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Day 2 - Bandits & Crypt.

Posted by DMFor group 0
Jakrynn Redgate
player, 51 posts
Young Human
Bardly Rogue
Mon 21 Nov 2016
at 18:45
  • msg #11

Day 2

Jak moved forward quietly, trying to see what the thing (or possibly person) in the cage actually was. He was very curious, and wanted to know if it was something that might aid them....or be unleashed on them.

Moving to X10.
This message was last edited by the player at 19:43, Mon 21 Nov 2016.
Asano Breathkill
player, 54 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 21 Nov 2016
at 19:39
  • msg #12

Day 2

Asano creeps forward, trying to maintain a stealthy posture and pace. He peers down the slope, his sharp eyes discerning as many details of the camp as he can.

OOC:
Stealth- 5
Perception- 20
Move to W8, focus in hand.

Morg Danforge
player, 50 posts
mountain dwarf
fighter 1
Mon 21 Nov 2016
at 20:57
  • msg #13

Re: Day 2

Seeing the others creep past the boulders, Morg tries to stand perfectly still so as not to make a noise.

He tightens his grip on the warhammer, peers over his shield, and readies himself for a charge - hoping they're not about to scare the hells out of some innocent travellers.


Bramwell Caulder
player, 53 posts
Half-Elf Paladin
Glyphscribe of Deneir
Tue 22 Nov 2016
at 00:06
  • msg #14

Re: Day 2

After awakening from a good night's rest, Bramwell was happy to hit the road with bread and cheese in hand and a law-approved quest to be done.

Bram had been observing the flight patterns of a flock of birds wheeling overhead when the others began investigating something off to the side of the road.  He'd already gotten several strides head before he noticed the others weren't with him.  He looked back and began to ask, "Why have we--Oh.  Right."  Hastily, he unslung the round shield from his back and secured it on his left arm, then took up his bearded battleaxe in his main hand.

OOC:  Starting in AC12, Equipping shield and battleaxe.
Verthel Go'Van
player, 42 posts
Drow Elf
Cleric of Auril
Tue 22 Nov 2016
at 17:57
  • msg #15

Re: Day 2

Verthel got quiet- even more quiet than usual- and unslung his mace and shield. He silently prayed on his reliquary, ready to unleash the fury of Auril at a moment's notice.

Moving to AB9.
This message was last edited by the player at 17:58, Tue 22 Nov 2016.
DM
GM, 170 posts
Dungeon
Master
Tue 22 Nov 2016
at 18:20
  • msg #16

Re: Day 2

Creeping forward, Jak and Asano peer through the thick brush of the area.

A makeshift camp sits in front of the entrance to a shallow cave. Four surly-looking human men sharpen their blades around a fire, where the remains of a large animal roasts on a spit.

The nearby wagon carries a wooden cage atop it. Inside the cage, a black bear paws at the bars.

One of the men wipes dirt away from his face and looks up just in time to lock eyes with Asano. With a cry, he and his fellows bolt upright. Pulling out crossbows, they race for the cover of the nearby brush and take aim at the newcomers.

Cairn Road Bandit Hunt map updated.

The bushes grant half cover (a target with half cover has a +2 bonus to AC and Dexterity saving throws).

The red F square is the fire. The box with (BB) represents the black bear in the cage on the wagon.


Round 1

Initiative Order:

+--+
Mayon20
Bram19
Bandits 17
Jak14
Morg14
Verthel8
Asano7
Bear5
+---+




This message was last edited by the GM at 22:53, Tue 22 Nov 2016.
Bramwell Caulder
player, 54 posts
Half-Elf Paladin
Glyphscribe of Deneir
Tue 22 Nov 2016
at 19:20
  • msg #17

Re: Day 2

Bram peered between the large boulders and laid eyes on the rough-looking fellows in their makeshift camp.  He asked, "Are these the bandits we're after?  They certainly have the look of bandits."  The half-elf begged Mayon's pardon before squeezing past, then advanced toward the camp behind raised shield.


  • Move to X9
  • Dash to R9

Mayon Graycross
player, 82 posts
Half Elf
Warlock--Fey Pact
Tue 22 Nov 2016
at 19:29
  • msg #18

Re: Day 2

Mayon's eyes widen, but he reacts quickly, darting and darts in front of Asano. He lifts his gloved hands, muttering a spell in Sylvan as he stares at the bandit straight ahead of him through the brush.

Movement: 30 feet--Z9 to U8
Action: Eldritch Blast on bandit B1--Natural 1, so I won't bother rolling any damage.

Bonus Action: Casting Hex on bandit B1. Imposing disadvantage on Dexterity checks and Mayon will cause an extra 1d6 Necrotic on any attacks that actually HIT.
I believe I also now have half-cover?
Also, the Hex uses my one spell slot until the next short rest.


12:20, Today: Mayon Graycross rolled 6 using 1d20+5.  Eldritch Blast.

This message was last edited by the GM at 23:07, Tue 22 Nov 2016.
Jakrynn Redgate
player, 54 posts
Young Human
Bardly Rogue
Tue 22 Nov 2016
at 19:41
  • msg #19

Re: Day 2

Jak let out a little sigh, but it was obviously theatrics as there was a wide grin on his face. He hurried forward to take cover behind one of the bushes. As he moved there he broke out in to a short snippet of song, clapping with the end of each line:

"Hey, don't go shootin' my heart, HEY!
Let's put down those crossbows t'start, HEY!"


Arcane energy built within him and then burst forth in a blinding flash of violet energy that seemed to envelop and cling to things in the area around where it exploded.

OOC: Shield in hand. Moving to R11 to use bush for cover.
 Casting Faerie Fire on J11, which should hit the bear and all the bandits but #4.
 Dexterity saving throw DC 14 to avoid for the bandits and bear.
  -unless the Bandits go before me and won't be in the area anymore in which case I'll have to edit.

This message was last edited by the player at 20:33, Tue 22 Nov 2016.
Verthel Go'Van
player, 45 posts
Drow Elf
Cleric of Auril
Tue 22 Nov 2016
at 19:52
  • msg #20

Re: Day 2

"In the name of the Winter Maiden, surrender at once!" He said, shield raised, heading towards the bandits at a steady pace.

Move to V9. Is it possible to do an Intimidate check to demoralize them?
This message was last edited by the GM at 22:54, Tue 22 Nov 2016.
Asano Breathkill
player, 55 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 23 Nov 2016
at 02:18
  • msg #21

Re: Day 2

Asano grimaces as the crossbows point down the alley of bushes. He rushes forward to the nearest cover, gathering power as he moves. The tip of his wand begins glowing as he mutters a soothing chant and thrusts the wand forward. A gentle breeze flows between the largest grouping of enemies, bursting softly in all directions with the faint sound of a lullaby.

OOC:
Move to T8. Cast sleep where the 20' radius will affect as many enemies as possible.

Sleep affects up to 18 hit points of creatures, starting with the lowest hit point total.
Wild Magic- 19

Morg Danforge
player, 51 posts
mountain dwarf
fighter 1
Wed 23 Nov 2016
at 12:11
  • msg #22

Re: Day 2

Morg sees Mayon and then Bram run past the boulders, hears a crackle, and then Bram asking something.

[Bandits 1-4].

Morg runs behind Jak past the boulders.
Move: run 25' to Y9.
Action: dash 25' to T13 if none of the bandits are within melee range, otherwise attack with warhammer (I'll roll then if that happened).
Free action: sheath his warhammer if any of the bandits attack with their crossbows and none of them move towards us.

This message was last edited by the player at 12:29, Wed 23 Nov 2016.
DM
GM, 174 posts
Dungeon
Master
Wed 23 Nov 2016
at 16:14
  • msg #23

Re: Day 2

The bandits become agitated as Mayon and Bram approach them. One by one they dart out from behind bushes and fire off bolts towards the intruders, then quickly retreat back behind cover.

One stumbles awkwardly but buries a bolt directly in Mayon's chest. The half-elf slumps to the ground, unconscious. Two other bolts land solidly in Bram's shoulder and thigh, dropping him to the ground as well. A fourth bolt opens a nasty gash in Jak's cheek.

Suddenly one of the bandits erupts in flickering violet light, casting strange shadows around the bushes and rocks nearby. The fellow next to him suddenly falls to the earth, asleep.

From within its cage, the bear roars and hurls itself against the door. The door to the cage holds, however.

One of the bandits scowls at Verthel from behind a bush. "Surrender yourself. Go back where you came from. We'll send you back under the ground one way or the other."


Mayon runs in and misses with an eldritch blast. He hexes B1.

Bram runs into the fray.

The bandits stay put and fire crossbow bolts:
B1: Attacks Mayon - CRIT 13 piercing damage - Mayon is unconscious (0 HP) and will need to make death saves per rules [sorry! I crit my first attack roll in the game...]. B1 no longer hexed (lost conc).
B2: Attacks Bram - CRIT 12 piercing damage - Bram is unconscious (0 HP) and will need to make death saves per rules [er, make that my first 2 attack rolls - I mean, what the actual...]
B3: Attacks Bram - Hit for 6 piercing - Bram registers 1 death save failure [shaking my head...]
B4: Attacks Jak - Hit for 4 piercing

Jak casts Faerie Fire on J11 - it's a 20' cube, so that catches bandits B2 & B3 and the bear in its effect (B1 is farther than 10' away from the point of origin - I added a 20' cube to the map to show this):
B2: Fails save - attack rolls against B2 grant advantage
B3: Makes save
BB: Makes save [my 3rd nat 20 of the round... the dice roller loves me apparently]

Morg runs into the fray and puts away his warhammer.

Verthel runs in and attempts to intimidate the bandits.

Asano casts sleep, which affects the same area as Faerie Fire. B3 falls asleep.

The bear hurls itself against the cage door, but it holds.


Round 2

Initiative Order:


WhoInitStatus
Mayon20unconscious
Bram19unconscious, 1 death save fail
Bandits 17B2 grants adv; B3 is asleep
Jak14Conc: Faerie Fire
Morg14 
Verthel8 
Asano7 
Bear5in cage



This message was last edited by the GM at 17:06, Wed 23 Nov 2016.
Mayon Graycross
player, 86 posts
Half Elf
Warlock--Fey Pact
Wed 23 Nov 2016
at 16:39
  • msg #24

Re: Day 2

09:39, Today: Secret Roll: Mayon Graycross rolled 16 using 1d20.  Death Saving Throw 1.
Can't exactly say anything IC at this point, but hey, that's one success!

Asano Breathkill
player, 56 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 23 Nov 2016
at 17:11
  • msg #25

Re: Day 2

Asano looks back at the fallen forms of his new comrades, then visibly steels his mind. He moves around the thicket, the crystal of his wand frosting over as he gathers his power for a freezing ray. He launches the magic from his wand at the faerie-rimed bandit, the ray hitting the bandit and slowing his movements.

OOC:
Move from T8 to R6.
Ray of Frost att- 6 (18 advantage)
Damage- 4 and the B2's movement is reduced by 10' until the start of my next turn.

Morg Danforge
player, 52 posts
mountain dwarf
fighter 1
Wed 23 Nov 2016
at 17:51
  • msg #26

Re: Day 2

Morg pulls out his javelin, plants his left foot, and lets the javelin fly towards the bandit who shot Jak, aiming it so as to try and knock the bandit out instead of killing it.
Move: run 25' from T13 to O16.
Free action: pull out javelin if none of the bandits are in melee range. (If any are, then he unsheaths and attacks with his warhammer instead.)
Action: attack B4 by throwing javelin 20' (if B4 still at K20). (If B4 moved and is now >30' away, and another non-sleeping bandit is =<30' away, throw javelin at the other B instead. If none are =<30' away, then target B4 anyway and I'll roll a disadvantage to hit later.)

19:47, Today: Morg Danforge rolled 19 using 1d20+6.  Attack B4 with javelin.
19:49, Today: Morg Danforge rolled 7 using 1d6+6.  Piercing damage with javelin to B4 (+STRm+dueling fighting style).

Verthel Go'Van
player, 48 posts
Drow Elf
Cleric of Auril
Thu 24 Nov 2016
at 00:50
  • msg #27

Re: Day 2

Verthel sees his fallen comrades, and moves to assist them. The closest is Bram, the Glyphscribe.

Move to Q9. Using Cure Wounds on Bram. He heals 8 damage, and is automatically stabilized.

Verthel Go'Van rolled 8 using 1d8+2 with rolls of 6.  Cure Wounds.

Jakrynn Redgate
player, 62 posts
Young Human
Bardly Rogue
Thu 24 Nov 2016
at 15:02
  • msg #28

Re: Day 2

Jak sang a little ditty to inspire his new ally to get back up off the ground, but his mind was really focused on the bandits. "Wake up! Wake up! It's time to get a-workin'!"

To one of the bandits he called out as he tapped on the drum hanging at his waist, "You didn't even need t'shoot at us! Your smell will drive us away!"

OOC: Sigh. Healing Word bonus action - Mayon heals the minimum 5 hit points.
Vicious Mockery for action on B1, 1 hit point and disadvantage on next attack if he doesn't make the Wisdom saving throw.

Bramwell Caulder
player, 57 posts
Half-Elf Paladin
Glyphscribe of Deneir
Thu 24 Nov 2016
at 17:19
  • msg #29

Re: Day 2

As Bram advances toward the camp he feels a punch to his shoulder, and then a leg getting kicked out from under him.  Where did that come from?  As he toppled backward he glanced down and noticed the fletching sticking out of his shoulder and mumbled a shocked, "Oh...!"  Then he landed heavily on the leaf-strewn ground, unconscious.

That's two failed death saves:
  • 09:12, Today: Bramwell Caulder rolled 5 using 1d20.  Death save.

DM
GM, 180 posts
Dungeon
Master
Thu 24 Nov 2016
at 17:59
  • msg #30

Re: Day 2

The bandits hold firm and fire another volley at the approaching party. Jak staggers from another glancing blow from a crossbow bolt, but is able to keep his feet.

A couple of the bandits take wounds from the approaching attackers, but their resolve holds steady. One bandit takes a surreptitious sniff at his armpit, then growls but otherwise says nothing.

The bear continues its efforts to break out of its cage, to no avail.



Round 2 Summary:

Mayon and Bram start out unconscious.

The bandits again fire crossbow bolts:
B1: Attacks Jak (+2 AC from partial cover)- Hit for 4 piercing  & makes con save for concentration
B2: Attacks Morg - MISS
B3: Asleep
B4: Attacks Verthel - MISS

Jak heals Mayon. Mayon now has 5 hp and is prone, but is otherwise feeling fine. Jak casts vicious mockery on B1 who fails the save - B1 takes 1 psychic damage and has disadv on next attack.

Morg throws a javelin and hits B4 for 7 piercing.

Verthel moves to Bram's side and heals him. Bram now has 8 hp and is prone, but is otherwise feeling fine.

Asano hits B2 with Ray of Frost for 4 cold damage. B2 is slowed by 10'.

The bear hurls itself against the cage door, but it holds.


Round 3 Initiative Order:

WhoInitStatus
Mayon20prone
Bram19prone
Bandits17B1 has disadv for next attack; B2 grants adv & slowed 10'; B3 is asleep
Jak14Conc: Faerie Fire
Morg14 
Verthel8 
Asano7 
Bear5in cage



This message was last edited by the GM at 18:09, Thu 24 Nov 2016.
Mayon Graycross
player, 91 posts
Half Elf
Warlock--Fey Pact
Thu 24 Nov 2016
at 18:32
  • msg #31

Re: Day 2

Mayon lets out a sharp gasp as he's pulled back to consciousness, the pain ebbing from his injury. He gets to his feet, calling out a brief "Thanks!" towards Jak before facing the bandits again, aiming his palm towards the one he had attacked initially. "You brought this on yourself." He mutters, and fires.

Movement: 15 feet, getting up from being prone. Move to T7.
Action: 11:30, Today: Secret Roll: Mayon Graycross rolled 9 using 1d20+5 with rolls of 4.  Eldritch Blast.
Attack meant for B1.
GDI dice roller. Doubt that hits, but just to humor myself:
11:31, Today: Secret Roll: Mayon Graycross rolled 8 using 1d10 with rolls of 8.
...of course it would be a good roll -.-
Don't have any bonus actions, so there we go.

This message was last edited by the player at 19:05, Thu 24 Nov 2016.
Bramwell Caulder
player, 59 posts
Half-Elf Paladin
Glyphscribe of Deneir
Thu 24 Nov 2016
at 19:04
  • msg #32

Re: Day 2

Bram awakened with a shiver and opened his eyes to see Verthel standing over him.  He groaned and pulled the crossbow bolt from where it was wedged between the links of his chain armor, then staggered to his feet.  "My thanks, friend, and to the Frostmaiden as well."  Seeing the bandits still holding their ground ahead, Bram raised his candle-emblazoned shield and pressed forward.  He could only hope it would actually deflect something this time.


  • Stand up with 15 feet of movement
  • Move to O9 with remaining movement
  • Dodge: disadvantage to attackers I can see and advantage on Dex saves

Jakrynn Redgate
player, 63 posts
Young Human
Bardly Rogue
Thu 24 Nov 2016
at 20:24
  • msg #33

Re: Day 2

Jak let out a pained grunt as he was hit with another crossbow bolt. He was starting to feel a little loopy and woozy from pain and bloodloss. "Yeah, that's right, an' y'gotta pick on defenseless travelers t'feel good about yerself!" He tried mocking the same bandit again, hoping to keep his aim un-true.

He looked over at Mayon and shook his head. "hey! psst! keep yer eyes ON the target as ya release the spell! you can do it! He gave the man a thumbs up and a smile of encouragement.

Then he hurried further to try and put distance, and more bushes, between him and the bandits.

Action: Vicious Mockery on B1 again (2hp if he doesn't save this time).
Bonus action: Inspire Mayon (D6).
Move action: Move to V15.

Morg Danforge
player, 55 posts
mountain dwarf
fighter 1
Thu 24 Nov 2016
at 23:03
  • msg #34

Re: Day 2

Morg is hit by a crossbow bolt, but instead of removing it, he just runs straight at his attacker.

Ignoring his javelin, Morg unsheaths his warhammer, and using his momentum, swing it in a single arc towards the torso of his attacker, aiming it so as to try and knock him out instead of killing him.
Move: run 20' from O16 to K19.

Bonus action: 2nd wind - heals 4 HP.

Free action: unsheath warhammer.

Action: attack B4 with warhammer, knock out - hits AC 13 for 7 bludgeoning.

00:51, Today: Morg Danforge rolled 4 using 1d10+1 with rolls of 3.  2nd wind healing.
00:53, Today: Morg Danforge rolled 13 using 1d20+6 with rolls of 7.  Attack B4 with warhammer.
00:54, Today: Morg Danforge rolled 7 using 1d8+6 with rolls of 1.  Bludgeoning damage with warhammer to B4.

This message was last edited by the player at 19:28, Fri 25 Nov 2016.
Verthel Go'Van
player, 51 posts
Drow Elf
Cleric of Auril
Fri 25 Nov 2016
at 19:11
  • msg #35

Re: Day 2

Verthel narrows his eyes and strides forth to meet his foes. "Enough of this," he says, holding out his reliquary. "Might of the Frostmaiden, instruct these fools in their error!"

Then, a sound like a thunderclap echoes forth, slamming the enemies around him back.



Move to K10. Activating Thunderwave, which affects everyone in a 15 foot cube (B2 & B3). They take 8 thunder damage and are pushed back 10 feet, unless they make a Constitution save, in which case they take half damage and aren't pushed back.

14:11, Today: Secret Roll: Verthel Go'Van rolled 8 using 2d8 with rolls of 5,3.  Thunderwave.

This message was last edited by the GM at 01:30, Sat 26 Nov 2016.
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