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OOC Archive 2.

Posted by DMFor group archive 1
Jakrynn Redgate
player, 287 posts
Young Human
Bardly Rogue
Sat 10 Feb 2018
at 00:57
  • msg #223

Re: OOC

crap. Posted at about the same time. Let me go look at the map.

So there's no enemies visible? Maaaaaan.
This message was last edited by the player at 00:58, Sat 10 Feb 2018.
DM
GM, 897 posts
Dungeon
Master
Sat 10 Feb 2018
at 01:10
  • msg #224

Re: OOC

Jakrynn Redgate:
crap. Posted at about the same time. Let me go look at the map.

So there's no enemies visible? Maaaaaan.


I think it's a good assumption there's some enemy(ies) beyond the frozen door... but true, none visible at the moment. You can always ready an action to attack enemies coming thru the door later this round.
This message was last edited by the GM at 01:10, Sat 10 Feb 2018.
Jakrynn Redgate
player, 288 posts
Young Human
Bardly Rogue
Sat 10 Feb 2018
at 01:18
  • msg #225

Re: OOC

Updated post.
Zora Jilkina
player, 116 posts
Human
Cleric
Sat 10 Feb 2018
at 02:49
  • msg #226

Re: OOC

As for healing morg, I really should have saved some spell slots... Sorry!
Morg Danforge
player, 432 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Sat 10 Feb 2018
at 08:56
  • msg #227

Re: OOC

Jakrynn Redgate:
Updated post.

Who may read the spoiler text?

Rona'Aduur:
intent on keeping the unconscious one from being awoken.

The grayed-out monks and guards are at 0 HP, but stable. They can't be woken, but they can be healed.
Mayon Graycross
player, 426 posts
Half Elf
Warlock--Fey Pact
Sat 10 Feb 2018
at 15:54
  • msg #228

Re: OOC

Updated post as well.
Jakrynn Redgate
player, 289 posts
Young Human
Bardly Rogue
Sat 10 Feb 2018
at 16:06
  • msg #229

Re: OOC

@Morg - the Spoiler is just in spoilers in case it doesn't go off lol. I'ts just the Vicious Mockery. =)
DM
GM, 899 posts
Dungeon
Master
Tue 13 Feb 2018
at 14:07
  • msg #230

Re: OOC

Quick update: I'll post an update to the main thread later today.
Morg Danforge
player, 437 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Fri 16 Feb 2018
at 13:58
  • msg #231

Re: OOC

Jak strikes again, insulting someone to death! ;)
DM
GM, 902 posts
Dungeon
Master
Fri 16 Feb 2018
at 18:52
  • msg #232

Re: OOC

Morg Danforge:
Jak strikes again, insulting someone to death! ;)


Love it :)
Zora Jilkina
player, 119 posts
Human
Cleric
Fri 16 Feb 2018
at 20:56
  • msg #233

Re: OOC

Can I like hold an attack readied to be triggered if the monk refuses Asano's call to surrender? Seems unfair to hit him while one of us is asking to talk!
DM
GM, 904 posts
Dungeon
Master
Fri 16 Feb 2018
at 21:46
  • msg #234

Re: OOC

Zora Jilkina:
Can I like hold an attack readied to be triggered if the monk refuses Asano's call to surrender? Seems unfair to hit him while one of us is asking to talk!


Meh, you can go ahead and attack if you like. She's not surrendering - these monks are stubborn =).

I posted a mid-round update to that effect in the main thread.
Jakrynn Redgate
player, 292 posts
Young Human
Bardly Rogue
Fri 16 Feb 2018
at 22:26
  • msg #235

Re: OOC

Lol that's what Jak is good for!
Morg Danforge
player, 441 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Tue 20 Feb 2018
at 23:24
  • msg #236

Re: OOC

Quietly west and south, or south instead, to get our weapons and equipment? Then leave with Qarbo's body, or go back to the big room for a possible short rest (or heal spells on Gs or Ms) followed by interrogating the tied up guards/monks when they regain consciousness?
DM
GM, 909 posts
Dungeon
Master
Wed 21 Feb 2018
at 00:01
  • msg #237

Re: OOC

As Morg seems to be organizing the next step, I'll chime in with a few questions of my own:

- To those who've joined semi-recently (I'm thinking Zora and Rona here), are you good with where we are or would you appreciate some additional background info/details? I or other players could fill in details/gaps, either OOC or in-character.

- To all, how's the game going generally? Personally I'm pretty pleased with how the game has gone so far, and we've reached a fairly exciting part that I've been looking forward to running for a while =).

- In thinking about this I added a 4th goal to the Game Goals thread:

4) Keep the story moving at a fast enough pace to stay interesting, without going so fast that players can't keep up.

Let me know if you have ideas/feedback for how to make things better in service to the goals of the game (feel free to private message me if you feel more comfortable that way).
Asano Breathkill
player, 359 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 21 Feb 2018
at 00:28
  • msg #238

Re: OOC

I vote we find a place to hole up and rest, then finish exploring the monastery before returning to the Spire.
Mayon Graycross
player, 431 posts
Half Elf
Warlock--Fey Pact
Wed 21 Feb 2018
at 04:28
  • msg #239

Re: OOC

I think the game's been going pretty great, honestly. Lasted a hell of a lot longer than most of my RPol experiences have, and it's a good one too :D

I agree that a short rest would be nice. I'll be slightly less useless if we take one :P
Zora Jilkina
player, 122 posts
Human
Cleric
Wed 21 Feb 2018
at 06:12
  • msg #240

Re: OOC

Need a long rest myself...
Rona'Aduur
player, 18 posts
Half Orc
Ranger
Wed 21 Feb 2018
at 06:15
  • msg #241

Re: OOC

I would love some background details and so would Rona in character, the games going well from what I can tell, I just kinda joined at a time where there wasn't much time for exposition.
Zora Jilkina
player, 124 posts
Human
Cleric
Wed 21 Feb 2018
at 06:16
  • msg #242

Re: OOC

I'm fairly good on exposition, I've been around long enough. But I'll read the story that Rona gets told :-)
Morg Danforge
player, 442 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Wed 21 Feb 2018
at 08:09
  • msg #243

Re: OOC

I'm enjoying it - my best PbF game yet.

I tend to make more short quick posts instead of the nicer long ones the better writers make, so just tell me to slow down if I'm messing up your carefully thought out ideas with quick drive-by posts.

Mayon and Morg just need short rests*, tho I'm not sure we'll be able to get even that if there are more monks in the monastery.

*In another game I'm playing a fighter/hexblade multiclass who loves to take quick naps because almost everything recovers on a short rest.
DM
GM, 910 posts
Dungeon
Master
Wed 21 Feb 2018
at 23:16
  • msg #244

Re: OOC

Cool, thanks for the feedback!

For background for Rona, I think there's a couple elements to that:

1 - Background info that Rona can learn from the other PCs. We can handle this by roleplaying it out on the main thread as things come up, or short-circuit that and assume it happens "off camera" at some point and just post stuff to the OOC thread for Rona's player. Here's a start to the latter, assuming we want to handle most of this in OOC:


The party met in Red Larch, where they heard rumors of strange events and happenings throughout the Dessarin Valley. They proceeded to take out some nearby bandits, investigated a nearby tomb, and eliminated a mad necromancer. They encountered a strange symbol hovering in the air in his lair: Floating Sigil.

Back in Red Larch, they followed up on some suspicious behavior in one of the town's quarries. They followed a cave into a fairly large underground complex, where they tangled with a group of bandits calling themselves the Bringers of Woe and a man named Larrakh. The bandits wore armor with this symbol on it: Symbol.

After emerging out of the cave, they were confronted by the quarry owner and several other members of the village council, and accused of trespassing and murder. The town constable banished them from the town, but privately assured them they could return in a few days, after he had sorted out what had really happened.

Leaving town, they went off in search of a missing delegation from Mirabar from the north, but got distracted by a group of knights operating out of Feathergale Spire near their route through the Sumber Hills. They met an old friend of Asano's from his homeland (who is a member of the Feathergale Knights) and Zora here, but the knights turned out to be cultists of some type. When cornered by the knights, they opted to avoid certain death by agreeing to go to the Sacred Stone monastery and kill a man named Qarbo, who the knights suspected of leading the monks there in some evil deeds.

Upon arriving at the monastery, they discovered the same symbol worn by the Bringers of Woe on the indoor doors to the shrine. They confronted Qarbo, who refused to cooperate with their attempts to get information from him. Deciding they were too dangerous to live, Qarbo and his fellows attacked - to disastrous results for the monastery-denizens.



Of course, all this is also visible in the older threads of the game, but at this stage it could take some time to read all that ;).

2 - Background info about Rona's himself. Obviously Rona's backstory can be adjusted and embellished by Rona's player, but I can also work with him on any other details that might be nice to tie into the game itself. We've already covered how he got inside the monastery in the first place in separate thread (for example), but we can expand on that as needed. I think it's natural these details would become known to the rest of the group via roleplay in the main thread over time.

Hopefully that helps! Post any questions as you like to this thread or the others, in-character or OOC, as appropriate.
This message was last edited by the GM at 23:17, Wed 21 Feb 2018.
DM
GM, 911 posts
Dungeon
Master
Wed 21 Feb 2018
at 23:19
  • msg #245

Re: OOC

Oh, and let me know what the plan is for what you're doing now ;)
Zora Jilkina
player, 125 posts
Human
Cleric
Thu 22 Feb 2018
at 06:11
  • msg #246

Re: OOC

Thanks for that.

We need to get our stuff and get out I think. Happy to go with Morg's avoid the gargoyle statue plan.
Morg Danforge
player, 443 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Thu 22 Feb 2018
at 07:27
  • msg #247

Re: OOC

Zora Jilkina:
We need to get our stuff and get out I think. Happy to go with Morg's avoid the gargoyle statue plan.


1. Close the doors.
2. Freeze Qarbo's head and behead him.
3. Kill the unconscious monks and guards, or
4. go get our stuff via 4.1 or 4.2 including ropes to tie them up,  short rest (spending HD) until they regain consciousness, interrogate them.
4.1 go thru the western door, then go south, or
4.2 go south.
5. Leave thru the door we came in, or
6. Investigate the monastery, or
7. Something else?

I'd like 1, 2, 4, 4.1, 6.

The safest is probably 1, 2, 3, 4.2, 5.
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