Cool, thanks for the feedback!
For background for Rona, I think there's a couple elements to that:
1 - Background info that Rona can learn from the other PCs. We can handle this by roleplaying it out on the main thread as things come up, or short-circuit that and assume it happens "off camera" at some point and just post stuff to the OOC thread for Rona's player. Here's a start to the latter, assuming we want to handle most of this in OOC:
The party met in Red Larch, where they heard rumors of strange events and happenings throughout the Dessarin Valley. They proceeded to take out some nearby bandits, investigated a nearby tomb, and eliminated a mad necromancer. They encountered a strange symbol hovering in the air in his lair:
Floating Sigil.
Back in Red Larch, they followed up on some suspicious behavior in one of the town's quarries. They followed a cave into a fairly large underground complex, where they tangled with a group of bandits calling themselves the Bringers of Woe and a man named Larrakh. The bandits wore armor with this symbol on it:
Symbol.
After emerging out of the cave, they were confronted by the quarry owner and several other members of the village council, and accused of trespassing and murder. The town constable banished them from the town, but privately assured them they could return in a few days, after he had sorted out what had really happened.
Leaving town, they went off in search of a missing delegation from Mirabar from the north, but got distracted by a group of knights operating out of Feathergale Spire near their route through the Sumber Hills. They met an old friend of Asano's from his homeland (who is a member of the Feathergale Knights) and Zora here, but the knights turned out to be cultists of some type. When cornered by the knights, they opted to avoid certain death by agreeing to go to the Sacred Stone monastery and kill a man named Qarbo, who the knights suspected of leading the monks there in some evil deeds.
Upon arriving at the monastery, they discovered the same symbol worn by the Bringers of Woe on the indoor doors to the shrine. They confronted Qarbo, who refused to cooperate with their attempts to get information from him. Deciding they were too dangerous to live, Qarbo and his fellows attacked - to disastrous results for the monastery-denizens.
Of course, all this is also visible in the older threads of the game, but at this stage it could take some time to read all that ;).
2 - Background info about Rona's himself. Obviously Rona's backstory can be adjusted and embellished by Rona's player, but I can also work with him on any other details that might be nice to tie into the game itself. We've already covered how he got inside the monastery in the first place in separate thread (for example), but we can expand on that as needed. I think it's natural these details would become known to the rest of the group via roleplay in the main thread over time.
Hopefully that helps! Post any questions as you like to this thread or the others, in-character or OOC, as appropriate.
This message was last edited by the GM at 23:17, Wed 21 Feb 2018.