Character Creation/Rules.   Posted by The Emperor.Group: 0
The Emperor
 GM, 2 posts
Tue 22 Mar 2016
at 02:00
Character Creation/Rules
I own the following materials, and they are all available to use for character creation:

-DH2e Core Rulebook
-Enemies Within
-Enemies Without
-Enemies Beyond

No other materials will be allowed, sorry.

You may roll for stats on this game's die roller, or you may use point buy system.

Untouchables will not be allowed, sorry.

House rules:

-You cannot spend a fate point to get a +10 bonus to a test. Instead, you may spend a fate point to get a 2d5 bonus on your test, but you may choose to add 2d5 after your roll.

-If you choose a home world, background, or role that modifies the "+10 bonus" from spending a fate point to a +20, it instead modifies the 2d5 bonus to a 2d10 bonus.

-If you have a non-characteristic aptitude that overlaps another non-characteristic aptitude, you can choose any aptitude as a replacement (instead of only choosing a characteristic aptitude).

-During character creation, you may take a number of items up to your influence bonus where each items total requisition modifier is no lower than scarce (-10). For example, you could take a good quality common item, or a poor quality rare item.

This message was last edited by the GM at 21:10, Mon 28 Mar 2016.

The Emperor
 GM, 6 posts
Fri 25 Mar 2016
at 22:44
Character Creation/Rules
Character Sheet:

Name:
Home World:
Background:
Role:
Divination:
Quirk:
Revelation:
Memento:


Characteristics
Name                 Starting Taken Current Modifier
Weapon Skill (WS):      xx     +00     xx      x
Ballistic Skill (BS):   xx     +00     xx      x
Strength (S):           xx     +00     xx      x
Toughness (T):          xx     +00     xx      x
Agility (Ag):           xx     +00     xx      x
Intelligence (Int):     xx     +00     xx      x
Perception (Per):       xx     +00     xx      x
Will Power (WP):        xx     +00     xx      x
Fellowship (Fel):       xx     +00     xx      x
Influence (Inf):        xx     +00     xx      x

Wounds (W):            xx/xx

Fate Points (FP):       x/x
Insanity Points (IP):   00
Corruption Points:      00


Aptitudes:



Basic Skills:
Name            Aptitudes Known Adv
Acrobatics        Gen      [ ]
Athletics         Gen      [ ]
Awareness          -       [ ]
Charm              -       [ ]
Command            -       [ ]
Commerce           -       [ ]
Deceive            -       [ ]
Dodge              -       [ ]
Inquiry            -       [ ]
Interrogation      -       [ ]
Intimidate         -       [ ]
Logic              -       [ ]
Medicae            -       [ ]
Parry              -       [ ]
Psyniscience       -       [ ]
Scrutiny           -       [ ]
Security          Gen       [ ]
Sleight of Hand    -       [ ]
Stealth            -       [ ]
Survival           -       [ ]
Tech-Use           -       [ ]

Group Skills:
Name            Aptitudes Known Adv
Common Lore        Gen
 All                -      [ ]
Linguistics        Gen
 Low Gothic         -      [ ]
 High Gothic        -      [ ]
Navigate            -
 Surface            -      [ ]
Operate             -
 Surface            -      [ ]
Scholastic Lore     -
 All                -      [ ]
Forbidden Lore      -
 None               -      [ ]
Trade              Gen
 None               -      [ ]


Talents:



Experience Spending (1000/1000):



Gear:

--Ranged Weapons--

--Melee Weapons--

--Explosives--

--Armor--

--Equipment--

--Special--

--Stored Weapons--

--Stored Gear--

This message was last edited by the GM at 22:49, Fri 25 Mar 2016.