Re: Day 5 - Early Risers
Bram is almost able to get an edge of the cage high enough to crawl under it, but at the last second the metal slips from his fingers and slams back to the ground. The chain running from the top of the cage up into the ceiling rattles loudly.
Jak sees that there are no doors or locks on the cages themselves. The sides of the cages are composed of vertical bars of rusty metal. Looking up, Mayon and Jak see that the remaining ceiling doesn't look quite right. It appears to be constructed of square stone panels about ten feet on a side. Age-darkened iron frames surround each panel. The panels are suspended about several inches from one another and the wall to either side. They form a row overhead that continues back down the passage. The row ends before the stone dwarves, however, where the ceiling looks higher and more natural.
It's clear that the metal cages didn't crash through the ceiling after all - the bottoms of the cages are the ceiling, and the fake ceiling panels are made of thin plaster painted to resemble stone. Bits of painted plaster are strewn about the floor of the tunnel near the cages that already fell.
After a few seconds, two more cages come hurtling down from the ceiling, this time right above Jak, Dwee, Asano, and Morg.
Map updated. The two new cages fall where I've marked the red square outlines (AR36-AS37 & AX36-AY37).
We're now into Round 2. As with Bram in Round 1, if Jak, Dwee, Asano, or Morg wants to try avoiding being trapped by a cage you can make a Dex save as a free action. If you succeed you can easily move to a square in columns AT to AW, or alternatively try to do something creative. If you fail the save, however, the cage may hit you. If you choose to stay still you'll be safe (no save roll), but the cage will trap you.
If anyone wants to try lifting sides of the cages it's a straight Strength check. You can grant others Advantage by helping. Morg's creative crowbar solution would grant Advantage to anyone trying to lift the side of Bram's cage nearest Morg, but unfortunately now another cage is falling right next to it - so that might not help much...
This message was last edited by the GM at 04:48, Thu 25 May 2017.