the head into the torso of the animal and rather than trying to yank it out, the half-orc simply leaves it in and draws his longsword.

OOC: Karon will attack the same doggie with advantage from the distracting owl:
13:08, Today: Karon rolled 25 using 2d20+5, dropping the lowest dice only with rolls of 12,20.  Attack with advantage thanks to the owl infestation.
13:14, Today: Karon rolled 18 using 3d8+3 with rolls of 8,3,4.  Damage for a critical, 3x thanks to the Half-Orc Savage Attacks ability.

Owl will get a tasty meal for this later since it allowed Karon to score a critical hit with a natural 20. The damage is 18 Piercing.

Rissa Twiceborn
player, 33 posts
Tiefling
Wed 30 May 2018
at 14:30
  • msg #254

Lured Into Darkness

Rissa's orb flickers with the conflicting dance of radiant gold and darkest purple energies.  Again the strange double speak, the twined words.

"Irkigaar."
"Irkigaar."

The first her regular tones, the other something different, something darker.  The words drew forth another inky orb of buzzing energy, which she sends buzzing out towards one of the wounded hounds.  It flies wide, missing the beast by mere inches.

Yet her voice was not silenced.  Another word rings out, no another twined word, one speaking on top of the other.

"Ar'Hannoran
Ar'Hannoran"


Yet it is not the same second voice that lends power to her words, not the same seductive thrill of promises of power in the dark.  This new voice was glorious, ringing out into the air about her like a triumphant and beautiful song.  As she sings, a cascade of the golden energy bursts forth from within her orb, settling like a mantle upon Arixos' shoulders.

07:24, Today: Rissa Twiceborn rolled 11 using 1d20+5.  Attack.

Miss.

07:30, Today: Rissa Twiceborn rolled 3 using 2d6.  Healing Light.

Arixos heals for 3 damage.

Dice roller is not my friend today.

Lathan Swiftstrider
player, 176 posts
Wood Elf Ranger
Wed 30 May 2018
at 14:46
  • msg #255

Lured Into Darkness

Lathan does his best to shrug off the pain of the bite wound and presses the attack, stabbing the dog twice more.

Attack 1: Hits AC 18 for 9 hp. Attack 2: Hits AC 22 for 3 hp.

09:43, Today: Lathan Swiftstrider rolled 5 using 1d8.  Colossus Slayer.
09:42, Today: Lathan Swiftstrider rolled 3 using 1d6+2.  Damage.
09:42, Today: Lathan Swiftstrider rolled 4 using 1d6+2.  Damage.
09:42, Today: Lathan Swiftstrider rolled 22 using 1d20+4.  Attack.
09:42, Today: Lathan Swiftstrider rolled 18 using 1d20+4.  Attack.

Arixos Darmaaren
player, 53 posts
Dragonborn Fighter
Silver Dragon
Wed 30 May 2018
at 16:22
  • msg #256

Lured Into Darkness

Arixos growls as two dog heads bite at him, grimacing at the wound that they left in his side. Two more heads try the same but Arixos barely manages to move out of the grasp of their teeth, tearing a few links in his chainmail instead. A golden glow floats down over his body, and he feels some of his strength returning, the wound in his side not bleeding as heavily anymore.

Out of the corner of his eye he sees Terminax breathing flame over the dogs, and a small grin breaks out on his face. "A sound plan! He shouts across the fray, before unleashing his own roar at the dogs, an icy blast of energy roaring across them.

17:19, Today: Arixos Darmaaren rolled 6 using 2d6.  Ice Breath.
15ft cone, trying to hit as many of them as possible. DC 11 Con save, 6 on fail, 3 on success.

Gerbo
player, 14 posts
Forest Gnome
Knowledge Cleric
Thu 31 May 2018
at 00:03
  • msg #257

Lured Into Darkness

"...Shit. These are Death Dogs! Everyone bitten, you have most likely already caught the disease they carry. And it's no common cold either. I say we run," Gerbo relays what he remembered of the two-headed beasts. He then moves 15 feet forward to send a fast prayer at Karon: "Under duress, Faith is our Shield." He then backs away 10 feet, does a few gestures towards his left, and a dears death rattle can be heard from the same direction.

Movement: 15 feet forward (To be within 60 feet of Karon).
Bonus action: Shield of Faith to Karon (+2 AC for 10 mins).
Movement: 10 feet backwards.
Action: Minor Illusion 30 feet to his left (sound of a dears death rattle)
(Hoping to trick at least some of the Dogs away from us to ease our escape)

Karon
player, 111 posts
Half-Orc Warrior
Thu 31 May 2018
at 12:32
  • msg #258

Lured Into Darkness

Karon can feel a strange warmth coming over him as Gerbo shouts something about disease-ridden dogs. The strange fellow does make a good point about retreating. Too bad the dogs would quickly run them down. "You got a plan for that? These bastards can run us all down," he shous back at the gnome, too busy trying to keep multiple snapping dog-mouths from ripping his throat out to checking the surroundings and trying to formulate a plan for some sort of a retreat.

OOC: Just incidental talking
Volani O'Tamu
player, 27 posts
Thu 31 May 2018
at 16:09
  • msg #259

Lured Into Darkness

“A solid plan, we can outthink these beasts.”

Volani called to Lucien, his words carrying weight. He then turned to the dogs with a deep resonant tone.

“Foolish cur, we’ll chop you into stew.”

His owl familiar continued to swoop down, harassing and distracting Lathan’s target.


Move - stay close to the others
Action - cast vicious mockery. Dog in melee must make a DC 13 WIS save or take 1 damage and have disadvantage on next attack.
Bonus - bardic inspiration to Lucien, add a d6 to a roll in the next ten minutes

Familiar- help action for Lathan. Advantage on next attack
11:00, Today: Volani O'Tamu rolled 1 using 1d4.  Vicious mockery.

Dungeon Master
GM, 368 posts
Sat 2 Jun 2018
at 14:31
  • msg #260

Lured Into Darkness

Arixos releases a blast of ice breath at the dogs, dropping one of them and injuring a couple more. The rest of the dogs close in on the party. Lathan is bitten again by one of the dogs; he retaliates, stabbing the dog twice with two quick jabs of his shortsword. Karon, with assistance from Lucien's familiar, delivers a powerful blow to the back of one of the dogs with his pick, nearly ripping the dog in half. Terminax unleashes his fire breath on the dogs, carefully aiming to catch them all in the blast. Rissa's eldritch blast misses its target but her healing light provides some healing aid to Arixos.

Next round.

Dog 1: dying
Dog 2 (Arixos): injured (-8 hp)
Dog 3 (Karon): badly injured (-35 hp)
Dog 4 (Lathan): injured (-27 hp)
Dog 5 (Arixos): injured (-8 hp)
Dog 6 (Karon): slightly injured (-5 hp)
Dog 7 (Lathan): injured (-10 hp)
Dog 8: slightly injured (-5 hp)

Karon
player, 112 posts
Half-Orc Warrior
Sat 2 Jun 2018
at 14:49
  • msg #261

Lured Into Darkness

Seeing the two dragonborn breath first ice and then fire on the two-headed dogs, Karon begins to think that perhaps they won't all die to the creatures. Not yet anyway. With his pick stuck in the back of the dog he was fighting he now has his longsword in his hand, swinging wildly at the creatures without connecting any solid blows. “Scram, you hear?” he shouts at the dogs. “Git, you mangy curs,” he shouts, hoping the ones still burning from the fiery breath of his companion might break and flee, now that they see that the group of travelers is far from defenseless.

OOC: Karon attacks the wounded dog he’s been fighting, unless someone kills it before it’s Karon’s turn, in which case he’ll attack some other dog. I rolled a second D20 just in case Lucien’s owl is still feeling brave, but the result was even worse. Karon misses his attack either way.

14:46, Today: Karon rolled 8,8 using 1d20+5,1d8+3 with rolls of 3,5.  Attack and damage against wounded hound.
14:47, Today: Karon rolled 7 using 1d20+5 with rolls of 2.  Second attack roll, in case Karon gets an advantage.

Lucien Nailo
player, 327 posts
Sat 2 Jun 2018
at 15:54
  • msg #262

Lured Into Darkness

Seeing Lathan be bitten again by the dogs as Karon strikes a mighty blow, Lucien decides to leave the gravely injured dog to the half-orc and refocuses his efforts on downing the animal harrying his fellow wood elf. A sharp whistle redirects the owl above to dive at the more badly injured of the two beasts attacking Lathan and grab one of four ears in its sharp talons before once again flying up and out of reach. At almost the same instant, an arrow from Lucien's bow lodges itself in the dog's throat.

Familiar Action: Perform Help action against Dog 4.
Familiar Move: Dive in and out of engaged range with the dog using Flyby.
Action: Attack against Dog 4 hits AC 19 for 18 damage.

Lucien Nailo rolled 19 using 2d20+5, dropping the lowest dice only with rolls of 14,13. Attack w/ advantage.
Lucien Nailo rolled 9,9 using 2d6,1d8+3 with rolls of 5,4,6.  Damage.

Terminax
player, 33 posts
Sat 2 Jun 2018
at 16:16
  • msg #263

Lured Into Darkness

Terminax too moves in with his sword, but frowns as he stumbles moving forward.
Lathan Swiftstrider
player, 177 posts
Wood Elf Ranger
Sat 2 Jun 2018
at 20:56
  • msg #264

Lured Into Darkness

Lathan is grateful for Lucien's assistance. He turns his focus to the other dog attacking him, stabbing at it twice.

Attack 1 (on Dog 7): Hits AC 12 for 16 damage. Attack 2: Hits AC 11 for 5 damage.

15:52, Today: Lathan Swiftstrider rolled 8 using 1d8.  Colossus Slayer bonus.
15:52, Today: Lathan Swiftstrider rolled 5 using 1d6+2.  Damage.
15:52, Today: Lathan Swiftstrider rolled 8 using 1d6+2.  Damage.
15:51, Today: Lathan Swiftstrider rolled 11 using 1d20+4.  Attack.
15:51, Today: Lathan Swiftstrider rolled 12 using 1d20+4.  Attack.

Arixos Darmaaren
player, 56 posts
Dragonborn Fighter
Silver Dragon
Sat 2 Jun 2018
at 21:49
  • msg #265

Lured Into Darkness

Arixos swings his sword again, slicing down towards the dog closest to him.

22:48, Today: Arixos Darmaaren rolled 11,6 using 1d20+4,1d8+4.  Longsword Attack.
Hitting on 11 for 6 damage.

Rissa Twiceborn
player, 38 posts
Tiefling
Sat 2 Jun 2018
at 23:11
  • msg #266

Lured Into Darkness

The radiant light within her orb of power has all but died, but the dark purple eldritch power still glows from within.  She barks out a laugh in that sensuous double speech of hers, and it flares once in her hand, black glyphs of power encircling it as she casts.

"Menil Katharis."
"Menil Katharis."


Matching runes of shadow and arcane power settle around one of the wounded dogs.

"Irkigaar."
"Irkigaar."


And another streak of buzzing power strikes it solidly in the flank.


Bonus action to cast Hex, action to cast Eldritch Blast, Movement to reposition so that I stay away from the dogs.


09:32, Today: Rissa Twiceborn rolled 24 using 1d20+5.  Attack.

09:32, Today: Rissa Twiceborn rolled 1 using 1d6.  Hex.  (necrotic damage, disadvantage to STR checks)

09:32, Today: Rissa Twiceborn rolled 8 using 1d10.  Eldritch Blast.

Volani O'Tamu
player, 29 posts
Mon 4 Jun 2018
at 01:42
  • msg #267

Lured Into Darkness

Volani continued his barrage of insults on the dogs. His familiar swooped again, assisting the elf fighting for his life.


Move - none
Action - cast vicious mockery on dog 8. DC 13 Wis save or take 3 psychic damage and disadvantage on next attack.

Familiar - Help action and flyby to give Lathan advantage on next attack
20:39, Today: Volani O'Tamu rolled 3 using 1d4.  Vicious mockery .

Gerbo
player, 15 posts
Forest Gnome
Knowledge Cleric
Mon 4 Jun 2018
at 21:12
  • msg #268

Lured Into Darkness

The others don't seem to be running, but the dogs do seem to start dying. And Karon rises a good point, the dogs are probably fast, or can at least run longer then them. No alternative then but to fight. Lets see, the wisest thing to do would probably be to help Karon. So Gerbo shoots once again with his crossbow, aiming at one of the dogs attacking Karon.

Attacking Dog 3, hits AC 16, does 10 damage.
23:40, Today: Gerbo rolled 16,10 using d20+4,d8+2.  Attack with crossbow.

Dungeon Master
GM, 371 posts
Mon 4 Jun 2018
at 21:39
  • msg #269

Lured Into Darkness

Arixos swings at one of the dogs near him but misses; the dog sinks its teeth into the dragonborn, bypassing his armor. Volani's vicious mockery doesn't seem to distract its target. Despite the shield of faith protecting him, Karon is bitten by one of the dogs again. He swipes at it with his sword but misses. One of the dogs attacking Lathan bites him twice, once with each head. Lucien's arrow finds its mark, piercing both throats of the dog that bit Lathan, dropping it. Lathan turns to the other dog near him, stabbing it twice (thanks in part to the assistance of Volani's familiar). Gerbo fires a bolt at one of the dogs in front of Karon, killing it. Terminax moves in to melee range but fails to hit his target. Rissa's eldritch blast hits one of the dogs attacking Arixos.

Next round.

Dog 1: dying
Dog 2 (Arixos): injured (-17 hp); hex
Dog 3: dying
Dog 4: dying
Dog 5 (Arixos): injured (-8 hp)
Dog 6 (Karon): slightly injured (-5 hp)
Dog 7 (Lathan): severely injured (-31 hp)
Dog 8 (Terminax): slightly injured (-5 hp)

This message was last edited by the GM at 21:57, Mon 04 June 2018.
Rissa Twiceborn
player, 39 posts
Tiefling
Mon 4 Jun 2018
at 21:45
  • msg #270

Lured Into Darkness

Rissa's next bit of spellcraft went wide, striking the dirt at the dog's feet.


14:44, Today: Rissa Twiceborn rolled 6 using 1d20+5.  Eldritch Blast.
Arixos Darmaaren
player, 57 posts
Dragonborn Fighter
Silver Dragon
Mon 4 Jun 2018
at 21:53
  • msg #271

Lured Into Darkness

Arixos grits his teeth through the pain of the dog biting him, letting out a roar as he swung down at the dog biting him. "These things are dying, lets help speed it up for the rest of them!" He shouted to the rest of his allies as he sees some of the dogs falling.

22:48, Today: Arixos Darmaaren rolled 3 using 1d10+1.  Second Wind. 3HP healing.
22:50, Today: Arixos Darmaaren rolled 7,7 using 1d20+4,1d8+4.  Longsword Attack.
Wow. Dice Roller. Not sure if I can swear in this game, but there's a verb I can think of that would easily describe what dice roller just did to me.

Karon
player, 113 posts
Half-Orc Warrior
Mon 4 Jun 2018
at 22:16
  • msg #272

Lured Into Darkness

Karon screams savagely when one of the seemingly endless number of heads gets past his shield, ripping into his throat. The chain coif blunts the attack, but the sharp teeth penetrate through the armor, drawing blood from his throat. The massive half-orc is pushed down to one knee by the weight of the dog before he can get the edge of his shield to push against the beast's throat causing it to let go of Karon's neck. He can feel his blows slowing down and his vision become blurry, and realizes he doesn't have long left in this world unless those dogs are put down, and fast.

He forces himself to his feet again, roaring a battlecry. "Run little guy," he shouts, seemingly randomly, not really sure if Gerbo understands, not focused enough to make any sense. "I'll hold them off, Lucien, you have to run," he shouts, his thoughts as scattered as his words, but the sentiment is clear as he feels the fight will soon be lost.

The dog comes in for another attack, but the half-orc is ready for him and swings at the beast with his sword, slicing deep into the flank of the dog. "Die you bastard, die!" he shouts at it, feeling his strength leaving him.

OOC: Karon is determined to go down swinging. Not like he can outrun the dogs, after all! He attacks dog number 6 and hits AC 15 even with the disadvantage. The damage is 10 slashing.

22:05, Today: Karon rolled 15 using 2d20+5, dropping the lowest dice only.  Attack with disadvantage on doggy number 6.
22:05, Today: Karon rolled 10 using 1d8+3.  Damage for attack on dog 6.

Terminax
player, 34 posts
Mon 4 Jun 2018
at 22:26
  • msg #273

Lured Into Darkness



Terminax sees the Half-Or get bit, and it seems to distract him as he swings once again at the snarling beasts.

OOC: Dude, like... I can't hit jack.
Lathan Swiftstrider
player, 178 posts
Wood Elf Ranger
Tue 5 Jun 2018
at 01:37
  • msg #274

Lured Into Darkness

Lathan is in really bad shape but he knows the dogs are hurting, too. He figures if they can quickly take out a couple more the dogs, they have a chance of survival. He fights through the pain, stabbing viciously at the dog in front of him with his shortswords.

Attack 1 (Dog 7): Hits AC 17 for 11 hp. Attack 2 (Dog 7, or if Dog 7 is dead, whichever dog is closest): Hits AC 24 for 10 hp.

20:32, Today: Lathan Swiftstrider rolled 3 using 1d8.  Colossus Slayer bonus.
20:31, Today: Lathan Swiftstrider rolled 10 using 2d6+2.  Damage (critical).
20:31, Today: Lathan Swiftstrider rolled 8 using 1d6+2.  Damage.
20:30, Today: Lathan Swiftstrider rolled 24 using 1d20+4.  Attack.
20:30, Today: Lathan Swiftstrider rolled 17 using 1d20+4.  Attack.

Lucien Nailo
player, 329 posts
Tue 5 Jun 2018
at 01:58
  • msg #275

Lured Into Darkness

From a considerable distance, Lucien lets fly a fresh arrow at the beast that has nearly managed to take down Karon just as his owl dives in to try and distract the animal anew. He elects to ignore the warrior's opinion that he should abandon the fight not least because the creatures are finally beginning to fall.

Familiar Action: Perform Help action against Dog 6.
Familiar Move: Dive in and out of engaged range with the dog using Flyby.
Action: Attack against Dog 6 hits AC 16 for 17 damage.

Lucien Nailo rolled 21 using 2d20+5 with rolls of 5,11. Attack w/ advantage. Forgot to tell it to drop, but that's 16 to hit.
Lucien Nailo rolled 9,8 using 2d6,1d8+3 with rolls of 6,3,5.  Damage.

Gerbo
player, 16 posts
Forest Gnome
Knowledge Cleric
Tue 5 Jun 2018
at 11:40
  • msg #276

Lured Into Darkness

As the first dog attacking Karon goes down, Gerbo shoots at the next one.

Attacking Dog 6, hits AC 14, does 5 damage.
14:37, Today: Gerbo rolled 14,5 using d20+4,d8+2.  Attack with crossbow.

Volani O'Tamu
player, 31 posts
Tue 5 Jun 2018
at 15:09
  • msg #277

Lured Into Darkness

Now looking somewhat desperate, as his new companions began to be seriously injured, Volani kept up his stream of magically infused insults. The chultan swiveled his head from side to side, his magic at the ready in case any fell from their injuries.


Move - none
Action - cast vicious mockery on dog 8. DC 13 wis save or 4 psychic damage and disadvantage on next attack.
Bonus - I’ll cast healing word if one of my companions is knocked unconscious (6 healing of cast)

Familiar - help action on Terminax’s target with flyby attack

09:43, Today: Volani O'Tamu rolled 6 using 1d4+3.  Potential healing word.
09:42, Today: Volani O'Tamu rolled 4 using 1d4.  Vicious mockery.

Dungeon Master
GM, 372 posts
Thu 7 Jun 2018
at 16:02
  • msg #278

Lured Into Darkness

Arixos attempts to bring his sword down on one of the dogs attacking him but, perhaps due to his injuries, misses badly. The dog bites Arixos with one of its mouths, dropping the dragonborn. Volani sees Arixos fall and calls out a healing word reviving his comrade. Volani's vicious mockery distracts the dog attacking Terminax, and his familiar works on further distracting it; the distractions pay off and Terminax slashes the dog with his longsword while avoiding getting hit himself. Lucien, assisted by his familiar, hits the dog attacking Karon, leaving a serious wound in its side. Karon cuts deep into the dog, wounding it even further, and Gerbo shoots it with his crossbow; the dog barely remains standing. Lathan cuts down the dog in front of him, then turns and finishes off Karon's opponent.

Next round.

Dog 1: dying
Dog 2 (Arixos): injured (-17 hp); hex
Dog 3: dying
Dog 4: dying
Dog 5 (Arixos): injured (-8 hp)
Dog 6: dying
Dog 7: dying
Dog 8 (Terminax): injured (-22 hp)

This message was last edited by the GM at 23:29, Thu 07 June 2018.
Terminax
player, 37 posts
Thu 7 Jun 2018
at 16:10
  • msg #279

Lured Into Darkness



Terminax barely bats an eye at narrowly averting death, and follows up with another swing at the attacking hound heads.
Karon
player, 117 posts
Half-Orc Warrior
Thu 7 Jun 2018
at 16:21
  • msg #280

Lured Into Darkness

Even seeing double, Karon is still in the fight. He can feel his blood tricking down from the wound on his neck, but he ignores it. The pain is just a remainder that he isn't dead yet. He swings his sword madly at the dogs, as if trying to use up what remains of his strength before falling to the onslaught. Again his sword connects with the hound, inflicting a deep wound on the beast.

OOC: Karon keeps up the attack despite being poisoned and having a disadvantage on his rolls. He attacks the same dog, and hits AC 14 and does 7 damage.

16:17, Today: Karon rolled 14 using 2d20+5, dropping the lowest dice only with rolls of 11,9.  Attack with disad
16:20, Today: Karon rolled 7 using 1d8+3 with rolls of 4.  Damage on dog 6.vantage on doggy number 6.


This message was last edited by the player at 16:58, Thu 07 June 2018.
Rissa Twiceborn
player, 44 posts
Tiefling
Thu 7 Jun 2018
at 18:00
  • msg #281

Lured Into Darkness

Another orb of twisting purple shadow buzzed angrily past the death dog that Arixos was fighting, barely skimming the beast's shoulder before skittering off into the distance.




10:33, Today: Rissa Twiceborn rolled 13 using 1d20+5.  EB.

10:58, Today: Rissa Twiceborn rolled 1 using 1d6.  Necrotic damage.

10:58, Today: Rissa Twiceborn rolled 2 using 1d10.  Force damage.

Arixos Darmaaren
player, 59 posts
Dragonborn Fighter
Silver Dragon
Thu 7 Jun 2018
at 22:07
  • msg #282

Lured Into Darkness

Arixos sees black and falls to the ground as another dog bit him again, the bleeding and biting too much for him to bear. However as he falls he hears Volani's voice call out, and suddenly he catches himself on his knees. He gets back up and roars, slicing down at the dog with a fury. "I'm not that easy to kill!" He screams as his sword sliced into the dog.

23:03, Today: Arixos Darmaaren rolled 24,12 using 1d20+4,1d8+4 with rolls of 20,8.  Longsword Attack.
23:04, Today: Arixos Darmaaren rolled 1 using 1d8 with rolls of 1.

CRIT on the dog, for 13 damage.

Lucien Nailo
player, 332 posts
Fri 8 Jun 2018
at 01:13
  • msg #283

Lured Into Darkness

Lucien barely has to pivot, as both the dogs attacking Karon are downed, to send his next arrow flying at the beast that is still engaged with the beleaguered Arixos. The shaft flies true and buries itself in the animal's exposed flank in perfect synchronization with the swooping owl causing it to turn just slightly.

Familiar Action: Perform Help action against Dog 5.
Familiar Move: Dive in and out of engaged range with the dog using Flyby.
Action: Attack against Dog 5 hits AC 22 for 12 damage.

Lucien Nailo rolled 22 using 2d20+5, dropping the lowest dice only with rolls of 17,4. Attack w/ advantage.
Lucien Nailo rolled 10,2 using 1d8+3,2d6 with rolls of 7,1,1.  Damage.

Gerbo
player, 17 posts
Forest Gnome
Knowledge Cleric
Fri 8 Jun 2018
at 09:11
  • msg #284

Lured Into Darkness

Seeing they are almost done, Gerbo shoots at one of the remaining dogs, but in his excitement he pulls the trigger a bit early.

12:09, Today: Gerbo rolled 5,8 using d20+4,d8+2.  Attack with crossbow.
That's a natural 1, do with it as you may.

Volani O'Tamu
player, 32 posts
Fri 8 Jun 2018
at 15:15
  • msg #285

Lured Into Darkness

Volani sighed in relief as Arixos rose again after being nearly pulled down. He collected himself and continued his barrage of magically imbued insults on the remaining dogs. His familiar swooped down again, continuing to harass Terminax’s attacker.


Move - none
Action - Cast vicious mockery on dog 8. DC 13 Wis save or take 2 damage and disadvantage on next attack.

Familiar - help action to give terminax advantage. Fly by attack
10:08, Today: Volani O'Tamu rolled 2 using 1d4.  Vicious mockery .

Lathan Swiftstrider
player, 179 posts
Wood Elf Ranger
Fri 8 Jun 2018
at 20:36
  • msg #286

Lured Into Darkness

Lathan turns to assist Arixos, attempting to take out another dog as quickly as possible.

Attack 1: Hits AC 17 for 8 damage. Attack 2: Miss.

15:33, Today: Lathan Swiftstrider rolled 4 using 1d8.  Colossus Slayer.
15:32, Today: Lathan Swiftstrider rolled 4 using 1d6+2.  Damage.
15:32, Today: Lathan Swiftstrider rolled 7 using 1d20+4.  Attack.
15:32, Today: Lathan Swiftstrider rolled 17 using 1d20+4.  Attack.

Dungeon Master
GM, 378 posts
Sat 9 Jun 2018
at 14:43
  • msg #287

Lured Into Darkness

After nearly being taken down, Arixos rallies and slices the dog that bit him, leaving it gravely injured. The dog retaliates, biting Arixos again; the dragonborn barely remains standing. Volani's vicious mockery and his familiar continue to distract the dog attacking Terminax but the dog still manages to bite Terminax. Terminax swings at the dog but his new injury causes him to miss. Lucien fires an arrow into the fray, hitting one of the remaining dogs in the side. Karon slashes the same dog with his longsword. Lathan moves to attack the dog that bit Arixos, stabbing it once; Rissa's eldritch blast finishes it off. Gerbo attempts to fire his crossbow but it jams on him.

The remaining two dogs are both badly injured but show no intention to back down.

Next round.

Dog 1: dying
Dog 2: dying
Dog 3: dying
Dog 4: dying
Dog 5 (Karon): injured (-27 hp)
Dog 6: dying
Dog 7: dying
Dog 8 (Terminax): injured (-24 hp)

Terminax
player, 38 posts
Sat 9 Jun 2018
at 14:57
  • msg #288

Lured Into Darkness



Terminax looks bad, but undaunted as he swings his blade once more at the hound in front of him. His swing shows his skill, but it lacks the strength behind it that the warrior normally can bring to bear.
Arixos Darmaaren
player, 61 posts
Dragonborn Fighter
Silver Dragon
Sat 9 Jun 2018
at 14:58
  • msg #289

Lured Into Darkness

Arixos sways on his feet as the dog bites him, barely able to remain standing. He makes an attempt to move forwards to attack the last two dogs, but doesn't have enough strength to swing his sword, falling down onto his knees, only just able to remain conscious.

15:55, Today: Arixos Darmaaren rolled 6 using 2d20+4, dropping the highest dice only.  Longsword Attack.
Karon
player, 121 posts
Half-Orc Warrior
Sat 9 Jun 2018
at 15:23
  • msg #290

Lured Into Darkness

Karon is getting increasingly unsteady on his feet, but the stubbornness ha has always associated with his father's side of his heritage keeps him standing and swinging his sword. His roars are incoherent by now, exhausted outrage more than words. He sees one of the dogs locking its teeth around Arixos. Or is that Terminax? Karon's vision is too blurry to be sure. He simply wades forward and impales the two-headed beast in the torso, yanking his sword out with a roar and preparing to decapitate the dog. Even if he has to do it twice.

15:17, Today: Karon rolled 27 using 2d20+5 with rolls of 13,9.  Attack with disadvantage on dogg number 5.
15:18, Today: Karon rolled 7 using 1d8+3 with rolls of 4.  Damage on dog 5.
Apparently I'm too stupid to use the dice roller properly, but this time I remembered ticking the box to display each die. The attack hits AC 14 and does 7 damage.

Lucien Nailo
player, 333 posts
Sat 9 Jun 2018
at 15:43
  • msg #291

Lured Into Darkness

Fearing the the dog he just shot will get wise to the swooping owl, Lucien redirects both the owl and his next attack against the dog which is still attacking Terminax. Another loosed arrow finds its target as the dog is distracted by the familiar's arrival. He takes the opportunity, as their opponents are whittled down to two, to rise from his kneeling position and begin approaching the pitched melee.

Familiar Action: Perform Help action against Dog 8.
Familiar Move: Dive in and out of engaged range with the dog using Flyby.
Action: Attack against Dog 8 hits AC 20 for 10 damage.
Move: Begin approaching the combat.

Lucien Nailo rolled 20 using 2d20+5, dropping the lowest dice only with rolls of 4,15. Attack w/ advantage.
Lucien Nailo rolled 5,5 using 1d8+3,2d6 with rolls of 2,3,2.

Rissa Twiceborn
player, 45 posts
Tiefling
Sat 9 Jun 2018
at 17:20
  • msg #292

Lured Into Darkness

With a final burst of magic, Rissa transfered her Hex and finished off one of the wounded dogs.


10:18, Today: Rissa Twiceborn rolled 3 using 1d6.  Necrotic.

10:18, Today: Rissa Twiceborn rolled 4 using 1d10.  Force.

10:18, Today: Rissa Twiceborn rolled 20 using 1d20+5.  EB.

Lathan Swiftstrider
player, 180 posts
Wood Elf Ranger
Sat 9 Jun 2018
at 20:16
  • msg #293

Lured Into Darkness

Lathan continues to fight, though he is starting to show signs of fatigue and injury.

Attack 1: Miss. Attack 2 (Dog 5, or Dog 8, if Dog 5 is already dead): Hits AC 17 for 5 hp.

15:13, Today: Lathan Swiftstrider rolled 1 using 1d8.  Colossus Slayer.
15:13, Today: Lathan Swiftstrider rolled 4 using 1d6+2.  Damage.
15:13, Today: Lathan Swiftstrider rolled 17 using 1d20+4.  Attack.
15:13, Today: Lathan Swiftstrider rolled 10 using 1d20+4.  Attack.

Volani O'Tamu
player, 33 posts
Sat 9 Jun 2018
at 23:48
  • msg #294

Lured Into Darkness

Volani looked very concerned. The dog were steadily being withered away but his new companions were in bad shape and they still had no idea what killed the two men. He continued his torrent magical charged insult, hoping to save the dragonborn further injury.


Move - none
Action - cast vicious mockery on dog 8. DC 13 wis save or take 3 psychic damage and disadvantage on the next attack.

Familiar - help action and flyby attack on Terminax’s target.
18:44, Today: Volani O'Tamu rolled 3 using 1d4.  Vicious mockery .

Gerbo
player, 18 posts
Forest Gnome
Knowledge Cleric
Sun 10 Jun 2018
at 20:53
  • msg #295

Lured Into Darkness

"[Language unknown: Stistiess andnceson le hisfo meund]," Gerbo mutters to himself in Gnomish while trying to unjam his crossbow.
Dungeon Master
GM, 379 posts
Sun 10 Jun 2018
at 21:49
  • msg #296

Lured Into Darkness

Arixos fights to stay on his feet. Volani's vicious mockery appears to have no effect on its target. One of the two remaining dogs bites Karon, who nearly falls from the wound. Karon retaliates, nearly dropping his attacker, as well. Lathan stabs the dog but is unable to finish it off. Thankfully, an eldritch blast from Rissa kills it. Lucien's arrow finds its mark, hitting the dog attacking Terminax and leaving it severely wounded. Terminax slashes the dog, leaving it barely able to stand. The dog continues to snap at the dragonborn with both heads, though it fails to connect.

Gerbo manages to get his crossbow unjammed.

Next round.

Dog 1: dying
Dog 2: dying
Dog 3: dying
Dog 4: dying
Dog 5: dying
Dog 6: dying
Dog 7: dying
Dog 8 (Terminax): gravely injured (-38 hp)

Terminax
player, 40 posts
Sun 10 Jun 2018
at 21:59
  • msg #297

Lured Into Darkness



Terminax holds his cool, grunting through the pain and swings his sword.
Lathan Swiftstrider
player, 181 posts
Wood Elf Ranger
Sun 10 Jun 2018
at 22:01
  • msg #298

Lured Into Darkness

Lathan moves to help finish off the last dog.

Attack 1: miss. Attack 2: hits AC 20 for 13 damage.

16:59, Today: Lathan Swiftstrider rolled 7 using 1d8.  Colossus Slayer.
16:59, Today: Lathan Swiftstrider rolled 6 using 1d6+2.  Damage.
16:59, Today: Lathan Swiftstrider rolled 20 using 1d20+4.  Attack.
16:59, Today: Lathan Swiftstrider rolled 8 using 1d20+4.  Attack.

Rissa Twiceborn
player, 47 posts
Tiefling
Sun 10 Jun 2018
at 22:02
  • msg #299

Lured Into Darkness

Rissa runs up to Arixos, her orb humming with silver light as she did.  She taps him on the shoulder, whispering...

"Ari'Judiantu."
"Ari'Judiantu."


The light pulses within her hands, flowing into him in a surging storm of radiant energy.




15:01, Today: Rissa Twiceborn rolled 7 using 1d8.  Cure Wounds.
This message was last edited by the player at 22:02, Sun 10 June 2018.
Lucien Nailo
player, 335 posts
Sun 10 Jun 2018
at 22:07
  • msg #300

Lured Into Darkness

Lucien continues to approach, firing an arrow at the last dog for good measure as his owl swoops in for a final distraction.

Familiar Action: Perform Help action against Dog 8.
Familiar Move: Dive in and out of engaged range with the dog using Flyby.
Action: Attack against Dog 8 hits AC 24 for 8 damage.
Move: Continue approaching.

Lucien Nailo rolled 24 using 2d20+5, dropping the lowest dice only with rolls of 4,19. Attack w/ advantage.
Lucien Nailo rolled 3,5 using 2d6,1d8+3. Damage.

Arixos Darmaaren
player, 67 posts
Dragonborn Fighter
Silver Dragon
Sun 10 Jun 2018
at 22:49
  • msg #301

Lured Into Darkness

Arixos stands up strong as Rissa heals him, feeling strength flow back into his body. He charged at the last standing dog swinging, however the healing still wasn't enough to make him hit his attack, his longsword swinging wide.

23:47, Today: Arixos Darmaaren rolled 8 using 2d20+4, dropping the highest dice only with rolls of 6,4.  Longsword Attack.
I swear Dice Roller has it out for me. I have hit like 3 swings the entire combat.

Volani O'Tamu
player, 35 posts
Mon 11 Jun 2018
at 02:40
  • msg #302

Lured Into Darkness

Volani charged forward with his rapier, attempting to finish off the last of the beasts.


Move - into melee and draw rapier
Action - attack with rapier, miss
21:37, Today: Volani O'Tamu rolled 11 using 1d20+4.  Rapier attack.

Karon
player, 123 posts
Half-Orc Warrior
Mon 11 Jun 2018
at 09:50
  • msg #303

Lured Into Darkness

With his strength leaving him, Karon finds it increasingly hard to keep the ferocious beasts off him. His shield seems to weigh as much as an anvil and the fingers of his sword hand feel numb. Dimly he realizes that the two-headed dogs must have some sort of venom that is affecting him.

Karon stumbles when one of the two remaining creatures gets past his shield and rips into his throat again, this time latching on and shaking the massive half-orc like a doll. Although his companions might think this is the end for Karon, he manages to cling to consciousness with sheer force of will, getting to his feet again and pushing the dog away, hacking at it with wild swings.

When the remaining dogs finally go down under the combined onslaught from Karon and his companions, the half-orc finally allows himself to stumble away and fall to the ground. His head is pounding and he is sure that he can't go on much longer.

As he closes his eyes, he hears a soft voice in his head. "Let him save you. Ask for his mercy and it will be yours," the strangely androgynous voice tells him. "The poison is in your veins, you don't have long. Let his burning light purge it from you."

"Yes," Karon mumbles out loud. "Let him purge the poison," he says, unsure who he's even talking about, his eyes closed as he falls on his back. His companions see how a soft, yellow glow spreads from the palm of his hands, up his arms and through his entire body. The half-orc yells and then sits up, his eyes wide open.

He gingerly feels his wounds with his fingers. They are serious, without a doubt, but he's pretty sure he'll live. Strangely, the poison seems to have left his system completely, leaving him feeling drained, wounded but surprisingly good. He slowly gets up, picking up his weapon and shield.

OOC: Good call on Relentless Endurance, GM, I will always use that if the situation arises. Also, I assume the others finish off the doggy before Karon can get a swing in and thus do something else entirely!


This message was last edited by the player at 09:51, Mon 11 June 2018.
Dungeon Master
GM, 380 posts
Mon 11 Jun 2018
at 19:22
  • msg #304

Lured Into Darkness

Arixos and Volani move in to try to finish off the last dog but fail to hit the beast as it fights for its life. It snaps its jaws violently at Terminax before Lucien's arrow drops it, ending the fight. The moor is quiet, apart from the heavy breathing of the adventurers and the rhythmic flapping of the owls' wings overhead.

End combat.
Terminax
player, 42 posts
Mon 11 Jun 2018
at 19:29
  • msg #305

Lured Into Darkness

Terminax collapses onto the ground and groans in pain. "Decent spot of violence. Would NOT do that again... almost dying makes me cranky."
Karon
player, 124 posts
Half-Orc Warrior
Mon 11 Jun 2018
at 19:44
  • msg #306

Lured Into Darkness

Karon slowly gets up, surprised to find that his vision has returned to normal after the strange glow. "Nasty critters," is his only comment as he limps to the pile of dead dogs, his sword in hand, not commenting at all on what just happened.

"You dragon-people are tough, standing against that," he says to Terminax and Arixos. He nods to Lathan, having developed a newfound respect for the elf, who stood with him and the dragonborn despite looking like he could be blown over by a stiff wind.

The half-orc kicks the dead beasts to make sure they are dead, moving a few around until he finds the one with his pick buried in its back. He needs two attempts to rip out the bloody weapon, and then proceeds to wipe off most of the blood from the pick and his sword on the fur of the two-headed dogs.

"Mangy curs," he says, delivering one final savage kick to one of the dogs before walking away. "But it wasn't the doggies that did the soldiers over there in," he says, pointing at the two men. "I got to them just as one of them croaked. I think he said something about pilgrims having been taken. And something something about a read-headed man. I'm not sure if that was one of the attackers or one of the pilgrims. But he did say that they were alive. So whatever killed the two soldiers seems to have taken the missing pilgrims alive. Could be some tracks worth following there, I guess?"
Arixos Darmaaren
player, 68 posts
Dragonborn Fighter
Silver Dragon
Mon 11 Jun 2018
at 19:47
  • msg #307

Lured Into Darkness

Arixos puts his sword in it's sheath and takes a moment to catch his breath. "Almost dying? Pretty sure I did then for a bit. I wouldn't be here if not for you two." He said, talking to Volani and Rissa as he goes over to pat them on the back. "And if someone has a spare shield, I might be able to stop getting bitten so much next time." He said to the group.

He walks over to the two dead bodies, having forgotten about them with the intensity of the combat. "So if it wasn't the dogs, what killed them?" He asked, stooping down to look at the bodies.

Not joking about the shield, if someone has one to spare it would be greatly appreciated.
20:47, Today: Arixos Darmaaren rolled 13 using 1d20+3 with rolls of 10.  Perception.
Perception roll to see if I can figure out what killed the two guys.

Terminax
player, 46 posts
Mon 11 Jun 2018
at 21:19
  • msg #308

Lured Into Darkness

"One time saw a priest get a corpse to name its murderer. Maybe someone back at the village could pull that off. Beyond that, I say we strip the corpses of anything of value, bury the bodies, find a trail, and once we know where it leads maybe head back to town with the bodies for a proper burial and to be interrogated by whatever clergy-member happens to be available."

As Terminax speaks, he examines his wound, hissing in pain before getting up and unceremoniously pulling his axe out of the hound he threw it at before moving over to one of the bodies and tearing one of the clothes they were wearing to form a sort of makeshift bandage. "Could probably use a healer myself."
Rissa Twiceborn
player, 52 posts
Tiefling
Mon 11 Jun 2018
at 21:52
  • msg #309

Lured Into Darkness

"I'm tapped out."

Rissa says, and indeed the radiant energy within the orb she holds had gone dark.  There are still swirling motes of purple within it, though even those are less than what had been there when she had first clutched the sphere to her chest.  As she speaks, those fade away as well, leaving only the translucent shard of circular crystal.

"I doubt we want to make camp, but a breather is all I'll need to have at least some of my craft back."

Without waiting for a response, she finds a good place to sit and begins mediating over the sphere.
This message was last edited by the player at 22:07, Mon 11 June 2018.
Lucien Nailo
player, 338 posts
Tue 12 Jun 2018
at 01:43
  • msg #310

Lured Into Darkness

Lucien also regards his companions with newfound respect. The two recent fights had shown them to be capable warriors at least. He takes a moment to collect his arrows from the bodies of the dead dogs. From up close the beasts smell considerably worse and he grimaces as he goes about the unpleasant work. "There is no harm in taking some time to catch our breath after a battle like that. I suggest that you all take a breather while I take a look around the area and see if there are any clues to who might have taken the pilgrims or where they might have gone. It might be worth burning the bodies of the dogs. I would not be surprised if they carried some disease and we wouldn't want it to spread." He takes several steps upwind of the battle site in order to catch his breath.

Summoning his familiar to him, he gives the creature directions in a low voice. The owl takes flight once more and begins to make ever widening circles of the area. Meanwhile, Lucien begins to pick through the area, though he seems strangely unwilling to be too thorough as though he wants to be perceived as not knowing what he's doing. He hums to himself and wears the too big smile that is so often pasted on his face when interacting with others.

Investigation: 6
Perception: 6

Lucien Nailo rolled 6 using 2d20+3, dropping the lowest dice only with rolls of 3,3.  Familiar perception w/ advantage.
Lucien Nailo rolled 5,1 using 1d20+3,1d6 with rolls of 2,1. Investigation w/ Bardic Inspiration.

This message was last edited by the player at 01:46, Tue 12 June 2018.
Gerbo
player, 19 posts
Forest Gnome
Knowledge Cleric
Tue 12 Jun 2018
at 04:35
  • msg #311

Lured Into Darkness

"You may have missed it in the clash of combat, but I did mention they were Death Dogs, and that they do indeed carry a disease most foul. I vote for burning the bodies as well," Gerbo utters in. He then starts looking around, searching for fallen branches and the like to use in the mentioned burning of bodies.
Volani O'Tamu
player, 38 posts
Tue 12 Jun 2018
at 10:32
  • msg #312

Lured Into Darkness

Kneeling, Volani took the arcane tome from his bag. The green eyes of the skull that adorned the book’s exterior darted back and forth. Opening the book he thumbed through it’s pages.

“My healing magic is exhausted but I can perform a ritual to scour the area for magical clues.”


Cast detect magic as a ritual (10 minutes). Then check the immediate area and all bodies for anything magical.
Karon
player, 129 posts
Half-Orc Warrior
Wed 13 Jun 2018
at 16:02
  • msg #313

Lured Into Darkness

"We can burn the dogs if you want to spend that much time here, but we shouldn't burn the bodies of the men. They weren't killed by the dogs, and so don't carry the disease," Karon says, while he waits for Lucien and possibly Lathan to scout for tracks. In his experience, elf make excellent trackers and he doesn't really consider the possibility of elves not having been trained as trackers. "I don't think it's a good idea to spend the time to burn them. We don't know what else lives here. There could be more of the damn things for all we know."

He gives Rissa an incredulous look as she sits down and seems to meditate. "This is no time to rest, we need to find out what we can, burn the carcases of the dogs if you guys insist and then get out of here."
Rissa Twiceborn
player, 54 posts
Tiefling
Thu 14 Jun 2018
at 01:49
  • msg #314

Lured Into Darkness

"And go where?"

Rissa asked, not opening her eyes.

"What reason for haste?  Are we any less likely to find trouble out there then we are here?"
Karon
player, 131 posts
Half-Orc Warrior
Thu 14 Jun 2018
at 05:20
  • msg #315

Lured Into Darkness

"It's been my experience that noise and the smell of blood can draw unwanted attention in the wild. It might draw wildlife, or even bandits. I'm not suggesting we do a 10-mile hike. I certainly don't feel up to that," the bloody half-orc replies. "I'm just saying that perhaps relocating a mile or so back to where we came from might be safer than resting here."
Terminax
player, 51 posts
Thu 14 Jun 2018
at 15:25
  • msg #316

Lured Into Darkness

"Why not use that bird of yours to find someplace a bit more defensible close by then? If we're going to spend 15 minutes hiking, we might as well have an idea of where we're going." the dragonborn says as he slowly begins to examine the equipment on the bodies, seeing what could be salvaged.
Karon
player, 132 posts
Half-Orc Warrior
Thu 14 Jun 2018
at 20:20
  • msg #317

Lured Into Darkness

"Not my bird, but I like the idea. Perhaps the birds can see if there is anything unhealthy in the vicinity? If there isn't anything coming, we might as well take a breather here, right?" Karon replies, not really sure if the owl duo can do that.
Lucien Nailo
player, 341 posts
Fri 15 Jun 2018
at 17:52
  • msg #318

Lured Into Darkness

Lucien whistles sharply and the owl that is still circling in the air above dips closer to the elf for a moment before flying off. "He'll keep an eye out for anything dangerous approaching. Take some time to rest. That was a hard fought battle. Don't worry I'll keep an eye out while I see if I can't find enough wood to get a fire going to burn these bodies. We won't light it until we're ready to leave." He gives a wink to the rest of the party as he strolls off to the top of a hill for a better view. The return of the elf's jaunty demeanor might seem strange in the wake of the battle, but he seems not to notice if it attracts strange looks.
Dungeon Master
GM, 382 posts
Sun 17 Jun 2018
at 02:06
  • msg #319

Lured Into Darkness

The party manages to rest for an hour on the moor.

Short rest.
Lathan Swiftstrider
player, 185 posts
Wood Elf Ranger
Sun 17 Jun 2018
at 13:43
  • msg #320

Lured Into Darkness

Lathan uses the time to tend to his wounds and meditate. He looks much better when the party is ready to move again.

Spent 2 HD to recover 15 hit points.

08:40, Today: Lathan Swiftstrider rolled 10 using 1d10+1.  Short Rest.
08:39, Today: Lathan Swiftstrider rolled 5 using 1d10+1.  Short Rest.

Terminax
player, 52 posts
Sun 17 Jun 2018
at 15:22
  • msg #321

Lured Into Darkness

Terminax seems back to his old self after his rest, even removing the makeshift bandage he had used to staunch the bleeding.
Rissa Twiceborn
player, 56 posts
Tiefling
Sun 17 Jun 2018
at 17:28
  • msg #322

Lured Into Darkness

"Some small amount of my healing magic is restored, should any still need it."

Rissa says, rising from where she had been seated.

"Though using it now closes other doors we might need opened in the near future."
Volani O'Tamu
player, 39 posts
Mon 18 Jun 2018
at 21:13
  • msg #323

Lured Into Darkness

After his ritual produced no new findings, Volani took a look around for any tracks that could lead them to their quarry.

16:12, Today: Volani O'Tamu rolled 21 using 1d20+3.  Survival.
Karon
player, 135 posts
Half-Orc Warrior
Mon 18 Jun 2018
at 21:32
  • msg #324

Lured Into Darkness

With Lucien's assurances that his owl would warn them if anyone tried to sneak up on them, Karon finally allows himself to relax. He dresses his wounds and lies down for a while, eating some of his rations and drinking water from his skin. When the others are ready to go he gets up again, shouldering his pick and grabbing his shield.

"Without a track to follow, we don't know who took the pilgrims or why," he says to the others. "So what's the plan now?" he asks, looking at Lucien as he speaks, feeling confident the elf will make the right call. "Are we going to bring them back and see if a priest can speak with them? It would be the right thing to do as well. Give them a proper burial and all that."
Terminax
player, 53 posts
Mon 18 Jun 2018
at 21:41
  • msg #325

Lured Into Darkness

"They do have Holy Symbols... so I'm guessing there's got to be a Cleric around that can do it. Right?" Terminax says, munching on a ration.
Lathan Swiftstrider
player, 186 posts
Wood Elf Ranger
Wed 20 Jun 2018
at 01:23
  • msg #326

Lured Into Darkness

"Let's head back to Parlfray Keep with the bodies and let the count know what we found. He will probably know of anyone capable of speaking to the dead."
Karon
player, 136 posts
Half-Orc Warrior
Wed 20 Jun 2018
at 10:20
  • msg #327

Lured Into Darkness

"Perhaps we can find saplings we can cut down and use blankets to make stretchers or something we can drag behind us? Carrying the bodies of two full-grown men for that distance won't be easy," Karon says. "Too bad we don't have a few spears we can use," he says, looking around to see if there are any clumps of trees nearby they could use to make carrying the two bodies a little easier.

OOC: I'll try a Survival check to see if Karon can think of something. Of course, if there is no material nearby, just ignore the check.
10:19, Today: Karon rolled 1 using 1d20.  Survival to make stretchers.
Wow. Never mind. Karon is not a carpenter, that much is clear!

Gerbo
player, 21 posts
Forest Gnome
Knowledge Cleric
Wed 20 Jun 2018
at 11:01
  • msg #328

Lured Into Darkness

"I have a bedroll, some rope and a few torches in my backpack, would those be of use?" Gerbo answers to Karons idea of stretchers.
Lucien Nailo
player, 343 posts
Wed 20 Jun 2018
at 15:07
  • msg #329

Lured Into Darkness

Lucien returns from his efforts to find firewood to the conversation about how to transport the bodies. "You'll be wanting a new bedroll when we get to town Gerbo, but otherwise I think some rope, a bedroll, and a torch handle should do well enough. I don't think they'll complain about having to share."

Terminax's comment about the men's holy symbols, draws Lucien's attention to them. "Interesting. We were sent out searching for pilgrims. These soldiers might well have been more than escorts. Based on what Karon overheard, our missing people have been taken off somewhere and these two are the best lead."

He sets about tying the torch to the bottom of Gerbo's bedroll for some rigidity. He then runs the rope up the length of the bedroll and ties it in place with some string as he goes. He leaves a length of rope for pulling at the end before repeating the process on the opposite side. "There. We can use the rest of the rope to hold the bodies in place as we travel. Any volunteers to pull?"
Rissa Twiceborn
player, 57 posts
Tiefling
Wed 20 Jun 2018
at 15:29
  • msg #330

Lured Into Darkness

Rissa is light and lithe, clearly without much muscle on her.  She starts to raise a hand, then lowers it looking at the towering hulks about her.
Karon
player, 137 posts
Half-Orc Warrior
Wed 20 Jun 2018
at 15:55
  • msg #331

Lured Into Darkness

Karon watches Lucien set up the bedroll and rope wondering why he didn't think of doing this. He is quick to volunteer when Lucien asks for people to pull. "I will help pulling them. It's the least I can do since I was too late to save this one," he says, pointing at the human who was still alive when he arrived. "We should rotate the stronger people here who can pull this contraption, leaving one free to rest at all times but the rest of us pulling. That way we'll also have one of us ready to act if we come under attack again."
Arixos Darmaaren
player, 74 posts
Dragonborn Fighter
Silver Dragon
Thu 21 Jun 2018
at 15:58
  • msg #332

Lured Into Darkness

Arixos helps Lucien with the building of the makeshift stretcher, and then goes to help move the bodies onto it and tie them on. "I can take a shift pulling, I feel back on form thanks to Rissa's healing and that rest." He said, nodding to Rissa. "How long will it take to get back to the town anyway?" He asks, not as good as maps than other members of the group.
Terminax
player, 54 posts
Thu 21 Jun 2018
at 16:01
  • msg #333

Lured Into Darkness

"Same - I'm as good as new and ready for another round... but preferably not with those things." he says, eyeing the dead hounds with what could only be described as a distasteful expression.
Dungeon Master
GM, 384 posts
Fri 22 Jun 2018
at 20:09
  • msg #334

Lured Into Darkness

The party travels across Howler's Moor back towards Parlfray's Keep. They are still several hours away when the sun begins to set for the day.
Lathan Swiftstrider
player, 187 posts
Wood Elf Ranger
Mon 25 Jun 2018
at 21:26
  • msg #335

Lured Into Darkness

"I suppose we should make camp for the night," Lathan says to his companions. "Unless you are up for traveling in the dark."
Rissa Twiceborn
player, 58 posts
Tiefling
Mon 25 Jun 2018
at 21:34
  • msg #336

Lured Into Darkness

"It's just a few hours more, no?"

Rissa asked the more wood crafty among them.

"Plenty of us with night eyes to guide the rest, unless we are worried about getting lost."
Arixos Darmaaren
player, 75 posts
Dragonborn Fighter
Silver Dragon
Mon 25 Jun 2018
at 21:37
  • msg #337

Lured Into Darkness

Arixos takes note of the setting sun and sets down the stretcher which he had been carrying at the time. "I cannot see in the dark, however I am up for travelling for longer if you are confident at leading us in the dark." He says, wiping some sweat from his brow.
Terminax
player, 55 posts
Mon 25 Jun 2018
at 21:37
  • msg #338

Lured Into Darkness

"I don't mind making camp, but I'd feel better about it if we had somewhere defensible to hole up. Although I suppose I could start sharpening some stakes if you don't mind me loudly chopping down some trees." Terminax says dryly.
Karon
player, 138 posts
Half-Orc Warrior
Tue 26 Jun 2018
at 11:47
  • msg #339

Lured Into Darkness

"Let's not go any further, this is decent enough to rest over the night," Karon says. "The problem with marching in the dark isn't the lack of vision, I can see perfectly well in the dark, but I am beat up after the damn dogs and after dragging our friends after that. Let's just post watches and continue in the morning. Given my state, I would prefer a late watch."
Volani O'Tamu
player, 41 posts
Tue 26 Jun 2018
at 15:01
  • msg #340

Lured Into Darkness

“I could take first watch. I am uninjured.”

Volani set his bag down and send his familiar up to circle the camp site and watch for danger.
Rissa Twiceborn
player, 59 posts
Tiefling
Tue 26 Jun 2018
at 15:33
  • msg #341

Lured Into Darkness

"I will join you."

Rissa said, taking off her pack and beginning to make camp.

"Eight of us is enough for four watches, even with two sets of eyes."
Terminax
player, 56 posts
Tue 26 Jun 2018
at 15:55
  • msg #342

Lured Into Darkness

Terminax shrugs, sets up a place to rest for himself with a sword at hand and settles in.
Lucien Nailo
player, 344 posts
Tue 26 Jun 2018
at 23:55
  • msg #343

Lured Into Darkness

Lucien seems prepared to defer to the group's decision on stopping for the evening though he looks askance at the dead bodies they have been bearing with them. "I will take the middle shift as I don't require as much rest."
Dungeon Master
GM, 386 posts
Wed 27 Jun 2018
at 02:17
  • msg #344

Lured Into Darkness

The night passes without incident.

Long rest.
Arixos Darmaaren
player, 76 posts
Dragonborn Fighter
Silver Dragon
Thu 28 Jun 2018
at 14:39
  • msg #345

Lured Into Darkness

Arixos wakes up from his nights rest and sets about rolling up his bedroll and putting it back in his pack. He nods to the last person on watch and starts sharpening his blades for the day ahead. When everyone else starts waking up he speaks up, "I suppose we should get moving, we want to get back to town as soon as possible." He says.
Volani O'Tamu
player, 42 posts
Thu 28 Jun 2018
at 17:14
  • msg #346

Lured Into Darkness

“My uncle did not fully explain when he sent me here. What is the significance of these pilgrims?”L

Volani spoke in his thick chultan accent as he packed up his belongings to continue their journey.
Lathan Swiftstrider
player, 188 posts
Wood Elf Ranger
Thu 28 Jun 2018
at 17:35
  • msg #347

Lured Into Darkness

"They were supposed to be at Parlfray Keep several days ago, but they never arrived, so Count Parlfray paid us to go looking for them. That's all we know."

Lathan helps clean up the campsite, then waits for everyone to be ready to move out.
Terminax
player, 57 posts
Thu 28 Jun 2018
at 17:44
  • msg #348

Lured Into Darkness

Terminax is one of the first to get up and groggily eats some rations as he does some basic warm-up exercises, calisthenics and the like, before checking and maintaining his equipment. By the time everyone else is ready to go, he's already honing his axe blades.
Rissa Twiceborn
player, 60 posts
Tiefling
Thu 28 Jun 2018
at 22:32
  • msg #349

Lured Into Darkness

Rissa is one of the last to awaken, having taken the first watch.  She rises groggily, rubbing the sleep from her eyes as she reaches into her satchel and grabs a handful of dried herbs.  Without explanation, she added them to a tin cup, filling the whole thing with water and mashing it with a stone pestle.

"Onward then, we've spent enough time as is."

She sounds impatient as she began tearing down the last of camp.
Karon
player, 139 posts
Half-Orc Warrior
Fri 29 Jun 2018
at 10:20
  • msg #350

Lured Into Darkness

Although he falls asleep quickly, exhausted from a hard fight and an even harder time pulling the two guards back to town, Karon doesn’t sleep easy this night. He tosses and turns on the hard ground, before finally finding rest. He usually doesn't have vivid dreams, but this night his dreams are strange indeed. He dreams of a light, a golden light similar to the light that he’s seen twice before. For the first time when it healed the wound of the little girl he had nearly killed in his last bandit raid. And then again the day before, when it rid him of the toxin from the dog’s bites.

The light shines on Karon from above, and when he looks up he is temporarily blinded, as if he’s looking at the sun. As he lowers his head again he hears a voice. It is, somehow, neither male or female, but soft and peaceful. “You have taken your first steps. The road you have chosen is a hard one, but know that you do not walk it alone. Call on me when your need is great and I will aid you.”

Karon wakes up with a shout. It’s nearly dawn already, and the first ray of the sun hits his face as he sits up. Some of the others are up, and explain that they didn’t need him for guard duty and wanted to allow him to rest and recover from his wounds.

He gets up, contemplating if he should tell the others about his dream. He decides not to. They might think he’s some sort of a loon. He breaks his fast in silence, contemplating what the dream means. Clearly it was no normal dream, but who spoke to him in the night, and why?

When the others are ready to leave, he gets up and shoulders the rope to pull the remains of the two guards back to Palfray Keep. “Let’s go. We’re burning daylight here,” he says, as the others grab ropes and help him pull.


OOC: That was a long-winded way to say Karon has reached level 2!
This message was last edited by the player at 10:21, Fri 29 June 2018.
Terminax
player, 60 posts
Fri 29 Jun 2018
at 16:11
  • msg #351

Lured Into Darkness

Terminax groans, and examines the arm that was bitten. It's clear from the discoloration and pain on his face that he is not feeling well.
Lucien Nailo
player, 345 posts
Fri 29 Jun 2018
at 16:16
  • msg #352

Lured Into Darkness

Lucien goes into his trance as soon as the group is settled in camp and maintains it for the first four hours of the night. When he emerges from the trance, he joins the watchers through until morning though he takes a break to study his notes on magic such as they are. When everyone starts to stir, he rises and makes ready to leave. In response to Volani's question, a somberness returns to his face that had been absent for some time. "I believe there is more too it. There have been too many disturbances for such a quiet and out of the way place for everything to be coincidental. The orcs, the bandits, the giants, and the missing apprentice are all symptoms." Whether it is merely the elf's natural paranoia or an actual hunch is unclear.
Volani O'Tamu
player, 43 posts
Fri 29 Jun 2018
at 19:00
  • msg #353

Lured Into Darkness

"Hmmm interesting, very interesting. Where I am from these occurrences are usually from some lost evil, bubbling up from a forgotten crypt or ruined city. Are there any such places near here?"

Volani spoke as he walked along with the others.
Arixos Darmaaren
player, 78 posts
Dragonborn Fighter
Silver Dragon
Sun 1 Jul 2018
at 13:24
  • msg #354

Lured Into Darkness

Arixos stood up to start walking, however after a few steps his legs went weak and he collapsed to the ground groaning. He pulled his armour up, revealing a green tinge around the mostly closed dog bite wound from the day before. "I'm not a medic, but that doesn't look good and I don't feel that good." He said through gritted teeth.
Karon
player, 142 posts
Half-Orc Warrior
Sun 1 Jul 2018
at 22:17
  • msg #355

Lured Into Darkness

When he finally notices the plight of the two dragonborn, apparently afflicted by the same rot he had contracted from the two-headed dogs, Karon puts down the rope for a moment. He looks towards the sky and mutters quietly. "I know you said I could call up on you when my need was great, but I'm afraid my friends won't make it back if I don't ask for your help now," he whispers, quietly enough not to be overheard.

"Let me take a look at your wounds, I may be able to help," he then tells the others, fervently hoping they are decent enough people in the eyes of whatever power is looking out for him for this to work. He then puts one hand on Arioxs' chest and the other on Terminax's chest, before closing his eyes for a moment. He focuses on the moment with the little girl, how he felt as his hands began to glow. At first, nothing happens, but then he feels a familiar warmth in his hands as a glowing light is somehow transferred from him to his two friends. He holds his hands in place for a while longer, until he is sure whatever this is is over, and then backs off.

"How do you feel now?" he asks, curious to see if his touch has had the desired effect.

OOC: Karon spends 5 HP from his pool of healing on each of the dragonborn to cure the poison.
Rissa Twiceborn
player, 61 posts
Tiefling
Sun 1 Jul 2018
at 23:34
  • msg #356

Lured Into Darkness

"Allow me."

Rissa approaches the Dragonborn, pulling not her glowing orb, but a small satchel out of her backpack.  She kneels at his side, urging him to sit down next to her.

"Trying to play the tough guy, eh?"

She says congenially, with no hint of mockery in her voice.

"Poison and rot don't care much for how big you are, they will kill you dead all the same if left untreated."

She withdraws a mortal and pestle, a clear vial of perfectly clean spring water, and a number of dried herbs and infusions.

"Let me see that wound."


Not sure what I roll?
This message was last edited by the player at 23:34, Sun 01 July 2018.
Dungeon Master
GM, 390 posts
Mon 2 Jul 2018
at 20:47
  • msg #357

Lured Into Darkness

The party arrives back at Parlfray's Keep in the midmorning. Count Parlfray is troubled when he hears that the pilgrims were apparently captured and their guards killed. Still, he is thankful to the party for their work. He regrets that there is no one in Haranshire capable of speaking with the dead but is grateful that the party brought back the deceased for a proper burial. Count Parlfray expresses that he wants to find out who or what is behind the kidnappings taking place lately but admits that he doesn't really have any leads. He asks the party to stay in Haranshire should they be needed again.

After the party is done talking to the count, Lyntern Parlfray approaches them. "I'm sorry about what happened last time I tried to accompany you. My father still thinks it's foolish for me to want to be an adventurer..." His face flushes and he looks away. After a moment, he turns back and asks, "Can you tell me about what you found on Howler's Moor? My father never shares anything with me."

Each party member receives 15 gold pieces as payment for their service.
This message was last edited by the GM at 02:21, Tue 03 July 2018.
Terminax
player, 61 posts
Mon 2 Jul 2018
at 20:55
  • msg #358

Lured Into Darkness



Terminax will gruffly thank Karon, giving him a friendly clap on the back with a wry"Let's hop you never have to do that again." before taking a forward position.

And when the young noble arrives and asks what happened, Terminax shrugs and says, "He's right about steering you away from adventuring. Adventuring is how you either get rich or dead, but most wind up dead. But if you really want to know what happened, we marched for miles, slept in the mud, got attacked by a pack of gnolls, followed a bird to some dead corpses, got attacked by a pack of dogs which poisoned us, almost killed Karon twice before we stopped them from tearing us apart. If it wasn't for magic and a lot of luck, we'd be joining those corpses we hauled to your daddy inside the stomach of some wolves, worms, and whatever else is out there that eats dead flesh. Oh, and then we slept in the mud again while carrying back some smelly corpses. That everything you were hoping to find out?" he asks dryly.
Lucien Nailo
player, 346 posts
Mon 2 Jul 2018
at 23:35
  • msg #359

Lured Into Darkness

Lucien is somewhat surprised when the Count accepts the return of the guards' bodies as completion of the task he had set for them. For as long as the group is in front of the Count however, he holds his tongue. When the Count's son approaches them after the audience is concluded, Lucien keeps to the back and leans against a pillar as others speak. From behind Terminax, his face is set like stone in a way that suggests he is forcibly restraining himself from smiling at the dragonborn's summation of the last day or so.
Karon
player, 144 posts
Half-Orc Warrior
Tue 3 Jul 2018
at 14:56
  • msg #360

Lured Into Darkness

Karon keeps silent during the meeting with the Count, but gets a strange look on his face when he realizes Palfray isn't sending them back out there to search for the missing pilgrims. Clearly someone, or something, captured the pilgrims, but the count either doesn't know how to react, or is unwilling to commit the resources to deal with the problem. It makes the half-orc wonder if the Count knows more than he's letting on about the abduction, but for now that's simple speculation.

He accepts the gold from the count's man and makes it clear he has no desire to leave Haranshire for now. With no place to go, staying where a rich noble is paying for room and board isn't half bad. For a few days at least.

He listens to Terminax give an account of their search to young Lyntern, giving the dragonborn  an angry stare when he mentions that the dogs almost killed Karon twice, as if the others had been just fine. He decides not to mention it. After all, perhaps the dragonborn realizes that Karon is the toughest looking among them, and that by saying that the damn things nearly killed him twice he is underscoring how tough the fight with the damn dogs actually was.

"Yeah, all in all it was a pretty good time, all things considered," he adds innocently, as if surviving by the skin of their teeth was really all that people in their position could hope for. Better to keep the lad away from the road and under his father's roof for a while. After all, he has enough enemies without making one of Count Palfray.
Lathan Swiftstrider
player, 189 posts
Wood Elf Ranger
Tue 3 Jul 2018
at 16:33
  • msg #361

Lured Into Darkness

"It's okay, Lyntern," Lathan says to the young man. "Your father's just looking out for you." He smiles at Lyntern, then continues. "Perhaps you could help us out, even if you are unable to actually accompany us. The last time we talked you had mentioned you might have some ideas as to who or what is behind all of this. If your father knows, he's certainly not telling us."
Arixos Darmaaren
player, 79 posts
Dragonborn Fighter
Silver Dragon
Tue 3 Jul 2018
at 16:43
  • msg #362

Lured Into Darkness

Arixos stays behind with the Count after the rest of the party leave, intending to talk to him. "How are relations going with the lizardmen tribe, and Inzeldrin?" He asks the Count. "A dragon is a powerful ally to have, if there is someone out there kidnapping people she could help us. And the lizardmen tribe are not weak either." He tells the Count, offering his views on the situation.
Volani O'Tamu
player, 45 posts
Tue 3 Jul 2018
at 17:42
  • msg #363

Lured Into Darkness

Being the new comer to both this situation and this continent, Volani hung back and just listened. He was intrigued by what was at play here and paid close attention as the group chatted with the Count’s heir.
Gerbo
player, 22 posts
Forest Gnome
Knowledge Cleric
Tue 3 Jul 2018
at 23:09
  • msg #364

Lured Into Darkness

Gerbo is quietly but attentively keeping to the back of the group. Being a recent addition to the party, he doesn't know much about what happened before he joined. Truth be told, he didn't really realize there would be much to know about there, but it seems he was wrong. Sure, there was some talk of lizard people, but he got the impression they wouldn't be seeing any, and a dragon may have been mentioned once but only in passing. He decides to ask about it when a chance for a longer conversation shows itself, settling to just listen for now.
Dungeon Master
GM, 392 posts
Wed 4 Jul 2018
at 20:11
  • msg #365

Lured Into Darkness

"I would be hard-pressed to call that dragon an ally," Count Parlfray says to Arixos. "She appears to have held up her end of the agreement, though; we've had no more giant attacks or sightings. Thank you for that. But if you think she or the lizard men will be able to help track down the missing people, well, you'll have to talk to them yourself."


Lyntern listens to Terminax and Karon describe the past few days. "It sounds like my father has gotten to you, too," he says. "Well, I'm still as eager as ever to get out there and test my mettle." When Lathan asks him what he knows, he smiles and replies, "Hmm... Do you know about the Gleaming Glade in the Hardlow Woods? I suspect it is related to the evil happenings in Haranshire."
Lucien Nailo
player, 347 posts
Wed 4 Jul 2018
at 20:36
  • msg #366

Lured Into Darkness

Without moving from his position against the pillar, Lucien interjects into the conversation with Lyntern. "The 'Gleaming Glade' is hardly an ominous name. How would such a place be connected to all the dark doings?" He face is a friendly mask as he addresses the Count's son. Inside, Lucien sees an opportunity to finally get a hard lead in the mystery of the rash of trouble in the region. There have been too many seemingly unrelated issues for there not to be some sinister connection between them.
Dungeon Master
GM, 393 posts
Thu 5 Jul 2018
at 02:39
  • msg #367

Lured Into Darkness

Lyntern chuckles. "You know, I hadn't thought about it, but you're right about the name: If you don't know what it is, it actually sounds like a pleasant place to visit," he says. "I take it you aren't familiar with the story behind it, then... Well, I'll tell you what I know." He sits down on a nearby bench and waits for the others to join him, then begins. "Around 200 years ago, long before Milborne and Thurmaster were settled and populated, a priest of Myrkul and his followers lived in the Hardlow Woods, abducting frontier farmers and travelers and sacrificing them to their god. My ancestor, Lothar Parlfray, and his fellow adventurers wiped out the priest and his followers. However, several of his fellows were lost, too, and the evil priest's dying curse blighted the woodland for nearly a hundred years. I remember hearing that the warrior Dalraith was swallowed up in a pit of inky tar which drained his life away, burying him and his suit of magical chain mail in the ground beneath the site of the battle.

"No one ventures into the Hardlow Woods these days. Not only is it extremely dense, but many believe that the effects of the priest's curse still linger there.

"There's an old song about the battle, "The Gleaming Glade," that gives the area its name. According to the song, the site of the battle is a dead zone that glows at night. Unfortunately, I don't know the song or any other details, but Old Grizzler in Milborne does. He might be able to give you more information about where in the Hardlow Woods the Gleaming Glade is and what you could expect there."
Lyntern looks around at the party, trying to judge if they think the information he provided is helpful or not.
Volani O'Tamu
player, 46 posts
Thu 5 Jul 2018
at 10:39
  • msg #368

Lured Into Darkness

Volani moved closer and closer as the young man wove his tale.

"That is amazing! A buried suit of magical chain and a curse that haunts the wood. We must investigate. Where is this Milborne? And where in town can we find this Old Grizzler fellow?"
Lucien Nailo
player, 348 posts
Thu 5 Jul 2018
at 23:44
  • msg #369

Lured Into Darkness

Though he is elated to finally have something approaching a tangible lead, it would be difficult to tell from the Lucien's face. He is grinning is the vaguely jovial way he does when putting on an act, but he restrains himself from any other display of emotion as he pushes himself into a fully standing position and approaches young Lyntern. "I hadn't heard the story, but I'm not exactly local so that's hardly a surprise. You surprise me young Lord Palfrey, that's very useful to know."

In answer to Volani's question, Lucien says: "I've been through Milborne a couple of times since I came to this area. Though I don't know that I've ever met anyone who goes by 'Old Grizzler'. Any idea where we might find him when we go to town?" He echo's the Bard's question to Lyntern as he turns to face the young man.
Dungeon Master
GM, 394 posts
Fri 6 Jul 2018
at 02:16
  • msg #370

Lured Into Darkness

"Old Grizzler? He's the white-haired dwarf always at the Silver Crown in Milborne," Lyntern says. "He's older than anyone else in Haranshire as far as I can tell."
Arixos Darmaaren
player, 80 posts
Dragonborn Fighter
Silver Dragon
Fri 6 Jul 2018
at 15:16
  • msg #371

Lured Into Darkness

Arixos nods in reply to the Count, happy that his intervention has helped solve the giant problems. "It's what I was hired for. And if they can help with the missing travelers problem it'll be great. Perhaps I should reach out to them if no more leads turn up." He says, thinking to himself a little near the end. "Thank you for your patronage, I can assure you we will try our hardest to find these missing people." He says, giving the Count a little bow before going to join the rest of the party outside.
Karon
player, 145 posts
Half-Orc Warrior
Fri 6 Jul 2018
at 15:24
  • msg #372

Lured Into Darkness

Karon has an unusually deep frown on his face when the others start treating the kid's story as if it was the truth. "This sounds more like a fairy tale, but if you guys think we should, I'm up for talking to this old dwarf," he says gruffly. He's about to add that in his experience, most dwarfs are lying scum, but then decides that the sample he's drawing his experience from, the other members of the bandit group he used to belong to, might not be the best representatives of the race. In fact, most of his fellow bandits had been lying sacks of wolf-dung, coming to think of it.

"It's not like we or the Count have other leads to follow," he says, sounding equal measure gruff and glum. "What we don't have is a motive. Why would anyone want to kidnap a bunch of pilgrims? What can they do that the local farmers can't? Who needs religious-types for anything? A competing religion, perhaps?" he says, thinking out loud. "They were Ilmater-worshipers, so perhaps someone needs virgins for a sacrifice," he continues, trying to make a joke but only managing to expose his terrible sense of humor.
Volani O'Tamu
player, 47 posts
Fri 6 Jul 2018
at 17:30
  • msg #373

Lured Into Darkness

Volani chuckled at Karon as he chided the peity of the Ilmater worshipers.

“If Myrkul or his cultists are involved that may explain it. While not diametrically opposes in their portfolios, the two deities are certainly not allies. Myrkul the Reaper would love the sacrifice of such pious folk.”
Rissa Twiceborn
player, 62 posts
Tiefling
Fri 6 Jul 2018
at 23:12
  • msg #374

Lured Into Darkness

"They might be walking in the foot steps of that ancient priest."

Rissa adds, having stayed silent for most of the conversation.
Lucien Nailo
player, 349 posts
Sat 7 Jul 2018
at 01:29
  • msg #375

Lured Into Darkness

Lucien looks around at the others with a raised eyebrow. "I suppose it is possible that a cult of Myrkul may have endured since the events that inspired the tale, but I don't know that it matters if the events of recent weeks bear any connection to the legend or not. Some group or other is likely taking advantage of the location for it's reputation and isolation."

As the rest of the party joins them, he makes his suggestion. "We still have a good portion of this day to head to Milborne. I think we should at least get a start before the day is over. We could make a stop in Thurmaster first though if there is a need."
Karon
player, 146 posts
Half-Orc Warrior
Sat 7 Jul 2018
at 09:18
  • msg #376

Lured Into Darkness

"We might want to talk to the Count before heading off again," Karon says. "He seemed keen on keeping us around. Perhaps he has something in mind for us, perhaps he just want a group of armed and capable individuals around in case something happens. At any rate, better tell him so we don't lose his patronage."
Terminax
player, 62 posts
Sat 7 Jul 2018
at 13:25
  • msg #377

Lured Into Darkness

Terminax had a four expression on his face. "This feels like the sorts of games the wealthy play to keep amused. Something's just not right about this. Still, it wouldn't do to let those other folks stay captured... maybe it was a kidnapping and that was just a warning to shut up and pay the ransom?"
Terminax
player, 64 posts
Mon 9 Jul 2018
at 17:57
  • msg #378

Lured Into Darkness

At some point during their discussions, Terminax would say somewhat begrudgingly to Volani, "You did well out there, didn't run from battle. Since it doesn't seem that you're going to die any faster than I am, maybe you'll have some time to help me decipher this spellbook? Took it off of a wizard I had killed on my... ah... last job." Terminax says, managing to look sheepish in the process.
Volani O'Tamu
player, 50 posts
Tue 10 Jul 2018
at 02:33
  • msg #379

Lured Into Darkness

Volani smiled at the closest thing to a compliment he imagined the gruff dragonborn could muster.

“I’d love to help. We can even compare notes.”
Karon
player, 149 posts
Half-Orc Warrior
Wed 11 Jul 2018
at 14:35
  • msg #380

Lured Into Darkness

Karon puts his hand on Terminax's shoulder. "You fought well yesterday. No need to learn how to cower in the back like a wizard," he tells the large dragonborn, before realizing that he might be offending Volani. "I mean, that's useful to, very useful," he says, trying to make things right. "It's just that if you can hit someone with a sword, why bother going through the trouble of learning how to cast magic?" he finishes rather lamely, wondering why he had chosen to get involved in the first place.

Flustered, he tries to think of a way to change the subjects and looks at Lucien, smirking in the corner. "Hey, eh, are you going to tell the Count we are off for a little bit or should I do it?"
Volani O'Tamu
player, 51 posts
Wed 11 Jul 2018
at 16:30
  • msg #381

Lured Into Darkness

Volani smiled at Karon, seemingly amused by the big warrior’s manner.

“Staying alive is what matters my friend. The living can explore the next crypt, discover the next treasure and tell the grandest tales. I would ask you though of all the greatest movers and shakers on this plane, how many swing a sword and how many have powerful magical abilities? Something to consider.”
Arixos Darmaaren
player, 82 posts
Dragonborn Fighter
Silver Dragon
Wed 11 Jul 2018
at 17:13
  • msg #382

Lured Into Darkness

Arixos joins the party just in time to catch the conversation between Terminax, Volani and Karon. "Swinging a sword is great, but it can never hurt to have a few magical tricks up your sleeves."  He chips in, offering his opinion. "Nothing does beat the feeling of your sword sinking into your foe, but magic does have it's uses."
Terminax
player, 65 posts
Wed 11 Jul 2018
at 19:37
  • msg #383

Lured Into Darkness

The dragonborn shrugs at Karon's remark, and nods at the other comments before responding. "Sword, fireball... dead's dead. I learned long ago that I am a weapon... not the steel in my hand or the fire in my breath but the mind behind the Dragonborn. Just think about those hell-hounds... if you had another weapon you could use that would've worked better, wouldn't you have used it? If you have an axe, you smash. If you've got a sword, you stab. If you've got magic... well you magic it. Me, I like to keep my options open." Terminax says expansively.
Lucien Nailo
player, 354 posts
Wed 11 Jul 2018
at 22:06
  • msg #384

Lured Into Darkness

Lucien starts to move back towards the chamber where the group had left the Count. "No need Karon, I'll tell him." He turns and enters. His eyes scan the room, land on the Count, and he approaches. "Excuse the interruption Count Palfrey, but we thought it would be prudent to inform you that we intend to head to Milborne for a few days. Since you had requested we stay nearby, we did not want to disappear without telling you."
Dungeon Master
GM, 397 posts
Thu 12 Jul 2018
at 02:10
  • msg #385

Lured Into Darkness

"Thanks for informing me," Count Parlfray says to Lucien. "Be sure to let me know when you're back. And don't try to take my son with you again."
Lucien Nailo
player, 355 posts
Thu 12 Jul 2018
at 03:30
  • msg #386

Lured Into Darkness

Lucien nods to the Count and turns to leave. "My dragonborn friend did his best to discourage him from our line of business, but dissuading a stubborn lordling from doing as he pleases is a much more difficult task than taking care of some giants." He rejoins his companions and begins to make his way to out of the Count's keep.
Volani O'Tamu
player, 52 posts
Thu 12 Jul 2018
at 08:56
  • msg #387

Lured Into Darkness

Catching up to Lucien as he returned from the Count’s chamber, Volani fell in next to him.

“How did that go?”

He followed his fellow owl enthusiast toward their new destination, regardless of his answer.
Karon
player, 150 posts
Half-Orc Warrior
Thu 12 Jul 2018
at 15:02
  • msg #388

Lured Into Darkness

Karon looks slightly offended. "I didn't mean it like that. Dead is dead, I agree. Its just if you're good at killing things with a sword, why spend the time reading old dusty book to cast some magic? There is all the reading and all that. I knew a wizard once. Horrible at feasts, always in the corner with his books, muttering about some magic. Better off without that, I say," he mutters.
Rissa Twiceborn
player, 64 posts
Tiefling
Thu 12 Jul 2018
at 15:18
  • msg #389

Lured Into Darkness

"Magic is more than a sword, and more than musty tomes."

Rissa had been silent for most of the conversation, tending instead to one of her knives.

"And for many, it is not a choice.  Terminax speaks the truth of it."

She added, nodding at the Dragonborn.
Volani O'Tamu
player, 53 posts
Thu 12 Jul 2018
at 16:05
  • msg #390

Lured Into Darkness

Listening to each of his companions as they spoke, Volani smiled.

This is the life. Chatting with fellow explorers and debating the nature of adventuring. Maybe uncle was right to send me here.

After Karon and the others had said their piece.

“Karon I think I may have miscommunicated. I am not a wizard in the traditional sense. Through practice and training I have learning to pluck the threads of Mystra’s weave in a number of ways like music, speech and gesture. Those abilities are my own, acquired through some combination of luck and hard work...”

He then produced the black tome with the skull on its cover. Normally the skulls green eyes darted back and forth but now they were closed and lifeless.

“I found this spellbook in an ancient sunken city, within the deep jungles of Chult. It contains ritualistic spells that a wizard would cast. Through practice I am able to follow the incantations and cast those spells as well. In my research I believe this book once belonged to Acerarak, a Lich of great renown. If my understanding is correct he would gift these books to some of his trusted lieutenants. While I am no follower of Acerarak, the book itself is quite useful.”
Terminax
player, 66 posts
Thu 12 Jul 2018
at 19:49
  • msg #391

Lured Into Darkness

In reply to Karon (msg # 388):

"Fought a wizard once that summoned a sword out of thin air. Seems like a trick worth pulling off. And some things fly. Pain in the ass sticking a sword in something 50 feet in the air." Terminax says with a shrug. "If its any consolation, I won't let all the studying get in the way of my winning personality." the dragonborn says as he scratches his nose as an obvious excuse to make a rude gesture.

At the mention of the arcane book, Terminax looks at it with interest, asking, "Lich? What's that?"
Volani O'Tamu
player, 54 posts
Thu 12 Jul 2018
at 21:04
  • msg #392

Lured Into Darkness

“To the best of my understanding, a Lich is a powerful magic user that becomes immortal. The ritual to accomplish this turns them into one of the undead...at least I think.”
Lucien Nailo
player, 356 posts
Fri 13 Jul 2018
at 00:44
  • msg #393

Lured Into Darkness

Walking along with Volani, Lucien gives an exaggerated sigh. "My charms don't do much to influence the Count, but he probably doesn't care for the company of gamblers. I also think he's still a little unhappy about the incident with his son. We should probably tread carefully around the boy or else we're likely to bear the punishment when he does something that displeases his father. All he really asked was that we inform him when we return." He leads the way out of the keep and down the road back to Thurmaster.

Having missed the start of the conversation on magic, Lucien keeps his peace on the matter. He declines to make any observations about Karon's actions on the previous day after the fight with the dogs. When Volani pulls out the tome and starts talking about a lich, Lucien visibly stiffens. "And you think that thing is safe to carry around? I think it might be somewhat unwise to trifle with the possessions of a creature powerful enough and mad enough to make itself immortal and undead."
Lathan Swiftstrider
player, 192 posts
Wood Elf Ranger
Fri 13 Jul 2018
at 15:53
  • msg #394

Lured Into Darkness

Lathan is quiet as the party heads back to Thurmaster, mulling over the recent events in his head and wondering if and how they are connected. Though he listens closely to his companions' conversation about magic, he does not contribute to it.
Dungeon Master
GM, 398 posts
Sat 14 Jul 2018
at 19:13
  • msg #395

Lured Into Darkness

It takes the party about three and a half hours to get to Thurmaster from Parlfray's Keep. They arrange to catch a barge to Milborne that leaves the next morning. The local tavern, The Hound and Tails, has dirty shared rooms available for five silver pieces per night. The town's general store offers basic equipment and supplies, though the prices tend to run higher than normal.

If you want to purchase any supplies in Thurmaster, send me a PM and I'll let you know what is available and how much it costs.
Lucien Nailo
player, 357 posts
Sun 15 Jul 2018
at 20:40
  • msg #396

Lured Into Darkness

Once they arrive back in Thurmaster, Lucien visits the general store to pick up a few items as well as replace what he had used to help build the stretcher for the dead bodies. He then posts up in a dingy corner of the tavern where he plays cards late into the evening with anyone who will join him. Whether by design of not, Seliar Silversong seems to lose a fair amount of money to any locals who care to play and are also willing to chat about local happenings.
Lathan Swiftstrider
player, 193 posts
Wood Elf Ranger
Sun 15 Jul 2018
at 21:01
  • msg #397

Lured Into Darkness

Lathan spends some time walking around Thurmaster, trying to get a sense of the town's mood and listening for any rumors, before heading to the tavern, where he dines and chats with his companions for a while before retiring for the evening.
Dungeon Master
GM, 400 posts
Tue 17 Jul 2018
at 02:49
  • msg #398

Lured Into Darkness

The party arranges a ride on a barge to Milborne in exchange for light work and protecting the barge should anything happen along the way. They are set to arrive in Milborne by noon the next day.
Lucien Nailo
player, 358 posts
Tue 17 Jul 2018
at 22:12
  • msg #399

Lured Into Darkness

Much as he had on his previous barge trip, Lucien spends the time practicing and studying the little magic he has been able to teach himself since coming to Harranshire and taking the opportunity to go into a trance for four hours in the late afternoon. He keeps his bow on hand in case of a bandit attack, but otherwise does not actively keep a guard during the journey as long as the barge is moving. He does share with the others what happened during his previous trip on the river however. "When Lathan and I last took a barge, we were attacked by bandits during the voyage. There was one in particular who managed to flee by using his cloak to fly away. I'm not completely sure, as it was dark, but it appeared that the cloak turned into wings. It only happened once we stopped for the night." Once night comes, Lucien is more on alert. He volunteers to take watch all night alongside anyone else who volunteers.
Lathan Swiftstrider
player, 194 posts
Wood Elf Ranger
Wed 18 Jul 2018
at 22:43
  • msg #400

Lured Into Darkness

"We drove them off fairly easily," Lathan adds. "But I wouldn't be surprised if the cloaked one is looking for revenge, so let's stay vigilant."

He enters his trance after Lucien exits his, then spends the rest of the night watching for bandits and any other threats alongside his fellow elf.
Rissa Twiceborn
player, 65 posts
Tiefling
Thu 19 Jul 2018
at 02:46
  • msg #401

Lured Into Darkness

"That sounds... fantastic!"

Rissa appeared rapt, clearly fascinated by the idea of flight.  There were tall wales of Tieflings with working wings, but the purple skined demon born did not appear to be one of them.
Dungeon Master
GM, 401 posts
Fri 20 Jul 2018
at 03:35
  • msg #402

Lured Into Darkness

The trip to Milborne is uneventful. The party arrives just before midday.
Volani O'Tamu
player, 55 posts
Fri 20 Jul 2018
at 13:31
  • msg #403

Lured Into Darkness

Volani looked around the town with interest.

“How do you keep all these small, poorly defended towns safe? It would seem consolidating into larger cities would be wiser.”
Rissa Twiceborn
player, 67 posts
Tiefling
Fri 20 Jul 2018
at 14:30
  • msg #404

Lured Into Darkness

Rissa looked around the city, looking for any sense of guards or fortifications.
Lucien Nailo
player, 359 posts
Fri 20 Jul 2018
at 22:17
  • msg #405

Lured Into Darkness

As soon as the barge arrives, Lucien hops off and heads for the Silver Crown at a sedate pace. As he walks, he responds to Volani's question. "I think they aren't used to having enough trouble to merit much in the way of defense. I'm sure a few of the locals can handle themselves and that's been enough. That said, given all the trouble lately, I'm sure there are more than a few who might consider your suggestion."
Lathan Swiftstrider
player, 195 posts
Wood Elf Ranger
Sat 21 Jul 2018
at 15:01
  • msg #406

Lured Into Darkness

When they arrive in Milborne, Lathan follows Lucien to look for Old Grizzler.
Karon
player, 151 posts
Half-Orc Warrior
Sat 21 Jul 2018
at 20:54
  • msg #407

Lured Into Darkness

Karon is quiet on the boat ride, ready for a fight that never comes. Once in Milborne he follows the others, staying several paces behind them, content to let Lucien take the lead in the search for this Old Grizzler. Humans almost never want to chat to a half-orc...
Dungeon Master
GM, 402 posts
Sun 22 Jul 2018
at 21:30
  • msg #408

Lured Into Darkness

Milborne is a farming town of about 160 people. Unlike the smaller Thurmaster, it is not walled.

The Silver Crown is a spit-and-sawdust tavern located on the western edge of Milborne. The burly landlord greets the party with a wave as they enter, then returns to serving cheap ale to the handful of miners gathered there for lunch.
Lucien Nailo
player, 360 posts
Mon 23 Jul 2018
at 19:31
  • msg #409

Lured Into Darkness

Lucien takes a slow look around the tavern hoping to spot an old dwarf.
Dungeon Master
GM, 403 posts
Mon 23 Jul 2018
at 19:49
  • msg #410

Lured Into Darkness

All of the tavern's current patrons are human.
Lathan Swiftstrider
player, 196 posts
Wood Elf Ranger
Tue 24 Jul 2018
at 14:42
  • msg #411

Lured Into Darkness

Lathan looks around the tavern and, not seeing an old dwarf, shrugs and approaches the bartender. "Excuse me," he says, leaning on the bar. "We're looking for Old Grizzler. We were told he would be here but I don't see anyone matching his description. Do you know here we could find him?"
Lucien Nailo
player, 361 posts
Tue 24 Jul 2018
at 22:16
  • msg #412

Lured Into Darkness

Seeing Lathan take up the task of talking to the bartender, Lucien instead pulls his pack of cards and takes a seat against a wall near the door. He begins to shuffle the cards dramatically as he waits for further developments.
Dungeon Master
GM, 404 posts
Wed 25 Jul 2018
at 02:14
  • msg #413

Lured Into Darkness

"Eh?" The bartender looks around the tavern. "Well, if he's not here, he's most likely fishin'. Check his house next door. He's probably out back by the river."
Lathan Swiftstrider
player, 197 posts
Wood Elf Ranger
Wed 25 Jul 2018
at 19:27
  • msg #414

Lured Into Darkness

"I guess he's fishing," Lathan says to his companions. "Let's go find him by the river." He exits the tavern and heads to the river to look for Old Grizzler.
Karon
player, 153 posts
Half-Orc Warrior
Wed 25 Jul 2018
at 19:37
  • msg #415

Lured Into Darkness

Karon is just about to sit down with his drink when Lathan finds out the dwarf they're looking for is out fishing. He pauses for a moment, and then empties the large pitcher of ale in one go, burps and puts the container on the bar. "Well, I guess we're headed to the river," he says, looking longingly at the comfortable chair he was about to rest his weary bones on.
Lucien Nailo
player, 362 posts
Wed 25 Jul 2018
at 22:08
  • msg #416

Lured Into Darkness

Lucien is up and on Lathan's heels as he heads out the door.
Dungeon Master
GM, 405 posts
Thu 26 Jul 2018
at 02:06
  • msg #417

Lured Into Darkness

Just to the south of the tavern, nestled right alongside the Churnett River, sits a ramshackle hut. A white-haired dwarf of uncertain age is outside fishing. He appears to notice the party as they approach but remains quiet, staring at the fishing line bobbing gently in the slowly flowing water in front of him.
Lathan Swiftstrider
player, 198 posts
Wood Elf Ranger
Thu 26 Jul 2018
at 18:11
  • msg #418

Lured Into Darkness

Lathan approaches the old dwarf slowly, then calls out to him, "Excuse me, are you Old Grizzler? We were told you might know something about the Gleaming Glade?"
Rissa Twiceborn
player, 68 posts
Tiefling
Thu 26 Jul 2018
at 20:09
  • msg #419

Lured Into Darkness

Rissa tagged along, not confident enough to act as a speaker for the party with so little clue as to the details of their mission.
Volani O'Tamu
player, 56 posts
Thu 26 Jul 2018
at 20:46
  • msg #420

Lured Into Darkness

Volani stayed toward the back, still a stranger in a strange land. He marveled at the varied construction methods of the buildings here. The flora was different as well, while lathan adressed Old Grizzler, Volani was knelt down inspecting a few pieces of clover he had collected. The bard raised them to his nose, smelling the bitter sweet fragrance.
Lucien Nailo
player, 363 posts
Thu 26 Jul 2018
at 22:04
  • msg #421

Lured Into Darkness

Lucien joins Lathan, but lets the other's question stand as he examines the dwarf.
Dungeon Master
GM, 406 posts
Fri 27 Jul 2018
at 02:06
  • msg #422

Lured Into Darkness

"The Gleaming Glade, eh?" the dwarf asks without turning around. "Who wants to know about the Gleaming Glade? And why are you bothering Old Grizzler about it?"
Lucien Nailo
player, 364 posts
Fri 27 Jul 2018
at 14:44
  • msg #423

Lured Into Darkness

Lucien goes up to the river's edge and sits down near the dwarf. He leaves a few feet of space  between them as though he just also happens to be here to relax. He reclines back in the grass and looks up at the sky. "Some folks have been having trouble around here recently. More than is usual. Bandits, people disappearing, strange creatures, you name it." The elf's affectation of speech is not his normal way of speaking as though he is attempting to sound more local. "There are a few people who would like folks to be able to rest easier. Get things back to normal. We've heard that there's a place that might have a curse on it. Might be the source of problems in the area. Sure would be helpful if we knew more about it."
Dungeon Master
GM, 407 posts
Sat 28 Jul 2018
at 23:05
  • msg #424

Lured Into Darkness

"Yeah, Haranshire's been headin' to Hell in a handbasket lately," the dwarf says, still not turning around. He is silent for a while, then asks, "What makes you think the Gleaming Glade is the source of the problems?"
Lucien Nailo
player, 365 posts
Sun 29 Jul 2018
at 02:36
  • msg #425

Lured Into Darkness

Lucien also continues to avoid eye contact. "Honestly, it is just the latest lead. Not being locals, we've only just heard the story of the death cultists who cursed the woods. At the same time, we heard that you know more about it than anyone else. There was something about a song..."
Dungeon Master
GM, 408 posts
Mon 30 Jul 2018
at 02:04
  • msg #426

Lured Into Darkness

"Ha!" the dwarf slaps his knee suddenly. He sets down his fishing pole, rises, and turns to look at Lucien and the others. "Well, don't be expectin' Old Grizzler to be singin' that song, at least not 'til he's good and drunk," he says with a mischevious grin. "You must be them adventurers everyone's been talkin' 'bout, the ones that brokered a deal with a dragon..." He scratches his head and gives the party a scrutinizing look. "Where'd you say you heard that Old Grizzler knows 'bout the Gleaming Glade?"
Lucien Nailo
player, 366 posts
Tue 31 Jul 2018
at 03:05
  • msg #427

Lured Into Darkness

When Old Grizzler's eyes pass off of him Lucien gives Lathan a look over the dwarf's shoulder. The look is questioning as if to ask his companion's opinion on revealing their source. Lucien has no sense of how well liked Count Palfrey or his son are in the region.

In the meantime, he stalls by addressing the dwarf's statements. "I don't think you'll find us too strongly opposed to buying a few drinks in exchange for a good tale. Negotiating with dragons pays well enough that we can afford it."
Karon
player, 154 posts
Half-Orc Warrior
Tue 31 Jul 2018
at 10:11
  • msg #428

Lured Into Darkness

Karon shrugs when Lucien looks at the others. It's not like he cares if they tell the old todger who told them what. "Drinks sound good right about now," he says, a little too eagerly. "I bet fishing is thirsty work."
Dungeon Master
GM, 410 posts
Thu 2 Aug 2018
at 19:55
  • msg #429

Lured Into Darkness

The dwarf smiles. "Old Grizzler never turns down free drinks. See ya at The Silver Crown in a few," he says, gathering his fishing supplies and pointing to the tavern whence the party came.
Volani O'Tamu
player, 57 posts
Thu 2 Aug 2018
at 20:50
  • msg #430

Lured Into Darkness

Volani began to walk back with the others. Silently he commanded his owl familiar to land in a tree nearby, keeping watch over the old dwarf.
Lucien Nailo
player, 367 posts
Fri 3 Aug 2018
at 20:58
  • msg #431

Lured Into Darkness

If he is at all surprised by the dwarf's abruptness, Lucien doesn't shown it. Instead he stands, brushes himself off, and looks around pointedly at the others. "I wasn't sure how people around here felt about Count Palfrey and whether mentioning his son might not put the dwarf in a bad mood." He says all this is a low voice so that the retreating dwarf can't hear.
Rissa Twiceborn
player, 69 posts
Tiefling
Fri 3 Aug 2018
at 21:11
  • msg #432

Lured Into Darkness

"Let's see if a few drinks doesn't put him in a talking mood before we start throwing names about, yes?"

Rissa whispered back, curious to see how this all played out.
Lathan Swiftstrider
player, 199 posts
Wood Elf Ranger
Sun 5 Aug 2018
at 14:31
  • msg #433

Lured Into Darkness

Lathan nods at Rissa. "Agreed."

He follows the others back to the tavern to wait for the dwarf.
Karon
player, 155 posts
Half-Orc Warrior
Sun 5 Aug 2018
at 21:51
  • msg #434

Lured Into Darkness

"You are very suspicious people," Karon grumbles. If it were left up to him he would just tell the old fart who told them, but then, it isn't up to him. He doesn't really mind the deception as such, but there is something about letting the others keep this away from the dwarf that doesn't sit right to him. "I think we should just tell him. Dwarfs are always in a bad mood so I'm not sure what you are trying to avoid by not telling him."
Lucien Nailo
player, 369 posts
Mon 6 Aug 2018
at 21:28
  • msg #435

Lured Into Darkness

Lucien places a hand on Karon's shoulder and, almost cheerily, agrees with the half-orc. "I've found that being suspicious is the best way to stay alive. It may not matter one way or the other, but why hurt our chances? I think I know his type and, frankly, I don't think it will take much to get him talking."
Terminax
player, 68 posts
Wed 8 Aug 2018
at 04:04
  • msg #436

Lured Into Darkness

Terminax had spent most of the trip reading his book, tending to his weapons, and generally keeping to himself. Pretty much every where they went after the debarked he'd find a nice spot close to the door to lean against while reading his book, occasionally chewing on a piece of jerky. But when Karon wants to tell the dearf the truth, he says without bothering to look up as he casually turns the page, "Just as long as the job gets done and I get paid."
Dungeon Master
GM, 412 posts
Thu 9 Aug 2018
at 01:58
  • msg #437

Lured Into Darkness

The dwarf arrives at the tavern shortly after the party, leaning on a gnarled stick. He takes a seat next to them and pats Lucien on the back. "So, you're buyin' the drinks?" he asks. "I hope you brought plenty o' coin, 'cause Old Grizzler's thirsty!"
Rissa Twiceborn
player, 70 posts
Tiefling
Thu 9 Aug 2018
at 05:44
  • msg #438

Lured Into Darkness

Rissa set a gold piece on the counter.

"That should keep your tongue drowning for a bit."

She nodded to the bar keep, gesturing to the coin and then the dwarf.
Lucien Nailo
player, 370 posts
Thu 9 Aug 2018
at 21:31
  • msg #439

Lured Into Darkness

Lucien smiles broadly at the dwarf as he takes his seat. "I don't think there is any danger you'll leave here thirsty my friend. Now tell me: where does the tale of the gleaming glade begin?"
This message was last edited by the player at 21:32, Thu 09 Aug 2018.
Dungeon Master
GM, 414 posts
Sat 11 Aug 2018
at 19:35
  • msg #440

Lured Into Darkness

Old Grizzler drinks and continues to drink as long as the party is paying. He doesn't immediately speak of the Gleaming Glade; instead, he rants about how Haranshire, and the world in general, is getting worse daily, especially with the younger generations, who don't show any respect for their elders. As he talks, it is clear that he has been around a long time and that he has seen a lot of changes in Haranshire over the years. The party also learns that he used to be a miner in the Blanryde Hills.

Eventually, after an impressive number of drinks, Old Grizzler recounts the tale of the Gleaming Glade, describing how Count Lothar Parlfray and his companion fought a death cult of Myrkul in the Hardlow Woods, triumphing over the evil cleric and his minions, though at a heavy cost; several of Parflray's companions were lost, swallowed up into a pit of inky tar, along with all of their equipment and loot, and the dying priest's final curse blighted the woodland for nearly a hundred years. Most locals still won't dare set foot in the Hardlow Woods out of fear of any lingering effects of the curse.

While Old Grizzler doesn't know exactly where in the Hardlow Woods the battle took place, he suspects, based on stories he's heard and the song about the battle, which he sings most of, quite badly, that the Gleaming Glade is located in the northwest quadrant of the woods.
Terminax
player, 70 posts
Sun 12 Aug 2018
at 16:11
  • msg #441

Lured Into Darkness

Terminax grunts at that, having put the book down as the dwarf began to spin his tails.

Slowly. Begrudgingly. And then, with obvious interest.
Lathan Swiftstrider
player, 200 posts
Wood Elf Ranger
Sun 12 Aug 2018
at 19:32
  • msg #442

Lured Into Darkness

Lathan only pretends to drink as the dwarf tells his stories, preferring to remain sober and alert so he doesn't miss any important details. When Old Grizzler reveals the approximate location of the Gleaming Glade, he smiles. "Well at least that narrows it down a little bit for us," he says. "Is there anything else about the Gleaming Glade we should know before we try to find it?"
Lucien Nailo
player, 372 posts
Sun 12 Aug 2018
at 22:00
  • msg #443

Lured Into Darkness

Like Lathan, Lucien is pretending to drink alongside the dwarf and is, in fact, behaving as though he is drinking as much as the dwarf as well. He puts down some gold of his own when Rissa's gold is spent to keep the drinks coming. He good naturedly sits through the dwarf's ranting about the gradual worsening of the world, but does his best to steer the dwarf towards the topic of the glade with his occasional interjections.

When the dwarf refocuses on the tale of the Gleaming Glade, Lucien gently tries to press him for details on the legendary Count Palfrey and his companions as well as what is known about the cult of Myrkul. When the dwarf takes to singing, Lucien listens intently and does his best to commit the lyrics of the song to memory in case they become relevant later.
Volani O'Tamu
player, 58 posts
Mon 13 Aug 2018
at 01:07
  • msg #444

Lured Into Darkness

Volani is not savvy enough to realize the others are pretending to drink. He drinks in earnest becoming somewhat tipsy, his words slurring slightly. After he listened with glossy eyes to the tale about the Gleaming Glade, he asked Old Grizzler about his time as a miner.

"What's in the Blanryde Hills? Gold? Diamonds?!"
Karon
player, 157 posts
Half-Orc Warrior
Mon 13 Aug 2018
at 14:25
  • msg #445

Lured Into Darkness

Well aware of the fact that most dwarfs tend to dislike half-orcs outright, Karon stays away from the conversation, but sits close enough to hear. He nurses his ale longer than he normally does, barely feeling the effect, especially once he decides to order a meal to go with his drink.
Dungeon Master
GM, 415 posts
Mon 13 Aug 2018
at 16:30
  • msg #446

Lured Into Darkness

"No gold or diamonds," Old Grizzler says, shaking his head. "Lots of lead and copper, though. The old Garlstone Mine dried up about 60 years ago, but the other mines have kept the Carman family rich.

"Parlfray was a paladin, I believe. He's the ancestor of the Parlfrays in Thurmaster; have you met them yet?"

Lucien Nailo
player, 373 posts
Tue 14 Aug 2018
at 01:22
  • msg #447

Lured Into Darkness

Lucien nods in response to the Dwarf's question. "The current Count has had us do some work for him, yes. Hard to tell how popular he is in the region. Is there more to him than his family name?" He doesn't want the conversation to veer too much further off track, but reasons that the diversion can't hurt.
Atherian Moonshadow
player, 2 posts
Tue 14 Aug 2018
at 01:28
  • msg #448

Lured Into Darkness

Atherian leans against the bar with a glass of wine in hand. She had been listing to the story as much as everyone in the tavern, though perhaps with more attention than some. She remains quite, though she would much rather be the center of attention. But one didn't learn useful things without learning when to hold the rooms attention, and now was not the time.
Dungeon Master
GM, 416 posts
Fri 17 Aug 2018
at 01:44
  • msg #449

Lured Into Darkness

"Sandior Parlfray? He's pleasant enough," Old Grizzler replies. "Most folks around Thurmaster seem to like him, at least. He's no hero like some of his ancestors, but he treats the people well. You could definitely do worse than be workin' for him."

After several hours of drinking, chatting, and storytelling, Old Grizzler takes one last swig of ale and hops out of his chair, leaning on his walking stick to stabilize himself. "Well, if you all go lookin' for the Gleaming Glade, be careful. There's no tellin' what you might find. But if you make it back, be sure to find me. I'd love to hear about it.

"Thanks for the drinks."
He hobbles out of the tavern, humming to himself as he goes.
This message was last edited by the GM at 19:10, Sat 18 Aug 2018.
Lucien Nailo
player, 374 posts
Sun 19 Aug 2018
at 21:40
  • msg #450

Lured Into Darkness

Lucien cheerily waves the dwarf off. "Thank you for the stories. We will be sure to visit again if we survive!" As the dwarf left the tavern, Lucien reclines in his chair and his affable demeanor is replaced with his usual, more somber, countenance. "Well it's a start at least. I'd have liked anything more definite, but you can't expect too much good information from legends. If I may make a suggestion, I think we ought to make one more stop on our way to the Hardlow Woods. There is a farmer named Kuiper who lives on the river about halfway between here and the woods. He's a capable woodsman and very knowledgeable about the area. I think we should stop at his farm before we venture into the woods and see if he knows anything else that may be of use."

With the interview done, he picks up his neglected drink from the table and actually takes a sip."However, I think all of that should wait until tomorrow. There's not enough of the day left to start the journey now. We might as well spend the night in town and set off in the morning. If we're lucky there will be a barge willing to take us and drop us off halfway." He takes another sip of his drink and waits for his companions opinions of the plan.
Volani O'Tamu
player, 59 posts
Sun 19 Aug 2018
at 22:58
  • msg #451

Lured Into Darkness

Being in little state to come up with a reasonable plan, Volani agreed with Lucien wholeheartedly. The chultan man paid his tab after a while and headed up to bed when the others were ready. Leaving in the morning sounded grand.
Lathan Swiftstrider
player, 201 posts
Wood Elf Ranger
Sun 19 Aug 2018
at 23:32
  • msg #452

Lured Into Darkness

"Agreed," Lathan nods at Lucien. "We'll leave in the morning."
Rissa Twiceborn
player, 72 posts
Tiefling
Sun 19 Aug 2018
at 23:43
  • msg #453

Lured Into Darkness

Rissa shrugged.

"Fine by me."
Terminax
player, 71 posts
Mon 20 Aug 2018
at 13:45
  • msg #454

Lured Into Darkness

Terminax, not looking up from his book, simply replies, "Sounds like a plan." as he frowns and turns the book sideways.
Karon
player, 158 posts
Half-Orc Warrior
Mon 20 Aug 2018
at 14:09
  • msg #455

Lured Into Darkness

"Yeah, sounds good to me. I think I'll call it a night," Karon says, unsteady on his feet. "That short runt sure can hold his liquor," he says as he walks in an almost straight line to the stairs to the second floor and the bed he's rented for the night.
Dungeon Master
GM, 417 posts
Wed 22 Aug 2018
at 02:03
  • msg #456

Lured Into Darkness

The night passes without incident.

Inquiring about a barge in the morning, the party learns that one is set to leave for Thurmaster shortly. Taking the barge to Kuiper's farm should cut down the travel time to the Hardlow Woods considerably.
Lucien Nailo
player, 375 posts
Wed 22 Aug 2018
at 21:31
  • msg #457

Lured Into Darkness

In the morning, as soon as the group learns that there is a barge heading down river, Lucien makes sure they secure passage on it. As they wait for the barge to depart, he fills the others in on Kuiper. As I said, he's quite a capable woodsman from what I've seen. He helped me attempt to track a missing mage's apprentice in exchange for helping him rescue a werebear from some orcs. He had planned on looking into the orcs further, it will be interesting to hear if he has discovered anything."
Rissa Twiceborn
player, 73 posts
Tiefling
Wed 22 Aug 2018
at 22:15
  • msg #458

Lured Into Darkness

"How'd you meet him?"

Rissa said, lazily dipping one bare foot into the water as she held her boot in her hands.
Lucien Nailo
player, 376 posts
Wed 22 Aug 2018
at 23:55
  • msg #459

Lured Into Darkness

Lucien takes this time to practice his spells. He waves his hands and small objects on the deck move about one at a time as he focuses on them. "The wizard Tauster asked us to consult him about his apprentice's disappearance."
Atherian Moonshadow
player, 3 posts
Thu 23 Aug 2018
at 02:35
  • msg #460

Lured Into Darkness

Atherian overheard about the group taking passage on the barge. She had planed to take it her self. "Pardon my intrusion, but I overheard that your taking the Barge that's leaving out. I was hoping that I could accompany you for a short while. I don't fancy traveling alone. One never knows what may happen to a woman alone." Her voice is almost musical in its speech. Though alone she seems to have a natural confidence in her self.
Rissa Twiceborn
player, 74 posts
Tiefling
Thu 23 Aug 2018
at 18:03
  • msg #461

Lured Into Darkness

Rissa eyed the silver haired woman as she approached, paying particular attention to the armor and twined blades.

"That rapier suggests you know exactly what happens to a woman traveling alone."

She said with a weary smile.

"But I for one would be happy to relieve you of that concern.  My name is Rissa."

If she had a last name, she didn't give it.

"That said, once we are across the barge we are headed into danger, not away from it.  You may wish to part ways with us shortly thereafter."
Arixos Darmaaren
player, 85 posts
Dragonborn Fighter
Silver Dragon
Thu 23 Aug 2018
at 20:48
  • msg #462

Lured Into Darkness

Arixos sits in a corner, quietly nursing a headache from the night before. He hadn't realised most of the others had been faking their drinking, and whilst he was a large dragonborn he wasn't used to the excessive drinking that the dwarf could do. "I have nothing against her joining our barge journey, in fact a bit more company would be greatly appreciated." He said as he looked at the new arrival. "I do have to echo Rissa's words, once we leave the barge we are heading into danger. You will have to look after yourself, we do not have much to spare in terms of protection."
This message was last edited by the player at 20:49, Thu 23 Aug 2018.
Lucien Nailo
player, 377 posts
Thu 23 Aug 2018
at 23:17
  • msg #463

Lured Into Darkness

As Arixos and Rissa greet the new arrival, Lucien eyes her without moving from his position. There's a certain stiffness to his posture that betrays his discomfort about yet another stranger joining their group. He keeps his expression pleasantly neutral as he offers the elven woman a nod. "I go by Seliar. Welcome."
Lathan Swiftstrider
player, 202 posts
Wood Elf Ranger
Fri 24 Aug 2018
at 17:45
  • msg #464

Lured Into Darkness

Lathan nods at Atherian, but remains silent.
Atherian Moonshadow
player, 4 posts
Sat 25 Aug 2018
at 01:29
  • msg #465

Lured Into Darkness

Atherian almost blushes at Rissa's remake about the blade on her hip. "I've found its good to have a show piece when traveling, though I can use it a little if needed. But I per to use words over swords when offered the chance."Atherian gives a warm and almost seductive smile as the groups greets her. "You can call me Atherian. What sort of trouble are you headed into?"
Terminax
player, 72 posts
Sat 25 Aug 2018
at 16:04
  • msg #466

Lured Into Darkness

In reply to Atherian Moonshadow (msg # 465):

"The type you can't talk your way out of." a bored looking Dragonborn replies, not bothering to look up from his book.
Karon
player, 159 posts
Half-Orc Warrior
Sat 25 Aug 2018
at 16:55
  • msg #467

Lured Into Darkness

Karon comes late to breakfast, nursing a mild hangover. He gets a plate of ham, eggs and bred and sits down next to the others. After about five minutes of shoving the food unceremoniously into his food he finally realizes that there is a new person sitting with his companions. He gives her a curious glance, finishing his substantial mouthful before nodding at her. "I'm Karon. Nice to meet you," he says politely, before continuing to stuff his food into his mouth at a pace that suggests he's used to eating in a hurry.

After finishing his breakfast, mopping the grease off the plate with a bit of bred, he looks at Lucien. "We going sailing or what?"
Volani O'Tamu
player, 60 posts
Sat 25 Aug 2018
at 17:49
  • msg #468

Lured Into Darkness

“Well met Atherian. I am Volani, I’m new to this band of fine folk as well. Welcome.”

The bard proceeded to play a low, slow tune on his flute while he waited for the others. His things were packed and he was ready to travel.
Atherian Moonshadow
player, 5 posts
Sun 26 Aug 2018
at 13:52
  • msg #469

Lured Into Darkness

Atherian smiles and seems pretty relaxed for the number of people that there are. As Volani starts to play a tune, Atherian starts to slowly dance to it.  Her movements are slow and graceful and she seems to truly enjoy the tune.
Lucien Nailo
player, 378 posts
Sun 26 Aug 2018
at 14:30
  • msg #470

Lured Into Darkness

Lucien nods to Karon. "Yes. As soon as the barge is ready to depart."

To Atherian, he says. "This region has had its fair share of trouble recently. Maybe more than its fair share. We've been searching out the cause and right now the trail is leading us into the Hardlow Woods. Probably not the kind of place where words will solve many problems unfortunately." The elf's attempt to put a gentler tone on Terminax's statement is rooted in the same sentiment: danger.
Dungeon Master
GM, 418 posts
Sun 26 Aug 2018
at 18:46
  • msg #471

Lured Into Darkness

The barge prepares to depart. It should get the party close to Kuiper's farm by midday.
Atherian Moonshadow
player, 6 posts
Sun 26 Aug 2018
at 23:28
  • msg #472

Lured Into Darkness

Atherian nods to Lucien as she sways to the music. "That sounds very noble of you. Danger or not I think I'll see how your tale unfolds if I may travle far enough with you."
Lathan Swiftstrider
player, 203 posts
Wood Elf Ranger
Mon 27 Aug 2018
at 22:41
  • msg #473

Lured Into Darkness

As the barge departs, Lathan draws his swords and sets to inspecting, cleaning, and sharpening them. He listens to the conversation being had with Atherian but continues to remain silent.
Dungeon Master
GM, 420 posts
Thu 30 Aug 2018
at 01:35
  • msg #474

Lured Into Darkness

The sun is high in the sky when the barge stops to let the party off about a mile from Kuiper's farm.
Lucien Nailo
player, 379 posts
Thu 30 Aug 2018
at 01:58
  • msg #475

Lured Into Darkness

As they disembark from the barge, Lucien points towards Kuiper's farm. "The farm I mentioned is this way. I think it would be well worth our time to stop there and speak with Kuiper about the Hardlow woods."
Rissa Twiceborn
player, 75 posts
Tiefling
Thu 30 Aug 2018
at 22:21
  • msg #476

Lured Into Darkness

"Of course."

Rissa says with a nod, before turning to Atherian.

"A traveling collector of stories are you then?"
Atherian Moonshadow
player, 7 posts
Fri 31 Aug 2018
at 00:34
  • msg #477

Lured Into Darkness

"Stories, song, dance. And anything else I find of interest." Atherian answers. She seems to enjoy the attention, as if she thrives off of it. "What about you? Just in it out of the goodness of your heart?" Her remark might have been rude if not for how sweetly it was delivered and the almost innocent quality to her voice.
Dungeon Master
GM, 421 posts
Sun 2 Sep 2018
at 01:09
  • msg #478

Lured Into Darkness

The party travels roughly one mile to Kuiper's farm. As it comes into view, it appears that there is no one there; everything is quiet and still.
Terminax
player, 73 posts
Sun 2 Sep 2018
at 14:03
  • msg #479

Lured Into Darkness

Terminax, who had been engrossed in his book once more glared daggers at the quiet farmhouse, before putting his book away and placing a hand on an axe as his shield arm raises itself almost imperceptably. "Quiet farmhouse at this time of day... seems wrong."
Atherian Moonshadow
player, 8 posts
Sun 2 Sep 2018
at 14:42
  • msg #480

Lured Into Darkness

Atherian had been humming a tune to her self as they walked. Upon seeing the quite farm house, the music dies off and she draws her sword as she looks around. "Agreeed. Something isn't right." She says in reply to Terminax.



10:39, Today: Atherian Moonshadow rolled 11 using 1d20+6.  Perception.

Lucien Nailo
player, 380 posts
Sun 2 Sep 2018
at 17:41
  • msg #481

Lured Into Darkness

Lucien, from his place in the lead, holds up a hand and whistles sharply. The owl circling overhead flies forward towards the farmhouse. It alights on a window sill to take a look inside. The elf's eyes glaze over as he enters his familiar's sight.

Lucien Nailo rolled 22 using 2d20+3, dropping the lowest dice only with rolls of 19,2. Prometheus' perception w/ advantage for Keen Hearing and Sight.
Dungeon Master
GM, 422 posts
Tue 4 Sep 2018
at 17:27
  • msg #482

Lured Into Darkness

The farm does not appear deserted; rather, it looks as though no one is home right now. There are several animals around, and they all appear well-taken-care-of, as does the large garden. The house and barn are in good shape. There are no signs of any recent skirmishes or anything else suspicious, apart from there being no one in sight.
Lathan Swiftstrider
player, 204 posts
Wood Elf Ranger
Tue 4 Sep 2018
at 19:16
  • msg #483

Lured Into Darkness

Lathan approaches the farm slowly and cautiously, swords drawn. As it becomes clear that there is no one present, he furrows his brow and mutters to himself, "This is very strange..."

He moves to the front of the party to where Lucien is, waiting for the other elf to report what, if anything, his familiar sees.
Rissa Twiceborn
player, 76 posts
Tiefling
Tue 4 Sep 2018
at 20:34
  • msg #484

Lured Into Darkness

Rissa stuck to the middle of the group.  Her armor was simple leather, studded with black iron, and she bore no shield.  Her craft made her far more useful within the middle of the pack, with the many strong warriors on the outskirts to keep her safe from harm.
Lucien Nailo
player, 381 posts
Tue 4 Sep 2018
at 22:13
  • msg #485

Lured Into Darkness

The owl takes flight again and returns to circling above the party as Lucien returns to himself. Noticing that Lathan has come up next to him, he turns to the ranger. "I don't see a need for too much caution. It appears that our timing is poor. I think Kuiper may simply not be at home. I mentioned that he is an accomplished woodsman and that does require occasionally going out into the woods." The usually paranoid elf strides towards the farmhouse at a relaxed pace and without drawing his weapons. "The question now is: do we wait for him to return, or do we continue on?"
Terminax
player, 74 posts
Tue 4 Sep 2018
at 22:22
  • msg #486

Lured Into Darkness

Terminax doesn't seem to relax, but instead plops down and begins to sharpen and care for his various weapons. "Migh as well wait. Might be a bit off-putting to the farmer, but better to be out in the open than letting the wood savvy guide type wondering who was sniffing around his home."
Lathan Swiftstrider
player, 205 posts
Wood Elf Ranger
Wed 5 Sep 2018
at 19:11
  • msg #487

Lured Into Darkness

"I guess it depends on how long he's likely to be gone," Lathan says. "Personally, I'm not too keen on waiting around here. Perhaps we could leave him a note so he knows who was here and that we're looking for him."
Dungeon Master
GM, 424 posts
Tue 11 Sep 2018
at 00:53
  • msg #488

Lured Into Darkness

After some discussion, the party decides to wait at Kuiper's farm at least until the next day.

The rest of the afternoon passes without incident--everything is quiet and calm at the farm--and by sunset, the party has still seen no sign of Kuiper.
Terminax
player, 76 posts
Tue 11 Sep 2018
at 02:14
  • msg #489

Lured Into Darkness


Terminax stacks up a foundation of rocks and does his best to build a fire that is easy to clean up with a very visible light, and speaking loudly says, "If yer out there, wondering who we are, I promise we're friendly. Looking for info on this area and then we'll go on our way. "
Rissa Twiceborn
player, 77 posts
Tiefling
Tue 11 Sep 2018
at 19:09
  • msg #490

Lured Into Darkness

"Shall we go looking for them then, or wait until morning?"

The group had avoided walking about at night thus far, too few with night eyes she assumed.
Terminax
player, 77 posts
Tue 11 Sep 2018
at 22:24
  • msg #491

Lured Into Darkness

"Let's setup watches and wait until morning. Keep ourselves visible, maybe write him a note and stick it in his door, and let's do our best to give him an obvious blind-spot to sneak into his house through. If he's just worried about approaching a bunch of strangers camped outside his door, well, let's not give him a reason to suspect that we're setting up an ambush that he can't sneak around."
Lucien Nailo
player, 384 posts
Wed 12 Sep 2018
at 01:36
  • msg #492

Lured Into Darkness

Lucien helps to set up camp and takes a seat once the fire is going. "While I feel relatively confident that he would recognize me, I can also sympathize with the attitude of being cautious around a large and heavily armed group of mostly strangers. We can keep a watch as Terminax suggests. If he hasn't shown by morning, we'll move on." The elf reclines on his elbows facing half away from the fire, his eyes scanning the deepening dark beyond the ring of light.
Dungeon Master
GM, 426 posts
Sat 15 Sep 2018
at 21:56
  • msg #493

Lured Into Darkness

The night passes without incident.
Lathan Swiftstrider
player, 207 posts
Wood Elf Ranger
Sat 15 Sep 2018
at 22:10
  • msg #494

Lured Into Darkness

Lathan is ready to go as soon as the sun has risen.
Rissa Twiceborn
player, 78 posts
Tiefling
Sun 16 Sep 2018
at 00:09
  • msg #495

Lured Into Darkness

"Where too?"

Rissa asked.
Lathan Swiftstrider
player, 208 posts
Wood Elf Ranger
Sun 16 Sep 2018
at 00:52
  • msg #496

Lured Into Darkness

"To the Hardlow Woods, unless I missed something," Lathan replies. "We are still looking for the Gleaming Glade, right?"
Lucien Nailo
player, 385 posts
Sun 16 Sep 2018
at 11:50
  • msg #497

Lured Into Darkness

Seemingly resigned to wandering the woods, Lucien is prepared to move on by the time the sun has risen. "We have no way of knowing when Kuiper will return. Let's press on to the woods."
Karon
player, 161 posts
Half-Orc Warrior
Sun 16 Sep 2018
at 17:44
  • msg #498

Lured Into Darkness

"Seems our guy isn't at home," Karon comments. "Good thing we didn't really need him for anything we can't do without if we have to." He gathers his things and gets ready to head out.
Dungeon Master
GM, 427 posts
Mon 17 Sep 2018
at 02:18
  • msg #499

Lured Into Darkness

About an hour's trek northeast from Kuiper's farm, the party comes upon the edge of the Hardlow Woods, a dense woodland packed with ground-hugging thorny bushes. The Great Rock Dale, which runs along the western edge of the Hardlow Woods is clearly visible as the party approaches the woodland. The almost sheer rock walls leading down to the base of the dale make it nearly impossible and extremely dangerous to travel along the western edge of the woods; despite the rough terrain, the adventurers will need to journey directly through the woods themselves if they hope to find the Gleaming Glade.
Lathan Swiftstrider
player, 209 posts
Wood Elf Ranger
Tue 18 Sep 2018
at 00:58
  • msg #500

Lured Into Darkness

Lathan surveys the path in front of them. "The forest is dense, so be careful as we proceed, and be on the lookout for any signs of danger. And keep a safe distance from those cliffs. I'll take the lead, so follow me. We'll proceed quickly but cautiously. If you need a break, let me know."

Natural explorer class feature to ignore difficult terrain.
Lucien Nailo
player, 386 posts
Tue 18 Sep 2018
at 23:31
  • msg #501

Lured Into Darkness

Lucien falls in behind Lathan and takes responsibility from watching the party's right flank. He lets the ranger set the pace and simply does his best to keep up while keeping a wary eye out for trouble.
Dungeon Master
GM, 428 posts
Wed 19 Sep 2018
at 01:12
  • msg #502

Lured Into Darkness

Lathan is able to lead the party through the Hardlow Woods, traveling along the western edge, at a reasonable pace. On several occasions that morning the party gets the sense that something or someone is watching them, though whatever might be watching them stays at a distance from the party.

After traveling through the woods for several hours with no luck finding the Gleaming Glade, the party comes across a small stream that appears to be a reasonable place to take a quick break. Peeking through the dense foliage above, the sun appears to be about at its zenith.
Karon
player, 162 posts
Half-Orc Warrior
Wed 19 Sep 2018
at 13:07
  • msg #503

Lured Into Darkness

"This seems like a nice place to stop for a bite and a bit of rest," Karon tells the others. He kneels by the stream and drinks a bit of water from his cupped hands before splashing a little more on his face to cool down.
Terminax
player, 78 posts
Wed 19 Sep 2018
at 17:43
  • msg #504

Lured Into Darkness

"And to let whoever is following us just come out already." Terminax grumbled. It was clear from his behavior that he had suspected they were being watched ever since they arrived at the farm, and that whoever was watching them needed to know they weren't a murderous band of cut-throats, which was probably why he continued to read, speak loudly on the rare occasion that he needed to, and otherwise not seem like the practiced killer that he was.
Lathan Swiftstrider
player, 210 posts
Wood Elf Ranger
Wed 19 Sep 2018
at 20:53
  • msg #505

Lured Into Darkness

"Yes, we should probably take a quick break," Lathan says to Karon. "Let's not let our guard down too much, though; there are dangers lurking out there."
Karon
player, 163 posts
Half-Orc Warrior
Wed 19 Sep 2018
at 21:50
  • msg #506

Lured Into Darkness

Karon looks up, his face wet from splashing the cool water over himself. "Yeah, I know. But there is always something out there, lurking, somewhere. It's just a case of dealing with it when the lurker finds its balls and ignoring it when it doesn't."
Lucien Nailo
player, 387 posts
Wed 19 Sep 2018
at 22:16
  • msg #507

Lured Into Darkness

Lucien, like Terminax, is very uncomfortable with the feeling of someone following and watching them. It has had the opposite effect on the wood elf from the dragonborn: he has been dead silent since they entered the woods with his eyes ever focused on their perimeter trying to spot something. When the group decides to stop at the stream, he climbs a tree from which to watch the area as they rest and looks distinctly like he is incapable of relaxing.
Volani O'Tamu
player, 61 posts
Thu 20 Sep 2018
at 12:46
  • msg #508

Lured Into Darkness

Volani, unsure what to think, sits quietly by the others. He is used to the jungle being full of undead monstrosities and the quiet peace is unsettling.
Dungeon Master
GM, 429 posts
Thu 20 Sep 2018
at 20:56
  • msg #509

Lured Into Darkness

Just after the party stops at the stream, they hear a low rumble and rustling emanating from the dense foliage to the east. Then, four worgs, each with a goblin mounted on its back, burst through the trees and into the small clearing, snarling and snapping at the adventurers as their riders raise their swords and prepare to attack.

Begin combat. Roll initiative and post your action(s) for the first round.

Worg 1: uninjured
Goblin 1: uninjured
Worg 2: uninjured
Goblin 2: uninjured
Worg 3: uninjured
Goblin 3: uninjured
Worg 4: uninjured
Goblin 4: uninjured

Arixos Darmaaren
player, 87 posts
Dragonborn Fighter
Silver Dragon
Thu 20 Sep 2018
at 21:26
  • msg #510

Lured Into Darkness

Arixos draws his sword and readies himself, not surprised when whoever had been following them finally chosen to take action. "Looks like you got your wish!" He called out to Terminax as he moved forward to create a battleline with the others, his new shield at the ready with his longsword held up in the air ready to attack. He roared a challenge at the goblins, his roar lengthening and turning into a gout of silver, freezing flame.

If they are all bursting out from one side I'll wait until they get closer/when I get the most of them in my Dragon Breath attack. 5 damage on a fail, half that on a success.

12:14, Today: Arixos Darmaaren rolled 15 using 1d20.  Initiative
22:24, Today: Arixos Darmaaren rolled 5 using 2d6.  Breath Weapon.

This message was last edited by the player at 11:14, Fri 21 Sept 2018.
Lucien Nailo
player, 388 posts
Fri 21 Sep 2018
at 01:47
  • msg #511

Lured Into Darkness

Lucien Nailo rolled 10 using 1d20+3. Initiative.

In his perch in the trees, Lucien sinks back in the shadows of the foliage and draws an arrow on his bow. The shaft lances out of the leaves towards the lead goblin.

Attack against goblin 1 hits AC 24 for 13 damage if unseen, hits AC 21 for 5 damage otherwise.

Lucien Nailo rolled 25 using 1d20+7. Bonus Action: Hide.
Lucien Nailo rolled 24 using 2d20+5, dropping the lowest dice only with rolls of 19,16. Action: Attack w/Advantage.
Lucien Nailo rolled 5,8 using 1d8+3,2d6 with rolls of 2,5,3. Attack Damage.

Terminax
player, 79 posts
Fri 21 Sep 2018
at 03:13
  • msg #512

Lured Into Darkness

Terminax moves into a position that would put him between the casters and the mounted foes, but still able to pivot and catch them with his fiery breath once they move close enough to engage. As he takes his position, he hurls an axe at one of the mounts.




OOC: Are any of them clumped together?

23:12, Today: Secret Roll: Terminax rolled 5 using 1d20. Initiative.

This message was last edited by the player at 21:22, Fri 21 Sept 2018.
Karon
player, 164 posts
Half-Orc Warrior
Fri 21 Sep 2018
at 13:22
  • msg #513

Lured Into Darkness

Karon just growls and readies his shield. The warg-mounted goblins have the advantage when it comes to mobility so it makes sense for them to form a defensive line.

"Form up, stay close," he shouts to the others, pulling his nasty-looking war pick from his belt. He picks a spot he thinks might work for this, a short distance from the tree Lucien climbed, trying to get the goblins to fight with Lucien at their side or back, knowing how effective the elf is with his bow.

OOC: Let's start with an initiative roll:
13:15, Today: Karon rolled 0 using 1d20-1.  Initiative.
Wow. There is slow and there is sloooooow. Karon is the latter.

If the goblins charge into melee, he will strike at one of the wargs, trying to kill the mount, hoping the goblin will be injured falling to the ground. If the goblins don't charge yet, he will do a hold action to strike at a warg as soon as they do, but he is unwilling to charge out of what will hopefully be a defensive formation.

13:18, Today: Karon rolled 18,12 using 1d20+5,1d8+5.  Attack and damage against the nearest warg.
So that's a hit vs AC 18 and 12 piercing damage. Assuming that isn't enough to drop the beast, Karon will spend a spell slot to smite it as well for 2d8 damage. (I failed at using the dice roller on that roll and rolled the attack again, please ignore that roll...)

13:21, Today: Karon rolled 5 using 2d8.  Smite vs Warg.
Hm. Not the best roll, but I'll take it. Add 5 Radiant damage and stir gently.

Lathan Swiftstrider
player, 211 posts
Wood Elf Ranger
Fri 21 Sep 2018
at 14:15
  • msg #514

Lured Into Darkness

Lathan draws one of his swords and quickly falls into a defensive line with the others. He waits for Arixos to unleash his breath weapon, then moves to attack one of the worgs that was caught in the blast.

Initiative 17. Attack against an injured worg, hits (AC 24) with a critical hit for 15 points of damage.

09:08, Today: Lathan Swiftstrider rolled 6 using 1d8.  Colossus Slayer.
09:08, Today: Lathan Swiftstrider rolled 9 using 2d6+2.  Damage (critical).
09:08, Today: Lathan Swiftstrider rolled 24 using 1d20+4.  Attack (advantage).
09:06, Today: Lathan Swiftstrider rolled 11 using 1d20+4.  Attack.
09:06, Today: Lathan Swiftstrider rolled 17 using 2d20+2, dropping the lowest dice only.  Initiative.

Rissa Twiceborn
player, 79 posts
Tiefling
Fri 21 Sep 2018
at 20:18
  • msg #515

Lured Into Darkness

Rissa moved slowly, which gave her time to react to the others.  She hissed curses under her breath, sending shadow and darkness flying towards one of the injured Worgs.

"Menil Katharis, Irkigaar!"
"Menil Katharis, Irkigaar!"


It barely glanced off of one the creatures.

OOC:  Casting Hex on an injured Worg, cursing Strength, then Eldritch Blast


13:17, Today: Rissa Twiceborn rolled 16 using 1d20+5.  Eldritch Blast.


13:18, Today: Rissa Twiceborn rolled 1 using 1d10.  Force Damage.


13:18, Today: Rissa Twiceborn rolled 1 using 1d6.  Necrotic damage.

Volani O'Tamu
player, 62 posts
Sun 23 Sep 2018
at 10:42
  • msg #516

Lured Into Darkness

"I'm right behind you Karon, we got this."

Volani tried to follow Karon, staying just behind the battle line and out of reach of the worg's snapping jaws. The half-orc feels a swell of confidence as the bard's words wash over him.

"More dogs!? What is it with you northerners and vicious dogs?! Everywhere we go, we're slaying puppies."

His words imbue with magical power, hoping to distract the nearest worg. Meanwhile, Volani's owl takes to the air, flapping in front of the creature before swooping back up into the trees.


Move - 5' behind Karon, avoiding AoO's and melee with enemies if possible
Action - Cast vicious mockery on worg closest to Karon, DC 13 WIS save or take 2 psychic and disadvantage on next attack.
Bonus - Bardic inspiration on Karon, add 1d6 to an attack or save in the next 10 minutes
Familiar - help action on Karon, he has advantage on next melee attack

05:33, Today: Volani O'Tamu rolled 2 using 1d4.  Vicious mockery damage.
05:28, Today: Volani O'Tamu rolled 7 using 1d20+2.  Initiative.

Dungeon Master
GM, 431 posts
Sun 23 Sep 2018
at 17:47
  • msg #517

Lured Into Darkness

As the worgs and goblins close in, Arixos steps forward and breathes a blast of cold at them, hitting two of the worgs and their mounts. Lathan strikes quickly at one of the worgs, stabbing it in the neck. Lucien picks off that worg's rider with a well-aimed arrow. The worg bites Lathan, leaving a deep wound in the elf's shoulder. A second worg bites Arixos, badly wounding him and knocking him to the ground. Rissa hexes that worg, then follows up with an eldritch blast, which hits but barely affects the monstrosity. Terminax hits one of the worgs with his handaxe. Volani inspires Karon, while his vicious mockery distracts his opponent. Karon hacks at the worg with his warpick (imbued with his divine smite ability), inflicting a severe wound on the worg.

Next round.

Worg 1 (Lathan): badly injured (-17 hp)
Goblin 1: dead
Worg 2 (Arixos): injured (-4 hp); hex
Goblin 2: badly injured (-5 hp)
Worg 3 (Karon): badly injured (-19 hp)
Goblin 3: uninjured
Worg 4 (Terminax): injured (-6 hp)
Goblin 4: uninjured

Lucien Nailo
player, 389 posts
Sun 23 Sep 2018
at 18:05
  • msg #518

Lured Into Darkness

A second owl swoops in to join the first, this one flitting around the head of the rider facing Terminax and opening it up for a shot. Lucien uses what is left of his advantage from the cover to loose an arrow that buries itself in the goblin rider.

Familiar: Help against Goblin 4.
Action: Attack against Goblin 4 hits AC 20 for 12 damage.

Lucien Nailo rolled 20 using 2d20+5, dropping the lowest dice only with rolls of 6,15. Attack w/Advantage.
Lucien Nailo rolled 6,6 using 1d8+3,2d6 with rolls of 3,2,4. Damage.

Arixos Darmaaren
player, 88 posts
Dragonborn Fighter
Silver Dragon
Sun 23 Sep 2018
at 19:50
  • msg #519

Lured Into Darkness

Arixos gets up off the ground and roars at the worg that bit him, before gritting his teeth and swinging his sword, intent on killing it.

Second Wind heal for 9HP then attack which hits on 21 for 12 damage.

20:38, Today: Arixos Darmaaren rolled 9 using 1d10+2. Second Wind.
20:50, Today: Arixos Darmaaren rolled 21,12 using 1d20+4,1d8+4. Longsword.

Lathan Swiftstrider
player, 212 posts
Wood Elf Ranger
Sun 23 Sep 2018
at 20:12
  • msg #520

Lured Into Darkness

Lathan draws his other shortsword and attacks the worg that bit him with both blades.

Attack 1 hits AC 11 (assuming that misses); Attack 2 hits AC 14 for 10 damage.

15:10, Today: Lathan Swiftstrider rolled 2 using 1d8.  Colossus Slayer.
15:09, Today: Lathan Swiftstrider rolled 8 using 1d6+2.  Damage.
15:09, Today: Lathan Swiftstrider rolled 14 using 1d20+4.  Attack.
15:09, Today: Lathan Swiftstrider rolled 11 using 1d20+4.  Attack.

Terminax
player, 80 posts
Sun 23 Sep 2018
at 20:22
  • msg #521

Lured Into Darkness



Terminax moves to try and breathe fire on ans many of them as is possible.
Karon
player, 165 posts
Half-Orc Warrior
Sun 23 Sep 2018
at 20:39
  • msg #522

Lured Into Darkness

Karon rips the pick from the side of the worg, causing a spray of blood to erupt. He snarls and backs off a step, hoping the worg will drop. When it doesn’t, he lays into it again, this time cleaving into its skull, embedding the pick deep in the worg’s skull. There it sticks, so he simply releases his grip on it and draws his sword.

OOC: Karon keeps at it, trying to kill the worg he attacked last turn, worg 3.

20:32, Today: Karon rolled 19 using 2d20+5, dropping the lowest dice only.  Attack on the Worg 3.
20:32, Today: Karon rolled 11 using 1d8+5.  Damage on Worg 3.

The attack hits AC 19 (advantage from Volani’s owl) and does 11 piercing damage. I'm fairly sure this might be enough to kill the worg, but if not I'll edit the IC text above.

Volani O'Tamu
player, 63 posts
Sun 23 Sep 2018
at 22:11
  • msg #523

Lured Into Darkness

Seeing Karon strike a deadly blow to the worg, Volani taunted it’s rider.


His owl hoots and swoops at the little goblin, clawing at its ears annoyingly.


Move - none
Action - cast vicious mockery on goblin 3. DC 13 wis save or take 1 psychic and disadvantage on next attack

Familiar - help action on Karon’s target again, granting him advantage

Rissa Twiceborn
player, 80 posts
Tiefling
Mon 24 Sep 2018
at 04:39
  • msg #524

Lured Into Darkness

Rissa hissed another curse, sending another bolt of darkness flying towards the Worg.

"Irkigaar!"
"Irkigaar!"


The blackness within her orb began to fade, the divine fire which burned within it pulsing and growing.  She grasped that light, and with a booming and echoing...

"Ar'Hannoran."
"Ar'Hannoran!"


... hurled it at Lathan.


21:34, Today: Rissa Twiceborn rolled 14 using 1d20+5.  Eldritch Blast.

21:34, Today: Rissa Twiceborn rolled 5 using 1d6.  Necrotic.

21:34, Today: Rissa Twiceborn rolled 1 using 1d10.  Force.

Healing Lathan for 21:36, Today: Rissa Twiceborn rolled 7 using 2d6.  Healing Light.

Dungeon Master
GM, 432 posts
Tue 25 Sep 2018
at 02:04
  • msg #525

Lured Into Darkness

One of the goblins slashes Terminax with his sword from the back of the worg, inflicting a serious wound on the dragonborn. An arrow from Lucien knocks the goblin off the worg's back and out of the fight. Terminax's breath weapon scorches the worg, who keeps fighting. Lathan strikes at the worg that bit him, taking it down with a powerful stab from his offhand blade. Rissa's healing word almost completely heals his wounds. Arixos springs up and slashes the worg that knocked him down. An eldritch blast from Rissa hits the worg, too, but it remains standing. Volani's taunts in goblin appear to affect their target. A worg bites Karon, bypassing the half-orc's armor and ripping into his flesh. Karon responds, delivering a killing blow to the worg's skull. The worg's goblin rider is thrown from the monstrosity as it collapses to the ground.

Next round.

Worg 1: dying
Goblin 1: dead
Worg 2 (Arixos): badly injured (-22 hp); hex
Goblin 2: badly injured (-5 hp)
Worg 3: dying
Goblin 3: injured (-4 hp)
Worg 4 (Terminax): injured (-13 hp)
Goblin 4: dying

Rissa Twiceborn
player, 81 posts
Tiefling
Tue 25 Sep 2018
at 02:14
  • msg #526

Lured Into Darkness

A final curse flashed out from the orb, striking the Worg square in the jaw.

19:13, Today: Rissa Twiceborn rolled 21 using 1d20+5.  Eldritch Blast.

19:14, Today: Rissa Twiceborn rolled 4 using 1d6.  Necrotic.

19:14, Today: Rissa Twiceborn rolled 6 using 1d10.  Force.

Arixos Darmaaren
player, 89 posts
Dragonborn Fighter
Silver Dragon
Tue 25 Sep 2018
at 21:02
  • msg #527

Lured Into Darkness

Arixos swings at the worg in front of him, intent on taking it down.

Hit on 11 for 7 damage. If it is already dead thanks to Rissa (although I think I go before her) I'll aim for the goblin instead.
22:00, Today: Arixos Darmaaren rolled 11,7 using 1d20+4,1d8+4.  Longsword.

Lathan Swiftstrider
player, 213 posts
Wood Elf Ranger
Tue 25 Sep 2018
at 21:05
  • msg #528

Lured Into Darkness

Lathan moves to attack the worg that bit Terminax.

Attack Worg 4. Attack 1 misses. Attack 2 hits AC 18 for 7 damage.

16:03, Today: Lathan Swiftstrider rolled 1 using 1d8.  Colossus Slayer.
16:02, Today: Lathan Swiftstrider rolled 6 using 1d6+2.  Damage.
16:02, Today: Lathan Swiftstrider rolled 18 using 1d20+4.  Attack.
16:02, Today: Lathan Swiftstrider rolled 6 using 1d20+4.  Attack.

Lucien Nailo
player, 390 posts
Tue 25 Sep 2018
at 23:39
  • msg #529

Lured Into Darkness

Since it appears that his companions have matters well in hand, Lucien decides to take a different approach as foes fall. He jumps from the the tree bench he is sitting on to the ground and circles around behind the battle. As he does so he pulls a net from one of the pouches on his clothes and begins to swing it around his head. Just as he lets the net go towards the last surviving goblin that was thrown from his mount, Prometheus swoops down and catches hold of one edge of the net to help drag it over the goblin. He calls to his companions to let them know what he is doing. "Let's see if we can get any information out of this one."

Move: Get out of the tree and begin to circle.
Bonus Action: Dash to circle behind the surviving goblin on the ground.
Familiar: Help to cancel out disadvantage from attacking at long range.
Action: Net hits AC 20 imposing the Restrained condition until it makes a DC 10 Strength check.

Lucien Nailo rolled 20 using 1d20+3. Net attack.

This message was last edited by the player at 23:40, Tue 25 Sept 2018.
Karon
player, 166 posts
Half-Orc Warrior
Wed 26 Sep 2018
at 14:53
  • msg #530

Lured Into Darkness

Approving of Lucien's plan, Karon pushes through the melee and flanks the single standing worg, thrusting his blade savagely into the mangy fur on its side.

OOC: Karon attacks worg #4, hitting AC 21 and doing 6 points of damage.
14:51, Today: Karon rolled 21 using 2d20+5, dropping the lowest dice only with rolls of 16,16.  Attack on last worg, possibly with advantage if flanking applies.
14:53, Today: Karon rolled 6 using 1d8+5 with rolls of 1.  Damage on Worg.

Volani O'Tamu
player, 64 posts
Wed 26 Sep 2018
at 17:25
  • msg #531

Lured Into Darkness

Volani produced his crossbow and loaded a bolt. Hearing the elf’s plan, he looked for targets other than the lone remaining goblin.


Move - none
Action - if targets remain, beside the last goblin, I’ll attck.
12:22, Today: Volani O'Tamu rolled 3 using 1d8+2.  Crossbow damage.
12:22, Today: Volani O'Tamu rolled 22 using 1d20+4.  Crossbow attack .

Terminax
player, 81 posts
Thu 27 Sep 2018
at 17:53
  • msg #532

Lured Into Darkness

Drawing his sword and slashing, Terminax snarls in defiance of the blow.

13:52, Today: Secret Roll: Terminax rolled 8 using 1d10+3. Longsword DMG. 13:51, Today: Secret Roll: Terminax rolled 24 using 1d20+5. Longsword Attack. 13:51, Today: Secret Roll: Terminax rolled 6 using 1d10+1. Second Wind.
Dungeon Master
GM, 434 posts
Fri 28 Sep 2018
at 21:06
  • msg #533

Lured Into Darkness

Lathan stabs the worg that is attacking Terminax. Terminax blocks an attack from the worg, catches his second wind, and then slashes the beast, dropping it. Arixos swipes at the worg in front of him but misses. Volani fires a bolt into the worg's rider, taking him out. Rissa's eldritch blast then finishes off the worg. Lucien quickly circles around and ensnares the thrown goblin in his net. The goblin struggles to get free at first but then stops and glares at the party defiantly.

End combat.

Worg 1: dying
Goblin 1: dead
Worg 2: dying
Goblin 2: dying
Worg 3: dying
Goblin 3: injured (-4 hp); restrained
Worg 4: dying
Goblin 4: dying

Terminax
player, 82 posts
Fri 28 Sep 2018
at 21:38
  • msg #534

Lured Into Darkness

Terminax walks over to the netted goblin, blood dripping down his blade as he makes a hungry sound. "I hear that if you cook a goblin alive, they taste better than elves ears. Can I have this one?" he asks, staring intently at the trapped figure.
Rissa Twiceborn
player, 82 posts
Tiefling
Fri 28 Sep 2018
at 22:06
  • msg #535

Lured Into Darkness

Rissa stood transfixed, staring at the orb within her hands.  She could feel the fire which burned within her, searing oblivion just a hairsbreadth away, and its eternal struggle was exemplified within the smooth sphere of otherwise ordinary crystal.  Again and again the divine fire tried to surge upward and outwards, only to clash with the dark purple demonic energies.  They circled and swirled about each other, demonic trickery containing the divine judgement.  She heard nothing, saw nothing, her whole universe was the raging fire.  That tiniest fragment of the divine to whom she was both warden and prisoner.
This message was last edited by the player at 22:07, Fri 28 Sept 2018.
Lucien Nailo
player, 391 posts
Sat 29 Sep 2018
at 01:57
  • msg #536

Lured Into Darkness

Lucien, deciding to play off of Terminax, bends down and makes a complex hand gesture as he speaks a strange word to the goblin. Having never used the spell before, he is not sure right away whether it has worked or not. "Look, I can hold him off. I dont want to let him eat you, but you have to give me something to help me persuade him."

Cast Charm Person on the goblin.
Terminax
player, 83 posts
Sat 29 Sep 2018
at 02:03
  • msg #537

Lured Into Darkness

The dragonborn's expression remains flat, as he simply stares intently at the goblin, breathing heavily, blood slowly dripping off the tip of his sword onto the forest floor wetly.
Dungeon Master
GM, 435 posts
Sat 29 Sep 2018
at 15:34
  • msg #538

Lured Into Darkness

The goblin appears to be unaffected by Lucien's spell. He spits out an angry slew of words in Goblin at the elf:
Lathan Swiftstrider
player, 214 posts
Wood Elf Ranger
Sat 29 Sep 2018
at 15:46
  • msg #539

Lured Into Darkness

Lathan cleans his blades and re-sheathes them, then moves to join Lucien and Terminax as they interrogate the surviving goblin.

"It seems he's not too interested in cooperating," he comments. "What do you want to do with him?"
Volani O'Tamu
player, 65 posts
Sat 29 Sep 2018
at 16:06
  • msg #540

Lured Into Darkness

Volani strolls forward.

"He says these woods belong to his clan and regardless of what we do they will hunt us down and kill us."

Then looking at the goblin he says inquisitively.



Persuasion check to try and get him to start talking
11:05, Today: Volani O'Tamu rolled 12 using 1d20+3.  Persuasion.

Terminax
player, 84 posts
Sat 29 Sep 2018
at 17:01
  • msg #541

Lured Into Darkness

"Regardless of what we do? Like, even if we were give them something they wanted, they would still hunt us down and kill us?" Terminax asks no one in particular. "That seems... counter-productive. Ask him if they killed any other humans recently, and maybe about where we're going, or who their leader is. Maybe we just send this one back with the message that we would be really, really annoyed if we had to kill more of them, and that we aren't planning on being around here long. I mean, we're hunting giants, right? I can't imagine the goblins are interested in running into any giants. So... if they leave us alone, we might accidentally kill powerful enemies for them."
Lucien Nailo
player, 392 posts
Sat 29 Sep 2018
at 23:16
  • msg #542

Lured Into Darkness

Lucien quickly decides to let Volani handle trying to convince the goblin of anything as he has no grasp of the creature's language. He looks like he has an answer to Lathan's question as his hand moves towards one of his daggers, but he resists the urge for the time being. Instead he ponders Terminax's questions as he ponders asking some of his own."We're not looking for giants specifically. I think we're more likely to find bandits personally. Whatever is here is trouble though." He gestures to the goblin as proof.
Karon
player, 167 posts
Half-Orc Warrior
Sun 30 Sep 2018
at 09:45
  • msg #543

Lured Into Darkness

Karon spends a little time ripping his pick out of the worg’s skull, cleaning off his weapons on the rags worn by the goblins before sheathing his sword and hanging the pick from the loop in his belt. He is content to leave the interrogation of the goblin to the others, so he quickly goes over what meager belongings the goblins have, mostly looking for anything that would identify them as members of some tribe or another, but finding little of interest on the first two he doesn’t bother checking the others.

“This was just a scouting party, I think,” he says. “There will be a lot more of those things out here. If we want to continue, we need to be very careful. If those crazy owls of yours can figure out what goblins are, perhaps they should be flying up front and hoot if they see more? I’d rather not walk into an ambush.”

OOC: 09:41, Today: Karon rolled 6 using 1d20-1.  Trying an Investigation check looking for clues about the goblin's tribe (and possibly valuables...).
Dungeon Master
GM, 436 posts
Sun 30 Sep 2018
at 14:53
  • msg #544

Lured Into Darkness

The goblin snaps back at Volani:
Volani O'Tamu
player, 66 posts
Sun 30 Sep 2018
at 15:12
  • msg #545

Lured Into Darkness

Volani kneels down a few feet from the goblin, so they are at eye level.
Dungeon Master
GM, 437 posts
Mon 1 Oct 2018
at 15:01
  • msg #546

Lured Into Darkness

The goblin glares silently at Volani. Eventually, he speaks:  Then he frowns and looks away.
Volani O'Tamu
player, 67 posts
Mon 1 Oct 2018
at 17:21
  • msg #547

Lured Into Darkness

Volani turned back to Terminax.

[Language unknown: "Asin tin ven esle evort ivares tr thuthaund esswernot e ortof ica."]

Looking back to the goblin with sadness in his eyes.

[Language unknown: "Lar mawaek ADTI n heicwh ERBUT M staovende trilta fiompe mashe. Ati ati dimica verto ee whhe houlo."]
Terminax
player, 85 posts
Mon 1 Oct 2018
at 18:30
  • msg #548

Lured Into Darkness

"Finally." Terminax says with a grin. "I like starting with the toes. Something about the screaming adds flavor." he says as he reaches down and grabs the goblins around the neck and by the foot, pulling it taut like a string as he begins to pull the foot towards his mouth...
Volani O'Tamu
player, 68 posts
Mon 1 Oct 2018
at 19:33
  • msg #549

Lured Into Darkness

[Language unknown: “Ac essul a dire tedwitrom leinwh undavethe arec any of icle wh eststaher ni oveconder ch his nd. Ceunlo’p n e ichprosta ilta ate m Na et poom...” ]

Volani grimaced as he translated Terminax’s words.
Karon
player, 168 posts
Half-Orc Warrior
Mon 1 Oct 2018
at 19:47
  • msg #550

Lured Into Darkness

"He's not going to really do it, is he?" Karon whispers to Lucien, watching the dragonborn threatening the goblin. "I can't understand a word they're saying, but it seems to me that the little feller might not know much to begin with."
Dungeon Master
GM, 438 posts
Tue 2 Oct 2018
at 01:36
  • msg #551

Lured Into Darkness

The goblin starts screaming and struggling to break free.
Terminax
player, 86 posts
Tue 2 Oct 2018
at 01:48
  • msg #552

Lured Into Darkness

Pulling the foot closer Terminax starts to laugh as his jaws start to slowly close around it's foot, and using a claw pierces the bottom of the struggling creature's foot.
Lathan Swiftstrider
player, 215 posts
Wood Elf Ranger
Tue 2 Oct 2018
at 01:54
  • msg #553

Lured Into Darkness

"Is this necessary?" Lathan interjects, stepping closer to Terminax. "Let the goblin go. He's defeated. There's no point in torturing him. Besides, whether we kill him or not, there will be more of them. Let him go."
Terminax
player, 87 posts
Tue 2 Oct 2018
at 02:03
  • msg #554

Lured Into Darkness

With a snarl Terminax says, "Angry words. Hurry this up Volani. If I have to actually put this creature's foot near my mouth, I'm going to hurl all over Volani." he roars, pointing angrily as he jabs a finger at Volani a couple of times before pointing first at the goblin, and theb at his own open mouth.
Lucien Nailo
player, 393 posts
Tue 2 Oct 2018
at 14:40
  • msg #555

Lured Into Darkness

Lucien shrugs to Karon. "You've known him as long as I have, but I doubt it. As long as I get my net back." He seems a little disturbed, but more by the choice of threat than the interrogation.

He raises an eyebrow at Lathan's suggestion that they let the goblin go. "I don't think we should let it go. It will run off and get more friends that will come back and set on us in our sleep. If we can't get any information out of it, we should kill it and be done." He looks to Volani for confirmation as to whether this questioning is producing anything.
Dungeon Master
GM, 439 posts
Fri 5 Oct 2018
at 01:16
  • msg #556

Lured Into Darkness

The goblin continues to kick and scream frantically.
Volani O'Tamu
player, 70 posts
Fri 5 Oct 2018
at 13:55
  • msg #557

Lured Into Darkness

“I tried making a deal with it. The creature provided some small nuggets of information. My hope was that Terminax could extract more but apparently that’s all he knows. I would agree with Lathan, just let him go. If he knows what’s good for him, he’ll stay away and keep his meager life.”
Terminax
player, 88 posts
Fri 5 Oct 2018
at 17:17
  • msg #558

Lured Into Darkness

"So kill it then?" Terminax asks as he begins to squeeze his fist and claws tighter around the creatures neck, prepared to either strangle it or tear its throat out as he raises the sword towards its belly...
Karon
player, 169 posts
Half-Orc Warrior
Fri 5 Oct 2018
at 20:01
  • msg #559

Lured Into Darkness

Karon grunts. "We need to kill him. But do it quickly and cleanly. He attacked us. If we let him go, the blood of everyone he kills in the future will be on our hands."
Terminax
player, 89 posts
Fri 5 Oct 2018
at 20:21
  • msg #560

Lured Into Darkness

Terminax shrugs and plunges the sword into the struggling Goblins chest quickly, twisting the blade in an attempt to make the poor creature bleed out quicker. He stares grimly at his work, drawing the blade out of the body before wiping it on the outside of the corpse's clothes, before sheathing his blade and dropping it unceremoniously on the ground.

"Didn't know Orcs could be so touchy-feely." he says, his expression remaining unchanged throughout the entire encounter.

"So... what next? Go back to the farm? Maybe bring along some ears so that we can prove there's goblins in these parts? This has been a pretty shit day so far. Lots of looking, no finding."
Lathan Swiftstrider
player, 216 posts
Wood Elf Ranger
Fri 5 Oct 2018
at 22:41
  • msg #561

Lured Into Darkness

"Why would we go back to the farm?" Lathan asks Terminax, a flat expression on his face. "We haven't found what we're looking for."
Terminax
player, 90 posts
Fri 5 Oct 2018
at 22:44
  • msg #562

Lured Into Darkness

"Sure haven't. But maybe the woods guide is back so we don't have to spend more time being hunted by goblins." the dragonborn says, kicking the corpse at his feet.
Lucien Nailo
player, 394 posts
Sat 6 Oct 2018
at 02:17
  • msg #563

Lured Into Darkness

Lucien, unconcerned about the goblin's fate, inspects the place where the goblin riders emerged from the woods. "Personally, I think we should forge on. We could try to backtrack these riders to see where they come from. If not, can just stay on our previous course to see what we find."
Volani O'Tamu
player, 71 posts
Sat 6 Oct 2018
at 21:49
  • msg #564

Lured Into Darkness

"I asked the goblin the following...
-Have your warband or any from your tribe killed or captured any like us recently? (gesturing to the assembled humanoids)
-Who is the leader of your tribe?
-Have you ever heard of a place called the Gleaming Glade or know of any places in this wood said to be cursed by magic?

All he said was...
-None of your kind are foolish enough to venture into these woods. There is nothing in here for you.

With the exception of his previous threats...
-May you and your friends all die painful deaths! You are fools to trespass in our woods! My clan will hunt you down and kill each and every one of you! Kill me or let me go; either way, you're all dead!
-Why do you ask so many questions?! You will pay for trespassing in these woods! Leave now, outlander!

I agree we should continue."

Terminax
player, 91 posts
Sat 6 Oct 2018
at 22:15
  • msg #565

Lured Into Darkness

"Well, if backtracking takes us into a new part of this forest, we might as well get to it. Still think it might be a good idea to warn the woodsman. But honestly... I don't really give a shit. Money's money, and so far we haven't NOT gotten paid." Terminax says generously, looking around for tracks.
Terminax
player, 92 posts
Mon 8 Oct 2018
at 18:57
  • msg #566

Lured Into Darkness

Pointing vaguely South East Terminax says, "Looks like the pooches came from that direction. How about we actually get on with this? Let's not get too far ahead of ourselves though, might want to get a longer rest in for our casters."
Lathan Swiftstrider
player, 217 posts
Wood Elf Ranger
Mon 8 Oct 2018
at 21:46
  • msg #567

Lured Into Darkness

"Are we still looking for the Gleaming Glade?" Lathan asks. "Or are we now hunting goblins?

"And it's noon,"
he says, pointing at the sun through the trees. "We can rest for a while but we shouldn't tarry long here."
Terminax
player, 93 posts
Mon 8 Oct 2018
at 22:14
  • msg #568

Lured Into Darkness

In reply to Lathan Swiftstrider (msg # 567):

"Well, unless you know where the Glade is, no reason to suspect the Goblins aren't near it. We don't know 2 things -where the glade is, and where the goblins are. But we have a trail to one of those, might as well see if it knocks out both options, eh?"
Lathan Swiftstrider
player, 218 posts
Wood Elf Ranger
Mon 8 Oct 2018
at 22:27
  • msg #569

Lured Into Darkness

"Except that Old Grizzler indicated that the Gleaming Glade is most likely in the northwest corner of the woods, and the goblins came from the southeast," Lathan says to Terminax. "If you want to go chasing after goblins, that's fine with me, but I'm not coming with you."
Terminax
player, 94 posts
Mon 8 Oct 2018
at 22:50
  • msg #570

Lured Into Darkness

Terminax shrugs, "Well, stumbling around in the woods doesn't seem to be doing the trick. If you got a better idea, let's do it. Better than hanging around these stinking corpses all day." the dragonborn says with a lazy shrug as he moves to lean against a tree, taking out the book he was always reading. This time, however, he seemed to be taking notes as well.
Lucien Nailo
player, 395 posts
Tue 9 Oct 2018
at 00:35
  • msg #571

Lured Into Darkness

"Let's continue northwest. Best that we stay focused on our original objective." He moves towards that edge of the clearing.
Rissa Twiceborn
player, 83 posts
Tiefling
Tue 9 Oct 2018
at 03:07
  • msg #572

Lured Into Darkness

Rissa had kept her opinion of the "interrogation" to herself, but jumped now.

"Agreed, one problem at a time."
Karon
player, 170 posts
Half-Orc Warrior
Tue 9 Oct 2018
at 11:02
  • msg #573

Lured Into Darkness

"I don't doubt the goblins will find us, no need to seek them out," Karon says darkly. "I agree, we should go northwest."

OOC: Before moving on, Karon will use his Lay on Hands ability to heal 10 HP.
Lathan Swiftstrider
player, 219 posts
Wood Elf Ranger
Tue 9 Oct 2018
at 21:06
  • msg #574

Lured Into Darkness

Once everyone is ready to move again, Lathan leads the party further into the woods. He tries to focus their exploration on the northwest quadrant of the woods, as that is where Old Grizzler had indicated the Gleaming Glade was most likely to be found.
Dungeon Master
GM, 440 posts
Thu 11 Oct 2018
at 00:57
  • msg #575

Lured Into Darkness

The party continues to travel through the Hardlow Woods, reaching the northwest quadrant of the forest after a couple more hours. They no longer get the feeling that they are being watched or followed. By sunset, they have not come across the Gleaming Glade, but they have also not had any other encounters with hostile inhabitants of the woods.
Rissa Twiceborn
player, 84 posts
Tiefling
Thu 11 Oct 2018
at 01:01
  • msg #576

Lured Into Darkness

"Camp then?"

Rissa asked, well aware that the party did not like to travel at night.  She herself felt perfectly comfortable in the dark, but she realized that many lacked her night eyes.
Lucien Nailo
player, 396 posts
Thu 11 Oct 2018
at 02:16
  • msg #577

Lured Into Darkness

As the sun begins to set, Lucien begins keeping an eye out for a place to camp for the night as the party moves through the woods. "I think we should take the opportunity to recover from this afternoon's battle. Even if it wasn't too taxing, there is no good reason to push ourselves right now."
Terminax
player, 95 posts
Thu 11 Oct 2018
at 03:38
  • msg #578

Lured Into Darkness

"Agreed. I'll take watch with one of the casters, I think I got this spell casting thing figured out. Doesn't look so tough." he says flatly. And then, almost imperceptably, he winks at Rissa.
Lathan Swiftstrider
player, 220 posts
Wood Elf Ranger
Thu 11 Oct 2018
at 16:08
  • msg #579

Lured Into Darkness

"Agreed." Lathan will take a turn guarding the campsite whenever he is needed, as he only requires four hours of meditation to be fully rested.
Rissa Twiceborn
player, 85 posts
Tiefling
Fri 12 Oct 2018
at 01:00
  • msg #580

Lured Into Darkness

Rissa winked back.

"Yeah?  What have you learned?"

She snapped her fingers, instantly cleaning all of the dust and sweat of the day's travels off of her with a whisper of Art.
Terminax
player, 96 posts
Fri 12 Oct 2018
at 15:50
  • msg #581

Lured Into Darkness

The dragonborn raises an eyebrow, seemingly suitably impressed. His eyes then narrow, and very carefully he says in a firm, loud, somewhat halting voice, "tin-it-arawī yek-ew-aki-biti mach’iber-iberi" as he deftly traces 17 quick runes in the air with one, clawed hand. To a practiced eye, he is... not practiced. It is almost as if he is crossing steps off of a checklist, albeit quickly, as a spectral hand appears in front of him, moves jerkily towards a piece of deadwood, and places it near where they would reasonably set up a campfire.

With a shrug he says, "The other ones seem pretty dangerous, so I haven't tried them yet, but the language is not to different from draconic in some ways, but the math and the runes are pretty tricky. One of them seems like a fireball... that one in particular I think would be a bad idea if I screwed it up." he says with a shrug as he then, a little more smoothly, retrieves the book he was always reading as moved closer to Rissa as they began their conversation.
Rissa Twiceborn
player, 86 posts
Tiefling
Fri 12 Oct 2018
at 20:48
  • msg #582

Lured Into Darkness

Rissa clapped her hands.

"That was fantastic!"

There was no scent condescension in her voice, she sounded genuinely pleased with his accomplishment.

"I don't recognize any of the formula you employed, or any of the words of power.  I don't even recognize the tradition.  Was that divine magic or arcane?"
Terminax
player, 97 posts
Fri 12 Oct 2018
at 21:42
  • msg #583

Lured Into Darkness

The dragonborn shrugs and says, "Arcane." he points to a spattering of blood on the cover and says, "Guy I got this from tried to whack me with some fire. This and what I've got on me is about all I managed to get away with... besides the blood he left on my sword. Did him a favor though. This mostly seems like an instruction manual written in very old, very strange, draconic that I've never even heard of. Looks like its everything he knew about magic. Once I figured out a bit of the language, I just have to release the energy I store. Simple ones like that doesn't take much it seems. But... there are bigger ones which take lots more energy I'm guessing, and they're a lot more complicated, but they seem to follow all the same, basic rules." he says, and hands over the book, opening it to a page filled with scrawlings.
Lucien Nailo
player, 397 posts
Fri 12 Oct 2018
at 22:21
  • msg #584

Lured Into Darkness

Preparing to take the first watch, Lucien climbs into a tree overlooking the camp site and settles in. He watches the display of Terminax's magic and smiles a little to himself. He decides to take the opportunity to practice his own paltry repertoire. He mutters the word and traces the pattern in the air. There is no visible manifestation, but another branch to join the other near the likely fire pit seemingly suspended by nothing.
Terminax
player, 99 posts
Sun 14 Oct 2018
at 15:52
  • msg #585

Lured Into Darkness

Terminax eyes the branch suspiciously, looking at his own spectral hand floating nearby, before eventually spotting Lucien in the tree, to which Terminax nodded in realization. "It's climbs like that which make that other spell I learned worthwhile. Gimme a shout if you fall, might be able to save you a broken neck."
Dungeon Master
GM, 443 posts
Mon 15 Oct 2018
at 01:50
  • msg #586

Lured Into Darkness

The night passes without incident. Though the party occasionally gets the feeling of being watched, nothing ever shows itself to them.

Long rest.
Terminax
player, 100 posts
Mon 15 Oct 2018
at 02:39
  • msg #587

Lured Into Darkness

Terminax spent his watch practicing, and slept deeply. The next morning he went about as usual, save for spending more time reading than sharpening his blades until the others were ready to go.
Lucien Nailo
player, 398 posts
Mon 15 Oct 2018
at 12:05
  • msg #588

Lured Into Darkness

Lucien takes the first watch and then enters his trance without ever leaving his spot in the tree. In the morning he makes his way down and stretches before digging out some food. As the others stir, he makes his suggestion for the plan. "I think that we continue to look for the glade today. If we methodically canvas this section of woods, we're bound to find it eventually."
This message was last edited by the player at 12:05, Mon 15 Oct 2018.
Lathan Swiftstrider
player, 221 posts
Wood Elf Ranger
Wed 17 Oct 2018
at 17:16
  • msg #589

Lured Into Darkness

"Yes, if the Gleaming Glade truly is around here, we'll find it," Lathan nods in agreement. "It'll probably be rather slow and tedious work combing through this dense forest, but if we're patient, we should find what we seek."
Volani O'Tamu
player, 73 posts
Wed 17 Oct 2018
at 17:32
  • msg #590

Lured Into Darkness

“I wonder if our avian friends would better serve us above the tree line? A glade should have a large break in the canopy, maybe they can spot it.”
Lathan Swiftstrider
player, 222 posts
Wood Elf Ranger
Thu 18 Oct 2018
at 00:51
  • msg #591

Lured Into Darkness

"That's an excellent suggestion," Lathan says. "Between the two of them, they should be able to locate it rather quickly and guide us there."
Terminax
player, 101 posts
Thu 18 Oct 2018
at 01:02
  • msg #592

Lured Into Darkness

"You mean that magical pet? You can talk to it, right? That looks pretty useful, is it like, a demon or something?" the Dragonborn says as he swings his muscular arms, his fingers continuously moving as he seems to silently practice.
Volani O'Tamu
player, 74 posts
Thu 18 Oct 2018
at 01:52
  • msg #593

Lured Into Darkness

“I don’t think she’s a demon but I don’t honestly know. I learned the ritual to conjure her from my book.”

He said as he indicated the tome with the skull on its cover.
Terminax
player, 102 posts
Thu 18 Oct 2018
at 02:33
  • msg #594

Lured Into Darkness

"Ritual, huh? Would you mind if I look at that tonight? A bird in the hand, a bat in the belfry and all that." he says in his dry, grating monotone.
Lucien Nailo
player, 399 posts
Thu 18 Oct 2018
at 02:41
  • msg #595

Lured Into Darkness

Lucien looks to his owl for a long moment and before long the bird lifts off into the sky. "Not a bad idea. Prometheus will let us know if he sees anything. I've sent him to start at the eastern edge of the forest and work his way north." He regards the others briefly as though considering before he continues. "The book that I learned the spell from described the means to summon a fey spirit into the form of an animal."
Terminax
player, 103 posts
Thu 18 Oct 2018
at 03:01
  • msg #596

Lured Into Darkness

"Interesting. I wouldn't mind checking that out either... oh." Terminax starts off eagerly replying before suddenly stopping mid-sentence, a look of horror on his fierce face. "Shit. This is why mages are always reading, huh? I think I need to stab someone very soon."
Dungeon Master
GM, 445 posts
Sat 20 Oct 2018
at 19:09
  • msg #597

Lured Into Darkness

The party continues to scour the area for the Gleaming Glade while Volani and Lucien's familiars scan the area from above. Within a couple hours, Volani's familiar spots a clearing in the tree cover, a zone filled with bare, skeletal, decaying trees. The party is only about half a mile away from the clearing, which is situated on the eastern edge of the Hardlow Woods.
Volani O'Tamu
player, 75 posts
Sat 20 Oct 2018
at 19:22
  • msg #598

Lured Into Darkness

“Ah ha! This way my friends. There appears to be a clearing this way. The trees are sickened and dying.”

He points in the proper direction and will instruct his familiar to alert Lucien’s.
This message was last edited by the player at 17:29, Wed 24 Oct 2018.
Lathan Swiftstrider
player, 223 posts
Wood Elf Ranger
Sun 21 Oct 2018
at 00:24
  • msg #599

Lured Into Darkness

"Good work," Lathan says, then turns in the direction Volani indicated. "Is everyone ready? There's no telling what we'll find up ahead."
Rissa Twiceborn
player, 88 posts
Tiefling
Sun 21 Oct 2018
at 02:18
  • msg #600

Lured Into Darkness

"As I will ever be."

Rissa replied, a hint of shadow in her eyes that had not been there the evening before.
Karon
player, 171 posts
Half-Orc Warrior
Sun 21 Oct 2018
at 09:28
  • msg #601

Lured Into Darkness

"I've been ready for days," Karon grumbles. As they get closer to the glade, he secures his shield on his left arm.
Lucien Nailo
player, 400 posts
Sun 21 Oct 2018
at 14:07
  • msg #602

Lured Into Darkness

Lucien nods to Volani and Lathan and takes his place on the flank of the group as they approach the clearing. His owl wings its way back towards the party.
Dungeon Master
GM, 446 posts
Mon 22 Oct 2018
at 01:33
  • msg #603

Lured Into Darkness

Before long, the party comes upon the blighted woodland. The trees are all bare and decaying, covered in a strange moss, and the ground is black and gelatinous. The foul odor of death permeates the leafless area.

Once again, the party gets the sense that someone or something is watching them.
Terminax
player, 104 posts
Mon 22 Oct 2018
at 01:52
  • msg #604

Lured Into Darkness

Terminax looks around, his hand at the ready as he scans the area around them.
Lucien Nailo
player, 401 posts
Mon 22 Oct 2018
at 02:22
  • msg #605

Lured Into Darkness

Eyeing the black gelatinous ground suspiciously, Lucien pulls a ball bearing out of his pack and tosses it out into the middle of the area to see what happens to it. After a moment he conjures his mage hand to attempt to retrieve the ball bearing.
Dungeon Master
GM, 448 posts
Mon 22 Oct 2018
at 02:27
  • msg #606

Lured Into Darkness

The ball bearing lands in the black, tarry earth, sinking in ever so slightly. Lucien is able to easily retrieve it with his mage hand.

The ground seems to be solid enough to walk on, though movement will be necessarily slow.
Terminax
player, 105 posts
Tue 23 Oct 2018
at 02:08
  • msg #607

Lured Into Darkness

"I thought the glade was supposed to be gleaming. More like the Gloppy Glade. The Gross Glade. Grungy Glade? Anyway, it's definitely a trap, but calling it the Trapped Glade might be a little obvious." the Dragonborn says conversationally as he looks around, before adding, "I guess I can go spring it by walking into the center, but it'd be great if I had a defensive position to run back to. Maybe you guys push along the treeline while I walk through the center?"
Karon
player, 172 posts
Half-Orc Warrior
Tue 23 Oct 2018
at 19:31
  • msg #608

Lured Into Darkness

"We didn't come here to gawk," Karon says, hoisting his shield and getting the pick out of his belt. He cautiously advances with Terminax.
This message was last edited by the player at 19:31, Tue 23 Oct 2018.
Terminax
player, 107 posts
Tue 23 Oct 2018
at 19:44
  • msg #609

Lured Into Darkness

"Gawking Glade... good one." Terminax says with a grunt as he too advances with his shield up, an empty hand at his side as if he were ready to grab an axe.
Lucien Nailo
player, 403 posts
Tue 23 Oct 2018
at 22:26
  • msg #610

Lured Into Darkness

Lucien climbs into one of the trees on the perimeter of the clearing and knocks an arrow to his bow to cover the advance of the others. His eyes scan the area for signs of danger. "Watch where you step. I still don't like the look of that ground."
Terminax
player, 108 posts
Tue 23 Oct 2018
at 22:31
  • msg #611

Lured Into Darkness

Terminax will gesture towards a fallen branch long enough to use as a walking stick as that spectral hand materializes and grabs it, bringing it towards him so that he can use it to prod the ground, not bothering to look at Lucien but still managing to convey a nod of thanks.
Dungeon Master
GM, 451 posts
Wed 24 Oct 2018
at 01:27
  • msg #612

Lured Into Darkness

Moments after Terminax and Karon take their first steps onto the tarry ground, a booming voice calls out from the opposite side of the dead zone: "Who dares enter the Glade? Leave now or meet your doom!"

The party cannot see the speaker.
Terminax
player, 109 posts
Wed 24 Oct 2018
at 02:04
  • msg #613

Lured Into Darkness

Terminax waves nonchalantly in reply saying, "Hi. Doom sounds... Inconvenient. I'm Terminax. So... this is the Glade, huh? The name is veeeeeery misleading. More like the Gloomy Glade." and he looks at Karon as if expecting approval for the dryly delivered quip. "My friend and I are just looking for some missing people... if we end up dying we probably won't be the last soldiers to cime stomping through here. Rather than getting into a fight, why don't we just have some lunch and talk. Doesn't that sound a whole lot better than trying to kill each other?" the Dragonborn shouts back.
Lathan Swiftstrider
player, 224 posts
Wood Elf Ranger
Wed 24 Oct 2018
at 13:16
  • msg #614

Lured Into Darkness

Lathan takes a couple steps forward, behind and to the right flank of Terminax and Karon, his swords drawn. He scans the area, trying to locate the source of the voice, and readies himself to spring into action.
Karon
player, 173 posts
Half-Orc Warrior
Wed 24 Oct 2018
at 13:34
  • msg #615

Lured Into Darkness

"I would hear your name," Karon challenges the speaker. "I am Karon, and those are my companions. Who are you, and what is this ... glade to you?"
Dungeon Master
GM, 452 posts
Wed 24 Oct 2018
at 18:23
  • msg #616

Lured Into Darkness

"Fools! Leave my home now or face the consequences!" the voice calls out. The black earth around the party begins to shift slightly as if there were something moving underneath it.
Volani O'Tamu
player, 76 posts
Wed 24 Oct 2018
at 18:27
  • msg #617

Lured Into Darkness

Volani drew his crossbow and stayed back, waiting to see what would happen.
Terminax
player, 110 posts
Wed 24 Oct 2018
at 19:01
  • msg #618

Lured Into Darkness

"Leaving now seems good." the Dragonborn says, moving back from the shifting earth... "I totally get wanting to be left alone. But think about this for a second... we're here now because someone who commands entire armies wants to find a missing person. You kill us, more folks are going to come here. We leave now... they might send an army here. If all you really want is to be left alone... doesn't it make more sense to talk to us now rather than having to possibly deal with an army later? I mean... we're mercenaries. Let's forget for a moment that we'll probably be laughed out of the business for running away from a scary voice and some moving dirt. Don't get me wrong, I like surviving, and if you're a big ole dragon or something... yeah, I'm happy to get laughed at. My pride ain't worth my life. But that just makes me one of the smartest mercenaries you'll ever meet - if the smartest mercenary you've ever met is this annoying and stubborn... how annoying do you think a whole army full of stupid ones is going to be to deal with?" Terminax says as he slowly backs away and motions for Karon and the others to do the same.

"To me, this is just a gig. All I care about is getting paid, and I'm honest and smart enough to know that just because I've got a sword doesn't mean I need to get into a fight. There's other jobs I can do. But right now, you have an opportunity to take a little time now to avoid a whole mess of trouble later with people that are probably way too stupid to realize that leaving you alone is in your best interest. If you want to be left alone, buddy, I gotta tell ya... scaring us away is a bad idea. Talking with us might be annoying, but its gotta be easier than what's going to happen after we either leave or die. I mean, we already sent word that there's an army of goblins in these woods... so... this quiet vacation spot is going to get a whole lot more tourists unless we tell the folks that hired us why EXACTLY they should leave you the fuck alone... whoever or whatever you are. I mean... for all we know you could just be an old hermit with a loud voice who likes to sleep in the dirt. I can live with being laughed at over that, but will you be able to survive the army they send in to complete this job?" all the while as Terminax speaks slowly and calmly, he continues to back away.
Karon
player, 174 posts
Half-Orc Warrior
Wed 24 Oct 2018
at 19:34
  • msg #619

Lured Into Darkness

"You sure talk a lot," Karon whispers to Terminax. While the dragonborn speaks, he closes his eyes for a moment, feeling his surroundings.

OOC: Karon is using his Divine Sense ability while still in the glade. Just in case this is something undead or outer-planar.


Terminax
player, 111 posts
Wed 24 Oct 2018
at 20:02
  • msg #620

Lured Into Darkness

Terminax grunts and... almost smirks, instead whispering back, "Whenever you don't know if the other guy is bigger or tougher, you're always better off talking instead of fighting.  Fair fights are for suckers."
Lathan Swiftstrider
player, 225 posts
Wood Elf Ranger
Wed 24 Oct 2018
at 20:27
  • msg #621

Lured Into Darkness

Lathan backs up slowly along with the others while Terminax speaks, his eyes still scanning the area for the source of the voice.
Lucien Nailo
player, 404 posts
Wed 24 Oct 2018
at 22:52
  • msg #622

Lured Into Darkness

Dropping back into the foliage to conceal himself, Lucien begins to circle the perimeter of the glade in search of the source of the loud voice. Unfortunately, he misjudges the jump from one branch to the next and falls unceremoniously out of the trees before he's even a quarter of the way around the glade.

Lucien Nailo rolled 8 using 1d20+7. Stealth.
Rissa Twiceborn
player, 89 posts
Tiefling
Wed 24 Oct 2018
at 22:54
  • msg #623

Lured Into Darkness

Rissa stuck between Karon and Terminax, her gaze alternating between the ground and the trees.
Dungeon Master
GM, 453 posts
Thu 25 Oct 2018
at 02:17
  • msg #624

Lured Into Darkness

"Hollow threats!" the voice booms out. "This is your last chance: Leave now or perish!" The ground continues to shift slightly as the party backs away from the blighted area.
Terminax
player, 112 posts
Thu 25 Oct 2018
at 21:13
  • msg #625

Lured Into Darkness



Terminax showed some emotion at that... though his eyes scanned the area around him cooly, and his expression never altered. Fear, annoyance, anger, the dragonborn replied, "Last chance... sure. I'm leaving, leaving right the hell now... but maybe I could do something for you? I mean, leaving here basically means I'm out of a job, and I could use the money. Maybe I can do something for you for money? Everyone wants something... what do you want and what are you willing to pay to get it?"
Karon
player, 175 posts
Half-Orc Warrior
Thu 25 Oct 2018
at 21:53
  • msg #626

Lured Into Darkness

"I don't think so," Karon says slowly. He stops moving. "I sense something here. Something evil. And I think we should confront it. Better us than some innocents waylaid here in the future."
Terminax
player, 113 posts
Thu 25 Oct 2018
at 22:03
  • msg #627

Lured Into Darkness

Terminax frowned at the half-orc. "If we're going to keep killing things together, we're going to have to start working our communication. Where?" and says chidingly.
Karon
player, 176 posts
Half-Orc Warrior
Thu 25 Oct 2018
at 22:16
  • msg #628

Lured Into Darkness

"Around. Close," he says, his pick held at the ready as he slowly advances into the clearing.
Lucien Nailo
player, 406 posts
Thu 25 Oct 2018
at 22:57
  • msg #629

Lured Into Darkness

Lucien gets to his feet, brushes himself off, and climbs back into the tree. He does not resume trying to circle the clearing, but instead merely readies his bow and watches as Karon advances again. He hopes his new vantage point may allow him to see something that wasn't visible before.

Lucien Nailo rolled 19 using 1d20+6. Perception.
Lathan Swiftstrider
player, 226 posts
Wood Elf Ranger
Thu 25 Oct 2018
at 23:45
  • msg #630

Lured Into Darkness

Lathan continues to wait and watch, anticipating action any moment now.
Dungeon Master
GM, 454 posts
Fri 26 Oct 2018
at 00:57
  • msg #631

Lured Into Darkness

The ground continues to shift in front of Karon and Terminax, then four undead humanoids suddenly lurch out from the black earth and move to attack, tarry soil dripping from their gaping mouths.

Begin combat. Roll initiative and post your action(s) for the first round.

Zombie 1: uninjured
Zombie 2: uninjured
Zombie 3: uninjured
Zombie 4: uninjured

Lucien Nailo
player, 407 posts
Fri 26 Oct 2018
at 02:02
  • msg #632

Lured Into Darkness

From his vantage point in the tree, Lucien looses an arrow at the zombies just as they begin to emerge, but he is too quick to fire and the arrow embeds itself into the earth.

Lucien Nailo rolled 13 using 1d20+3.  Initiative.

Lucien Nailo rolled 7 using 2d20+5, dropping the lowest dice only with rolls of 2,2.  Attack w/advantage.

Terminax
player, 114 posts
Fri 26 Oct 2018
at 03:27
  • msg #633

Lured Into Darkness



Terminax flings out his hand, each finger deftly tracing a rune in the air as he shouted, "Ye’isati ādega!" and a fist size spear of flame sped straight at the creature. Without missing a beat, he drew his longsword and shouted "ārenigwadē filayi!" as he sliced at the approaching creature... but his timing was a bit off...
Rissa Twiceborn
player, 90 posts
Tiefling
Fri 26 Oct 2018
at 04:43
  • msg #634

Lured Into Darkness

Rissa was slow to react, but managed to regain her composure enough to fire out a quick curse in her arcane double speak.

"Irkigaar."
"Irkigaar."

The twisting, buzzing, humming mote of darkness barely struck the shoulder of the first zombie before flying off into the woods.  Yet there was something different about it, something more intense despite the lack of precision in her aim.



21:37, Today: Rissa Twiceborn rolled 8 using 1d20+2.  Initiative .

21:38, Today: Rissa Twiceborn rolled 14 using 1d20+5.  Eldritch Blast

21:39, Today: Rissa Twiceborn rolled 4 using 1d10+3.  Force.

Karon
player, 177 posts
Half-Orc Warrior
Fri 26 Oct 2018
at 07:48
  • msg #635

Lured Into Darkness

When the four undead rise from the ground, Karon elects to wait for his companions to reach him. He isn't sure this is the only threat, in fact, he's positive it isn't. Zombies generally don't threaten people.

Once the zombies have closed, he hefts his pick and gives one of them a mighty swing, impaling the pick in the cadaver's shoulder before ripping it viciously out.


OOC: 07:45, Today: Karon rolled 1 using 1d20-1.  Initiative.

07:45, Today: Karon rolled 23,12 using 1d20+5,1d8+5.  Attack and damage against nearest zombie.

Lathan Swiftstrider
player, 227 posts
Wood Elf Ranger
Fri 26 Oct 2018
at 17:39
  • msg #636

Lured Into Darkness

Lathan springs into action, attacking the nearest zombie.

Initiative 19. Attack closest zombie. Attack 1 hits AC 19 for 5 damage. Attack 2 hits AC 9 for 5 damage.

12:37, Today: Lathan Swiftstrider rolled 5 using 1d6+4.  Damage.
12:36, Today: Lathan Swiftstrider rolled 5 using 1d6+4.  Damage.
12:36, Today: Lathan Swiftstrider rolled 9 using 1d20+4.  Attack.
12:36, Today: Lathan Swiftstrider rolled 19 using 1d20+4.  Attack.
12:36, Today: Lathan Swiftstrider rolled 19 using 1d20+2.  Initiative (advantage).
12:36, Today: Lathan Swiftstrider rolled 15 using 1d20+2.  Initiative.

Volani O'Tamu
player, 77 posts
Sat 27 Oct 2018
at 13:59
  • msg #637

Lured Into Darkness

Volani aimed and fired his crossbow at the nearest zombie. His familiar flew up into the air, circling above the fetid zombies.


Move - none
Action - attack closest zombie with crossbow. Hit AC 13 for 4 piercing.
08:55, Today: Volani O'Tamu rolled 4 using 1d8+2.  Crossbow damage.
08:54, Today: Volani O'Tamu rolled 13 using 1d20+4.  Crossbow attack.
08:54, Today: Volani O'Tamu rolled 17 using 1d20+2.  Initiative .

Dungeon Master
GM, 455 posts
Sun 28 Oct 2018
at 01:34
  • msg #638

Lured Into Darkness

Terminax immediately flings a fire bolt at one of the zombies, striking it squarely in the chest. Volani's bolt hits the same zombie, as does Rissa's eldritch blast, further injuring the undead humanoid. Terminax then slashes the zombie with a powerful blow from his sword, nearly taking it out. Green flame leaps from his blade, striking the nearest zombie. Lathan lashes out viciously at a zombie, badly injuring it with two quick stabs of his sword. It stumbles as it tries to hit the elf but another zombie slams into Lathan with its full weight. Karon hits a different zombie with a solid blow from his pick.

At the far end of the clearing, about 90 feet away, a pale humanoid with glowing white eyes rushes across the sticky ground, apparently not slowed by it at all, brandishing a longsword. "You will die here like the others!" he calls out as he moves toward the party.

Next round.

Zombie 1 (Terminax): severely injured (-24 hp)
Zombie 2 (Karon): injured (-14 hp)
Zombie 3 (Lathan): injured (-13 hp)
Zombie 4 (Lathan): uninjured
Undead: uninjured

Rissa Twiceborn
player, 91 posts
Tiefling
Sun 28 Oct 2018
at 02:24
  • msg #639

Lured Into Darkness

Rissa began curse weaving, spinning more and more of the blackness from within her crystal orb into her hands.

"Menil Katharis."
"Menil Katharis."


It settled upon the nearest zombie, a black mantle of crackingly energy.

"Irkigaar."
"Irkigaar."


Again the angry mote of darkness only grazed the creature, yet dark power still poured into it from her will.


Free: Hex
Attack: Eldritch Blast
Movement:  Hide with the big boys

19:16, Today: Rissa Twiceborn rolled 4 using 1d6.  Necrotic.

19:16, Today: Rissa Twiceborn rolled 3 using 1d10+2.  Force.

19:16, Today: Rissa Twiceborn rolled 19 using 1d20+5.  Eldritch Blast.

Karon
player, 178 posts
Half-Orc Warrior
Sun 28 Oct 2018
at 08:39
  • msg #640

Lured Into Darkness

Seeing what looks like it could be the malevolent spirit that spoke earlier approach, Karon decides they need to finish off the zombies as quickly as possible. He swings his pick again, embedding it in the cadaver's rib cage. He tries to yank out the weapon, but he seems to have struck the spine and the pick is stuck. Grunting, he leaves it in and draws his sword.


OOC: Karon attacked the same Zombie as before (#2) and hit AC 12 for 6 piercing damage. He then dropped his pick and drew his longsword.

08:36, Today: Karon rolled 12,6 using 1d20+5,1d8+5 with rolls of 7,1.  Attack and damage against zombie #2.


17:10, Today: Karon rolled 14 using 1d20+5 with rolls of 9.  A second attack roll thanks to Volani's advantage, in case I roll a crit. --> See post #643
This message was last edited by the player at 17:10, Sun 28 Oct 2018.
Lucien Nailo
player, 408 posts
Sun 28 Oct 2018
at 13:48
  • msg #641

Lured Into Darkness

Hoping to end the fight more quickly by defeating the person in control of the zombies, Lucien refocuses his attention on the longsword brandishing figure charging across the clearing. He looses an arrow in conjunction with his owl diving at the figure before peeling off at the last second.

Familiar Action: Use Help action to provide advantage.
Action: Attack with longbow hits AC 14 for 19 damage.

Lucien Nailo rolled 14 using 2d20+5, dropping the lowest dice only with rolls of 8,9. Attack w/ longbow.

Lucien Nailo rolled 10,9 using 1d8+3,2d6 with rolls of 7,3,6.  Longbow damage with sneak attack.

Terminax
player, 115 posts
Sun 28 Oct 2018
at 14:03
  • msg #642

Lured Into Darkness



Leaving the most injured one for the flaming damage of his spell, Terminax once again speaks in that same, arcane tounge as green flames arc from his blade as he strikes at one of the undead. "Leave these walking corpses to us and focus on the big guy in the back. We don't want to get close to him if we don't have to."
Volani O'Tamu
player, 78 posts
Sun 28 Oct 2018
at 16:20
  • msg #643

Lured Into Darkness

Seeing two zombies fighting Lathan, Volani aimed and fired at one. He added some words of encouragement for the elf, his voice oddly resonant.

“Good stab Lathan! Look out here comes another one.”

Meanwhile his owl familiar swooped down on Karon’s target, flapping its wings and screeching before rising back into the air.


Move - none
Action - attack zombie 3. Hit AC 15 for 10 piercing
Bonus - bardic inspiration to Lathan, add 1d6 to an attack or save (lasts 20 minutes)

Familiar - help action to Karon, advantage on next attack

10:18, Today: Volani O'Tamu rolled 10 using 1d8+2.  Crossbow damage .
10:18, Today: Volani O'Tamu rolled 15 using 1d20+4.  Crossbow attack.

Lathan Swiftstrider
player, 228 posts
Wood Elf Ranger
Sun 28 Oct 2018
at 23:40
  • msg #644

Lured Into Darkness

Lathan spots the new arrival. "Slow him down, Lucien! I'll be there in a second!" he hollers to his companion.

He presses the attack against the zombies in front of him, hoping to take them out and get to what appears to be their leader.

Cast Hunter's Mark, targeting Zombie 4, then attack Zombie 4. Attack 1 hits AC 22 for 12 damage. Attack 2 hits AC 21 for 14 damage.

18:34, Today: Lathan Swiftstrider rolled 14 using 2d6+4.  Damage.
18:34, Today: Lathan Swiftstrider rolled 12 using 2d6+4.  Damage.
18:33, Today: Lathan Swiftstrider rolled 21 using 1d20+4.  Attack.
18:33, Today: Lathan Swiftstrider rolled 22 using 1d20+4.  Attack.

Dungeon Master
GM, 457 posts
Mon 29 Oct 2018
at 01:31
  • msg #645

Lured Into Darkness

Lathan delivers two fierce jabs of his sword to one of the zombies attacking him, dropping it. Volani's bolt finds its mark, hitting the other zombie attacking Lathan, but fails to take it down. Rissa's eldritch blast takes out one of the zombies before it can attack Terminax. Terminax turns to help Karon, slashing the zombie and leaving it barely standing; green flame leaps from his blade to the other zombie, who continues to fight on. Karon hits his opponent with his pick again; the creature is barely in one piece but refuses to fall.

Lucien fires an arrow at the rapidly approaching undead warrior, hitting him but barely slowing him down; unless he is stopped, he will reach the melee in a few seconds.

Next round.

Zombie 1: dead
Zombie 2 (Karon, Terminax): severely injured (-32 hp)
Zombie 3 (Lathan): severely injured (-25 hp)
Zombie 4: dead
Undead: slightly injured (-19 hp)

Volani O'Tamu
player, 79 posts
Mon 29 Oct 2018
at 14:03
  • msg #646

Lured Into Darkness

Lowering his crossbow, the young chultan man begins to stare at the oncoming undead creature. He starts to whisper, quiet at first but then it rises in tone and bass as magical energies imbue his voice and carry it toward the oncoming creature.

Meanwhile his familiar continues to harass Karon’s target.


Move - into range of oncoming undead if necessary (spell has 60’ range)
Action - cast dissonant whispers at “undead”. DC 13 wisdom save. Fail = take 13 psychic damage and must immediately use reaction to move away from Volani. Succeed = take 6 psychic damage.

Familiar - help action to Karon. Advantage on next attack.

08:56, Today: Volani O'Tamu rolled 13 using 3d6.  Dissonant Whispers.

Rissa Twiceborn
player, 92 posts
Tiefling
Mon 29 Oct 2018
at 16:58
  • msg #647

Lured Into Darkness

Rissa swung one arm in a wide arc, tearing the mantle of shadow that had infested the very being of the nearest zombie and sending it surging towards the next.  Behind it came another black orb of nothing, striking it squarely in the chest.


Attacking Zombie #3, transferring Hex with disadvantage to STR.

09:53, Today: Rissa Twiceborn rolled 25 using 1d20+5.  Eldritch Blast.

Critical!

You're kidding me.  09:54, Today: Rissa Twiceborn rolled 1 using 1d10.  Force x 2.

1 X 1 = 2.  2 + CHA = 6 Force Damage


09:55, Today: Rissa Twiceborn rolled 4 using 1d6.  Necrotic x 2.

4 x 2 = 8 Necrotic

Karon
player, 179 posts
Half-Orc Warrior
Mon 29 Oct 2018
at 17:13
  • msg #648

Lured Into Darkness

This damn thing doesn't seem to want to die! Karon roars as he brings his sword back and hacks savagely at the zombie, trying to cut off its head.

OOC: Karon hits AC 19 and does 13 slashing damage to the zombie.

17:12, Today: Karon rolled 19 using 2d20+5, dropping the lowest dice only with rolls of 8,14.  Attack on zombie 2 with advantage for birdie.

7:12, Today: Karon rolled 13 using 1d8+5 with rolls of 8.  Damage on zombie.

Lathan Swiftstrider
player, 229 posts
Wood Elf Ranger
Mon 29 Oct 2018
at 20:07
  • msg #649

Lured Into Darkness

Seeing that his comrades seem to have the remaining zombies under control, Lathan turns to the oncoming undead warrior, hatred burning in his eyes, and moves to intercept him. "Abomination!" he shouts as he stabs at him with both swords.

Move to attack Undead (potentially provoking Attacks of Opportunity). Attack 1 hits AC 23 for 9 hp. Attack 2 hits AC 18 for 15 hp.

15:02, Today: Lathan Swiftstrider rolled 1 using 1d8.  Colossus Slayer.
15:01, Today: Lathan Swiftstrider rolled 15 using 2d6+4.  Damage.
15:01, Today: Lathan Swiftstrider rolled 8 using 2d6+4.  Damage.
15:01, Today: Lathan Swiftstrider rolled 18 using 1d20+4.  Attack.
15:01, Today: Lathan Swiftstrider rolled 23 using 1d20+4.  Attack.

Lucien Nailo
player, 409 posts
Mon 29 Oct 2018
at 21:57
  • msg #650

Lured Into Darkness

As the zombies begin to fall, Lucien looses another arrow alongside another well timed dive from his owl. This arrow also finds its mark though it has about as much effect as the first one. "It would appear that arrows don't concern him much. Brace yourselves!"

Familiar: Use help to provide advantage against undead warrior.
Action: Longbow attack hits AC 19 for 16 damage.

Lucien Nailo rolled 19 using 2d20+5, dropping the lowest dice only with rolls of 14,4. Longbow attack w/advantage.
Lucien Nailo rolled 10,6 using 1d8+3,2d6 with rolls of 7,1,5.  Longbow damage w/sneak attack.

Terminax
player, 116 posts
Wed 31 Oct 2018
at 02:12
  • msg #651

Lured Into Darkness

Terminax sees the approaching big bad and maneuvers similarly to how he had moved when they fought the dogs when he used his breath attack, as he stuck his sword into the ground.
Dungeon Master
GM, 459 posts
Wed 31 Oct 2018
at 23:43
  • msg #652

Lured Into Darkness

Rissa's eldritch blast takes down the zombie attacking Lathan. Lathan breaks away from the zombies and intercepts the incoming undead warrior. He hits it with two fierce jabs of his sword that would have taken down a normal opponent but only serves to make the warrior's eyes glow brighter. Volani's dissonant whispers obviously cause the warrior psychic pain but fail to drive him away. Lucien's arrow hits the warrior in the side; he looks severely injured from the beating he has taken but raises his sword and prepares to attack Lathan...

It is Terminax's turn. Karon's actions will occur after Terminax's actions.

Zombie 1: dead
Zombie 2 (Karon, Terminax): severely injured (-32 hp)
Zombie 3: dead
Zombie 4: dead
Undead: severely injured (-65 hp)

Terminax
player, 117 posts
Wed 31 Oct 2018
at 23:57
  • msg #653

Lured Into Darkness


Terminax readies an action.
Dungeon Master
GM, 460 posts
Fri 2 Nov 2018
at 15:47
  • msg #654

Lured Into Darkness

Terminax maneuvers himself into position, then casts thunderwave, catching the undead warrior in the blast and knocking him away from Lathan. The undead warrior rushes back toward Lathan, slashing the elf with his longsword and leaving a deep gash across his chest. The warrior attempts to touch Lathan with his free hand but Lathan, despite being badly injured, easily evades him.

Karon slashes the remaining zombie with his sword, dropping it.

Next round.

Zombie 1: dead
Zombie 2: dead
Zombie 3: dead
Zombie 4: dead
Undead (Lathan): severely injured (-70 hp)

Karon
player, 181 posts
Half-Orc Warrior
Fri 2 Nov 2018
at 16:49
  • msg #655

Lured Into Darkness

With the last of the Zombies down, Karon charges towards the undead warrior. He attempts to maneuver close enough to strike, but his allies that have engaged with the creature don't give him an opening and his weak thrust hits only air.


OOC: That's miss... Assuming the thing is even still 'alive' when Karon's turn comes again.

16:48, Today: Karon rolled 8,6 using 1d20+5,1d8+5 with rolls of 3,1.  Attack and damage on undead warrior.

Lucien Nailo
player, 410 posts
Fri 2 Nov 2018
at 17:38
  • msg #656

Lured Into Darkness

A growing sense of trepidation seizes Lucien as the undead warrior takes blow after blow without falling. As his companions cluster around the creature in an attempt to defeat it, he finds it increasingly difficult to thread an arrow through the melee to his target. He fires his third shot against the warrior.

Familiar: Use help to provide advantage against undead warrior.
Action: Longbow attack hits AC 11 for 18 damage.

Lucien Nailo rolled 11 using 2d20+5, dropping the lowest dice only with rolls of 6,6. Longbow attack w/advantage.
Lucien Nailo rolled 9,9 using 1d8+3,2d6.  Damage.

Rissa Twiceborn
player, 95 posts
Tiefling
Fri 2 Nov 2018
at 18:00
  • msg #657

Lured Into Darkness

Rissa runs up to Lathan, her orb humming with silver light as she did.  Being careful to not draw near the creatures, she taps him on the shoulder, whispering...

"Ari'Judiantu."
"Ari'Judiantu."


The light pulses within her hands, flowing into him in a surging storm of radiant energy.

OOC:
11:00, Today: Rissa Twiceborn rolled 11 using 1d8+3.  Cure Wounds on Lathan. 

This message was last edited by the player at 22:39, Fri 02 Nov 2018.
Terminax
player, 118 posts
Fri 2 Nov 2018
at 18:52
  • msg #658

Lured Into Darkness



Terminax reaches for his sword and... things don't go well.
Volani O'Tamu
player, 82 posts
Fri 2 Nov 2018
at 19:42
  • msg #659

Lured Into Darkness

“Looks like your girlfriends are all dead...again.”

Volani jeered at the undead leader, imbuing his voice with mystic power.

His owl swooped down once more, distracting the foe as the half-orc warrior attacked.


Move - into range if necessary
Action - cast vicious mockery on undead. DC 13 WIS save or take 4 psychic damage and disadvantage on next attack

Familiar - help action for Karon’s attack 

Lathan Swiftstrider
player, 231 posts
Wood Elf Ranger
Fri 2 Nov 2018
at 20:17
  • msg #660

Lured Into Darkness

Lathan feels the warrior's blade slice into him but continues to fight on, determined to take out the undead monster.

Attack 1 hits AC 18 for 12 damage. Attack 2 hits AC 17 for 15 damage.

15:16, Today: Lathan Swiftstrider rolled 1 using 1d6.  Bardic Inspiration.
15:12, Today: Lathan Swiftstrider rolled 1 using 1d8.  Colossus Slayer.
15:12, Today: Lathan Swiftstrider rolled 15 using 2d6+4.  Damage.
15:12, Today: Lathan Swiftstrider rolled 11 using 2d6+4.  Damage.
15:12, Today: Lathan Swiftstrider rolled 17 using 1d20+4.  Attack.
15:12, Today: Lathan Swiftstrider rolled 17 using 1d20+4.  Attack.

Dungeon Master
GM, 461 posts
Sat 3 Nov 2018
at 19:02
  • msg #661

Lured Into Darkness

Lathan jabs his sword into the warrior's gut, putting an end to his un-life before he can get another attack in. The undead warrior slumps to the ground as the glow in his eyes fades away. The glade falls still and silent.

End combat.
Rissa Twiceborn
player, 97 posts
Tiefling
Sat 3 Nov 2018
at 19:51
  • msg #662

Lured Into Darkness

Rissa moves to Lathan's side again and checks that their foe is well and truly destroyed.  Only when she is satisfied does she begin to search the body.

"What is this thing?"
Lathan Swiftstrider
player, 233 posts
Wood Elf Ranger
Sat 3 Nov 2018
at 21:40
  • msg #663

Lured Into Darkness

"An affront against nature," Lathan grunts. He kneels down and decapitates the warrior, then turns to look at the others. "Now, what in the world were they guarding? I don't see anything..." He trails off, poking his sword into the tarry earth. "Unless it's buried underneath us... Didn't Old Grizzler say that some of Parlfray's companions were swallowed up in a pit of tar?"
Lucien Nailo
player, 412 posts
Sun 4 Nov 2018
at 13:17
  • msg #664

Lured Into Darkness

Lucien climbs down from his perch in the tree and slowly approaches the site of the battle. His first step out on to the bar earth is cautious, but he soon makes his way to his companions and begins to retrieve his arrows. Once that task is done his begins to inspect the bodies of the zombies and the undead warrior. He looks for heraldry or insignia, something that might identify who they were in life.

Lucien Nailo rolled 8 using 1d20+3. Investigation.

As he makes his search, Lucien recalls what Old Grizzler said. "There was something to that effect, yes. One of the reasons that we should be cautious about whatever this black earth is. The warrior charged from the far side of the clearing. Perhaps whatever there is of importance here is over there."
This message was last edited by the player at 13:18, Sun 04 Nov 2018.
Terminax
player, 121 posts
Sun 4 Nov 2018
at 13:27
  • msg #665

Lured Into Darkness

"That went better than vit should havr. Hmmm, lemme try something. This, ah, gimme like 10 minutes, ok?" he says, as he takes out his book and begins working on a spell presumably.
Volani O'Tamu
player, 84 posts
Sun 4 Nov 2018
at 13:40
  • msg #666

Lured Into Darkness

"One can only hope they came from ancient tomb or catacomb. I'll check the perimeter."

Volani begins to walk the perimeter, looking for any sign of where these fiends came from.


07:37, Today: Volani O'Tamu rolled 16 using 1d20+3.  Perception.
Dungeon Master
GM, 462 posts
Mon 5 Nov 2018
at 16:08
  • msg #667

Lured Into Darkness

The party explores the area but finds nothing apart from black, tarry earth, and dead trees covered in strange moss. The zombies came from underground but the spots through which they emerged have closed up. There is no indication of where the warrior came from.

None of the undead bear any signs of who they might have been while alive.
Terminax
player, 122 posts
Mon 5 Nov 2018
at 16:54
  • msg #668

Lured Into Darkness

"No magic anywhere that I can see." Terminax says, and then begins to walk the field in a grid-like pattern, renewing the detect magic spell as necessary as he examines the entire field.
Lucien Nailo
player, 414 posts
Mon 5 Nov 2018
at 22:24
  • msg #669

Lured Into Darkness

Drawing his rapier, Lucien stabs the ground where the zombies emerged. He tries to forced the blade as deep as he can into the strange earth. "Lathan can you discern what it is that keeps the trees from growing here? I imagine it's something to do with this black earth."
Rissa Twiceborn
player, 98 posts
Tiefling
Tue 6 Nov 2018
at 00:36
  • msg #670

Lured Into Darkness

Rissa looked for any trace of magic that might have created the creatures.

OOC: 16:35, Today: Rissa Twiceborn rolled 14 using 1d20+2. Arcana.
Volani O'Tamu
player, 85 posts
Tue 6 Nov 2018
at 01:03
  • msg #671

Lured Into Darkness

Not seeing much in the clearing, Volani once more sends his familiar into the air and above the tree line. He telepathically instructs the bird for other nearby structures or clues to the nature of this place.
Lathan Swiftstrider
player, 234 posts
Wood Elf Ranger
Tue 6 Nov 2018
at 16:09
  • msg #672

Lured Into Darkness

Lathan examines the earth, the moss, and the trees themselves, attempting to determine what it is that keeps the trees from growing in the area.

10:07, Today: Lathan Swiftstrider rolled 19 using 1d20+3.  Nature.
Karon
player, 184 posts
Half-Orc Warrior
Wed 7 Nov 2018
at 09:54
  • msg #673

Lured Into Darkness

Breathing heavily after the fight, Karon sheathes his sword again and, with a bit of effort, yanks his pick out of the carcass that had been trying to kill them moments before. He keeps the pick ready, in case something else attacks.

“This place gives me the creeps,” he says, walking around, feeling the ground with his boots. “Where did the strange one come from? I wonder if there is a tomb or something around here?” He walks around the perimeter of the glade, looking for anything that could be a grave or an entrance to a tomb of some description, paying particular interest to any half-rotted tree stumps that might hide more zombies, or worse.

OOC: Karon is doing two things. Firstly, he's using his Divine Sense to determine if there are any undead (or celestials/fiends) within 60' but not in total cover. It will also tell him if there is any place within 60' that has been consecrated or desecrated.

The other thing he's doing is searching the area for clues, particularly if there might be an entrance to a hidden tomb, or simply a grave where the non-zombie undead came from. A Perception check resulted in a roll of 10.

09:53, Today: Karon rolled 10 using 1d20+2.  Perception looking for clues.

Dungeon Master
GM, 463 posts
Thu 8 Nov 2018
at 18:28
  • msg #674

Lured Into Darkness

The party searches the clearing but finds no signs of any structures in the area or any other clues as to where the undead creatures came from.
Lathan Swiftstrider
player, 235 posts
Wood Elf Ranger
Thu 8 Nov 2018
at 21:42
  • msg #675

Lured Into Darkness

"I'm not sure if the moss has anything to do with the blight in the area," Lathan says after spending some time examining the strange moss. "But I suspect it's what give this glade its name... If you cover it up, blocking out the sunlight, it glows.

"And I still think that whatever treasures might still be around here are buried. Anyone have a shovel?"

Karon
player, 185 posts
Half-Orc Warrior
Thu 8 Nov 2018
at 21:58
  • msg #676

Lured Into Darkness

Karon gives Lathan a strange look. "I can find no entrance to a tomb, or even a grave of some sort here. I'm not sure there is anything here to be found, and I certainly don't have a shovel," he says, sounding confused at the notion of digging. "I have the feeling this whole area is cursed somehow, unholy. But I can't find the source, if there is any source. Perhaps the presence of the undead was enough to desecrate the area. Or perhaps they arose because someone desecrated it. But I suppose you're right. If something, not a someone, desecrated the area it might well be buried. How we're supposed to find it even if that's the case is not something I could tell you."
Terminax
player, 123 posts
Thu 8 Nov 2018
at 22:58
  • msg #677

Lured Into Darkness

"Alright... let's take a step back here." the dragonborn says.

"We're here trying to find some missing people, right? And this glade, it was the site of some war, bunches of folks died, and somehow it became cursed. Cursed with undead it looks like. Some soldiers came from the ground. This big guy came from somewhere else. No magic anywhere. So... where do we go from here?"

The dragonborn mulls that over for a moment before nodding to himself and saying, "Well, for starters, we might want to lay these bones to rest, give them a proper burial. Might not be bad to hire a cleric to come out and consecrate this area too. I'm not sure how any of that helps us find our missing people, but if it's not these corpses, well, getting rid of a curse seems like its worth doing, even if we don't get paid for it."
Lucien Nailo
player, 415 posts
Thu 8 Nov 2018
at 23:33
  • msg #678

Lured Into Darkness

Lucien shakes his head in consternation. "A shovel would be useful, but I'm afraid I don't have one. I shall buy one once we return to town. If the moss glows, it might be worth waiting until nightfall to see if anything develops then. If none of us has the power to rid the area of whatever it is Karon senses, then I don't think we can do more than he suggests and properly bury the dead beyond its bounds. At least not without going back to town to find someone capable." The lack of any new evidence is clearly frustrating for the elf.
Volani O'Tamu
player, 86 posts
Fri 9 Nov 2018
at 00:13
  • msg #679

Lured Into Darkness

Volani produced both a shovel and a miners pick from his pack. He offered them up to whoever had use for them.
Lathan Swiftstrider
player, 236 posts
Wood Elf Ranger
Sat 10 Nov 2018
at 22:07
  • msg #680

Lured Into Darkness

Lathan reaches for the shovel and starts digging into the black soil. "Well, if we're waiting until dark anyway, might as well dig."
Karon
player, 186 posts
Half-Orc Warrior
Sat 10 Nov 2018
at 22:27
  • msg #681

Lured Into Darkness

Karon looks all sorts of confused. "I'm not sure what we're looking for. This place isn't big, but with one shovel and no way to know what we're looking for or where it might be, this seems like madness," he says, wondering if something evil might have possessed the elf. "Perhaps we should try in the area the spirit emerged?" he offers weakly.
Lucien Nailo
player, 416 posts
Sat 10 Nov 2018
at 22:46
  • msg #682

Lured Into Darkness

Still cautious on the black moss, Lucien makes his way to the rough center of the clearing where he again probes the ground with his rapier. "If were going to dig anywhere I think this is probably the place. At least without any better sense from you Karon." He looks at the half-orc to confirm.
Dungeon Master
GM, 465 posts
Tue 13 Nov 2018
at 02:23
  • msg #683

Lured Into Darkness

The party begins to excavate the clearing, starting in the middle, using Volani's shovel and pick and makeshift wooden digging tools (from tree branches). By the time the sun starts to set, the party has unearthed a collection of shields and swords, most of which are rusty and useless, with the exception of one dagger, one longsword, and one shield. Additionally, they have found 71 gold pieces and a platinum choker with emeralds. As the light of the sun starts to fade and the moss covering the trees begins to glow, they find a sealed silver scroll case. Inside the case are three spell scrolls (stinking cloud, fly, and dispel magic) and an old letter, which reads:

My Lord Lothar,
My messenger should be followed shortly by your squire, the Lady Arlis, and all but six of our men-at-arms. They will join you on the fringes of the Hardlow Woods to deal with the menace therein. The others I shall leave as guards at Spire Keep. We have suffered attack by orcs this last week and I would not care to leave the place undefended. Brother Seamrian will remain as a spellcaster, and Sir Leomar will command the garrison which remains. I shall be at your side within two days and a night.

Your humble servant,

Kanthus

Karon
player, 189 posts
Half-Orc Warrior
Tue 13 Nov 2018
at 14:22
  • msg #684

Lured Into Darkness

Karon is quite surprised when some of the things they dig out of the ground turn out to be still serviceable. He tests the balance of the longsword and tries to bend the metal of the shield, and can only conclude that something has prevented the arms from rusting like they should have.

He gives the others a look. "Those seem to have been preserved. Has to be some kind of enchantment. Question is, what kind of enchantment, and who did those belong to?"

As he wonders about this, the silver scroll case is found and the half-orc gets in closer to listen as the letter is read out loud. He scratches his head. "I wonder what this means," he says, confused by the contents of the letter.
Volani O'Tamu
player, 87 posts
Tue 13 Nov 2018
at 15:04
  • msg #685

Lured Into Darkness

"Give me a moment to inspect them."

Volani took out his ritual spellbook with the skull on the cover. He turned to the prescribed page and began to chant a ritual, drawing symbols in the air.


Cast detect magic as a ritual and inspect all that we've discovered.
Terminax
player, 124 posts
Tue 13 Nov 2018
at 15:34
  • msg #686

Lured Into Darkness

Terminax follows suit, likely just for the practice.
Lucien Nailo
player, 418 posts
Tue 13 Nov 2018
at 23:44
  • msg #687

Lured Into Darkness

Lucien is wary of the items and keeps his distance as Volani and Terminax cast their spells. While they work, he inspects the letter and attempts to place the pieces into what they already know of the legend. "It seems likely that this 'Lord Lothar' is the original Count Lothar Palfrey from the legend that Old Grizzler told us. I don't recall whether Spire Keep was the name of the current Count Palfrey's residence or not. We've not heard anything of the others mentioned in the letter, but it seems likely that they were the Count's companions."
Rissa Twiceborn
player, 99 posts
Tiefling
Thu 15 Nov 2018
at 19:50
  • msg #688

Lured Into Darkness

"Is this all that's left of them then?  Was that the threat they spoke of?"

She pointed to the remains of the undead they defeated.

"Are we.... done here?"
Volani O'Tamu
player, 88 posts
Thu 15 Nov 2018
at 20:35
  • msg #689

Lured Into Darkness

Volani looked disappointed as he explains that none of the items are magical. He spend the remainder of the spells duration, circling the glade and cross crossing it to see if there are any sources of magic they’re missing.
Lathan Swiftstrider
player, 237 posts
Wood Elf Ranger
Thu 15 Nov 2018
at 21:31
  • msg #690

Lured Into Darkness

"Yes, it seems likely that the Lothar in the letter is Lothar Parlfray, and that the others were his companions," Lathan agrees with Lucien. "But I don't think the Parlfray Keep we visited is the same as this 'Spire Keep'; it could have been rebuilt in the time since this letter was written, but the Parlfray Keep by Thurmaster doesn't have a spire, if I recall correctly."
Terminax
player, 125 posts
Thu 15 Nov 2018
at 21:43
  • msg #691

Lured Into Darkness

"Well, do we go to Spirekeep then?" Terminax asks.
Karon
player, 191 posts
Half-Orc Warrior
Thu 15 Nov 2018
at 21:46
  • msg #692

Lured Into Darkness

Karon shrugs when Volani tells them the blade, shield and dagger are not, in fact, enchanted. "Still a nice sword," he says, testing the blade's balance and bite. "I'm going to keep it, unless you want it," he tells the others. If it can survive being buried like that then perhaps it will hold an edge better or something. He isn't sure where they should go next, so he simply listens to what the others suggest.
This message was last edited by the player at 21:47, Thu 15 Nov 2018.
Lucien Nailo
player, 419 posts
Thu 15 Nov 2018
at 23:27
  • msg #693

Lured Into Darkness

"I doubt we've completely dealt with whatever evil lurks here, but I think we are at the limit of what we can do for the time being. We have no information about where this Spire Keep might be or might have been. We will probably need to return to either Milborne, Thursmaster or Palfrey Keep and inquire. The only question that remains is whether we spend the evening here or try and return in the dark." The elf looks inquiringly around for opinions on the subject of traveling in the dark.
Terminax
player, 126 posts
Fri 16 Nov 2018
at 18:38
  • msg #694

Lured Into Darkness

"Looks cozy to me." Terminax says, looking admiringly at the scrolls and shield.
Volani O'Tamu
player, 89 posts
Fri 16 Nov 2018
at 21:23
  • msg #695

Lured Into Darkness

"I have intention of sleeping in this curse place."

Volani looked around incredulously

"Alternatively we could try and find that goblin camp. They seem like a threat to the region and their leaders may know of a local keep." at the haunted glade.
Rissa Twiceborn
player, 100 posts
Tiefling
Sat 17 Nov 2018
at 23:34
  • msg #696

Lured Into Darkness

"If we rest here for a little while to patch our wounds, the goblin camp seems like a much better solution to me.  We can hit them at night, clear them out, and then find a place to settle down."

Rissa threw in her vote.
Lucien Nailo
player, 420 posts
Sun 18 Nov 2018
at 00:38
  • msg #697

Lured Into Darkness

The prospect of a night raid seems to perk Lucien up. "Not the worst idea except that we need to find it first and every indication is that is was on the opposite side of the woods. Still, we can send the familiars out to search for it while we relax." He whistles softly and an owl flaps down from one of the trees surrounding the gleaming glade. He stares intently at the creature and not long after, it takes flight again and wings its way southwest.
Terminax
player, 127 posts
Sun 18 Nov 2018
at 13:15
  • msg #698

Re: Lured Into Darkness

Terminax also rests, idly sharpening stakes as he relaxes.
Dungeon Master
GM, 467 posts
Wed 21 Nov 2018
at 02:37
  • msg #699

Re: Lured Into Darkness

The owls are unable to locate any possible sites of a goblin camp within the Hardlow Woods.
Lucien Nailo
player, 421 posts
Fri 23 Nov 2018
at 03:57
  • msg #700

Re: Lured Into Darkness

With no promising leads from his familiar, Lucien passed on the disappointing news to his companions. "If they are in the woods, the goblins are hard to spot from the air. What do we think is the next move? We can return south and see if the Count has found something for us.Or perhaps Kuiper will have returned. One way or another, there don't seem to be any leads in the woods for us."
Volani O'Tamu
player, 90 posts
Fri 23 Nov 2018
at 14:32
  • msg #701

Re: Lured Into Darkness

“Agreed. We should eventually find a place to research these locations mentioned in the artifacts.”
Dungeon Master
GM, 470 posts
Wed 28 Nov 2018
at 02:29
  • msg #702

Re: Lured Into Darkness

The party gathers their possessions and heads out of the Gleaming Glade, setting up camp for the night south of the Glade.

The night passes without incident.

Long rest.
Lathan Swiftstrider
player, 242 posts
Wood Elf Ranger
Fri 30 Nov 2018
at 23:48
  • msg #703

Re: Lured Into Darkness

"Well, should we head back to Thurmaster and Parlfray Keep now?" Lathan asks his companions. "We can swing by Kuiper's farm on the way to see if he's there."
Lucien Nailo
player, 425 posts
Sat 1 Dec 2018
at 00:04
  • msg #704

Re: Lured Into Darkness

Lucien packs up and prepares to return the way they came. "I think that is the best plan."
Terminax
player, 128 posts
Sat 1 Dec 2018
at 00:13
  • msg #705

Re: Lured Into Darkness

"Might as well." Terminax says after going through his typical morning routine.
Rissa Twiceborn
player, 104 posts
Tiefling
Sat 1 Dec 2018
at 06:26
  • msg #706

Re: Lured Into Darkness

Rissa stayed quite, but nodded her agreement.
Dungeon Master
GM, 472 posts
Wed 5 Dec 2018
at 02:16
  • msg #707

Lured Into Darkness

The party heads back toward Kuiper's farm, traveling through the Hardlow Woods for most of the day. While they occasionally get the feeling that they are being watched, nothing ever shows itself.

They arrive at Kuiper's farm when the sun is low in the sky. Kuiper is nowhere to be seen but it looks like he (or someone else) has been around in the time since the party last passed through, as the note is gone and the animals' food is replenished.
Rissa Twiceborn
player, 106 posts
Tiefling
Wed 5 Dec 2018
at 03:46
  • msg #708

Lured Into Darkness

"We waiting here for another night?  I think perhaps he's hiding from us."

Rissa suggested.
Lathan Swiftstrider
player, 243 posts
Wood Elf Ranger
Wed 5 Dec 2018
at 17:31
  • msg #709

Lured Into Darkness

Lathan shrugs. "Perhaps he is.

"We should rest here for the night and then continue on to Thurmaster tomorrow. If Kuiper shows up before we leave, great. Maybe he'll have some insight into the note we found. If not, we're no worse off than we are now."

Lucien Nailo
player, 426 posts
Wed 5 Dec 2018
at 22:49
  • msg #710

Lured Into Darkness

Lucien surveys the farm with his arms folded as he responds. "If he really wanted to communicate, he would have left a response to the note. It's as good a place to sleep as any, but he's clearly busy with other matters. More importantly, are we set on going to Thurmaster? Count Palfrey may rub me the wrong way, but he did mention that he thought he'd have more work for us."
Rissa Twiceborn
player, 107 posts
Tiefling
Thu 6 Dec 2018
at 04:55
  • msg #711

Lured Into Darkness

"I'll take first watch then."

Rissa said, walking back outside without even a hint of a light.
Terminax
player, 129 posts
Thu 6 Dec 2018
at 16:00
  • msg #712

Lured Into Darkness



Terminax grunted and looked around saying, "Sure, I'll join you on that. I'd like to figure out how to add those spells to this book - maybe I can pick your noodle about that."
Rissa Twiceborn
player, 108 posts
Tiefling
Fri 7 Dec 2018
at 07:15
  • msg #713

Lured Into Darkness

She laughed as she joined him, though there was a trace of bitterness to it.

"While I'm well familiar with Magelore, friend Terminax, I don't know how much help I'll be.  I don't learn my art from tomes and scrolls, and I don't keep a spellbook.  My Art is... well... it's not really mine.  The story of how I got it is a complicated one.  Still, I'll try and help whichever way it it that I can.  What is it that you want to know?"
This message was last edited by the player at 07:16, Fri 07 Dec 2018.
Lucien Nailo
player, 428 posts
Sat 8 Dec 2018
at 12:51
  • msg #714

Lured Into Darkness

While Rissa and Terminax prepare to take watch, Lucien settles in to his trance so that he can take over for the second and third shifts at watch.
Kuiper
NPC, 24 posts
Sat 8 Dec 2018
at 21:40
  • msg #715

Lured Into Darkness

As the party prepares to settle in, a tall woodsman approaches the farm from the northwest, a bow hung over his shoulder. He approaches slowly and cautiously, then smiles and waves. "Greetings, friends! I'm glad to see you're still around. Please, come inside my home and we can catch up."

Kuiper strides up to the door, opening it for the party and following them inside. "Make yourselves comfortable. I'll get a fire going shortly.

"So, I've heard you've been busy,"
he says with a grin.
Lucien Nailo
player, 429 posts
Sat 8 Dec 2018
at 23:59
  • msg #716

Lured Into Darkness

Though Lucien is not as emotive as Kuiper, the elf is clearly pleased by the woodsman's arrival. He stands back up and nods as he follows Kuiper to his door. "I'm glad that we managed to run into you as well." He goes inside and finds a place he can lean against the wall and watch the door. "I believe a few of us may be new to you Kuiper, but yes, there has been a lot of work lately. I never would have expected it in such an out of the way place."
Terminax
player, 130 posts
Sun 9 Dec 2018
at 04:44
  • msg #717

Lured Into Darkness

"Those goblins are real charmers." Terminax grunts, picking up the camp.
Volani O'Tamu
player, 92 posts
Sun 9 Dec 2018
at 12:10
  • msg #718

Lured Into Darkness

Volani followed the others and glady came inside at the woodsman's invitation. He remained quiet, he didn't know this man and remained quiet as a guest in his home.
Kuiper
NPC, 25 posts
Wed 12 Dec 2018
at 19:12
  • msg #719

Lured Into Darkness

"Haranshire isn't usually a very eventful place," Kuiper says. "But there are ebbs and flows, as in any region.

"In addition to managing my meager farm, I've been busy trying to locate Jelenneth and those orcs we ran into, with no success finding either.

"I've heard good things about you all, though. I know the people of Haranshire are appreciative of your work.

"So, what brings you here now?"

Lucien Nailo
player, 430 posts
Thu 13 Dec 2018
at 00:30
  • msg #720

Lured Into Darkness

Lucien is surprisingly open with the woodsman. "A pity there hasn't been word on the girl. I hope you will tell us if there is any assistance we can provide to your search or a rescue.

"For our part, we came to investigate the Gleaming Glade and the legend that surrounds it in the hopes of finding evidence of something linking the various problems that plague the area. While we found nothing definitive, we did at least clear out a few goblins and some undead.

"There was also this oddity buried under the glade."
He produces the scroll case, opens it, and extracts the letter which he hands to Kuiper. "I don't know how familiar you are with the legends of the region Kuiper, but they appear to be fairly grounded in real events."
Lathan Swiftstrider
player, 244 posts
Wood Elf Ranger
Thu 13 Dec 2018
at 18:37
  • msg #721

Lured Into Darkness

Lathan remains quiet as Lucien and Kuiper talk. When Lucien hands Kuiper the letter, he watches the woodsman closely, curious as to whether or not Kuiper knows anything about the location of this "spire keep" or any other useful information.
Kuiper
NPC, 26 posts
Fri 14 Dec 2018
at 02:31
  • msg #722

Lured Into Darkness

Kuiper reads the letter. He furrows his brow and is silent for a moment before speaking. "You say you found this in the Gleaming Glade? I know only bits and pieces of the story of the original Parlfray, but it seems that the stories have some truth to them...

"Perhaps the orcs we ran into are somehow linked to the Spire Keep, as the letter indicates they were fighting orcs there. Unfortunately, I don't know where that keep is. Parlfray Keep doesn't have a spire, though it is about the right distance from the Hardlow Woods.

"You ask me, there are probably only two people who would know anything about this: Old Grizzler in Milborne and Count Parlfray. Get Old Grizzler enough to drink and he'll gladly share whatever he knows. Count Parlfray, on the other hand, is pretty tight-lipped about his family's history, from what I hear. But I also hear you've earned his good graces, so you might have some luck there.

"You are all welcome to stay the night here. My home is nothing fancy, but it's dry and warm."

Lucien Nailo
player, 431 posts
Fri 14 Dec 2018
at 06:26
  • msg #723

Lured Into Darkness

Lucien nods as though accepting the inevitable. "It was a visit to Old Grizzler in Milborne that gave us enough information to search for the Glade. It's possible that the letter might stir something else in his memory, but we got him pretty drunk the first time. I'm not sure he has anything more to tell us. I think it will take a visit back to the Count to see if he'll tell us anything."

He holds a hand out to collect the letter and replace it. "Thank you for the hospitality, I think we will take you up on it for the night." Turning back to his companions, Lucien poses the question. "Any suggestions other than returning to the keep to see the Count?"
Rissa Twiceborn
player, 109 posts
Tiefling
Fri 14 Dec 2018
at 16:25
  • msg #724

Lured Into Darkness

"I think with how little information we are gleaning, returning to the Count is our best option."

Rissa suggested.

"Forgive me, but I'm all turned around, would Milborne be on the way?"
Terminax
player, 131 posts
Fri 14 Dec 2018
at 18:48
  • msg #725

Lured Into Darkness

Terminax listens, sharpens his blades, and studies his book, though clearly listening to the entire conversation. He voices no opinions, remaining stoic for now.
Kuiper
NPC, 27 posts
Sat 15 Dec 2018
at 22:13
  • msg #726

Lured Into Darkness

"No. I'm all out of ideas," Kuiper says to Lucien, shaking his head. He looks at Rissa and says, "You're about halfway between Milborne and Thurmaster right now."
Rissa Twiceborn
player, 110 posts
Tiefling
Sun 16 Dec 2018
at 00:53
  • msg #727

Lured Into Darkness

"Thurmaster it is then?"

Rissa suggested.
Lucien Nailo
player, 432 posts
Sun 16 Dec 2018
at 01:28
  • msg #728

Lured Into Darkness

Lucien nods. "I think that's the best plan."
Volani O'Tamu
player, 93 posts
Sun 16 Dec 2018
at 01:59
  • msg #729

Lured Into Darkness

Before they depart, Volani spoke quietly to Kuiper.

“Excuse me sir. I’m not from around here but I have a particular interest of study. Are there any ancient ruins or structures nearby? Places either mapped or rumored that might contain hints of ancient empires or civilizations?”
Kuiper
NPC, 28 posts
Wed 19 Dec 2018
at 02:01
  • msg #730

Lured Into Darkness

Kuiper scratches his chin. "Ancient ruins? Not that I know of," he says shaking his head. "But if there is something like that around here, I suspect you will be the ones to find it, seeing as how you found the Gleaming Glade and all.

"I don't know about any ancient civilizations in these parts either. The Parlfrays were the first humans to settle Haranshire, and that was only about a hundred years ago, so that's not exactly 'ancient' history."

Dungeon Master
GM, 476 posts
Thu 20 Dec 2018
at 01:57
  • msg #731

Lured Into Darkness

The journey from Kuiper's farm to Thurmaster takes almost two full days.

After a week outdoors, the party decides to stop at the Hound and Tails to rest for the night and resupply before heading out to Parlfray Keep the next morning.
Rissa Twiceborn
player, 113 posts
Tiefling
Thu 20 Dec 2018
at 19:45
  • msg #732

Lured Into Darkness

"So what are we going to tell him?"

Rissa asked as they were settling down around a table.

"Just show him the letter and claim we're pretty sure it was found in the Glade?"
Lucien Nailo
player, 434 posts
Thu 20 Dec 2018
at 22:18
  • msg #733

Lured Into Darkness

Lucien takes his traditional seat with his back to a wall and begins to deal cards to anyone who will play. The elf has once again put on the guise of carefree joviality that he usually wears when the party is in town. "I think saying we dug the letter out the Glade is a good start. I don't think there's much doubt that was the Glade. Given what we know about the Count though, he may not be incredibly forthcoming with information. If we managed to get his son on his own, the young man might tell us more. That's assuming either of them know more than we do of course."
Lathan Swiftstrider
player, 246 posts
Wood Elf Ranger
Thu 20 Dec 2018
at 23:27
  • msg #734

Lured Into Darkness

"That was going to be my suggestion, too," Lathan nods. "The younger Parlfray seems eager to share what he knows about the region and its history, though, based on our previous experience, he'll probably want to come with us. His father wasn't too keen on that before, so we'll have to tread carefully."
Rissa Twiceborn
player, 118 posts
Tiefling
Fri 28 Dec 2018
at 18:53
  • msg #735

Lured Into Darkness

"Works for me."

Rissa said, though her features looked troubled. She'd been spending more and more time staring at the orb which was the wellspring to both of her magics, the light and the dark, as their journey back from the glade had progressed.
Gazira Oakbarrel
player, 6 posts
Sun 30 Dec 2018
at 22:58
  • msg #736

Lured Into Darkness

"So y'just sign here... right, that'll do it!  Make sure y'have this delivered 'fore th'month's end.  Brewmaster Aldin will be handlin' th'fulfillment schedule from here on out."

Dealing with business owners and tavern masters wasn't exactly Gazira's forte, to say the least.  She always felt she lacked the easy-talking nature her Uncle bore when he'd chat up the head of an inn to convince them to stock Oakbarrel brew.  No matter how many times she accompanied him or the others on jobs, it never failed to impress her how deftly they talked their way into good graces.  But such socializing was a failing on her part and she was frankly more comfortable unloading the barrels, handling inventory, and otherwise not having to face crowds.  Every time she tried to help on a sale it ended with her uncles having to smooth over her mistakes.  But simply handling contracts that had already been agreed upon?  That, she could do.  The Hound and Tails was a place of particular importance to her, though she was uncertain as to why.

She'd seen the telling signs appear amid the foam in each brew she drank, felt the guiding hand of Hanseath lead her attention on the distribution maps.  Though Gazira didn't quite understand it, her family urged her to pay heed to those subtle gestures.  Hanseath had reached out to her before and she was loathe to ignore his divine will.  Plus she could fulfill a necessary bit of contract upkeep at the Hound and Tails to keep delivery of their casks going steady for the rest of the year, so it was a win-win situation as far as the Oakbarrel clan was concerned.

With her work done, the towering Half-Orc woman sighed and leaned herself back against a suitable support column beside the bar.  She wasn't exactly certain who or what she was looking for, but there was always one way to find out.  As she and the tavern master had shared a tankard over business dealings, she plucked her own up - a rather nicely crafted item emblazoned with a cheery, grinning Dwarven face on its side - and drank deeply of the rich lager her family brewed.  The familiar tickle soothed her worries as she gulped it down and, with the last dredges of foam left to seep over the translucent underside of the tankard, Gazira found sight of a particular table and its patrons framed in the glass bottom.

"Well, seems as likely as any..." she muttered to herself.  With a quick request for a full round of drinks - Oakbarrel lager, of course - Gazira gathered the tankards in both fists by their handles and steeled her nerves as she strode across to the Party's table.  The lot of them might have thought the Hound and Tails had hired a new waitress - albeit one of particularly mighty stature - as the Half-Orc arrived in a simple peasant dress with refreshments in hand.

"Now here's a gaggle what looks like they've been walkin' too long!  Y'folk look in need of a quality drink.  Have a round of Oakbarrel, on me." Gazira tried to be jovial as she grinned a broad, tusked smile and passed out the tankards around the table.  "What brings y'lot in off th'road?"
Lucien Nailo
player, 438 posts
Sun 30 Dec 2018
at 23:56
  • msg #737

Lured Into Darkness

Lucien's eyes narrow suspiciously for the briefest moment at the approaching half-orc, but by the time she arrives with her armful of drinks, his broad grin is firmly fixed in place once again. "You're too kind stranger, too kind! I won't say no to a free drink. 'Oakbarrel' did you say? Is that a special kind of drink?" He takes in details of this newcomer as he deflects the questions.
Rissa Twiceborn
player, 120 posts
Tiefling
Wed 2 Jan 2019
at 03:46
  • msg #738

Lured Into Darkness

"Work, when we can find it."

Rissa answered.  Clearly a Tiefling, her ears and horns were heavily pierced and adorned with jewelry and rings, with some trinkets of real value mixed in among the cheap costume jewelry.  The studded leather armor she wore looked new, and completely untouched by claw or blade, though lacking the embellishments that the upper classes might bear.  It looks functional, a dull grey with black studs at regular intervals.  A knife rested at each hip, though those appeared to be her only visible weapons.  Under the leathers she wore simple traveler's clothes, the heavy backpack over her shoulders and good knee high boots on her feet making it clear that she is ready to travel.

"The violent sort, it seems, though  under Count Palfrey's jurisdiction.  We may look a little rough around the edges..."

She gestured towards their motley assortment, particularly the dragonborn and herself.

"... and I'll admit it's been a fair bit of dredging through the muck and getting bit on by wolves and goblins and zombies and all other manner of nasty creatures.  But it's all for the greater good, eh?"

Her tone of voice made it abundantly clear she wasn't taking herself that seriously.

"You got a name, good master Oakbarrel?  I am Rissa Twiceborn, and these are my companions."
This message was last edited by the player at 19:49, Thu 03 Jan 2019.
Gazira Oakbarrel
player, 7 posts
Thu 3 Jan 2019
at 15:41
  • msg #739

Lured Into Darkness

The Half-Orc blanched openly at Lucien's question - for a moment her expression was a shift between shock that he wasn't aware and outrage that he even ask such - though the gentle coaching of her uncle rang silently in her ear.  Reputation was nothing in and of itself, he taught her, and a lack thereof was just an opportunity to advertise.  Thus Gazira put on her best grin as she slid a full mug over to Elven fellow.

"Aye, Oakbarrel's special alright!  Ain't none better this side of th'Dalelands, and I'd wager we're just fine on th'other side of 'em too.  This lovely lager is one of our more popular brews, though we're best known for our whisky and bourbon.  Th'finest Dwarven craft there is, swear on m'tusks." she chimed perhaps a bit too loudly.  When asked for her name, the Half-Orc beamed and slapped her tummy with an open palm - a gesture that produced a sound rather akin to smacking a solid wall.  "Gazira Oakbarrel, at y'service.  And... well, as th'case may be, that may be literal."

Though she came with good cheer and even better drinks, it seemed the stranger had something more in mind than shelling samples of her family wares.  At first she moved to lean a palm onto the back of an available chair, though as the furnishing creaked and nearly buckled under her weight she quickly - though awkwardly - corrected herself to stand on her own instead.  "Y'fine folk wouldn't happen t'be lookin' for a helpin' hand now, would ya?  See, I've been... well, let's say given some vague direction 'bout makin' myself useful t'folk what need it.  Beyond just fillin' 'em with good booze, as it is.  And near as I can figure it's pointed me right here into your good graces."
This message was last edited by the player at 15:42, Thu 03 Jan 2019.
Lucien Nailo
player, 439 posts
Thu 3 Jan 2019
at 15:53
  • msg #740

Lured Into Darkness

Natural suspicion and caution wars with the need to refill the depleted ranks behind Lucien's eyes. He looks over his companions briefly, gauging their reactions to the offer of help. "As Rissa says, our line of work is a little more dangerous than delivering booze. We wouldn't ask you to put yourself in harms way." Though he speaks cheerfully, there is the hint of something akin to a challenge in Lucien's words as though he is himself unsure of whether or not to accept the offer of assistance.
Lathan Swiftstrider
player, 247 posts
Wood Elf Ranger
Thu 3 Jan 2019
at 23:10
  • msg #741

Lured Into Darkness

Lathan watches Gazira carefully. He accepts a mug but doesn't drink from it until he sees her and at least one of his companions do so first.

"Aye, we could always use a skilled companion," he says. "But we tend to be involved in dangerous work, so I for one would prefer that those skills be more useful than brewing strong drinks.

"By the way, how is it that one such as yourself has the surname 'Oakbarrel?' That sounds more like a dwarven name to me."

Gazira Oakbarrel
player, 8 posts
Sat 5 Jan 2019
at 21:18
  • msg #742

Lured Into Darkness

The gentle refusals on the grounds of a civilian's well-being didn't dissuade Gazira one bit.  In fact, they only served to bolster her view of the strangers in that they actually cared enough to warn someone away from their work purely out of concern and need for those of useful skills.  A good sign indeed - a team was defined by its quality and she found such consideration reassuring.

"Aye, as true a Dwarven name as they come.  Th'Oakbarrel clan stretches back over thirty generations of proud brewmasters.  Shows all th'goodness in their  hearts that they'd see fit t'adopt me back when I was nothin' but a wastrel child askin' t'haul casks for copper pieces.  Never had a family of m'own before them and I can't imagine a better one after." there was a decided measure of warmth in the woman's tone as she spoke of her family.  Clearly the lack of a blood relation didn't diminish her fondness of her adoptive Dwarven kin even a hint.

"T'be full honest, I ain't much a crafter m'self.  Still learnin' th'ropes.  Make m'self useful for m'kin most by haulin' th'heavy stuff, runnin' deliveries, and persuadin' troublemakers t're-evaluate their decisions.  Folk don't always act proper where expensive spirits are involved." From the way the Half-Orc squared her shoulders and tensed herself to the point that her dress sleeves' seams creaked with the struggle to contain her muscles, it was pretty obvious her methods of "persuasion" were more action than words.  "M'delivery here is... well, m'last one for some time, done more as a favor than anythin'.  Like I said - I've been given an urgin' t'offer m'services.  I'm strong, tougher than most, and got th'blessin' of Hanseath warmin' m'veins.  Better at wreckin' folk than healin' em, but I can do both all th'same."

Even as she spoke to try and sell her skills, the confidence in her voice began to waver bit by bit.  An edge of desperation seeped through instead as she feared she would lose an opportunity from her own social clumsiness.  "Ah... I ain't scared of none of th'critters y'mentioned, sure as all else.  A-and I got m'own horse, so y'don't have t'worry 'bout me slowin' th'group down!  I can cook, and haul supplies, and don't mind cleanin' none." Her offers turned more mundane as she tried to find ways to make herself appealing to each of the seated party members.  "Just... just give me a shot, yea?  Lemme tag along and if I don't make m'self proper useful, y'can toss me off like last night's wash.  Ain't no harm in that, yea?  Please?"
Lucien Nailo
player, 443 posts
Sun 6 Jan 2019
at 02:27
  • msg #743

Lured Into Darkness

Lucien's friendly smile never falters during the half-orc's listing of her abilities. Eventually, as she goes on he holds up a hand to ask her to relent. "Alright, alright, you can handle yourself. No offense intended I'm sure. I think we might be willing to give a newcomer a shot as long as you carry your own weight. What do the rest of you think?" His long experience of reading people tells him that this strange woman's intentions are honest. He gives a small nod to the others as he makes eye contact.

As he leans back in his chair again, he starts to shuffle his deck of cards. "We're planning to head on to the Count's keep in the morning. We'll resupply and then head off."
Volani O'Tamu
player, 96 posts
Mon 7 Jan 2019
at 21:15
  • msg #744

Lured Into Darkness

"I like dwarves fine enough."

Volani said offhandedly as he studied his spellbook, clearly not paying much attention.
Lathan Swiftstrider
player, 249 posts
Wood Elf Ranger
Mon 7 Jan 2019
at 21:18
  • msg #745

Lured Into Darkness

Lathan nods at Gazira. "Fair enough. You're welcome to join our party."

Lathan spends the rest of the evening sitting with his companions, remaining mostly quiet and serious. As he only needs four hours of rest, he is one of the last to retire and one of the first up.

He can be found sitting outside the inn, sharpening his swords and checking his other equipment in the early morning light. Once everyone is ready to go, he slings his backpack over his shoulders and starts walking in the direction of Parlfray Keep.
Rissa Twiceborn
player, 125 posts
Tiefling
Mon 7 Jan 2019
at 21:42
  • msg #746

Lured Into Darkness

"I'm a stray that only got picked up a few weeks ago.  Would be spitting in the face o' all that's fair and just if I tried to convince the others to turn you away, especially as you've given me no reason to.  Welcome."

Rissa borrowed some of her share to secure some supplies, twenty gold to be exact, though what she did with it remained a mystery.
Terminax
player, 136 posts
Tue 8 Jan 2019
at 09:03
  • msg #747

Lured Into Darkness

"Keep me healec and don't get yourself killed, anf and you've got my vote." the armored dragonborn says, not bothering to look up from his book.... Though notably, he had gladly accepted the ale and drank deeply.
Lucien Nailo
player, 445 posts
Wed 9 Jan 2019
at 00:33
  • msg #748

Lured Into Darkness

In the morning, Lucien joins the others once the sun is fully risen and the town in awake. He returns from the direction of Tauster's house with a strange smell lingering around his pack. Once the group is gathered, he follows Lathan towards the keep.
Rissa Twiceborn
player, 126 posts
Tiefling
Wed 9 Jan 2019
at 06:03
  • msg #749

Lured Into Darkness

Her supplies acquired, Rissa joined the others.
Dungeon Master
GM, 488 posts
Sat 12 Jan 2019
at 22:08
  • msg #750

Lured Into Darkness

The journey to Parlfray's Keep takes about three hours. When the party arrives, a servant hurries to fetch Count Sandior Parlfray for them. As they wait, the count's son Lyntern approaches them. "Good morning! It's been a while! Where have you been?" he asks with a cheerful smile.
Lucien Nailo
player, 447 posts
Sat 12 Jan 2019
at 23:29
  • msg #751

Lured Into Darkness

Keeping one eye on the exit the servant took to fetch the Count and an ear perked for his return, Lucien takes a conspiratorial tone with Lyntern. "We took a trip out to the Hardlow Woods actually. We wanted to see the Gleaming Glade for ourselves. We'd heard a bit about the region's history and legends from a few of the locals and wanted to see what truth there was to it." He draws the silver scroll case from one of his many pockets and begins to turn it in his hands absent mindedly as he watches the young man's reaction.
Dungeon Master
GM, 490 posts
Mon 14 Jan 2019
at 21:36
  • msg #752

Lured Into Darkness

Lyntern's eyes light up when Lucien speaks of the Gleaming Glade and displays the silver scroll case. "And...? What did you find? Did you find the Gleaming Glade?" he asks eagerly.
Terminax
player, 140 posts
Mon 14 Jan 2019
at 23:43
  • msg #753

Lured Into Darkness

Terminax grunts, "Place could use a good blessing. Haunted by undead, and the surrounding area has a gobline infestation. Not exactly a place to go on holiday." he says seriously.
Lucien Nailo
player, 448 posts
Tue 15 Jan 2019
at 00:54
  • msg #754

Lured Into Darkness

Lucien nods gravely in response to Terminax's words. "It did live up to the name though. You can't say it didn't gleam. At least at night." He makes a contemplative expression. "I think that place holds more mysteries still, but it revealed some of them to us." Rather than revealing anymore right away, he tilts his head to listen for the count and poses a question. "Tell us, what do you know about you ancestor? The one who is connected to the legends."
Dungeon Master
GM, 492 posts
Tue 15 Jan 2019
at 02:15
  • msg #755

Lured Into Darkness

"Wow! So the stories about him are true?" Lyntern asks, barely containing his excitement. "I've heard or read most of the tales but my father always said there was no truth to them. I always knew..."

"Lyntern!" Count Parlfray calls out as he comes around a corner, followed by two guards and a servant. "What did I tell you about bothering them? They have more important things to deal with. Be on your way now." He waves Lyntern away. The young man frowns and turns to leave, grumbling under his breath. "Kids..." Count Parlfray says, shaking his head. "Now, what news do you bring?"
Rissa Twiceborn
player, 128 posts
Tiefling
Tue 15 Jan 2019
at 20:20
  • msg #756

Lured Into Darkness

"We think we found the glade."

Rissa said, her first time speaking to the Duke.  She sounded a little unsure of herself, and looked to the others for support.

"We found the area invested with goblins.  Those we found we slew.  Eventually we came upon a place that matched the description we were given, though in truth it was hard to tell.  Undead dwelt beneath the muck, and arose to drag us under.  We repelled them, no, we destroyed them.  When we searched the bodies, we found this."

She gestured towards the scroll case.

"We thought it best to bring it to show you."
This message was last edited by the player at 20:20, Tue 15 Jan 2019.
Lucien Nailo
player, 449 posts
Wed 16 Jan 2019
at 00:51
  • msg #757

Lured Into Darkness

The elf stoically keeps his face expressionless and his thoughts to himself when the Count rebukes Lyntern and sends him away. If needs be, they can seek the boy out later and find out what he knows of the legends. When Rissa gives the cue, Lucien opens the scroll case, extracts the letter, and hands it to the Count. "It would appear to be correspondence with your ancestor. From what we know, there is enough to match a few of these names to the legends."
Dungeon Master
GM, 494 posts
Fri 18 Jan 2019
at 02:24
  • msg #758

Lured Into Darkness

"The Gleaming Glade?" Count Parlfray asks with an amused look. He takes the scroll and reads it over then hands it back to Lucien. "Well, I don't put much faith in those stories," he says, shaking his head. "Now, if you're in need of more work, a pack of wild dogs, potentially rabid, have been sighted in the Redwood. I'm looking for someone to exterminate them lest the berry harvest be compromised. I could pay you 10 gold pieces each for the work, which should be quite easy for a group as skilled as you."
Rissa Twiceborn
player, 129 posts
Tiefling
Fri 18 Jan 2019
at 18:59
  • msg #759

Lured Into Darkness

"But..."

Rissa trailed off, her face an impassive mask.

"Yes, yes, we would be up to the challenge."

She brought a hand up to wipe a lash from her eyes, clearly unconscious of the gesture.
Lathan Swiftstrider
player, 250 posts
Wood Elf Ranger
Sat 19 Jan 2019
at 14:57
  • msg #760

Lured Into Darkness

Lathan frowns at the count's job proposal. Hunting rabid dogs?

"Sir, isn't that the kind of task that could easily be performed by your guards or some local hunters? I appreciate the job offer but I don't see why you need us for that job, especially after we've uncovered this scroll.

"Speaking of which, do you know anything about this 'Spire Keep' that is mentioned in the letter?"

Dungeon Master
GM, 495 posts
Sat 19 Jan 2019
at 19:47
  • msg #761

Lured Into Darkness

Count Parlfray shakes his head and raises his hand, then says, "I don't know of any 'Spire Keep' in Haranshire. If you'd prefer to go off galavanting and looking for ancient legends rather than accepting a well-compensated, simple task, that's up to you. I can find someone else to take care of the dogs.

"I'll let you decide among yourselves what you'd like to do. Whatever you decide, send word to me before you leave the keep."
He then turns and leaves with his servant and guards.
Lucien Nailo
player, 451 posts
Sun 20 Jan 2019
at 01:44
  • msg #762

Lured Into Darkness

Lucien watches the Count carefully as he barely glances at the letter and hands it back. He sees something in the man's eye when Lathan mentions Spire Keep and it is enough for him to hold his tongue and not mention the pack of rabid dogs that the group had already dealt with in the area during their efforts to deal with the giants.

Instead he watches as the Count leaves and, once he is out of ear shot, turns back to his companions. "I don't know how keen any of you are to hunt down rabid dogs, but for my part, I want to know more about what is going on here." He keeps his voice low as he speaks knowing the even open halls like these often have ears.

"The Count knows more than he cares to share about Spire Keep and his ancestor. I don't know what it is that has him so closed lipped that he won't even tell his own son, but I would rather we spend our time investigating that mystery." He pauses to let the others offer their feelings on turning down the job.
Terminax
player, 142 posts
Sun 20 Jan 2019
at 03:39
  • msg #763

Lured Into Darkness

"If it's going to annoy that guy, and get us paid, you had me at not having to deal with dog slobber again." the dragonborn replied dryly.
Rissa Twiceborn
player, 130 posts
Tiefling
Sun 20 Jan 2019
at 21:02
  • msg #764

Lured Into Darkness

"I'm for it if you have a place to start, do you?"

Rissa said, surprised that they were turning down what thus far had been pretty profitable work.  They hadn't been around long enough to really grasp the details, but they didn't want to let that much on to the others.
Lathan Swiftstrider
player, 251 posts
Wood Elf Ranger
Sun 20 Jan 2019
at 21:38
  • msg #765

Lured Into Darkness

"I have a feeling the son knows something about this," Lathan offers. "Let's start with talking to him. Of course, we'll need to find a time and place away from the ever-watchful eyes of his father."
Lucien Nailo
player, 452 posts
Mon 21 Jan 2019
at 19:04
  • msg #766

Lured Into Darkness

Lucien nods in agreement with Lathan. "I agree that the boy is the best place to start, but I don't think we're likely to get paid for prying." He addresses the second part of the statement to Terminax.

He considers their options on that front for a moment before speaking again. "I doubt it would please the Count, but we could just go seek the boy now. Given the Count's attitude thus far, he isnt likely to be actively watching the boy himself though there may be a servant who would report to the Count if we started wandering the keep. We could instead use one of our familiars to track down the boy and deliver messages. Either as owls from the outside or, after a brief ritual, as rats from the inside."
Terminax
player, 143 posts
Mon 21 Jan 2019
at 19:20
  • msg #767

Lured Into Darkness

"Been meaning to learn that ritual anyway." Terminax readily
Agrees.
Lathan Swiftstrider
player, 252 posts
Wood Elf Ranger
Tue 22 Jan 2019
at 15:31
  • msg #768

Lured Into Darkness

Lathan shrugs. "I don't care how we get to him but I do think the boy will be able to help us, so let's talk to him."
Rissa Twiceborn
player, 131 posts
Tiefling
Tue 22 Jan 2019
at 20:51
  • msg #769

Lured Into Darkness

Rissa nodded and moved to go.
Lucien Nailo
player, 455 posts
Sat 26 Jan 2019
at 13:27
  • msg #770

Lured Into Darkness

Lucien leads the way out of the keep. On the way out, he finds one of the Count's servants and asks them to inform their master that the group will not be taking the job to deal with the rabid dogs. "Please thank the Count for his patronage and tell him that should a more pressing danger present itself, he may call on us."

Once outside the keep and out of earshot of the gate, Lucien summons his familiar back. The owl appears in the air nearby and alights on Lucien's shoulder. "The initial ritual is a little more complicated. Let's find somewhere slightly more comfortable so that I can show you how it is done. In the mean time, my familiar will search for the boy's room." He conveys the instruction to try and locate Lyntern by searching the windows of the keep and the owl departs.
Terminax
player, 146 posts
Sat 26 Jan 2019
at 17:16
  • msg #771

Lured Into Darkness

"Works for me." Terminax says, following his lead.
Dungeon Master
GM, 499 posts
Mon 28 Jan 2019
at 17:07
  • msg #772

Lured Into Darkness

The party spends some time resting outside the keep. Terminax scribes Lucien's find familiar spell into his own spellbook while Lucien's owl locates Lyntern's room.
Terminax
player, 148 posts
Mon 28 Jan 2019
at 17:28
  • msg #773

Lured Into Darkness

Terminax will also be interested in spending the rest of his money on buying the components to cast the ritual twice, if opportunity allows for it. He'll also cast it if it won't interrupt our plans, practicality allows for it.
Lucien Nailo
player, 457 posts
Mon 28 Jan 2019
at 23:38
  • msg #774

Lured Into Darkness

When his familiar returns and reports that he has found Lyntern's room, Lucien relays that information to the others. "Now the question is, should we just write him a message? My owl can carry it to him. If we're feeling particularly adventurous, we could climb to the window. I have a grappling hook somewhere." He rummages through the myriad pockets on his person until he pulls out a grappling hook.
Terminax
player, 150 posts
Mon 28 Jan 2019
at 23:51
  • msg #775

Lured Into Darkness

"Grappling hook? Well, looks like I'll get to try out this Feather Fall spell sooner rather than later." Terminax says with a grunt.

"Say, you wouldn't by chance happen to have the incense and junk needed for me to summon a familiar, do you? I'll pay you back as soon as we get somewhere that's got the stuff... I suppose that would be one of those smelly shops with the names that dislocate your jaw every time you try and say them out loud?"
Lathan Swiftstrider
player, 254 posts
Wood Elf Ranger
Tue 29 Jan 2019
at 01:32
  • msg #776

Lured Into Darkness

"Send him a message," Lathan says. "Climbing into the keep to see the count's son seems like a bad idea to me. Perhaps we can get him to meet us somewhere."
Lucien Nailo
player, 458 posts
Thu 31 Jan 2019
at 02:00
  • msg #777

Lured Into Darkness

Lucien pats down his pockets and even pulls a few odds and ends out of some of them as he checks for something. "I actually don't think I have anything to write with or on believe it or not. Anybody have pen and ink?" He pulls out some chalk. "I don't think I'm the most eloquent writer. Anyone feel up to composing something? I think we might start by extending the carrot, so to speak, and offer him a bit of what we have learned about his ancestor. From the sounds of things, his father has intentionally hidden things from him, but he's interested in spite of all that. It shouldn't be too hard to get him to talk." The elf makes it sound like they will be interrogating the boy, which probably makes a strong case against him writing the letter.
Terminax
player, 151 posts
Thu 31 Jan 2019
at 02:10
  • msg #778

Lured Into Darkness

"Why not just say, "You're dad is not interested in paying us to investigate what we've uncovered. if you are, send back a time anf place where we can meet. Hugs and Kisses, the mercenaries that lije getting paid for gigs that are more interesting than dog hunting." the Dragonborn says as he continues to practice the ritual he had been learning.
Rissa Twiceborn
player, 133 posts
Tiefling
Thu 31 Jan 2019
at 07:01
  • msg #779

Lured Into Darkness

"Tell him we have tales of intrigue to share, no need to get too creative.  He was fascinated before, wasn't he?  That should be enough to lead him down."

Rissa countered.
Lathan Swiftstrider
player, 256 posts
Wood Elf Ranger
Thu 31 Jan 2019
at 19:22
  • msg #780

Lured Into Darkness

"He was definitely interested in our exploits before, and wanted to come with us," Lathan says. "Rissa, can you write the note? Tell him we found the Gleaming Glade and uncovered some clues that we need his help deciphering. That should hook him."
Terminax
player, 152 posts
Thu 31 Jan 2019
at 20:25
  • msg #781

Lured Into Darkness

"Fine, just as long as we get paid in the end. Wouldn't want the little lordling to get into his head that we're doing this out of the kindness of our heart." Terminax said with a shrug.
Rissa Twiceborn
player, 134 posts
Tiefling
Thu 31 Jan 2019
at 21:02
  • msg #782

Lured Into Darkness

"Of course."

Rissa took quill and paper and set to work.

We have a matter of some concern, a tale of intrigue that we think you may be interested in.  Discretion is advised, we wouldn't want a repeat of last time.

She scrawled quickly in a neat hand.

"Who am I making this out to, and how should I sign it.  Do we have a name?"
Terminax
player, 153 posts
Thu 31 Jan 2019
at 21:16
  • msg #783

Lured Into Darkness

"Every good mercenary group should have a good name. Like... the Blades of Damocles, or something similar. Should get some insignias too."
Lathan Swiftstrider
player, 257 posts
Wood Elf Ranger
Thu 31 Jan 2019
at 22:23
  • msg #784

Lured Into Darkness

"The boy's name is Lyntern," Lathan says. "He'll know who it's from."
Lucien Nailo
player, 460 posts
Fri 1 Feb 2019
at 00:42
  • msg #785

Lured Into Darkness

Lucien gives Terminax a somewhat incredulous look at the dragonborn's name suggestion. "We can't know what the boy will do with it. If we don't sign the letter there won't be definitive proof it was from us." He directs his owl to flutter over to Rissa to collect the letter.
Rissa Twiceborn
player, 135 posts
Tiefling
Fri 1 Feb 2019
at 00:46
  • msg #786

Lured Into Darkness

Rissa added the boys name, but nothing else, and handed the letter to the owl.
Dungeon Master
GM, 502 posts
Fri 1 Feb 2019
at 02:10
  • msg #787

Lured Into Darkness

Lucien's owl takes the letter and flies away to deliver it to Lyntern.

Later that day, the owl returns with the letter. Written at the bottom is a short note that reads:

Meet me in the stables at the keep tomorrow morning at sunrise.

Lyntern

Rissa Twiceborn
player, 136 posts
Tiefling
Fri 1 Feb 2019
at 02:13
  • msg #788

Lured Into Darkness

"Good enough, let's go find a bed and settle in for the night."

Rissa said, having long run out of things to do.
Lucien Nailo
player, 461 posts
Fri 1 Feb 2019
at 02:57
  • msg #789

Lured Into Darkness

Lucien nods. "Agreed."
Dungeon Master
GM, 503 posts
Sat 2 Feb 2019
at 21:35
  • msg #790

Lured Into Darkness

The party makes camp for the night near Parlfray Keep. The night passes without incident.
Rissa Twiceborn
player, 137 posts
Tiefling
Sat 2 Feb 2019
at 21:39
  • msg #791

Lured Into Darkness

"Let's be about it quick."

Rissa said, rising early and preparing for the day.

"I do not like going behind the Duke's back."
Lucien Nailo
player, 462 posts
Sat 2 Feb 2019
at 22:09
  • msg #792

Lured Into Darkness

Lucien is awake, packed and ready to go as the sun rises. "I don't like being held out on. There's something off and I want to know what it is."
Dungeon Master
GM, 504 posts
Sat 2 Feb 2019
at 22:34
  • msg #793

Lured Into Darkness

The party arrives at the stables of Parlfray Keep shortly before sunrise. There is no sign of Lyntern. A couple of stablehands are busy feeding the horses and cleaning their stalls.
Lathan Swiftstrider
player, 258 posts
Wood Elf Ranger
Sun 3 Feb 2019
at 00:27
  • msg #794

Lured Into Darkness

Lathan glances around the stables. "You think he's just running late?"
Lucien Nailo
player, 463 posts
Sun 3 Feb 2019
at 00:51
  • msg #795

Lured Into Darkness

Lucien looks ready for an ambush. "I think he got caught."
Dungeon Master
GM, 505 posts
Mon 4 Feb 2019
at 02:11
  • msg #796

Lured Into Darkness

"Sorry to keep you waiting," Lyntern says as he steps into the stables. "I had a hard time getting away." He notices the stablehands and waves them away. After they leave, the young man leans against a post and asks, "Well? What is this matter of intrigue? Did you find out something in the Gleaming Glade?" He looks like he's trying to appear relaxed but it is evident in his eyes that he is excited to hear what the party has to tell him.
Lucien Nailo
player, 464 posts
Mon 4 Feb 2019
at 22:52
  • msg #797

Lured Into Darkness

Lucien pulls the scroll case out of a pocket and presents it to Lyntern. "We're particularly interested in this Spire Keep, as it doesn't appear to refer to this keep we're in now. Beyond what we found on that scroll, there were undead at the Glade as well as buried weapons." The elf relaxes a little, but his eyes still dart around as if expecting a trap.
This message was last edited by the player at 22:53, Mon 04 Feb 2019.
Dungeon Master
GM, 506 posts
Tue 5 Feb 2019
at 02:15
  • msg #798

Lured Into Darkness

Lyntern's eyes grow wider. "Undead? And you... you dealt with them?" He takes the scroll and reads it, then looks back at Lucien with a sly smile. "I know something about a ruined place in the Thornwood, a keep with a spire that belonged to my family..." he begins. "I can tell you all about it... if you let me come with you."
Terminax
player, 155 posts
Tue 5 Feb 2019
at 04:18
  • msg #799

Lured Into Darkness

Terminax sighs. "Are you prepared to die? If you come with us, there's a good chance you're going to die. We almost died after being attacked by the undead. I hear that the undead like to eat you, which is probably better than getting eaten by a black dragon, which from what I hear is pretty painful as far as deaths go."

As Terminax says this, he slowly closes his book and looks Lyntern in the eye."I heard the tale from an old arena fighter. Seems a fellah he used to fight with managed to escape. He had gone with a few other men to go searching for some Noble's missing daughter. Well, they found her in a black dragon's lair. He along with the rest we're all captured, some killed right on the spot by acid that boiled the flesh from their bones while they just collapsed screaming until they turned into soup. They were the lucky ones. The rest found the girl...
 and she was still alive.

See, black dragons like their prey alive, and their meat rotten. So, they poison an arm or a leg, stick it in some foul, tainted water, and once its rotten enough, they'll eat it and make ya watch. This poor girl, her eyelids were eaten right off of her, so she couldn't look away, and the soldiers, some of them got the same treatment. Basically got to watch each other get rotten and eaten, bit by bit, while the dragon laughed and licked it's chops.

Except for the one to get away. He ripped his rotten arm from his body and managed to climb one handed out of the pit they were in... Right up to the black beast itself. It didn't stop him, just told him to bid the father of the lass a fond hello, and not spare h any details. She was still screaming as he escaped."
Terminax finally ended the tale, before opening up his book again and went back to reading.

Without looking up he adds,"As I hear it, dragons like treasure, and tasty nobles, and old secrets. If you're ready to leave your home for that, sure, who am I to deny someone a taste of reality?"
Lathan Swiftstrider
player, 259 posts
Wood Elf Ranger
Tue 5 Feb 2019
at 16:57
  • msg #800

Lured Into Darkness

Lathan looks away when Terminax tells his gruesome tale to Lyntern. Don't overdo it, Terminax, he thinks. We still need to get information from him. When the dragonborn finishes speaking, Lathan glances up at Lyntern to see the boy's reaction.
Dungeon Master
GM, 508 posts
Tue 5 Feb 2019
at 20:58
  • msg #801

Lured Into Darkness

Lyntern does not seem deterred by Terminax's tale; if anything, he looks more determined. "There's only one dragon in Haranshire," he says. "And we're on good terms, thanks to you all.

"The blood of heroes runs in my veins. I'm fully capable of keeping up with you and I'm not scared of what we might face.

"As I said, if you want to know where the keep is, you will take me with you."

Lucien Nailo
player, 466 posts
Wed 6 Feb 2019
at 03:35
  • msg #802

Lured Into Darkness

Lucien is almost impressed by the young man's stubbornness. Terminax's story was almost enough to turn him off of adventuring. Once Lyntern reiterates his insistence on joining them, Lucien fixes him with a stare. "I'm less concerned about your willingness and more concerned about your father's. A squad of soldiers came and dragged you back here last time you tried to join us. We can be smarter about starting off this time so that they'll have to do more than simply come into town and pluck you out of the inn, but I think we have to assume that they'll be coming after you one way or another."

The elf crosses his arms and lays out his plan. "So, you need to tell us what you know so that we have time to prepare. Once we're ready, we'll send word where you are to join us and when. From there, we will start out right away so as to put as much distance between us and the keep as possible before your father sends men after us."
Terminax
player, 156 posts
Wed 6 Feb 2019
at 03:58
  • msg #803

Lured Into Darkness

"Just as long as your dad doesn't decide we're responsible for you getting killed, and doesn't think that we kidnapped you or encouraged you to risk your neck. That's the thing about Hero's blood, it always gets spilled eventually." the Dragonborn grunts.
Lathan Swiftstrider
player, 260 posts
Wood Elf Ranger
Wed 6 Feb 2019
at 15:06
  • msg #804

Lured Into Darkness

Lathan is surprised by Lyntern's insistence and is not sure why the boy seems so determined to accompany them. He considers asking but decides to wait and see how Lyntern responds to Lucien's plan.
Rissa Twiceborn
player, 138 posts
Tiefling
Wed 6 Feb 2019
at 16:28
  • msg #805

Lured Into Darkness

Rissa threw her support behind Terminax.

"None of us understand your father's wrath like you do, we aren't claiming that.  But if you get yourself killed traveling with us, are you dooming us all to a hangman's noose?  I don't know how I feel about attaching my fate to any one person's survival."
This message was last edited by the player at 16:28, Wed 06 Feb 2019.
Dungeon Master
GM, 510 posts
Sat 9 Feb 2019
at 15:36
  • msg #806

Lured Into Darkness

Lyntern sighs. "You're right about my father. As his only heir, he would, well, I'm not sure what he'd do if something happened to me..." He frowns and looks down at his feet, thinking. After a moment, he looks back at the party and says, "Okay, I can tell you what I know about the keep, but you have to promise that you'll work on convincing my father to let me accompany you on a future quest. I have a greater future than what he has planned for me."
Terminax
player, 157 posts
Sat 9 Feb 2019
at 15:52
  • msg #807

Lured Into Darkness

Terminax, without saying a word, puts a clawed finger on the tip of his snout.
Lucien Nailo
player, 467 posts
Sat 9 Feb 2019
at 16:59
  • msg #808

Lured Into Darkness

Also contemplating, Lucien nods to himself. "I feel that we have a finger on the threads of a deeper mystery here. Whatever it is, it is related to your family's history and your father knows more than he's telling. It's possible that we can uncover enough to convince him to reveal what he knows and that may open him to all sorts of new perspectives. We will try our best."

He folds his arms. "Also while I'm sure you've already tried, perhaps try asking to deal with one of these minor tasks he keeps asking us to do. Surely with a squad of men from the keep you would be safe enough to handle some rabid dogs. Seeing a member of the Palfrey household out dealing with their concerns might also endear you to the locals."
Terminax
player, 158 posts
Sat 9 Feb 2019
at 17:19
  • msg #809

Lured Into Darkness

Terminax, at the nod, as if on que, removes his finger.

"Heroes have to start somewhere. A reputation is earned one scar at a time, no need to rush towards trouble. That's the trouble with trouble, look for it or don't, its sure to find you."
Dungeon Master
GM, 511 posts
Sat 9 Feb 2019
at 17:57
  • msg #810

Lured Into Darkness

Lyntern nods. "You're right. I've got to start somewhere. I'll talk to my father about helping to deal with the rabid dogs."

He reaches into his pocket and pulls out a scroll. "I found some old papers in the archives written by Kanthus. Can I see that scroll that you found in the Gleaming Glade? I thought we should make sure the handwriting matches, to ensure that it is authentic and not some elaborate hoax or trap." Lyntern holds up the two scrolls side by side and smiles. "It looks like we've got a match!"

He hands the party back their scroll, then begins to talk in a hushed tone: "Spire Keep is located deep in the heart of the Thornwood. It has been abandoned for over a century, and locals don't speak about it. Most have forgotten it ever existed. It was the original home of my family, built by Count Sarden Parlfray and kept garrisoned by his descendants as a critical defense within the Thornwood, manned by a vigilant body of men-at-arms to counter the constant threat posed by humanoids of the Thornwood.

"Then, one day, a supply party found the bodies of the men there horribly mutilated, with expressions of terror on their faces. Every last one of them had been slain, yet the defenses of the keep had not been breached in any way. Even more surprising was that despite the fall of the keep the humanoids became less aggressive and appeared to shun the place as much as everyone else in the area.

"Elman Parlfray, my great-grandfather, had been away from the keep at the time of the disaster, and he relocated the family home here in the Halfcut Hills, where it has been ever since.

"No one knows what happened there, and no one talks about it, let alone venture all the way out there."

Terminax
player, 159 posts
Sat 9 Feb 2019
at 18:57
  • msg #811

Lured Into Darkness

"Oh, this is definitely not going to turn out well. Totally get that saying about curiosity killing cats now. This has, horrifying deadly ancient terror written all over it. Lots of dead heroes though, usually leads to lots of treasure to find in some lair. And I do like having beer money, so... let's just make sure we talk to a cleric before heading out. Get some silver weapons, holy water, and whatever else will kill undead terrors."
Lucien Nailo
player, 468 posts
Sat 9 Feb 2019
at 21:36
  • msg #812

Lured Into Darkness

Lucien resists the urge to roll his eyes at Terminax. "Well firstly, we've hardly had trouble killing undead terrors so far. Second, unless we're going to convince the cleric to come with us, I don't think it'll make much difference. Not that I'm opposed to being prepared mind."

He turns back to Lyntern. "We'll check it out and see what we can discover."
Lathan Swiftstrider
player, 261 posts
Wood Elf Ranger
Sat 9 Feb 2019
at 22:05
  • msg #813

Lured Into Darkness

"Do you know where this Spire Keep is?" Lathan asks Lyntern. "You said it is 'deep in the heart of the Thornwood' but that's not too specific. I don't suppose you have a map or directions or something else useful, do you?"
Dungeon Master
GM, 513 posts
Sat 9 Feb 2019
at 23:56
  • msg #814

Lured Into Darkness

"I don't have a map of the location of the keep, unfortunately," Lyntern replies. "But from all I could find, it seems the keep is located right in the middle of the Thornwood. I can get you a map of the forest but I'm sorry to say I don't have anything more specific than that."
Rissa Twiceborn
player, 141 posts
Tiefling
Sun 10 Feb 2019
at 01:02
  • msg #815

Lured Into Darkness

"If it's in the middle, that's good enough."

Rissa said, anxious to get going now their path was settled.
Lucien Nailo
player, 470 posts
Sun 10 Feb 2019
at 16:30
  • msg #816

Lured Into Darkness

Lucien nods in agreement. "That seems to be how it is around here. Frankly, we could start making a map of our own and it would probably be far more comprehensive than anything the locals have. The more important decision is which way presents the best route to reach the center of the Thornwood. Should we go back along the river until we can travel due south? Or simply strike out south-west from Thurmaster." He looks to Lyntern to see if the young man has any suggestions.
Dungeon Master
GM, 514 posts
Sun 10 Feb 2019
at 17:13
  • msg #817

Lured Into Darkness

Lyntern thinks for a moment, then replies, "Either way should get you to the heart of the Thornwood just the same."
Lathan Swiftstrider
player, 262 posts
Wood Elf Ranger
Sun 10 Feb 2019
at 18:52
  • msg #818

Lured Into Darkness

"Well, that will have to do," Lathan says with a shrug. "Is there anything else we should know before we set off?"
Dungeon Master
GM, 515 posts
Tue 12 Feb 2019
at 19:50
  • msg #819

Lured Into Darkness

Lyntern shakes his head in response to Lathan's question. "Best of luck," he says as he turns to leave. "I'm going to go talk to my father about helping with the dogs in the Redwood."
Rissa Twiceborn
player, 143 posts
Tiefling
Tue 12 Feb 2019
at 20:29
  • msg #820

Lured Into Darkness

"I have everything I need to depart, is there anything any of you need to do before we go?"
Lathan Swiftstrider
player, 264 posts
Wood Elf Ranger
Wed 13 Feb 2019
at 15:44
  • msg #821

Lured Into Darkness

"No, I'm ready to leave whenever."
Lucien Nailo
player, 473 posts
Wed 13 Feb 2019
at 23:05
  • msg #822

Lured Into Darkness

Lucien watches Lyntern leave and turns his attention back to the group. "If I recall correctly, we may shorten our journey significantly by renting a boat and sailing south. The river forks south of Thurmaster and we may avoid some trekking through the woods by taking the western fork. Why don't we head back to town and see if someone might be willing to let us rent a boat?"
Terminax
player, 161 posts
Wed 13 Feb 2019
at 23:19
  • msg #823

Lured Into Darkness

"Faster is better I suppose, though I sink better than I swim." Terminax says, rapping his armor with a gauntleted knuckle.
Dungeon Master
GM, 518 posts
Thu 14 Feb 2019
at 02:11
  • msg #824

Lured Into Darkness

The journey from Parlfray's Keep to Thurmaster is uneventful. The party arrives in town in the late morning.

Barranas, the owner of the general store, has an old raft he's willing to sell the party for 50 gold pieces.
Lucien Nailo
player, 474 posts
Fri 15 Feb 2019
at 00:10
  • msg #825

Lured Into Darkness

Looking around to the others for disagreement, Lucien asks to inspect the raft before handing over the money. If he is allowed to do so and if the raft does not appear to be on the verge of falling apart completely, he hands the requested coin to Barranas. He also buys any oars that Barranas has around the store and some paper, a quill, and some ink if they are available using his own money.
This message was last edited by the player at 00:11, Fri 15 Feb 2019.
Dungeon Master
GM, 519 posts
Fri 15 Feb 2019
at 14:50
  • msg #826

Lured Into Darkness

The raft appears to be in good shape and includes oars as part of the price.

Barranas will sell Lucien a bottle of ink, a quill pen, and five pieces of paper for 14 gold pieces.
Rissa Twiceborn
player, 146 posts
Tiefling
Sun 17 Feb 2019
at 02:59
  • msg #827

Lured Into Darkness

"Let's take it."

Rissa said, anxious to be away and making no attempt to disguise it.
Lucien Nailo
player, 477 posts
Sun 17 Feb 2019
at 14:17
  • msg #828

Lured Into Darkness

Always cautious, Lucien somewhat reluctantly agrees and hands over the gold. "Let's waste no more time then and be off."
Three Elks
player, 2 posts
Half Elf
Barbarian/Bard
Sun 17 Feb 2019
at 17:02
  • msg #829

Lured Into Darkness

Three Elks rode his own raft down the Churnett River.  With a twist of the oar he reshaped the current so that the river itself pushed his long thin raft towards the city on the bank.  Spying another group gathered around a raft on the shore he called out, "Oi! What's the name o' this place?"

He was a tall, tanned, muscular man wearing patchwork leather trousers.  A heavy reddish boar hide was thrown over his bare shoulders, and black tribal tats poked out from underneath.
This message was last edited by the player at 18:18, Mon 18 Feb 2019.
Lathan Swiftstrider
player, 266 posts
Wood Elf Ranger
Mon 18 Feb 2019
at 19:10
  • msg #830

Lured Into Darkness

Lathan spots the man approaching but doesn't respond to his question until it becomes clear to him that no one else in his party is going to answer, and then he only replies with the name of the settlement: "Thurmaster."
Rissa Twiceborn
player, 147 posts
Tiefling
Mon 18 Feb 2019
at 22:42
  • msg #831

Lured Into Darkness

"Can we be of service?"

A Tiefling woman asked.  She was a strange sight, having made no effort to disguise her demonic heritage with hoods or cloaks.  The purple flesh of her face was heavily marred with intricate tattoo work, monochromatic in dark black.  It bore no form or easily discernible meaning, at least to those who lacked the lorecraft to read Celestial and Infernal, repeating geometric shapes that strange symbols that begin at her cheeks and travel down at least as far as the high collar of her studded leather jerkin.  Her ears and horns were heavily pierced and adorned with jewelry and rings, with some trinkets of real value mixed in among the cheap costume jewelry.

"I am Rissa Twiceborn, these are my companions in arms.  What brings you our way?"
Terminax
player, 163 posts
Mon 18 Feb 2019
at 23:55
  • msg #832

Lured Into Darkness

Sitting nearby and oiling a longsword sat a large, muscular dragonborn. A vibrant red, he worked methodically on the blade before carefully placing it back in its scabbard. His chain mail was well-worn, and his scaly hide was covered in scars.

His blade stowed, he turned his green, reptilian eyes to a leather-bound tome which he began to leaf through, muttering to himself and hissing discontentedly, a curved talon on his finger tracing the writing and shapes as he studied them.

He seemed not to notice the traveler asking questions, but his shield arm was free as he held the book, and while comfortable, his feet seemed to be planted firmly under him.
Lucien Nailo
player, 478 posts
Tue 19 Feb 2019
at 01:39
  • msg #833

Lured Into Darkness

Lucien is determinedly working on making ready to set sail when the traveler asks his question. When Lathan and Rissa respond, he takes a moment to compose himself and then looks up wearing a wide smile. "Seliar Silversong at your service stranger." He gives a little bow.
Three Elks
player, 3 posts
Half Elf
Barbarian/Bard
Tue 19 Feb 2019
at 03:20
  • msg #834

Lured Into Darkness

"I am Three Elks of the Wandering Moon tribe, far to the north.  I journey seeking glory, knowledge, and songs to take back to my people."

The thin raft he built himself glides to a gentle stop as it hits the shallows.  He lifts a heavy looking backpack sporting the weapons of a warrior and steps from the lashed poles to the shore.  He stares curiously at each person gathered and grins.  This village has so many people of different kinds of skins, it must be a place of many tales.
Lucien Nailo
player, 479 posts
Tue 19 Feb 2019
at 23:40
  • msg #835

Lured Into Darkness

"It certainly seems to have a propensity for attracting many interesting people. None of us are locals I'm afraid." Behind his smile, the elf is sizing up Three Elks and weighing the benefits of adding another competent fighter against the risk of someone with unknown origins and motivations. His last journey into the Thornwood had not gone smoothly and Kuiper would not be along for the journey this time around.
Three Elks
player, 4 posts
Half Elf
Barbarian/Bard
Wed 20 Feb 2019
at 01:32
  • msg #836

Lured Into Darkness

"So it looks as if you all intend to leave upon the river.  If you have all gathered together and are not locals... He paused as if to trying to figure out the situation.  What circumstances would drive such an eclectic group to take to the river?  He had heard from further upstream that taking the river was usually safe, until it reaches an exceptionally large forest or a bog depending one which fork is taken.  With the raft they had purchased they were not equipped to tackle going against the current.  "Is there trouble in this town that I should be aware of?" he asked not certain if they were fleeing from, or journeying towards, something.
Lathan Swiftstrider
player, 267 posts
Wood Elf Ranger
Thu 21 Feb 2019
at 18:42
  • msg #837

Lured Into Darkness

Lathan continues to prepare to leave on the raft, eyeing the stranger cautiously as he works.
Terminax
player, 164 posts
Thu 21 Feb 2019
at 18:55
  • msg #838

Lured Into Darkness

"We're just some mercs passing through this nothing of a town in the hopes that somebody's past or present misfortune will result in a payday that's worth the risk. Might make for a good story if it doesn't kill us all, but probably not much of a reward to spread around. Ale money, not 'new boat not made of rotten firewood' money is about all we expect out of this place." the dragonborn says as he picks up his belongings.
Lucien Nailo
player, 480 posts
Fri 22 Feb 2019
at 01:40
  • msg #839

Lured Into Darkness

Perhaps misreading Three Elk's confusion as hesitation despite his intimidating appearance, Lucien decides the best approach is a gentle warning. "That's it in a nut shell. All the danger is down river, not back in town. It would be plenty safe if you wanted to stay there."
Three Elks
player, 5 posts
Half Elf
Barbarian/Bard
Fri 22 Feb 2019
at 02:00
  • msg #840

Lured Into Darkness

"Glory and riches, just as delicious as mead and wenches," he said with a chuckle as he replied to the Dragonborn.  He pulled out a small leather pouch and tipped the contents in the palm of his hand.  Ten gold coins exactly. He tucked the coins and pouch back under the boar hide.  There must have been some sort of pocket hidden beneath.  "Not sure how much of the later I can get," he laughed.  "I may be following shortly behind.." he said with a grin.  He stepped up and attempted to lay a friendly clap on Lucien's upper arm.  "Well then...may the river be kind and your fortunes fair.  Oh...and...don't steal my raft."  He turned back to his raft to claim a lantern dangling from a bent sapling sticking up at the front.  Gathering up all his belonging he turned and started striding towards town.
Rissa Twiceborn
player, 148 posts
Tiefling
Sat 23 Feb 2019
at 21:44
  • msg #841

Lured Into Darkness

"You're not likely to find much of the former in that direction."

Rissa said, nodding in the direction of the town.

"And without it, you'll be unlikely to find much of the later either.  We seem to have a nose for danger, and are gathering ourselves to venture forth to face a new challenge.  You seem rather well equipped..."

She gestured to the vast assortment of weapons he bore.

"... feel like finding some trouble?"
Three Elks
player, 6 posts
Half Elf
Barbarian/Bard
Mon 25 Feb 2019
at 00:19
  • msg #842

Lured Into Darkness

Three Elks stopped in his tracks.  He looked to the group, then the town, then back to the group.  "Well...trouble often leads to glory.  Glory gives birth to stories.  And a good story can earn me coin or the attention of the ladies, so..."

He turned back around and strolled back towards Rissa, "Tell me of this adventure that draws you to the river, a river that leads to a forest that no man is supposed to enter."
This message was last edited by the player at 00:22, Mon 25 Feb 2019.
Rissa Twiceborn
player, 150 posts
Tiefling
Tue 26 Feb 2019
at 00:28
  • msg #843

Lured Into Darkness

"We are investigating rumors of a place known as Spire Keep, a former castle of the Parlfrays that has been lost to time within the forest."

Rissa answered.

"We have reason to believe something nefarious may be going on there, and given the amount of trouble we've encountered thus far in our searches, we'd prefer to be well armed.  It's been a profitable venture so far, if you're keen to put those blades to use for an honorable cause."
Lucien Nailo
player, 483 posts
Tue 26 Feb 2019
at 00:39
  • msg #844

Lured Into Darkness

Since he largely agrees with Rissa's sentiments that another blade won't go amiss in the Thornwood, Lucien smiles broadly and beckons the newcomer to join them. Internally, he frets about the prospect of another stranger joining them, but decides the risk is not all that great to have two new members over one. There's no reason to arouse suspicion by being unfriendly. "Yes, join us and tell me what tales you've already heard of me. Surely a collector of tales has heard the legend of the card shark Seliar Silversong."
Three Elks
player, 7 posts
Half Elf
Barbarian/Bard
Tue 26 Feb 2019
at 15:13
  • msg #845

Lured Into Darkness

Three Elks address Lucien first. "Uh...sure, I'll tell tales of your glory.  Though they may not be exactly how you or anyone else remembers them," he said with a wink.

"I have hunted the white mammoth, traded blows with a giant, and shattered the axe of Gargoth, an Orc chieftain.  Certainly, I can handle whatever the dark woods throw at us. I will join your quest if you will have me," he said, possibly boasting.

"First we must do something about your raft." He looked at it shaking his head.  He set his gear down and went to take a closer look.  "If we lash mine to yours with two gnome-length planks it will act to hold it firm in the river's current, to keep it from spinning."
This message was last edited by the player at 00:25, Wed 27 Feb 2019.
Terminax
player, 167 posts
Tue 26 Feb 2019
at 17:45
  • msg #846

Lured Into Darkness

"Well, I don't know if you're bragging or not... but the thing about the raft seems like a good idea, so welcome aboard. You can help me figure out a name for us... and maybe with a super secret project that none of them is allowed to know about." the dragonborn says flatly, not whispering, but clearly not a master of deception.
Lucien Nailo
player, 484 posts
Wed 27 Feb 2019
at 03:00
  • msg #847

Lured Into Darkness

Lucien feigns dissapointment at Three Elk's response but makes way for him to climb onto the raft. He holds out rope for the newcomer to use to lash the rafts together. "I'm afraid I've no talent for knots." That is a lie.
Three Elks
player, 8 posts
Half Elf
Barbarian/Bard
Thu 28 Feb 2019
at 03:16
  • msg #848

Lured Into Darkness

Three Elks, didn't balk at fixing up the raft to better handle the rigors of river travel. He lashed his raft to theirs' to form a stabilizing pontoon.  He stepped back to admire his work and then turned to the others, "Ready when you are."
Lathan Swiftstrider
player, 269 posts
Wood Elf Ranger
Fri 1 Mar 2019
at 21:12
  • msg #849

Lured Into Darkness

"Let's get moving then."
Dungeon Master
GM, 529 posts
Sun 3 Mar 2019
at 22:02
  • msg #850

Lured Into Darkness

The party travels southwest down the Woldcote River on their raft for about three hours. Having determined that they are about halfway into the Thornwood, they disembark. The forest is dense and dark and the party gets the sense that danger lurks nearby, though they do not see or hear anything out of the ordinary.
Lucien Nailo
player, 487 posts
Tue 5 Mar 2019
at 02:51
  • msg #851

Lured Into Darkness

Lucien's jovial attitude slowly dwindles to his usual stoic silence as the raft travels down the river. The careless persona of Seliar is replaced by the ever vigilant Lucien who, despite still not feeling completely at home in these wooded environs, wis naturally perceptive enough that he could hope to spot danger before it found the group. As they disembark, he speaks in a low voice to the others. "Let's make sure the raft is secure up on the riverbank. No need to have it rain and get the thing washed away."

He also takes a moment to send his owl up over the canopy of trees to survey the spot from the air so that he could attempt to recognize it upon their return. "From this point I think we head more or less west and see what we can find. The familiars can survey things from the air periodically for anything of interest."
Three Elks
player, 10 posts
Half Elf
Barbarian/Bard
Tue 5 Mar 2019
at 03:14
  • msg #852

Lured Into Darkness

The wiry half-elf entertained the party with some didgeridoo as they moved down the river.  As they drew deeper into the woods, the mood became rather ominous as the canopy closed out the rays of the sun.  He eventually put away his instrument; but still quietly hummed ancient songs to himself.

Upon disembarking, Three Elks helped pull the raft high out of the water.  He then covered bare skin with the clay-like mud from the banks of the river as protection from insects and to help him blend in. He then too a few minutes to check on his weapons and musical instruments to make sure he lost nothing and that everything was still in fine condition.  He reminded himself that he would need to oil the blades to keep the humidity from rusting them.  He made sure the maul was bound well to his backpack, electing to use the hide shield and single-belled axe to push and clear foliage from his path.  He had to rely heavily on the others, as he knew not where they intended to go.  Instead, keeping his eyes peeled for danger and tracks.
Rissa Twiceborn
player, 153 posts
Tiefling
Tue 5 Mar 2019
at 06:21
  • msg #853

Lured Into Darkness

Rissa had spent the journey in quiet contemplation, listening to Three Elks and staring intently at the orb that typically rested on a chain about her neck.  She attempted to assist with pulling the raft up, but it was quickly clear that her small frame did not possess the muscle mass needed to be of much use in that regard.

"A useful trick, that."

She said in reply to Lucien, scanning the forest line with a concerned look on her face.
Lathan Swiftstrider
player, 270 posts
Wood Elf Ranger
Wed 6 Mar 2019
at 02:11
  • msg #854

Lured Into Darkness

Lathan spends a few moments getting himself oriented once they are on land again. Then he draws a sword and prepares to lead the party deeper into the forest in hopes of finding the lost Spire Keep.

"Everyone ready?"
Lucien Nailo
player, 488 posts
Wed 6 Mar 2019
at 22:27
  • msg #855

Lured Into Darkness

The corners of Lucien's mouth twitched ever so slightly at Rissa's words. "One can never have too much information and familiars are quite good at gathering it. People tend not to notice animals as easily."

He nodded to Lathan. "Why don't you take the lead and I will stay to the flank as usual." That said he moved off a little distance to be on the edge of the group.
Terminax
player, 168 posts
Wed 6 Mar 2019
at 22:51
  • msg #856

Lured Into Darkness

Terminax was silent for most of the trip, but upon landing he too pulled out a tiny, black bat, and with a "Follow the bird and keep each other safe." the diminutive creature flew after it silently.

Then, checking his shield, Terminax rolls his head, eliciting popping noises as he flexes his muscles, and says, "Ready as I'll ever be. Let's get paid."
Dungeon Master
GM, 530 posts
Thu 7 Mar 2019
at 02:13
  • msg #857

Lured Into Darkness

Shortly after the party sets out on land, they hear the cracking of twigs in the brush to the right of them, alerting them to the presence of four bugbears, who immediately rush to attack.

Begin combat. Roll initiative and post your actions for the first round. The bugbears are about 30 feet away.

Bugbear 1: uninjured
Bugbear 2: uninjured
Bugbear 3: uninjured
Bugbear 4: uninjured

Lucien Nailo
player, 489 posts
Thu 7 Mar 2019
at 03:33
  • msg #858

Lured Into Darkness

Focused as he is on the woods on his side, Lucien does not notice the bugbears immediately. He turns and knocks an arrow as he pulls out his bow, but waits to loose his shot. Instead he moves around to the side of the creatures and waits to take is shot until one of his companions moves to engage.

Move: Flank around to the side of the bugbears.
Action: Longbow attack against any bugbear engaged with an ally hits AC 16 for 14 damage.

Lucien Nailo rolled 11 using 1d20+3. Initiative.
Lucien Nailo rolled 16,8,6 using 1d20+5,1d8+3,2d6 with rolls of 11,5,4,2.  Attack w/damage.

Rissa Twiceborn
player, 154 posts
Tiefling
Thu 7 Mar 2019
at 03:53
  • msg #859

Lured Into Darkness

It had been how many battles they'd fought now?  Rissa had lost count, though she suspected it couldn't have been more than five or six.  It just seemed like so many more when sword and sorcery were flying through the air.  Still, she'd yet to face so much as a scratch, and she aimed to keep it that way.  As she had before, she placed the hulking Dragonborn between her and the foe, relying on the others to shield her as she wove her art.  There was only one now, when had she lost track of the other?  She had been so focused on her meditations, she couldn't even recall.

"Irkigaar."
"Irkigaar."


Most of her companions had grown used to her strange double speech when she wove shadow and light, but for Gazira and Three Elks it was an uncanny and new experience.  There were two voices that spoke from her throat, one on top of the other.  The first was her usual tone, but the other was sensuous and laden with the promise of power.  It oozed out of her even as the orb she bore around her neck began to glow and hum with power.  No, two sources of power, one light and one dark, flickering and battling one another within the glass orb.  It was to the dark she reached now, drawing it out and hurling a buzzing bolt at the first bugbear which tried to break past the defensive line their warriors formed.
This message was last edited by the player at 04:47, Thu 07 Mar 2019.
Terminax
player, 169 posts
Thu 7 Mar 2019
at 04:19
  • msg #860

Lured Into Darkness



Terminax mutters, and a ball of fire shoots from the hand he flings at the bugbears. Then, he sets his shield in front of him and becomes a wall of steel in front of the casters behind him.
Three Elks
player, 11 posts
Half Elf
Barbarian/Bard
Thu 7 Mar 2019
at 04:41
  • msg #861

Lured Into Darkness

Three Elk moved towards the front as the danger presented itself.  While now was the perfect chance to watch how this group handled themselves in battle, instead, he focused too much on the enemy, his blood beginning to boil for a fight.

"Scream for battle, hear their moans.  Grab your steel and smash their bones." he chanted over and over out loud each time getting louder. With each chant he pounded the flat of his axe into his shield as if it were a drum.

Casts Bane. Three targets make Cha save DC13. Those failing subtract 1d4 from their attack & save rolls for the next minute or until he loses his concentration.
Lathan Swiftstrider
player, 271 posts
Wood Elf Ranger
Thu 7 Mar 2019
at 15:59
  • msg #862

Lured Into Darkness

Lathan springs into action, attacking the nearest bugbear.

Initiative 13. Draw off-hand sword. Attack a bugbear. Attack 1 hits AC 17 for 5 piercing damage. Attack 2 hits AC 8. If Lathan goes before the bugbears, he has advantage on his attacks, though. I didn't make those rolls.

09:54, Today: Lathan Swiftstrider rolled 5 using 1d6+2.  Damage.
09:54, Today: Lathan Swiftstrider rolled 8 using 1d20+4.  Attack.
09:54, Today: Lathan Swiftstrider rolled 17 using 1d20+4.  Attack.
09:54, Today: Lathan Swiftstrider rolled 13 using 2d20+2, dropping the lowest dice only.  Initiative (advantage)

Gazira Oakbarrel
player, 15 posts
Thu 7 Mar 2019
at 17:55
  • msg #863

Lured Into Darkness

For being such a large woman, Gazira had a knack for being inconspicuous when she set her mind to it.  She kept quiet and stayed out of the group's way for the bulk of their time spent after meeting, handling her own affairs and preparations while they settled their business.  She didn't quite know what awaited her in the days to come with her new companions, but she was sure to prepare herself as best she could... even if it meant having to stable her horse and leave him behind, which had the Half-Orc pouting for some time.  Quite the sight, really - a towering woman built of muscle and tusks, having traded in her comely dress for imposing armor of Dwarven craftsmanship, pouting at having to part with her beloved mount.

Still, it seemed her lot was thrown and she rolled with it.  Down the river and to another spot of land, Gazira followed her companions' path.  She ended up being grateful for a surprise attack to launch itself when a gaggle of Bugbears bounded from amid the surrounding forest.  Battle!  Now that was something she was comfortable with!  The Half-Orc sprang into action without a single beat missed as she drew a massive warhammer from its latch at her shoulder and swung into the fray with a throaty whoop - more a cheer than a roar.  Despite the sheer size of the weapon she somehow swung it with ease, able to make it whirl and crash down onto one unfortunate brute in a pair of quick, sundering slams.

Initiative
Gazira Oakbarrel rolled 20 using 1d20+1

Movement
Up to 30' to move into melee with the Bugbear that Lucien will shoot.

Action: Attack - Warhammer
Gazira Oakbarrel rolled 24 using 1d20+5

Bonus Action - War Priest Bonus Attack
Gazira Oakbarrel rolled 24 using 1d20+5 ((19))

Total Damage: 17
Attack: Gazira Oakbarrel rolled 9 using 1d10+3
Bonus Attack: Gazira Oakbarrel rolled 8 using 1d10+3

Gazira used her Warhammer's "Versatile" trait, so she's not wielding her shield at the moment.  As such, her AC is currently 16.

Is the die roller broken?  I just rolled three 19s in a row... not that I'm complaining, but still.

This message was last edited by the player at 17:57, Thu 07 Mar 2019.
Dungeon Master
GM, 531 posts
Fri 8 Mar 2019
at 02:28
  • msg #864

Lured Into Darkness

Gazira springs into action first, slamming her warhammer into the closest bugbear twice. Lucien then looses an arrow at Gazira's opponent, taking him out of the fight. Terminax hurls a fire bolt at the bugbears, then braces himself for their attack. Three Elks casts bane on the bugbears, affecting three of them with his curse. Lathan rushes forward, stabbing one of the bugbears with two quick jabs of his swords. Rissa's eldritch blast slams into that same bugbear. The three remaining bugbears attack the party's front line but fail to penetrate their defenses.

Next round.

Bugbear 1: dying
Bugbear 2 (Lathan): injured (-15 hp)
Bugbear 3 (Terminax): uninjured
Bugbear 4 (Gazira): uninjured

Terminax
player, 170 posts
Fri 8 Mar 2019
at 02:54
  • msg #865

Lured Into Darkness



Terminax draws his sword and attacks, another arcane word shouted as he attacks, smoothly moving back behind his shield in one smooth motion.
Rissa Twiceborn
player, 157 posts
Tiefling
Fri 8 Mar 2019
at 04:55
  • msg #866

Lured Into Darkness

Rissa sent another burst of power humming through the air, but this only grazed the closest bugbear's armor before losing its consistency and vanishing.
Lathan Swiftstrider
player, 272 posts
Wood Elf Ranger
Fri 8 Mar 2019
at 15:32
  • msg #867

Lured Into Darkness

Lathan attacks his opponent again, stabbing at it twice.

Attack Bubgear 2. Attack 1 hits AC 13 (assuming that's a miss). Attack 2 hits AC 16 for 8 piercing damage.

09:29, Today: Lathan Swiftstrider rolled 4 using 1d8.  Colossus Slayer.
09:29, Today: Lathan Swiftstrider rolled 4 using 1d6+2.  Damage.
09:29, Today: Lathan Swiftstrider rolled 16 using 1d20+4.  Attack.
09:28, Today: Lathan Swiftstrider rolled 13 using 1d20+4.  Attack.

Lucien Nailo
player, 490 posts
Fri 8 Mar 2019
at 17:23
  • msg #868

Lured Into Darkness

Lucien draws and looses another arrow in a blur at the next bugbear facing down Gazira. He then appears to move off into the woods and disappears from view among the trees.

Action: Longbow attack hits bugbear 4 AC 24 for 14 damage.
Move: Complete flanking maneuver into the treeline.
Bonus Action: Hide in the woods with a 21 Stealth roll.

Lucien Nailo rolled 24,7,7 using 1d20+5,1d8+3,2d6 with rolls of 19,4,5,2. Attack w/damage.
Lucien Nailo rolled 21 using 1d20+7.  Stealth.

Three Elks
player, 13 posts
Half Elf
Barbarian/Bard
Sat 9 Mar 2019
at 02:48
  • msg #869

Lured Into Darkness

Three Elks's spell must have worked, as the attacks of the Bugbears all seemed to miss their intended targets.  He drew closer to engage one of the creatures in melee.  His shield was held before him to knock aside any blows, and to hide the fact that he was choking up on his weapon so that his hand was just below the blade.  As he drew close, his axe hand made a quick slashing moment, just below his raised shield, in an attempt disembowel his foe.

19:41, Today: Three Elks rolled 6 using 1d8+3.  damage.
19:40, Today: Three Elks rolled 19 using 1d20+6.  attach.
Bane spell continues.

This message was last edited by the player at 02:49, Sat 09 Mar 2019.
Gazira Oakbarrel
player, 17 posts
Mon 11 Mar 2019
at 17:26
  • msg #870

Lured Into Darkness

Though her first blows - paired with a well-aimed arrow from beyond - were plenty to fell one Bugbear, the second proved a bit more deft.  Perhaps that second brute saw the writing on the wall and was able to throw its weight back just enough, but the broad backhanded swing Gazira brought around at its head whisked through the air without impact.  Though it was hardly a solid victory for the Bugbear as, no sooner did her hammer swish past, did an arrow plant itself into its gut.  Gazira remained fast at hand, weapon raised and ready to keep their foes occupied and away from the less hardy companions she fought with.

Action: Attack - Warhammer
Gazira Oakbarrel rolled 7 using 1d20+5
Wiff~!

Dungeon Master
GM, 532 posts
Mon 11 Mar 2019
at 19:32
  • msg #871

Lured Into Darkness

Gazira swings at her opponent but misses; Lucien hits it with a well-aimed arrow, then disappears into the woods. Terminax fails to hit his target but Three Elks advances and slashes the bugbear with his axe. Lathan stabs the bugbear attacking him again, leaving him in bad shape. The bugbear ducks out of the way of Rissa's eldritch blast. The bugbears continue to struggle to hit the adventurers.

Next round.

Bugbear 1: dying
Bugbear 2 (Lathan): badly injured (-23 hp)
Bugbear 3 (Terminax/Three Elks): slightly injured (-6 hp)
Bugbear 4 (Gazira): injured (-14 hp)

Gazira Oakbarrel
player, 18 posts
Mon 11 Mar 2019
at 19:55
  • msg #872

Lured Into Darkness

Never one to be easily dissuaded, Gazira follows through with her swing and brings her warhammer around in a broad loop.  Her first swipe went wide, but with the Bugbear distracted by Lucian's passing shot she's able to sweep her hammer back up in a sporty swing to catch it hard beneath its newly cracked jaw.

Action: Attack - Warhammer
Gazira Oakbarrel rolled 21 using 1d20+5
Better!

Damage: 11
Gazira Oakbarrel rolled 11 using 1d10+3

Lathan Swiftstrider
player, 273 posts
Wood Elf Ranger
Mon 11 Mar 2019
at 20:09
  • msg #873

Lured Into Darkness

Lathan stabs fiercely at the badly injured bugbear again, hoping to take him down for good.

Attack Bugbear 2. Attack 1 hits AC 18 for 11 piercing damage. Attack 2 hits AC 8.

15:05, Today: Lathan Swiftstrider rolled 8 using 1d8.  Colossus Slayer.
15:05, Today: Lathan Swiftstrider rolled 3 using 1d6+2.  Damage.
15:05, Today: Lathan Swiftstrider rolled 8 using 1d20+4.  Attack.
15:05, Today: Lathan Swiftstrider rolled 18 using 1d20+4.  Attack.

Lucien Nailo
player, 492 posts
Tue 12 Mar 2019
at 03:00
  • msg #874

Lured Into Darkness

Lucien reemerges from the woods quite a ways from where he had disappeared and looses an arrow at the same Bugbear's back. Unfortunately, a massive blow from Gazira causes the thing to take a step back right out of the shaft's path. Frustrated, Lucien whistles softly and his owl descends to circle just out of reach of the Bugbear's awaiting it's moment.

Lucien Nailo rolled 9 using 2d20+5, dropping the lowest dice only.  Attack from stealth w/advantage.
Rissa Twiceborn
player, 158 posts
Tiefling
Tue 12 Mar 2019
at 03:13
  • msg #875

Lured Into Darkness

Rissa joined in the struggle, her inexperience in battle continuing to shine through.  She had skill with magic, yes, but once the fight was joined in full her Art went wild.  Adrenaline, fear, none could say, but another hissing blast of eldritch power went flying off with no effect.


20:12, Today: Rissa Twiceborn rolled 10 using 1d20+5.  Attack.
Three Elks
player, 14 posts
Half Elf
Barbarian/Bard
Tue 12 Mar 2019
at 13:57
  • msg #876

Lured Into Darkness

Three Elks ducked under the bugbear's slow swipe and spun to try and get swing at the creature's exposed back.  Unfortunately, the bugbear side-stepped as well taking him just beyond Three Elks short swipe.

06:54, Today: Three Elks rolled 8 using 1d20+6.  attack.
Terminax
player, 171 posts
Wed 13 Mar 2019
at 03:38
  • msg #877

Lured Into Darkness



Terminax once again swings, an arcane word on his lips, followed quickly by an irritated curse.
Dungeon Master
GM, 534 posts
Sat 16 Mar 2019
at 19:13
  • msg #878

Lured Into Darkness

Gazira's warhammer slams into the bugbear, leaving it barely standing. Terminax and Three Elks attack one of the bugbears but they both fail to hit him. Rissa and Lucien, likewise, miss their targets. Lathan, however, stabs his opponent, dropping him. The two remaining bugbears continue to fight, attacking Terminax and Gazira without success.

Next round.

Bugbear 1: dying
Bugbear 2: dyings
Bugbear 3 (Terminax/Three Elks): slightly injured (-6 hp)
Bugbear 4 (Gazira): badly injured (-25 hp)

Lucien Nailo
player, 495 posts
Sun 17 Mar 2019
at 13:27
  • msg #879

Lured Into Darkness

As the second bugbear goes down, Lucien is able to draw a better bead on the back of the one fighting Gazira. He shifts his focus and whistles again. The hovering owl dives at the creature's head just as Lucien looses his arrow.

Familiar Action: Help against Bugbear 3.
Action: Longbow attack hits AC 17 for 14 damage.

Lucien Nailo rolled 17 using 2d20+5, dropping the lowest dice only with rolls of 12,5. Longbow attack w/advantage.
Lucien Nailo rolled 4,10 using 1d8+3,2d6.  Damage.

Terminax
player, 174 posts
Sun 17 Mar 2019
at 14:04
  • msg #880

Lured Into Darkness



Terminax once again attacks, with a spell on his lips, and an irritated look on his face.

I cannot roll an 11 to literally save my life.
Three Elks
player, 15 posts
Half Elf
Barbarian/Bard
Sun 17 Mar 2019
at 15:53
  • msg #881

Lured Into Darkness

Three Elks noticed the irritation evident on Terminax's face.  Stay focused friend.  Not every blow strikes true.  Together we will fell this beast." As if to demonstrate that his words held real meaning his axe bit deep into the bugbear, beneath its shoulder.  Three Elks was confident it cut into ribs.  As he pulled his axe free thick streams of blood ran down its fur turning it crimson red.

Bonus Action: Bardic Inspiration (1d6) to Terminax
08:43, Today: Three Elks rolled 8 using 1d8+3.  damage.
08:43, Today: Three Elks rolled 17 using 1d20+6.  attack.

Lathan Swiftstrider
player, 274 posts
Wood Elf Ranger
Mon 18 Mar 2019
at 15:38
  • msg #882

Lured Into Darkness

Lathan moves to help Three Elks and Terminax with their opponent, making two quick jabs at the bugbear with his shortswords.

Attack Bugbear 3. Attack 1 hits AC 17 for 5 piercing damage. Attack 2 hits AC 15 for 3 piercing damage.

10:35, Today: Lathan Swiftstrider rolled 1 using 1d8.  Colossus Slayer.
10:35, Today: Lathan Swiftstrider rolled 3 using 1d6+2.  Damage.
10:35, Today: Lathan Swiftstrider rolled 4 using 1d6+2.  Damage.
10:35, Today: Lathan Swiftstrider rolled 15 using 1d20+4.  Attack.
10:35, Today: Lathan Swiftstrider rolled 17 using 1d20+4.  Attack.

Rissa Twiceborn
player, 160 posts
Tiefling
Mon 18 Mar 2019
at 19:40
  • msg #883

Lured Into Darkness

The battle was clearly turning into a route, and yet still Rissa's spell-craft could not find its mark.  She had least hit the creature, but the inky darkness exploded off the thing's armor with no perceived effect.


12:39, Today: Rissa Twiceborn rolled 13 using 1d20+5.  Attack.
Gazira Oakbarrel
player, 21 posts
Mon 18 Mar 2019
at 21:48
  • msg #884

Lured Into Darkness

"Strictly speakin'--!" Gazira piped over the din of battle as she brought her warhammer around in a full loop.  From its previous swing upward to batter the chin of a Bugbear, she followed its momentum and swept it up a second time to thrust its broad side flat into the brute's belly hard enough to shudder his guts.  "--they ain't beasts!  They're folk, same as any.  Ain't that right, hon'?" Despite proclaiming the Bugbears as intelligent beings, Gazira didn't seem at all bothered with battling them all the same as she shoved her stricken enemy back with a push against her hammer.

Attack: Attack - Warhammer
Gazira Oakbarrel rolled 20 using 1d20+5

Damage: 5
Gazira Oakbarrel rolled 5 using 1d10+3

This message was last edited by the player at 21:49, Mon 18 Mar 2019.
Dungeon Master
GM, 536 posts
Tue 19 Mar 2019
at 01:16
  • msg #885

Lured Into Darkness

Gazira strikes down her opponent with another deft swing of her hammer. Terminax and Three Elks continue to fight against the remaining bugbear; Terminax misses but Three Elks connects with his axe, leaving a deep gash in the bugbear's side. Lathan stabs the goblinoid with one of his swords, then Lucien finishes him off with a well-aimed arrow. The bugbear collapses to the ground alongside its three companions.

End combat.
Rissa Twiceborn
player, 161 posts
Tiefling
Tue 19 Mar 2019
at 01:18
  • msg #886

Lured Into Darkness

"Is no one..."

Rissa was panting, looking about at her companions with a bewildered expression.

"... is no one even hurt?"
Gazira Oakbarrel
player, 22 posts
Tue 19 Mar 2019
at 01:43
  • msg #887

Lured Into Darkness

It was a quick bout... rather, too quick for her tastes.  What good was a scrap that didn't last more than a few moments?  The sturdy Half-Orc shouldered her hammer and patiently regarded the rest of the group to see how they fared, though by and large it appeared they were all quite fine.  She still wasn't certain why Hanseath guided her to the lot of them, but it was good to know they were capable of handling themselves.

"... is no one even hurt?" Rissa asked breathlessly.  To that, Gazira looked around briefly, then pointed to the broken and bloodied Bugbears strewn about the forest floor with a wordless shrug.
This message was last edited by the player at 01:44, Tue 19 Mar 2019.
Lucien Nailo
player, 497 posts
Tue 19 Mar 2019
at 03:05
  • msg #888

Lured Into Darkness

Lucien reapproaches the group and begins to gather up his arrows. As he cleans the blood off of them, he nears Rissa and speaks in a low voice so that the others cannot necessarily hear. "Rissa, you are clearly far more practiced at magic than I am so you'll forgive the novice's advice, but that spell you use so often in combat does not seem to be very accurate or effective. Have you considered trying to use your magic in another way?" Lucien is nonchalant as he makes his comment, though he does make eye contact so that the tiefling will know he is sincere.
This message was last edited by the player at 03:06, Tue 19 Mar 2019.
Rissa Twiceborn
player, 162 posts
Tiefling
Tue 19 Mar 2019
at 03:19
  • msg #889

Lured Into Darkness

"I..."

She trailed off, staring at the orb from which she summoned both shadow and the light.  It had gone quiet now, both the glow and the void fading.

"I've never done this before."

She said at last, staring at the floor.

"I was a Guild Artisan, an herbalist!"

Her voice cracked, turning the words into a croak.  They stared hard at the ground for a long time, and then finally looked up to catch Lucien's gaze.

"The last few days, the dragon!  I'd never even used a knife in anger and suddenly I'm face to face with a dragon?  I'd certainly never used that power as a weapon.  I didn't ask for this Art, and I know I have no skill at wielding it.  It just comes, if I will it or no.  It's not even about me, I'm just a casualty of a much larger conflict, the battle of which you can see every time I draw on it.  It's a joke, really, that I have it at all.  An unintended side effect of something so much more vast than me.  I'd never even heard the name Pale Night until more than a year after the sundering.  I have to master it though, I have to."

She beat at her chest with a fist.

"It burns at me, I can feel it burning me alive, and the only way to stop it from devouring me whole is to master it.  So I have to keep trying, I have to wield it, and I have to do better"
This message was last edited by the player at 03:20, Tue 19 Mar 2019.
Lathan Swiftstrider
player, 275 posts
Wood Elf Ranger
Tue 19 Mar 2019
at 17:10
  • msg #890

Lured Into Darkness

"I'm fine," Lathan says, surveying the fallen bugbears. He cleans his blades while Rissa and Lucien talk, then checks the bodies to see if there is anything unusual or useful on them.

"I guess we must have intruded into their territory," he muses. "From what we've heard, not many people do that, so they probably assumed we'd be driven off or killed easily.

"We'll have to remain vigilant as we continue forward. I bet there will be more of them."

Lucien Nailo
player, 498 posts
Tue 19 Mar 2019
at 23:10
  • msg #891

Lured Into Darkness

If Lucien is surprised by Rissa's outburst in response to his question, then he does a good job hiding it. His face remains largely impassive, showing only a hint of a twitch when she mentions the Pale Night. He fights down his natural curiosity, recognizing that it isn't called for right now. Instead puts an awkward hand on her shoulder. "You know I came here with a Tiefling companion who I think would have better advice to give than I do, but I will say this: I've learned there generally isn't a real reward in fighting other people's battles. So master whatever it is, but do it your way for your reasons." He takes his hand away, but keeps eye contact.
Terminax
player, 175 posts
Thu 21 Mar 2019
at 16:02
  • msg #892

Lured Into Darkness

"This magic shit is hard. Takes practice. Don't worry, you can get used to anything, even killing." Terminax says as he sheathes his unbloodied blade and begins to help Lathan search the bodies for anything of value.
Rissa Twiceborn
player, 163 posts
Tiefling
Thu 21 Mar 2019
at 17:36
  • msg #893

Lured Into Darkness

Rissa rose, dusting herself off.

"The killing isn't the hard part, I understand how kill or be killed works.  It's just a matter of skill.  I don't have it, at least not yet.  I can only barely control the power within this."

She gestured to the orb that sat on a chain about her neck.

"And as far as I can tell, this is a just a small part of what's going on inside of me."

She looked about, confirming that no one was injured.

"Shall we move on then?  Perhaps I need to adopt your theory, Terminax, and treat it as all being the same.  Clearly the light that I can summon isn't though, it exists only to heal. Maybe I should just focus on that, not that you all seem to need it."
Lathan Swiftstrider
player, 276 posts
Wood Elf Ranger
Sat 23 Mar 2019
at 19:37
  • msg #894

Lured Into Darkness

"Yes, let's get moving," Lathan says, taking a position in the front of the group. "Let me know if your owl sees anything, Lucien. Otherwise, we'll just continue towards the heart of the woods."
Lucien Nailo
player, 500 posts
Sun 24 Mar 2019
at 01:02
  • msg #895

Lured Into Darkness

Unsure whether his advice was any good, Lucien took a few steps away to give Rissa some distance. "There are a lot of uses for magic out there beyond throwing it directly at enemies. We had better get a move on though. The light is wasting. You take the lead Lathan." He summoned his owl back to him and then sent the creature back up into the air to see what he could see. His eyes glazed over momentarily as he looked through his familiar's eyes.
Three Elks
player, 19 posts
Half Elf
Barbarian/Bard
Sat 30 Mar 2019
at 14:44
  • msg #896

Lured Into Darkness

Three Elks cleaned his blade, and checked his shield.  He continued to watch and listen to his new companions.  It was a good sign that the enemies were dispatched so quickly and no one was harmed.  The group was skilled, though the two-voiced Tiefling doubted her own.  Magic was indeed a fickle thing.  His own spell worked quite well, having filled the bugbears with enough doubt and fear to slow their hands and weaken their blades.  He would have to boast of his clever and might in his next story, but in such a way so as not to steal glory from his new companions.  He grinned to himself as he practiced stanzas in his head.

When the group seemed content to move one Three Elks approached Rissa, "You speak with two voices.  Do you have two tongues?"
Rissa Twiceborn
player, 165 posts
Tiefling
Sat 30 Mar 2019
at 19:51
  • msg #897

Lured Into Darkness

Rissa regarded the Half Elf with soft eyes as he drew near.  Either she had fully accepted him as a member of the party after only a single fight, or she was remarkably good at shaping her expressions to convey what she wanted, because her expression was open and trusting.

"You'd have heard a third, had any here required healing."

She said cryptically, staring at the crystal orb that rested on a chain about her neck.

"My magic comes from... it's hard to explain, but there are two sources of power that I draw on.  One burns and purges, the other twists and withers.  The two?"

She held the orb up, though no light or shadow danced in it now.

"They are in constant conflict with each other, a representation of the conflict that occurs within me.  I don't really understand how it works.  I'm not sure if drawing on them makes them stronger, or thinner.  That's... that's kind of why I'm here.  To figure out what is happening within me, to master the magic before something happens that is outside of my control."
This message was last updated by the player at 19:52, Sat 30 Mar 2019.
Dungeon Master
GM, 540 posts
Sun 31 Mar 2019
at 16:21
  • msg #898

Lured Into Darkness

After the party has traveled through the Thornwood for almost two hours, Lucien's owl familiar spots a clearing to the west of their current location, an old keep standing in the middle of the clearing.
Rissa Twiceborn
player, 166 posts
Tiefling
Sun 31 Mar 2019
at 16:47
  • msg #899

Lured Into Darkness

"Do we want to try and approach stealthily, just a few of us, or shall we all stick together?"

They seemed comfortable with others taking the lead.
Lathan Swiftstrider
player, 277 posts
Wood Elf Ranger
Mon 1 Apr 2019
at 20:13
  • msg #900

Lured Into Darkness

"Let's stay together for now," Lathan suggests. "Once we get closer and can have a better look we can figure out how to proceed."
Terminax
player, 177 posts
Mon 1 Apr 2019
at 23:27
  • msg #901

Lured Into Darkness

Terminax grunts. "Isn't that what the flying creatures are for?" and, with a thought, a squeak can be heard as a diminutive form circles the keep as his eyes go completely black.

OOC: Terminax has his bat circle around, using it's blindsight to see what it can see. He has it steer at awkward angles to open windows, and he has it start high and spiraling out and down as it searches.
Rissa Twiceborn
player, 167 posts
Tiefling
Tue 2 Apr 2019
at 00:12
  • msg #902

Lured Into Darkness

Rissa gestured for the others to lead the way, and followed suite.
Lucien Nailo
player, 501 posts
Tue 2 Apr 2019
at 00:26
  • msg #903

Lured Into Darkness

Letting Terminax's bat with its unique senses provide more detailed information about the keep, Lucien instead moves from his flanking position to join Lathan at the front of the group. "We should advance together until we can see the edge of the clearing and then decide what to do. I think it is likely that the keep will be occupied by something and recent trends would imply that whatever it is won't be welcoming."
Three Elks
player, 20 posts
Half Elf
Barbarian/Bard
Tue 2 Apr 2019
at 23:32
  • msg #904

Lured Into Darkness

Three Elks stays hidden behind the tree line.  He nodded in agreement that the magical familiars should be used to scout ahead.  "My tribe often stalks our prey for days, even weeks at a time, before moving in for the kill.  Often people confuse caution with cowardous when it is in fact wisdom."
Dungeon Master
GM, 541 posts
Thu 4 Apr 2019
at 01:27
  • msg #905

Lured Into Darkness

The keep is basically square, each side about 150 feet long, with walls 15 feet high. It stands in a clearing, which extends about 100 feet all around it. To the northeast, to the side of the 30-foot-tall watchtower, lay the shattered remains of the stone spire that once topped it. A human armed with a crossbow stands atop the watchtower. The keeps gates are located on the western side and are 10 feet tall and barred from the inside.

Terminax's bat can see that the keep has a flat stone roof, except for over the courtyard in the center. It does not see anyone in this open area.

The vegetation in the area is yellowed and unhealthy-looking.

The party is approaching the clearing from the east but can easily circle around through the densely wooded area around it without being seen by anyone in the keep.
Terminax
player, 178 posts
Thu 4 Apr 2019
at 12:58
  • msg #906

Lured Into Darkness

"Guy with a crossbow... could be a guard or could be a bandit. So, we can try to talk to him all friendly like, or sneak past him for a closer look."
Rissa Twiceborn
player, 168 posts
Tiefling
Thu 4 Apr 2019
at 15:05
  • msg #907

Lured Into Darkness

Rissa turned to their noble companion.

"Do you recognize the livery?  Or is this bandits we're dealing with?"
Lucien Nailo
player, 502 posts
Thu 4 Apr 2019
at 23:50
  • msg #908

Lured Into Darkness

Lucien eyes the guard warily. "Before we approach the guard, we should see how he reacts to someone approaching without revealing ourselves. I can produce some magical effects that will draw his attention. If he attacks at once, we know what to expect."
Lathan Swiftstrider
player, 278 posts
Wood Elf Ranger
Fri 5 Apr 2019
at 20:13
  • msg #909

Lured Into Darkness

"I doubt he'll do anything but attack if someone approaches," Lathan says. "And the way everything's set up, he'll quickly and easily spot anyone who steps into that clearing.

"What kind of magical effect are you thinking of, Lucien?"

Three Elks
player, 21 posts
Half Elf
Barbarian/Bard
Sat 6 Apr 2019
at 01:56
  • msg #910

Lured Into Darkness

Three Elks seemed content to hide among the brush.  He could wait for days if necessary to learn more about those before him.  The others may not be that patient.  He was about to offer to make the approach himself, but then Lucien offered a magical solution.
Lucien Nailo
player, 503 posts
Sat 6 Apr 2019
at 23:02
  • msg #911

Lured Into Darkness

"I can create an image of a traveler. The image could not make sound, but I could make it move and approach the lookout. If the lookout gives a warning before attacking or raising the alarm, at least we would know that much."
Rissa Twiceborn
player, 169 posts
Tiefling
Sat 6 Apr 2019
at 23:19
  • msg #912

Lured Into Darkness

"Do it."

Rissa nodded.
Terminax
player, 179 posts
Sat 6 Apr 2019
at 23:38
  • msg #913

Lured Into Darkness

“Might want to sneak up near him. Otherwise he might call in others. Whose the sneakiest?”  Terminax said while rapping a gauntleted knuckle against his armor.
Gazira Oakbarrel
player, 23 posts
Sun 7 Apr 2019
at 04:06
  • msg #914

Lured Into Darkness

Throughout the whole matter, Gazira had simply followed alongside everyone with her warhammer strewn across her shoulders in a relaxed manner despite its size.  By and large she seemed content to let everyone chatter and scheme without interruption, though when it came to a question of getting the posted guard's attention through all sorts of subterfuge, she was left to scratch her cheek in dismay.

"If it's all th'same, how 'bout I just walk out there and say hello?  Ain't afraid of that little pig-sticker he's slingin'." She volunteered without a care.  Stealth and deception were far out of her wheelhouse and, if the party wanted a diversion to hold the man's attention, there was little more eye-catching than a giant green woman in plate armor strolling on up.
Rissa Twiceborn
player, 170 posts
Tiefling
Sun 7 Apr 2019
at 18:22
  • msg #915

Lured Into Darkness

Rissa shrugged.

"Why not both?  Send the weaving up, and Gazira behind it.  The rest of us will slink around the back.""

She started to move, committing to the plan unless someone stopped her.
Lucien Nailo
player, 504 posts
Sun 7 Apr 2019
at 19:06
  • msg #916

Lured Into Darkness

Lucien nodded. "It never hurts to have a backup plan." He then moved off into the woods in the direction of the lone sentry. He kept to the perimeter of the woods until he was as close to the watchtower as possible while staying within the cover of the trees. Pulling out the bit of fleece required for the spell, he spoke the command word and made the arcane gesture that caused the image of a human man wearing the armor of the Palfreys to appear a small distance away. He then directed the image to step out of the cover of the trees into plain view of the man atop the watchtower.

Lucien Nailo rolled 12 using 1d20+7. Stealth.
Three Elks
player, 24 posts
Half Elf
Barbarian/Bard
Mon 8 Apr 2019
at 22:23
  • msg #917

Lured Into Darkness

Three Elks remained hidden in the brush.  He was impressed by how well the group handled the last fight, but now there seemed to be some confusion as to how to proceed towards the structure.  Lucien seemed clever, but seemed to lack the authority of a leader.  He wondered just how long this group had been traveling together.  A story for another time perhaps.  For now, he waited, curious to see just how this new group as well as the guard would react to one another.

Lucien's spell seemed to go off before the Orcish woman could move out into the clearing.
Dungeon Master
GM, 543 posts
Wed 10 Apr 2019
at 01:23
  • msg #918

Lured Into Darkness

The guard atop the watchtower immediately spots Lucien's illusion. He reaches behind him and pulls a lever of some sort. The sound of a ringing bell echoes inside the keep as the guard takes aim with his crossbow and fires a lazy shot at the illusory armored man; the bolt flies just past his head.
Lucien Nailo
player, 507 posts
Wed 10 Apr 2019
at 22:18
  • msg #919

Lured Into Darkness

Lucien watched the guard's actions and made the illusion stop and dodge away from the bolt several seconds after it was fired. He then made the illusion put up its hands in a gesture of surrender and cast another spell with a gesture. A low shout seemed to emanate from the illusion. "Woah there! Careful! I meant no harm, I'm just lost is all!"
Terminax
player, 182 posts
Wed 10 Apr 2019
at 22:35
  • msg #920

Lured Into Darkness

Terminax gives a look to the others at the sound of the bell, as if to say, "I knew there'd be an alarm?" Then, whispering to the others he says, "I say we count the number of guards that come a calling, make the illusion disappear like nothing to make the lookout seem crazy, and then cut the rope from the lever that leads to the bell so that we can sneak up on the lookouts after everything's died down. Keep the element of surprise, and maybe make them nervous that the Keep is actually haunted."
Lathan Swiftstrider
player, 281 posts
Wood Elf Ranger
Thu 11 Apr 2019
at 13:37
  • msg #921

Lured Into Darkness

Lathan keeps still, swords drawn and ready, his eyes scanning the area for any signs of whoever or whatever the bell is summoning.
Three Elks
player, 26 posts
Half Elf
Barbarian/Bard
Fri 12 Apr 2019
at 03:14
  • msg #922

Lured Into Darkness

Three Elks continued to wait in hiding to see what forces they were facing.  He armed himself with his warhammer, and waited.  He did not yet know if he would be attacking, fleeing, or remaining hidden.  The archer atop the guard tower certainly did not seem interested in parlaying.
Dungeon Master
GM, 544 posts
Sat 13 Apr 2019
at 19:50
  • msg #923

Lured Into Darkness

The guard fires another careless shot at the illusory man, again missing.
Rissa Twiceborn
player, 173 posts
Tiefling
Sun 14 Apr 2019
at 00:34
  • msg #924

Lured Into Darkness

"Whoever that is, they know we are coming now."

Rissa mussed, sounding frustrated.
This message was last edited by the player at 20:50, Sun 14 Apr 2019.
Three Elks
player, 27 posts
Half Elf
Barbarian/Bard
Sun 14 Apr 2019
at 01:24
  • msg #925

Lured Into Darkness

Hostile, but their numbers are not so great that they send out an army or even scouts.  At least the loss of the element of surprise did not go to waste.  This information was good.  More would be needed before he dared to leave the protection of the trees.

We could wait till the cover of night before trying to cross the clearing.  The day can be spend making ladders to scale the walls. he said quietly enough for only those nearby to hear.
This message was last edited by the player at 19:00, Sun 14 Apr 2019.
Rissa Twiceborn
player, 176 posts
Tiefling
Sun 14 Apr 2019
at 20:52
  • msg #926

Lured Into Darkness

"I think we should try and talk to them."

She said, scratching at her chin.

"We don't know who they serve, or what they are doing out here.  We wouldn't want to start an incident, assaulting some Lord's men?"

She looked for a way to approach close enough to call out, that wouldn't put her in the path of a crossbow.

"If I'm wrong, we can withdraw, and return at night when they are weary from remaining vigilant all day."
Three Elks
player, 28 posts
Half Elf
Barbarian/Bard
Sun 14 Apr 2019
at 23:45
  • msg #927

Lured Into Darkness

"The guy who immediately started shooting arrows at us, albeit an illusion, doesn't seem the talkative type.  Of course now would be as good a time as any to approach the western gate.  The archer seems content on being distracted."
This message was last edited by the player at 00:15, Mon 15 Apr 2019.
Rissa Twiceborn
player, 177 posts
Tiefling
Sun 14 Apr 2019
at 23:48
  • msg #928

Lured Into Darkness

"Fair enough."

Rissa conceded the point, moving towards the Western Gate rather than following her original plan.
Lathan Swiftstrider
player, 282 posts
Wood Elf Ranger
Mon 15 Apr 2019
at 20:07
  • msg #929

Lured Into Darkness

"Aye, he doesn't seem too talkative," Lathan says, motioning for Rissa to stay put. "Let's hold tight and see if anyone comes out. If not, we can wait until night to attempt to scale the walls."
Terminax
player, 185 posts
Mon 15 Apr 2019
at 20:39
  • msg #930

Lured Into Darkness

"That bell is the real issue. Maybe there's some way we can disable it with the familiars? Or the handle itself even. Seems like it all just runs along underground somewhere." Terminax says and then sends his bat to circle the surrounding area.
Lucien Nailo
player, 511 posts
Mon 15 Apr 2019
at 22:26
  • msg #931

Lured Into Darkness

Lucien continues to command the illusion to dodge back and forth in an apparent attempt to avoid more incoming arrows. He casts another minor illusion to make the apparition speak. "In the name of Count Palfrey, I order you to cease fire at once!" The elf seems to be keeping his focus on the magic for the time being while he waits to see if any reinforcements arrive.
Rissa Twiceborn
player, 178 posts
Tiefling
Tue 16 Apr 2019
at 02:50
  • msg #932

Lured Into Darkness

Again Rissa stopped in her tracks, and came back to the group.

It seemed she was content to let the others lead.
Dungeon Master
GM, 547 posts
Wed 17 Apr 2019
at 21:04
  • msg #933

Lured Into Darkness

The guard doesn't react to the mention of Count Parlfray; rather, he fires another shot at the illusion, this one "hitting" it in the chest. When the bolt passes through, the guard lowers his crossbow and begins scanning the area more carefully.
Lucien Nailo
player, 513 posts
Fri 19 Apr 2019
at 14:34
  • msg #934

Lured Into Darkness

When the guard actually manages to hit the illusion, Lucien decides the game is well and truly up. Since he can't think of anything else the illusion might allow them to learn and no reinforcements appear to be coming to join the guard, he releases the spell. He takes a few moments to retreat from the edge of the woods back to where the rest of his companions are waiting. "They don't appear interested in talking and it seems safe to assume they aren't working for Palfrey. What should our next move be?"
Terminax
player, 186 posts
Fri 19 Apr 2019
at 22:18
  • msg #935

Lured Into Darkness

"Well, by my count there's 5 of 'em, wearing leather, and they're all inside the gate in the courtyard. Beyond the main entrance, the best way in is one of 4 chimneys. I say we have 2 options. Hit 'em hard and fast, or spook 'em into surrendering by using that spell of yours to let them know that they are out-matched and their best best is to give us what we want... which is just to poke around. We don't give a shit who they are or what they are up to. They can stay holed up here forever, but we want the run of the place because we're looking for a document about some family history from the actual owner's of this land. If we die, there will be more coming. If we come back with the info, chances are this place will stay abandoned." the Dragon born says.
Three Elks
player, 29 posts
Half Elf
Barbarian/Bard
Fri 19 Apr 2019
at 23:26
  • msg #936

Lured Into Darkness

"If the archer is any indication they may not be willing to listen to our declaration.  I say we wait till dark, build two ladders to scale the walls, and drop down on them hard.  If they want to flee, surrender, or talk then, so be it.  I don't want to shed any more blood than is necessary, but if they are unwilling to even talk...."
Rissa Twiceborn
player, 180 posts
Tiefling
Sat 20 Apr 2019
at 23:53
  • msg #937

Lured Into Darkness

"Agreed."

Rissa was getting antsy, pacing back and forth.  She bore a pained expression on her face as she walked, but said nothing of it.
Three Elks
player, 30 posts
Half Elf
Barbarian/Bard
Sun 21 Apr 2019
at 02:57
  • msg #938

Lured Into Darkness

Three Elks moved off deeper into the woods, axe in hand to start working on creating two simple ladders.
Lathan Swiftstrider
player, 283 posts
Wood Elf Ranger
Mon 22 Apr 2019
at 01:27
  • msg #939

Lured Into Darkness

"So six of them?" Lathan asks skeptically. He glances around then begins to back away with Three Elks and the others.

"We can spend the rest of the day preparing for an assault. It'll best if we can find a way to gain the element of surprise, but if not, hitting them fast and hard might be our best bet."
Lucien Nailo
player, 514 posts
Tue 23 Apr 2019
at 02:32
  • msg #940

Lured Into Darkness

Lucien nods. "If there are indeed only six, then I think that with the element of surprise we should be able to handle them. A night attack from a direction that they aren't expecting probably. It would still be better if we could take them in a couple of smaller groups. Maybe we should try to handle the lone guard first." He seems to be contemplating the options as he follows Three Elks. He pulls out his rope and twine, but sets them aside and draws his dagger to get to work on the smaller branches.
Three Elks
player, 31 posts
Half Elf
Barbarian/Bard
Wed 24 Apr 2019
at 13:31
  • msg #941

Lured Into Darkness

Three Elks was no craftsman, yet he had an axe and enough survival skills to have experience in building simple wooden structures.  After reaching a distance, where the sound of chopping would likely go unnoticed by the strangers occupying the fort, he set to work.  "Do we have enough archers to take out the guard before he can alert the others? If not, our best bet to take him out with surprise is to utilized the coming night and hope he does not have the eyes of an elf."
Lathan Swiftstrider
player, 284 posts
Wood Elf Ranger
Sun 28 Apr 2019
at 19:44
  • msg #942

Lured Into Darkness

"Aye, if we can take him out before he can alert the others, that would indeed be to our advantage," Lathan says. "Of course, I suspect that as soon as we step into the clearing, he'll ring that bell again, so we'll want to take him out from the cover of the woods, which will make for quite a difficult shot.

"I'm willing to try it, though, if everyone else is."

Lucien Nailo
player, 516 posts
Mon 29 Apr 2019
at 00:33
  • msg #943

Lured Into Darkness

"I think it's worth a try at least." Lucien looks up from where he is lashing together a ladder. "Who else can hit at that range?" His eyes travel inquisitively to Rissa, Gazira, and Terminax. "Worst case his reinforcements will have to charge us across that open terrain and we can either retreat or pick them off before they reach us."
Terminax
player, 187 posts
Mon 29 Apr 2019
at 23:01
  • msg #944

Lured Into Darkness

"They might not charge us if he gets filled full of arrows, but I think you're right. I MIGHT be able to hit him with a bolt of fire from here. Of course, someone sneaky might be able to get right up to that tower and disable the alarm or just yank the fucker down with some rope." the dragonborn offers.
Dungeon Master
GM, 554 posts
Wed 8 May 2019
at 02:23
  • msg #945

Lured Into Darkness

When the party returns to the clearing after dark, there is still a guard stationed atop the tower, which is located at the northeastern corner of the keep. The gate is located on the western side of the keep. The party can see faint lights coming from the small windows of the keep, and smoke rises from the three chimneys. There is no one else visible apart from the lone guard on the tower.
Lucien Nailo
player, 519 posts
Wed 8 May 2019
at 22:39
  • msg #946

Lured Into Darkness

Before moving away towards the tower, Lucien turns and nods to Rissa and Three Elks. "Once we've dealt with the guard in the tower, we'll check on you with the familiars. I know a spell that will let us coordinate silently at a distance. If you get into trouble, we won't be far behind."

He turns and disappears into the woods. Aided by the cover of the trees and the darkness, Lucien then silently weaves his way through the underbrush to where he has the best shot at the guard in the tower.

Lucien Nailo rolled 12 using 1d20+7. Stealth to approach the tower.
Terminax
player, 189 posts
Wed 8 May 2019
at 23:22
  • msg #947

Lured Into Darkness



Terminax nods and creaks after Lucien, his hand at the ready, a spell on his lips.
Lathan Swiftstrider
player, 288 posts
Wood Elf Ranger
Thu 9 May 2019
at 18:06
  • msg #948

Lured Into Darkness

Lathan moves to a spot away from Lucien that will still enable him to have a good shot at the guard, then waits for a signal to proceed with the attack.
Rissa Twiceborn
player, 186 posts
Tiefling
Fri 10 May 2019
at 01:13
  • msg #949

Lured Into Darkness

Rissa stayed back with Three Elks, ready to rush forward when signaled.
Three Elks
player, 34 posts
Half Elf
Barbarian/Bard
Fri 10 May 2019
at 01:46
  • msg #950

Lured Into Darkness

"Guess it's just you and I," Three Elks said to Rissa as he scanned the clearing.  The moon was sufficient for his half-elven eyes, but even he couldn't see the other team.  They would have been on the far side of the fort.  "I don't suppose you can see traps or magic hidden in the field?" he asked the Tiefling, never having dealt with demon folk before.

"I'm trusting in the dark.  I not going to sneak, I'm going to run as fast as possible to get to the wall." He looked to Rissa to see if she would argue.  "Ready?"
Rissa Twiceborn
player, 187 posts
Tiefling
Fri 10 May 2019
at 03:10
  • msg #951

Lured Into Darkness

"My eyes see farther in the dark than almost any other, including those of my blood."

Rissa answered esoterically, her large purple eyes enormous now that the sun had set.

"But I have no more ability to see traps or glyphs when at a full sprint than you do.  We will run, and hope the night covers us."

She hefted her portion of the ladder.

"Ready."
This message was last edited by the player at 03:11, Fri 10 May 2019.
Lucien Nailo
player, 520 posts
Sat 11 May 2019
at 22:52
  • msg #952

Lured Into Darkness

Sighting along the shaft, Lucien takes his aim and looses an arrow at the guard. With the dark and the distance, even his elven eyes have trouble making out the target.

Action: Attack hits AC 13 for 16 damage.

Lucien Nailo rolled 11 using 1d20+3.  Initiative.

Lucien Nailo rolled 13 using 2d20+5, dropping the lowest dice only with rolls of 3,8. Surprise longbow attack w/advantage.

Lucien Nailo rolled 10,6 using 1d8+3,2d6.  Damage.

Lathan Swiftstrider
player, 289 posts
Wood Elf Ranger
Sun 12 May 2019
at 22:02
  • msg #953

Lured Into Darkness

Lathan magically marks the guard, then fires an arrow at him from the safety of the dense foliage.

Initiative 19. Attack hits AC 17 for 6 piercing damage.

17:00, Today: Lathan Swiftstrider rolled 3 using 1d6.  Hunter's Mark.
16:57, Today: Lathan Swiftstrider rolled 3 using 1d8+1.  Damage.
16:57, Today: Lathan Swiftstrider rolled 17 using 2d20+4, dropping the lowest dice only.  Attack (advantage).
16:56, Today: Lathan Swiftstrider rolled 19 using 2d20+2, dropping the lowest dice only.  Initiative (advantage).

Three Elks
player, 35 posts
Half Elf
Barbarian/Bard
Mon 13 May 2019
at 15:26
  • msg #954

Lured Into Darkness

Three Elks breaks in a full out run trying to cross the field as fast as possible to set the ladder and get atop the building before an alarm can be raised.
Terminax
player, 190 posts
Tue 14 May 2019
at 01:56
  • msg #955

Lured Into Darkness



Terminax speaks and hurls s bolt of fire at the lookout
Rissa Twiceborn
player, 188 posts
Tiefling
Tue 14 May 2019
at 02:19
  • msg #956

Lured Into Darkness

Rissa ran with Three Elks, her eyes piercing farther into the darkness than any other.
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