Scene 3: Bou Saada.   Posted by GM.Group: 0
GM
 GM, 87 posts
 Plotting your demise
Tue 10 May 2016
at 03:58
Scene 3: Bou Saada
With the prisoner secured, supplies scavenged, and the artillery gun hooked up to the truck, the team gets back on the road to Bou Saada.  It is after 1PM when the road crests a rise and the town of Bou Saada comes into view.

The town of Bou Saada is perched on the edge Sahara, the last outpost of civilization before you head into the sand dunes that never seem to end.

The town is a cluster of mostly single-story adobe buildings.  Colored awnings and the occasional green fronds of date palms are the only splashes of color other than tan.  The center of the town is dominated by a bazaar, a multicolored cancer in the middle of the unending brown and tan flesh of the town.  Opposite one corner of the bazaar is the French Foreign Legion outpost, Fort Cavaignac, one of the few two-story structures in the town aside from the minaret at the town’s mosque.

Bou Saada formally belongs to Vichy France, but it's so far from the front lines it might as well be on the moon . . .

Except the Nachtwolfe expedition passed through here several hours ago, before disappearing into the desert.
Israel Rodriguez
 player, 25 posts
 Dizzy Izzy
Thu 12 May 2016
at 23:40
Scene 3: Bou Saada
In reply to GM (msg # 1):

Father Israel surveys the town from afar, scanning the horizon for anything out of the ordinary (Notice). He is no expert on military matters but feels if this is their last stop before and endless desert it may be wise to stop, stock up, and gather information. Speaking up he makes a Biblical allusion, "This may be our Red Sea moment, once we cross Bou Saada we will begin wandering the desert, there is no turning back." He pauses a moment while considering their fate, "Although I fear it is not the promised land that awaits us."

Perking up he chooses to accept their lot, "Regardless of what awaits I hope it doesn't take forty years to find it. Shall we head to the market and try to find information on our quarry?"

20:38, Today: Israel Rodriguez rolled 3 using 1d6.  Notice roll, wild die.
20:38, Today: Israel Rodriguez rolled 5 using 1d10.  Notice Roll

This message was last edited by the player at 00:11, Fri 13 May 2016.

Josephine Chevalier
 player, 26 posts
 Codename Sparrow
Thu 12 May 2016
at 23:56
Scene 3: Bou Saada
Josephine nodded "Yes, and let's find the Falconer as well."
Cpl. Mukhtar Khatti
 player, 69 posts
 The Lion
Fri 13 May 2016
at 18:41
Scene 3: Bou Saada
"And all the water we can carry."
GM
 GM, 89 posts
 Plotting your demise
Fri 13 May 2016
at 18:54
Scene 3: Bou Saada
Even though he's a little out of his element, nothing appears amiss to Israel. No unusual activity, no Axis military vehicles.




OOC:  Are you driving right to the bazaar, stashing the vehicles somewhere else?
Sgt. Wendell Fong
 player, 49 posts
 Sarge
 Come hell or high water!
Fri 13 May 2016
at 19:19
Scene 3: Bou Saada
Out of combat, Sarge is reticent to convey any command. It is not only a matter of Josephine being the mission leader, but when it comes down to it, he just does not feel as confident in the sort of situation they are about to walk into.

Accordingly he becomes quieter the nearer they get to the Vichy town and when they finally arrive he follows the Sparrow's lead much more quietly than he has up to this point.

This message was last edited by the player at 14:19, Wed 18 May 2016.

Victoria Ramos
 player, 31 posts
 Vic-Vic
Fri 13 May 2016
at 22:29
Re: Scene 3: Bou Saada
Sgt. Wendell Fong:
Out of combat, Sarge is reticent to convey any command. It is not only a matter of Josephine being the mission leader, but when it comes down to it, he just does not feel as confident in the sort of situation they are about to walk into.

Accordingly he become quieter the nearer they get to the Vichy town and when they finally arrive he follows the Sparrow's lead much more quietly than he has up to this point.

Victoria mans the gun keeping watch and letting the others make the decisions.
She isa little concerned about the reaction she felt back there and isa little concerned she is loosing control
Israel Rodriguez
 player, 26 posts
 Dizzy Izzy
Wed 18 May 2016
at 09:29
Re: Scene 3: Bou Saada
As the groups surveys the town Izzy thinks about the implications of an allied convoy rolling down the mainstreet, They will think we're there to liberate them, or they'll try to kill us, he thinks to himself.  "Perhaps we should enter in less conspicuous fashion? I suggest parking the vehicles and proceeding on foot - but not too far in case we are forced to run for our lives!"

Shifting his gaze to the minaret Izzy considers the religiosity of the town.  It was Vichy France controlled, perhaps there is a small Catholic church in town.  If so, there might be information to be gained through that community. There may also be people there who need my spiritual assistance, he concludes.  Resolved, he waits for the military types to settle on a plan.
Cpl. Mukhtar Khatti
 player, 72 posts
 The Lion
Thu 19 May 2016
at 21:02
Re: Scene 3: Bou Saada
"It will be very difficult for me to not stand out as a clear member of the British armed forces and besides someone should stay with the prisoner, due to my inability to blend in I think that should be me."
GM
 GM, 93 posts
 Plotting your demise
Fri 20 May 2016
at 05:13
Re: Scene 3: Bou Saada
You leave the vehicles on the outskirts of town, under the watchful eye of Mukhtar. The streets are mostly empty, everyone in this part of the world has an innate sense of self preservation that includes getting out of the sun at this time of day.

But things pick up as you near the bazaar.  The smell of spices grows heavy, as well as dozens of voices in Arabic hawking their wares. You see everything from dates to jewelry to what looks suspiciously like Allied weapons.  Merchants notice your foreign appearance and begin trying to sell you all manner of items in halting English.




OOC:  If someone could roll me a Perception or Streetwise to find the falconer's shop, please.
Sgt. Wendell Fong
 player, 51 posts
 Sarge
 Come hell or high water!
Fri 20 May 2016
at 17:07
Re: Scene 3: Bou Saada
OOC: I'm really not the one who should be rolling this, because my Notice is not great, but since everyone is so shy...

Sgt. Wendell Fong rolled 4 using 1d6.  Looking for falconer's shop.


Sarge tries to settle into a 'going into town' mode after not only the combat they have just seen, but the horrors a well. He does so by taking of his helmet, wrapping his shemagh around his neck, putting on his El Paso Texans cap, and taking out an unlit cigar to chomp on.

"Whelp, were we goin', Chief. The facloner's, no? Ain't that it over yonder?"
Israel Rodriguez
 player, 27 posts
 Dizzy Izzy
Sat 21 May 2016
at 11:43
Re: Scene 3: Bou Saada
In reply to GM (msg # 10):

Listening to the hustle and bustle of the crowd reminds Izzy of LA. Too bad he was as far from home as he could be while still being on the same planet. Suddenly homesick he turns his attention to the task at hand. If no one can find the shop Izzy will look for clues or speak in Arabic to xome locals for directions (OOC assuming it's not a secret).


07:42, Today: Israel Rodriguez rolled 1 using 1d10, rerolling max.  Investigation .
07:41, Today: Israel Rodriguez rolled 9 using 1d10, rerolling max.  Notice.
GM
 GM, 95 posts
 Plotting your demise
Mon 23 May 2016
at 22:37
Re: Scene 3: Bou Saada
Izzy and Sarge spot the falconer's stall at the same time. It's on the corner of the bazaar nearest the French Legion fort and the locals give the big-talented and sharp-beaked raptors tethered to their stands a wide berth. Most of the birds are wearing hoods, but still, why risk it?  An assortment of falconry equipment is laid out on a table, as well as dead birds, desert hares, and even small foxes killed by the falconer's birds.  A local barters for a fox and leaves just as you arrive.

"Friends, welcome to Bou Saada. You look like you traveled miles many. Anything interests?  Fur for ladies?" the falconer's asks, gesturing to the table.

This message was last edited by the GM at 14:36, Tue 24 May 2016.

Victoria Ramos
 player, 33 posts
 Vic-Vic
Tue 24 May 2016
at 05:33
Re: Scene 3: Bou Saada
GM:
Izzy and Sarge spot the falconer's stall at the same time. It's on the corner of the bazaar nearest the French Legion fort and the locals give the big-talented and sharp-beaked raptors tethered to their stands a wide berth. Most of the birds are wearing hoods, but still, why risk it?  An assortment of falconry equipment is laid out on a table, as well as dead birds, desert hares, and even small foxes killed by the falconer's birds.  A local barters for a fox and leaves just as you arrive.

<Green>"Friends, welcome to Bou Saada. You look like you traveled miles many. Anything interests?  Fur for ladies?" the falconer's asks, gesturing to the table.

Vitoria moves closer, trying to feel if any call to her
Josephine Chevalier
 player, 27 posts
 Codename Sparrow
Tue 24 May 2016
at 13:13
Re: Scene 3: Bou Saada
Josephine approached the falconer and said rather casually "Yes, I was wondering, have you seen any jay's lately?"

This message was last edited by the player at 13:14, Tue 24 May 2016.