Scene 3: Bou Saada.   Posted by GM.Group: 0
Sgt. Wendell Fong
 player, 52 posts
 Sarge
 Come hell or high water!
Tue 24 May 2016
at 14:51
Re: Scene 3: Bou Saada
Sarge shakes his head, laughing, and speaks loud enough for those near him to hear, "Hell, it's hotter here than a fur coat in Marfa and he's tryin' to get us to buy a fur coat?"

Following Josephine to the Falconer's he stands quietly behind her chomping his cigar as she speaks.

This message was last edited by the player at 14:53, Tue 24 May 2016.

GM
 GM, 96 posts
 Plotting your demise
Tue 24 May 2016
at 15:31
Re: Scene 3: Bou Saada
The man stares at Josephine for a minute, then nods and winks. He writes a small note and ties it to the leg of a falcon and launches it into the air.  The falcon screeches and disappears into the bright sky.

The falconer then insists on introducing Victoria and anyone else who will listen to his falcons to pass the time, telling you what they like to catch, which was the best temperament, etc.

Eventually he is interrupted by a new voice, on an accented English, "The man does know his falcons.  'Allo, Sparrow, mon Cheri."

The speaker is a stocky man wearing traditional Bedouin clothing and has a full black beard, but Josephine recognizes Henri de Plume, her old friend. He takes both her hands and kisses her on both cheeks.

"It looks like Cairo agrees with you. Come, let's get out of this heat and away from prying eyes and ears."

Henri tosses the falconer a silver coin and leads you out of the bazaar, toward a set of narrow set of ascending stairs in an alley.  The stairs take you to a second floor tea shop, cool and dark. He secures a table at an open window overlooking the entrance to Fort Cavaignac  The owner pours hot tea for everyone and then pulls some curtains, hiding your table from the rest of the shop.

"Apologies for the lack of introductions earlier, the bazaar is a great place to meet people but also a great place to be spied upon.  I am Henri de Plume. Free French Intelligence."

This message was last edited by the GM at 15:32, Tue 24 May 2016.

Sgt. Wendell Fong
 player, 53 posts
 Sarge
 Come hell or high water!
Tue 24 May 2016
at 16:37
Re: Scene 3: Bou Saada
While he does not take up defensive stance, Sarge moves to a position just behind and to the left of Josephine, "Good to meet ya. I'm Wendell Fong and I'm with the lady, so ya know who I'm with."
Josephine Chevalier
 player, 28 posts
 Codename Sparrow
Tue 24 May 2016
at 17:22
Re: Scene 3: Bou Saada
"Free French Intelligence AND good friend of mine." Josephine corrects with a smile. "It's good to see you Henri!"
GM
 GM, 97 posts
 Plotting your demise
Tue 24 May 2016
at 18:09
Re: Scene 3: Bou Saada
"That should go without saying," Henri says with a wink. He blows on his tea and takes a sip.  He gestures out the window.

"The Nachtwolfe expedition came through around 9 this morning.  The convoy itself stopped well outside the town, but a single kubelwagen came to the fort and deposited an intelligence pouch inside. Captain Lavelle keeps a safe in his office that the Nazi Abwehr uses as an intelligence drop for the regional Abwehr agents.  I don't know what is in the pouch, but surely any information it can provide would be of use in following the expedition and figuring out what ever black magic they're up to."

He pulls out a pad and paper and sketches an overhead view of the fort.  It's a rectangle, with the entrance gate on the short side up against the bazaar. On the far short wall is the barracks and on the left wall is Captain Lavelle's office.  There are two guards posted at the entrance, as well as a guard on the castle turret at each corner.  The garrison is about two dozen men, although only a quarter are on duty at any given time.

"Now Captain Lavelle, he is at his core, a survivor.  He collaborates with the Nazis, but it's not because he believes in them or in the Vichy cochons.  He thinks he can play nice and wait out the war here in the middle of nowhere. I suspect when France is liberated, he'll have the new flag up in record time.

So we have a few options.  We can try to sneak into his office and crack the safe, but that will be difficult in the daytime and we can't waste too much time waiting until night. We might never find the convoy.  You could try buttering up the good Captain to give us a crack at cracking the safe. I know he's a film aficionado.  Or something else entirely.  The question is, how do you want to play it?"

Josephine Chevalier
 player, 29 posts
 Codename Sparrow
Thu 26 May 2016
at 03:55
Re: Scene 3: Bou Saada
Josephine studied the crude map. "I'd rather not go in guns blazing, even if only because it will alert the Nazis to our presence, a film aficionado huh? Perhaps I can butter him up while someone else does the safe cracking? How hard would it be for us to sneak in? Could we distract the guards?"
GM
 GM, 98 posts
 Plotting your demise
Thu 26 May 2016
at 19:58
Re: Scene 3: Bou Saada
"Almost any non-local will be admitted to see the good Captain, even me.  He thinks my respect will be valuable if the Allies win. He's probably right.  He's trying to come out looking like he picked the right side, whoever wins.  Henri grins at this thought, then continues. "Sneaking in would mean climbing the walls and hoping we aren't spotted going over.  There's also a sewer drain on the far wall, but I can't be sure we'll fit or where it goes into the fort."




OOC:  if you all want to discuss your plan in the OOC thread that's cool. I know in-character discussions can take a while.
Sgt. Wendell Fong
 player, 54 posts
 Sarge
 Come hell or high water!
Thu 26 May 2016
at 20:50
Re: Scene 3: Bou Saada
Sarge rubs his chin, "Whelp, if'n we can get in without too much sneakin' the better. And if you can't distract this fella, then there ain't nobody that can, Chief."
Victoria Ramos
 player, 34 posts
 Vic-Vic
Fri 27 May 2016
at 08:45
Re: Scene 3: Bou Saada
In reply to Sgt. Wendell Fong (msg # 23):

Victoria adds softly. "Perhaps two women operating together might be of help"
Israel Rodriguez
 player, 28 posts
 Dizzy Izzy
Fri 27 May 2016
at 10:38
Re: Scene 3: Bou Saada
Skulduggery is not Father Israel's speciality, nor really something he approves of in general.  However, given the circumstances perhaps the law of "double effect" holds sway - permitting a lesser evil to prevent a greater one. Satisfied with his rationalization the clergyman considers options.  If he knew where the safe was he could use his strange power of teleportation - no out of the question! Who knows how the group would react, and worse, what effect the power has on his soul.

Finally, he speaks up. "I spent some time in Hollywood, if this man likes films perhaps he would like to hear first hand account of a studio."
Victoria Ramos
 player, 35 posts
 Vic-Vic
Wed 1 Jun 2016
at 13:07
Re: Scene 3: Bou Saada
Israel Rodriguez:
Skulduggery is not Father Israel's speciality, nor really something he approves of in general.  However, given the circumstances perhaps the law of "double effect" holds sway - permitting a lesser evil to prevent a greater one. Satisfied with his rationalization the clergyman considers options.  If he knew where the safe was he could use his strange power of teleportation - no out of the question! Who knows how the group would react, and worse, what effect the power has on his soul.

Finally, he speaks up. "I spent some time in Hollywood, if this man likes films perhaps he would like to hear first hand account of a studio."

Victoria smiles "shall I come along or stay here".
"I need to obtain some Ammunition for this little machine gun"

Israel Rodriguez
 player, 33 posts
 Dizzy Izzy
Fri 3 Jun 2016
at 09:13
Re: Scene 3: Bou Saada
Thinking of Hollywood makes Izzy feel a little homesick for LA. Things were a lot simpler there.  However, the big studios give him an idea.

"Well far be it from me to encourage deceit. However, if this man is a film aficionado and we need access to his facility perhaps we could pose as a movie crew. I've heard the confessions of a few Hollywood directors in my time, I am sure I could impersonate one. If we do it properly we may get a tour of the place."
GM
 GM, 102 posts
 Plotting your demise
Fri 3 Jun 2016
at 14:52
Re: Scene 3: Bou Saada
The team splits, with Henri showing Victoria, Israel, and Josephine to the fort, while Sarge and Nancy head back to rejoin Mukhtar.

Henri stops short of the fort, not wanting to blow your cover story, and tells you he'll wait in the bazaar until you leave the fort.

The fort is old, but well kept, but the entrance gate is left open, with two French Legionnaires standing guard on either side.

"What is your business?" one asks, holding up a hand in the universal sign language of "hold up".
Israel Rodriguez
 player, 34 posts
 Dizzy Izzy
Fri 3 Jun 2016
at 22:24
Re: Scene 3: Bou Saada
In reply to GM (msg # 28):

Izzy ignores the guard for a moment, Instead launching into a total act. Touching the fortress walls and making excited noises and muttering "Yes, Yes, this will do nicely" under his breath. Finally he lines the guard up in a shutter box between his two thumbs and index fingers.

"Oh you simple minded backwater dope. You are perfect. Fabulous. Fantastic. Oh this place is perfect isn't it dear?"
 He gives a quick nod to Josephine before continuing.

"Oh forgive me. I am Ignacio Isidor Rodriguez, of the Buena Vista film company in Madrid. And this lovely creature is Josephine. Tell your boss, whoever he is, we absolutely must use this place as a set for our next film." Izzy grins then adds, "Oh, I do hope he is as boorish and backwater as you are"


19:13, Today: Israel Rodriguez rolled 4,3 using d8,d6, rerolling max.  Persuasion - Succes - barely. If not I will spend a benny to roll again.

This message was last edited by the player at 22:30, Fri 03 June 2016.

GM
 GM, 104 posts
 Plotting your demise
Fri 3 Jun 2016
at 22:56
Re: Scene 3: Bou Saada
The Legionnaires find you more entertaining than offensive. Since none of you appear to be locals, one waves you through and the other leads you into the fort. Inside is a dusty marshaling yard and off-duty legionnaires shelter under awnings or in the comparative cool of their barracks, eyeing the newcomers from windows and doorways.  In the center of the yard is a flagpoles a faded French tricolor waving slightly in the breeze.

Across from the main entrance are a series of offices. The legionnaire knocks at one door and says, "Capitaine, vous avez des visiteurs."

There is a pause and from inside a raspy voice says, "Envoyez-les."

The legionnaire opens the door and ushers you inside.

The office is spartan.  A simple wooden desk with a few papers on one corner, three rickety wooden chairs, and a small table sideboard with a bottle of cognac. Behind the desk, a small black safe is set in the wall.  No combination dial, just a keyhole and a lever.

Captain Lavelle is tall, his dark kepi nearly brushing the ceiling as he stands.  But where his countryman, Henri is stocky, Lavelle is rail thin, muscle and bone.  His skin has the look of tanned leather.  He offers a hand to Josephine. .

"I am Captain Lavelle of the French Foreign Legion. How might I be of service?"
Josephine Chevalier
 player, 32 posts
 Codename Sparrow
Sat 4 Jun 2016
at 01:50
Re: Scene 3: Bou Saada
Josephine smiled and shook the man's hand. "My friends and I here are part of the filming industry, and we would just love to shoot our next film here!" She caught herself and smiled. "I'm sorry, this is all very exciting. Allow Mr. Rodriguez here to explain better..."
Israel Rodriguez
 player, 35 posts
 Dizzy Izzy
Sat 4 Jun 2016
at 02:21
Re: Scene 3: Bou Saada
In reply to Josephine Chevalier (msg # 31):

Izzy beams at Josephine's introduction, "This place is perfect, so spartan, so austere, so simple but majestic.  It will do nicely." Sputtering for a moment Izzay turns back to Captain Lavelle "Oh forgive me, I already told your knuckle dragging boy toy out front that I am Ignacio Isidor Rodriguez of the Bunea Vista film company of Madrid - in Spain.

Letting the hook hang in the air for a long moment, Izzy finally continues."We are here scouting locations for a major motion picture to support the war effort, and this lovely vixen," he pauses to give a wave a Josephine, "Is our star. She is American but we found her in France.  Can you believe it?"

Scanning the room Izzy looks like he is lining up shots but keeps an eye out for the key to the safe.

"Oh mon Capitaine, you are so delicious. I must work you into a cameo. Could you give us a tour?"

3:20, Today: Israel Rodriguez rolled 5,5 using d10,d6 ((5,5)) to Notice.

23:20, Today: Israel Rodriguez rolled 2,5 using d8,d6 ((2,5)). to Persuasion.

Again, I'll use a benny if necessary.

This message was last edited by the player at 02:26, Sat 04 June 2016.

GM
 GM, 106 posts
 Plotting your demise
Mon 6 Jun 2016
at 13:57
Re: Scene 3: Bou Saada
The Captain seems slightly befuddled by Israel, but the idea of a movie being shot here is intriguing.

He looks at Josephine for a minute and then asks, "You are not the famous Josephine Chevalier, are you?  I am a fan of all your work. Could I trouble you for an autograph?

To Israel he says, "I would be happy to assist you in filming. My men and I are at your disposal.  Perhaps a tour of the fort?"




OOC: Henri would have told you the Captain doesn't have a key to the safe, only the Abwehr and Nachtwolfe agents would have them.  Henri says the regional Abwehr agents could show up in an hour or in a week to check the safe. Josephine does have lock pick knife, though.

This message was last edited by the GM at 13:58, Mon 06 June 2016.

Josephine Chevalier
 player, 33 posts
 Codename Sparrow
Mon 6 Jun 2016
at 14:10
Re: Scene 3: Bou Saada
Josephine smiled and said "Photos of course!" She got out a pen and waited for him to present a paper or item.
GM
 GM, 107 posts
 Plotting your demise
Tue 7 Jun 2016
at 05:16
Re: Scene 3: Bou Saada
Lavelle retrieves a brown notebook from his desk, opens the first page, and offers a fountain pen, indicating the interior card cover of the journal.

"I had hoped to see you in Paris, but then the war came and I was ordered to North Africa.  I have seen all of your films.  I saw Two Loves three times," Lavelle says with a smile that seems at odds with the Spartan decor, his leathery appearance, and martial demeanor.
Josephine Chevalier
 player, 34 posts
 Codename Sparrow
Wed 22 Jun 2016
at 23:06
Re: Scene 3: Bou Saada
Josephine takes the journal and offered pen, and writes a vaguely salacious greeting, along with her signature in a pleasantly curvy style, then applies some lipstick and kisses the page right below her signature.  She hands the items back to the Captain.

"There you are, mon Capitan," she purrs.  She puts a hand to her foreheads and says, "I'm afraid I may have over exerted myself in this heat, I'm not accustomed to it, the way you must be.  Would you mind if I sat here in the shade while you show my director the fort?  I promise I'll still be h ere when you get back."





16:06, Today: GM, on behalf of Josephine Chevalier, rolled 10,17 using 1D8+6,1D6+6, rerolling max with rolls of 4,(6+5)11.  Charming the captain.

GM
 GM, 111 posts
 Plotting your demise
Wed 22 Jun 2016
at 23:08
Re: Scene 3: Bou Saada
Captain Lavelle is over the moon and eagerly agrees to show Izzy the fort, although he will undoubtedly be eager to return and spend more time with Josephine.  He and Izzy depart, Izzy rambling about angles, lighting, and every show-biz term he can dredge from his memory.
Josephine Chevalier
 player, 35 posts
 Codename Sparrow
Wed 22 Jun 2016
at 23:22
Re: Scene 3: Bou Saada
Josephine goes to work quickly, retrieving her lockpick knife and going to work on the safe. After an initial failure, she remembers a bit of her training, that it's easy to overthink a lock. With a click, she gets the safe open and retrieves the documents inside.

First is a dossier for two collaborators working with Nachtwolfe. She scans it and commits the salient points to memory.

Next she finds a memo to the local Abwehr agent, Rudolph Bergmann, giving details about the Nachtwolfe convoy:
  • The convoy is searching for the Temple of Anubis in the ancient city of Thinis, a previously undiscovered Egyptian city in the Sahara.
  • The convoy will check in every day at 3PM at 5.66Khz with its location.
  • The code key for today's transmission.


Josephine memorizes the key for today and is looking at the one for tomorrow when she hears Izzy outside, yelling about how perfect the fort is for the picture.  Josephine shoves the documents back in the safe and locks it, taking a seat in the Captain's chair just before his door opens.



Dossiers are here: https://docs.google.com/docume...NUe-oN0ENJ5q-XdNBLYc
Israel Rodriguez
 player, 37 posts
 Dizzy Izzy
Sat 25 Jun 2016
at 20:00
Re: Scene 3: Bou Saada
In reply to GM (msg # 37):

Izzy does his best to keep the Captain busy to give Josephine time to cover. He asks questions about every little thing, and does his best to compliment the Captain and turn the conversation over to him.  Keep him talking, people love to talk about themselves.  Any good pastor knows that.

"Captain, you're a military man and, if I may say, an excellent film insider. If you were what would you highlight in this location to give the people in Europe and America a real sense of the African front?"
GM
 GM, 112 posts
 Plotting your demise
Sun 26 Jun 2016
at 17:17
Re: Scene 3: Bou Saada
In reply to Israel Rodriguez (msg # 39):

"I would say to understand this front, the effect is has on a soldier, you must understand the sun.  It hammers down on you. Take any professional soldier, who calls Europe home and put him here. The sun will either break him or it will harden him. The sun will make you see things, dead friends, ghastly sights.  It will dry you out, physically and mentally. Until all that is left is the leathery muscles, dry bones, and the most base part of your mind.  When you reach that state, you are more alive than you have ever been. Purified. And either you are changed, or you die," says Lavelle. He pauses for a moment and there's a slight tremor in his hand as he reaches for the door to his office.

He opens the door and smiles to find Josephine sitting in his chair.  After twenty more minutes of pleasantries, Josephine and Izzy make good their escape, exiting the fort and returning to the shade of the bazaar.