OOC Archive 1.   Posted by DM.Group: archive 1
DM
 GM, 1 post
 Dungeon
 Master
Tue 5 Apr 2016
at 19:58
OOC
This is your standard OOC thread. No need to use [OOC] or orange here. This is the place for clarifying questions on the game, game rules, RPOL, what-did-you-mean-by that post, rules lawyerin', idle chit-chat, etc.

Don't post any character actions here - they won't count unless they're posted to the canon threads, marked by Day number.

Don't give away anything on your character sheet here - let your character be revealed mostly by his/her words & deeds.

Any overly meta-gamey posts will be deleted by the DM - it's more fun if you "table-talk" in character most of the time ;)

This message was last edited by the GM at 20:36, Thu 29 Sept 2016.

DM
 GM, 30 posts
 Dungeon
 Master
Wed 5 Oct 2016
at 13:15
OOC
Ok welcome again everyone! I think I've granted base access to all players that I've accepted into the game, but let me know via PM (in the RTJ thread) or here if you run into any issues.

Feel free to introduce yourselves to each other here as players, but try not to reveal anything about characters just yet, beyond race and class anyway. I think it would be more fun to play out how the group comes together and learn each others' characters in the adventure thread(s).

My plan is for everyone to come up with a draft character sheet first - feel free to start on that now. Then I'll work with you each individually to finalize - I have some adventure-specific things to add to each of your characters, which spell out certain conditions for you all to gain Inspiration during the course of the adventure. Think "secret missions", though none are likely to be contrary to group goals. This isn't The Resistance =).

Alternatively, if some folks want to coordinate on backgrounds up front such that you come into the game knowing someone else, that's fine, and you can coordinate that in this thread. I think you can also use PMs to other players and/or private lines if you want to keep info secret from others? Let me know if you run into issues with that.

Once everyone's character sheets are set we'll start the game.

This message was last edited by the GM at 15:07, Wed 05 Oct 2016.

PC5
 player, 1 post
 mountain dwarf or v.human
 fighter 1
Wed 5 Oct 2016
at 14:05
OOC
Aloha. I'm building a male mountain dwarf fighter, and would be interested in creating a shared backstory so the characters arrive together - as long as it eventually works with the secret missions and adventure background.

Anyone interested in their characters already knowing, or being friends/related with a dwarf, can PM me. I've also got an idea for a variant human as a backup, and can make the character female instead.

"If no-one else wants it, I'd like brown for my character's spoken words."

This message was last edited by the player at 19:21, Wed 05 Oct 2016.

PC3
 player, 1 post
 Race
 Class
Wed 5 Oct 2016
at 14:12
OOC
Currently got a half-elf Warlock over here. Fey Pact to be specific. Unfortunately I've got my backstory and such pretty set, so I don't think a shared background would work well with him. Curious to see how it turns out though.

"I'd like to use dark green for my color if that's cool with everyone."
PC6
 player, 1 post
 Race
 Class
Wed 5 Oct 2016
at 15:33
OOC
I've always been partial to Blue for my character's speech.

I'll be your resident, spell-slinging sorcerer.

This message was last edited by the player at 16:06, Wed 05 Oct 2016.

PC4
 player, 1 post
 Race
 Class
Wed 5 Oct 2016
at 16:36
OOC
Hey, folks, gonna be playing the cleric over here.

Just a question: would everyone be okay with me toying around with one of the gods so I can get the Tempest domain without being evil? I was thinking Auril, the goddess of winter, but I don't want to step on people's toes if that is gonna be an issue.
PC3
 player, 2 posts
 Half Elf
 Warlock--Fey Pact
Wed 5 Oct 2016
at 16:45
OOC
In reply to PC4 (msg # 6):

Sounds cool to me. I don't see anything saying they HAVE to be evil, but then I'm still pretty new to this stuff. Probably up to the DM in the end, though.
PC4
 player, 2 posts
 Race
 Class
Wed 5 Oct 2016
at 16:57
OOC
Alright, I'll do that if no one has a problem with that.

Also, I think I'll claim Purple for my text.

This message was last edited by the player at 16:58, Wed 05 Oct 2016.

PC5
 player, 2 posts
 mountain dwarf or v.human
 fighter 1
Wed 5 Oct 2016
at 17:04
OOC
If you get a crossbow and bolts from your class equipment, do you get the cases for the bolts too, or do you have to buy them?

This message was last edited by the player at 17:05, Wed 05 Oct 2016.

PC3
 player, 3 posts
 Half Elf
 Warlock--Fey Pact
Wed 5 Oct 2016
at 17:13
OOC
In reply to PC5 (msg # 9):

I was wondering that earlier as well, actually, since for whatever reason warlocks start off with a bunch of weapons (crossbow, two daggers, and a simple melee? Really?). I would assume it's included, since otherwise a lot of adventurers would be roaming around with loose bolts falling from their pockets with every step.
PC2
 player, 1 post
 Race
 Class
Wed 5 Oct 2016
at 17:22
OOC
Hello all! Looking forward to playing alongside you all. I will be your Bard. =)

I'm open to sharing backgrounds possibly, but I have to figure some things out first (though I plan on being a bit traveled so it shouldn't be a problem).

Curious (without going in to details) if anyone is planning on taking something to get them Thieves Tools proficiency? I'm debating whether to go that route myself and if it fits the character or not.
PC6
 player, 2 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 5 Oct 2016
at 17:26
OOC
I've always supposed that cases and quivers were just part of the package, as well.
PC3
 player, 4 posts
 Half Elf
 Warlock--Fey Pact
Wed 5 Oct 2016
at 17:32
OOC
Whoo, we have a bard!

Haven't considered messing with thieves' tools. If I go for feats it'll probably be whatever gives me some more magic stuff since Warlocks have very few slots...I guess having pretty cool spells makes up for it, though?

I know I won't be doing much melee. I can't strength anything.
PC4
 player, 3 posts
 Race
 Class
Wed 5 Oct 2016
at 17:34
OOC
Just a suggestion, Mr. Warlock- the feat you are looking for is War Caster, especially if you plan on doing damage mostly via eldritch blast.
PC5
 player, 3 posts
 mountain dwarf or v.human
 fighter 1
Wed 5 Oct 2016
at 17:36
Re: OOC
PC2:
I'm open to sharing backgrounds possibly, but I have to figure some things out first (though I plan on being a bit traveled so it shouldn't be a problem).


Oohooh, PM incoming.

PC2:
Curious (without going in to details) if anyone is planning on taking something to get them Thieves Tools proficiency?


Nope.
PC3
 player, 5 posts
 Half Elf
 Warlock--Fey Pact
Wed 5 Oct 2016
at 17:45
Re: OOC
PC4:
Just a suggestion, Mr. Warlock- the feat you are looking for is War Caster, especially if you plan on doing damage mostly via eldritch blast.


That was the name! Couldn't quite remember, thanks. That'll probably be the first one I go for once I get the opportunity.
PC6
 player, 3 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 5 Oct 2016
at 17:53
Re: OOC
There is also Spell Sniper, not a shabby choice for the casters of the party.
PC7
 player, 1 post
 Race
 Class
Wed 5 Oct 2016
at 18:37
Re: OOC
Hello, all!  I'll be playing a half-elf paladin of Deneir, a lesser god of knowledge and other scholarly business.  My guy will be pretty friendly and will have traveled a fair bit, so he could have met up with most anybody prior to the game.

For spellcasting feats you also can't go wrong with Magic Initiate!  Two extra cantrips and a level 1 spell is a pretty sweet boon at level 1.  Bard and Sorcerer use Charisma as well and ought to have a good selection of stuff for you.
PC2
 player, 2 posts
 Race
 Class
Wed 5 Oct 2016
at 18:42
Re: OOC
We are spell-heavy and Charisma-heavy, heh.
PC3
 player, 6 posts
 Half Elf
 Warlock--Fey Pact
Wed 5 Oct 2016
at 18:46
Re: OOC
This is pretty much just a group of smooth-talkers off to save the world.

Also lots of half elves.

That poor dwarf.
PC4
 player, 4 posts
 Race TBD
 Cleric
Wed 5 Oct 2016
at 18:48
Re: OOC
Hey, I'm probably going to just be a normal human, if it's any consolation.
PC3
 player, 7 posts
 Half Elf
 Warlock--Fey Pact
Wed 5 Oct 2016
at 18:54
Re: OOC
Not saying it's bad by any means, just found it funny. I've noticed groups seem to either contain mostly one race or everybody's something different.

One group I've been in: Three high elves, a Drow elf, and two humans. Only one boy.

Second group: Human, elf, dragonborn, tiefling, and a gnome. Again, only one guy.
PC4
 player, 5 posts
 Race TBD
 Cleric
Wed 5 Oct 2016
at 19:00
Re: OOC
Oh, hey, Drow get a Charisma bonus...

*Slap*

Nope, nope. I'm good. I don't need to go the Drizzt route. I will be fine.

That dark vision, though...
PC3
 player, 8 posts
 Half Elf
 Warlock--Fey Pact
Wed 5 Oct 2016
at 19:10
Re: OOC
Depends on how much time we spend in sunlight I suppose. That sunlight disadvantage is the only thing keeping me wary of playing one just yet. :P
PC7
 player, 2 posts
 Race
 Class
Wed 5 Oct 2016
at 19:14
Re: OOC
Just carry around a parasol and don some cool shades and you'll be fine as a drow :)
DM
 GM, 31 posts
 Dungeon
 Master
Wed 5 Oct 2016
at 19:15
Re: OOC
Yes, if you get ammo in starting equipment it comes with a case/quiver/whatever.

I'm cool with adapting most details of FR to suit your purposes in character creation, including alignments of deities.

Caution though: easy on the sharing of character details in this thread! Try to avoid the spoilers & save it for when you all meet each other in game. I think it'll be more fun if you find out details of other folks at the same time your characters do. Just race & class for now please. And feel free to share your Name also, when you've picked one, so we can stop calling each other "PC#".
PC3
 player, 9 posts
 Half Elf
 Warlock--Fey Pact
Wed 5 Oct 2016
at 19:37
Re: OOC
Gotcha, sorry about the details sharing. I tend to get a bit excited about character creation :P

As for name, PC3's name will be Mayon Graycross if you wanna put that up. Or just Mayon, either is fine.

OOC though, I'm just Jordan, female college student who just started D&D in July and has been sorely disappointed by the lack of open groups on campus, or at least of people willing to DM. Hence my sticking to Rpol like glue. :P

This message was last edited by the player at 19:46, Wed 05 Oct 2016.

PC5
 player, 4 posts
 mountain dwarf
 fighter 1
Wed 5 Oct 2016
at 19:37
Re: OOC
PC5 is Morg Danforge.

His given name does not sound like the Common word for the chamber where the dead are temporarily kept, nor does his clan name sound like the Common word for the chamber where hot metal is shaped; but it's okay because he's used to hearing it butchered with those strange Elvish and Common pronunciations ;).

Edit: Outside this game I'm IamJacksUsername, outside RPoL I'm Jack - learning 5e and playing a moon druid in another PBF.

This message was last edited by the player at 19:48, Wed 05 Oct 2016.

PC6
 player, 4 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 5 Oct 2016
at 19:56
Re: OOC
PC is Asano Breathkill, half-elven sorcerer extraordinaire!

Player is Dustin, former army slave, now college slave. Been playing D&D for around 20 years, and am absolutely infatuated with 5th edition. I also DM a live group once a week.
PC4
 player, 6 posts
 Race TBD
 Cleric
Wed 5 Oct 2016
at 20:09
Re: OOC
My PC is Verthel Go'Van, Drow cleric of Auril and resident cynic. OOC, I'm recent law grad Brian, looking for distractions while I try to land a decent paying job.
DM
 GM, 32 posts
 Dungeon
 Master
Wed 5 Oct 2016
at 20:54
Re: OOC
PC3:
Gotcha, sorry about the details sharing.


No worries!


BTW, I've started updating character names, though I'm fine if you want to do that yourselves. I'm not sure I've enabled that though, or even if I can, so if you can't I'm happy to update it for you.

I've noted some of you have updated your bios, so I guess you can do that on your own =) - and please feel free to do so.

Oh, and IRL I'm a product manager and I played D&D while growing up (BECMI), but recently got back into it around the release of 5e.

This message was last edited by the GM at 21:04, Wed 05 Oct 2016.

DM
 GM, 33 posts
 Dungeon
 Master
Wed 5 Oct 2016
at 22:25
Re: OOC
Just FYI, I'm slowly working out the options for the secret missions as folks let me know more about their backgrounds and/or complete character sheets. If you haven't heard from me on that yet watch your RTJ thread. These will also probably play into how you all meet.
PC7
 player, 3 posts
 Race
 Class
Thu 6 Oct 2016
at 00:39
Re: OOC
Character name is Bramwell Caulder, but you can call him Bram for short.

IRL I'm also a Brian, video game level designer by trade.  I've been into D&D since reading my dad's AD&D books as a kid, playing the crap out Baldur's Gate and Icewind Dale games as a teenager, off and on RPOL for the better part of a decade and now I play in a weekly tabletop game which I need to leave to go to in about 30 minutes!

This message was last updated by the player at 00:45, Thu 06 Oct 2016.

DM
 GM, 34 posts
 Dungeon
 Master
Thu 6 Oct 2016
at 01:28
Re: OOC
Just realized the character sheet template is missing Background and Description - sorry about that! Please add them under the Backgrounds and Feats section.

Background:

Description:

I'm not in love with this template, so I'm toying with using an Excel or Google Sheets version I have - if others have RPoL friendly sheets we could use that too.
DM
 GM, 35 posts
 Dungeon
 Master
Thu 6 Oct 2016
at 13:52
Re: OOC
I've noted the dice roller is being particularly stingy for some ability score rolls, so if you prefer you can just take the standard array (8, 10, 12, 13, 14, 15) or use the point buy system on PHB 13.
PC2
 player, 3 posts
 Race
 Class
Thu 6 Oct 2016
at 21:57
Re: OOC
I have a race, a name, and my sheet is working towards completion!
Morg Danforge
 player, 5 posts
 mountain dwarf
 fighter 1
Thu 6 Oct 2016
at 22:05
Re: OOC
Morg's character sheet is ready, pending a check from the DM, and for some back-story changes from  the mission, adventure, and a possible shared history with our bard and/or paladin.
Mayon Graycross
 player, 10 posts
 Half Elf
 Warlock--Fey Pact
Thu 6 Oct 2016
at 22:13
Re: OOC
In reply to Morg Danforge (msg # 37):

Think I finally got it, just waiting on DM approval.
Verthel Go'Van
 player, 7 posts
 Drow Elf
 Cleric of Auril
Thu 6 Oct 2016
at 22:47
Re: OOC
It'll take me a bit of time to get my sheet done - I won't be home for at least another half hour, at least, and then I can put stuff to paper.
DM
 GM, 37 posts
 Dungeon
 Master
Fri 7 Oct 2016
at 01:26
Re: OOC
A quick update - I'm still working my way thru posting choices of missions in your private message threads. I just have Morg left to post to.

After that I'll turn to reviewing character sheets & helping finalize backstories - I can fill in some details from the adventure as needed, and we can merge the mission into your backstory as appropriate.

Then I think the next step will be arranging for how you all run into each other - FYI, you'll be meeting in a town called Red Larch in the Dessarin Valley region. We'll start the game in the common room of an inn (of course =).
Mayon Graycross
 player, 11 posts
 Half Elf
 Warlock--Fey Pact
Fri 7 Oct 2016
at 01:32
Re: OOC
In reply to DM (msg # 40):

Always good to stick to the classics!
DM
 GM, 48 posts
 Dungeon
 Master
Fri 7 Oct 2016
at 20:02
Re: OOC
Dumb RPOL question - can you all see the Loot thread?
Verthel Go'Van
 player, 8 posts
 Drow Elf
 Cleric of Auril
Fri 7 Oct 2016
at 20:05
Re: OOC
Do you mean the one called Inventory? If so, yes. If not, then no.
DM
 GM, 53 posts
 Dungeon
 Master
Fri 7 Oct 2016
at 20:07
Re: OOC
Verthel Go'Van:
Do you mean the one called Inventory? If so, yes. If not, then no.


Hm, ok - no, I meant a thread titled 'Loot' - thanks, I'll fix it.
Bramwell Caulder
 player, 4 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 7 Oct 2016
at 20:10
Re: OOC
I can see the Loot thread!  Hopefully that one sees frequent updates :)
Mayon Graycross
 player, 13 posts
 Half Elf
 Warlock--Fey Pact
Fri 7 Oct 2016
at 20:18
Re: OOC
In reply to Bramwell Caulder (msg # 45):

Yep, I see it fine! Can't wait to see it grow :D
Verthel Go'Van
 player, 9 posts
 Drow Elf
 Cleric of Auril
Fri 7 Oct 2016
at 20:41
Re: OOC
I can see it now, yeah, thanks.

This message was last edited by the player at 20:42, Fri 07 Oct 2016.

DM
 GM, 66 posts
 Dungeon
 Master
Sat 8 Oct 2016
at 02:32
Re: OOC
Ok, I think I've got the threads all setup - you should see an inventory and a flashback thread for your character. I'm starting in on character sheets now - will let you know if I have questions and/or if your sheet is good to go.

This message was last edited by the GM at 02:32, Sat 08 Oct 2016.

Asano Breathkill
 player, 5 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 8 Oct 2016
at 02:34
Re: OOC
I can see the inventory, loot, and flashbacks. Can't wait to start. I'm really feeling this character lately.  lol
Mayon Graycross
 player, 14 posts
 Half Elf
 Warlock--Fey Pact
Sat 8 Oct 2016
at 02:35
Re: OOC
In reply to Asano Breathkill (msg # 49):

Yep, I see all of them. Can't wait to start, I've been wanting to play a warlock for ages. This character in particular :D
DM
 GM, 67 posts
 Dungeon
 Master
Sat 8 Oct 2016
at 18:47
Re: OOC
I'm making progress - we've got 2 PC character sheets completed, I've posted a few questions to 2 of your private threads, and we've got 2 more to go.

I'm not sure how much more free time I'll have for the rest of the weekend, but I'll keep working through character details when I have time. Seems like we might be on pace to launch the adventure sometime next week.
Bramwell Caulder
 player, 5 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 11 Oct 2016
at 00:24
Re: OOC
Character description is in finally, as well as the last touches on the character sheet.  I believe I'm good to go!
DM
 GM, 71 posts
 Dungeon
 Master
Tue 11 Oct 2016
at 01:06
Re: OOC
Update: we've got 4 characters ready to go, 2 more in latter stages.

It's on my list to add language groups, so you can communicate in/understand the languages you know in private lines.

I also need to work out map posts and stuff like that.

I think we're close =)
Asano Breathkill
 player, 6 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 11 Oct 2016
at 01:16
Re: OOC
Updated inventory thread. DM< would you like me to add my spells known to the 'Slots Expended' post?
Mayon Graycross
 player, 16 posts
 Half Elf
 Warlock--Fey Pact
Tue 11 Oct 2016
at 01:23
Re: OOC
Whoo, can't wait!
DM
 GM, 72 posts
 Dungeon
 Master
Tue 11 Oct 2016
at 01:30
Re: OOC
Asano Breathkill:
Updated inventory thread. DM< would you like me to add my spells known to the 'Slots Expended' post?


Sure! Different PCs will have different content in that post (spell mechanics differ by class), and some may not have it at all, so whatever works for you.
Verthel Go'Van
 player, 10 posts
 Drow Elf
 Cleric of Auril
Tue 11 Oct 2016
at 01:42
Re: OOC
Sounds awesome. Gonna be good to get things going.
Mayon Graycross
 player, 17 posts
 Half Elf
 Warlock--Fey Pact
Tue 11 Oct 2016
at 01:57
Re: OOC
DM:
Asano Breathkill:
Updated inventory thread. DM< would you like me to add my spells known to the 'Slots Expended' post?


Sure! Different PCs will have different content in that post (spell mechanics differ by class), and some may not have it at all, so whatever works for you.


In that case, I added my known spells/cantrips to mine, as well as my other Warlock abilities.
DM
 GM, 76 posts
 Dungeon
 Master
Tue 11 Oct 2016
at 22:18
Re: OOC
Update: Progress is being made!

- I've posted some content to the Maps thread. Feel free to peruse at your leisure, and let me know if you can't access anything.
- We just have the finishing touches on one more character sheet before all characters are set.
- The 3 characters who are meeting up prior to arrival in Red Larch have an additional flashback thread common & visible to the three of them, and we've got the first post there. If you like, feel free to post to the flashback thread(s) that are visible to you as you're waiting (not required). I'm thinking of moving all the flashback threads to Group 0 after you've had a chance to meet each other, but not yet since I don't want to ruin any surprises about your backgrounds. My thinking on how to use these threads is still evolving. But if you're itching to write about your character before the adventure starts, post away!
- I've also setup language groups.

This message was last edited by the GM at 22:19, Tue 11 Oct 2016.

Morg Danforge
 player, 8 posts
 mountain dwarf
 fighter 1
Wed 12 Oct 2016
at 14:40
Re: OOC
Way off topic.
http://markallenthornton.com/b...o-do-you-write-like/ shows which famous writers (with public domain text) your style is closest to. I put in my 2 posts from the Bram/Jakrynn/Morg flashback thread, and the result was:
+0.43 Stephen Crane (?)
+0.40 Washington Irving (heard of, but never read anything by him)
+0.40 John Stuart Mill (yay)
...
-0.03 Shakespeare (ah crap)
-0.10 Lewis Carroll (yay)

Morg's description text gives:
+0.45 John Stuart Mill
+0.45 Bertrand Russel (yay)
+0.44 Stephen Crane
...
-0.07 Shakespeare
-0.03 Lewis Carroll

All y'all's?

This message was last edited by the player at 14:52, Wed 12 Oct 2016.

Mayon Graycross
 player, 18 posts
 Half Elf
 Warlock--Fey Pact
Wed 12 Oct 2016
at 15:27
Re: OOC
In reply to Morg Danforge (msg # 60):

Ooh, very fun! Let's see...

Mayon's description:

+0.43 Bertrand Russell  (From what I understand he's a...philosopher? Um...)
+0.42 Stephen Crane (Oh god he wrote one of my least favorite required readings from high school)
+0.42 John Stuart Mill (More nonfiction...)
+0.41 G.K. Chesterton
+0.4 John Muir (heeeyy, I'm studying him in one of my courses!)
+0.4 Washington Irving (YES)
...
-0.1 Lewis Carroll (probably for the best)

And my background/backstory from my character sheet was pretty much the same, just shuffling around the top ones and even less Lewis Carroll.

This is fun :D
Asano Breathkill
 player, 8 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 12 Oct 2016
at 16:11
Re: OOC
Apparently Stephen Crane is very formative, or many of us just use similar forms when writing.

I put in three different samples, and the only common denominator between all three was Crane. Though, I did get Philip K. Dick for two of them. Hahaha!
Verthel Go'Van
 player, 11 posts
 Drow Elf
 Cleric of Auril
Wed 12 Oct 2016
at 16:55
Re: OOC
Apparently the person I write most like is... Bertrand Russell. Followed by John Stewart Mill, and Washington Irving. Stephen Crane is number five on my list, although not that far behind.

I guess there is just something about Crane that is roleplay-ish in structure?
Morg Danforge
 player, 9 posts
 mountain dwarf
 fighter 1
Wed 12 Oct 2016
at 17:27
Re: OOC
Uh, that program may have some serious bugs. I pasted Lewis Carroll's poem "Echoes" into it, classified as "A famous writer", "Other fiction". Lewis Carroll's poem is classified as least like Lewis Carroll... Most like Crane.

Using many paragraphs from the start of chapter 7 of Alice's adventures in Wonderland, classified as "Fantasy", and it listed the text's style as 3rd least like Carroll.  Most like Crane.
Bramwell Caulder
 player, 8 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 12 Oct 2016
at 17:46
Re: OOC
My top 5 are Stephen Crane (seems to be the case for everyone!), Philip K. Dick, P.G. Wodehouse, Willa Cather, Washington Irving.  Not familiar with Wodehouse or Cather, but I'll totally take the other three!

I put in post for a sillier character I play, which got Rudyard Kipling and Upton Sinclair onto the list.  It also gave that one a positive Lewis Carroll rating.  I imagine it'd be hard to get Carroll in your top 5 unless you make up half your words :)
Mayon Graycross
 player, 19 posts
 Half Elf
 Warlock--Fey Pact
Wed 12 Oct 2016
at 17:48
Re: OOC
I do agree about some possible issues. I swear I've seen a screenshot somewhere where someone posted a Nikki Minaj song and got "Edgar Allen Poe."
Asano Breathkill
 player, 9 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 12 Oct 2016
at 18:01
Re: OOC
Put in a section of her "Starships" and Rudyard Kipling is number one. Hahaha!
Bramwell Caulder
 player, 9 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 12 Oct 2016
at 18:39
Re: OOC
Mayon Graycross:
I swear I've seen a screenshot somewhere where someone posted a Nikki Minaj song and got "Edgar Allen Poe."


Be thy buns not plump nor fit for grabbing, then get you gone, hun.
    Quoth the serpent, "Don't want none."

Mayon Graycross
 player, 20 posts
 Half Elf
 Warlock--Fey Pact
Wed 12 Oct 2016
at 18:50
Re: OOC
Bramwell Caulder:
Mayon Graycross:
I swear I've seen a screenshot somewhere where someone posted a Nikki Minaj song and got "Edgar Allen Poe."


Be thy buns not plump nor fit for grabbing, then get you gone, hun.
    Quoth the serpent, "Don't want none."


If this website had signature options that would be my new one. Thank you for that masterpiece.
DM
 GM, 79 posts
 Dungeon
 Master
Thu 13 Oct 2016
at 13:14
Re: OOC
A few last notes before we begin.

When you do your first post, your PC might be staying in the inn and hanging out in the dining room, or just walking in from the street having just arrived in Red Larch, or something else. Whatever works best for you to introduce your character.

I’m going to try posting in present tense in the main adventure thread, though I think the flashback threads work better in past tense. Don’t worry if you mess this up though, especially since I’m likely to as well =).

This is a sandbox style adventure. This is a good thing, since you can largely choose what to do and where you go next. The flip side of this is, there’s not really anything stopping you from charging into an area or an opponent that you’re not really a match for. Generally you won’t be aware of areas that are way too difficult until you’re ready for them, but there’s always the chance you’ll stumble upon something that’s a bit over your head. I won’t stop you from charging in, but I’ll try to let you know what you’re getting yourself into via the narration (e.g., “You peer in the cave and it’s really dark in there, and the mouth of the cave is littered with skeletons of medium to large size creatures, some of which look like they used to be dragons.”). You could still be successful if you play things creatively in these cases, but launching a frontal assault on an area several levels above you may result in certain death. So, just an FYI ;)

The first post is up.
Asano Breathkill
 player, 12 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 15 Oct 2016
at 21:37
Re: OOC
In theory, I could just prestidigitize myself clean, but there's just something about a bath....

Hahaha!
Jakrynn Redgate
 player, 7 posts
 Young Human
 Bardly Rogue
Sun 16 Oct 2016
at 01:17
Re: OOC
Sorry all! I have been really sick lately and staying upright has been a challenge. I will try to get a post out tonight if I can.
Mayon Graycross
 player, 24 posts
 Half Elf
 Warlock--Fey Pact
Sun 16 Oct 2016
at 03:00
Re: OOC
Sorry to hear that, man. Get well soon!
Morg Danforge
 player, 15 posts
 mountain dwarf
 fighter 1
Sun 16 Oct 2016
at 11:15
Re: OOC
Hope you feel better soon.
Whatever you do, don't scare your muggles by answering "How are you feeling?" with "Call a cleric." ;)
DM
 GM, 85 posts
 Dungeon
 Master
Sun 16 Oct 2016
at 12:17
Re: OOC
Jakrynn Redgate:
Sorry all! I have been really sick lately and staying upright has been a challenge. I will try to get a post out tonight if I can.

Hope you feel better!
Verthel Go'Van
 player, 16 posts
 Drow Elf
 Cleric of Auril
Sun 16 Oct 2016
at 14:59
Re: OOC
In reply to Morg Danforge (msg # 74):

Yeah, I've only got a low-level Cure Wounds at this point.
Bramwell Caulder
 player, 14 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 17 Oct 2016
at 17:24
Re: OOC
Oh my goodness, you've all been busy this weekend!  I have some catching up to do.  Feel better soon, Jak.
Asano Breathkill
 player, 15 posts
 Half-Elf
 Sorcerer (Wild Magic)
Mon 17 Oct 2016
at 18:35
Re: OOC
If anyone is interested, this is a really helpful and fun site that I use for real life tabletop gaming.

http://donjon.bin.sh/

Great resource for various things.
Morg Danforge
 player, 21 posts
 mountain dwarf
 fighter 1
Mon 17 Oct 2016
at 19:56
Re: OOC
Asano Breathkill:
If anyone is interested, this is a really helpful and fun site that I use for real life tabletop gaming.

http://donjon.bin.sh/

Great resource for various things.

Amazing site. The filtering on beasts is very helpful for a moon druid I'm playing.
Mayon Graycross
 player, 30 posts
 Half Elf
 Warlock--Fey Pact
Mon 17 Oct 2016
at 20:07
Re: OOC
Asano Breathkill:
If anyone is interested, this is a really helpful and fun site that I use for real life tabletop gaming.

http://donjon.bin.sh/

Great resource for various things.


Ooh, nice! I've been trying to work on a campaign of my own, so this should be useful :D
DM
 GM, 92 posts
 Dungeon
 Master
Tue 18 Oct 2016
at 00:40
Re: OOC
Mayon Graycross:
Asano Breathkill:
If anyone is interested, this is a really helpful and fun site that I use for real life tabletop gaming.

http://donjon.bin.sh/

Great resource for various things.


Ooh, nice! I've been trying to work on a campaign of my own, so this should be useful :D


Yup! Love the spell sheet, super useful for finding which spells require conc & can be cast as rituals.
Mayon Graycross
 player, 31 posts
 Half Elf
 Warlock--Fey Pact
Tue 18 Oct 2016
at 00:55
Re: OOC
Okay this is unrelated to anything, but I just met some guys in the campus dining hall, and one of them had the most amazing silly campaign idea I've ever heard:

A world with high tech, but no electricity. Everything is run by gnomes.

Car engine? Gnome on a hamster wheel.

Printer? Gnome with a crayon inside a box.

Hand dryer? Gnome desperately puffing air onto your wet hands.

The party would be five gnomes with a magical trench coat to try and disguise themselves to escape their slavery.

I just, I have not laughed that hard in a long time and I had to share it. Because holy crap that is clever.
Asano Breathkill
 player, 18 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 20 Oct 2016
at 01:18
Re: OOC
Asano is just waiting for Morg to finish bathing and possibly answer his business proposition query.
Bramwell Caulder
 player, 20 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 24 Oct 2016
at 20:22
Re: OOC
So, we've got quite a number of options for adventures to embark on!  To help us figure out a course of action, I scanned back over the Day 1 thread and made a list of our choices for adventure hooks.  We've heard rumors of more than this, but I'm only listing the ones we have actionable leads on so far:
  1. Evil presence + plague at Lance Rock
    • Location: 8 miles Southwest, head South on Long Road
    • Contact: Tarnlar children
  2. Ghost by an old tomb outside town
    • Location: 1-2 miles Northeast
    • Contacts: Pell, at grandmother's poultry business.  Mangobarl Lorren, the baker.
  3. Hooded figures with stone-looking masks scaring quarry miners at night
    • Location: Mellikho's quarry
    • Contacts: Stiofan, a miner in Helm at Highsun.  Mellikho, quarry owner.
  4. Bandits destroyed a small community to the east, outside High Forest
    • Last known location: Cairn road

I'm thinking that the quarry is the most likely candidate to start on immediately, as night is approaching right now and the quarry is nearby (I think? That canyon with the pond in the southwest of the Red Larch map looks like a quarry).  The tomb could also be checked out tonight, as it's only a couple miles.  Lance Rock and the bandits require some travel, so those would have to wait until morning, at least.

Thoughts?
Morg Danforge
 player, 29 posts
 mountain dwarf
 fighter 1
Mon 24 Oct 2016
at 21:12
Re: OOC
Bramwell Caulder:
So, we've got quite a number of options for adventures to embark on!


If it helps planning and getting everyone together:
Morg wants to help the charismatic sorcerer, and the stonemasons; but he'll most likely follow the lead of what his 2 charismatic travelling companions Jak and Bram want to do first.
Jakrynn Redgate
 player, 18 posts
 Young Human
 Bardly Rogue
Mon 24 Oct 2016
at 21:15
Re: OOC
I'm fine with the quarry and maybe the tomb to start with. =)

Also, did Bram share what he thinks caused the explosion in the backyard of the inn?
Mayon Graycross
 player, 42 posts
 Half Elf
 Warlock--Fey Pact
Mon 24 Oct 2016
at 21:26
Re: OOC
Mayon is currently most curious about Lance Rock and the tomb, I think. But as mentioned, Lance Rock is a bit further away and the quarry seems closest. He'll probably follow along with Bramwell and Verthel, as they all have similar interests at the moment.
DM
 GM, 101 posts
 Dungeon
 Master
Mon 24 Oct 2016
at 21:32
Re: OOC
Jakrynn Redgate:
I'm fine with the quarry and maybe the tomb to start with. =)

Also, did Bram share what he thinks caused the explosion in the backyard of the inn?


I'll let Bram answer, but a general note here - if you ever want the other players not to know what check you're making, question you're asking, or anything else you can insert a private line to the GM with your check, roll details, etc. I'll generally reply secretly also. Sometimes it's fun to have your character come out with some info and have everyone else react like, how do they know that? =D Your flashback threads can work this way too.

It's ok if you want to make a check visible to all - if we were all at the same table there's not really an option to make it private - but for important details I might say your PC didn't have the opportunity to share that info with others (even though all the players know). Player vs. PC info =). I don't think this will come into play often, but you never know.

And nice summary of the adventure options Bram! Probably a good idea to keep that list up to date going forward... ;)

This message was last edited by the GM at 21:43, Mon 24 Oct 2016.

Verthel Go'Van
 player, 26 posts
 Drow Elf
 Cleric of Auril
Mon 24 Oct 2016
at 21:55
Re: OOC
Can I ask for separate threads whenever the party is split up? It's kind of hard to tell who is where and speaking to who.

And I'm okay with any of those, although the quarry seems most immediately relevant to my personal interests.
DM
 GM, 105 posts
 Dungeon
 Master
Mon 24 Oct 2016
at 22:03
Re: OOC
Verthel Go'Van:
Can I ask for separate threads whenever the party is split up? It's kind of hard to tell who is where and speaking to who.


Ask and ye shall receive!

I've split the thread into 3 - please post to the appropriate thread going forward:

- Main (previously the only Day 1 thread) -  EDIT: Verthel can stay in this one alone if he prefers, or go with Bram and Mayon, or go to the Helm
- the Helm with Morg, Jak, and I think Asano
- wherever Bram, Mayon, and anyone who accompanies them goes

Hm, we seem to have split the party pretty well here, haven't we... time for a huge attack of owlbears =D <evil DM cackle> #justkidding

This message was last edited by the GM at 23:02, Mon 24 Oct 2016.

Bramwell Caulder
 player, 22 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 24 Oct 2016
at 22:37
Re: OOC
Jakrynn Redgate:
Also, did Bram share what he thinks caused the explosion in the backyard of the inn?

Yes, Bram would have shared any of his findings with whoever else was around investigating.  It didn't seem like he found much of use, so I didn't write about it :P
Verthel Go'Van
 player, 27 posts
 Drow Elf
 Cleric of Auril
Mon 24 Oct 2016
at 22:48
Re: OOC
I'm... Not entirely sure where I am, at this point. Where is everyone going?
Bramwell Caulder
 player, 23 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 24 Oct 2016
at 22:51
Re: OOC
In reply to Verthel Go'Van (msg # 92):

You, Mayon and I were still at the Swinging Sword Inn.  I decided to leave for a bit to inquire about the ghost sightings with the little girl and the baker.  Bram invited you along if you want to come, or you can do something else if you prefer!
DM
 GM, 106 posts
 Dungeon
 Master
Tue 25 Oct 2016
at 00:47
Re: OOC
Verthel Go'Van:
I'm... Not entirely sure where I am, at this point. Where is everyone going?


EDITed my prior post to make it clearer where Verthel is currently.
Bramwell Caulder
 player, 24 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 25 Oct 2016
at 17:46
Re: OOC
In the interest of gathering the party back together, can we say that Morg returns to the Swinging Sword just as Bram, Mayon (and maybe Vethel) step out to go inquire about the ghost?
DM
 GM, 108 posts
 Dungeon
 Master
Tue 25 Oct 2016
at 20:40
Re: OOC
Bramwell Caulder:
In the interest of gathering the party back together, can we say that Morg returns to the Swinging Sword just as Bram, Mayon (and maybe Verthel) step out to go inquire about the ghost?

Fine with me.
Asano Breathkill
 player, 23 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 27 Oct 2016
at 03:32
Re: OOC
Morg, don't forget, Asano offered to cover dinner for you and your companions. Great reason to get everyone back to the Helm, eh?  :D
Jakrynn Redgate
 player, 22 posts
 Young Human
 Bardly Rogue
Thu 27 Oct 2016
at 20:12
Re: OOC
Thought we were all gathering at the Helm before going further, but guess not. Okey. Jak can be patient a little while longer maybe. =)
Bramwell Caulder
 player, 27 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 27 Oct 2016
at 20:24
Re: OOC
I was just going to inquire about the ghost really quick so we understand our options, hopefully getting enough info to go on within a few posts.  If the rest of y'all want to gather at the inn and start readying to move then Bram will join you soon :)
Asano Breathkill
 player, 25 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 27 Oct 2016
at 20:29
Re: OOC
Gives us more time to inquire with the brooding local, eh, Jak?
Mayon Graycross
 player, 46 posts
 Half Elf
 Warlock--Fey Pact
Thu 27 Oct 2016
at 20:31
Re: OOC
I'll follow along with Bram still. Little kids tend to be more honest than adults, I find. :P
Bramwell Caulder
 player, 29 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 27 Oct 2016
at 20:50
Re: OOC
Well, we got the information I wanted before I'd even finished writing my post to ask the question!  I had to go back and edit the second half, hehe.  How's that for service? :)
DM
 GM, 116 posts
 Dungeon
 Master
Thu 27 Oct 2016
at 20:55
Re: OOC
Bramwell Caulder:
Well, we got the information I wanted before I'd even finished writing my post to ask the question!  I had to go back and edit the second half, hehe.  How's that for service? :)


I aim to please =) - I figured I'd just keep things moving along.

This message was last edited by the GM at 20:56, Thu 27 Oct 2016.

Verthel Go'Van
 player, 30 posts
 Drow Elf
 Cleric of Auril
Thu 27 Oct 2016
at 22:29
Re: OOC
Sorry for not posting, guys, crap has been pretty busy. Gonna try and get something up later tonight.
Asano Breathkill
 player, 28 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 29 Oct 2016
at 23:41
Re: OOC
Asano introduces himself, as well, and the quarry sounds like a good idea.

Just didn't want to make a placeholder IC post.
Morg Danforge
 player, 35 posts
 mountain dwarf
 fighter 1
Sat 29 Oct 2016
at 23:59
Re: OOC
Morg's also ready for the quarry, but will follow Jak or Bram's lead.

As for marching orders: Morg is slow, and is currently probably one of the tankiest looking ones, along with Bram. He's strong, so better at melee, and therefor the front.

With armor he's very noisy, so not great at recon, so maybe not right at the front if we have someone good at that.

As for watches, like Jak he needs a minimum of 6 hours sleep for a long rest, so would welcome the elves to take all the watches.
Jakrynn Redgate
 player, 25 posts
 Young Human
 Bardly Rogue
Sun 30 Oct 2016
at 00:19
Re: OOC
Asano Breathkill:
Asano introduces himself, as well, and the quarry sounds like a good idea.

Just didn't want to make a placeholder IC post.

Oh. So my post was just a placeholder then? Fine. I see how it is. =P


Jak's fine taking a watch though he does need his sleep.

As for marching order, Jak would go scout when needed but would likely want someone with a good Perception up front (since his is only a +4 I think).
Bramwell Caulder
 player, 32 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sun 30 Oct 2016
at 00:41
Re: OOC
By the 5e rules an 8 hour long rest encompasses watches and a full rest for everyone, so no need to worry about making an hourly schedule for everyone to get the full benefit.  Just a watch order ought to cover it.

Bram is durable, but not very perceptive.  Perhaps he can act as rear guard so nobody runs into him when he slows down to examine random things :)
Asano Breathkill
 player, 29 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sun 30 Oct 2016
at 01:00
Re: OOC
Asano doesn't have an amazing Perception (+3), he'll tend to stay nearer the middle of the group when travelling, and he'll fill in where needed in the watch.
Mayon Graycross
 player, 51 posts
 Half Elf
 Warlock--Fey Pact
Sun 30 Oct 2016
at 01:22
Re: OOC
Mayon also has +4 to Perception I believe. Not anything amazing, but he'll stay near the front if needed. He's not particularly strong or fast though, so he'd maybe go 2nd or 3rd and keep an eye out for anything the front man misses.

Also I think that half-elves sleep instead of trancing, correct? So Verthel is probably the only one who could take more than one watch without getting super tired. Even so we have enough of us that it shouldn't be a problem.

This message was last edited by the player at 16:05, Sun 30 Oct 2016.

DM
 GM, 123 posts
 Dungeon
 Master
Mon 31 Oct 2016
at 23:35
Re: OOC
Happy Halloween all!

I'm sitting near my front door with a laptop handing out candy for a few hours, so I may as well make a post.

I saw the discussion above re: marching order, but let's just make official a default marching order in the quarry thread. I've got Morg and Mayon as 1-2 respectively so far.

It's fine if you want to change the order on a case by case basis; the default order just comes into play if you don't post that you're doing something other than the usual. So Morg, if you want to drop back in the order you'll need to post that each time you want to do so.

Are you all headed down to the quarry directly, or are you knocking on the door to the house first? Or something else, of course.

[Private to Verthel Go'Van: I just noticed: Protection from Evil and Good consumes components you don't have. I'll let you choose a different spell for today & as a default if you desire - otherwise, you'll need to burn a holy water or powdered silver and iron each time you cast it. And first of course you'll need to acquire some to consume ;)]

This message was last edited by the GM at 23:42, Mon 31 Oct 2016.

Jakrynn Redgate
 player, 26 posts
 Young Human
 Bardly Rogue
Mon 31 Oct 2016
at 23:45
Re: OOC
Jak will be right behind Morg for marching order or 3rd in line if we're single file then I guess. Except in times of stealth and traps, then likely first.

Edit: Ugh. Will read more and post IC later as my head kind of hurts right now, sorry.

This message was last edited by the player at 23:48, Mon 31 Oct 2016.

DM
 GM, 124 posts
 Dungeon
 Master
Mon 31 Oct 2016
at 23:54
Re: OOC
And of course the default order isn't cast in stone - we can always change the defaults later if you want.
Verthel Go'Van
 player, 32 posts
 Drow Elf
 Cleric of Auril
Tue 1 Nov 2016
at 00:03
Re: OOC
I'll get a post up ASAP, with my marching order. These past few days have been very, very long.

[Private to GM: Switch it out for... Shield of Faith, let's say.]

[Private to Verthel Go'Van: Done!]

This message was last edited by the GM at 00:07, Tue 01 Nov 2016.

DM
 GM, 125 posts
 Dungeon
 Master
Tue 1 Nov 2016
at 00:16
Re: OOC
Alrighty, it's between Bram and Asano for spots 4 & 5. I'm guessing Asano at 4 and Bram at 5, but it's up to y'all.

And don't forget to post what you're actually doing in front of the house too ;)

This message was last edited by the GM at 00:22, Tue 01 Nov 2016.

Asano Breathkill
 player, 30 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 1 Nov 2016
at 02:58
Re: OOC
I'll snag spot 4.
Asano Breathkill
 player, 33 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 1 Nov 2016
at 05:56
Re: OOC
So, apparently, priests/priestesses of Auril often use the honorific Hand of Auril or Icebreath. At least, according to the following source. Good to know, as Asano is still using people's titles.

http://www.nj-pbem.com/data/Gods/humangods/Auril.htm
Bramwell Caulder
 player, 34 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 1 Nov 2016
at 18:22
Re: OOC
In reply to Asano Breathkill (msg # 117):

Those are some sweet titles.  In Ed Greenwood's Forgotten Realms it calls Aurilites Embracers, which is short for "Willing Embracers of the Cold."  Auril is totally metal :D

That book is also where I got the title of Glyphscribe, as well as a lot of ideas about what Deneir worship is all about.  The book goes all over the place, but it's great for getting a good sense of what life is like as a character in the Realms, which you don't always get from setting books.
Asano Breathkill
 player, 34 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 1 Nov 2016
at 18:41
Re: OOC
Sadly, I don't have access to that sourcebook. I bet it's an amazing trove of flavor, though.
Mayon Graycross
 player, 54 posts
 Half Elf
 Warlock--Fey Pact
Tue 1 Nov 2016
at 18:48
Re: OOC
I need to start making a list of books to get. At the moment I just have the basic Player/DM/Monster Manuals. Might get a few adventure modules to practice my DM'ing until I get my own campaign fleshed out.

I also heard there was a new version of the Monster Manual out? I've been seeing ads for it at least. Might be worth looking at.
Asano Breathkill
 player, 35 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 1 Nov 2016
at 18:57
Re: OOC
New version of the 5th ed Monster Manual? Or like a second volume of monsters?
Mayon Graycross
 player, 55 posts
 Half Elf
 Warlock--Fey Pact
Tue 1 Nov 2016
at 19:17
Re: OOC
"Volo's Guide to Monsters," I think. It's just supposed to be a different take, more detailed, etc.:

https://kotaku.com/an-early-lo...ter-bible-1788410991

Not sure precisely, but it looks interesting. I guess it offers more details on the cultures/aspects of some of the more intelligent creatures. That's what I'm getting from it at least.
DM
 GM, 126 posts
 Dungeon
 Master
Tue 1 Nov 2016
at 20:01
Re: OOC
My understanding is it's an additional monster manual at its core, but that also includes additional character options (like playing as a lizardfolk PC) and in-depth monster details.

I think Wizards is trying to avoid publishing books that only appeal to players or DMs, and they want books that anyone who plays can use.
Morg Danforge
 player, 37 posts
 mountain dwarf
 fighter 1
Wed 2 Nov 2016
at 18:23
Re: OOC
Mayon Graycross:
Volo's Guide to Monsters


It has lots of +2 WIS PCs which is good news for clerics and druids.
Jakrynn Redgate
 player, 29 posts
 Young Human
 Bardly Rogue
Wed 2 Nov 2016
at 19:28
Re: OOC
Fifty dollars?? Geez!
DM
 GM, 128 posts
 Dungeon
 Master
Wed 2 Nov 2016
at 19:42
Re: OOC
Jakrynn Redgate:
Fifty dollars?? Geez!


$30 on Amazon tho
Mayon Graycross
 player, 56 posts
 Half Elf
 Warlock--Fey Pact
Wed 2 Nov 2016
at 19:58
Re: OOC
...yeah, with my budget, that'll be something to save for the Christmas wishlist. :P
Jakrynn Redgate
 player, 31 posts
 Young Human
 Bardly Rogue
Thu 3 Nov 2016
at 21:02
Re: OOC
So...it should just be Perception for walking around looking at things?

Investigation would only come in to play if we were investigating something we found with Perception?

And Passive would be if we WEREN'T looking for something but there was something to be found?
DM
 GM, 131 posts
 Dungeon
 Master
Thu 3 Nov 2016
at 21:07
Re: OOC
Jakrynn Redgate:
So...it should just be Perception for walking around looking at things?

Investigation would only come in to play if we were investigating something we found with Perception?

And Passive would be if we WEREN'T looking for something but there was something to be found?

Yup, exactly. You might be able to skip Perception if there was, say, a dead body obviously in the middle of the floor and you wanted to use Investigation to figure out how they died. But otherwise, that's right on.

I'm also working on a post in the quarry thread that explains more specifically to the circumstances at hand.

This message was last edited by the GM at 21:08, Thu 03 Nov 2016.

Bramwell Caulder
 player, 36 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 3 Nov 2016
at 21:09
Re: OOC
I just added a Perception roll to my post in light of this new information, though I doubt I perceived or successfully investigated anything!  Mayon, I think I have you well beat for dice unluckiness :P  Out of five rolls my highest has been 10 and most of the rest are 5 or less on the die, wah!
Verthel Go'Van
 player, 36 posts
 Drow Elf
 Cleric of Auril
Thu 3 Nov 2016
at 21:14
Re: OOC
Sorry I haven't responded. RL has been hectic as of late, and I'm sorry if I've been dragging everything behind.
Mayon Graycross
 player, 59 posts
 Half Elf
 Warlock--Fey Pact
Thu 3 Nov 2016
at 21:44
Re: OOC
Bramwell Caulder:
I just added a Perception roll to my post in light of this new information, though I doubt I perceived or successfully investigated anything!  Mayon, I think I have you well beat for dice unluckiness :P  Out of five rolls my highest has been 10 and most of the rest are 5 or less on the die, wah!


We're still doing better than a friend I have in another game. His first roll of the campaign was a Nat 1 on a Wisdom Save (which resulted in him taking damage, not good since he's a wizard), followed by multiple rolls of 5 or lower, and then 2 Nat 20's in a row. I guess it has the random chance aspect accurately if nothing else.

Also, based on those new notes, I may start looking at ceilings more :P
DM
 GM, 133 posts
 Dungeon
 Master
Thu 3 Nov 2016
at 22:33
Re: OOC
Mayon Graycross:
Also, based on those new notes, I may start looking at ceilings more :P


That might work out, or it might mean you're staring at the ceiling and miss the goblin standing in the middle of the room =D
Mayon Graycross
 player, 60 posts
 Half Elf
 Warlock--Fey Pact
Thu 3 Nov 2016
at 22:41
Re: OOC
DM:
Mayon Graycross:
Also, based on those new notes, I may start looking at ceilings more :P


That might work out, or it might mean you're staring at the ceiling and miss the goblin standing in the middle of the room =D

....I CAN'T WIN
Bramwell Caulder
 player, 38 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 3 Nov 2016
at 22:42
Re: OOC
The goblins on the ceiling are the ones you really need to worry about, though!
Mayon Graycross
 player, 62 posts
 Half Elf
 Warlock--Fey Pact
Thu 3 Nov 2016
at 22:44
Re: OOC
Bramwell Caulder:
The goblins on the ceiling are the ones you really need to worry about, though!

What about the ones riding the spiders on the ceiling?
Verthel Go'Van
 player, 37 posts
 Drow Elf
 Cleric of Auril
Thu 3 Nov 2016
at 22:49
Re: OOC
Guys, I hate to interrupt, but can you please slow it down a bit? I'm having trouble keeping up with you all, and at this rate, I'm not sure I'll be able to keep up with the game.
DM
 GM, 134 posts
 Dungeon
 Master
Thu 3 Nov 2016
at 23:25
Re: OOC
Verthel Go'Van:
Sorry I haven't responded. RL has been hectic as of late, and I'm sorry if I've been dragging everything behind.

No worries Verthel - the adventure is designed for 4 PCs, so by having 6 in this game I'm building in the assumption that not everyone will post every round, even during combat. There's no need to post every round, in or out of combat. I'm sure we'll all have periods of busy-ness during the course of the campaign, myself included.

[Private to Verthel Go'Van: there should be no need to slow down others' posts - since it's play by post you can always scroll back and catch up on what happened since you last logged in. If you have a problem with how the game is going please PM me.]

This message was last edited by the GM at 23:33, Thu 03 Nov 2016.

DM
 GM, 135 posts
 Dungeon
 Master
Fri 4 Nov 2016
at 00:34
Re: OOC
DM:
There's no need to post every round, in or out of combat. I'm sure we'll all have periods of busy-ness during the course of the campaign, myself included.


Also: we're still pretty early on in the game, we're meeting NPCs, discovering new shops in town, etc. I'm consciously accelerating some of this to keep things moving & prevent people from becoming bored. Once we get past some of this early exposition I'd anticipate slowing down a tad, as decisions and actions will have more at stake.
Bramwell Caulder
 player, 40 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 4 Nov 2016
at 03:12
Re: OOC
Well, good thing my shadow monster theory didn't pan out, or else we might have been eaten by the darkness :)

I think Bram is about ready to chalk this one up to jumpy/lazy miners and leave it be, even though his player has a feeling we're missing something :P  Anyone have any other bright ideas for angles to investigate this?
Mayon Graycross
 player, 64 posts
 Half Elf
 Warlock--Fey Pact
Fri 4 Nov 2016
at 03:17
Re: OOC
The detecting thing was definitely a good one. Warlocks don't have much in the way of tracking so Mayon agrees.

And apologies on the frequent posting and such, Verthel. I have no life and am therefore online a lot, but from the looks of things, you haven't missed much. :P
Bramwell Caulder
 player, 44 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sat 5 Nov 2016
at 18:05
Re: OOC
I wanted to post in the Helm thread, but it's locked!  I only have a limited time to post, so I'll put what I was going to write here to be pasted over there when it re-opens:
quote:
The tall, bespectacled half-elf returns to the Helm at Highsun looking quite preoccupied.  He searches the common room for the miners from Mellikho's quarry and makes his way toward them.  He stands across from the fellow the others had spoken to before, inclined his head, introduced himself and then went on, "Greetings, Stiofan.  My companions spoke to you earlier about the strange sightings you've had at Mellikho's quarry.  We've just made a brief investigation and found very little, but had questions about the collapsed tunnels.  If I might ask, when and how did those tunnels collapse?  What were the tunnels used for prior to their collapse, and has there been any strange activity at them before or since?"

If the miners aren't there anymore then he'll ask the barkeep where they went and try to track them down, but if they went to sleep or something then he'd leave it be for now, albeit unhappily :)
DM
 GM, 140 posts
 Dungeon
 Master
Sat 5 Nov 2016
at 20:39
Re: OOC
Sorry about that - I locked it to avoid confusion re: which thread to post in.

Since we seem to be (?) close to the end of day 1, let's continue in the Stoneworks thread so we have a coherent sequence of events after everyone left the Helm. Stiofan is just leaving the Helm, so the conversation is going to happen outside anyway =).
Mayon Graycross
 player, 68 posts
 Half Elf
 Warlock--Fey Pact
Sat 5 Nov 2016
at 22:25
Re: OOC
Wait, have we all returned to town now? I'm a little lost, haha.
DM
 GM, 143 posts
 Dungeon
 Master
Sat 5 Nov 2016
at 23:50
Re: OOC
Mayon Graycross:
Wait, have we all returned to town now? I'm a little lost, haha.


I've assumed you've all left the quarry on the way back to the inn, and at least Bram and Verthel went ahead to the Helm. So you can post that you're still in the quarry, that you're on the road headed to the inn, you're with Bram & Verthel, or even that you've made it to the inn.

There was some discussion of leaving and returning to the quarry later as well, so you all can decide amongst yourselves what you're doing next & where you currently are.
Asano Breathkill
 player, 41 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sun 6 Nov 2016
at 05:26
Re: OOC
So, for those of us staying behind, Stealth and Perceptions?
DM
 GM, 144 posts
 Dungeon
 Master
Sun 6 Nov 2016
at 12:56
Re: OOC
Sorry all, rereading the thread I think I wasn't clear enough in Albaeri's actions - she wasn't going to leave you alone in the quarry. She hustled you all out of the quarry and went back into her house.

I'll modify an earlier post in the quarry thread to hopefully make that clearer.

To summarize where everyone is now:

Bram and Verthel are talking outside the Helm with Stiofan.
Asano, Mayon, Jak, Morg are on the road near Albaeri's house talking to each other.

If you'd like to stay behind in the quarry later tonight then yes, Stealth and Perception would be appropriate, but you'll also need to post how you go back into the quarry.

Are you intending to split up again and do different things? If so I'll reopen or create a separate thread for Bram & Verthel.

Hope that's better! Post any questions here.

This message was last edited by the GM at 13:06, Sun 06 Nov 2016.

Jakrynn Redgate
 player, 35 posts
 Young Human
 Bardly Rogue
Sun 6 Nov 2016
at 16:01
Re: OOC
Jak did want to go back to the quarry and sneak in. Is the quarry like fenced in or something?
Mayon Graycross
 player, 69 posts
 Half Elf
 Warlock--Fey Pact
Sun 6 Nov 2016
at 16:29
Re: OOC
Crap, I had Mayon talking to Verthel...would we just say that he tagged along with him and Bram in that case?
DM
 GM, 145 posts
 Dungeon
 Master
Sun 6 Nov 2016
at 21:09
Re: OOC
Jakrynn Redgate:
Jak did want to go back to the quarry and sneak in. Is the quarry like fenced in or something?


No, not fenced in at all - there's a path that leads down to it, but you can also make your way around and get to it from any direction. The walls are not especially steep around the sides but it's not as easy to climb down as the path. Check out the quarry near #18 on the Red Larch map and it should be fairly clear.


Mayon Graycross:
Crap, I had Mayon talking to Verthel...would we just say that he tagged along with him and Bram in that case?


That's fine, or you can say you talked to him before he and Bram went to the Helm. No big deal.
DM
 GM, 147 posts
 Dungeon
 Master
Mon 7 Nov 2016
at 13:28
Re: OOC
Updated locations:

- Bram, Verthel, and Mayon are talking outside the Helm with Stiofan.
- Asano & Jak are on the road near Albaeri's house talking to each other.
- Morg headed to the inn for crumblecake
Bramwell Caulder
 player, 47 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 7 Nov 2016
at 22:52
Re: OOC
This stakeout in the darkness with mysterious shadowy figures about seems a bit dangerous now...  Perhaps splitting the party wasn't the wisest idea :P  Don't die, brave watchers!
Verthel Go'Van
 player, 41 posts
 Drow Elf
 Cleric of Auril
Tue 8 Nov 2016
at 02:08
Re: OOC
Sorry, I won't be able to do a proper post until... probably Wednesday? I'm doing Get Out the Vote stuff tomorrow and that'll occupy my whole day.
Asano Breathkill
 player, 45 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 8 Nov 2016
at 19:02
Re: OOC
Jak is going to the inn, I am staying to watch.

EDIT: Thanks, Jak.  :P

This message was last edited by the player at 03:05, Thu 10 Nov 2016.

Jakrynn Redgate
 player, 41 posts
 Young Human
 Bardly Rogue
Thu 10 Nov 2016
at 21:46
Re: OOC
No problem! I live to serve! I'm here to help!

DM, does Jak see/hear them moving in on Asano?
DM
 GM, 153 posts
 Dungeon
 Master
Fri 11 Nov 2016
at 17:10
Re: OOC
Jakrynn Redgate:
No problem! I live to serve! I'm here to help!

DM, does Jak see/hear them moving in on Asano?


Yes, Jak hears the shout as he's headed for the road, and can hear movement in the quarry.
DM
 GM, 156 posts
 Dungeon
 Master
Fri 11 Nov 2016
at 20:09
Re: OOC
Anything else for day 1? =D

Where to next?
Bramwell Caulder
 player, 48 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 11 Nov 2016
at 20:34
Re: OOC
I want to find out what those masked figures are up to!  Chances are they'll be gone by the time Jak and Asano can gather us up and bring us back to the spot... or they might have an ambush waiting for us.  The wise thing would probably be to come back another night, but I'm ok with being unwise :)
Mayon Graycross
 player, 74 posts
 Half Elf
 Warlock--Fey Pact
Sat 12 Nov 2016
at 00:18
Re: OOC
I'm all for going on a manhunt. If nothing else we can probably find some clues and signs as to where these guys keep coming from.
Jakrynn Redgate
 player, 43 posts
 Young Human
 Bardly Rogue
Sat 12 Nov 2016
at 19:40
Re: OOC
Unwise is my middle name....well not really but.. =)
DM
 GM, 157 posts
 Dungeon
 Master
Thu 17 Nov 2016
at 14:53
Re: OOC
Anything else with the constable, or for Day 1? If you like we can start Day 2, and if you know where you're headed I can set that up too.

[Private to Asano Breathkill: I you like you can share the symbol on the masked figures' armor with the rest of the party. If you're not sure how to do that just mention it in your post & I can update it with the link. Of course, you don't have to share if you don't want to ;)]
Jakrynn Redgate
 player, 45 posts
 Young Human
 Bardly Rogue
Thu 17 Nov 2016
at 16:49
Re: OOC
grumblegrumble. no we can move on Lol!
Bramwell Caulder
 player, 51 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 17 Nov 2016
at 18:42
Re: OOC
Yeah, I think our quarry infiltration has been shot down for tonight.  What say we earn a little goodwill with the town and look into the banditry problem tomorrow?
Mayon Graycross
 player, 77 posts
 Half Elf
 Warlock--Fey Pact
Thu 17 Nov 2016
at 18:50
Re: OOC
Taking a rest and checking out bandits sounds good to me. Not much left for us to do without getting arrested. :P
Jakrynn Redgate
 player, 46 posts
 Young Human
 Bardly Rogue
Thu 17 Nov 2016
at 19:02
Re: OOC
Yeah, let's do something we're ALLOWED to do tomorrow. =)
Asano Breathkill
 player, 50 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 17 Nov 2016
at 19:52
Re: OOC
To the bandits!
DM
 GM, 158 posts
 Dungeon
 Master
Fri 18 Nov 2016
at 02:01
Re: OOC
Jakrynn Redgate:
Yeah, let's do something we're ALLOWED to do tomorrow. =)


LOL - sorry all, it just worked out that way, but a little delayed gratification is always good, no? ;) And now you've got a little mystery on your hands...


Ok, a little housekeeping before we move to day 2:
- Check out the Loot thread where I've compiled the bill for day 1 - please update your Inventory thread and subtract the money you spent:
Asano - 2gp, 3sp, 8cp
Bram - 2sp, 6cp
Jak - 8sp
Mayon - 8sp, 8cp
Morg - 2sp, 2cp
Verthel - 8sp

- Anyone with spells you can memorize each day (basically just Verthel at level 1) can change what you've got memorized if you post changes before your first post in the Day 2 thread.

- You're all at full HP and stuff, so I think that's about it for the long rest.

- Do you want me to start you at the inn in Red Larch in the morning, or fast-forward you to the Cairn Road south of town?
Bramwell Caulder
 player, 52 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 18 Nov 2016
at 02:19
Re: OOC
I'd rather get right into the bandit-hunting action.  We've already covered a whole lot of town business and I'm ready to get down to business :)
Mayon Graycross
 player, 78 posts
 Half Elf
 Warlock--Fey Pact
Fri 18 Nov 2016
at 04:32
Re: OOC
Alright, I think I got my math right in terms of subtracting funds? If I got it wrong feel free to correct me, though. ^^;
DM
 GM, 161 posts
 Dungeon
 Master
Fri 18 Nov 2016
at 11:57
Re: OOC
Mayon Graycross:
Alright, I think I got my math right in terms of subtracting funds? If I got it wrong feel free to correct me, though. ^^;

Yup, looks right to me.
Morg Danforge
 player, 46 posts
 mountain dwarf
 fighter 1
Sat 19 Nov 2016
at 07:54
Re: OOC
I've been getting a lot of timeout errors when trying to load RPoL recently, so if I'm not posting then please just NPC Morg for a while. I've not abandoned the game - I'm just struggling to post.

This message was last edited by the player at 07:56, Sat 19 Nov 2016.

Asano Breathkill
 player, 52 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 19 Nov 2016
at 13:30
Re: OOC
I've been getting those a lot, too. I just leave it for a bit and come back a few hours later, and it usually works. Hopefully the site starts working better for you, too, Morg.  :)
Mayon Graycross
 player, 79 posts
 Half Elf
 Warlock--Fey Pact
Sat 19 Nov 2016
at 15:14
Re: OOC
Same, I was wondering if it was just meet. Not sure if it's due to site maintenance or some other issue.

I'll try to set up an in-character post now that the weekend has arrived.

EDIT: Checked the forums, admins have confirmed it's a hardware issue with the website that they're working on.

This message was last edited by the player at 15:16, Sat 19 Nov 2016.

DM
 GM, 162 posts
 Dungeon
 Master
Sun 20 Nov 2016
at 13:24
Re: OOC
I updated the maps thread with a link to a new map for the bandit hunt. The big grey area is "fog of war", that you shouldn't yet be able to see. Can everyone see the map?

This message was last edited by the GM at 13:24, Sun 20 Nov 2016.

Jakrynn Redgate
 player, 48 posts
 Young Human
 Bardly Rogue
Sun 20 Nov 2016
at 17:24
Re: OOC
Oh wow. Nicely done.

I edited my post a bit. Let me know if you want me to roll or if you want to do it secretly so I don't know the results heh.

This message was last edited by the player at 17:25, Sun 20 Nov 2016.

DM
 GM, 163 posts
 Dungeon
 Master
Sun 20 Nov 2016
at 18:19
Re: OOC
Go ahead and make a perception check Jak.
Jakrynn Redgate
 player, 49 posts
 Young Human
 Bardly Rogue
Sun 20 Nov 2016
at 18:25
Re: OOC
Ok! Edited
Morg Danforge
 player, 48 posts
 mountain dwarf
 fighter 1
Mon 21 Nov 2016
at 07:36
Re: OOC
DM:
I updated the maps thread with a link to a new map for the bandit hunt. The big grey area is "fog of war", that you shouldn't yet be able to see. Can everyone see the map?


I can't zoom in on Google Doc pages on my phone (tho image files are fine), so on weekends I usually won't be able to see small details on that site. I can see it fine on my PC tho.

This message was last edited by the player at 07:39, Mon 21 Nov 2016.

DM
 GM, 165 posts
 Dungeon
 Master
Mon 21 Nov 2016
at 13:32
Re: OOC
Morg Danforge:
I can't zoom in on Google Doc pages on my phone (tho image files are fine), so on weekends I usually won't be able to see small details on that site. I can see it fine on my PC tho.


Hm, interesting - I can zoom in on my phone ok (iPhone) in the safari browser, though that may be because I'm the author of it. Google Docs has a separate app too which might let you zoom in.
Morg Danforge
 player, 49 posts
 mountain dwarf
 fighter 1
Mon 21 Nov 2016
at 14:37
Re: OOC
DM:
I can zoom in on my phone ok (iPhone) in the safari browser, though that may be because I'm the author of it. Google Docs has a separate app too which might let you zoom in.


I've just got an old BlackBerry phone which doesn't work on sites that don't have backwards compatibility, so I may take a bit longer to respond on weekends.
DM
 GM, 167 posts
 Dungeon
 Master
Mon 21 Nov 2016
at 18:50
Re: OOC
Ok, Jak's moved into a spot where he'll be able to see basically the whole area.

I'll give it a day or so IRL in case anyone else wants to post - a move, action, etc. - then we'll roll initiative =).
Jakrynn Redgate
 player, 52 posts
 Young Human
 Bardly Rogue
Mon 21 Nov 2016
at 18:54
Re: OOC
hahahaha nice.
DM
 GM, 168 posts
 Dungeon
 Master
Tue 22 Nov 2016
at 17:54
Re: OOC
Reminder on posting in combat - from Posts thread:
DM:
1) When combat starts, the DM will roll everyone's initiative, just to keep things moving. It will be posted in a list to show who goes first.

2) You don't have to post in initiative order - but your actions will be resolved by the DM in initiative order, so keep that in mind.

3) You can only post once during a combat round.

4) When posting, roleplay out your actions in the top section per normal posting guidelines (see separate thread for Posts).

5) Put game details in the bottom section of your post, including things like your Action, Move, Bonus Action, etc. Be very specific about these details. For instance:

- Be specific about where you're moving to. I'll try to make sure every map includes grid coordinates to avoid vagueness.
- What target are you attacking?
- What specific area is your spell going to affect?
- What are you doing for your Action vs. Bonus Action vs. Free Action(s).
- What spell are you casting, at what level.
- What type of damage does your attack do (piercing, slashing, necrotic, etc.).
- What happens if the creature you're attacking is killed first by someone higher in the initiative order - e.g., do you attack the nearest baddie that's still up?
- Remember to post your rolls at the very bottom - and remember to be specific in the Dice Roller about what the attack/damage is, who you're attacking, what is the damage caused by, etc.

6) If you don't post enough information & you don't update your post in a timely manner in response to questions, your character does nothing but stand there. The DM will not assume, nor decipher what the character is trying to do.

7) Once the majority of players have posted, the DM will wait a minimum of 24 hours and then resolve that round. If you didn't post before the DM resolves the round, your character just stands there doing nothing.

8) The assumption is that characters will end up standing around doing nothing with some regularity - to make up for this we'll have more than the usual number of players.

Verthel Go'Van
 player, 43 posts
 Drow Elf
 Cleric of Auril
Tue 22 Nov 2016
at 17:59
Re: OOC
Sorry for not posting. Life has been... not fun, over the past couple of weeks. What are we doing now, exactly?
DM
 GM, 169 posts
 Dungeon
 Master
Tue 22 Nov 2016
at 18:03
Re: OOC
Verthel Go'Van:
Sorry for not posting. Life has been... not fun, over the past couple of weeks. What are we doing now, exactly?


Check out the Day 2 thread, and the Cairn Road Bandit Hunt link under the Maps & Stuff thread to get up to speed.
Mayon Graycross
 player, 83 posts
 Half Elf
 Warlock--Fey Pact
Tue 22 Nov 2016
at 19:31
Re: OOC
Going to apologize in advance if I'm a bit rusty at combat. Despite being in several campaigns on this site, I've only played a single battle as of yet, so I'm a bit clumsy with some rules.
Jakrynn Redgate
 player, 53 posts
 Young Human
 Bardly Rogue
Tue 22 Nov 2016
at 19:37
Re: OOC
Hmm. not knowing their initiatives makes player choices very difficult so will likely require some post editing later on. shrug.

How should I denote singing versus talking or yelling in a post? Hmm.

Any one want to be Inspired? lol
Mayon Graycross
 player, 84 posts
 Half Elf
 Warlock--Fey Pact
Tue 22 Nov 2016
at 19:42
Re: OOC
Jakrynn Redgate:
How should I denote singing versus talking or yelling in a post? Hmm.


Singing, maybe use a different font? There's only three options but at least it'd stand out.
DM
 GM, 171 posts
 Dungeon
 Master
Tue 22 Nov 2016
at 19:46
Re: OOC
Jakrynn Redgate:
How should I denote singing versus talking or yelling in a post? Hmm.


Singing you could do in italics, like "I'd like to teach the world to sing..."


Yelling you could do IN ALL CAPS.
Verthel Go'Van
 player, 44 posts
 Drow Elf
 Cleric of Auril
Tue 22 Nov 2016
at 19:46
Re: OOC
How about just putting your singing in bold?
DM
 GM, 172 posts
 Dungeon
 Master
Tue 22 Nov 2016
at 19:48
Re: OOC
Jakrynn Redgate:
Hmm. not knowing their initiatives makes player choices very difficult so will likely require some post editing later on. shrug.


Yeah, I see what you mean...

Ok, experiment over, I'll post their inits too. =)
Jakrynn Redgate
 player, 55 posts
 Young Human
 Bardly Rogue
Tue 22 Nov 2016
at 19:57
Re: OOC
Ah. Yeah. They go before me. Poop.
Bramwell Caulder
 player, 55 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 22 Nov 2016
at 20:16
Re: OOC
Take comfort in the fact that you won't be the one serving as a pincushion for crossbow bolts :)
Jakrynn Redgate
 player, 56 posts
 Young Human
 Bardly Rogue
Tue 22 Nov 2016
at 20:31
Re: OOC
Mm maybe. They could shoot at you as well as me and Asano. =)
Verthel Go'Van
 player, 46 posts
 Drow Elf
 Cleric of Auril
Tue 22 Nov 2016
at 21:34
Re: OOC
Hey, if I can get in Melee range, they're gonna get a taste of Thunderwave, which will be fun.
Mayon Graycross
 player, 85 posts
 Half Elf
 Warlock--Fey Pact
Wed 23 Nov 2016
at 16:38
Re: OOC
Good lord, well THAT was an eventful round.
DM
 GM, 175 posts
 Dungeon
 Master
Wed 23 Nov 2016
at 17:09
Re: OOC
Mayon Graycross:
Good lord, well THAT was an eventful round.

I know, right?!? I checked the dice roller 3 times with those attack rolls to make sure I was doing it right.
Mayon Graycross
 player, 87 posts
 Half Elf
 Warlock--Fey Pact
Wed 23 Nov 2016
at 17:15
Re: OOC
Well, at least two of our potential healers are conscious. That's something, haha.

Blech, mad I wasted my hex, though. Silly me thought the disadvantage affected ALL rolls with the chosen stat, not just ability checks. Guess that's a lesson I now know for later. :P
Morg Danforge
 player, 53 posts
 mountain dwarf
 fighter 1
Wed 23 Nov 2016
at 17:54
Re: OOC
If the BB gets out of it's cage, surely the spit roast and the bandits will smell tastier, since Morg bathed with soap just 1 day before? ;)
Bramwell Caulder
 player, 56 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 23 Nov 2016
at 19:56
Re: OOC
Yikes!  These are some deadly marksmen bandits!  The dice roller has it out for us :P

Regarding B4's attack after Bram went down:  Being unconscious grants him advantage, but being prone gives disadvantage to ranged attacks.  Those would cancel each other out, making it a normal attack roll.  Did you happen to roll with advantage, DM, and perhaps maybe possibly he might have missed if he hadn't had advantage?

It's a long shot, but figured it'd be worth asking :)
DM
 GM, 176 posts
 Dungeon
 Master
Wed 23 Nov 2016
at 20:00
Re: OOC
Bramwell Caulder:
Yikes!  These are some deadly marksmen bandits!  The dice roller has it out for us :P

Regarding B4's attack after Bram went down:  Being unconscious grants him advantage, but being prone gives disadvantage to ranged attacks.  Those would cancel each other out, making it a normal attack roll.  Did you happen to roll with advantage, DM, and perhaps maybe possibly he might have missed if he hadn't had advantage?

It's a long shot, but figured it'd be worth asking :)


I just rolled a regular roll, assuming the attacks from the 2 bandits hit home at the same time, when you were still up. But nice try tho ;)
Jakrynn Redgate
 player, 57 posts
 Young Human
 Bardly Rogue
Thu 24 Nov 2016
at 00:41
Re: OOC
Good lord. This may be a short adventure until any smart adventurers (read: those that flee lol) get some new comrades =P

My apologies on reading how the radius on that spell worked, DM.
Verthel Go'Van
 player, 47 posts
 Drow Elf
 Cleric of Auril
Thu 24 Nov 2016
at 00:44
Re: OOC
It doesn't help that we're 1st level. D&D doesn't really become "balanced" until around 3rd level or so... and then it falls off again around 15th level. This is the point where one lucky shot will bring you down, and where we don't really have much to fight against it..
Jakrynn Redgate
 player, 58 posts
 Young Human
 Bardly Rogue
Thu 24 Nov 2016
at 00:48
Re: OOC
Hey, at least one is asleep and one we have advantage against (until I get dropped lol) =)
Verthel Go'Van
 player, 49 posts
 Drow Elf
 Cleric of Auril
Thu 24 Nov 2016
at 00:50
Re: OOC
I decided to help out Bram, get our Paladin back in the game.
Jakrynn Redgate
 player, 59 posts
 Young Human
 Bardly Rogue
Thu 24 Nov 2016
at 00:54
Re: OOC
Is that your action for the 1st round, or the 2nd round?

I ask because if it's for the next round, the bandits go before you and Bram could get shot more.
Verthel Go'Van
 player, 50 posts
 Drow Elf
 Cleric of Auril
Thu 24 Nov 2016
at 00:55
Re: OOC
My first round action was just to move, so... yeah, second round. And fine, they get to move, but I'm not exactly a "leave people behind" kind of guy.
Mayon Graycross
 player, 88 posts
 Half Elf
 Warlock--Fey Pact
Thu 24 Nov 2016
at 03:10
Re: OOC
That reminds me...DM, how will we play out reactions/attacks of opportunity whenever those become relevant? Just mention them after the round results are posted and have things edited as needed?
DM
 GM, 177 posts
 Dungeon
 Master
Thu 24 Nov 2016
at 03:33
Re: OOC
Mayon Graycross:
That reminds me...DM, how will we play out reactions/attacks of opportunity whenever those become relevant? Just mention them after the round results are posted and have things edited as needed?


Yes, we'll have to retcon those kinds of things in.
DM
 GM, 178 posts
 Dungeon
 Master
Thu 24 Nov 2016
at 13:03
Re: OOC
Jakrynn Redgate:
My apologies on reading how the radius on that spell worked, DM.


No worries! I find them confusing myself, and usually end up drawing those circles/squares just for me.

Happy Thanksgiving everyone!

This message was last updated by the GM at 13:04, Thu 24 Nov 2016.

Jakrynn Redgate
 player, 60 posts
 Young Human
 Bardly Rogue
Thu 24 Nov 2016
at 14:53
Re: OOC
Happy Thanksgiving to everyone in the States!


Hmm...I would have healed Bram since I go before Verthel, but I'll heal Mayon instead and hope the bandits don't drop me.
Mayon Graycross
 player, 89 posts
 Half Elf
 Warlock--Fey Pact
Thu 24 Nov 2016
at 14:59
Re: OOC
Thanks, Jak ^^

And happy Thanksgiving as well! :D
Jakrynn Redgate
 player, 61 posts
 Young Human
 Bardly Rogue
Thu 24 Nov 2016
at 15:01
Re: OOC
.....what.....the.....HELL, diceroller?!?!?
Bramwell Caulder
 player, 58 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 24 Nov 2016
at 17:21
Re: OOC
Happy Thanksgiving to all!  I'm thankful I didn't roll a 1 on that death save :)
Mayon Graycross
 player, 90 posts
 Half Elf
 Warlock--Fey Pact
Thu 24 Nov 2016
at 17:29
Re: OOC
No kidding. I feel like this dice roller has higher probabilities of weird rolls than an actual d20.
DM
 GM, 181 posts
 Dungeon
 Master
Thu 24 Nov 2016
at 18:04
Re: OOC
Ok, round 2 results up - round 3 now starts. Hopefully round 2 results were a bit better than last time ;).

And, the map should now be updated properly (I originally missed some moves from round 1) - let me know if there's any remaining discrepancies.
Mayon Graycross
 player, 92 posts
 Half Elf
 Warlock--Fey Pact
Thu 24 Nov 2016
at 18:33
Re: OOC
GDI dice roller. Warlocks are pretty limited at early levels, I don't have much I can do, and the one thing I CAN do keeps missing >.>

Well, at least we're alive :P
Morg Danforge
 player, 54 posts
 mountain dwarf
 fighter 1
Thu 24 Nov 2016
at 20:50
Re: OOC
Is it okay if I wait for the bandits to do their 3rd round actions before I post Morg's? Their initiative is higher.

Depending on what they do, Morg may (if he's not critted unconscious) pick up his javelin with a free action and use it as a melee weapon, and end up not even using his beloved warhammer...

This message was last edited by the player at 20:53, Thu 24 Nov 2016.

DM
 GM, 182 posts
 Dungeon
 Master
Thu 24 Nov 2016
at 21:45
Re: OOC
Morg Danforge:
Is it okay if I wait for the bandits to do their 3rd round actions before I post Morg's? Their initiative is higher.

Depending on what they do, Morg may (if he's not critted unconscious) pick up his javelin with a free action and use it as a melee weapon, and end up not even using his beloved warhammer...


Go ahead and post your action now; I'll tell you what they're going to do below, but I'd prefer to just post one update at the end of the round in the Day 2 thread to avoid confusion.

B1: Attacks Bram with disadv - MISS
B2: Wakes B3
B3: Wakes up and stands, retrieves crossbow.
B4: Attacks Morg - CRIT 6 piercing damage [Private to Morg Danforge: current hp=6]

If this kind of approach works for everyone, I can continue to post upcoming actions in OOC for folks with lower init than the baddies (when requested).
Bramwell Caulder
 player, 60 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 24 Nov 2016
at 22:24
Re: OOC
It doesn't affect me this combat since I act before the baddies, but I'm not super fond of deciding actions that will resolve after the enemy turns.  The result is either that we have take trouble to retcon, or we stick with actions that are maybe not what we'd want after seeing the situation.  I suppose we can post contingency plans in all our posts depending what happens,  but those can't always cover everything.
Morg Danforge
 player, 56 posts
 mountain dwarf
 fighter 1
Thu 24 Nov 2016
at 23:06
Re: OOC
I prefer the initiative order OOC post, because I was totally going to do the smart thing by picking up the javelin to set Morg up for a possible advantaged throw in turn 4; but the bolt made him see red and instead go rage hammer time on the guy who shot him.
Morg Danforge
 player, 57 posts
 mountain dwarf
 fighter 1 (2w0/1)
Fri 25 Nov 2016
at 09:20
Re: OOC
DM preference for free actions regarding sheathing one
 weapon, drawing another, and
 attacking?

RAW which doesn't allow it, or Mike Mearls' all allowed in 1 action? https://www.enworld.org/forum/...ners-Mearls-Crawford

If RAW, how about just dropping stuff?

This message was last edited by the player at 09:22, Fri 25 Nov 2016.

DM
 GM, 185 posts
 Dungeon
 Master
Fri 25 Nov 2016
at 14:03
Re: OOC
Morg Danforge:
DM preference for free actions regarding sheathing one
 weapon, drawing another, and
 attacking?

RAW which doesn't allow it, or Mike Mearls' all allowed in 1 action? https://www.enworld.org/forum/...ners-Mearls-Crawford

If RAW, how about just dropping stuff?


Yes, it's ok to draw and sheathe in one action, but you can't draw two weapons as part of the same action. So I agree with brother Mearls =).
Asano Breathkill
 player, 57 posts
 Half-Elf
 Sorcerer (Wild Magic)
Fri 25 Nov 2016
at 19:48
Re: OOC
Do the brush areas block sight or only impose disadvantage on attack rolls through them?
DM
 GM, 186 posts
 Dungeon
 Master
Fri 25 Nov 2016
at 21:44
Re: OOC
Asano Breathkill:
Do the brush areas block sight or only impose disadvantage on attack rolls through them?


They only impose half cover (a target with half cover has a +2 bonus to AC and Dexterity saving throws).
DM
 GM, 187 posts
 Dungeon
 Master
Fri 25 Nov 2016
at 21:57
Re: OOC
@Verthel: Thunderwave affects a 15' cube - i.e., a 3x3 square. Where are you casting thunderwave? I.e., which squares are you affecting?

I suspect you intend to affect I11 to K13, to include B2 and B3 - is this right? I'd actually let you slide the effect a half square to the left to include the bear too, if you like.

For reference: Discussion of Area of Effect of Thunderwave

This message was last edited by the GM at 21:58, Fri 25 Nov 2016.

Verthel Go'Van
 player, 52 posts
 Drow Elf
 Cleric of Auril
Fri 25 Nov 2016
at 22:40
Re: OOC
Yeah, that's my general idea. Although I can now see the issue- the "cube" thing is kind of confusing. I'm okay with not nailing the bear- as far as I can tell, it'd probably be better to calm it down, rather than try to fight it head on.
Mayon Graycross
 player, 94 posts
 Half Elf
 Warlock--Fey Pact
Sat 26 Nov 2016
at 14:56
Re: OOC
I gotta say, I find it kind of morbidly amusing that B3 was woken up by his buddy only to be immediately killed by a Thunderwave spell. "Hey guys, I'm up, what's g--OH GOD!"
Morg Danforge
 player, 58 posts
 mountain dwarf
 fighter 1 (2w0/1)
Sat 26 Nov 2016
at 16:15
Re: OOC
Mayon Graycross:
I gotta say, I find it kind of morbidly amusing that B3 was woken up by his buddy only to be immediately killed by a Thunderwave spell. "Hey guys, I'm up, what's g--OH GOD!"


Waiting in the lobby of Limbo: "I was on my way to deliver the goods to the orphanage, and the sick bear to the druid. Me and the other priests camped a few hours from town, because we didn't want to risk traveling at night after hearing about bandits in the area."

"While making dinner, the wizard bandits attacked out of nowhere - no provocation. I was magicked to sleep, and when brother Aaron woke me, I was knocked into our camp fire, burning to... well, you know."


I'm gonna wait to find out what B4 does before I post, because crit.
DM
 GM, 191 posts
 Dungeon
 Master
Sat 26 Nov 2016
at 18:01
Re: OOC
Morg Danforge:
I'm gonna wait to find out what B4 does before I post, because crit.


Bandit actions Round 4:
- B1 starts to attack Mayon but is instead hit by Bram for 4 slashing damage. B1 is dead.
- B4 attacks Morg with a spear - hit for 3 piercing damage. [Private to Morg: current hp=7]

This message was last edited by the GM at 18:23, Sat 26 Nov 2016.

DM
 GM, 192 posts
 Dungeon
 Master
Sat 26 Nov 2016
at 18:06
Re: OOC
@Mayon - I assume you're attacking B1? Make sure to list the target in the 'reason for roll' in the dice roller in future.
Mayon Graycross
 player, 95 posts
 Half Elf
 Warlock--Fey Pact
Sat 26 Nov 2016
at 18:08
Re: OOC
Gotcha, my bad. I'll edit that into my post now, spaced on it for some reason.
DM
 GM, 193 posts
 Dungeon
 Master
Sat 26 Nov 2016
at 18:17
Re: OOC
@Asano - B1 is going to be dead after his turn - if you like you can edit your post.
DM
 GM, 194 posts
 Dungeon
 Master
Sat 26 Nov 2016
at 18:24
Re: OOC
Mayon Graycross:
Gotcha, my bad. I'll edit that into my post now, spaced on it for some reason.


No worries - it's easy to miss these things ;)
Asano Breathkill
 player, 60 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 26 Nov 2016
at 18:27
Re: OOC
Dang it, Mayon! We need some answers.

And by we, I mean myself.
DM
 GM, 195 posts
 Dungeon
 Master
Sat 26 Nov 2016
at 18:29
Re: OOC
Ok, I realized I misunderstood some of the discussion above re: posting enemy actions mid-round, and I deleted a couple of my responses. Sorry for my confusion on that.

For the rest of the combat I'll post enemy actions in OOC after everyone higher in init than the bandits has gone. If you're lower in init you're still welcome to post whenever, but you may want to edit your post after the bandits actions have been posted.

The bear is blessedly at the end of the init order anyway, so it shouldn't be an issue.

I'm going to think about ways to make this better/easier in future encounters - I've done it a few different ways in other games as a player so I have some ideas. My main concern is to be clear about the beginning and ending of a round; otherwise, I'm afraid we'll all get lost about which round each post is in. That makes tracking status effects, durations, etc. difficult.
Asano Breathkill
 player, 61 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 26 Nov 2016
at 18:40
Re: OOC
Bramwell, you may want to edit your own action as Mayon acts before you, as well.

DM, may I use my roll of 18 for a medicine roll instead of persuasion?

This message was last edited by the player at 18:58, Sat 26 Nov 2016.

DM
 GM, 196 posts
 Dungeon
 Master
Sat 26 Nov 2016
at 20:57
Re: OOC
Asano Breathkill:
Bramwell, you may want to edit your own action as Mayon acts before you, as well.


Actually no, Bram can't edit as he'd already acted when I posted the bandit actions. In fact he was the one that killed B1.

Asano Breathkill:
DM, may I use my roll of 18 for a medicine roll instead of persuasion?


No, as a general rule you can't repurpose rolls.
DM
 GM, 197 posts
 Dungeon
 Master
Sat 26 Nov 2016
at 21:35
Re: OOC
Ok, how's this idea:

Goals for handling posts during combat - the rules should adjust to the play-by-post format in such a way that:
- The general feel of the D&D initiative system is retained
- Things aren't too complicated/confusing
- The rules don't create significant advantages/disadvantages to PCs above RAW

Proposal:
- Players can still post whenever they want, and are encouraged to include contingencies in case, for instance, the baddie you want to attack is killed by someone else with a higher init.
- I'll post once at the beginning of the encounter, with the round 1 initiative order. I'll also post actions for any monsters that happen to be at the top of the order in this post.
- For monsters lower in the order, I'll post their actions as soon as all/most PCs higher in the order have taken their turns. I'll be careful not to post this too early. Once I do this:
1) Anyone who's higher in the init order cannot alter their posts - they've already committed to their turn this round.
2) If anyone who's lower in the init order has already posted, they can optionally alter their post for the current round only.
- I'll post a round summary after everyone has posted. This will include actions for any monsters that happen to be at the bottom of the order. It will also include the init order for the next round, & the next round's top-of-the-order monster actions.

Tl;dr, I'll do what I've been doing but instead of posting just 1 round summary to the main thread I'll also post separate actions for monsters that are in the middle of the init order (to the main thread, not OOC).

This won't simulate a tabletop game exactly, since there's still the possibility that an ally with a higher init will kill the monster you're attacking. But, I don't think this is a super significant disadvantage, and remember there's six of you and the adventure is balanced for 4.

Thoughts? We can always try this, see how it goes, and change it later, and I can make exceptions for individual cases.
Morg Danforge
 player, 60 posts
 mountain dwarf
 fighter 1 (2w0/1)
Sun 27 Nov 2016
at 05:44
Re: OOC
DM:
Thoughts? We can always try this, see how it goes, and change it later, and I can make exceptions for individual cases.


I like it: tiers posting to IC, allowing low init PC posts after enemy actions.

I prefer waiting for my tier before I post, to prevent multiple levels of if...then statements.
Mayon Graycross
 player, 96 posts
 Half Elf
 Warlock--Fey Pact
Sun 27 Nov 2016
at 14:25
Re: OOC
Sounds good to me, too. I haven't had much issue here since, well, top of initiative (looking at my stats that would've been another Nat 20, good lord DM) but I doubt that'll happen often. :P
Morg Danforge
 player, 61 posts
Sun 27 Nov 2016
at 18:10
Re: OOC

This message was deleted by the player at 18:51, Tue 29 Nov 2016.

Jakrynn Redgate
 player, 65 posts
 Young Human
 Bardly Rogue
Tue 29 Nov 2016
at 19:45
Re: OOC
Is anyone else hoping the bear is mad at the bandits and won't attack us? Lol, yeah right. =P
Verthel Go'Van
 player, 54 posts
 Drow Elf
 Cleric of Auril
Tue 29 Nov 2016
at 20:14
Re: OOC
Does anyone have Animal Handling? If so, that'd be quite handy right about now...
Asano Breathkill
 player, 62 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 29 Nov 2016
at 20:27
Re: OOC
Knew I shoulda rolled a ranger or druid.  lol

This message was last edited by the player at 20:59, Tue 29 Nov 2016.

Mayon Graycross
 player, 98 posts
 Half Elf
 Warlock--Fey Pact
Tue 29 Nov 2016
at 20:55
Re: OOC
Well I can get an invocation for Speak With Animals...next level...

Not sure how much reasoning bears have, but we've left it alone, so maybe it'll just kinda go on its way? Fingers crossed, haha.
Bramwell Caulder
 player, 63 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 29 Nov 2016
at 21:14
Re: OOC
Boy I hope that works :P  Nobody attack it until we see whether it'd rather chow down than fight!

This message was last edited by the player at 21:14, Tue 29 Nov 2016.

Bramwell Caulder
 player, 64 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 29 Nov 2016
at 21:17
Re: OOC
Also, DM:  The post says the bear moved to H14, but the map shows it in H12.  It won't make a lot of difference when it decides to come maul Bram, but I was wondering which it was anyway :)
DM
 GM, 199 posts
 Dungeon
 Master
Wed 30 Nov 2016
at 16:09
Re: OOC
Bramwell Caulder:
Also, DM:  The post says the bear moved to H14, but the map shows it in H12.  It won't make a lot of difference when it decides to come maul Bram, but I was wondering which it was anyway :)


Good catch! I updated my post; the bear is in fact at H12.
Morg Danforge
 player, 63 posts
 mountain dwarf
 fighter 1 (2w0/1)
Wed 30 Nov 2016
at 18:29
Re: OOC
Bramwell Caulder:
Boy I hope that works :P  Nobody attack it until we see whether it'd rather chow down than fight!


Wait, aren't we capturing it to sell to a bear-baiting pit boss? ;)

While Asano's Sleep, or Verthel's Thunderwave could be the MVP moves (and personally, Jak's mocking possibly saving Morg's behind); it's
Bram's meat tossing that currently has my vote for an advantage inspiration token - because even if it doesn't work, it was just awesome.
Verthel Go'Van
 player, 55 posts
 Drow Elf
 Cleric of Auril
Wed 30 Nov 2016
at 18:40
Re: OOC
Yeah, unfortunately it might have been hindered by said Thunderwave, because... well, I hit the bear.

Poor widdle bear puppy.
Jakrynn Redgate
 player, 67 posts
 Young Human
 Bardly Rogue
Wed 30 Nov 2016
at 18:53
Re: OOC
I don't know what it is with me and cantrips on rpol here, but I can't seem to roll too well on the damage ever, lol.

Actually, DM...wasn't the bear affected by Faerie Fire? You said earlier everyone hit by it was dead but I thought it was in the area. If it attacks us, I'm gonna be REALLY disappointed I stopped concentrating on it, if that's the case.
Bramwell Caulder
 player, 65 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 30 Nov 2016
at 18:55
Re: OOC
Ha, thanks, Morg :)  Wait until we see the outcome first, though!  If the bear takes the bait then Bram was clever, but if it eats him instead then it was folly :P

Verthel: reading back it looks like your thunderwave only targeted B2 and B3, so I don't think the bear has taken damage from us yet.  Then again, with the loud noise and all this chaos and whatever abuses the bear suffered previously, who's to say what it'll do?

This message was last edited by the player at 18:56, Wed 30 Nov 2016.

Mayon Graycross
 player, 99 posts
 Half Elf
 Warlock--Fey Pact
Wed 30 Nov 2016
at 19:09
Re: OOC
Jak, I think I remember the bear getting a Nat 20 to avoid the faerie fire. Pretty impressive for something in a cage, you gotta admit. :P
Jakrynn Redgate
 player, 68 posts
 Young Human
 Bardly Rogue
Wed 30 Nov 2016
at 19:10
Re: OOC
Oh yeah you're right LOL! That crazy bear! =)
DM
 GM, 201 posts
 Dungeon
 Master
Thu 1 Dec 2016
at 00:32
Re: OOC
To clarify, yes the bear had made his save vs. faerie fire & wasn't targeted as part of thunderwave.

Also, the bear appears happy to devour the remains of the animal meat, but there wasn't that much left on the bone...
Bramwell Caulder
 player, 66 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 1 Dec 2016
at 00:36
Re: OOC
Quick, get a bandit corpse onto the grill so it's ready to serve by the time the bear finishes the appetizer!
Mayon Graycross
 player, 100 posts
 Half Elf
 Warlock--Fey Pact
Thu 1 Dec 2016
at 00:40
Re: OOC
Anybody proficient with cooking utensils? Now's the time!
Jakrynn Redgate
 player, 69 posts
 Young Human
 Bardly Rogue
Thu 1 Dec 2016
at 00:45
Re: OOC
Heh. I don't want to get close enough, but guess who has two thumbs up and routinely puts extra food in his pockets from every meal? This guy!
Mayon Graycross
 player, 102 posts
 Half Elf
 Warlock--Fey Pact
Sat 3 Dec 2016
at 19:30
Re: OOC
As somebody who's grown up in an area with lots of big wildlife, it's really hard for me not to instantly just give all of that random 'how to not die from an angry bear' knowledge to Mayon that I've had burned into my brain since childhood. :P
Jakrynn Redgate
 player, 71 posts
 Young Human
 Bardly Rogue
Tue 6 Dec 2016
at 23:58
Re: OOC
Are we still in combat at this point technically?
DM
 GM, 204 posts
 Dungeon
 Master
Wed 7 Dec 2016
at 01:15
Re: OOC
Jakrynn Redgate:
Are we still in combat at this point technically?


Technically, yes, you're still in combat. The bear is heading north fleeing Morg's display, but it's still eyeing you all...
Morg Danforge
 player, 67 posts
 mountain dwarf
 fighter 1 (2w0/1)
Wed 7 Dec 2016
at 23:45
Re: OOC
Mayon Graycross:
As somebody who's grown up in an area with lots of big wildlife, it's really hard for me not to instantly just give all of that random 'how to not die from an angry bear' knowledge to Mayon that I've had burned into my brain since childhood. :P


How? I read up on bears to play a moon druid, but focused more on how to act as a bear than on how not to die at their paws. I remember reading that black bears aren't nearly as dangerous as brown bears, who, when they did a full on attack instead of just bluff-charging was bad news.

As for the loot, can we quote the list and then add our PC names in brackets for what they want? If more than one name is in brackets for an item, we can then decide amongst themselves? Start now or wait for the long rest?

E.g.:
Merchant's scale
rug (does it fly, or did it just really tie the cave together?)
10' silken rope
Tent, 2 person
Broken lock
Sledge hammer (Mo)
10' chain
battleaxe (Mo)
greataxe (Mo)
40 crossbow bolts
morningstar (Mo)
javelin (Mo)
quarterstaff
mace
sickle
club
greatclub
whip (Mo)

B4's spear?
4 crossbows?
Bolts, crossbow on B1-B4
Cases, for bolts?

This message was last edited by the player at 12:10, Thu 08 Dec 2016.

Asano Breathkill
 player, 66 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 7 Dec 2016
at 23:49
Re: OOC
If the plan is to sell any of it, do we need to claim it by name. After all, we have a wagon to carry the sundry items in.
Mayon Graycross
 player, 104 posts
 Half Elf
 Warlock--Fey Pact
Wed 7 Dec 2016
at 23:57
Re: OOC
Morg Danforge:
Mayon Graycross:
As somebody who's grown up in an area with lots of big wildlife, it's really hard for me not to instantly just give all of that random 'how to not die from an angry bear' knowledge to Mayon that I've had burned into my brain since childhood. :P


How? I read up on bears to play a moon druid, but focused more on how to act as a bear than on how not to die at their paws. I remember reading that black bears aren't nearly as dangerous as brown bears, who, when they did a full on attack instead of just bluff-charging was bad news.


Pretty much, yeah. Avoidance is the best policy for the most part--make a lot of noise so you don't startle them, especially a mother with cubs. Playing dead is generally a pretty bad idea, might work, but it's a bit too risky IMO. With black bears, I've heard you just act really big and tough and they'll usually back down. There's much tastier food than something that can fight back, they're usually more flight than fight and would rather climb a tree than risk getting hurt. Basically acting big and scary in RP was what you'd wanna do IRL, though not if you're outnumbered.

With grizzlies, run downhill (if possible) or climb a big, sturdy tree, because they're bigger and scarier than you'll EVER be. They can't climb and have weird back legs, so they have trouble with those. Also, bear spray. If you're going hiking in Yellowstone or some similar area, ALWAYS carry bear spray as a last resort.

And, regardless of species, the most important rule: never, EVER mess with a mama bear and her cubs. The most terrifying sound isn't the big tough male bear threatening you to back off his turf, it's a cub distress-crying for its mother, because you have about 1.5 seconds before she comes charging for your blood. Spring is the most dangerous time to hike in bear country because all the mothers have their new little cubs, and they're all hungry after hibernation.

Of course, generally if you're confronted by a big angry bear, you probably won't remember this stuff when the adrenaline kicks in. Can't say I've ever had to use this knowledge, but my aunt once had a black bear lounging on her porch, so I guess it's good to have anyway, haha.

tl;dr: I'm an animal nerd, and the best way to deal with bears is to not deal with them at all, and for the love of god do NOT be the dumb tourists who think it's a good idea to chase one down or try to pick up a bear cub for a picture.


Also, on an actual relevant note, just gonna say, I'm cool with just a cut of the money for loot. Weapons aren't gonna do much good with my scrawny little man :P
DM
 GM, 209 posts
 Dungeon
 Master
Thu 8 Dec 2016
at 00:56
Re: OOC
Congrats, you survived the first encounter! Hope it was fun to play - it was pretty fun to DM. Let's get y'all above level 1 - you're now 1/3 of the way there =).

This message was last edited by the GM at 00:57, Thu 08 Dec 2016.

DM
 GM, 210 posts
 Dungeon
 Master
Thu 8 Dec 2016
at 21:08
Re: OOC
What're you doing next? =)
Morg Danforge
 player, 69 posts
 mountain dwarf
 fighter 1 (2w0/1)
Thu 8 Dec 2016
at 21:45
Re: OOC
Morg's suggestion comes from a scene in the movie The untouchables, which I highly recommend.

This message was last edited by the player at 22:30, Thu 08 Dec 2016.

Jakrynn Redgate
 player, 73 posts
 Young Human
 Bardly Rogue
Thu 8 Dec 2016
at 22:42
Re: OOC
Is there a reason why Morg would want want (and get) pretty much every weapon in the loot list? <laugh> Just curious since (Mo) was next to most of them.

I'm fine with selling most though light crossbows and bolts might not be terrible for some of the people in party.
Morg Danforge
 player, 70 posts
 mountain dwarf
 fighter 1 (2w0/1)
Thu 8 Dec 2016
at 23:16
Re: OOC
I think only Morg and Bram has proficiency in using martial weapons like the battleaxe (for slashing), greataxe (if losing shield), morningstar (heavier than the war pick), and whip (for range).

The extra javelin is handy for the dwarf because of his low movement speed, tho because it's not martial - others with a good STR mod and simple weapon proficiency could make a good case for it.

The sledge hammer is best with the strongest PC, again probably Morg or Bram.
Asano Breathkill
 player, 69 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 8 Dec 2016
at 23:27
Re: OOC
Morg Danforge:
I think only Morg and Bram has proficiency in using martial weapons like the battleaxe (for slashing), greataxe (if losing shield), morningstar (heavier than the war pick), and whip (for range).

The extra javelin is handy for the dwarf because of his low movement speed, tho because it's not martial - others with a good STR mod and simple weapon proficiency could make a good case for it.

The sledge hammer is best with the strongest PC, again probably Morg or Bram.


While true, it generally isn't a good idea to carry more weapons than double the number of hands you have.
Bramwell Caulder
 player, 69 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 9 Dec 2016
at 20:05
Re: OOC
I suppose I could take a secondary weapon in case a different damage type is needed, or if we come across a rust monster.  Maybe the morningstar?  Otherwise I don't have much need for that stuff.
Mayon Graycross
 player, 106 posts
 Half Elf
 Warlock--Fey Pact
Fri 9 Dec 2016
at 20:19
Re: OOC
I'll just stick with my dagger and quarterstaff. Doubt they'll ever be used except in emergencies, though, and I'm not planning to take Blade Pact, so no sense taking a weapon to convert for that later.

On another note, may be posting less than usual through next week. I'll try to pop in, but since it's Finals Week, I should be focusing on that more. :P

Also, I have a bit of a weird question. One of my Warlock abilities allows me to, once per long rest, cast a Frighten or Charm effect on any creature within 10 feet of me, for one round vs. a Wisdom saving throw. What I'm wondering is, would it be possible to use that outside of battle to aid in Intimidation or Persuasion checks in some way? I mean, since it lasts for a round it'd only be a few seconds of effect and it affects EVERYONE, not just enemies, so I understand if it wouldn't be an option. Mostly I just like seeing how far I can stretch game mechanics.

This message was last edited by the player at 20:24, Fri 09 Dec 2016.

DM
 GM, 212 posts
 Dungeon
 Master
Fri 9 Dec 2016
at 21:10
Re: OOC
Mayon Graycross:
One of my Warlock abilities allows me to, once per long rest, cast a Frighten or Charm effect on any creature within 10 feet of me, for one round vs. a Wisdom saving throw. What I'm wondering is, would it be possible to use that outside of battle to aid in Intimidation or Persuasion checks in some way? I mean, since it lasts for a round it'd only be a few seconds of effect and it affects EVERYONE, not just enemies, so I understand if it wouldn't be an option. Mostly I just like seeing how far I can stretch game mechanics.


Yes, you can absolutely use this outside of combat. The duration would just be 6 seconds (the length of a round).
Mayon Graycross
 player, 108 posts
 Half Elf
 Warlock--Fey Pact
Fri 9 Dec 2016
at 21:28
Re: OOC
Sweet. Would that add like a brief advantage to the check, or would it more or less just be them beating the DC 15 Wisdom save as an Insight check? I think that's how rolling against Persuasion/Deception/Intimidation works...?
DM
 GM, 214 posts
 Dungeon
 Master
Fri 9 Dec 2016
at 22:33
Re: OOC
Mayon Graycross:
Sweet. Would that add like a brief advantage to the check, or would it more or less just be them beating the DC 15 Wisdom save as an Insight check? I think that's how rolling against Persuasion/Deception/Intimidation works...?


The way I read it, if they fail the save the affected creature(s) are afflicted with either the Charmed or Frightened condition (PHB pg. 290) for that 1 round.

For Charmed, that means you'd get advantage on any ability check to interact socially, and for Frightened they would have disadvantage on all ability checks/attack rolls. Plus whatever else those conditions include.

This message was last edited by the GM at 22:33, Fri 09 Dec 2016.

DM
 GM, 216 posts
 Dungeon
 Master
Fri 9 Dec 2016
at 23:05
Re: OOC
Mayon Graycross:
On another note, may be posting less than usual through next week. I'll try to pop in, but since it's Finals Week, I should be focusing on that more. :P


Also, good luck on the finals. RPOL for study breaks only!
Asano Breathkill
 player, 72 posts
 Half-Elf
 Sorcerer (Wild Magic)
Fri 9 Dec 2016
at 23:11
Re: OOC
Just finished my last two finals yesterday. I'm free. FREE!!!
Asano Breathkill
 player, 73 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 10 Dec 2016
at 00:14
Re: OOC
Bramwell Caulder:
Asano's interrogation methods were making Bram increasingly uneasy, but he seemed to be getting results.  He cocked an eyebrow at the bandit's apocalyptic fears, suddenly very interested.  He asked, "Cults in the Sumber Hills... plural?  What sort of cults?  Is there a group called the Circle of the Scarlet Moon among them, do you know?"  The half-elf flashed a glance at Asano and the symbol he'd conjured.  He wasn't really going to cut off this man's digits, was he?


Well, the end justifies the means, Bram. Right? Right?!
Bramwell Caulder
 player, 72 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sat 10 Dec 2016
at 00:30
Re: OOC
But we're only asking if he knows a guy or a cult, which he probably doesn't because he's a common bandit?  That's absolutely not worth-- *sees Asano's threatening glare* --it's not worth letting him keep any fingers or toes if he doesn't talk!  Yeah, yeah!  Ha ha haaaaa...
Mayon Graycross
 player, 109 posts
 Half Elf
 Warlock--Fey Pact
Sat 10 Dec 2016
at 00:52
Re: OOC
Kinda want to have Mayon toss in a question of his own, but I'm wondering if I should wait on that. See if you guys get anywhere first since, well, asking for a lot of info at once may not work too well :P
Bramwell Caulder
 player, 73 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sat 10 Dec 2016
at 01:39
Re: OOC
We don't all have to shout questions over each other even if we post together, hehe.  You could flavor it as an addition to the conversation at an appropriate moment.  Posting it now would also let the DM answer everything at once, whereas waiting extends this interrogation for another posting cycle :P
Mayon Graycross
 player, 111 posts
 Half Elf
 Warlock--Fey Pact
Sat 10 Dec 2016
at 02:43
Re: OOC
Y'know, I've realized that Mayon is my most charismatic character. Most of my others have charisma as the dump stat, amusing given that they're both Tieflings (albeit a barbarian and a druid. I like weird combos like that).

And I think I've realized why.

It's because I have NOOOO freaking idea how to play charming/menacing characters, mainly due to my own lacking social skills. And yet the charismatic races are my favorite.

Random tired ramblings over, Mayon's turning on the magical charm since I want to test it out more than anything. :P
Bramwell Caulder
 player, 74 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sat 10 Dec 2016
at 03:15
Re: OOC
I know how that is!  I recently played a tiefling bard in a tabletop game, and I had absolutely none of the personal charisma to play him as dashing and charming as he was supposed to be.  Fortunately, his spell save DC and huge social skill bonuses kept him effective even if I couldn't come up with any lines for him :P

Speaking of charming, Mayon... DC 15!  20 Cha at level 1?  Good lord!
Mayon Graycross
 player, 112 posts
 Half Elf
 Warlock--Fey Pact
Sat 10 Dec 2016
at 03:19
Re: OOC
Bramwell Caulder:
Speaking of charming, Mayon... DC 15!  20 Cha at level 1?  Good lord!

...okay I think I messed that up. I assumed I added my proficiency bonus to it for Spell Saves? Because if not then it's DC 13. I've never really gotten a chance to use a spell with a Save instead of an attack roll before.
Bramwell Caulder
 player, 75 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sat 10 Dec 2016
at 03:22
Re: OOC
You do add your proficiency: the spell save DC should be 8 + proficiency(2) + charisma mod.  Maybe you were starting with 10 as a base instead of 8?
Mayon Graycross
 player, 113 posts
 Half Elf
 Warlock--Fey Pact
Sat 10 Dec 2016
at 03:24
Re: OOC
Ah, yep, that was the mistake. Don't know why I thought it started at 10, I guess it just seemed to round up nicer in my head. I'll go fix that then. :P
DM
 GM, 220 posts
 Dungeon
 Master
Sun 11 Dec 2016
at 19:38
Re: OOC
Mayon Graycross:
Since we're still technically on a short rest, though, could I use my Hit Die now? If we're heading into another battle soon those four points might be good to try and get back. If I can, then I vote tomb. If not, then I vote town.


Yes, Mayon can use HD now and so can anyone else that would like to do short rest-related stuff.
DM
 GM, 221 posts
 Dungeon
 Master
Sun 11 Dec 2016
at 20:48
Re: OOC
Also, don't forget to add your Con mod to each HD you use during a short rest. Mayon rolled a 4 which brought him up to full anyway, but this can become more impactful at higher levels.
Mayon Graycross
 player, 116 posts
 Half Elf
 Warlock--Fey Pact
Sun 11 Dec 2016
at 20:49
Re: OOC
I...didn't actually know that was a thing, haha. Good to know! Though there is something oddly satisfying about rolling the exact number needed.
Jakrynn Redgate
 player, 75 posts
 Young Human
 Bardly Rogue
Mon 12 Dec 2016
at 18:29
Re: OOC
Good lord you people post a lot on the weekends. Sigh.
DM
 GM, 223 posts
 Dungeon
 Master
Mon 12 Dec 2016
at 18:52
Re: OOC
Jakrynn Redgate:
Good lord you people post a lot on the weekends. Sigh.


LOL - not a lot happening on my end this past weekend, so guilty as charged. I'll probably be a big busier next week.
Asano Breathkill
 player, 77 posts
 Half-Elf
 Sorcerer (Wild Magic)
Mon 12 Dec 2016
at 20:33
Re: OOC
Man, Asano's interrogation techniques touched a nerve in this group. Hahaha!
DM
 GM, 225 posts
 Dungeon
 Master
Mon 12 Dec 2016
at 22:30
Re: OOC
FYI, once there's consensus on town vs. tomb vs. something else, I'll post something to get y'all there.
Asano Breathkill
 player, 78 posts
 Half-Elf
 Sorcerer (Wild Magic)
Mon 12 Dec 2016
at 22:36
Re: OOC
Town!

Can we actually move this wagon? Or is it something that needs draft animals?
DM
 GM, 226 posts
 Dungeon
 Master
Mon 12 Dec 2016
at 23:22
Re: OOC
Asano Breathkill:
Town!

Can we actually move this wagon? Or is it something that needs draft animals?


It's not exactly set up to push or pull without draft animals, but it's not especially heavily laden without the bear, especially if you leave the cage behind. You think you can manage to get it back up the hill. It might take the rest of the morning and part of the afternoon to get it back to town, but you think you can manage it.
Mayon Graycross
 player, 117 posts
 Half Elf
 Warlock--Fey Pact
Mon 12 Dec 2016
at 23:47
Re: OOC
I WAS thinking Tomb, but...well, I've looked at the map again, and that would involve dragging everything straight through/past town and continuing onward. With a heavy, likely noisy load. So, changing my vote to stopping in town first, haha.
DM
 GM, 228 posts
 Dungeon
 Master
Tue 13 Dec 2016
at 23:02
Re: OOC
Nothing like posting more expository town-dialog to bring the posting rate to a screeching halt, eh? =)

If you like I can fast-forward us through the town bits - don't have to do it this way, but if you want to I just need to know what you want to do with:

- the bandit (presumably just handing him over to the constable?)
- the stuff & the wagon - selling it now, dropping it off somewhere (there is a fantasy U-Stor-It in town...), leaving with the constable, something else?
- if there's any topics you wanted to broach with the constable or other business in town to do

Also, if anyone wants to claim one of the weapons prior to hitting the tomb so it's available to them while there, we should resolve that now too.
Bramwell Caulder
 player, 78 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 13 Dec 2016
at 23:46
Re: OOC
I thought we'd already left the bandit we'd interrogated back at the cave, still tied up but with a dagger nearby the cut himself free after we'd left?  Did we gather up the corpses of the other bandits or leave them?  I don't recall...

Perhaps we might report to him what we heard about the bandit-turned-cultist?  He might have more info.
Mayon Graycross
 player, 118 posts
 Half Elf
 Warlock--Fey Pact
Tue 13 Dec 2016
at 23:49
Re: OOC
There was a second bandit that we have in the cage, right? I think we left the corpses though...
Asano Breathkill
 player, 80 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 14 Dec 2016
at 00:18
Re: OOC
We captured two bandits, but only one awakened in time to be interrogated and cut a deal. The other we still had tied with the wagon. And we would like to return the stolen merchandise, hopefully for a reward. If nothing's claimed by merchants, I guess we can just sell it for a fair market price.
DM
 GM, 229 posts
 Dungeon
 Master
Wed 14 Dec 2016
at 00:55
Re: OOC
Correct; 2 captured bandits, one left behind & one is still unconscious in the wagon.

This message was last edited by the GM at 01:02, Wed 14 Dec 2016.

Bramwell Caulder
 player, 80 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 14 Dec 2016
at 01:10
Re: OOC
Hmm.  Was that second bandit awake during the interrogation and freeing of the first bandit?  I sure hope not, because he'd probably tattle to the Constable :P
DM
 GM, 230 posts
 Dungeon
 Master
Wed 14 Dec 2016
at 01:11
Re: OOC
Bramwell Caulder:
Hmm.  Was that second bandit awake during the interrogation and freeing of the first bandit?  I sure hope not, because he'd probably tattle to the Constable :P


Nope, he was sound asleep the entire ride to Red Larch.
Mayon Graycross
 player, 120 posts
 Half Elf
 Warlock--Fey Pact
Wed 14 Dec 2016
at 02:33
Re: OOC
Whew, 5/6 exams finished, one more to go and then I'm free for a few weeks!

Okay, so let's see, updated list of tasks:

Bandits
Haunted Quarry: In progress, may have to wait another couple of days.
Tricklerock Cave: Possible treasure, but also possibly a trap of some sort?
Goblins/Ghosts at Tomb: Next on the list?
Plague at Lance Rock: ?????? Mentioned, but pretty far from town.

...that's the stuff I've had in my notes at least. I believe we're going to the tomb next, right? I imagine Lance Rock would be last, unless it takes a while to get our chance to check out the quarry, since I believe it was the furthest away.
DM
 GM, 231 posts
 Dungeon
 Master
Wed 14 Dec 2016
at 02:41
Re: OOC
Mayon Graycross:
I imagine Lance Rock would be last, unless it takes a while to get our chance to check out the quarry, since I believe it was the furthest away.


Kaylessa told you Lance Rock is about 8 miles southwest of Red Larch as the crow flies. About twice as far away as the tomb, but not especially far.
Morg Danforge
 player, 75 posts
 mountain dwarf
 fighter 1 (2w1/1)
Wed 14 Dec 2016
at 13:03
Re: OOC
Mayon Graycross:
There was a second bandit that we have in the cage, right? I think we left the corpses though...
The corpses were also loaded into the wagon:
Bramwell Caulder:
assisted in hauling the stolen goods into the cart, and then the dead and unconscious bandits.
link to a message in this game

Bramwell Caulder:
Hmm.  Was that second bandit awake during the interrogation and freeing of the first bandit?  I sure hope not, because he'd probably tattle to the Constable :P
Oh boy - there's a personality trait Morg is about to display...
Morg Danforge
 player, 76 posts
 mountain dwarf
 fighter 1 (2w1/1)
Wed 14 Dec 2016
at 13:06
Re: OOC
DM:
Also, if anyone wants to claim one of the weapons prior to hitting the tomb so it's available to them while there, we should resolve that now too.

Does anyone else want the whip?
Asano Breathkill
 player, 82 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 14 Dec 2016
at 22:30
Re: OOC
Do we want to keep the wagon? I'd say no, despite it's obvious utility. It probably needs repairs, definitely needs draft animal (who have their own upkeep), and costs us to store it when we're not using it. I say sell it to someone who needs it.
Jakrynn Redgate
 player, 78 posts
 Young Human
 Bardly Rogue
Wed 14 Dec 2016
at 22:38
Re: OOC
It's ONLY 50gp for a draft horse, assuming a pony or donkey wouldn't do. I mean we could get a team of donkeys together and...

lol I'm fine with getting rid of stuff or storing it, whatever works. =)

EDIT: Morg are you still planning on trying to shave some of our mutual loot cut and keep like 5 weapons? You should pay for those out of your share! LOL!

(to be clear, I'm teasing.)

This message was last edited by the player at 22:46, Wed 14 Dec 2016.

Mayon Graycross
 player, 122 posts
 Half Elf
 Warlock--Fey Pact
Thu 15 Dec 2016
at 00:03
Re: OOC
Clearly we sell the cart to buy a better cart :P

I don't really have anything I'd like to keep, though, so I'll just go with whatever the rest of the groups decide.
Asano Breathkill
 player, 83 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 15 Dec 2016
at 00:18
Re: OOC
We'll store it for now and make a decision on it later. Asano puts up to 2 go for a month storage.
Morg Danforge
 player, 78 posts
 mountain dwarf
 fighter 1 (2w1/1)
Thu 15 Dec 2016
at 12:39
Re: OOC
Jakrynn Redgate:
You should pay for those out of your share


That's not a bad idea, since buying it back after selling it will cost twice as much.

If not, could Morg borrow the whip (martial weapon, reach (compensating for his low speed))? Bram maybe borrowing the morningstar (martial weapon)? Either (being the 2 PCs with probably the highest STRength) borrowing the sledge hammer (tool)? Returning it all to the storage area after visiting the tomb.

Can anyone detect enchantments and/or curses on the stuff?
Jakrynn Redgate
 player, 79 posts
 Young Human
 Bardly Rogue
Fri 16 Dec 2016
at 04:12
Re: OOC
Oh god. I just realized....did we just push on with nothing but a short rest to this? Lol! I'm out of spells besides cantrips! Wheeee! =)
Mayon Graycross
 player, 124 posts
 Half Elf
 Warlock--Fey Pact
Fri 16 Dec 2016
at 04:26
Re: OOC
Jakrynn Redgate:
Oh god. I just realized....did we just push on with nothing but a short rest to this? Lol! I'm out of spells besides cantrips! Wheeee! =)


We...may have made mistakes. :P At least warlocks restore spells after a short rest, so I'm good to go, but...whoops.
Bramwell Caulder
 player, 84 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 16 Dec 2016
at 05:19
Re: OOC
It's ok to do more than one encounter in a day, but you've gotta watch those spell slots as a caster :)  2 spells a day at level 1 is rough when that's your main thing!
Bramwell Caulder
 player, 84 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 16 Dec 2016
at 05:19
Re: OOC
It's ok to do more than one encounter in a day, but you've gotta watch those spell slots as a caster :)  2 spells a day at level 1 is rough when that's your main thing!
Jakrynn Redgate
 player, 81 posts
 Young Human
 Bardly Rogue
Fri 16 Dec 2016
at 06:17
Re: OOC
Don't make me Viciously Mock you!


....and I'm pretty sure it was healing people that dropped in the first encounter that used my 2nd spell....Bram being one of them! =P
Bramwell Caulder
 player, 86 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 16 Dec 2016
at 18:22
Re: OOC
Touché!

Allow me to backtrack a bit to enthusiastically thank those who blew their spells keeping some of us alive :)  I haven't had a chance to Lay on Hands yet, but when Bram gets spells next level odds are they'll also largely go toward healing!

Also, apologies for that double post.  RPOL won't even let me delete one because they somehow have the same number.
Jakrynn Redgate
 player, 83 posts
 Young Human
 Bardly Rogue
Sun 18 Dec 2016
at 03:30
Re: OOC
DM:
I think Jak may have misunderstood the door Morg was investigating - I think Morg was investigating the door into the hillside, while I think Jak wanted to look at the rusty door leading south from the square room. I've posted on that assumption, but in case I'm wrong: nobody sees any traps or unusual features around the door into the hillside either. There are markings on the outside of it, but they're too worn to make out any words or names.

Ah, yes I did indeed misunderstand that then, apologies! Yes, Jak was going to the door inside.
DM
 GM, 241 posts
 Dungeon
 Master
Sun 18 Dec 2016
at 03:46
Re: OOC
Jakrynn Redgate:
DM:
I think Jak may have misunderstood the door Morg was investigating - I think Morg was investigating the door into the hillside, while I think Jak wanted to look at the rusty door leading south from the square room. I've posted on that assumption, but in case I'm wrong: nobody sees any traps or unusual features around the door into the hillside either. There are markings on the outside of it, but they're too worn to make out any words or names.

Ah, yes I did indeed misunderstand that then, apologies! Yes, Jak was going to the door inside.


Cool; no worries!
Asano Breathkill
 player, 90 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 21 Dec 2016
at 04:29
Re: OOC
I'm still here, bossman. I mean, clearly.
Mayon Graycross
 player, 127 posts
 Half Elf
 Warlock--Fey Pact
Wed 21 Dec 2016
at 16:32
Re: OOC
Same here. Just kind of watching at the moment, can't think of anything much to add to the current conversation.
Mayon Graycross
 player, 129 posts
 Half Elf
 Warlock--Fey Pact
Sun 25 Dec 2016
at 05:00
Re: OOC
Just here to wish everyone a Merry Christmas/Hanukkah/Kwanzaa/whatever holiday you choose ^^
Jakrynn Redgate
 player, 86 posts
 Young Human
 Bardly Rogue
Mon 26 Dec 2016
at 17:57
Re: OOC
Happy Holidays to all!
Jakrynn Redgate
 player, 87 posts
 Young Human
 Bardly Rogue
Mon 26 Dec 2016
at 22:37
Re: OOC
Sorry all, the holidays kept me off the internet, I'll try to catch up! =)

This message was last edited by the player at 22:39, Mon 26 Dec 2016.

DM
 GM, 251 posts
 Dungeon
 Master
Mon 26 Dec 2016
at 22:39
Re: OOC
Jakrynn Redgate:
This may be a stupid question but what's the "O" area next to the tree by the goblin there?

Sorry all, the holidays kept me off the internet =)


G is the goblin's position, O is the half-ogre's position.
Jakrynn Redgate
 player, 88 posts
 Young Human
 Bardly Rogue
Mon 26 Dec 2016
at 22:40
Re: OOC
Lol yeah I finally figured out the O was Half-Ogre. At first I was like I don't see an H anywhere
Verthel Go'Van
 player, 56 posts
 Drow Elf
 Cleric of Auril
Fri 30 Dec 2016
at 06:32
Re: OOC
Sorry I've not been on, guys. Life has been... unfun. I'll try to catch up, but it looks like I missed something on the order of a couple of hundred posts.

Can anyone sum up what's going on?
Morg Danforge
 player, 90 posts
 mountain dwarf
 fighter 1 (2w1/1)
Fri 30 Dec 2016
at 08:08
Re: OOC
Verthel Go'Van:
Sorry I've not been on, guys. Life has been... unfun. I'll try to catch up, but it looks like I missed something on the order of a couple of hundred posts.

Can anyone sum up what's going on?


Aloha. Some of us saw masked figures at the stoneworks, but the owner didn't want us looking around.

We went and found 4 bandits camped next to the road; killed 2, let 1 go for information, and turned 1 in to the Red Larch constable, who said he might get us access to the stoneworks later.

We went to investigate the haunted tomb, found an apparently righteous ghost there guarding it, and left.

Outside the tomb are hiding at least a goblin and half-orc, shaking us down for our treasure. No violence, yet - we're currently leaving our "treasures" in a pile.

This message was last edited by the player at 08:12, Fri 30 Dec 2016.

Asano Breathkill
 player, 94 posts
 Half-Elf
 Sorcerer (Wild Magic)
Fri 30 Dec 2016
at 08:09
Re: OOC
We are currently trying to trick the pair into believing we are cowed while we maneuver for better positions.
Asano Breathkill
 player, 97 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sun 1 Jan 2017
at 22:33
Re: OOC
I fear Asano may do something...rather rash, if someone else doesn't shut the diminutive greenskin up.

This message was last edited by the player at 22:33, Sun 01 Jan 2017.

Morg Danforge
 player, 91 posts
 mountain dwarf
 fighter 1 (2w1/1)
Sun 1 Jan 2017
at 22:37
Re: OOC
Asano Breathkill:
I fear Asano may do something...rather rash, if someone else doesn't shut the diminutive greenskin up.


I encourage rashness.

Morg got a critical fail on perception, so he'll wait to see what the others do, and where they do it.
Bramwell Caulder
 player, 92 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sun 1 Jan 2017
at 23:47
Re: OOC
I'm within a move's distance from them now, so my current plan is to walk up to that goblin and chop him in half with an axe.  It's not especially clever, but it'll do for Bram.  If anyone wants to try anything before I do that then post it :)
Mayon Graycross
 player, 133 posts
 Half Elf
 Warlock--Fey Pact
Mon 2 Jan 2017
at 00:12
Re: OOC
Think I'm within range to start Eldritch Blasting if that's the plan, maybe dropping a hex on the half-ogre or something. Just didn't want to make the first move unless someone had a sturdier plan, haha.
Asano Breathkill
 player, 99 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 4 Jan 2017
at 01:35
Re: OOC
So, back to top of the initiative, yes?

Mr. DM, would you allow me the use of one of a cantrip in a non-standard manner? I want to try and use Ray of Frost to lay a slippery rime of ice around the half-ogre's feet? Might be able to trip him up a little with minimal risk of a stray spell affecting our front-liners.

This message was last edited by the player at 01:44, Wed 04 Jan 2017.

Verthel Go'Van
 player, 58 posts
 Drow Elf
 Cleric of Auril
Wed 4 Jan 2017
at 08:03
Re: OOC
Sorry, I didn't get my attack in. I'll get to that now.
DM
 GM, 258 posts
 Dungeon
 Master
Thu 5 Jan 2017
at 00:01
Re: OOC
Asano Breathkill:
So, back to top of the initiative, yes?

Mr. DM, would you allow me the use of one of a cantrip in a non-standard manner? I want to try and use Ray of Frost to lay a slippery rime of ice around the half-ogre's feet? Might be able to trip him up a little with minimal risk of a stray spell affecting our front-liners.


Sure thing! Just roll a regular attack for that with the additional description of what you're trying to do, and if it hits I'll give the half-ogre disadvantage on its next attack, with perhaps a dex save to avoid falling prone.

I'll post a round summary, including whether the half-ogre hit Bram or not (spoiler alert: it didn't) a bit later.

This message was last edited by the GM at 00:02, Thu 05 Jan 2017.

DM
 GM, 259 posts
 Dungeon
 Master
Thu 5 Jan 2017
at 00:08
Re: OOC
By the way Verthel, I have you as out of spell slots - there hasn't been a long rest since the previous encounter where you cast Cure Wounds & Thunderwave. So you wouldn't be able to cast Shield of Faith...

This message was last edited by the GM at 00:14, Thu 05 Jan 2017.

Jakrynn Redgate
 player, 92 posts
 Young Human
 Bardly Rogue
Thu 5 Jan 2017
at 17:38
Re: OOC
Ah sorry for posting before the round 1 officially ended lol
Mayon Graycross
 player, 136 posts
 Half Elf
 Warlock--Fey Pact
Thu 5 Jan 2017
at 23:59
Re: OOC
Well that went MUCH smoother than the bandits did :P
DM
 GM, 270 posts
 Dungeon
 Master
Wed 11 Jan 2017
at 20:02
Re: OOC
RPOL says there's an unread post in the game, but all the threads I see are marked as read under my view.

Anyone run into this in the past? Anyone post something to one of the threads that I haven't responded to yet?
DM
 GM, 271 posts
 Dungeon
 Master
Wed 11 Jan 2017
at 20:05
Re: OOC
DM:
RPOL says there's an unread post in the game, but all the threads I see are marked as read under my view.

Anyone run into this in the past? Anyone post something to one of the threads that I haven't responded to yet?


After making this post it seems to have cleared itself up. So, never mind =)
Asano Breathkill
 player, 103 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 11 Jan 2017
at 22:38
Re: OOC
I actually get the exact opposite issue. I get the notification of unread posts, and ALL threads are marked as having new posts.
Jakrynn Redgate
 player, 95 posts
 Young Human
 Bardly Rogue
Wed 11 Jan 2017
at 22:47
Re: OOC
That's usually either when you remove the game from your sticky list (which I doubt you did lol) or an issue with your browser's cookies/temp files cache/etc.
Mayon Graycross
 player, 141 posts
 Half Elf
 Warlock--Fey Pact
Wed 11 Jan 2017
at 23:00
Re: OOC
Sometimes if I log in on my phone and then later on my computer, or vice versa, posts will be marked as 'new' on whichever the latter is. Only when I click on the game itself though, not in red text.

I think I had that issue on an old game once or twice, but never did find anything...just a site glitch, I guess.
Mayon Graycross
 player, 142 posts
 Half Elf
 Warlock--Fey Pact
Thu 12 Jan 2017
at 16:30
Re: OOC
Whoo, 2/3 of the way to a level up! Well, slightly over 2/3, but still... :)
Morg Danforge
 player, 97 posts
 mountain dwarf
 fighter 1 (2w1/1)
Fri 13 Jan 2017
at 13:27
Re: OOC
About the loot: should we sell it for 50gp and then buy back (at half price, so the same price we sold it for) from the shop owner? That way those who don't want any of those items get the same share as those who do?

I have my eye on the whip and javelin, and (for full price) a normal hammer and a bag of ball bearings if available.
DM
 GM, 275 posts
 Dungeon
 Master
Mon 16 Jan 2017
at 14:42
Re: OOC
Feel free to split up the loot any way you like, but if you want I can help coordinate keeping track of who gets what.

I think Morg's suggestion to sell everything then "buy it back" translates to "split the 50gp evenly, then subtract out any items that folks want to keep."

In that scenario everyone gets 6gp (50 gp for the sold goods, plus 11gp found outright ~= 60, then divide by 6), 12 sp, and 16 cp, and you can "buy" any of the items on the list for half price if you want to keep them.
Asano Breathkill
 player, 106 posts
 Half-Elf
 Sorcerer (Wild Magic)
Mon 16 Jan 2017
at 15:40
Re: OOC
That sounds like a good way to split everything.
DM
 GM, 277 posts
 Dungeon
 Master
Mon 16 Jan 2017
at 16:35
Re: OOC
I saw a few suggestions of next actions in the Day 2 thread - want to do any of them same day? It's still early evening in Red Larch.

Or, we can LR and start a Day 3 thread fresh, as you like.
Mayon Graycross
 player, 144 posts
 Half Elf
 Warlock--Fey Pact
Mon 16 Jan 2017
at 17:57
Re: OOC
I'm good with long rest and continuing; also with the method of splitting loot.
Morg Danforge
 player, 98 posts
 mountain dwarf
 fighter 1 (2w1/1)
Tue 17 Jan 2017
at 05:54
Re: OOC
I'm also good with a long rest. On day 3 we could go tell Harburk (and Pell and Mangobarl?) about what happened at the tomb, and head to Lance Rock.

This message was last edited by the player at 05:56, Tue 17 Jan 2017.

Asano Breathkill
 player, 107 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 17 Jan 2017
at 06:32
Re: OOC
Long rest and report the day's events to the authorities, sounds like a good plan.
Bramwell Caulder
 player, 98 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 17 Jan 2017
at 07:25
Re: OOC
Concur!  Nothing else for me in town, really, and excited to see what's going on at Lance Rock :)
DM
 GM, 279 posts
 Dungeon
 Master
Wed 18 Jan 2017
at 01:13
Re: OOC
Cool - I updated the loot thread with the net gain of coin, assuming you've sold the goods as of tomorrow and kept the wagon.

I'll wrap up Day 2 and start a Day 3 thread shortly.
DM
 GM, 282 posts
 Dungeon
 Master
Wed 18 Jan 2017
at 03:06
Re: OOC
Ok, all updated I think, Day 3 off we go!

[Private to Mayon Graycross; Morg Danforge; Verthel Go'Van: I've added a post to your flashback thread recently - I'm not sure if it will show as unread however, so thought I'd point it out here.]

This message was last edited by the GM at 03:07, Wed 18 Jan 2017.

Bramwell Caulder
 player, 102 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sat 21 Jan 2017
at 02:16
Re: OOC
So are we pretty much ready to head out for Lance Rock?

I know we plan to report to the Constable, but if that conversation amounts to "thanks guys for clearing the tomb, cya later" then maybe we can gloss over it rather than RP through it :P  Of course, if the Constable has some new and interesting developments for us then let's chat him up!
DM
 GM, 288 posts
 Dungeon
 Master
Sat 21 Jan 2017
at 14:10
Re: OOC
If folks are ready to head for Lance Rock I can set that up, though we do have to briefly cover sale of the loot also. You would know that that would occur at Vallivoe's Sundries.
Morg Danforge
 player, 103 posts
 mountain dwarf
 fighter 1 (2w1/1)
Sat 21 Jan 2017
at 16:02
Re: OOC
Morg would like to buy a hammer and some ball bearings there (if available, unless something else there is cheap and catches his eye), but will wait for the charismatic folk to do the haggling and selling of the loot (sans whip and javelin).

How much can we get for that lock, and possibly flying carpet? ;)

This message was last edited by the player at 16:05, Sat 21 Jan 2017.

DM
 GM, 289 posts
 Dungeon
 Master
Sat 21 Jan 2017
at 17:34
Re: OOC
Morg Danforge:
Morg would like to buy a hammer and some ball bearings there (if available, unless something else there is cheap and catches his eye), but will wait for the charismatic folk to do the haggling and selling of the loot (sans whip and javelin).

How much can we get for that lock, and possibly flying carpet? ;)


All of the loot is valued at 100 gp (50 gp resale), and was already included in the Day 2 summary of net loot. So we can gloss over that part at Vallivoe's unless you all want to try haggling for better resale prices.

The lock was worthless, and the rug was merely valuable, not magical ;).
Bramwell Caulder
 player, 103 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sat 21 Jan 2017
at 19:38
Re: OOC
I wasn't planning to buy anything and a bulk sale of our miscellaneous loot works for me.  I don't think we've been to the sundries shop yet, though, so it might be good to meet the folks there.  Shopkeepers make good patrons for adventurers :)
Asano Breathkill
 player, 111 posts
 Half-Elf
 Sorcerer (Wild Magic)
Mon 23 Jan 2017
at 18:31
Re: OOC
Is the wagon in decent enough condition that we could haul it out and use it, or does it need repairs before being subjected to rigorous usage? Also, what kind and how many of draft animals do we need to haul it for us?

Hoping the answers are "perfect condition" and "a couple of donkeys".  lol
Mayon Graycross
 player, 149 posts
 Half Elf
 Warlock--Fey Pact
Mon 23 Jan 2017
at 18:32
Re: OOC
Always fun to have a party of bookworms, haha. Probably won't buy anything unless there's something really interesting, though, so just a cut of the loot is fine with me.
DM
 GM, 291 posts
 Dungeon
 Master
Tue 24 Jan 2017
at 03:01
Re: OOC
Asano Breathkill:
Is the wagon in decent enough condition that we could haul it out and use it, or does it need repairs before being subjected to rigorous usage? Also, what kind and how many of draft animals do we need to haul it for us?

Hoping the answers are "perfect condition" and "a couple of donkeys".  lol


The wagon is in below-average condition, but it's serviceable. After rigourous usage it might need repairs, but it doesn't seem in immediate need of those.

See PHB pg. 157 for mounts that can pull the wagon and rules for how much they can pull. There's room for 2 animals to pull the wagon.

This message was last edited by the GM at 03:02, Tue 24 Jan 2017.

DM
 GM, 297 posts
 Dungeon
 Master
Wed 25 Jan 2017
at 15:57
Re: OOC
Bram, you don't actually have 25 gp for the book - did you want to buy it at that price?
Bramwell Caulder
 player, 109 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 25 Jan 2017
at 16:12
Re: OOC
I was going to post IC about it when I get to my desk in a couple hours, but I was going to offer to pay whatever he paid the peddler for it... to cover his loss from buying stolen merchandise "unknowingly" :P
DM
 GM, 300 posts
 Dungeon
 Master
Fri 27 Jan 2017
at 14:50
Re: OOC
If you all are headed straight to Lance Rock I can make a post to get you there later today. Objections? =)
Mayon Graycross
 player, 151 posts
 Half Elf
 Warlock--Fey Pact
Fri 27 Jan 2017
at 16:43
Re: OOC
Fine by me!
Jakrynn Redgate
 player, 102 posts
 Young Human
 Bardly Rogue
Sat 28 Jan 2017
at 23:24
Re: OOC
Hm. I want more stats but it occurs to me that when next we could gain a feat...Inspiring Leader wouldn't be a terrible choice possibly.
Mayon Graycross
 player, 153 posts
 Half Elf
 Warlock--Fey Pact
Sat 28 Jan 2017
at 23:57
Re: OOC
I know the feeling. I'd like to get War Caster or Spell Sniper myself...but boosting my Dex a bit so armor is more useful might be nice too...or at least rounding my Charisma to a solid 18, odd numbers annoy me for some reason.
Mayon Graycross
 player, 155 posts
 Half Elf
 Warlock--Fey Pact
Sun 29 Jan 2017
at 04:34
Re: OOC
Forgot to add to my post and don't want to add since I'm on my phone, but Mayon would like to move to AV70 or AV71 if possible. Basically close enough to get a good look at the body.
Morg Danforge
 player, 107 posts
 mountain dwarf
 fighter 1 (2w1/1)
Sun 29 Jan 2017
at 22:01
Re: OOC
I can't zoom in on the map with my phone (I'll check it out tomorrow on my desktop PC), so please just move Morg with your best guess.
Mayon Graycross
 player, 156 posts
 Half Elf
 Warlock--Fey Pact
Mon 30 Jan 2017
at 02:20
Re: OOC
On a more random note I decided to try and doodle the party. It's...not great, but if DM's okay with it I can post a link to it whenever I get it scanned and colored.

It may be a bit off since I'm going based on a mix of profile pictures and character descriptions, but I gave it my best shot.

...and learned that I can't draw dwarves. Sorry, Morg.
Bramwell Caulder
 player, 114 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 30 Jan 2017
at 02:37
Re: OOC
Ooh, that's awesome!  I'd love to see the drawing whenever you're done with it.  No judgement on artistic skills from me, because I doubt I could do better :)
Morg Danforge
 player, 109 posts
 mountain dwarf
 fighter 1 (2w1/1)
Mon 30 Jan 2017
at 08:41
Re: OOC
Mayon Graycross:
...and learned that I can't draw dwarves. Sorry, Morg.


How about just drawing the soles of his boots (1 punctured thanks to the bandits), and saying he passed out after drinking 2 barrels of the good stuff? ;)
DM
 GM, 310 posts
 Dungeon
 Master
Tue 31 Jan 2017
at 02:22
Re: OOC
That's great! Would love to see.
Mayon Graycross
 player, 158 posts
 Half Elf
 Warlock--Fey Pact
Tue 31 Jan 2017
at 02:41
Re: OOC
So, here's the finished sketch at least, so I can make any edits necessary, get recommendations for clothing colors (fantasy clothes are hard) etc...tooootally not because I didn't save for like an hour and lost half my progress on coloring it in paint when my computer had its second bluescreen since purchase, nope, not at all.

Supposed to be a height chart type thing in the background, Mayon and Jak being 5'6" for scale in this case.

http://sta.sh/01q7va597a4m

Left to right: Mayon, Jak, Asano, Bram, Verthel, and Morg.

...what even are hands, shoes, weapons, and dwarves. Nooo idea :P
Asano Breathkill
 player, 117 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 31 Jan 2017
at 04:10
Re: OOC
Nice. Much better than what I could sketch out.
Morg Danforge
 player, 110 posts
 mountain dwarf
 fighter 1 (2w1/1)
Tue 31 Jan 2017
at 05:47
Re: OOC
Now I'm gonna have to RP Morg's neck hurting because he keeps having to look up ;)

Have you tried the free open source graphics program https://www.gimp.org/ ? I've recently started using layers with it, and it makes things super easy to change.

If you're having trouble with outlined hands, try giving them 4-finger cartoon hands.
Mayon Graycross
 player, 159 posts
 Half Elf
 Warlock--Fey Pact
Tue 31 Jan 2017
at 14:02
Re: OOC
Morg Danforge:
Have you tried the free open source graphics program https://www.gimp.org/ ? I've recently started using layers with it, and it makes things super easy to change.


I haven't done that yet, actually. I may look into it if it's free. I just don't feel like I draw nearly often enough to justify getting a fancier program.
Bramwell Caulder
 player, 116 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 2 Feb 2017
at 00:56
Re: OOC
Nicely done, Mayon :)  Just like Bram to have his nose in a book rather than pay attention to the portrait-maker, haha.

DM:  Am I able to act right now, or is this still a surprise round or something?
DM
 GM, 312 posts
 Dungeon
 Master
Thu 2 Feb 2017
at 01:01
Re: OOC
Bramwell Caulder:
Nicely done, Mayon :)  Just like Bram to have his nose in a book rather than pay attention to the portrait-maker, haha.

DM:  Am I able to act right now, or is this still a surprise round or something?


Agreed, nice portrait!

Re: actions, the surprise round already happened, so everyone in the party can act now. Zombie is at the bottom of the initiative order, so that makes things easy.
DM
 GM, 313 posts
 Dungeon
 Master
Thu 2 Feb 2017
at 22:48
Re: OOC
Mayon Graycross:
Movement: AV 20 to AX 19, taking whatver AoO may be sent his way. :P


Apologies Mayon, my screenshot cut off the numbers. I fixed it now - can you clarify where you're moving to?


Mayon Graycross:
Since he cast after the zombie would make an AoO, would I have to make a concentration check?


Correct, no concentration check needed.
DM
 GM, 314 posts
 Dungeon
 Master
Thu 2 Feb 2017
at 23:03
Re: OOC
Asano Breathkill:
OOC:
Action- Cast chill touch
        Att- 8
        Dmg- 5  Pretty sure I missed, but if I didn't the zombie has disadvantage on all attacks until the end of my next turn.


Quick clarification: If Asano hits, the zombie will have disadv on all attacks against Asano until the end of Asano's next turn.
Mayon Graycross
 player, 161 posts
 Half Elf
 Warlock--Fey Pact
Thu 2 Feb 2017
at 23:57
Re: OOC
DM:
<quote Mayon Graycross>

Movement: AV 20 to AX 19, taking whatver AoO may be sent his way. :P


No problem, AV 70 to AX 69 is what I meant. Except, you know, not guessing at numbers now :P
DM
 GM, 316 posts
 Dungeon
 Master
Fri 3 Feb 2017
at 20:49
Re: OOC
By the way, Verthel's player has let me know they're dropping out of the game =/ Thanks for playing with us!

I'm working my way down the waiting list, so we may have a new player for Verthel or a replacement PC in due time.
Mayon Graycross
 player, 162 posts
 Half Elf
 Warlock--Fey Pact
Sat 4 Feb 2017
at 00:43
Re: OOC
Sorry to hear that :c It's always a shame when a player has to drop.
DM
 GM, 322 posts
 Dungeon
 Master
Sun 5 Feb 2017
at 20:50
Re: OOC
Morg I'm assuming you're moving to AU60? Correct me if wrong.
Morg Danforge
 player, 116 posts
 mountain dwarf
 fighter 1 (2w1/1)
Sun 5 Feb 2017
at 21:37
Re: OOC
DM:
Morg I'm assuming you're moving to AU60? Correct me if wrong.


I can't zoom in on the map on my phone, and I won't have desktop access until tomorrow. From what I can see, it looks like the 2 zombies are within 25'. Please move Morg into melee range of Zombie2 if it's not down, otherwise to Zombie1.
Asano Breathkill
 player, 123 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sun 5 Feb 2017
at 22:12
Re: OOC
AU60 would put you in the corner space between the 2 zombies, Morg.
Morg Danforge
 player, 117 posts
 mountain dwarf
 fighter 1 (2w1/1)
Sun 5 Feb 2017
at 22:30
Re: OOC
Asano Breathkill:
AU60 would put you in the corner space between the 2 zombies, Morg.


The less to move to attack the other one ;) The stout folk can take it, hopefully.
Mayon Graycross
 player, 167 posts
 Half Elf
 Warlock--Fey Pact
Mon 6 Feb 2017
at 01:35
Re: OOC
Hey, better him in melee than me, haha. I can't remember why I decided to be near the front in marching order, I suppose for those perception skills. Melee is not a good spot for the warlock with strength as a dump stat :P
Asano Breathkill
 player, 124 posts
 Half-Elf
 Sorcerer (Wild Magic)
Mon 6 Feb 2017
at 04:39
Re: OOC
Haha, should have taken a finesse weapon, eh? That's actually one of the reasons I took two attack cantrips, plus it fits his background of a noble son being raised to lead troops. Battlefield control spells and and skeleton key spells for the win!

This message was last edited by the player at 04:40, Mon 06 Feb 2017.

Mayon Graycross
 player, 168 posts
 Half Elf
 Warlock--Fey Pact
Mon 6 Feb 2017
at 04:51
Re: OOC
Well I do have a dagger, just didn't use it since I was already holding the staff. Unfortunately that's about the only 'simple' finesse weapon from the looks of it. Well, other than a ranged weapon, but that just seems silly when I can Eldritch Blast with much better accuracy and damage.

Note to self though: Pick up a touch spell of some sort next level so that I'm better prepared for these little issues.
Morg Danforge
 player, 118 posts
 mountain dwarf
 fighter 1 (2w1/1)
Mon 6 Feb 2017
at 07:12
Re: OOC
Mayon Graycross:
Hey, better him in melee than me, haha.


I think Morg and Bram are the tankiest, but our armor give us disadvantage at stealth, and our low dex means our initiative tends to be too low to draw the ire of the hostiles before they target the glass canons. The best we can do would be to try and make a wall against melee opponents.

I've been looking at the Unearthed arcana "Scout" fighter archetype http://dnd.wizards.com/article...thed-arcana/kits-old (amazing 1st round nova!) for level 3, but even with all the fighter's ASIs I wouldn't be able to get enough dex to make that work.
DM
 GM, 330 posts
 Dungeon
 Master
Mon 13 Feb 2017
at 22:41
Re: OOC
A few housekeeping notes:

- I've noticed & it's been pointed out to me that the character sheet is missing some useful information - e.g., Speed, exact HD, maybe some other things. I still don't love that template, but we can improve it. If anyone sees other deficiencies please point them out & we can fix them when you level up (or before, I can do it).

- Welcome our new player, Kara "Dweeble" Trailfoot! She's a halfling rogue who I'll work into the story soon.
Mayon Graycross
 player, 174 posts
 Half Elf
 Warlock--Fey Pact
Mon 13 Feb 2017
at 22:44
Re: OOC
DM:
A few housekeeping notes:

- I've noticed & it's been pointed out to me that the character sheet is missing some useful information - e.g., Speed, exact HD, maybe some other things. I still don't love that template, but we can improve it. If anyone sees other deficiencies please point them out & we can fix them when you level up (or before, I can do it).

- Welcome our new player, Kara "Dweeble" Trailfoot! She's a halfling rogue who I'll work into the story soon.


I did realize one thing when checking my proficiencies recently for a roll, but it looks like I have my carrying capacity/push, pull, lift scores wrong. They should be about 15 and 30 lower, respectively. I think I forgot to fix them when messing with stats way back when. Not sure how much it matters, just thought I'd point it out.

Also, yay, new player! Can't wait to see her in the game :D
DM
 GM, 332 posts
 Dungeon
 Master
Mon 13 Feb 2017
at 22:59
Re: OOC
Mayon Graycross:
I did realize one thing when checking my proficiencies recently for a roll, but it looks like I have my carrying capacity/push, pull, lift scores wrong. They should be about 15 and 30 lower, respectively. I think I forgot to fix them when messing with stats way back when. Not sure how much it matters, just thought I'd point it out.


Good catch - fixed!
DM
 GM, 338 posts
 Dungeon
 Master
Tue 14 Feb 2017
at 00:37
Re: OOC
By the way, if there are any other frequently updated things you all would like to keep track of in the Inventory threads (e.g., hit points), feel free to add that too.

This message was last edited by the GM at 00:39, Tue 14 Feb 2017.

Jakrynn Redgate
 player, 112 posts
 Young Human
 Bardly Rogue
Tue 14 Feb 2017
at 01:15
Re: OOC
Welcome new player!
Dweeble
 player, 1 post
 Halfling
 Rogue
Tue 14 Feb 2017
at 01:17
Re: OOC
Mayon Graycross:
Also, yay, new player! Can't wait to see her in the game :D

Jakrynn Redgate:
Welcome new player!


Hopefully it won't be too long until I show up then!

Howdy everyone!  I'm Dweeble, your resident sneak with a touch of insecurity.  Hopefully no one will mind a little hin running around with them!  If you have any questions about who Dweeble is, at least at face value, just ask away and I'll do my best to clear anything up.  Looking forward to getting to jump in and join you all!
Jakrynn Redgate
 player, 113 posts
 Young Human
 Bardly Rogue
Tue 14 Feb 2017
at 01:20
Re: OOC
Dweeble:
Howdy everyone!  I'm Dweeble, your resident sneak with a touch of insecurity.

You mean the OTHER resident sneak with a touch of insecurity. =P
Bramwell Caulder
 player, 124 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 14 Feb 2017
at 01:22
Re: OOC
Welcome, Dweeble!  Nice to have a sneaker on board.  I apologize in advance for ruining your stealth efforts as a clattering, heavy-armored, negative Dex mod paladin, haha.

I recently started tracking my HP, HD and Lay on Hands in my scratchpad, although the Inventory thread would probably be a better place for it!

I should probably use Lay on Hands once in a while...  I've been saving it to pick people up if they drop mid-combat, but that hasn't happened lately.  Or rather, the last time it happened it was me that went down, haha.
Bramwell Caulder
 player, 125 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 14 Feb 2017
at 01:29
Re: OOC
Which direction did we enter this room from?  Bram would be inclined to follow stone-wise Morg's directions, but ultimately I don't mind which path we take now, since I'm pretty sure we're going to go to both in any case :)
Mayon Graycross
 player, 175 posts
 Half Elf
 Warlock--Fey Pact
Tue 14 Feb 2017
at 01:52
Re: OOC
Well, Asano wanted to check out the North first, and I'm inclined to agree after googling what a 'charnal pit' is.

Also, hey, our party is no longer all guys! (Even if Mayon is played by a girl :P)

Now to edit my drawing of the party to include Dweeble...
DM
 GM, 339 posts
 Dungeon
 Master
Tue 14 Feb 2017
at 02:00
Re: OOC
Bramwell Caulder:
Which direction did we enter this room from?  Bram would be inclined to follow stone-wise Morg's directions, but ultimately I don't mind which path we take now, since I'm pretty sure we're going to go to both in any case :)


You entered from the East (bottom of the screen). I added an arrow to assist with that going forward.

This message was last edited by the GM at 02:04, Tue 14 Feb 2017.

Morg Danforge
 player, 123 posts
 mountain dwarf
 fighter 1 (2w0/1)
Tue 14 Feb 2017
at 04:32
Re: OOC
Aloha Dweeble. Another sneak is most welcome, and it would be nice to have another normal person among all these tall folk ;)

Re: char sheet, I keep totals and running tallies of HP, HD, money, consumables etc. in my Inventory thread, and a list of dice macros. Feel free to quote this post to see the macro codes, and adjust them for your PC, and replacing the question marks before clicking "Roll The Dice".

Dice macros:
Attack with javelin with disadvantage (farther than 30'): Roll 2d20+6
Attack with javelin: Roll 1d20+6
Javelin damage: Roll 1d6+6

Attack with warhammer: Roll 1d20+6
Warhammer damage: Roll 1d8+6

HP recovered from hit die during short rest (HD+CON mod): Roll 1d10+2.

Insight: Roll 1d20+1

Intimidate: Roll 1d20+2

Investigate: Roll 1d20

Perception: Roll 1d20+3
Perception with advantage: Roll 2d20+3
Perception with disadvantage: Roll 2d20+3

Stealth check with disadvantage: Roll 2d20+1

This message was last edited by the player at 10:00, Tue 14 Feb 2017.

DM
 GM, 340 posts
 Dungeon
 Master
Wed 15 Feb 2017
at 01:05
Re: OOC
It seems like consensus is to head south? If so I'll move you along that passageway.

Morg, it would be a Survival check to track Verthel.

This message was last edited by the GM at 02:01, Wed 15 Feb 2017.

DM
 GM, 346 posts
 Dungeon
 Master
Tue 21 Feb 2017
at 02:52
Re: OOC
Dweeble, you wouldn't be able to attack Z3 from where you are, since you're higher in init and the zombie didn't move into sight when your turn happens. I updated the earlier zombie post to make that clearer. It's actually unclear whether you can see Z3 from where you are even after it moves.

If you want to Ready your attack until you see a zombie from where you are I'll let you attack Z2 instead of Z3.

This message was last edited by the GM at 02:54, Tue 21 Feb 2017.

Dweeble
 player, 5 posts
 Halfling
 Rogue
Tue 21 Feb 2017
at 09:00
Re: OOC
I can switch that to having readied an attack, sure.

Though why could I potentially not see Z3?  Just too obscured from the people in front?
Morg Danforge
 player, 129 posts
 mountain dwarf
 fighter 1 (2w0/1)
Tue 21 Feb 2017
at 11:03
Re: OOC
Dweeble:
I can switch that to having readied an attack, sure.

Though why could I potentially not see Z3?  Just too obscured from the people in front?


Dweeble's initiative was round 1.3, while the zombies were 1.4, so before the zombies moved I think it looked like: http://i.imgur.com/JknzkM4.png

When the readied action triggered, Dweeble could attack the zombies positioned as in the current map.
DM
 GM, 347 posts
 Dungeon
 Master
Tue 21 Feb 2017
at 13:10
Re: OOC
Morg explained that well so I won't add anything. I added the movements of the zombies to an earlier post so you can tell where they were before they moved.

Also, Asano you already attacked this round so you'll probably want to delete that post and wait for me to post round 2.  Sorry if the mid-round update was confusing; I'll remember to actually type 'mid-round update' in those going forward.

If the mid round update thing becomes too confusing we can revisit how it works.

This message was last edited by the GM at 13:13, Tue 21 Feb 2017.

Dweeble
 player, 6 posts
 Halfling
 Rogue
Tue 21 Feb 2017
at 18:14
Re: OOC
In reply to Morg Danforge (msg # 412):

Sorry, I was a bit unclear with what I meant!

I understand why I couldn't see Z3 initially.  What I meant was why I couldn't potentially see Z3 after the movement.  DM said I could hit Z2 not Z3.

Either way, I'm fine with prepping my action until I can see something to toss a dagger at.  Shall I edit my post or just leave it with that assumption in mind?
Bramwell Caulder
 player, 129 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 21 Feb 2017
at 18:52
Re: OOC
DM:
If the mid round update thing becomes too confusing we can revisit how it works.

Maybe a quick OOC note on who's turn is up at each update would help clarify things?  I was waiting to take my turn until after the zombies since Bram's initiative was lower, but I'm not sure if you expected a post earlier or no.  Bram could've been KOed before his turn came up, so I didn't want to get ahead of myself :)
Asano Breathkill
 player, 135 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 21 Feb 2017
at 20:32
Re: OOC
DM:
If the mid round update thing becomes too confusing we can revisit how it works.


I wasn't confused by the update, just mixed up games. Sorry, bossman, won't happen again.  :)
DM
 GM, 348 posts
 Dungeon
 Master
Wed 22 Feb 2017
at 00:58
Re: OOC
Gotcha, no worries all - I like Bram's idea of listing out who's "up" when I make a post, so we'll see if I remember to do that ;)

No worries at all Asano, just want to make sure everyone's not confused.

And Dweeble I made a mistake and thought Z2 was where Z3 is, so never mind, you can absolutely attack Z3. Plus, since an ally is within 5' of Z3 you can use your Sneak Attack - I'll roll for you and add that damage if you like ;)

This message was last edited by the GM at 01:06, Wed 22 Feb 2017.

Dweeble
 player, 7 posts
 Halfling
 Rogue
Wed 22 Feb 2017
at 01:55
Re: OOC
I wasn't so sure if I got sneak attack or not just because my character is in a pretty grey zone and doesn't know who is enemy and who is friend just yet.  From an outside perspective I thought I might but I didn't think it was worth worrying about.  So yay, friends!

Good to know I wasn't crazy about what I attacked at least!
Asano Breathkill
 player, 136 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 22 Feb 2017
at 04:16
Re: OOC
Technically, sneak attack reads as "if an enemy of your target is within 5', etc..." so it doesn't matter if we're friends yet.  ;)
Morg Danforge
 player, 130 posts
 mountain dwarf
 fighter 1 (2w0/1)
Wed 22 Feb 2017
at 10:58
Re: OOC
When moving diagonally, is it always 5', or do they alternate 5' and then 10'?
Bramwell Caulder
 player, 131 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 22 Feb 2017
at 18:02
Re: OOC
I don't think the DM has made a call on it either way.  Our maps are pretty solidly grid-based, though, so it'd probably make sense to use the "Playing on a Grid" rules on PHB page 192.  If so then it's no extra movement for a diagonal, but you can't cut corners around obstacles.

Asano and Mayon: There's no shame in disengaging, guys :P  Hanging out in here might likely mean several rounds stuck in melee soaking up hits and attacking at disadvantage, so spending a turn to escape could be worthwhile!
Mayon Graycross
 player, 181 posts
 Half Elf
 Warlock--Fey Pact
Wed 22 Feb 2017
at 18:16
Re: OOC
Bramwell Caulder:
Asano and Mayon: There's no shame in disengaging, guys :P  Hanging out in here might likely mean several rounds stuck in melee soaking up hits and attacking at disadvantage, so spending a turn to escape could be worthwhile!


That's true, but I don't want to render it pointless if I casually back away and the zombie just waltzes back into melee range. If they're still up next turn I may do that, but luckily this turn had a decent roll even with disadvantage :P
Bramwell Caulder
 player, 132 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 22 Feb 2017
at 19:11
Re: OOC
Mayon Graycross:
That's true, but I don't want to render it pointless if I casually back away and the zombie just waltzes back into melee range. If they're still up next turn I may do that, but luckily this turn had a decent roll even with disadvantage :P

Then disengage and flee back into the corridor behind Bram, and probably Morg too when his turn comes up!

Once we get level 2 I'll be able to help you guys out in situations like this with Protection fighting style.  When melee baddies get too friendly you can make a run for it and I can give them disadvantage on the opportunity attack.
DM
 GM, 350 posts
 Dungeon
 Master
Wed 22 Feb 2017
at 21:19
Re: OOC
Bramwell Caulder:
I don't think the DM has made a call on it either way.  Our maps are pretty solidly grid-based, though, so it'd probably make sense to use the "Playing on a Grid" rules on PHB page 192.  If so then it's no extra movement for a diagonal, but you can't cut corners around obstacles.


Yup, no extra movement cost for going diagonally.
Mayon Graycross
 player, 182 posts
 Half Elf
 Warlock--Fey Pact
Thu 23 Feb 2017
at 05:18
Re: OOC
Hoo boy...so uh, DM, in light of recent events would it be possible for me to retcon my attack and instead use my action to get the hell out of dodge since I would be moving after the zombie just punched me in the face? Perfectly fine with it if not, just figured I'd ask.
DM
 GM, 353 posts
 Dungeon
 Master
Thu 23 Feb 2017
at 11:58
Re: OOC
In reply to Mayon Graycross (msg # 425):

Yes, that's fine.
Mayon Graycross
 player, 183 posts
 Half Elf
 Warlock--Fey Pact
Thu 23 Feb 2017
at 14:11
Re: OOC
Gotcha, thanks much and edited! Decided to literally Dodge instead since, well, there doesn't seem to be much room to Disengage and run right now.

Thinking Mayon's gonna take a break from walking near the front for a while. :P
Jakrynn Redgate
 player, 117 posts
 Young Human
 Bardly Rogue
Thu 23 Feb 2017
at 17:23
Re: OOC
My apologies. Between sickness and a family member in the hospital I have been incommunicado and not near the internet for a bit.
Mayon Graycross
 player, 185 posts
 Half Elf
 Warlock--Fey Pact
Thu 23 Feb 2017
at 17:30
Re: OOC
Jakrynn Redgate:
My apologies. Between sickness and a family member in the hospital I have been incommunicado and not near the internet for a bit.


Sorry to hear that, man. Hope you and your family member both get well soon.
DM
 GM, 354 posts
 Dungeon
 Master
Thu 23 Feb 2017
at 17:47
Re: OOC
Jakrynn Redgate:
My apologies. Between sickness and a family member in the hospital I have been incommunicado and not near the internet for a bit.


No worries! The game's designed and balanced to withstand absences. Hope your family member gets well soon.
Jakrynn Redgate
 player, 119 posts
 Young Human
 Bardly Rogue
Thu 23 Feb 2017
at 17:59
Re: OOC
Thanks, and so do I. It's hard to watch a 14 year old nephew in lots of pain that you can't do anything about.
DM
 GM, 355 posts
 Dungeon
 Master
Thu 23 Feb 2017
at 22:21
Re: OOC
Jak, you can't actually attack Z2 on your turn since Z2 was still at AB55 when your attack came up. I'll assume you readied an attack on Z2 that triggered when Z2 moved up though, if that works for you.
DM
 GM, 356 posts
 Dungeon
 Master
Thu 23 Feb 2017
at 22:25
Re: OOC
Also Morg can't move to AC55 due to Z2's move to AC54 - can you edit your post for a javelin attack? You can attack either Z1 or Z2, but both get +2 due to cover.
Jakrynn Redgate
 player, 120 posts
 Young Human
 Bardly Rogue
Thu 23 Feb 2017
at 22:32
Re: OOC
DM:
Jak, you can't actually attack Z2 on your turn since Z2 was still at AB55 when your attack came up. I'll assume you readied an attack on Z2 that triggered when Z2 moved up though, if that works for you.

That's fine. Sorry I just looked at the map when I went lol.
Morg Danforge
 player, 132 posts
 mountain dwarf
 fighter 1 (2w0/1)
Thu 23 Feb 2017
at 22:59
Re: OOC
DM:
Also Morg can't move to AC55 due to Z2's move to AC54 - can you edit your post for a javelin attack? You can attack either Z1 or Z2, but both get +2 due to cover.

Fixed.
To move diagonally, must there be at least 1 empty/friendly space adjacent because of the corner? Would it be possible for a medium sized creature to walk to Y53? Could it squeeze past the 2 corners to get there?
Morg Danforge
 player, 133 posts
 mountain dwarf
 fighter 1 (2w0/1)
Thu 23 Feb 2017
at 23:05
Re: OOC
Was gonna make a d6 roll when I remembered, but saw the roll at the top of the log just before I was about to click the roll button.
Bramwell Caulder
 player, 133 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 23 Feb 2017
at 23:20
Re: OOC
Hope things get better for you soon, Jak.

Jak (and other casters), don't forget that spells that cause a saving throw can be cast in melee with no penalty!  It's just ranged attack spells that take a penalty.  Bad for Mayon's Eldritch Blast, but Vicious Mockery would work!
Jakrynn Redgate
 player, 122 posts
 Young Human
 Bardly Rogue
Thu 23 Feb 2017
at 23:37
Re: OOC
Would it? I didn't know if undead were unaffected by the mind-affecting psychic sort of thing.
Mayon Graycross
 player, 186 posts
 Half Elf
 Warlock--Fey Pact
Thu 23 Feb 2017
at 23:41
Re: OOC
Jakrynn Redgate:
Would it? I didn't know if undead were unaffected by the mind-affecting psychic sort of thing.


I think it's just immunity to stuff that would actually affect their minds, like charm and possibly sleep and such. Damage is still damage, though, so I think psychic damage should work.

On that note, I'm wondering if undead feel fear. I'm pretty much down to the wire here in terms of health and if I can cast my Frighten effect on them if they don't die by my turn, that'd be great.
Jakrynn Redgate
 player, 123 posts
 Young Human
 Bardly Rogue
Thu 23 Feb 2017
at 23:47
Re: OOC
Ok I'll switch to Vicious Mockery next round then.

And I could give you a Bardic Inspiration, Mayon, but I'm not sure it would help. And Jak can't currently get to you from where he is to help out.

Oh wait, Healing Word doesn't require touch. Are you very bad off?

This message was last edited by the player at 23:48, Thu 23 Feb 2017.

Mayon Graycross
 player, 187 posts
 Half Elf
 Warlock--Fey Pact
Thu 23 Feb 2017
at 23:50
Re: OOC
You could say that. If I get hit one more time we're going to be down a warlock :P Healing would definitely be appreciated if you're willing to use the spell slot.
Jakrynn Redgate
 player, 124 posts
 Young Human
 Bardly Rogue
Thu 23 Feb 2017
at 23:55
Re: OOC
Wow. You lucked out. 8hps back.
Mayon Graycross
 player, 188 posts
 Half Elf
 Warlock--Fey Pact
Thu 23 Feb 2017
at 23:57
Re: OOC
Oh damn, no kidding! Back to full with that! Thanks, haha :)
Bramwell Caulder
 player, 134 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 24 Feb 2017
at 00:00
Re: OOC
Jakrynn Redgate:
Would it? I didn't know if undead were unaffected by the mind-affecting psychic sort of thing.

My tabletop bard used Vicious Mockery to great effect on zombies, skeletons, oozes and a variety of other foes you wouldn't expect to be prone to hurt feelings :P  It says in the cantrip text that the target doesn't have to understand you, so I guess Bard diss-magic is a bit more universal than one might think!
DM
 GM, 358 posts
 Dungeon
 Master
Fri 24 Feb 2017
at 03:26
Re: OOC
Morg Danforge:
To move diagonally, must there be at least 1 empty/friendly space adjacent because of the corner? Would it be possible for a medium sized creature to walk to Y53? Could it squeeze past the 2 corners to get there?


From the PHB: "You can move through a nonhostile creature’s space. In contrast, you can move through a hostile creature’s space only if the creature is at least two sizes larger or smaller than you. Remember that another creature’s space is difficult terrain for you."

So how I unpack this is:

- You can't move through a hostile creature's space unless they're 2+ sizes larger than you. Even if the hostile creature is 2+ sizes larger than you it still costs you an extra 5' of movement to move through their square(s).
- You can move through an ally's square, but you have to spend an extra 5' of movement to do so.

Also, in the inset text referring to playing on a grid: "Diagonal movement can’t cross the corner of a wall, large tree, or other terrain feature that fills its space."

So in the current map, Morg can't move diagonally from AD54 to AC55 because you're crossing the corner of a wall. You could move from AD54-->AC54-->AC53, if Z2 wasn't blocking you from doing that.

Hope that helps!

This message was last edited by the GM at 03:26, Fri 24 Feb 2017.

DM
 GM, 360 posts
 Dungeon
 Master
Fri 24 Feb 2017
at 22:54
Re: OOC
Mayon, you would roll at disadvantage with a ranged spell even when attacking via diagonal - it's considered 5' away for movement and attacks.
Mayon Graycross
 player, 190 posts
 Half Elf
 Warlock--Fey Pact
Fri 24 Feb 2017
at 22:55
Re: OOC
DM:
Mayon, you would roll at disadvantage with a ranged spell even when attacking via diagonal - it's considered 5' away for movement and attacks.


Gotcha, I'll edit that with the second attack roll then.
...from the looks of it the first one still stands since the second roll was a 22 total, though :P
Asano Breathkill
 player, 138 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 25 Feb 2017
at 02:35
Re: OOC
Halflings only require the enemy to be 1 size category larger than themselves in order to move through their square. Gotta love that halfling nimbleness, right?
Morg Danforge
 player, 136 posts
 mountain dwarf
 fighter 1 (2w0/1)
Tue 28 Feb 2017
at 05:15
Re: OOC
Mayon, you can quote this post to see the macro codes, repost them in your inventory thread, and replace the question marks before clicking "Roll The Dice".

Attack with Eldritch blast: Roll 1d20+5
Attack with Eldritch blast with disadvantage (closer than 6'): Roll 2d20+5
Eldritch blast damage: Roll 1d10
Mayon Graycross
 player, 192 posts
 Half Elf
 Warlock--Fey Pact
Tue 28 Feb 2017
at 14:07
Re: OOC
Morg Danforge:
Mayon, you can quote this post to see the macro codes, repost them in your inventory thread, and replace the question marks before clicking "Roll The Dice".

Attack with Eldritch blast: Roll 1d20+5
Attack with Eldritch blast with disadvantage (closer than 6'): Roll 2d20+5
Eldritch blast damage: Roll 1d10


Gotcha, thanks! I'll copy these into my scratch pad :)
DM
 GM, 364 posts
 Dungeon
 Master
Wed 1 Mar 2017
at 00:08
Re: OOC
Dweeble, you can't actually make it to AC55 this turn - your speed is 25' and you'd need 30' to get there. Remember you can't move diagonally around a corner (in this case, AD54 to AC55), and moving through another person's space takes an extra 5' of movement whether it's a friend or foe.

Do you want to throw a dagger and apply the sneak attack damage to that instead? You could keep all the same rolls you already made.

You can also move to AE54 this turn and make it to AC55 next turn if needed.
Dweeble
 player, 11 posts
 Halfling
 Rogue
Wed 1 Mar 2017
at 00:23
Re: OOC
I think I misread/have been misrepresented in how moving through a friendly creature's space is.  For some reason I've always seen it treated as normal movement but reading the book says otherwise so that was definitely my mistake.

I'm fine moving to AE 54 then and just tossing a dagger.  That works for me.
Morg Danforge
 player, 138 posts
 mountain dwarf
 fighter 1 (2w0/1)
Thu 2 Mar 2017
at 05:10
Re: OOC
Oops, meant to post this here in OOC, not IC on the Day 3 thread.

Dweeble:

20:18, Today: Dweeble rolled 27 using 1d20+7 with rolls of 20.  Sword attack on Z2.
20:20, Today: Dweeble rolled 27 using 1d20+7 with rolls of 20.  Dagger attack on S.


So, Dweeble is a rogue, but the player is a warlock? ;)

Dweeble:

20:20, Today: Dweeble rolled 5 using 1d6 with rolls of 5.  Sneak attack damage on Z2.


Sneak attack dice are also thrown twice on crits: see the example in the 2nd paragraph of "Critical Hits" on page 196 of the Player's handbook and page 75 in the Basic Rules.

I suspect tho that Z2 is immortal. ;)
Dweeble
 player, 13 posts
 Halfling
 Rogue
Thu 2 Mar 2017
at 05:18
Re: OOC
Thank you!  I always manage to forget something!

And you should go back through my attack history.  I've so far rolled 13 on three different turns, 22 twice on one turn, and a natural 20 twice on one turn.  No idea, at all!
Mayon Graycross
 player, 193 posts
 Half Elf
 Warlock--Fey Pact
Thu 2 Mar 2017
at 14:02
Re: OOC
Hey, never complain about being the one favored by the Dice Gods. If there's one thing I've learned from my weekly group, it's that Rogues that get criticals often are basically gods at later levels. :P
Morg Danforge
 player, 139 posts
 mountain dwarf
 fighter 1 (w1)
Thu 2 Mar 2017
at 14:40
Re: OOC
Rogues and fighters with the Shield master feat, make for some nova rounds. Add in the Battle master archetype, and things can get crazy.
Mayon Graycross
 player, 194 posts
 Half Elf
 Warlock--Fey Pact
Thu 2 Mar 2017
at 16:08
Re: OOC
Oh definitely. I didn't realize how insane the damage could get until I started casting Hold Monster and realized how much damage our dual-wielding level 9 Rogue could do with his +2 short sword against a paralyzed monster.

We have a new favorite strategy and our DM might hate us for it.
Asano Breathkill
 player, 140 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 2 Mar 2017
at 20:07
Re: OOC
I'm here, I'm here. Sorry all for my absence. Life is dumb. Posting shortly.
Asano Breathkill
 player, 140 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 2 Mar 2017
at 20:07
Re: OOC
I'm here, I'm here. Sorry all for my absence. Life is dumb. Posting shortly.
Morg Danforge
 player, 141 posts
 mountain dwarf
 fighter 1 (w1)
Sat 4 Mar 2017
at 05:48
Re: OOC
Enjoy the vacation, and happy GM's day - may all your players be Grogs and Vexes.
Dweeble
 player, 15 posts
 Halfling
 Rogue
Sat 4 Mar 2017
at 05:52
Re: OOC
I'd personally prefer there be a Scanlan in there...

Have a great vacation, GM!

This message was last edited by the player at 05:52, Sat 04 Mar 2017.

DM
 GM, 369 posts
 Dungeon
 Master
Sat 4 Mar 2017
at 12:38
Re: OOC
Thanks all! On the tarmac now, but still had to check in on the game ;)
DM
 GM, 370 posts
 Dungeon
 Master
Sat 4 Mar 2017
at 15:52
Re: OOC
So if folks want to do a rest, the obvious questions are 1) where and 2) short or long rest? Let me know and I can tee it up if needed.
Mayon Graycross
 player, 197 posts
 Half Elf
 Warlock--Fey Pact
Sat 4 Mar 2017
at 17:15
Re: OOC
I'd personally vote Long Rest just so we can get those sweet level-up bonuses, and since a few of us are pretty beaten up after that last fight. Buuuut that might not make a lot of sense from an in-game standpoint unless we want to exit the cave and camp outside its entrance or something.
Dweeble
 player, 16 posts
 Halfling
 Rogue
Sat 4 Mar 2017
at 18:29
Re: OOC
I'll let the others decide this one.  Dweeble hasn't been so much as touched and I doubt she'd need to rest.  Plus, she's still the outcast, no matter how accepting everyone is!
Asano Breathkill
 player, 142 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 4 Mar 2017
at 21:19
Re: OOC
If anything, just a short rest. While I'd love to do the long rest and level up, it just doesn't make sense. I'm good on spell slots, and so long as I stat out of reach, I should be fine.
DM
 GM, 371 posts
 Dungeon
 Master
Mon 6 Mar 2017
at 02:45
Re: OOC
I updated the map, and added labels to the 3 rooms you've been to so far, A B & C.

Sounds like the group is leading toward a short rest, and heading back to room B? Or maybe outside?
Asano Breathkill
 player, 143 posts
 Half-Elf
 Sorcerer (Wild Magic)
Mon 6 Mar 2017
at 03:05
Re: OOC
If we're just grabbing a short rest, we may as well hole up where we are. The lower right corner of Room C would give us a decently defensible position. It's not like we're camping out, just binding wounds and catching our breaths, yes?
Bramwell Caulder
 player, 139 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 6 Mar 2017
at 03:29
Re: OOC
No way we should rest in here.  It's a confined space with a single tricky exit and riddled with cracks from which skeletons and halflings have popped out to take us unawares.  Luckily the halfling was friendly, but still, this is not a good spot to rest :P

Also, in terms of RP, Dweeble hasn't chimed in on it yet, but she may want to see the light of day for a bit before delving back into the cave she was lost in for who knows how long.
Dweeble
 player, 18 posts
 Halfling
 Rogue
Mon 6 Mar 2017
at 03:56
Re: OOC
I was trying to let everyone get a word in before answering you, Bram!  Didn't want to rush through a conversation where no one could get a word in edgewise.

Suffice it to say that Dweeble isn't going to be worrying too much about the decisions the party makes.  She still sees herself as a lone halfling.  She just has a reason to watch the others so is going to tag along.
Morg Danforge
 player, 143 posts
 mountain dwarf
 fighter 1 (w1)
Mon 6 Mar 2017
at 04:31
Re: OOC
Room B seems better than Morg's initial suggestion of room A, but he'll usually go with Bram's suggestions if there isn't unanimity.
Asano Breathkill
 player, 145 posts
 Half-Elf
 Sorcerer (Wild Magic)
Mon 6 Mar 2017
at 19:09
Re: OOC
Aside from health, is there a reason everyone wants to rest?
Bramwell Caulder
 player, 141 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 6 Mar 2017
at 20:14
Re: OOC
In reply to Asano Breathkill (msg # 471):

Some of us are hurt and need to spend a hit die, but on top of that Mayon would recover a spell slot and Morg would get back his Second Wind if he's spent it.
Mayon Graycross
 player, 199 posts
 Half Elf
 Warlock--Fey Pact
Mon 6 Mar 2017
at 20:16
Re: OOC
Yeah, I think it's just for health. I'm on full with spells and HP, but I know some of us took some nasty hits in that fight.
Asano Breathkill
 player, 146 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 7 Mar 2017
at 04:26
Re: OOC
I think Bram and I are the worst off, HP-wise. I'm sitting a 5/9, with full spell slots.
DM
 GM, 373 posts
 Dungeon
 Master
Tue 7 Mar 2017
at 14:41
Re: OOC
I think everyone's posted for the short rest that needs to or can. Where to next?

FYI, the passageways leading out from Room C are all narrow enough that you'll need to travel single file.

Looking at the Maps & Stuff thread we need to define a new standard marching order with Dweeble. The easiest thing would be to switch out Verthel for Dweeble, but let me know if you want to do something else.

Also, I think Mayon said he wanted to switch out of the front at least temporarily.
Morg Danforge
 player, 144 posts
 mountain dwarf
 fighter 1 (w1)
Tue 7 Mar 2017
at 15:42
Re: OOC
Morg's ranged attacks are weak, so he'd be best either leading or (alternating with Bram?) right at the back. Rogues are amazing scouting ahead (and in front next to melee PCs for sneak attack), but because of halflings' lack of darkvision maybe Dweeble could be in the middle with Jak when moving in the dark?

Would it be necessary to break down the walls to get to AD50 or AF57, or could PCs squeeze into those spots when not fighting?
Bramwell Caulder
 player, 143 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 7 Mar 2017
at 18:01
Re: OOC
How about this for marching order?

FRONT
1 - Morg
2 - Dweeble
3 - Jak
4 - Mayon
5 - Asano
6 - Bram
BACK

Mayon moves to the middle and Dweeble follows Morg to get in there for sneak attack.  I kept up front, Morg, since you said your ranged attacks are bad.  Bram could take the lead if you want to swap, but he's also got 5 javelins so he's probably in better shape if stuck at range.


So it looks like we've got two unexplored passageways out of room C, one out of room B and one out of room A.  Oh, the options!  I'd kind of like to continue on from room C.  How about the path all the way in the upper-left corner of the map?

Morg Danforge:
Would it be necessary to break down the walls to get to AD50 or AF57, or could PCs squeeze into those spots when not fighting?

Those are the cracks the skeleton crawled out of, I believe?  I thought those just kind of narrowed out into the rock eventually, but I could be wrong.  In any case, I don't think we're equipped for mining :P
Mayon Graycross
 player, 201 posts
 Half Elf
 Warlock--Fey Pact
Tue 7 Mar 2017
at 18:50
Re: OOC
Marching order looks good to me; keeps my poor squishy warlock out of melee for once at least...I think I know what kind of spells I'm getting during our next long rest :P

I say we keep working our way through those narrow passages in C for now. If we come to a dead end, we just turn around and head back to the room north of B.
Morg Danforge
 player, 145 posts
 mountain dwarf
 fighter 1 (w1)
Tue 7 Mar 2017
at 19:00
Re: OOC
Also like the idea of finishing room C, maybe after Asano checks the costumed bodies.
Dweeble
 player, 19 posts
 Halfling
 Rogue
Tue 7 Mar 2017
at 19:53
Re: OOC
Marching order looks fine to me, though I'd also be fine letting Dweeble scout ahead in the future.  No use now without light though!  Plus, this keeps the dwarf as a proper halfling shield for now.

As for where to go, I'm fine with whatever.  If I notice anything that interests me I'll make sure to chime in.
DM
 GM, 374 posts
 Dungeon
 Master
Tue 7 Mar 2017
at 23:49
Re: OOC
Seems like consensus is around going next to the passageway starting at AA51. I'll put up a post in the main thread shortly.

Bram is correct, this one and the one that starts at Y59 are the only unexplored passageways that don't deadend a short way from the room.
DM
 GM, 377 posts
 Dungeon
 Master
Wed 8 Mar 2017
at 16:46
Re: OOC
Morg, you can roll another perception check for looking at the ceiling in this cave.
Morg Danforge
 player, 148 posts
 mountain dwarf
 fighter 1 (w1)
Wed 8 Mar 2017
at 17:13
Re: OOC
DM:
Morg, you can roll another perception check for looking at the ceiling in this cave.


Done. Does a 7 mean Morg failed the "My eyes are up here, buddy" test?
DM
 GM, 378 posts
 Dungeon
 Master
Wed 8 Mar 2017
at 19:02
Re: OOC
Lol - something like that.
Dweeble
 player, 21 posts
 Halfling
 Rogue
Wed 8 Mar 2017
at 22:55
Re: OOC
Is it wrong of me to REALLY want Bram to tell Dweeble to stay away just so she can angrily open it for her share of 'treasure'?

I'm a bad person...
Mayon Graycross
 player, 204 posts
 Half Elf
 Warlock--Fey Pact
Wed 8 Mar 2017
at 23:02
Re: OOC
Hey, for all we know we're just being overly paranoid. Boy will we look silly to our new rogue if THAT'S the case :P

Y'know, I say I want to stay back and avoid getting into melee, but I just can't resist poking suspicious things with a big long stick when they seem suspicious. Scholarly flaw I suppose.
Bramwell Caulder
 player, 146 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 9 Mar 2017
at 00:02
Re: OOC
Dweeble:
Is it wrong of me to REALLY want Bram to tell Dweeble to stay away just so she can angrily open it for her share of 'treasure'?

I'm a bad person...

I want to see this too, so I've granted your wish :P  Here's hoping Dweeble survives whatever horrors drop down on her from above!
Dweeble
 player, 22 posts
 Halfling
 Rogue
Thu 9 Mar 2017
at 00:16
Re: OOC
Bwah, but you pointed out the danger!  Even Dweeble isn't that self-...  Wait no she totally is.

Is there any signs of a lock or other mechanism on them where they'd open?  I'm assuming when Dweeble examined them she'd have noticed that much.
DM
 GM, 381 posts
 Dungeon
 Master
Thu 9 Mar 2017
at 00:43
Re: OOC
Dweeble:
Is there any signs of a lock or other mechanism on them where they'd open?  I'm assuming when Dweeble examined them she'd have noticed that much.


There is a very enticing handle on both of the chests, just above a keyhole ;)
Morg Danforge
 player, 149 posts
 mountain dwarf
 fighter 1 (w1)
Thu 9 Mar 2017
at 06:23
Re: OOC
DM:
There is a very enticing handle on both of the chests, just above a keyhole ;)


Grog licks one of the handles, "It's not as nice as my salt lick."
Mayon Graycross
 player, 206 posts
 Half Elf
 Warlock--Fey Pact
Thu 9 Mar 2017
at 15:33
Re: OOC
...I should really start putting some points into Dex. I'm back in the danger zone already because I can't stop poking things :P
Morg Danforge
 player, 152 posts
 mountain dwarf
 fighter 1 (w1)
Thu 9 Mar 2017
at 15:45
Re: OOC
Mayon Graycross:
...I should really start putting some points into Dex. I'm back in the danger zone already because I can't stop poking things :P


In another game I'm playing our 1st level PCs just got clobbered by a +8 to hit, 2d10 arrow from a trap in the roof!
Mayon Graycross
 player, 207 posts
 Half Elf
 Warlock--Fey Pact
Thu 9 Mar 2017
at 15:56
Re: OOC
Ooh, ouch.

In terms of fun stories, last night I learned my table DM doesn't really know how to calculate CR, and figured that 10 minotaurs shouldn't be too hard for 3 Level 10 PCs...

Turns out he pretty much sent us against the equivalent of something even stronger than the Beholder at the last session. We took more damage from a bunch of bull-men than from all of its eye-rays combined.
Dweeble
 player, 25 posts
 Halfling
 Rogue
Thu 9 Mar 2017
at 19:22
Re: OOC
And that is why halflings are great!  Who needs Darkvision when you won't get your head smashed in by boulders.

Also, sorry for whatever pain Dweeble just caused by opening that chest...
Bramwell Caulder
 player, 148 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 9 Mar 2017
at 19:30
Re: OOC
Let's be honest, we were never going to leave without trying at least once to get into those chest :P  Best that the rogue tried it, at least!

This was a pretty big blow, though.  Bram is now sitting at 3 HP with 0 LoH no HD left.
Mayon Graycross
 player, 208 posts
 Half Elf
 Warlock--Fey Pact
Thu 9 Mar 2017
at 19:32
Re: OOC
No kidding. Mayon's back down to 1 HP, though he does have his hit dice...and honestly I'm not sure if it's the chests that caused the problem or poking the hollow wall with a big stick :P
Dweeble
 player, 26 posts
 Halfling
 Rogue
Thu 9 Mar 2017
at 19:48
Re: OOC
Well, it COULD have been Dweeble poking around the chest, but I was careful to not have her do anything to trigger it.  She's going with the assumption that it wasn't her either way, of course.

And yeah it's definitely looking grim.  You know things are bad when the Paladin is in need of a human, half elf, or halfling shield in the near future!

Guess we'll have a reason to take that long rest now.  =P
Asano Breathkill
 player, 149 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 9 Mar 2017
at 23:07
Re: OOC
Mayon, ya probably should have stayed back in the nice, cozy, safe tunnel.  lol
Jakrynn Redgate
 player, 125 posts
 Young Human
 Bardly Rogue
Fri 10 Mar 2017
at 04:49
Re: OOC
My apologies for my disappearance. I am going to try and jump back in.
Dweeble
 player, 28 posts
 Halfling
 Rogue
Fri 10 Mar 2017
at 05:09
Re: OOC
No worries, Jak!  If this other chest is empty, you'll have to help keep Dweeble from Bram's throat.  Silly four-eyed half elf won't get the better of her!
DM
 GM, 391 posts
 Dungeon
 Master
Fri 10 Mar 2017
at 14:39
Re: OOC
Sorry all, that room was a straight-up trap! =D

It sounds like the plan is to camp outside the cave entrance after all and go for a long rest. If that's the case then go ahead and start on Level 2 leveling. I've made the character sheets editable.

As folks are working on that we can continue to post in the story thread to roleplay out leaving the cave, making camp, and anything else you all want to do/talk about.

This message was last edited by the GM at 14:57, Fri 10 Mar 2017.

Mayon Graycross
 player, 210 posts
 Half Elf
 Warlock--Fey Pact
Fri 10 Mar 2017
at 15:35
Re: OOC
Sounds great! I'll get to work on rolling hit points and such...ooh, I get my Invocations now! Love this part of being a warlock :D
Dweeble
 player, 30 posts
 Halfling
 Rogue
Fri 10 Mar 2017
at 18:49
Re: OOC
Character is all up to date, I should be good to go.

On a side note, those pebbles must be worth something...  Right?
Mayon Graycross
 player, 211 posts
 Half Elf
 Warlock--Fey Pact
Fri 10 Mar 2017
at 19:21
Re: OOC
Got mine updated too, including new spells and slot. That second spell slot will serve me well until I get my third at level 11. :P Thank god my best cantrip just got boosted.
Bramwell Caulder
 player, 150 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 10 Mar 2017
at 19:52
Re: OOC
Alright, I'm updated to level 2 also!  The dice roller was kind to me for my HP roll, thankfully.  Those who prefer to be hit less often would benefit from hanging out next to Bram now :)
Asano Breathkill
 player, 151 posts
 Half-Elf
 Sorcerer (Wild Magic)
Fri 10 Mar 2017
at 21:43
Re: OOC
Mmm, sorcery points. Part one of two of the best part about being a sorcerer.

Question for the bossman, can we choose spells from Sword Coast or Elemental Evil, or are we sticking with PHB alone?

This message was last edited by the player at 21:50, Fri 10 Mar 2017.

DM
 GM, 393 posts
 Dungeon
 Master
Sat 11 Mar 2017
at 00:59
Re: OOC
Asano Breathkill:
Question for the bossman, can we choose spells from Sword Coast or Elemental Evil, or are we sticking with PHB alone?


PHB alone for now - spoiler alert: you may encounter some additional spells that you can learn...
Asano Breathkill
 player, 152 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 11 Mar 2017
at 02:21
Re: OOC
Character sheet updated.
Jakrynn Redgate
 player, 127 posts
 Young Human
 Bardly Rogue
Sat 11 Mar 2017
at 04:20
Re: OOC
Hmm...decisions, decisions, gotta pick a new spell and possibly replace an old one.
Morg Danforge
 player, 156 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Sat 11 Mar 2017
at 04:25
Re: OOC
Morg (now with action surge) will take 2nd watch.
Dweeble
 player, 31 posts
 Halfling
 Rogue
Sat 11 Mar 2017
at 04:42
Re: OOC
Dweeble can fill in whenever!
Morg Danforge
 player, 157 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Sat 11 Mar 2017
at 05:28
Re: OOC
Dweeble:
Dweeble can fill in whenever!


Only if with someone else watching her tho ;) Did I hear Bram volunteer?
Dweeble
 player, 32 posts
 Halfling
 Rogue
Sat 11 Mar 2017
at 05:39
Re: OOC
Hey now!  She's not looking to cut anyone's throat or anything like that!

I mean, if a zombie came in she wouldn't stop him, but she's really great at watching it do its thing!  That's what you mean by keep watch, right?  Guys?
Bramwell Caulder
 player, 151 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sat 11 Mar 2017
at 06:28
Re: OOC
Yeeeeah, we might want to double up on that watch...

I imagine Dweeble's rampant paranoia doesn't afford her much sleep, so she might be up for every watch :P  At this point I expect she'll spend her watch glaring at master burglar Bram to ensure he doesn't sneak away to steal her treasure, haha.
Dweeble
 player, 33 posts
 Halfling
 Rogue
Sat 11 Mar 2017
at 06:39
Re: OOC
I do hope I'm not annoying you with Dweeble's ridiculous suspicions, Bram!  She's got some serious personal problems and trust isn't something she really knows the meaning of.
Morg Danforge
 player, 158 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Sat 11 Mar 2017
at 06:48
Re: OOC
Dweeble:
I do hope I'm not annoying you with Dweeble's ridiculous suspicions, Bram!  She's got some serious personal problems and trust isn't something she really knows the meaning of.


Dweeble is awesome, and the interplay between her and Bram is one of my favorite things in the game.
Bramwell Caulder
 player, 152 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sat 11 Mar 2017
at 07:13
Re: OOC
No way, her wild accusations are awesome!  So far Bram is mostly just baffled by her.  His mind is all logic and reason, so he doesn't know what to do with Dweeble's wild notions :)  He takes her statements at face value and attempts to correct any misunderstandings, which is a recipe for hilarity :D
Dweeble
 player, 34 posts
 Halfling
 Rogue
Sat 11 Mar 2017
at 07:25
Re: OOC
Well that's good to hear!  It's usually a balance of keeping quirky characters properly wonky in character and not annoying others out of character.  Happy to hear it's all being taken in good fun.

And I absolutely agree!  Bram seems incredibly literal and honest and Dweeble is too.  Of course, she's got a warped sense of honesty and what's right so it's hardly a similar trait between them.
Mayon Graycross
 player, 212 posts
 Half Elf
 Warlock--Fey Pact
Sat 11 Mar 2017
at 14:13
Re: OOC
Honestly I find Dweeble adorable. She's so quirky and silly. I feel like at some point I'm going to have Mayon's big brother instincts kick in or something...even though there's a chance she's older than him :P

Also willing to take a watch if only because I feel like that's when his patron would give him his neat power ups. Warlocks are weird like that.
Dweeble
 player, 36 posts
 Halfling
 Rogue
Sat 11 Mar 2017
at 18:49
Re: OOC
Actually, if Mayon is twenty like it says in your bio, Dweeble is a year younger than him.  Good luck being a big brother to her though.  She bites!
Mayon Graycross
 player, 215 posts
 Half Elf
 Warlock--Fey Pact
Sat 11 Mar 2017
at 19:42
Re: OOC
Eh, not too much different from his younger brother. Except, you know, small and female. And not an elf.

Okay there's a lot of differences but we can work with this. :P
Asano Breathkill
 player, 154 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 11 Mar 2017
at 22:20
Re: OOC
And there's my favorite, and soon to be completely overused, function of prestidigitation. It doesn't do much for the stench of unwashed bodies (actually...well, only for an hour, probably), but it's great for keeping you heathens physically clean.
Dweeble
 player, 37 posts
 Halfling
 Rogue
Sat 11 Mar 2017
at 22:21
Re: OOC
Grrr, I've edited my post twice already!  Curse you Asano!
Asano Breathkill
 player, 155 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 11 Mar 2017
at 22:22
Re: OOC
Hahaha! The smile wouldn't show on my face, but the annoyance I cause brings me such joy.
DM
 GM, 395 posts
 Dungeon
 Master
Mon 13 Mar 2017
at 02:46
Re: OOC
OK... I think everyone's leveled up now, and I'm back safely from vacation.

I'll be closing out the Day 3 thread shortly and starting Day 4.

Also: I've been working on a beta version of a new Google Docs character sheet. This has been in the works for some time, and I've been using it in some other offline games I participate in.

I posted a link to the Google Docs version of everyone's character sheet at the top of everyone's RPOL character sheet. By no means is it required to look at this - I know we already have 2 versions of character information between the RPOL character sheet and the Inventory thread, so the last thing I want to do is add a 3rd version of character info that you have to pay attention to. But if folks like it, it may eventually replace either or both.

[Private to Bramwell Caulder: Given you're a Paladin, you have access to memorize any 4 spells available to you each day. I'll assume you've chosen the 4 you listed on your character sheet unless you change it up at the beginning of a new day. We can keep track of this on your Inventory thread, or in the Google Doc if we end up using that instead.]

This message was last edited by the GM at 22:09, Mon 13 Mar 2017.

DM
 GM, 398 posts
 Dungeon
 Master
Mon 13 Mar 2017
at 22:10
Re: OOC
Also, I just posted a zoomed-out view of the map for reference.

If you're planning to re-enter the caves I can set you up in any of the caves you've been to or on the cusp of a new area, just let me know.

This message was last edited by the GM at 00:57, Tue 14 Mar 2017.

Bramwell Caulder
 player, 154 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 14 Mar 2017
at 01:06
Re: OOC
That sheet is awesome, DM!  Well done.  I might steal that to use it for my tabletop game, as it'd be a lot easier than the WotC pdf sheets to keep up to date and share with the DM.

For some reason all the plus signs show as "u000" when I look at it on the phone app, but they display correctly on my PC.  No idea what that's about, but figure you'd probably want to know.

[Private to GM: Oh yeah, I know I get to pick spells from the whole paladin list, but just listed out the ones I'm preparing today.  I figured it might get cluttered to put down the whole list, but I suppose it should maybe it'd be good just so I remember I have other spells :) ]
Dweeble
 player, 40 posts
 Halfling
 Rogue
Tue 14 Mar 2017
at 01:37
Re: OOC
I'm a little off put by the different font styles and sizes to be honest.  It's incredibly well organized and thorough though, that's for sure!

I'm having the same issue as Bram on my phone so I'm going to guess it's a font type issue with the character.
DM
 GM, 399 posts
 Dungeon
 Master
Tue 14 Mar 2017
at 01:43
Re: OOC
Yeah, it seems to be a display issue in the Google Sheets app. It was converted from Excel, where it works fine, but Google (shrug).

I know a way around it with some messy formulas, so I'll fix it eventually.

Feel free to steal!
DM
 GM, 400 posts
 Dungeon
 Master
Tue 14 Mar 2017
at 21:46
Re: OOC
Ok, I think I fixed the plus sign issues.

Also, I spent some time prettying up a template - here it is if you want to use it in other games: https://docs.google.com/spread..._uE/edit?usp=sharing.

When you all hit Level 3 I may convert your existing sheets to the new template - so keep the feedback coming if you use it and see things that could be improved (I changed some of the fonts based on Dweeble's suggestion already, for instance). It doesn't do all calculations for you and it still requires you to know the character creation/leveling rules to use it, but I find that to be a feature not a bug =D.

I find building a character sheet spreadsheet fun for some strange reason ;).
Mayon Graycross
 player, 218 posts
 Half Elf
 Warlock--Fey Pact
Wed 15 Mar 2017
at 20:41
Re: OOC
Just remembered to take a look at it. Definitely a fan of the design!
DM
 GM, 401 posts
 Dungeon
 Master
Thu 16 Mar 2017
at 00:24
Re: OOC
Mayon Graycross:
Just remembered to take a look at it. Definitely a fan of the design!


Cool, thx!

Let me know what the consensus is re: where you're headed. Alternatively, you all can just start moving into the caves and let me know what coordinates you move to.
Asano Breathkill
 player, 158 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 16 Mar 2017
at 06:13
Re: OOC
I think B is a good place to pick back up. Maybe explore down the charnel way to cover our rear.
Morg Danforge
 player, 162 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Thu 16 Mar 2017
at 09:29
Re: OOC
I like the new sheet. Would it be possible to move the stats at the top of page 2, to page 1? because while I can view Google Docs on my phone which is my main way of accessing the net on weekends, I can't interact (change tabs, zoom) with them.

The wrapping setting for speed, weapon damage type, pack, and treasure descriptions is hiding some text, so an overflow setting without any merging may fix that. For weapon name, could you split off range into another column reduce the font size so it fits better?

How about moving the equipment title to the top of its table, allowing the encumbrance formula to go all the way down since goliaths and fighters are likely to end up with very long equipment lists.

This message was last edited by the player at 14:44, Thu 16 Mar 2017.

Mayon Graycross
 player, 219 posts
 Half Elf
 Warlock--Fey Pact
Thu 16 Mar 2017
at 14:20
Re: OOC
From the looks of it it seems like North is top choice at the moment, unless Dweeble and Jak disagree.

This message was last edited by the player at 14:20, Thu 16 Mar 2017.

DM
 GM, 403 posts
 Dungeon
 Master
Thu 16 Mar 2017
at 23:34
Re: OOC
Morg Danforge:
I like the new sheet. Would it be possible to move the stats at the top of page 2, to page 1? because while I can view Google Docs on my phone which is my main way of accessing the net on weekends, I can't interact (change tabs, zoom) with them.


I wouldn't like to do this in the template, since each tab is intended to print on just one page (I haven't actually tested this since migrating from Excel, but in Excel it printed quite nicely). Also, I personally just like having that stuff in separate tabs for some other games. But maybe just for Morg's sheet I can copy-paste Tab 2 below the content in Tab 1, so it's all on one tab.


Morg Danforge:
The wrapping setting for speed, weapon damage type, pack, and treasure descriptions is hiding some text, so an overflow setting without any merging may fix that. For weapon name, could you reduce the font size so it fits better?


I tried removing bold for those that were bolded - see if that works better. I'm afraid the cell word wrap is already turned on for pack and treasure descriptions though, so I'm not quite sure how to fix that. It looks ok in Chrome for me at least.

Morg Danforge:
How about moving the equipment title to the top of its table, allowing the encumbrance formula to go all the way down since goliaths and fighters are likely to end up with very long equipment lists.


I've been able to fit equipment into the table for all the characters I've created so far (sometimes by combining some items into the same line), and there's the Treasure table for spillover on Tab 2. If you fill up all 63 lines in both the Equipment and Treasure tables and still have more stuff to add to your character sheet, the DM isn't doing his/her job ;)
Bramwell Caulder
 player, 158 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 17 Mar 2017
at 03:22
Re: OOC
Hooray for finally getting a solid use out of Divine Sense!  I've played a couple of 5e paladins, and this was a first :)
DM
 GM, 406 posts
 Dungeon
 Master
Fri 17 Mar 2017
at 22:49
Re: OOC
Bramwell Caulder:
Hooray for finally getting a solid use out of Divine Sense!  I've played a couple of 5e paladins, and this was a first :)


Nice!
DM
 GM, 407 posts
 Dungeon
 Master
Fri 17 Mar 2017
at 22:49
Re: OOC
Go ahead and attack; these skeletons won't remain dormant forever...
Morg Danforge
 player, 166 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Sat 18 Mar 2017
at 07:35
Re: OOC
I didn't think about printing, so it's fine to leave the stats at the top of tab2 only there.

Do those attacking from 5' or less (Dwee, Bram, and Morg) get advantage on the skeletons laying prone?

Also, I think Marthammor Duin was guiding my dice in the surprise round: 20/20, 8/8, 8/8, 16/20, 6/8!

This message was last edited by the player at 07:38, Sat 18 Mar 2017.

Bramwell Caulder
 player, 161 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sat 18 Mar 2017
at 07:48
Re: OOC
Yeah, I'm pretty sure you just did enough damage to shatter two of the three by yourself, Morg :P  Skeletons are vulnerable to bludgeoning damage!

The corpses were originally described as being propped against the walls, so I figured that "lay motionless" was just a nice way of saying "still" rather than meaning they were prone.  I'd be happy to be wrong and get advantage to save my terrible roll, though :)
Morg Danforge
 player, 167 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Sat 18 Mar 2017
at 08:01
Re: OOC
Bramwell Caulder:
Skeletons are vulnerable to bludgeoning damage!


Outstanding! That was the case in Swords & wizardry, but I wasn't sure it applied to 5e.

Bramwell Caulder:
The corpses were originally described as being propped against the walls, so I figured that "lay motionless" was just a nice way of saying "still" rather than meaning they were prone.  I'd be happy to be wrong and get advantage to save my terrible roll, though :)


I just saw in msg #17 that we get advantage because we surprised them. If they're not prone, then that would mean the range attackers also have advantage, instead of it being neutralized by proneness.

Do reach weapons from 10' away not get advantage against prone opponents?
Bramwell Caulder
 player, 162 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sat 18 Mar 2017
at 08:10
Re: OOC
Oh!  I missed that bit in message #17 saying we get advantage.  Normally a surprise round doesn't grant advantage in itself, unless you were hidden from the target or something.  I'll roll again and edit it into my post!

By the book, melee attackers with reach have disadvantage against a prone target if it's more than 5 feet away.  Weird :P  I'd think it'd be easier to chop somebody in half with a halberd at reach if they're lying down!
DM
 GM, 408 posts
 Dungeon
 Master
Sat 18 Mar 2017
at 12:04
Re: OOC
Sorry for the confusion, I granted you advantage vs. the skeletons because I'm treating them as being in the Restrained condition for now. Bram knows they're undead but for some reason they're not yet acting like undead.

Bram's right you wouldn't get advantage just from a surprise round, and they're not really prone (they're propped up) so no worries about advantage/disadvantage from that.
Bramwell Caulder
 player, 164 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 22 Mar 2017
at 02:24
Re: OOC
Wow, quite the grisly scene here!  Awesome.  Well done, DM :)

Oreioth and the archers are so far away, though!  It's going to take 4.5 moves just to get into melee range, and that's assuming they oblige us by sitting still.  Hopefully there's no exit at the back, but there probably is.

Anyone else intending to double-move across the long distance stick adjacent to me so I can shield block an arrow for you!
Mayon Graycross
 player, 225 posts
 Half Elf
 Warlock--Fey Pact
Wed 22 Mar 2017
at 02:43
Re: OOC
I'll probably double move a bit...but at the same time Eldritch Blast has a 120 foot range and that's my main strategy here I think.

Also, Mage Armor lasts for 8 hours without concentration, correct? Since I tapped mine on a while ago and want to make sure I've still got that.
DM
 GM, 413 posts
 Dungeon
 Master
Wed 22 Mar 2017
at 12:20
Re: OOC
Mayon Graycross:
Also, Mage Armor lasts for 8 hours without concentration, correct? Since I tapped mine on a while ago and want to make sure I've still got that.


Correct, your mage armor is still active and doesn't require concentration.
Jakrynn Redgate
 player, 133 posts
 Young Human
 Bardly Rogue
Thu 23 Mar 2017
at 23:01
Re: OOC
Huh. I'm betting Creeping Claws can't be Mocked since they don't ears...or brains...lol. Dangit
Mayon Graycross
 player, 227 posts
 Half Elf
 Warlock--Fey Pact
Thu 23 Mar 2017
at 23:22
Re: OOC
Quick question for the DM: Would it be possible to make an Arcana check on my next turn as a bonus action, or would that be an action? I'm wondering if Mayon would remember if undead baddies die when their creator does...worth a shot at least :P
DM
 GM, 416 posts
 Dungeon
 Master
Thu 23 Mar 2017
at 23:47
Re: OOC
Jakrynn Redgate:
Huh. I'm betting Creeping Claws can't be Mocked since they don't ears...or brains...lol. Dangit


Jak could try to make an Arcana check to see if he thinks it would affect them - free action.

This message was last edited by the GM at 23:47, Thu 23 Mar 2017.

DM
 GM, 417 posts
 Dungeon
 Master
Thu 23 Mar 2017
at 23:49
Re: OOC
Mayon Graycross:
Quick question for the DM: Would it be possible to make an Arcana check on my next turn as a bonus action, or would that be an action? I'm wondering if Mayon would remember if undead baddies die when their creator does...worth a shot at least :P


Yup, you can make an Arcana check as a free action (no need to burn a potential Bonus Action).
DM
 GM, 418 posts
 Dungeon
 Master
Thu 23 Mar 2017
at 23:57
Re: OOC
For Morg:

[Private to Morg Danforge: Crown of Madness only "works" when there's someething next to you to attack in melee before you move - since Jak moved out of your range, it's unlikely this will be the case in Round 2. So you should be able to take your turn normally in Round 2. Also, at the end of your turn you can make another save to shrug off the Crown.]

This message was last edited by the GM at 23:58, Thu 23 Mar 2017.

Jakrynn Redgate
 player, 135 posts
 Young Human
 Bardly Rogue
Fri 24 Mar 2017
at 00:57
Re: OOC
DM:
Jakrynn Redgate:
Huh. I'm betting Creeping Claws can't be Mocked since they don't ears...or brains...lol. Dangit


Jak could try to make an Arcana check to see if he thinks it would affect them - free action.

hahahahahaha they don't have EARS, man! of COURSE they're immune! LOL! =P

18:56, Today: Secret Roll: Jakrynn Redgate rolled 3 using 1d20+2 with rolls of 1.  Arcana check.
Bramwell Caulder
 player, 166 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 24 Mar 2017
at 17:28
Re: OOC
You should quit trying to convince yourself that your powers don't work, Jak :P  We're gonna need those mockeries in this fight!
Asano Breathkill
 player, 163 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 25 Mar 2017
at 15:06
Re: OOC
Is Crown of Madness a concentration spell? I mean, my magic missiles would have impacted after he'd cast, after all.
DM
 GM, 422 posts
 Dungeon
 Master
Sat 25 Mar 2017
at 15:13
Re: OOC
Asano Breathkill:
Is Crown of Madness a concentration spell? I mean, my magic missiles would have impacted after he'd cast, after all.


It is a concentration spell, and since magic missile actually hit him 3 times I rolled 3 conc saves for Oreioth. He sadly passed all 3 somehow:

21:26, Yesterday: Secret Roll: DM rolled 20 using 1d20+2 with rolls of 18.  con save 3 - Oreioth conc.
21:26, Yesterday: Secret Roll: DM rolled 19 using 1d20+2 with rolls of 17.  con save 2 - Oreioth conc.
21:26, Yesterday: Secret Roll: DM rolled 21 using 1d20+2 with rolls of 19.  con save 1 - Oreioth conc.

That said, Crown of Madness has had no visible effect on Morg other than the quite-visible crown, since none of his allies were nearby when his turn started. The spell is actually quite limited.
Mayon Graycross
 player, 229 posts
 Half Elf
 Warlock--Fey Pact
Sat 25 Mar 2017
at 15:22
Re: OOC
That reminds me, I forgot to make saves for my concentration on Hex. I'll just make both of those right now...


09:21, Today: Secret Roll: Mayon Graycross rolled 5 using 1d20+1 with rolls of 4.  Conc. Save.

Aaaand the first one from last turn failed, so Hex is no longer in effect. Ah well.
DM
 GM, 423 posts
 Dungeon
 Master
Sat 25 Mar 2017
at 15:34
Re: OOC
Mayon Graycross:
That reminds me, I forgot to make saves for my concentration on Hex. I'll just make both of those right now...


09:21, Today: Secret Roll: Mayon Graycross rolled 5 using 1d20+1 with rolls of 4.  Conc. Save.

Aaaand the first one from last turn failed, so Hex is no longer in effect. Ah well.


Ah, good catch - I'll update that on the Round 2 summary.

Also, Morg - you get to make a save vs. Crown of Madness at the end of each of your turns, so you can roll one for Round 2 also. Crown of Madness has ended, so never mind =).

This message was last edited by the GM at 15:41, Sat 25 Mar 2017.

DM
 GM, 424 posts
 Dungeon
 Master
Sat 25 Mar 2017
at 15:44
Re: OOC
Asano, you need a diamond worth at least 50gp before you can cast Chromatic Orb.

From Chapter 10 of PHB:

Material (M)
Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in chapter 5) in place of the components specified for a spell. But if a cost is  indicated for a component, a character must have that specific component before he or she can cast the spell.

Since we didn't catch this before now if you want to switch that spell out for another one you can.

This message was last edited by the GM at 15:50, Sat 25 Mar 2017.

Morg Danforge
 player, 174 posts
 mountain dwarf
 fighter 2 (sw1 as0)
Sat 25 Mar 2017
at 15:51
Re: OOC

Still king!

17:49, Today: Morg Danforge rolled 6 using 1d20+1 with rolls of 5.  Wisdom save (DC13) vs Oreioth's Crown of madness, round 2.

DM
 GM, 425 posts
 Dungeon
 Master
Sat 25 Mar 2017
at 15:52
Re: OOC
Morg Danforge:

Still king!

17:49, Today: Morg Danforge rolled 6 using 1d20+1 with rolls of 5.  Wisdom save (DC13) vs Oreioth's Crown of madness, round 2.


Actually the spell ended, so never mind - with Crown of Madness you can't take any actions except concentrate on the spell, so when Oreioth cast Chill Touch the spell ended anyway.
Mayon Graycross
 player, 230 posts
 Half Elf
 Warlock--Fey Pact
Sat 25 Mar 2017
at 15:53
Re: OOC
I swear, after this entire debacle I feel like we're going to have mild PTSD about undead and necromancy. So much for going the semi-necromancer route with my warlock powers :P
Morg Danforge
 player, 175 posts
 mountain dwarf
 fighter 2 (sw1 as0)
Sat 25 Mar 2017
at 15:59
Re: OOC
DM:
Also, Morg - you get to make a save vs. Crown of Madness at the end of each of your turns, so you can roll one for Round 2 also. Crown of Madness has ended, so never mind =).


Someone done stole my crown! King for 6 seconds... ;)
Asano Breathkill
 player, 165 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 25 Mar 2017
at 16:04
Re: OOC
DM:
Asano, you need a diamond worth at least 50gp before you can cast Chromatic Orb.

From Chapter 10 of PHB:

Material (M)
Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in chapter 5) in place of the components specified for a spell. But if a cost is  indicated for a component, a character must have that specific component before he or she can cast the spell.

Since we didn't catch this before now if you want to switch that spell out for another one you can.


Ooh, good catch. Seems a little steep for a first level spell, maybe I'll pick it back up later down the line since it does pretty good damage. I'll swap it out for Shield, I suppose. Any chance that +5 to AC will keep me conscious?
DM
 GM, 426 posts
 Dungeon
 Master
Sat 25 Mar 2017
at 16:13
Re: OOC
Asano Breathkill:
Ooh, good catch. Seems a little steep for a first level spell, maybe I'll pick it back up later down the line since it does pretty good damage. I'll swap it out for Shield, I suppose. Any chance that +5 to AC will keep me conscious?


Yeah, I suspect they put in that expensive diamond thing because it does a lot of damage for a 1st level spell. The nice thing is the diamond isn't consumed when you cast it though, you just have to have one.

Shield would in fact block the incoming arrow and keep you conscious =D.
Asano Breathkill
 player, 166 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 25 Mar 2017
at 16:51
Re: OOC
Well, then, consider me Shield-ed.  :)
DM
 GM, 427 posts
 Dungeon
 Master
Sat 25 Mar 2017
at 16:59
Re: OOC
Asano Breathkill:
Well, then, consider me Shield-ed.  :)


Done! By my count you've used 3/3 spell slots.

This message was last edited by the GM at 17:00, Sat 25 Mar 2017.

DM
 GM, 430 posts
 Dungeon
 Master
Sun 26 Mar 2017
at 12:56
Re: OOC
By the way, Asano's magic missile is enough to take down the zombie.
Bramwell Caulder
 player, 169 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 27 Mar 2017
at 23:16
Re: OOC
DM: Since Mayon acts after Bram, could he add in a move to get adjacent to Bram if he wants to?  You might want to, Mayon, because I can keep some of those arrows off of you :)  Asano, too.

My idea is to move up as a unit, with Bram blocking the arrows and healing while you two blast the skeletons.  Maybe I'll eventually get close enough to take a swing, but for now I'd rather enable you two to rain fire on them with a bit less risk.
Mayon Graycross
 player, 232 posts
 Half Elf
 Warlock--Fey Pact
Mon 27 Mar 2017
at 23:44
Re: OOC
With DM's permission I would actually like to go for that, haha. I was trying to rely on somewhat half-cover for defense but thus far it hasn't been working too well...
DM
 GM, 431 posts
 Dungeon
 Master
Tue 28 Mar 2017
at 01:03
Re: OOC
Bramwell Caulder:
DM: Since Mayon acts after Bram, could he add in a move to get adjacent to Bram if he wants to?  You might want to, Mayon, because I can keep some of those arrows off of you :)  Asano, too.

My idea is to move up as a unit, with Bram blocking the arrows and healing while you two blast the skeletons.  Maybe I'll eventually get close enough to take a swing, but for now I'd rather enable you two to rain fire on them with a bit less risk.


Yup, that's totally fine.
DM
 GM, 432 posts
 Dungeon
 Master
Tue 28 Mar 2017
at 01:06
Re: OOC
Also Bram, I assume you mean you attacked C1 not C2? C1 is adjacent to you but C2 is not...
Bramwell Caulder
 player, 170 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 28 Mar 2017
at 01:20
Re: OOC
Um, woops!  Yes, I meant the one adjacent to me.
Mayon Graycross
 player, 233 posts
 Half Elf
 Warlock--Fey Pact
Tue 28 Mar 2017
at 01:27
Re: OOC
Awesome! Edited my post to reflect the new movement then.
Jakrynn Redgate
 player, 137 posts
 Young Human
 Bardly Rogue
Tue 28 Mar 2017
at 16:29
Re: OOC
How are people doing health-wise? Anyone in desperate need of healing within 60ft of Jak?
Mayon Graycross
 player, 234 posts
 Half Elf
 Warlock--Fey Pact
Tue 28 Mar 2017
at 17:50
Re: OOC
I'm at about half health, so I'm probably good for now. May need it if I get hit again, though.
Morg Danforge
 player, 178 posts
 mountain dwarf
 fighter 2 (sw1 as0)
Tue 28 Mar 2017
at 19:16
Re: OOC
We should probably ask for healing IC, in dialog or descriptions.
Bramwell Caulder
 player, 171 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 28 Mar 2017
at 20:15
Re: OOC
I'm sure there'll be some healing needs after the next skeleton volley!  Bram is on medic duty for the forward group, and Jak can take care of the rear group.

Dweeble!  Come back to us :(
DM
 GM, 437 posts
 Dungeon
 Master
Wed 29 Mar 2017
at 00:05
Re: OOC
Bramwell Caulder:
I'm sure there'll be some healing needs after the next skeleton volley!  Bram is on medic duty for the forward group, and Jak can take care of the rear group.

Dweeble!  Come back to us :(


I attacked for Dweeble last round so she wouldn't just stand there getting pummeled at least. She killed the claw attacking her, so she'll be safe until her (hopefully speedy) return.

Re: healing pleas in IC descriptions vs. OOC, there's no prohibition from me on discussion of healing or even general strategy in OOC, but I do think it's more fun for everyone if there's a narrative justification regardless of what was discussed OOC.

E.g., "Jim looked at Bob and decided to heal him, since he was bleeding from just about everywhere", or "Bob yelled, 'I REALLY NEED A BAND-AID RIGHT NOW!'" - either of these could happen with or without OOC chatter ;)
Bramwell Caulder
 player, 172 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 29 Mar 2017
at 05:01
Re: OOC
Can I try blocking one of the latest volley of arrows on Mayon, or did my turn come after the skeletons due to non-linear initiative time?
DM
 GM, 438 posts
 Dungeon
 Master
Wed 29 Mar 2017
at 15:14
Re: OOC
Bramwell Caulder:
Can I try blocking one of the latest volley of arrows on Mayon, or did my turn come after the skeletons due to non-linear initiative time?


The skeletons attacked before you or Mayon's turns last round. You'll be able to do that this round though, assuming one or more skeleton targets Mayon.
DM
 GM, 439 posts
 Dungeon
 Master
Wed 29 Mar 2017
at 15:15
Re: OOC
Asano, which skeleton did you target?
Asano Breathkill
 player, 168 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 29 Mar 2017
at 16:29
Re: OOC
The same one that Mayon blasted previously. Sorry for not specifying.
Jakrynn Redgate
 player, 139 posts
 Young Human
 Bardly Rogue
Wed 29 Mar 2017
at 20:18
Re: OOC
Go to hell, dice roller. Man. lol
Asano Breathkill
 player, 169 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 29 Mar 2017
at 20:43
Re: OOC
Don't worry, Jak, you've still got Dweeble.


<_<
>_>
Morg Danforge
 player, 179 posts
 mountain dwarf
 fighter 2 (sw1 as0)
Wed 29 Mar 2017
at 21:07
Re: OOC
Morg was heading back after the crown wore off, but forgot about C5.

I was actually thinking of trying to go get the stunned Dweeble away from the hand attacking her.

I'll post after the hands, for reasons.

This message was last edited by the player at 21:09, Wed 29 Mar 2017.

Mayon Graycross
 player, 236 posts
 Half Elf
 Warlock--Fey Pact
Wed 29 Mar 2017
at 21:12
Re: OOC
Ah, dice roller...so it giveth, so it taketh away.

Considering swapping to start shooting at the hands, but I'm not sure if they'd be visible from Mayon's current stance...probably a bit smaller than the tables, after all. May adjust my post if they are in fact visible (even with cover), though I doubt that poor roll would hit either way.
Bramwell Caulder
 player, 173 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 29 Mar 2017
at 22:40
Re: OOC
The skeletons are the real danger right now by my estimation, so I'd keep shooting at them... they're nailing us for 4-8 damage whilst the claws seem to hit for only 2-4 damage.
Jakrynn Redgate
 player, 140 posts
 Young Human
 Bardly Rogue
Wed 29 Mar 2017
at 22:43
Re: OOC
Well, that was only Jak's griping opinion not mine lol. =)
Mayon Graycross
 player, 237 posts
 Half Elf
 Warlock--Fey Pact
Wed 29 Mar 2017
at 22:55
Re: OOC
True enough, but given that this is a system where people have tales of dying to HOUSECATS...well, always pays to be cautious about the little things :P
Morg Danforge
 player, 180 posts
 mountain dwarf
 fighter 2 (sw1 as0)
Thu 30 Mar 2017
at 05:48
Re: OOC
Morg is wondering (and it may be his last thought) why C5 didn't attack.

Also, do bards, who smile and laugh a lot, have resistance to smushing damage? ;)

This message was last edited by the player at 05:51, Thu 30 Mar 2017.

DM
 GM, 442 posts
 Dungeon
 Master
Thu 30 Mar 2017
at 12:15
Re: OOC
Morg Danforge:
Morg is wondering (and it may be his last thought) why C5 didn't attack.

Also, do bards, who smile and laugh a lot, have resistance to smushing damage? ;)


Sorry, C5 did attack and missed, I forgot to put that in.

Crawling claws get to pick between slashing and bludgeoning damage, but since it doesn't really matter in this case I created a new and very deadly damage type - no one can resist! ;)
DM
 GM, 444 posts
 Dungeon
 Master
Thu 30 Mar 2017
at 21:41
Re: OOC
Posting some answers here that Morg asked:

I don't think it matters if you do messages to dm vs gm - they should both get to me.

Re: secret rolls, it's up to you whether you do that or not. I typically post hp left as a secret just because I think it's more fun to talk about wounds and stuff in character, but I don't mind if folks discuss hp remaining in OOC or the main thread.

I mainly don't want to share character sheet information only because I think it's more fun to learn character backgrounds and abilities in the in-character narrative. Discussing backgrounds, secret missions, etc in character is always fair game.
DM
 GM, 447 posts
 Dungeon
 Master
Sun 2 Apr 2017
at 15:31
Re: OOC
Dwee, Asano, and Bram can still act in round 5 - I'll close round 5 and start round 6 tomorrow at the latest.
DM
 GM, 449 posts
 Dungeon
 Master
Wed 5 Apr 2017
at 22:31
Re: OOC
Things seem a little slower this week - spring break? Or getting sick of Lance Rock cave? You're almost done with this cave, I promise... ;)
Mayon Graycross
 player, 239 posts
 Half Elf
 Warlock--Fey Pact
Wed 5 Apr 2017
at 22:32
Re: OOC
Could be spring break? Mine was actually a few weeks ago because my college is weird. :P I can toss up a post but was trying to wait until the higher initiatives got a move first.
Bramwell Caulder
 player, 177 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 5 Apr 2017
at 22:58
Re: OOC
I was ill earlier this week and fell behind on a lot of stuff, RPOL included :(  Hopefully everybody checks back in so we can finish this thing!
Jakrynn Redgate
 player, 142 posts
 Young Human
 Bardly Rogue
Thu 6 Apr 2017
at 02:40
Re: OOC
Whoops! I read the posts but for some reason didn't catch that I was up! I'll see about making a post.
Bramwell Caulder
 player, 178 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 7 Apr 2017
at 00:14
Re: OOC
You should be able to get to B33 with 30 feet of movement, Mayon, so you shouldn't need to dash!  You could even drop prone behind the slab for extra security, if you wanted.  Either way you could still take a shot and hopefully kill one before their next turn :)
Mayon Graycross
 player, 241 posts
 Half Elf
 Warlock--Fey Pact
Fri 7 Apr 2017
at 00:40
Re: OOC
Oh really? For some reason I didn't calculate that I can move diagonally...in that case I'll toss in an Eldritfh Blast and edit my post!
Mayon Graycross
 player, 242 posts
 Half Elf
 Warlock--Fey Pact
Fri 7 Apr 2017
at 02:35
Re: OOC
...and apparently it's a good thing I did!

Also, Jak apparently just insulted a hand to death. I cannot stop laughing.
DM
 GM, 451 posts
 Dungeon
 Master
Fri 7 Apr 2017
at 03:03
Re: OOC
Mayon Graycross:
Also, Jak apparently just insulted a hand to death. I cannot stop laughing.


Vicious Mockery is my favorite spell in D&D :D
DM
 GM, 452 posts
 Dungeon
 Master
Sat 8 Apr 2017
at 17:29
Re: OOC
A couple friendly reminders for folks:

- If you're going to be away from the game for a time please do post to the "Away" thread and let everyone know, if you can. This will help everyone, myself included, manage expectations for which PCs are doing what.

- I've posted some things in the flashback threads over the last few weeks/months - some of you have seen those & replied, but others haven't (which is fine - it's not required to). Just wanted to remind you they were there - there are enough threads in this game that some can get hidden on page 2, so I wonder if some folks haven't seen there's a new post there.
Bramwell Caulder
 player, 180 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 10 Apr 2017
at 08:18
Re: OOC
Well, since there's a discussion about being hurt going on IC, I figured it'd be worth getting more specific OOC.  How's everybody doing, health-wise?  Bram is at 14/21 HP at the moment and has one Cure Wounds and 10 HP worth of Lay on Hands available.  I'd rather not give mister necromancer another hour to improve his ambush, so if we can heal up quickly that'd be preferable!
Morg Danforge
 player, 187 posts
 mountain dwarf
 fighter 2 (sw0 as0)
Mon 10 Apr 2017
at 08:45
Re: OOC
Healthwise, Morg looks like he's about half the dwarf he was this morning, and he doesn't have any tricks left; but he could chuck some spears from the back.

Whether we rest or not, we could maybe scout westwards outside looking for another entrance, instead of attacking from where the necromancer expects us to.
Mayon Graycross
 player, 246 posts
 Half Elf
 Warlock--Fey Pact
Mon 10 Apr 2017
at 13:06
Re: OOC
Mayon is at exactly half health at the moment, but he's good on spell slots for at least one fight. So HP is really all I'm worried about at the moment.
Jakrynn Redgate
 player, 145 posts
 Young Human
 Bardly Rogue
Mon 10 Apr 2017
at 18:01
Re: OOC
Jak's down 4 hit points.
Bramwell Caulder
 player, 181 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 10 Apr 2017
at 19:01
Re: OOC
So I'm thinking I can give Morg a Cure Wounds, give Bram 5 HP from Lay on Hands and then give 4 to Mayon, keeping 1 in reserve for an emergency revival if needed later.  I think that ought to put us in good enough shape to get into another fight.

As much as I want to chase directly after the bad guy, the odds of us running right into a trap seem high.  I agree that we should at least take a peek down that side path first and see where it goes.  I'd guess they both connect back together at some point anyway.  It's possible Oreioth was planning to loop back around that way to come up behind us!
Asano Breathkill
 player, 173 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 11 Apr 2017
at 02:17
Re: OOC
I'm sitting at 5/13, but I've got range on my side. Cantrips, crossbow, and one spell slot left.
Bramwell Caulder
 player, 182 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 11 Apr 2017
at 03:36
Re: OOC
I see that the map has been updated to reveal that the side corridor connects to the "zombie dance party cave", and is therefore likely not a fruitful path for pursuing our necromancer.  Would our characters be able to tell prior to entering that it takes us backward, DM?  Or did you update the map because we said OOC that we were thinking of checking there?  Wanted to make sure so as not to exploit metagame knowledge.

Man, now I wish we'd come in that way so we could have closed with Oreioth a whole lot faster!  Hindsight is 20/20, I suppose :)
DM
 GM, 455 posts
 Dungeon
 Master
Tue 11 Apr 2017
at 12:30
Re: OOC
Actually I originally updated the map since we were out of combat, and zoomed out so you could see more of the layout. I just zoomed out some more and added a couple of labels to help orient you.

The PCs would see a staircase leading up along the side of the large cavern, but wouldn't necessarily know that it leads to the trap room. They would know the necromancer didn't go up the stairs - they saw him exit the large cavern up by H14 into the large black "fog of war" block.

This message was last edited by the GM at 12:40, Tue 11 Apr 2017.

DM
 GM, 457 posts
 Dungeon
 Master
Tue 11 Apr 2017
at 17:24
Re: OOC
I haven't heard from Dwee's player in some time. If Dwee comes back soon we can re-insert her into the party; otherwise, I'll likely have to recruit a new player. If I have to do the latter it will likely be after the party leaves Lance Rock cave.

Anything you all want to do before heading after Oreioth? If so post it now; if not, I can move the group near H14 where you can see the direction Oreioth went better.
Mayon Graycross
 player, 248 posts
 Half Elf
 Warlock--Fey Pact
Tue 11 Apr 2017
at 17:48
Re: OOC
It's a shame, but ah well. Real life happens.

I'm set over here. Nervous, but I think we can kill him. And if something goes horribly wrong...well I have a backup character in mind :P
Asano Breathkill
 player, 176 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 11 Apr 2017
at 18:19
Re: OOC
Mayon Graycross:
I'm set over here. Nervous, but I think we can kill him. And if something goes horribly wrong...well I have a backup character in mind :P


Haha, same here.
Bramwell Caulder
 player, 184 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 11 Apr 2017
at 18:23
Re: OOC
Too bad about Dweeble, I enjoyed her character.  Oh well, that's just how it goes sometimes on RPOL.

I'm ready to move!  I'd recommend that Mayon and Asano keep to cover as far away from the fighting as possible and act as artillery.  With the way this dungeon is going I doubt it'll be that easy, though.  I bet Morg and I charge a hundred feet to Oreioth only to discover it's a straw dummy, at which point he pops out right behind Mayon and Asano with 11 zombies :)
Asano Breathkill
 player, 177 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 11 Apr 2017
at 18:28
Re: OOC
Asano immediately falls to the ground, clutching his chest with a feigned heart attack. Haha!
Morg Danforge
 player, 189 posts
 mountain dwarf
 fighter 2 (sw0 as0)
Tue 11 Apr 2017
at 18:49
Re: OOC
DM:
I can move the group near H14 where you can see the direction Oreioth went better.


Morg will forgo Bram's shield's protection, and try to keep about 10' between himself and all his friends.
Mayon Graycross
 player, 250 posts
 Half Elf
 Warlock--Fey Pact
Tue 11 Apr 2017
at 19:00
Re: OOC
Mayon will probably stick kinda close to Bram since it worked so well last time, hehe. Though if Oreioth casts Crown of Madness again he'll want room to GTFO and preferably not get cut down by one of his companions.
Asano Breathkill
 player, 178 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 11 Apr 2017
at 19:25
Re: OOC
Mayon Graycross:
"You know, I'm beginning to notice a running pattern here with our companions." Mayom muses, but shakes his head. "I hope she's alright, but it can't be helped."


And our warlock has been suddenly replaced by his twin brother Mayom.  ;)

And Asano would definitely stay closer to the back, focus in hand.
Mayon Graycross
 player, 251 posts
 Half Elf
 Warlock--Fey Pact
Tue 11 Apr 2017
at 19:29
Re: OOC
Asano Breathkill:
And our warlock has been suddenly replaced by his twin brother Mayom.  ;)


Ah, curses! So much for my backup character plan, I revealed him to soon :P /sarcasm

Fixed the typo though. That was gonna bother me otherwise.
DM
 GM, 462 posts
 Dungeon
 Master
Thu 13 Apr 2017
at 00:58
Re: OOC
I'll wait for some other players to post before describing what's behind "Curtain #1".
DM
 GM, 463 posts
 Dungeon
 Master
Thu 13 Apr 2017
at 01:39
Re: OOC
Also, Mayon - to what square are you moving exactly?
Mayon Graycross
 player, 255 posts
 Half Elf
 Warlock--Fey Pact
Thu 13 Apr 2017
at 02:14
Re: OOC
Ah, my bad. Let's go with AL14 if that works.
DM
 GM, 464 posts
 Dungeon
 Master
Thu 13 Apr 2017
at 12:52
Re: OOC
No worries Mayon!

Also, sorry to drip-feed: Bram, you should roll a Str check to pull down the tapestry. I'll let you do an athletics check if you prefer.
Bramwell Caulder
 player, 190 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 13 Apr 2017
at 16:57
Re: OOC
Alright, I edited a pretty hefty athletics check into my post.  Tear it down!  (once everybody is in position and stuff)
Bramwell Caulder
 player, 191 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 14 Apr 2017
at 03:55
Re: OOC
Ohhh boy, I'm so tempted to just run up and squash Oreioth immediately!  However we should probably take advantage of the momentary non-hostility to get some info out of him and maneuver into position for the fight.  The crystal is tempting too, but who knows what'll happen if we touch it :P  If we just leave it then Oreioth will probably use it to fry us with evil laser beams or something, though.

Does anybody have a means of incapacitating Oreioth when it comes time to kick off the fight?
Asano Breathkill
 player, 181 posts
 Half-Elf
 Sorcerer (Wild Magic)
Fri 14 Apr 2017
at 04:15
Re: OOC
<---------- Sleep, but it's iffy.
Mayon Graycross
 player, 257 posts
 Half Elf
 Warlock--Fey Pact
Fri 14 Apr 2017
at 21:49
Re: OOC
I've got one slot currently, but I'm not sure if I'd rather Hex him for the extra damage/ability check disadvantage or try to use a closer-range saving throw spell...

On that note, are we trying to take him alive? Because I don't think Red Larch is equipped for the imprisonment of insane necromancers :P
Asano Breathkill
 player, 185 posts
 Half-Elf
 Sorcerer (Wild Magic)
Fri 14 Apr 2017
at 22:11
Re: OOC
We can always remove his hands and gag him. Or cut his tongue out. I think Asano has shown he's not above extreme measures for the right reasons.
Asano Breathkill
 player, 186 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 15 Apr 2017
at 04:04
Re: OOC
It's like he doesn't trust us or something.  T_T
DM
 GM, 469 posts
 Dungeon
 Master
Sat 15 Apr 2017
at 17:16
Re: OOC
Asano Breathkill:
It's like he doesn't trust us or something.  T_T

Indeed! :)

What's the plan - are you going to lead him back out to the prior large cavern, sneak attack, ply him for more info, something else?
Morg Danforge
 player, 193 posts
 mountain dwarf
 fighter 2 (sw0 as0)
Sat 15 Apr 2017
at 17:23
Re: OOC
Oreioth:
In case we enter combat, Jak, Asano, and Mayon will go before Oreioth in initiative order.


Would Morg's ready action trigger before initiative order?
DM
 GM, 470 posts
 Dungeon
 Master
Sat 15 Apr 2017
at 17:43
Re: OOC
Morg Danforge:
Would Morg's ready action trigger before initiative order?


Sure; we can call it a surprise attack for Morg.

This message was last edited by the GM at 17:53, Sat 15 Apr 2017.

Morg Danforge
 player, 194 posts
 mountain dwarf
 fighter 2 (sw0 as0)
Sat 15 Apr 2017
at 17:57
Re: OOC
Is the optional disarm rule (DMG p.271) available?
DM
 GM, 471 posts
 Dungeon
 Master
Sat 15 Apr 2017
at 18:36
Re: OOC
Morg Danforge:
Is the optional disarm rule (DMG p.271) available?

Yes, but in this case I'd say you would have disadvantage to disarm him from the wand, since it's not that hard to hold onto.

Also, as an FYI: Oreioth didn't have a wand when he was attacking you in the other cavern.
Mayon Graycross
 player, 259 posts
 Half Elf
 Warlock--Fey Pact
Sun 16 Apr 2017
at 14:29
Re: OOC
Happy Easter to everyone who celebrates it! Parents gave me Storm King's Thunder, so now I can run my campaign without hiding behind a laptop screen...instead I can simply hide behind a DM screen, hehe.

On another note, should I roll for my prepared attack now or when it triggers? I'm never entirely sure.
Morg Danforge
 player, 196 posts
 mountain dwarf
 fighter 2 (sw0 as0)
Sun 16 Apr 2017
at 15:09
Re: OOC
Mayon Graycross:
Parents gave me Storm King's Thunder


Nice. I've heard it's the best organized of the 5e campaign books,  and 2nd only to Phandelver for easiest to run a fun campaign. Apparently Curse of Strahd is the best story for horror fans, but super difficult to DM.


What happens if absolutely everyone (PCs and NPCs) ready actions before initiative, that all trigger at the same time (e.g. when Fitz steps on the bridge), their DEX scores are the same, and they're equally close to their targets?
Asano Breathkill
 player, 188 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sun 16 Apr 2017
at 15:22
Re: OOC
I say that if Oreioth moves within striking distance of Morg and/or Bramwell, that should be our trigger as a party. I am open to suggestions, though. Asano is hoping someone will take the Oreioth's focus off him before he acts. It's no fun staring down the tip of a loaded wand.
DM
 GM, 472 posts
 Dungeon
 Master
Sun 16 Apr 2017
at 15:52
Re: OOC
I'll post something longer about readied actions later when I'm at my computer, but they basically have no meaning outside initiative combat. If you want to ready an action before initiative starts I would interpret that to mean you're trying to surprise your target - if you succeed you'd get a surprise round before your target can act.

Oreioth is now watching you all pretty closely, so it's unlikely you'll be able to surprise him. Not impossible but unlikely.
DM
 GM, 474 posts
 Dungeon
 Master
Mon 17 Apr 2017
at 00:04
Re: OOC
Ok, Oreioth didn't notice Morg or Mayon starting their attacks, so they get a surprise round in addition to their regular initiative turn. Everyone else should follow the normal round 1 initiative order.

I've been looking forward to this fight for a while, so it should be fun =D.

Ok, general rules thoughts time re: readying an action:

If you want to post a readied action, go ahead and roll it & post the readied action results as normal. E.g.: "Readied action: if a bad guy comes through the door, shoot it with my shortbow: hits AC 11 for 4 damage."

Usually, rolling for initiative is the game's way of determining who goes 1st, 2nd, 3rd, etc. in combat. But it's often convenient shorthand to say "I ready an action to ..." before initiative starts, to 'get the jump' on someone. When you take a readied action before initiative, you're basically trying to circumvent the initiative system - you're trying to gain an advantage so you can go first before your opponents. Which is perfectly understandable - someone sitting hidden in a tree with arrow knocked shouldn't have to attack after someone just wandering under the tree who happens to have high dexterity.

The problem is, all the PHB rules about readied actions are in relation to being in initiative combat. You ready an action, specify a trigger for when your action occurs, and if that trigger doesn't occur you never take an action that round. What happens if you take a readied action outside of initiative?

My take on this is that readying an action outside of initiative is essentially the same as trying to gain surprise. The sniper in the tree who has an arrow knocked is hoping to get a shot off before the target even notices her, and maybe even attack twice in a row if they roll well on initiative.

So feel free to post a readied action outside of initiative, but understand 1) if the trigger doesn't happen within 6 seconds (the usual length of a round) the readied action won't be triggered (you can always keep the arrow knocked for multiple rounds of course...), and 2) it's essentially the same thing as saying 'I'm trying to surprise my target'.
Bramwell Caulder
 player, 192 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 17 Apr 2017
at 01:52
Re: OOC
Apologies for not posting during that exchange (Easter stuff), but you guys handled it well :)

The whole readied action outside initiative thing seems pretty easy to resolve to me...  Are both sides aware of one another when the first hostile action is taken?  Then roll initiative and act in the rolled order.  Is anybody hidden, distracted, or effectively concealing harmful intent?  Then there's a surprise round for just the individuals the enemies aren't aware of.  Maybe I'm missing something, but that seems to cover most cases.
DM
 GM, 476 posts
 Dungeon
 Master
Mon 17 Apr 2017
at 01:58
Re: OOC
Bramwell Caulder:
Apologies for not posting during that exchange (Easter stuff), but you guys handled it well :)

The whole readied action outside initiative thing seems pretty easy to resolve to me...  Are both sides aware of one another when the first hostile action is taken?  Then roll initiative and act in the rolled order.  Is anybody hidden, distracted, or effectively concealing harmful intent?  Then there's a surprise round for just the individuals the enemies aren't aware of.  Maybe I'm missing something, but that seems to cover most cases.


Yup, that's a great summary.

Oreioth is a bit nutty, so he missed Mayon and Morg effectively concealing harmful intent.
Bramwell Caulder
 player, 193 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 17 Apr 2017
at 06:09
Re: OOC
I'm going to wait to post until after Oreioth's turn, because I know that everything is about to go nuts and trying to decide what to do in advance is likely to be fruitless :P
Mayon Graycross
 player, 262 posts
 Half Elf
 Warlock--Fey Pact
Mon 17 Apr 2017
at 21:52
Re: OOC
Question for the DM, but if Mayon moves back into the room this round would he be able to blast Oreioth or is he still too obscured for that?
Bramwell Caulder
 player, 195 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 17 Apr 2017
at 22:04
Re: OOC
In reply to Mayon Graycross (msg # 644):

He wrote that Morg and I can clearly see him, but since he's still behind the tapestry he would still be out of sight for everybody else.  If you were able to move to AO10 you should probably be able to see him?
DM
 GM, 479 posts
 Dungeon
 Master
Mon 17 Apr 2017
at 23:02
Re: OOC
Bramwell Caulder:
In reply to Mayon Graycross (msg # 644):

He wrote that Morg and I can clearly see him, but since he's still behind the tapestry he would still be out of sight for everybody else.  If you were able to move to AO10 you should probably be able to see him?


Mayon could see Oreioth from AO10 as Bram suggests, but I don't think Mayon can make it there this turn. Jak can see him from his current position by craning his neck or pulling the tapestry back some more.

This message was last edited by the GM at 14:29, Tue 18 Apr 2017.

Asano Breathkill
 player, 190 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 18 Apr 2017
at 18:01
Re: OOC
But he could, in theory, shoot for Oreioth blindly. Wouldn't it be similar to attacking an invisible enemy? Possibly (hopefully) blowing a hole in the tapestry so others can more easily track the necromancer?
Mayon Graycross
 player, 264 posts
 Half Elf
 Warlock--Fey Pact
Tue 18 Apr 2017
at 18:06
Re: OOC
If that's the case I can change my roll to be with disadvantage, I misread that bit. Would he be able to see the shape of Oreioth under the tapestry or anything like that?
Asano Breathkill
 player, 191 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 18 Apr 2017
at 18:25
Re: OOC
Can I get a ruling on line of sight vs line of effect, bossman? The tapestry clearly blocks my view of Oreioth, but say I dropped sleep just on our side of the tapestry would he still be affected by the spell?
DM
 GM, 480 posts
 Dungeon
 Master
Tue 18 Apr 2017
at 20:25
Re: OOC
Mayon Graycross:
If that's the case I can change my roll to be with disadvantage, I misread that bit. Would he be able to see the shape of Oreioth under the tapestry or anything like that?

You'd have disadvantage because you can't see him, but it's canceled out because he grants advantage since he can't see you.

Still, Mayon wouldn't know exactly where he is and he has some level of cover, so I'll give him +5 to AC. So you'll still hit. Seems cool narratively to tag him through a carpet :)
Mayon Graycross
 player, 265 posts
 Half Elf
 Warlock--Fey Pact
Tue 18 Apr 2017
at 20:47
Re: OOC
DM:
Still, Mayon wouldn't know exactly where he is and he has some level of cover, so I'll give him +5 to AC. So you'll still hit. Seems cool narratively to tag him through a carpet :)


Alright, works for me! :)
DM
 GM, 481 posts
 Dungeon
 Master
Tue 18 Apr 2017
at 21:57
Re: OOC
Asano Breathkill:
Can I get a ruling on line of sight vs line of effect, bossman? The tapestry clearly blocks my view of Oreioth, but say I dropped sleep just on our side of the tapestry would he still be affected by the spell?


Reading the spell description, you pick a point to cast the spell and anyone within 20' of that point is in the effect. I don't think a tapestry would block that.

So yes, you can include Oreioth even if you choose a point on your side of the tapestry - just be aware that it's a 20' radius from that point, and you could include others in the area of effect... ;)
Asano Breathkill
 player, 192 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 19 Apr 2017
at 05:10
Re: OOC
After re-reading the apell, sleep is probably not the way to go at this point. Probably best to just kill him anyway. Or, y'know, non-lethal if we're wanting to go for the capture.
DM
 GM, 482 posts
 Dungeon
 Master
Wed 19 Apr 2017
at 11:25
Re: OOC
Asano Breathkill:
OOC:
Holding/readying my action until I can see him.


You can't actually hold your action in 5e - if you want to ready an action you have to specify ahead of time what triggers the action (you did this) and what you do when it's triggered (can you update your post with this?). If it's an attack you can go ahead and roll it too.

Note that if your action doesn't trigger before the start of your next turn then it never happens.
Asano Breathkill
 player, 194 posts
 Half-Elf
 Sorcerer (Wild Magic)
Wed 19 Apr 2017
at 18:41
Re: OOC
Annnnnnd edited.
Mayon Graycross
 player, 266 posts
 Half Elf
 Warlock--Fey Pact
Wed 19 Apr 2017
at 20:40
Re: OOC
Okay, gonna just post my Concentration checks here if that's alright...

14:39, Today: Mayon Graycross rolled 9 using 1d20+1 with rolls of 8.  Concentration.

Damn it, pretty sure I just lost the Hex with just the first one. Ah well. It was useful for the short time it lasted...I think I'll be picking up War Caster sooner rather than later.
DM
 GM, 483 posts
 Dungeon
 Master
Wed 19 Apr 2017
at 21:11
Re: OOC
Mayon Graycross:
Okay, gonna just post my Concentration checks here if that's alright...

14:39, Today: Mayon Graycross rolled 9 using 1d20+1 with rolls of 8.  Concentration.

Damn it, pretty sure I just lost the Hex with just the first one. Ah well. It was useful for the short time it lasted...I think I'll be picking up War Caster sooner rather than later.


The spell text says all the missiles hit at once, so I'd interpret that to mean you only have to concentration save once even if you're hit with multiple missiles. But yes, a 9 would mean your conc is broken :/
Bramwell Caulder
 player, 196 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 19 Apr 2017
at 21:13
Re: OOC
7th level Magic Missiles!  Oh goodness.

I just remembered that Jak gave Bram a bardic inspiration near the start of the previous battle, and I never used it.  It lasts for ten minutes, so would I still have it, DM?  We never rested, but we had some conversations and walked for a while so I'm not sure if ten minutes have elapsed yet.
DM
 GM, 484 posts
 Dungeon
 Master
Wed 19 Apr 2017
at 21:25
Re: OOC
Bramwell Caulder:
7th level Magic Missiles!  Oh goodness.

I just remembered that Jak gave Bram a bardic inspiration near the start of the previous battle, and I never used it.  It lasts for ten minutes, so would I still have it, DM?  We never rested, but we had some conversations and walked for a while so I'm not sure if ten minutes have elapsed yet.


Good catch; I misremembered and thought it ended after 1 minute. Yes, you can still use the bardic inspiration from last encounter.
Morg Danforge
 player, 200 posts
 mountain dwarf
 fighter 2 (sw0 as0)
Wed 19 Apr 2017
at 22:51
Re: OOC
Bramwell Caulder:
7th level Magic Missiles!


I don't know what scared me more, 7th level spells or not needing his wand anymore...
Bramwell Caulder
 player, 198 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 19 Apr 2017
at 22:55
Re: OOC
Morg:
I don't know what scared me more, 7th level spells or not needing his wand anymore...
I'm going to venture a metagamey guess that it was a Wand of Magic Missiles and he just blew all of its charges out of desperation :P

Huzzah, victory!  Now what to do with this creepy pedestal...
Mayon Graycross
 player, 267 posts
 Half Elf
 Warlock--Fey Pact
Wed 19 Apr 2017
at 23:02
Re: OOC
Bramwell Caulder:
I'm going to venture a metagamey guess that it was a Wand of Magic Missiles and he just blew all of its charges out of desperation :P


Same here. Pretty sweet item to have...once our characters figure out precisely what it does :P

That reminds me, DM, what are the rulings for Arcana checks as a way of determining magic properties? Like obviously not as accurate as an Identify spell, but with a high enough roll would we be able to say 'oh yeah, I think I've heard of this stuff before'?
DM
 GM, 486 posts
 Dungeon
 Master
Wed 19 Apr 2017
at 23:59
Re: OOC
Mayon Graycross:
That reminds me, DM, what are the rulings for Arcana checks as a way of determining magic properties? Like obviously not as accurate as an Identify spell, but with a high enough roll would we be able to say 'oh yeah, I think I've heard of this stuff before'?


Arcana checks can tell you whether you think an item/effect is magical or not, and maybe some of what its properties might be.

You need an actual short rest (or an identify spell) to know a particular magic item's specific properties. Things like potions can be blindly drunk, of course, or you can sip a potion to identify it.

Certain magic items require attunement, which involves an additional short rest (not the same one as used to identify it) to learn how to use it. These items can only be attuned to one person at a time, and any one creature can only attune to a maximum of 3 items that require attunement.

This message was last edited by the GM at 23:59, Wed 19 Apr 2017.

DM
 GM, 488 posts
 Dungeon
 Master
Thu 20 Apr 2017
at 02:33
Re: OOC
Anyone examining the wand can roll an arcana check with advantage, since you saw it in use.

This message was last edited by the GM at 02:33, Thu 20 Apr 2017.

Asano Breathkill
 player, 196 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 20 Apr 2017
at 02:37
Re: OOC
Apparently my eyes were closed when he blasted us. Natural 1.  T_T
DM
 GM, 489 posts
 Dungeon
 Master
Thu 20 Apr 2017
at 20:23
Re: OOC
Asano Breathkill:
Apparently my eyes were closed when he blasted us. Natural 1.  T_T


You can roll again; you have advantage.
Mayon Graycross
 player, 271 posts
 Half Elf
 Warlock--Fey Pact
Thu 20 Apr 2017
at 20:44
Re: OOC
And Mayon just doesn't spend much time looking at jewelry...ah well. We can try attuning to it and if it doesn't explode, it's not cursed, I suppose. :P
Asano Breathkill
 player, 197 posts
 Half-Elf
 Sorcerer (Wild Magic)
Fri 21 Apr 2017
at 02:35
Re: OOC
DM:
Asano Breathkill:
Apparently my eyes were closed when he blasted us. Natural 1.  T_T


You can roll again; you have advantage.


I totally missed where you said advantage originally. Mah bad.

Got a 19 that time around.

This message was last edited by the player at 02:37, Fri 21 Apr 2017.

DM
 GM, 493 posts
 Dungeon
 Master
Sat 22 Apr 2017
at 17:50
Re: OOC
We have a new player, who's chosen to take over Dwee! We'll work her back into the story sometime soon.
Asano Breathkill
 player, 200 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 22 Apr 2017
at 18:02
Re: OOC
Yay! Welcome, new-Dweeble.
Mayon Graycross
 player, 273 posts
 Half Elf
 Warlock--Fey Pact
Sat 22 Apr 2017
at 18:05
Re: OOC
Yay, return of Dweeble! Welcome new player!

Also, I think we're just going to be heading back to town now or do we have anything else we want to do in the cave? I think we've covered about everything there.
DM
 GM, 495 posts
 Dungeon
 Master
Sat 22 Apr 2017
at 22:47
Re: OOC
Mayon Graycross:
Yay, return of Dweeble! Welcome new player!

Also, I think we're just going to be heading back to town now or do we have anything else we want to do in the cave? I think we've covered about everything there.


If y'all want I can make my next post to have you back in town - if so, would everyone head back to the inn first, or do you want to go somewhere else?
Asano Breathkill
 player, 201 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 22 Apr 2017
at 23:06
Re: OOC
Is there anything in our 'quest log' that's in the area close to Lance Rock?
Mayon Graycross
 player, 274 posts
 Half Elf
 Warlock--Fey Pact
Sat 22 Apr 2017
at 23:31
Re: OOC
Looking at the map the only ones very close are the quarry and Tricklerock Cave. But Red Larch is closer than both of them anyway, so I'd say we're done for the day

...and I don't much trust the sound of that cave since the woman who told us about it is kinda shady :P
Morg Danforge
 player, 204 posts
 mountain dwarf
 fighter 2 (sw0 as0)
Sun 23 Apr 2017
at 07:11
Re: OOC
DM:
We have a new player, who's chosen to take over Dwee! We'll work her back into the story sometime soon.


Should we stay in the caves to meet the "new" https://youtu.be/IcnfazFtQSc Dwee?
Dweeble
 player, 44 posts
 Halfling
 Rogue
Sun 23 Apr 2017
at 09:05
Re: OOC
Hello everyone! Looking forward to playing this game with you. I've got a pretty busy day today, so I won't have that much time to read up on the previous posts. To keep the game moving for you all, it might be better to meet back in town. Perhaps Dweeble could've followed you there, if that makes sense.
Morg Danforge
 player, 205 posts
 mountain dwarf
 fighter 2 (sw0 as0)
Sun 23 Apr 2017
at 09:58
Re: OOC
Dweeble:
Hello everyone!


Aloha. On behalf of melee Morg, "You are most welcome."

This message was lightly edited by the player at 09:59, Sun 23 Apr 2017.

DM
 GM, 496 posts
 Dungeon
 Master
Sun 23 Apr 2017
at 14:44
Re: OOC
It makes sense to me, anyway, that Dweeble might follow you back to town.

If heading back to town is the consensus I can make a post later today to set that up, and Dweeble can jump in when ready.

I assume you're heading back to the Swinging Sword directly - or do you want to go somewhere else in town first?
Asano Breathkill
 player, 202 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sun 23 Apr 2017
at 14:55
Re: OOC
Swinging Sword. Asano, at least, needs a drink as he mulls over what to do with the locket. A nice red wine, possibly with some melancholy notes floating in the bottle. Keep the glass, barkeep, you won't be getting the bottle back.
Mayon Graycross
 player, 275 posts
 Half Elf
 Warlock--Fey Pact
Sun 23 Apr 2017
at 14:59
Re: OOC
I think  Swinging Sword, unless we want to try and sell the gems we found to split the gold from doing so first? since none of them were described to be diamonds I can't think of any spells that they would be good for as components...
Bramwell Caulder
 player, 200 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sun 23 Apr 2017
at 20:45
Re: OOC
Sorry for not posting, I've had a crazy busy couple of days!  Just chiming in to say yes, let's head back to town and the inn.  I'll post more tomorrow!
Jakrynn Redgate
 player, 155 posts
 Young Human
 Bardly Rogue
Tue 25 Apr 2017
at 15:56
Re: OOC
Would it require a roll to know that Warlocks have otherworldly patrons? Not necessarily who/what the patrons are, but just that it's the source of their magic, the pacts or whatever?
DM
 GM, 498 posts
 Dungeon
 Master
Tue 25 Apr 2017
at 21:09
Re: OOC
Jakrynn Redgate:
Would it require a roll to know that Warlocks have otherworldly patrons? Not necessarily who/what the patrons are, but just that it's the source of their magic, the pacts or whatever?


Nah, no roll needed. You can decide if Jak would know that or not and act accordingly.
Mayon Graycross
 player, 283 posts
 Half Elf
 Warlock--Fey Pact
Sat 29 Apr 2017
at 16:59
Re: OOC
Ah, nothing like upcoming finals to suck the life out of me...I'll probably still be able to get on and check but I REALLY need to get better at my study habits x.x Next Friday they finish up and then I'm FINALLY FREE!
Dweeble
 player, 46 posts
 Halfling
 Rogue
Sat 29 Apr 2017
at 17:19
Re: OOC
Dweeble isn't hiding. Well, she was, until her cover stood up and left.

I know the feeling, Mayon. Good luck with those! Last few steps. You can do it!
DM
 GM, 502 posts
 Dungeon
 Master
Sun 30 Apr 2017
at 13:43
Re: OOC
Once the Swinging Sword conversation wraps up, it seems like the thought is to check in with some various folks in town. Are you all staying together, or splitting up?

If splitting up I can create a separate thread for each destination, and keep the current thread for anyone who stays behind at the inn.
Bramwell Caulder
 player, 203 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sun 30 Apr 2017
at 21:15
Re: OOC
Bram will want to go see the Constable, go see Vallivoe to buy that fancy book, and then drop by the All-faiths shrine.  Anyone wanting to join him for any of those is welcome to.

Also, we need to decide what we're getting up to next!  We'll probably get some leads from the Constable, but we'll have to look back at our big list of dangling adventure hooks too.  We might be able to better investigate the masked creepers at the quarry too, now that we have a clue and have earned some clout with the Constable.
Morg Danforge
 player, 209 posts
 mountain dwarf
 fighter 2 (sw0 as0)
Sun 30 Apr 2017
at 22:19
Re: OOC
Morg would like to see Kaylessa after her reward's been split up, and a longer term goal would (if possible) be to help Asano find his special lady friend in case she's being held against her will.

He'd also like to help the quarrymen by ending the weirdness at the quarry (after a short or long rest) if the party can get permission from Mellikho or Harburk, and get to Beliard (can investigate the missing delegation from Mirabar).

Also buy some javelins, equipment, and a mule and feed.
Mayon Graycross
 player, 284 posts
 Half Elf
 Warlock--Fey Pact
Sun 30 Apr 2017
at 22:57
Re: OOC
Quarry is a pretty big thing for Maayon right now because they may be connected to Marlos, so he'll probably talk to the Constable once the money and such is split. After that he'll figure out a letter to his father to try and get some info. Not sure what the mail service is in Red Larch but it's worth a shot.

He also might go shopping for some incense or other minor spell components, but he's mostly invested in information gathering right now.
DM
 GM, 506 posts
 Dungeon
 Master
Mon 1 May 2017
at 01:37
Re: OOC
To summarize posts so far re: where to go next:

Mayon, Bram, and Morg want to see the constable (or others) to see what he was asking about and/or if they can get back into the quarry.

Mayon, Bram, Morg, and Jak want to do some shopping, perhaps at Vallivoe's first though probably not everything everyone wants will be available there.

Anyone want to stay at the inn or split off this path? Otherwise we can keep everyone together in a single thread for Harburk (who's usually found at #11, Ornra's Butcher) & Vallivoe's Sundries (#22) at least.

BTW, if you want to split the coin 6 ways equally it amounts to 27 gp and 54 sp each. You can't split the driftglobe and wand of magic missiles evenly of course...

This message was last edited by the GM at 01:38, Mon 01 May 2017.

Morg Danforge
 player, 210 posts
 mountain dwarf
 fighter 2 (sw0 as0)
Mon 1 May 2017
at 08:30
Re: OOC
Would eating and talking count as a short rest?

[Private to GM: Was the reward from Kaylessa 16.65 each?]
DM
 GM, 507 posts
 Dungeon
 Master
Mon 1 May 2017
at 14:25
Re: OOC
Morg Danforge:
Would eating and talking count as a short rest?


Yes, just eating and talking for an hour would work as a short rest.

Also, when I split the coin I rounded down for both gp and sp, so actual totals may be slightly higher if you make change somewhere.
Dweeble
 player, 48 posts
 Halfling
 Rogue
Mon 1 May 2017
at 14:43
Re: OOC
Dweeble will just follow, so it's up to you all. About the gold, I don't think Dweeble has had any influence on you earning that. I'm fine if you split it between the 5 of you.
Morg Danforge
 player, 212 posts
 mountain dwarf
 fighter 2 (sw0 as0)
Mon 1 May 2017
at 15:08
Re: OOC
Dweeble:
Dweeble will just follow, so it's up to you all. About the gold, I don't think Dweeble has had any influence on you earning that. I'm fine if you split it between the 5 of you.


Morg would think Dweeble deserves a cut because she was instrumental in quickly ending the attack in the northern cave, which in turn made the fight in the big southern caves easier to finish in one go.

Also, if she left because she was afraid, Morg would certainly not hold that against her because he's deadly afraid of ghosts and swarms of biting insects, and therefore prefers traveling with a varied group.
Mayon Graycross
 player, 286 posts
 Half Elf
 Warlock--Fey Pact
Mon 1 May 2017
at 15:14
Re: OOC
At the very least I think we'd mentioned splitting the 50 gold from Kaylessa with her the previous day, so I think it's still fair we split the money with her.
Jakrynn Redgate
 player, 158 posts
 Young Human
 Bardly Rogue
Mon 1 May 2017
at 17:42
Re: OOC
I'm good with going with Bram, and DEFINITELY good with taking on the quarry issue.
Asano Breathkill
 player, 206 posts
 Half-Elf
 Sorcerer (Wild Magic)
Mon 1 May 2017
at 19:54
Re: OOC
Asano's current plan involves another bottle of wine and the composition of bad, lovelorn poetry and a letter to his family. He's already digging in his pack for the necessary materials. He coyld probably be persuaded to tag along...though the bottle will probably not part from his hand.
DM
 GM, 509 posts
 Dungeon
 Master
Wed 3 May 2017
at 00:46
Re: OOC
Anything else at Harburk's? If not I can keep going in the 4.1 thread and post you all at Vallivoe's.
DM
 GM, 511 posts
 Dungeon
 Master
Thu 4 May 2017
at 01:20
Re: OOC
Ok, I posted a separate thread for Vallivoe's sundries - any other destinations in Red Larch besides Vallivoe or the Constable?
Asano Breathkill
 player, 208 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 4 May 2017
at 18:22
Re: OOC
So, is Asano currently alone at the Swinging Sword? Drunk sorcerer without supervision!  :D
DM
 GM, 512 posts
 Dungeon
 Master
Thu 4 May 2017
at 21:42
Re: OOC
Asano Breathkill:
So, is Asano currently alone at the Swinging Sword? Drunk sorcerer without supervision!  :D


You can be alone there, or tag along with someone else. The action has theoretically moved on to Vallivoe's, but anyone should also feel free to post to the older threads as well to flesh out what happened before people left.
DM
 GM, 516 posts
 Dungeon
 Master
Sat 6 May 2017
at 02:11
Re: OOC
I saw a suggestion from Morg to obtain an animal to pull the wagon in storage - is that where you all are headed next?

After shopping there's no issue in taking a long rest through the afternoon and waking up for a late night excursion, as seems to be the consensus.
DM
 GM, 517 posts
 Dungeon
 Master
Sat 6 May 2017
at 04:40
Re: OOC
Also, who gets the driftglobe and wand of magic missiles?
Asano Breathkill
 player, 210 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 6 May 2017
at 04:45
Re: OOC
 I've still got the wand, and I think Bram claimed the driftglobe.
Mayon Graycross
 player, 290 posts
 Half Elf
 Warlock--Fey Pact
Sat 6 May 2017
at 12:59
Re: OOC
I'm fine with it staying that way if you guys are. Mayon is mostly sticking with his cantrips for the time being :P
DM
 GM, 518 posts
 Dungeon
 Master
Sat 6 May 2017
at 14:13
Re: OOC
Ok - so where to next?
Asano Breathkill
 player, 212 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 6 May 2017
at 20:39
Re: OOC
Dreamland.

So, I'm getting a long rest, yes? Or is my hangover going to negate the benefits of the rest?
DM
 GM, 519 posts
 Dungeon
 Master
Sat 6 May 2017
at 21:15
Re: OOC
Asano Breathkill:
Dreamland.

So, I'm getting a long rest, yes? Or is my hangover going to negate the benefits of the rest?


Oh yes, full long rest & all benefits.
Jakrynn Redgate
 player, 161 posts
 Young Human
 Bardly Rogue
Sat 6 May 2017
at 22:48
Re: OOC
We haven't split up the money nor had a chance to sell the loot we gathered, is that correct? Just want to make sure on how much money Jak has.
DM
 GM, 520 posts
 Dungeon
 Master
Sun 7 May 2017
at 00:34
Re: OOC
Jakrynn Redgate:
We haven't split up the money nor had a chance to sell the loot we gathered, is that correct? Just want to make sure on how much money Jak has.


Yes, that's right. If you want to spend some of your share that's fine though, we'll just settle up everything once at the end of the day.
Bramwell Caulder
 player, 207 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sun 7 May 2017
at 01:45
Re: OOC
Sorry I haven't been able to post much.  Bram will want to make a stop at the All-Faiths shrine for a brief bit of paladiny devotions and maybe read his new tome for a bit before taking his rest.  We can gloss over that stuff to move things along if needed, unless anything special comes up at the shrine.
DM
 GM, 522 posts
 Dungeon
 Master
Sun 7 May 2017
at 02:29
Re: OOC
Bramwell Caulder:
Sorry I haven't been able to post much.  Bram will want to make a stop at the All-Faiths shrine for a brief bit of paladiny devotions and maybe read his new tome for a bit before taking his rest.  We can gloss over that stuff to move things along if needed, unless anything special comes up at the shrine.


No worries - I made a little post at the end of Vallivoe's to cover the trip to the shrine.

If there's nothing else in town today I can wrap up Day 4 as early as tomorrow (IRL).

I think my calculation from earlier was wrong by the way... everyone should get 54 gp, 34 sp, and 2 cp. I assumed you sold the gems to Vallivoe for their full value, then I updated the loot thread with the net amount accounting for the day's expenses.

Everyone will have a full Long Rest as normal.

Any special plans for how to meet up after dark? Just meet in the common room and head out?

This message was last edited by the GM at 02:52, Sun 07 May 2017.

Jakrynn Redgate
 player, 163 posts
 Young Human
 Bardly Rogue
Sun 7 May 2017
at 03:51
Re: OOC
DM:
Any special plans for how to meet up after dark? Just meet in the common room and head out?

Shouldn't need to be complicated, meeting in the common room should work - assuming Asano is awake and functional by then, heh! =P
Bramwell Caulder
 player, 208 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sun 7 May 2017
at 04:17
Re: OOC
Rounding up a posse in the inn's common room for a nighttime raid on a prominent community leader's quarry might be a bad idea!  We don't know who might be watching to report us to Mellikho.  We might want to pick a more discreet gathering spot.  Bram would probably not take that into consideration, but some of our party members with less savory instincts might :)

This message was last edited by the player at 09:51, Sun 07 May 2017.

Morg Danforge
 player, 214 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Sun 7 May 2017
at 09:50
Re: OOC
Bramwell Caulder:
Rounding up a posse in the inn's common room for a nighttime raid on a prominent community leader's quarry might be a bad idea!  We don't know who might be watching to report us to .  We might want to pick a more discreet gathering spot.  Bram would probably not take that into consideration, but some of our party members with less savory instincts nights :)


Hells, if it was up to Morg he'd openly go challenge Mellikho at the meeting of elders - more strategic minds please save us... ;)
Dweeble
 player, 52 posts
 Halfling
 Rogue
Sun 7 May 2017
at 21:59
Re: OOC
Excuse my lack of posting the last days. I've got several deadlines that I sadly can't ignore. The coming days will still be busy, but I hope to have some more flexibility from Wednesday onward.

I noticed some of you were referencing a map of the town, but I can't see any map here on rpol (or if it's a google docs, I don't have the link).

And, would someone be so kind to give Dweeble an update on the quarry situation? :)
Why do we want to investigate it, and who is Mellikho?
DM
 GM, 526 posts
 Dungeon
 Master
Sun 7 May 2017
at 22:08
Re: OOC
Dweeble:
I noticed some of you were referencing a map of the town, but I can't see any map here on rpol (or if it's a google docs, I don't have the link).


There's a link to it in the Maps & Stuff thread.


Dweeble:
And, would someone be so kind to give Dweeble an update on the quarry situation? :)
Why do we want to investigate it, and who is Mellikho?


Others can do this in OOC or in-character too, but the short version is she owns a quarry and acted suspiciously when the group started investigating it, ushering them out and calling the constable when they tried to sneak back in later. The group's initial interest in the quarry came from speaking to some workers who have seen suspicious figures in the quarry after dark.

The actual thread where it all happened is Day 1 - Mellikho Stoneworks if you want to review in detail.

This message was last edited by the GM at 22:16, Sun 07 May 2017.

Dweeble
 player, 54 posts
 Halfling
 Rogue
Sun 7 May 2017
at 22:26
Re: OOC
DM:
There's a link to it in the Maps & Stuff thread.

I feel stupid for not noticing that. I blame my work for draining all my concentration..
DM
 GM, 529 posts
 Dungeon
 Master
Mon 8 May 2017
at 21:56
Re: OOC
For the Day 5 thread I'm assuming this conversation with Mayon and Dwee is happening in the inn? If not that's ok, but we'd need to establish how you got anywhere else.
Mayon Graycross
 player, 292 posts
 Half Elf
 Warlock--Fey Pact
Mon 8 May 2017
at 22:19
Re: OOC
Inn sounds about right, I assumed that's where they'd be.
DM
 GM, 531 posts
 Dungeon
 Master
Wed 10 May 2017
at 22:50
Re: OOC
So how are you all getting to the quarry? :)

Looking for intended path, stealth or not, light or not, etc.
Asano Breathkill
 player, 216 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 11 May 2017
at 16:19
Re: OOC
Asano is all for the quietest, darkest route possible.

<_<
>_>

For stealthy purposes only.
DM
 GM, 532 posts
 Dungeon
 Master
Thu 11 May 2017
at 16:56
Re: OOC
Asano Breathkill:
Asano is all for the quietest, darkest route possible.

<_<
>_>

For stealthy purposes only.


The obvious stealthy route would probably be out the back door of the inn, then around the town on the outskirts, then into the quarry. Is that what you're doing?
Jakrynn Redgate
 player, 167 posts
 Young Human
 Bardly Rogue
Thu 11 May 2017
at 18:29
Re: OOC
Back door is fine, stealthy as much as we can is good, I think.
Bramwell Caulder
 player, 210 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 11 May 2017
at 18:44
Re: OOC
In reply to DM (msg # 723):

Yeah, let's go straight out the back door, cut between those two blue-roofed buildings and then head to the far west end of the quarry.  If anybody spots us departing that way, we leave no living witnesses divert our course a bit south until we're out of sight of town, then loop back around :P

I'd suggest no lights until we're out of sight of town and can get a look over the quarry from the ridge, then decide what to do from there.  Darkvision folks will have to help guide Jak and Dweeble at some point.  Or perhaps Bram and Morg could give them piggyback rides :)
Mayon Graycross
 player, 294 posts
 Half Elf
 Warlock--Fey Pact
Thu 11 May 2017
at 21:09
Re: OOC
Should probably do our best to keep quiet, though...well, seeing as our stealthiest folks are the ones WITHOUT darkvision that may be difficult :P Anyone got a hooded lantern?
Jakrynn Redgate
 player, 168 posts
 Young Human
 Bardly Rogue
Fri 12 May 2017
at 00:16
Re: OOC
Mayon Graycross:
Anyone got a hooded lantern?

Yes, which is what Jak will be using. =)
DM
 GM, 535 posts
 Dungeon
 Master
Sat 13 May 2017
at 14:13
Re: OOC
Asano, don't forget to roll your wand recharging.
Asano Breathkill
 player, 218 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sun 14 May 2017
at 00:04
Re: OOC
I rolled it. Fully recharged wand.
DM
 GM, 538 posts
 Dungeon
 Master
Sun 14 May 2017
at 04:11
Re: OOC
Asano Breathkill:
I rolled it. Fully recharged wand.


Oh, yeah - I knew that, oops <facepalm>
Asano Breathkill
 player, 219 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sun 14 May 2017
at 04:30
Re: OOC
Is all good, boss. You've got a lot to keep track of.
Morg Danforge
 player, 224 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Fri 19 May 2017
at 02:08
Re: OOC
I've edited my post to have Morg point to southern slab instead of northern one.
Bramwell Caulder
 player, 218 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Sun 21 May 2017
at 19:30
Re: OOC
By the way, I posted that Bram was advancing to the door at the far end and peeking through the slot... looking at the map now, I see that it's a long way off, so he'll wait for the others to either come along or try to talk him out of it :)
Morg Danforge
 player, 228 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Sun 21 May 2017
at 23:47
Re: OOC
Bram and Asano, I think the stone masked folk and Mellikho have probably been using this area we're in now.

Any news from Dwee? I was so excited to have Morg learn one of the battle master maneuvers at level 3 because it would be out of this world amazing when taken advantage of by her, and a feat at level 4 which would make it even better.
Asano Breathkill
 player, 223 posts
 Half-Elf
 Sorcerer (Wild Magic)
Mon 22 May 2017
at 00:20
Re: OOC
Dweeble's last login was 2 weeks ago, so we've probably lost her again. Sad face.

I would also agree with your assessment of the recent use, though the DM has yet to mention any sign of recent activity. Aside from the cloaks and such.
Jakrynn Redgate
 player, 174 posts
 Young Human
 Bardly Rogue
Tue 23 May 2017
at 17:20
Re: OOC
Are the cages like...open-bottomed so as to trap anyone they fall on? Or is there something inside the cages about to be released? lol
DM
 GM, 550 posts
 Dungeon
 Master
Tue 23 May 2017
at 19:12
Re: OOC
Yes; they're open bottomed cages falling from the ceiling to trap you :)
Morg Danforge
 player, 231 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Wed 24 May 2017
at 09:03
Re: OOC
I suspect something horrible's going to happen before we get another action each, but a question on pushing, pulling, and lifting (which is strength*30 pounds [so 540 for Morg]): is that the maximum, requiring a good roll vs some DC?

What happens if several characters (or some helping others for advantage [Morg may not need help, because the crowbar may already give him advantage]) do it at the same time? Is it all their strength*30 in pounds added together?

Thank goodness 5e simplifies it to make pushing, pulling, and lifting the same; because I sure can't lift what I can push, or push what I can pull.

This message was last edited by the player at 09:05, Wed 24 May 2017.

DM
 GM, 551 posts
 Dungeon
 Master
Thu 25 May 2017
at 03:45
Re: OOC
Morg Danforge:
I suspect something horrible's going to happen before we get another action each, but a question on pushing, pulling, and lifting (which is strength*30 pounds [so 540 for Morg]): is that the maximum, requiring a good roll vs some DC?

What happens if several characters (or some helping others for advantage [Morg may not need help, because the crowbar may already give him advantage]) do it at the same time? Is it all their strength*30 in pounds added together?

Thank goodness 5e simplifies it to make pushing, pulling, and lifting the same; because I sure can't lift what I can push, or push what I can pull.


All the push/pull/lift rules are generally to do with whether you are able to push/pull lift something at all, and if so how fast you can move while doing so. In this particular case, we'll handle most things do to with escaping the cages with a simple strength ability check (unless you're planning to drag a metal cage to the surface, for instance).
Jakrynn Redgate
 player, 176 posts
 Young Human
 Bardly Rogue
Thu 25 May 2017
at 16:49
Re: OOC
Oh man, you totally got me. I was reading the DM post, and I was like huh that sounds like there could be more Oh Shit! lol
DM
 GM, 554 posts
 Dungeon
 Master
Thu 25 May 2017
at 23:46
Re: OOC
Jakrynn Redgate:
Oh man, you totally got me. I was reading the DM post, and I was like huh that sounds like there could be more Oh Shit! lol


=D
Morg Danforge
 player, 233 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Fri 26 May 2017
at 05:19
Re: OOC
Did the rusty bar snap at 2 places leaving a loose bar, or snap only at the top or bottom to push open for a gap?
Mayon Graycross
 player, 302 posts
 Half Elf
 Warlock--Fey Pact
Fri 26 May 2017
at 21:32
Re: OOC
I feel like we need some kind of Benny Hill music playing with these cage shenanigans :P
Morg Danforge
 player, 235 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Fri 26 May 2017
at 23:16
Re: OOC
I forgot to ask, is it a free action (like talking) to drop something* like the crowbar or a weapon, or does it require an interaction or action: use an object?

*other than shields which always requires 1 action to take off
DM
 GM, 557 posts
 Dungeon
 Master
Sat 27 May 2017
at 17:49
Re: OOC
The bar snapped in the middle, and the remains of the bar are pretty rusty and ruined.

Yes, it's fine to pass the crowbar back and forth as a free action.
DM
 GM, 558 posts
 Dungeon
 Master
Sat 27 May 2017
at 17:50
Re: OOC
Mayon Graycross:
I feel like we need some kind of Benny Hill music playing with these cage shenanigans :P


=D https://youtu.be/ZnHmskwqCCQ
DM
 GM, 560 posts
 Dungeon
 Master
Mon 29 May 2017
at 15:24
Re: OOC
Is the plan to keep breaking iron bars until you all can make it to the door? If so I can hand-wave all the individual rolls to speed things along, just let me know.
Morg Danforge
 player, 237 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Mon 29 May 2017
at 16:56
Re: OOC
DM:
Is the plan to keep breaking iron bars until you all can make it to the door? If so I can hand-wave all the individual rolls to speed things along, just let me know.


I'm happy breaking bars thru to the slabs. Anyone want to go the other way to the  door with the slit?
Jakrynn Redgate
 player, 181 posts
 Young Human
 Bardly Rogue
Tue 30 May 2017
at 14:40
Re: OOC
I'm fine with that if that's the plan.
Mayon Graycross
 player, 304 posts
 Half Elf
 Warlock--Fey Pact
Tue 30 May 2017
at 15:08
Re: OOC
Probably best to make our way out of this hallway first, haha.
Asano Breathkill
 player, 228 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 30 May 2017
at 16:57
Re: OOC
Agreed.
DM
 GM, 561 posts
 Dungeon
 Master
Wed 31 May 2017
at 04:27
Re: OOC
So which direction are you headed from the hall? There's east through the door with the eye slit, or back to the slabs of stone to go through one of them (either north or south).
Morg Danforge
 player, 238 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Wed 31 May 2017
at 06:54
Re: OOC
Anyone want to go east towards the footsteps to prevent the cage dropper from alerting others?

West, back to the cavern, or farther to go outside?

West to and thru the southern slab?

Is the outside towards the north? If so, Morg wants to go to west towards the slabs, checking the roof for more signs of cages all the way, put on one of the robes (and rolling up the sleeves and lower part if there aren't dwarf length robes), and offer the other robes to the party. Check the northern passageway's roof for traps at the slab at AM35, and go north.
Bramwell Caulder
 player, 223 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 31 May 2017
at 21:56
Re: OOC
Apologies for the silence, all.  The last week or so has been wild for me and I haven't had much left over brainpower for RPOL!

Anyone in this place who might be alerted has to be alerted already by now, so there's no helping that!  I kind of want to chase down whoever was at the eye slit and dropping cages on us.  They went to a lot of trouble to defend that door at the end, so they must really not want us to go there.  Which of course makes me want to check it out all the more!
Jakrynn Redgate
 player, 182 posts
 Young Human
 Bardly Rogue
Wed 31 May 2017
at 22:56
Re: OOC
I say TOWARDS the cage-dropper if we can.
Mayon Graycross
 player, 305 posts
 Half Elf
 Warlock--Fey Pact
Wed 31 May 2017
at 23:43
Re: OOC
Towards the person messing with us sounds good...figure out how many they are so we don't have to deal with a nasty trap later.
Morg Danforge
 player, 239 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Thu 1 Jun 2017
at 03:42
Re: OOC
Before we go east towards the cage-dropper, should we break the bars for a quick route all the way to AO, in case we need to escape west later but can't find levers to lift the cages?

Or go east as quickly as possible once the party is together again?

Edit: fixed typo: "Before" not "Beware".

This message was last edited by the player at 05:38, Fri 02 June 2017.

Asano Breathkill
 player, 229 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 1 Jun 2017
at 18:31
Re: OOC
I say we give chase as quick as possible. Escape is future-Asano's problem.  :D
DM
 GM, 563 posts
 Dungeon
 Master
Fri 2 Jun 2017
at 19:31
Re: OOC
Please welcome Dweeble's original player back to the game!
Morg Danforge
 player, 241 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Fri 2 Jun 2017
at 19:41
Re: OOC
DM:
Please welcome Dweeble's original player back to the game!


Aloha. That was a Vax'ildan-like stealth roll there ;)
Dweeble
 player, 55 posts
 Halfling
 Rogue
Fri 2 Jun 2017
at 20:10
Re: OOC
Hi everyone!

I just want to apologize for leaving out of nowhere last time.  I had some personal issues that pulled me away from the computer for a time and ultimately ended up pulling me away from most everything else on top of that for a much more extended period than I'd have ever anticipated.

I'm thrilled the DM let me come back, and that there ended up being an opening for me to do so, and I'm super excited to get to play this character out!  (And no doubt for a much longer period than I got to last time.)

I'm going to ask the DM a few questions in PMs about what I missed or that Dweeble might've been a part of that, or at least to make sure I get the important bits.  If any of you have something to share with me about something that happened in character or something you want to bring my attention to, please let me know!  I'm going to work on reacquainting myself fully today.
Jakrynn Redgate
 player, 183 posts
 Young Human
 Bardly Rogue
Fri 2 Jun 2017
at 20:19
Re: OOC
Future Ted is gonna have to deal with escape! Lol!

Welcome back Dwee!
Morg Danforge
 player, 242 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Fri 2 Jun 2017
at 21:08
Re: OOC
Every now and then real life's gonna give you a natural 1.

Looking forward to more Dwee/Bram interactions. Also, 3rd level rogues are a thing of beauty with their archetype and double sneak attack damage - so Bram and Morg will make sure to help Dwee get in some sneaky attacks.
Dweeble
 player, 56 posts
 Halfling
 Rogue
Fri 2 Jun 2017
at 21:17
Re: OOC
"Oye, I'll show that bespectacled pointy-ear what's what, alright!"

Jokes aside, I'm really looking forward to getting to play Dweeble again.  She's a character I've thought about for a great amount of time and always shelved in favor of playing a character that the party needs to round out the dynamic.  So yeah, here's to hoping Bram doesn't mind a constant nagging, waist-high little hin on his case!

And yeah, I'm looking forward to getting to play her at level 3!  I'm going with Thief so she'll definitely be doing some odd stuff when she doesn't have to be all stabby-stabby.
Mayon Graycross
 player, 306 posts
 Half Elf
 Warlock--Fey Pact
Fri 2 Jun 2017
at 22:10
Re: OOC
Good to have you back Dwee! I agree, she's a pretty fun character to have tagging along and I'm glad she's apparently here to stay, haha :)
Dweeble
 player, 60 posts
 Halfling
 Rogue
Sun 4 Jun 2017
at 21:21
Re: OOC
So what's everyone thinking the room is about?  Ritual sacrifice?  Penance chamber?  Just a fun lobby before you see the chiropractor about your crippling back pain?  Seems like he prescribes rocks to the body!
Morg Danforge
 player, 245 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Mon 5 Jun 2017
at 20:39
Re: OOC
Dweeble:
So what's everyone thinking the room is about?  Ritual sacrifice?  Penance chamber?


That the boy wasn't killed, that the cages just temporarily trap instead of killing (or delay us from running away from ranged attacks or deadly traps), and that the stone masked men let the quarry men see them; makes me think they're thinking that people will join them, rather than that they want to do something in secret.

A cult that thinks they're doing the right thing and that others will agree, is super scary.
Dweeble
 player, 62 posts
 Halfling
 Rogue
Wed 7 Jun 2017
at 02:52
Re: OOC
Hey DM, besides the big stone block in the middle of the room, is there anywhere else to hide?  Patches of shadow, small outcroppings, or anything else along those lines?  Also, how big around is the stone in the center of the room?  If Dweeble was standing in a crouched demeanor, would she still be able to be seen from the doorway at that angle?
Morg Danforge
 player, 246 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Wed 7 Jun 2017
at 06:29
Re: OOC
Dweeble:
is there anywhere else to hide?


If she's a lightfoot, she can use her naturally stealthy trait to hide behind any of the other PCs.
Dweeble
 player, 63 posts
 Halfling
 Rogue
Wed 7 Jun 2017
at 06:38
Re: OOC
She is indeed a lightfoot.  I'd just rather have her in a different place at the beginning of the fight if able.
Bramwell Caulder
 player, 226 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 7 Jun 2017
at 06:50
Re: OOC
I just remembered that Bram activated Daylight from the driftglobe when we first came in, so no need for torches at the moment!  When he equipped his axe he'd have left it floating somewhere near the middle of the room.  An irresistible thieving temptation for Dweeble, I'm sure :)
Dweeble
 player, 65 posts
 Halfling
 Rogue
Wed 7 Jun 2017
at 07:03
Re: OOC
The torch was more so for moving ahead, not worrying about the current room.  She wasn't going to leave poor Jak without light!  I won't lie and say I didn't think about having her intercept it, though!  Even she has morals though, especially with the people she's now sticking around.  Besides, like she said, Bram worked hard for his stuff!

Though, speaking of morals...  Man she really doesn't have much in the way of those.

This message was last edited by the player at 07:04, Wed 07 June 2017.

Bramwell Caulder
 player, 227 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 7 Jun 2017
at 18:09
Re: OOC
Dweeble doesn't seem immoral to me!  Super greedy and quite befuddled about any social norm one might care to name, but I can't recall seeing any malice in her... yet :)

By the way, I don't think I welcomed you back yet, Dweeble, so welcome!  I've been distracted from RPOL for a bit myself, but I'm trying to be around more.

Also, I just edited my post to mark the specific square Bram left the driftglobe floating, in case that comes into play.
Dweeble
 player, 66 posts
 Halfling
 Rogue
Wed 7 Jun 2017
at 18:25
Re: OOC
Super greedy and socially awkward are definitely both very accurate descriptors for her, you're not wrong!  As for the morals, or lack thereof, I suppose she really isn't showing that off but I also don't see a reason why she would.  She's fine following the lead of a group that has so far made her some coin and kept her safe.  If that changes, she might start being a bit more carefree about what she's doing.  So just don't let her get stabbed or steal her shinies and you'll never have to see that!  But yeah, even she has a code she lives by.  It's just one that is more so about her not being hurt or stolen from than actually worrying much about others.  Then again, she isn't the type to go stab a commoner cause he looked at her funny.  She's been locked up plenty, she doesn't need that back in her life.

And thank you, Bram.  I can understand the issues with balance between RPoL and real life but I'm glad you're still around.

Also that damn orb is awful shiny...

This message was last edited by the player at 18:28, Wed 07 June 2017.

DM
 GM, 569 posts
 Dungeon
 Master
Wed 7 Jun 2017
at 20:36
Re: OOC
Just realized I missed commenting on Bram's ability checks - I edited my prior post but here's the update:

The boy wasn't seriously hurt, but he appreciates the attempt at some healing.

Braelen seems sincere in what he says and how he's acting.

Nothing about the Delvers or Believers rings any bells.

Bram gives Braelen 2gp.

This message was last edited by the GM at 21:07, Wed 07 June 2017.

DM
 GM, 570 posts
 Dungeon
 Master
Wed 7 Jun 2017
at 20:38
Re: OOC
Dweeble:
Hey DM, besides the big stone block in the middle of the room, is there anywhere else to hide?  Patches of shadow, small outcroppings, or anything else along those lines?  Also, how big around is the stone in the center of the room?  If Dweeble was standing in a crouched demeanor, would she still be able to be seen from the doorway at that angle?


There's nothing else of note in the room, other than the two doors and the stone block. The stone is 8 feet tall and a little irregular, but 5 feet wide at its widest part.

This message was last edited by the GM at 20:38, Wed 07 June 2017.

Dweeble
 player, 68 posts
 Halfling
 Rogue
Thu 8 Jun 2017
at 17:17
Re: OOC
Hey Morg, I've been meaning to ask you something.  I noticed back in the OOC you mentioned taking a maneuver for Dweeble to take advantage of.  Which one from Battlemaster were you planning?
Morg Danforge
 player, 248 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Thu 8 Jun 2017
at 19:12
Re: OOC
Dweeble:
Hey Morg, I've been meaning to ask you something.  I noticed back in the OOC you mentioned taking a maneuver for Dweeble to take advantage of.  Which one from Battlemaster were you planning?


"[Comrade] strike: on an attack action on your turn, forgo 1 of your attacks and use a bonus action to direct one of your companions (a friendly creature who can see or hear you) to strike, expending one superiority die. That creature can immediately use its reaction to make one weapon attack, adding 1d8 to the attack's damage roll."

Anytime Dwee's in position for a sneak attack and hasn't used her reaction; she get's another attack with this, +another sneak attack (because this happens during Morg's turn), +1d8 damage. At higher levels it could mean multiple avalanches of d6s from 2 sneak attacks per turn.

When Bram's smiting starts getting medieval, it's gonna be a difficult choice on who Morg gives the reaction attack to.
Dweeble
 player, 69 posts
 Halfling
 Rogue
Thu 8 Jun 2017
at 19:24
Re: OOC
That's the one I was hoping for!  I figured it was either that or Distracting Strike so I thought I'd ask.  Definitely gives plenty of dice for damage that way, that's for sure!

It's probably going to be best to use that with Dweeble until we get to what we think is the end fights of an arc or some such.  Don't want to blow all of Bram's spell slots on smites on the little guys after all!
DM
 GM, 573 posts
 Dungeon
 Master
Fri 9 Jun 2017
at 02:15
Re: OOC
Asano, what point did you choose for the sleep spell? I don't really understand 'bottom vertex of BV/BW'. If you choose BV 41, for instance, the spell would affect nobody.
DM
 GM, 575 posts
 Dungeon
 Master
Fri 9 Jun 2017
at 02:46
Re: OOC
DM:
Asano, what point did you choose for the sleep spell? I don't really understand 'bottom vertex of BV/BW'. If you choose BV 41, for instance, the spell would affect nobody.

Never mind, I assume you chose BW38. In future please pick an actual map coordinate to make this easier tho =)
Dweeble
 player, 70 posts
 Halfling
 Rogue
Fri 9 Jun 2017
at 02:49
Re: OOC
Yay!  Always a good feeling drawing first blood.  Even better when it's your first combat back!
Morg Danforge
 player, 250 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Fri 9 Jun 2017
at 16:02
Re: OOC
Is deadly force quite called for here? We're entering their place uninvited, and we disagree with their parenting methods, but are we sure yet that they deserve death for that, and for creeping out the quarry workers?

Morg smash anyway tho.
Bramwell Caulder
 player, 229 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 9 Jun 2017
at 16:20
Re: OOC
They dropped cages on us, threatened us and are now attacking with deadly force, so I think this counts as self-defense!  Bram will want to talk to one of them to find out more about what's going on here, though.  If they all die first then them's the breaks :P
Dweeble
 player, 71 posts
 Halfling
 Rogue
Fri 9 Jun 2017
at 16:25
Re: OOC
Wait, there's something besides lethal force?  Why didn't anyone ever tell poor Dweeble!?

But honestly she's pretty weary about people flashing weapons at her, or Morg in this case.  Her first reaction was to kill that person.  Toss her a line about not wanting to kill them and she'd listen...  Probably.

Dweeble is most likely going to be chasing down the half-orc next round actually.  Y'know, for reasons yet spoken of.
Jakrynn Redgate
 player, 187 posts
 Young Human
 Bardly Rogue
Sat 10 Jun 2017
at 17:56
Re: OOC
DM:
Grund looks hurt by Jak's words. "Too many pickles," he murmurs.


HAHAHAHAAHA! I almost feel bad now!
Mayon Graycross
 player, 312 posts
 Half Elf
 Warlock--Fey Pact
Sat 10 Jun 2017
at 19:24
Re: OOC
Vicious Mockery really is great. In a recent high level one shot I randomly rolled a halfling bard whose main strategy dealimg with insane cultists was to call them rude and mock their mothers.

One of them died TWICE from it.
Dweeble
 player, 73 posts
 Halfling
 Rogue
Sun 11 Jun 2017
at 16:03
Re: OOC
So, on a completely new topic, anyone a fan of musicals?

I went and saw the Book of Mormon last night and it was probably the hardest I've ever laughed at a play, movie, musical, whatever in my life.  If you ever get the chance to see it, I highly recommend it.
Morg Danforge
 player, 253 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Tue 13 Jun 2017
at 10:04
Re: OOC
There's no singing, but Wikipedia says the percussion group Stomp's film Stomp out loud https://en.wikipedia.org/wiki/Stomp_Out_Loud is a musical. After seeing the film, I saw them in a live show a few years ago, and really enjoyed that also.
Mayon Graycross
 player, 315 posts
 Half Elf
 Warlock--Fey Pact
Tue 13 Jun 2017
at 13:22
Re: OOC
Haven't gotten to see TOO many, unfortunately, but I can definitely say that Into The Woods is a favorite performance of mine. I got to see it as a play during junior high, and was the only one of my friends to enjoy the movie because of that.

Of course, given that I also like Sweeney Todd, I might just like Stephen Sondheim works in general...
Asano Breathkill
 player, 235 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 13 Jun 2017
at 17:22
Re: OOC
Reeeeeeeeeeeepo Maaaaaaaaaaannnnnnn!!!!!!!!!
Asano Breathkill
 player, 237 posts
 Half-Elf
 Sorcerer (Wild Magic)
Tue 13 Jun 2017
at 17:28
Re: OOC
And this is why we do it, guys and gals. The whole point of the game is cute pink bubbles instead of speech.  :D
Dweeble
 player, 76 posts
 Halfling
 Rogue
Tue 13 Jun 2017
at 17:30
Re: OOC
There's truly nothing quite like wild magic. It's either amazingly useful, detrimental, or just plain silly.
Mayon Graycross
 player, 317 posts
 Half Elf
 Warlock--Fey Pact
Tue 13 Jun 2017
at 20:01
Re: OOC
I'm planning to put a full-on Wild Magic Zone into my home game at some point in the future. One player knows about it due to backstory, but the others...it'll be a fun surprise, especially since our sorcerer went dragon origin specifically to AVOID the more unpleasant surges.
Bramwell Caulder
 player, 233 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Tue 13 Jun 2017
at 20:48
Re: OOC
Wild Magic, always a delight!  Especially so when a fireball blows up in the middle of the party :)

To put a finer point on Bram's IC question: how is everybody doing for HP?  I have healing available, but if several of us are wounded it would probably be worth trying for a short rest rather than using up a lot of it right away.
Dweeble
 player, 78 posts
 Halfling
 Rogue
Tue 13 Jun 2017
at 20:58
Re: OOC
Well, physically Dweeble is still untouched.  Mentally, her HP has plummeted rather harshly!  =3

I think Mayon needs a bit of a boost, though.  As does Morgy.
Mayon Graycross
 player, 318 posts
 Half Elf
 Warlock--Fey Pact
Tue 13 Jun 2017
at 21:08
Re: OOC
Yeah, Mayon's pretty poor. Below 50% in fact, but I'd rather just take a short rest and save the healing for emergencies. Such as if that roll hadn't been retconned earlier, whew!
Dweeble
 player, 79 posts
 Halfling
 Rogue
Tue 13 Jun 2017
at 22:04
Re: OOC
Also, does anyone need the nice shiny dagger that's on the ground?  Dweeble is a collector of sorts.  Though she has plenty, and can buy plenty more.  So if Jak or someone else wants it, let me know.
Bramwell Caulder
 player, 234 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Wed 14 Jun 2017
at 01:16
Re: OOC
I think it'd be pretty silly of us NOT to give the shiny, magical-looking dagger to the rogue of the party!  Even if one of us tried to take it I imagine it would likely wind up in Dweeble's possession soon enough regardless :)
Dweeble
 player, 80 posts
 Halfling
 Rogue
Wed 14 Jun 2017
at 01:24
Re: OOC
Well now the DM has definitely made it noteworthy so I'd be lying to say if I don't want to get Dweeble's little hands on it even more.  Still, I'm a much less covetous individual than Dweeble!
Morg Danforge
 player, 255 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Wed 14 Jun 2017
at 05:54
Re: OOC
Dweeble:
I think Mayon needs a bit of a boost, though.  As does Morgy.


Morg will be fine even if a short rest is interrupted, as long as we keep a lookout against a surprise attack.
Morg Danforge
 player, 257 posts
 mountain dwarf
 fighter 2 (sw1 as1)
Thu 15 Jun 2017
at 00:01
Re: OOC
Shall we split the day 5 dwarf statue offerings loot in the following way:

Each:
+16 gp
+42 sp
+73 cp
+5gp small green agate gem
(+dagger for Dwee)

Party funds (carried by Mayon?) (to be split when >=6, or sold/made into small change and split, or to pay (or pay back) for things like wagon and goods storage):
PP:
GP: 1
EP:
SP: 1
CP: 2
Gems:
100gp worth of polished moonstones
Dweeble
 player, 84 posts
 Halfling
 Rogue
Thu 15 Jun 2017
at 01:15
Re: OOC
Works for me!  Though I think Dweeble is too enamored by her new favorite toy to worry about the other loot much.
Dweeble
 player, 86 posts
 Halfling
 Rogue
Thu 15 Jun 2017
at 06:16
Re: OOC
So I'm assuming we're taking that short rest, no?  The cavern should be fine for a quick break I'd say anyways.
Bramwell Caulder
 player, 236 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 15 Jun 2017
at 17:25
Re: OOC
I think we can worry about loot splits once we're done with this place and can assess anything else we might find too.  Some of us may yet die also, which would, umm, affect the split :P

Bram is only down 4 HP and we don't know how big this place is, so I think he won't spend a HD just yet.  Let's close and bar the doors such has we can and take that short rest, though.
Dweeble
 player, 92 posts
 Halfling
 Rogue
Sun 25 Jun 2017
at 20:43
Re: OOC
Honestly I expected to have something happen when Dweeble jumped on that stone...  I don't think I have much more for her to do with it at this point.  Let the magical folk try to figure it out if they want!
DM
 GM, 600 posts
 Dungeon
 Master
Thu 29 Jun 2017
at 21:35
Re: OOC
Happy (early) Independence Day to all (for those in the US, anyway)!

Let me know if you want to get closer to the dead bodies to investigate them, or leave the room in some direction, or do something else of course.
Bramwell Caulder
 player, 241 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Thu 29 Jun 2017
at 22:17
Re: OOC
Happy future 4th!

Nobody seems particularly eager to attack the rats right now, so I think it's safe to say we're backtracking for now.  Any objections to Bram's suggestion to try the Eastern door out of the statue room?
Dweeble
 player, 95 posts
 Halfling
 Rogue
Thu 29 Jun 2017
at 22:23
Re: OOC
I'm fine with that, though from what Dweeble saw there isn't much there.  Of course, there might be a secret lever or stone in the wall or some such!
DM
 GM, 601 posts
 Dungeon
 Master
Fri 30 Jun 2017
at 19:53
Re: OOC
Dweeble:
I'm fine with that, though from what Dweeble saw there isn't much there.  Of course, there might be a secret lever or stone in the wall or some such!


To clarify, there was in fact another stone door at the end of the corridor leading east out of the Dwarf statue room per the original post:

DM:
Dwee peers through the eastern door and sees another ten foot wide hallway hewn out of the rock, running forty feet ahead to another stone door. [emphasis added]

Dweeble
 player, 96 posts
 Halfling
 Rogue
Fri 30 Jun 2017
at 19:56
Re: OOC
Yeah but doors are sooooo boring.  A door just leads to a room but a lever can lead to anywhere.  It can even lead to a room!
Asano Breathkill
 player, 241 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sun 2 Jul 2017
at 07:01
Re: OOC
So, my vote is for the other door in the petrified dwarf room.
Mayon Graycross
 player, 322 posts
 Half Elf
 Warlock--Fey Pact
Sun 2 Jul 2017
at 14:56
Re: OOC
Door sounds good. Gotta check everything to make sure no one else is sneaking around to open cages.

Apologies for being pretty inactive lately...end of June turned out to be pretty rough :/ It's all good now though, so should begin posting more frequently again. For now Mayon's just been quietly hanging back and pondering or something.
Dweeble
 player, 99 posts
 Halfling
 Rogue
Tue 4 Jul 2017
at 04:11
Re: OOC
Happy 4th to all my fellow Americans!  Technically I have about 3 hours of waiting still but any of you on the East coast are there now.

Also no worries, Mayon!  Although Dweeble and Mayon are going to need to have a serious talk about his hiding skills.  Remember, hiding always works.  At least Dweeble says so.
Dweeble
 player, 100 posts
 Halfling
 Rogue
Tue 4 Jul 2017
at 14:57
Re: OOC
DM, just a heads up.  The map doesn't seem to have updated.  At least it hasn't updated on the link for the Quarry Tunnel for me!
DM
 GM, 605 posts
 Dungeon
 Master
Tue 4 Jul 2017
at 15:14
Re: OOC
Dweeble:
DM, just a heads up.  The map doesn't seem to have updated.  At least it hasn't updated on the link for the Quarry Tunnel for me!


Ooh, good catch, thanks - forgot to do that.
DM
 GM, 606 posts
 Dungeon
 Master
Tue 4 Jul 2017
at 15:40
Re: OOC
By the way, there's a beta for D&D Beyond going on now, https://www.dndbeyond.com. I haven't played with it much yet, but the character builder seems pretty good.
Dweeble
 player, 102 posts
 Halfling
 Rogue
Tue 4 Jul 2017
at 15:47
Re: OOC
I've played around with it quite a bit so far, DM.  I was trying it out alongside a game on Roll20 that I recently joined.

So far, I've found that it doesn't add much if you have some other site or source to use for all of your information.  It's been just a huge collection of superfluousness since I've been using all my information on Roll20 anyways.

With that said, if you're only using it for looking information up or using it standalone, I think it's probably amazing.  I'm so used to sifting through all of my books that I haven't even used it for spells and the like yet, though.

I think it'll take some time to get used to using instead of my books, potentially, but I will say the site itself seems very well designed to be.  Intuitive navigation, simple and explanatory headers, and honestly a really good flow of information if you're going down a list to get what you need.
Dweeble
 player, 103 posts
 Halfling
 Rogue
Thu 6 Jul 2017
at 22:41
Re: OOC
DM can you tell me how close Dweeble is to the top, height-wise, of the stone pillar she's on top of?  And can she see over the stone that's in front of her still?  If not, where would she need to move to in order to do so?

Just trying to look down from the terrain without being on the downward slope or edge of the other side!
DM
 GM, 608 posts
 Dungeon
 Master
Fri 7 Jul 2017
at 02:23
Re: OOC
Dweeble:
DM can you tell me how close Dweeble is to the top, height-wise, of the stone pillar she's on top of?  And can she see over the stone that's in front of her still?  If not, where would she need to move to in order to do so?

Just trying to look down from the terrain without being on the downward slope or edge of the other side!


Let's say she's on top of an archway pillar, 10' off the floor. She can see over any stones directly in front of her.
Mayon Graycross
 player, 325 posts
 Half Elf
 Warlock--Fey Pact
Fri 7 Jul 2017
at 02:48
Re: OOC
Apparently I need to sacrifice a small child to the dice gods now because that's two Nat 1's in a row that I've rolled with the dice roller. Sigh.
DM
 GM, 609 posts
 Dungeon
 Master
Fri 7 Jul 2017
at 02:48
Re: OOC
Jak, what attack are you readying if something/one comes out of the stones? Go ahead and roll for it (if applicable) in case your readied action triggers.
DM
 GM, 610 posts
 Dungeon
 Master
Fri 7 Jul 2017
at 02:51
Re: OOC
Mayon Graycross:
Apparently I need to sacrifice a small child to the dice gods now because that's two Nat 1's in a row that I've rolled with the dice roller. Sigh.


Mayon, you had cast Mage Armor already - it's free to recast so no worries, but if you want you could do something different.
Dweeble
 player, 105 posts
 Halfling
 Rogue
Fri 7 Jul 2017
at 04:19
Re: OOC
DM, if you need any clarification on what would spook Dweeble, just ask.  I figured I'd leave it to your judgement.

Also, I've always been a little iffy on improvised damage with a flask of oil.  I'm not sure if it applies since it says in the PHB what happens with a flask of oil is thrown and hits.  It's also for this reason I am assuming it wouldn't deal sneak attack damage as well.
Jakrynn Redgate
 player, 194 posts
 Young Human
 Bardly Rogue
Fri 7 Jul 2017
at 04:36
Re: OOC
DM:
Jak, what attack are you readying if something/one comes out of the stones? Go ahead and roll for it (if applicable) in case your readied action triggers.


Ah, good question. Ol' Reliable - Vicious Mockery! I shall taunt them a second time!

I...can't really make out anything on the map, so...I'll move forward towards the center of the room a bit to try and be in range with the spell.

This message was last edited by the player at 04:38, Fri 07 July 2017.

Mayon Graycross
 player, 326 posts
 Half Elf
 Warlock--Fey Pact
Fri 7 Jul 2017
at 14:40
Re: OOC
DM:
Mayon, you had cast Mage Armor already - it's free to recast so no worries, but if you want you could do something different.


Ah, I forgot it lasted so long! I'll edit my post once ??? has their turn then, I forgot to we were in initiative now, hehe. Probably going to be either attacking or dodging.

This message was last edited by the player at 14:42, Fri 07 July 2017.

Mayon Graycross
 player, 328 posts
 Half Elf
 Warlock--Fey Pact
Sat 8 Jul 2017
at 00:56
Re: OOC
Given the new circumstances, decided to just straight up delete-and-rewrite the post. The plot thickens! :P
Dweeble
 player, 107 posts
 Halfling
 Rogue
Sun 9 Jul 2017
at 02:39
Re: OOC
Don't worry, Mayon!  We'll get you up on this stone one way or another.

On a side note, when Mayon was explaining his Patron situation and dreams, Dweeble wasn't actually there.
Mayon Graycross
 player, 329 posts
 Half Elf
 Warlock--Fey Pact
Sun 9 Jul 2017
at 03:02
Re: OOC
Ah, good point! My bad :P Though to be fair...even if she had been there, I'm not entirely sure she would listen.
Dweeble
 player, 108 posts
 Halfling
 Rogue
Sun 9 Jul 2017
at 03:13
Re: OOC
Oh definitely!  I just wanted to point that out so you, and Mayon, know she's not simply being rude or forgetful.  Then again, you might just want to steer clear of a proper explanation.  You start telling her about your dreams and she'll feel apt to share her own.  And everyone knows by now that Dweeble's mind is an oddity to say the least!
DM
 GM, 614 posts
 Dungeon
 Master
Tue 11 Jul 2017
at 11:19
Re: OOC
I'll post a mid-round update (including Larrakh's turn) later today.
Morg Danforge
 player, 276 posts
 mountain dwarf
 fighter 2 (sw0 as1?)
Wed 12 Jul 2017
at 11:05
Re: OOC
Thems some hot and cold rolls recently:
Jak's 5d8: 1,8,1,8,1.
Morg's last 2 CON saves: 1, 20.
Maybe Mayon's 2 natural 20s are just a bit delayed after the 2 crit fails and a 5 ;P
Dweeble
 player, 111 posts
 Halfling
 Rogue
Sun 16 Jul 2017
at 17:47
Re: OOC
Hey Morg.  I don't see it in the house rules anywhere but I know that from the PHB you can only deal nonlethal damage with a melee attack.  Not sure if the DM has a different perspective on that or not though!
DM
 GM, 621 posts
 Dungeon
 Master
Sun 16 Jul 2017
at 20:35
Re: OOC
Dweeble:
Hey Morg.  I don't see it in the house rules anywhere but I know that from the PHB you can only deal nonlethal damage with a melee attack.  Not sure if the DM has a different perspective on that or not though!


My perspective is you can always deal non-lethal damage with a melee attack, and you can try to do so with a ranged attack ;)
Mayon Graycross
 player, 332 posts
 Half Elf
 Warlock--Fey Pact
Sun 16 Jul 2017
at 21:13
Re: OOC
How about with spells? Because I'd like to try and keep Larrakh alive but...well, I have veeeery limited options unless I want to risk using my Terrible Melee skill.
Dweeble
 player, 112 posts
 Halfling
 Rogue
Mon 17 Jul 2017
at 01:09
Re: OOC
In reply to DM (msg # 834):

That's fair enough and makes sense to me!  I was just pointing out that I didn't see or know of anything special for that so I figured I'd bring it up.
Morg Danforge
 player, 279 posts
 mountain dwarf
 fighter 2 (sw0 as0)
Mon 17 Jul 2017
at 08:39
Re: OOC
Dweeble:
Hey Morg.  I don't see it in the house rules anywhere but I know that from the PHB you can only deal nonlethal damage with a melee attack.  Not sure if the DM has a different perspective on that or not though!


I figured that melee weapons like javelins with the thrown property, are still melee attacks when thrown because you add your strength modifier, tho it's possible that thrown attacks count as ranged attacks for the purposes of knock outs.
Morg Danforge
 player, 280 posts
 mountain dwarf
 fighter 2 (sw0 as0)
Mon 17 Jul 2017
at 15:48
Re: OOC
Morg Danforge:
Dweeble:
Hey Morg.  I don't see it in the house rules anywhere but I know that from the PHB you can only deal nonlethal damage with a melee attack.  Not sure if the DM has a different perspective on that or not though!


I figured that melee weapons like javelins with the thrown property, are still melee attacks when thrown because you add your strength modifier, tho it's possible that thrown attacks count as ranged attacks for the purposes of knock outs.


PHB p.147 states "If a weapon has the thrown property, you can throw the weapon to make a ranged attack", so when thrown it still uses the strength modifier, is still a melee weapon, but the attack is a ranged attack.
Dweeble
 player, 114 posts
 Halfling
 Rogue
Mon 17 Jul 2017
at 18:37
Re: OOC
In reply to Morg Danforge (msg # 838):

PHB pg. 198 says "When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can knock the creature out."  So it's not really the type of weapon that matters so much as the type of attack.

Of course, the DM already gave his opinion on the matter and the actual 5e rule isn't relevant because of it!  I just wanted to make that point in case you wanted to not throw the javelin and possibly kill him.  Assuming of course the rule was the 5e standard which the DM has clarified and overruled a bit.
Bramwell Caulder
 player, 247 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Mon 17 Jul 2017
at 18:42
Re: OOC
Just throw the javelin with the spearpoint faced backwards to clonk the guy with the butt-end of the haft for a ranged knockout punch!  That would work perfectly, I'm sure :)
Morg Danforge
 player, 281 posts
 mountain dwarf
 fighter 2 (sw0 as0)
Mon 17 Jul 2017
at 19:57
Re: OOC
Dwee, thanks for pointing it out - there are now also some feats that turn out to be useful for strength-based fighters.

Bram, Never throw a javelin backwards at a monk tho ;)
Dweeble
 player, 115 posts
 Halfling
 Rogue
Mon 17 Jul 2017
at 20:12
Re: OOC
In reply to Morg Danforge (msg # 841):

Yeah, totally!  I've been reading the PHB more and more lately so I've been picking up on things in my other games as well.  Figured I'd point it out since we want this guy alive.

Plus, it's given me a lot of ideas on what to do with my Use Object bonus action I get next level!  Assuming of course I don't have a change of heart and just take the plunge for Arcane Trickster.  Still a bit iffy on which to go for sure, though definitely leaning towards Thief.
DM
 GM, 623 posts
 Dungeon
 Master
Tue 18 Jul 2017
at 19:47
Re: OOC
Bramwell Caulder:
Just throw the javelin with the spearpoint faced backwards to clonk the guy with the butt-end of the haft for a ranged knockout punch!  That would work perfectly, I'm sure :)

That's pretty awesome - might even give you advantage on a backwards javelin attack.

Re: spells you can also try to be non- lethal with them but might be hard depending on the spell.
Dweeble
 player, 116 posts
 Halfling
 Rogue
Wed 19 Jul 2017
at 02:03
Re: OOC
Welp...  That was about 2 damage shy of instant death.  So at least Dweeble isn't dead yet, right?

Dweeble is sticking to Morg's back from now on!  Spectacles is unlucky!  Assuming she gets back up, of course.  =P

19:01, Today: Dweeble rolled 8 using 1d20+1 with rolls of 7.  Constitution Save.

This message was last edited by the player at 02:05, Wed 19 July 2017.

DM
 GM, 625 posts
 Dungeon
 Master
Thu 20 Jul 2017
at 22:29
Re: OOC
I'm coming back from my trip today (1 day early), which is why I've been radio-silent - I'll most likely wrap up the round & tee up next round tonight or tomorrow. On a plane now and battery about to die!
Bramwell Caulder
 player, 249 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 21 Jul 2017
at 21:07
Re: OOC
Welcome back, DM!

Oh dang, I totally missed that Bram had Bardic Inspiration!  Is it too late to retroactively use it on the Con save against being mercilessly exploded? :P
Jakrynn Redgate
 player, 199 posts
 Young Human
 Bardly Rogue
Fri 21 Jul 2017
at 21:08
Re: OOC
I try and I try. But you refuse to take my help. LOL!
Dweeble
 player, 118 posts
 Halfling
 Rogue
Fri 21 Jul 2017
at 21:19
Re: OOC
Oh I get it, Jak!  Bram's your friend but not Dweeble?  And here she thought they had so much in common.  They like playing with locks and picks, think rats are adorable, and talk to themselves before bed every night!

Okay, the last one may just be Dweeble...

Yay for Natural 20's too!
Jakrynn Redgate
 player, 200 posts
 Young Human
 Bardly Rogue
Fri 21 Jul 2017
at 21:21
Re: OOC
Well Jak has been traveling a bit more and he didn't want to show favoritism to Dweeble. People might get the wrong (or right) idea about them. They might start to talk. And since Jak hasn't even spoke to Dweeble yet about his feelings (or lack thereof) it might be awkward.

LOL!
Dweeble
 player, 119 posts
 Halfling
 Rogue
Fri 21 Jul 2017
at 21:23
Re: OOC
Well you can at least sing her some halfling lullabies to make it up to her then!  She'll teach you a plethora of them even.  You'll know so many hin poems you'll shrink six inches at least!
Bramwell Caulder
 player, 250 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 21 Jul 2017
at 21:23
Re: OOC
Never think that Jak's vicious mockeries go unappreciated!  Bram's player just has the memory of a hummingbird.

Dweeble doesn't need friends anyway, it seems like!  After getting blasted to within an inch of death she just heals herself and gets right back to battle :)
Mayon Graycross
 player, 334 posts
 Half Elf
 Warlock--Fey Pact
Fri 21 Jul 2017
at 21:26
Re: OOC
It seems to be a bardic curse of sorts. Every group I've ever played with that has a bard, the inspiration is usually given to whoever continuously rolls crits of any sort where it doesn't help, or simply never gets a chance to use it :P
Jakrynn Redgate
 player, 201 posts
 Young Human
 Bardly Rogue
Fri 21 Jul 2017
at 21:28
Re: OOC
This is my first 5E Bard....and...actually it might be my first Bard since like...3.5 I think. I liked the Pathfinder version, but I generally fill in gaps in a party so that never really came up lol.

This message was last edited by the player at 21:29, Fri 21 July 2017.

DM
 GM, 627 posts
 Dungeon
 Master
Fri 21 Jul 2017
at 21:31
Re: OOC
Bramwell Caulder:
Welcome back, DM!

Oh dang, I totally missed that Bram had Bardic Inspiration!  Is it too late to retroactively use it on the Con save against being mercilessly exploded? :P


Yup totally fine. We can retcon if needed.
Bramwell Caulder
 player, 251 posts
 Half-Elf Paladin
 Glyphscribe of Deneir
Fri 21 Jul 2017
at 21:41
Re: OOC
14:39, Today: Bramwell Caulder rolled 3 using 1d6.  Bardic Inspiration.

That gets me a total of 12 on the Con save...  I doubt Larrakh's spellcasting is that wimpy, so no retcon required!
Dweeble
 player, 120 posts
 Halfling
 Rogue
Fri 21 Jul 2017
at 22:01
Re: OOC
Bramwell Caulder:
Dweeble doesn't need friends anyway, it seems like!  After getting blasted to within an inch of death she just heals herself and gets right back to battle :)


Yeah, Dweeble is her own hin who don't need no friends!

... I mean, yeah.  Who needs friends...  She's just so lonely!
DM
 GM, 628 posts
 Dungeon
 Master
Fri 21 Jul 2017
at 22:06
Re: OOC
Bramwell Caulder:
14:39, Today: Bramwell Caulder rolled 3 using 1d6.  Bardic Inspiration.

That gets me a total of 12 on the Con save...  I doubt Larrakh's spellcasting is that wimpy, so no retcon required!


Correct... :/
DM
 GM, 630 posts
 Dungeon
 Master
Sat 22 Jul 2017
at 13:31
Re: OOC
Nice fight all! I almost made it thru all of Larrakh's spell slots ;)
DM
 GM, 632 posts
 Dungeon
 Master
Mon 24 Jul 2017
at 22:21
Re: OOC
As we're approaching levelling up, I wanted to ask: how's everyone finding the Google sheets version of the character sheets? Do you use them, and if so, more or less than the RPOL versions?

Personally I find them more convenient than the built-in RPOL pages, but obviously they're not quite as accessible on all devices.

If there's sufficient desire we could move entirely away from the RPOL sheets & inventory threads, and rely solely on the Google Sheets as everyone's "official" PC sheet. If this is the way the group wants to go I can just make the Sheets version editable when it's time to level up, so you can make updates directly in the sheet (Google retains an audit log of all changes, so we can always restore an older version if needed). We could retain the RPOL versions just for historical purposes.

Thoughts?
Jakrynn Redgate
 player, 204 posts
 Young Human
 Bardly Rogue
Mon 24 Jul 2017
at 22:26
Re: OOC
Uh...to be honest, I have only looked at them when you asked and am so used to the rpol sheet I always look there. <looks embarrassed>
Mayon Graycross
 player, 337 posts
 Half Elf
 Warlock--Fey Pact
Mon 24 Jul 2017
at 22:27
Re: OOC
Kind of in the same boat as Jak here...I forgot we had them to be honest. And I can't seem to find the link to Mayon's...so I normally just stick with the RPol one.
Asano Breathkill
 player, 247 posts
 Half-Elf
 Sorcerer (Wild Magic)
Mon 24 Jul 2017
at 22:46
Re: OOC
The link should be right at the top of your RpOL sheet. I'd use it if it was editable, probably.
Morg Danforge
 player, 284 posts
 mountain dwarf
 fighter 2 0sw 0as 0d8
Tue 25 Jul 2017
at 15:59
Re: OOC
I can't see Google docs with my old phone, but I can when I get to a desktop PC, so I'm fine with having a single char sheet at Google docs.
DM
 GM, 635 posts
 Dungeon
 Master
Tue 25 Jul 2017
at 22:11
Re: OOC
Ok, no worries - let's not do that for the Level 3 upgrade then. If folks end up using & liking the Sheets more in the future we can always revisit.

Just FYI, I've been trying to keep them up to date myself with inventory, hit point, spell slots, etc., so you're welcome to use them as a reference for what I think you have anyway ;).

This message was last edited by the GM at 22:12, Tue 25 July 2017.

Dweeble
 player, 124 posts
 Halfling
 Rogue
Wed 26 Jul 2017
at 23:44
Re: OOC
Well, I'll say that I personally love the custom sheet, DM.  It's organized well and works well for me so if you want to keep updating Dweeble's, I'll be happy!
DM
 GM, 638 posts
 Dungeon
 Master
Thu 27 Jul 2017
at 00:28
Re: OOC
Dweeble:
Well, I'll say that I personally love the custom sheet, DM.  It's organized well and works well for me so if you want to keep updating Dweeble's, I'll be happy!


I'll keep updating all of them regardless, because I find it easier to keep track that way anyway ;)
DM
 GM, 639 posts
 Dungeon
 Master
Thu 27 Jul 2017
at 21:44
Re: OOC
I replaced the map with a more zoomed-out version, so you could more easily see options of where to go next. If you're done in the current room, let me know where you're headed!
Asano Breathkill
 player, 250 posts
 Half-Elf
 Sorcerer (Wild Magic)
Thu 27 Jul 2017
at 22:06
Re: OOC
So, how much experience do we have, so far? I know we've reached 3rd level, but don't know what we're at points-wise.
DM
 GM, 640 posts
 Dungeon
 Master
Thu 27 Jul 2017
at 22:41
Re: OOC
Asano Breathkill:
So, how much experience do we have, so far? I know we've reached 3rd level, but don't know what we're at points-wise.


Everyone currently has 925 XP.
Dweeble
 player, 125 posts
 Halfling
 Rogue
Fri 28 Jul 2017
at 21:13
Re: OOC
Well let's see here.  We do have some unexplored territory left but I know Jak is out of spell slots.  Dweeble could probably use a top off with an expended hit die too.

Do you all want to keep pushing forward right now, take a quick short rest, or just back out and get everyone up to full?

I'm partial to just continuing, to be honest.  I can keep Dweeble back and I think Bram is relatively okay health wise, right?  Dweeble needs more shinies!  >:D

Though I really need to get her a crossbow or shortbow the next time we're in town.  Having to get within 20 feet for decent dagger tosses is making her life a lot more dangerous that it needs to be when terrain is sparse.
Mayon Graycross
 player, 340 posts
 Half Elf
 Warlock--Fey Pact
Fri 28 Jul 2017
at 21:21
Re: OOC
Most of the rooms we can go in are further back, right? So we could probably take a short rest at the very least before heading back and checking them on the way out...map isn't showing our current location, but I don't think I saw another way out of the floating stone room, which would mean we're at the end.
Dweeble
 player, 126 posts
 Halfling
 Rogue
Fri 28 Jul 2017
at 21:24
Re: OOC
Yeah I didn't notice another exit from this room either, Mayon.  I'm pretty much assuming we either have to take that way into the hall we passed or go through those hungry little rats.  Might need to do some Animal Handling or sneaking through the area.

I'm fine using Dweeble to scout ahead by the way, guys.  I haven't been trying to push her in front to separate but this might be one of those times to just let her sneak past those little buggers and make sure there's nothing concerning beyond that point.

This message had punctuation tweaked by the player at 21:24, Fri 28 July 2017.

DM
 GM, 641 posts
 Dungeon
 Master
Fri 28 Jul 2017
at 21:48
Re: OOC
Just updated the map so you can see where you currently are ;)
Asano Breathkill
 player, 251 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 29 Jul 2017
at 16:55
Re: OOC
I say we just go back to the hall with the cages, maybe after a short rest if needed. Then we can decide to take the right or left. The upper path appears to make a loop back to the rats, while the bottom path is entirely unknown.

My vote is for the unknown.
Jakrynn Redgate
 player, 206 posts
 Young Human
 Bardly Rogue
Sat 29 Jul 2017
at 17:10
Re: OOC
I'm fine with going forward despite being out of 1st-level spells. I only really use them to heal people anyway (aside from an ineffective Sleep, and a couple Faerie Fires), lol.
Dweeble
 player, 127 posts
 Halfling
 Rogue
Sat 29 Jul 2017
at 17:11
Re: OOC
In reply to Asano Breathkill (msg # 874):

That's fine by me as well, Asano.
Mayon Graycross
 player, 341 posts
 Half Elf
 Warlock--Fey Pact
Sat 29 Jul 2017
at 17:16
Re: OOC
Onward into the great unknown!
Morg Danforge
 player, 287 posts
 mountain dwarf
 fighter 2 0sw 0as 0d8
Sat 29 Jul 2017
at 21:29
Re: OOC
Morg could also do with a rest, and south seems good.
DM
 GM, 643 posts
 Dungeon
 Master
Sun 30 Jul 2017
at 12:16
Re: OOC
So concensus seems to be to check out the southern passage - short rest first, or no?
Asano Breathkill
 player, 252 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sun 30 Jul 2017
at 15:39
Re: OOC
I think most of us could use a short rest before we move on. I'll keep watch near the entry, hidden in one of the stone piles.
Dweeble
 player, 128 posts
 Halfling
 Rogue
Sun 30 Jul 2017
at 15:51
Re: OOC
Agreed to the short rest.  Dweeble is mostly fine after Jak's aid but she could use a bit of a topper as well.
DM
 GM, 644 posts
 Dungeon
 Master
Sun 30 Jul 2017
at 16:25
Re: OOC
Ok, so short rest then investigate southern passage? If folks are good with this I can tee this up in a single post later today.
Dweeble
 player, 133 posts
 Halfling
 Rogue
Tue 1 Aug 2017
at 21:37
Re: OOC
She just wanted to make sure they wouldn't be kept up at night by gems twinkling in their eyes!  How rude!

Who else is going to join Dweeble in a nice rat steak for dinner?
Dweeble
 player, 135 posts
 Halfling
 Rogue
Fri 4 Aug 2017
at 21:16
Re: OOC
Hey DM, how heavy and large are these giant rats?  Dweeble needs to know for...  carrying purposes.

Also, would you happen to have the nutrition facts for a single portion of rat meat?
Asano Breathkill
 player, 256 posts
 Half-Elf
 Sorcerer (Wild Magic)
Sat 5 Aug 2017
at 05:50
Re: OOC
Are the dead recognizable? I doubt we would know them, but do they have enough face left for townsfolk to recognize?
DM
 GM, 652 posts
 Dungeon
 Master
Sat 5 Aug 2017
at 20:32
Re: OOC
Dweeble:
Hey DM, how heavy and large are these giant rats?  Dweeble needs to know for...  carrying purposes.

Also, would you happen to have the nutrition facts for a single portion of rat meat?


Giant rats are probably about 40 pounds.

I don't have nutrition facts, but I'd imagine they'd be a bit stringy but otherwise taste like chicken. Also, rodents are dirty animals, there would always be the chance of disease... ;)
DM
 GM, 653 posts
 Dungeon
 Master
Sat 5 Aug 2017
at 20:33
Re: OOC
Asano Breathkill:
Are the dead recognizable? I doubt we would know them, but do they have enough face left for townsfolk to recognize?


You don't recognize them, but there are some features left. Maybe someone who knew them well could recognize their faces.
Dweeble
 player, 136 posts
 Halfling
 Rogue
Sat 5 Aug 2017
at 21:50
Re: OOC
In reply to DM (msg # 886):

40 pounds?  Little Dweeble can carry that much!  (The fact that she actually can ruleswise makes me smile at the image.)

Also, disease?  That sounds like a challenge!  Worm-infested, bacteria-ridden flesh won't stand between Dweeble and a point she's trying to make to nobody in particular!
DM
 GM, 654 posts
 Dungeon
 Master
Mon 7 Aug 2017
at 11:56
Re: OOC
Is the next step to retrace your steps and exit the quarry tunnel? If so I can post with that later today.
Morg Danforge
 player, 293 posts
 mountain dwarf
 fighter 2 1sw 1as 0d8
Mon 7 Aug 2017
at 13:00
Re: OOC
DM:
Is the next step to retrace your steps and exit the quarry tunnel? If so I can post with that later today.


That's fine with me.

Can Morg keep an eye out for the cultists who escaped their bonds, coming back with re-enforcements?
15:00, Today: Morg Danforge rolled 10 using 1d20+3 with rolls of 7.  Perception check for escaped cultists.
Mayon Graycross
 player, 345 posts
 Half Elf
 Warlock--Fey Pact
Mon 7 Aug 2017
at 17:03
Re: OOC
Leaving seems to be our goal at the moment. Well, bar Dweeble collecting rat bits :P
Dweeble
 player, 138 posts
 Halfling
 Rogue
Mon 7 Aug 2017
at 17:23
Re: OOC
Dweeble has got all the rat bits she needs.  She's good to go!
Jakrynn Redgate
 player, 211 posts
 Young Human
 Bardly Rogue
Thu 10 Aug 2017
at 15:11
Re: OOC
Wow. That such a setup for using the Tombstone line - "I don't think I'll let you arrest us today." lol
Morg Danforge
 player, 298 posts
 mountain dwarf
 fighter 2 1sw 1as 0d8
Sun 13 Aug 2017
at 18:46
Re: OOC
Morg will wait for Harburk, ready to attack at any signs of violence against the party, tho he'd prefer not to.
Mayon Graycross
 player, 348 posts
 Half Elf
 Warlock--Fey Pact
Mon 14 Aug 2017
at 00:32
Re: OOC
I think I'm good with waiting. Mayon's said what he wanted to, doing anything else might just look bad. If things go south, he's got both spell slots ready to go :P
Jakrynn Redgate
 player, 212 posts
 Young Human
 Bardly Rogue
Mon 14 Aug 2017
at 03:31
Re: OOC
Yeah, Jak's good with waiting at this point, though I am a little worried that we are going to be arrested as the town elders are against us.

This message was last edited by the player at 03:31, Mon 14 Aug 2017.

Dweeble
 player, 143 posts
 Halfling
 Rogue
Mon 14 Aug 2017
at 03:55
Re: OOC
I'll have Dweeble steal the handcuffs, no worries!
DM
 GM, 658 posts
 Dungeon
 Master
Wed 16 Aug 2017
at 01:06
Re: OOC
Long day at work today - will post tomorrow. Fun little confrontation!
DM
 GM, 659 posts
 Dungeon
 Master
Thu 17 Aug 2017
at 21:20
Re: OOC
Anything else before I post Harburk escorting you to the Inn?
DM
 GM, 660 posts
 Dungeon
 Master
Sun 20 Aug 2017
at 00:09
Re: OOC