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Day 7 - Return to Sacred Stone Monastery...?

Posted by DMFor group 0
DM
GM, 924 posts
Dungeon
Master
Sat 3 Mar 2018
at 14:12
  • msg #1

Day 7 - Return to Sacred Stone Monastery...?

The day dawns cloudy and windy, as the furious gusts from the north seem only to intensify as the sun rises. An occasional sighting of snow flurries darkens the air further as the group rouses from their fitful slumber.


As per usual, Zora can choose new spells if she likes, and everyone should now be sporting the full benefits of a long rest.

Interaction is welcome as always of course but then... what next? You're still camped a little way away from the Sacred Stone Monastery on The Dessarin Valley map.


This message was last edited by the GM at 17:13, Tue 06 Mar 2018.
Zora Jilkina
player, 142 posts
Human
Cleric
Wed 7 Mar 2018
at 15:31
  • msg #2

Day 7 - Return to Sacred Stone Monastery...?

With one of the monk's robes and masks over her armor, she was ready to return to the monastery. When in sight of the place, she suggested they all hide and scout the place out, looking for another way in. The front door was unlikely to be open to them now.

She also looked the place over for new patrols, signs of reinforcements, or fortification since the last night.




09:30, Today: Zora Jilkina rolled 21 using 1d20+3 with rolls of 18.  Perception, look for another way in, fortifications, reinforcements etc.

I'm good with my spell load out from last long rest. Just need more slots!

Morg Danforge
player, 454 posts
mountain dwarf, no shield
fighter 3 1sw 1as 4sd8
Wed 7 Mar 2018
at 16:37
  • msg #3

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg whispers, "I'm not going to pass for a longshanks monk. I could walk in the back when we approach, and if we're challenged pretend to be a captured prisoner with untied rope over my wrists."
Asano Breathkill
player, 366 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 7 Mar 2018
at 18:36
  • msg #4

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano throws a robe over his normal traveling clothes, adjusting his overbelt with his wands to stay within easy reach. Settling one of the masks on top of his head, he appears ready to return to the monastery.
DM
GM, 928 posts
Dungeon
Master
Thu 8 Mar 2018
at 02:17
  • msg #5

Re: Day 7 - Return to Sacred Stone Monastery...?

The gusts of wind intensify as the group breaks camp. A steady drizzle of rain begins, then turns alternately to hail and sleet as they make their way back through the narrow defile to the Sacred Stone Monastery.

As before, the edifice looks devoid of life or activity as they approach. A dusty footpath circles the building, as before.


Map updated.

Everything looks as you left it yesterday. No evidence of additional patrols, reinforcements, or fortifications.

Zora sees that there is a second set of smaller stairs to the right/east of the main entrance. There is also room to walk around perhaps the whole building, around either side & the back, as the hidden canyon's walls are far enough away from the exterior walls of the monastery to allow passage.

She also sees the exterior walls of the monastery have patches of crumbling masonry or poorly fitted fieldstone, and look relatively easy to climb. The roof looks to be about 25 feet up.

Exterior windows are set every few feet, and are narrow and tall, almost like arrow slits. The sill of each window is about 10 feet above the ground.



Mayon Graycross
player, 438 posts
Half Elf
Warlock--Fey Pact
Thu 8 Mar 2018
at 16:48
  • msg #6

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon adjusts the cloak pulled on over him, fully conscious and uncomfortable with how it felt to wear a dead man's clothing.

"I can have my familiar scout ahead a bit if we'd like, to see what things look like on the inside." He offers softly.
Rona'Aduur
player, 22 posts
Half Orc
Ranger
Thu 8 Mar 2018
at 18:16
  • msg #7

Re: Day 7 - Return to Sacred Stone Monastery...?

Rona seems fine in the weather, paying little attention to it as he surveyed the monastery with the rest. "We could climb the walls easily enough it, clear it out from top to ground, use stairs as holdin' points if numbers prove too much. Most don't expect attacks from above either."
Zora Jilkina
player, 145 posts
Human
Cleric
Thu 8 Mar 2018
at 18:17
  • msg #8

Re: Day 7 - Return to Sacred Stone Monastery...?

"Assuming we can get in from the roof. Still it beats coming in the front door."

She looked to Mayon, "Can your familiar scout out the roof?"
Mayon Graycross
player, 439 posts
Half Elf
Warlock--Fey Pact
Fri 9 Mar 2018
at 14:37
  • msg #9

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon nods at Zora's question. "Yes, and I can look through their eyes...though, I won't be able to see or hear in this body while I do so. So just, slap me if something happens, I suppose." He says with a soft laugh, then closes his eyes as his invisible sprite goes to scout.



07:36, Today: Mayon Graycross rolled 7 using 1d20+3 with rolls of 4.  Sprite Perception.
Zora Jilkina
player, 147 posts
Human
Cleric
Fri 9 Mar 2018
at 16:59
  • msg #10

Re: Day 7 - Return to Sacred Stone Monastery...?

She smiled and shrugged, saying, "If you say so. Only if something happens?"
Morg Danforge
player, 457 posts
mountain dwarf, no shield
fighter 3 1sw 1as 4sd8
Fri 9 Mar 2018
at 17:33
  • msg #11

Re: Day 7 - Return to Sacred Stone Monastery...?

"Does your saying something count as something happening?" Morg whispers to Zora, grinning.
Asano Breathkill
player, 367 posts
Half-Elf
Sorcerer (Wild Magic)
Sat 10 Mar 2018
at 01:00
  • msg #12

Re: Day 7 - Return to Sacred Stone Monastery...?

"It would certainly be nice if there were a way to know how many we yet face," Asano sighs, watching Mayon's face as he projects through his fey familiar. "Why can't the bad guys keep a running roster of their minions, right?" He chuckles to himself at the thought.
DM
GM, 931 posts
Dungeon
Master
Sat 10 Mar 2018
at 03:10
  • msg #13

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon's pupils fade to a milky white as his attention focuses beyond his immediate surroundings.

His invisible sprite flies toward the monastery. The familiar's master and companions huddle near the side of the rock cleft. Sleet falls steadily through the air, and a foggy mist hangs around the edifice like a stain.

As it reaches the roof, Mayon sees through the sprite's eyes down into the open-air courtyard leading into the shrine. No movement is visible there, though an icy sheen of moisture coats the gargoyle statues as they continue their motionless watch.

His avatar circumnavigating the perimeter, Mayon sees an additional set of stairs to a door leading in from the back of the keep, near the northwest corner. As he watches, a robed monk emerges onto the top of the steps, dumps a pile of potato peels onto the ground, then reenters through the door.

Around to the east the sprite looks down into a walled garden, sheltering beneath the northern wall of the monastery. The garden appears poorly kept, although some effort has been made to clear footpaths through the overgrowth. A garden gate to the northeast leads outside. Three doors open into the monastery at the southeast, south, and western side of the garden. The statues in the garden appear particularly lifelike.




Map updated!

In case it's not clear from the map, there are six doors visible into the monastery from the familiar's scouting:
- the main entrance directly ahead, which you've entered and left from before
- another door on the front, to the east
- a door near the back at the northwest corner
- a gate in the northeast corner that leads into the garden, and three doors from the garden that lead into the keep - one that presumably leads into the shrine, and two others facing south and east into portions of the monastery you haven't yet visited


This message was last edited by the GM at 03:14, Sat 10 Mar 2018.
Asano Breathkill
player, 368 posts
Half-Elf
Sorcerer (Wild Magic)
Sat 10 Mar 2018
at 05:49
  • msg #14

Re: Day 7 - Return to Sacred Stone Monastery...?

"Well," Asano says, studying the rough sketch of the monastery they've made in the dirt. "There's clearly some inhabitants still alive inside. The question is, do we offer them the chance to surrender and keep their lives, or do we go in hard and quell any resistance? I am hesitant to just offer violence with no recourse, but those we faced yesterday seemed very recalcitrant."
Morg Danforge
player, 458 posts
mountain dwarf, no shield
fighter 3 1sw 1as 4sd8
Sat 10 Mar 2018
at 23:29
  • msg #15

Re: Day 7 - Return to Sacred Stone Monastery...?

"Some of the monks may not be evil, or even know about people being fed to the monster downstairs, tho it's unlikely."

"I have these 2 keys I found on Qarbo,"
Morg says holding them out, "but I'm not very good at sneaking or looking like these tall monks, so someone else want to take them and try on some of the doors?"
Asano Breathkill
player, 371 posts
Half-Elf
Sorcerer (Wild Magic)
Sun 11 Mar 2018
at 00:38
  • msg #16

Re: Day 7 - Return to Sacred Stone Monastery...?

"Heh, I don't think stealth is a particularly forte of any present," Asano says, then suddenly looks around carefully. "Unless Dweeble is still tailing us. The southeastern door may be the best option for us, and maybe the use of non-lethal force from here on out would be a way to demonstrate our good will?"
Rona'Aduur
player, 23 posts
Half Orc
Ranger
Mon 12 Mar 2018
at 07:21
  • msg #17

Re: Day 7 - Return to Sacred Stone Monastery...?

"Good people do not club others over the head and throw them down stairs, to lie helpless at the feet of a tortured monstrosity they keep locked in the basement, guarding a door.", Rona says simply, keeping an eye out for movement from the monastery.

OOC: Rona'Aduur rolled 23 using 1d20+3 with rolls of 20.  Perception.
Zora Jilkina
player, 149 posts
Human
Cleric
Mon 12 Mar 2018
at 18:30
  • msg #18

Re: Day 7 - Return to Sacred Stone Monastery...?

"I'd vote for the kitchen, personally. I mean the door on the NorthWest side, it has to be a kitchen. It's close to the dining hall we saw last night, and that guy coming out with potato peels, what else could it be? There are likely no guards there, just kitchen staff, and we have some idea what we're getting into. We can overpower them, tie them up and move through from there," she added grimly. "But if you all want the southeast door, I'll go along."

"I sneak about as well as Morg in this chain. I say slow and steady, but sneaky isn't our thing."

Asano Breathkill
player, 372 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 12 Mar 2018
at 19:07
  • msg #19

Re: Day 7 - Return to Sacred Stone Monastery...?

"Though I eschew the heavy armor, I am not practiced in the art of subterfuge," Asano grins. "While I agree that the kitchens are probably not well guarded, there is also little for us to learn there. Rona, I hear your experience with some of the members of this cult, but that does not indicate malicious intent for everyone involved. Some may merely be seeking succor beneath the aegis of a strong organization, others may disagree with the direction the leadership has gone. I think it wise to extend the benefit of the doubt to some of the inhabitants still inside." He smiles genuinely to the newcomer, a small amount of appeal to his gaze before continuing. "So, we have one vote for the southeast door, one vote for the northwest door. Opinions? Arguments?"
Mayon Graycross
player, 441 posts
Half Elf
Warlock--Fey Pact
Mon 12 Mar 2018
at 23:47
  • msg #20

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon snaps out of his familiar's eyes, silently calling the sprite back before turning to the others.

"It may be best to avoid the gardens. I...I'm getting a bad feeling from those. There's a lot of statues there that feel...wrong. I wouldn't be surprised if Marlos is to blame." He shudders a bit. "Beyond that, either way we wish to go is fine by me."
Zora Jilkina
player, 150 posts
Human
Cleric
Tue 13 Mar 2018
at 00:08
  • msg #21

Re: Day 7 - Return to Sacred Stone Monastery...?

"Marlos? I don't think I'm familiar with him. who is he? she was genuinely curious.

"If we want to avoid the gardens, seems like the kitchen is further away. We'll have to explore them sooner or later though, if we want to claim the monastery for ourselves."
DM
GM, 935 posts
Dungeon
Master
Tue 13 Mar 2018
at 23:00
  • msg #22

Re: Day 7 - Return to Sacred Stone Monastery...?

Sloshing through the damp ground, the group makes their way around the structure to the northwest corner. Cloaks now damp, they approach the door.


Map updated!

Head on in, or do anything else before trying the door?

Also: I'm assuming Rona is also dressed in a recovered monk's cloak?

This message was last edited by the GM at 23:03, Tue 13 Mar 2018.
Morg Danforge
player, 462 posts
mountain dwarf, no shield
fighter 3 1sw 1as 4sd8
Wed 14 Mar 2018
at 12:14
  • msg #23

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg hands over the 2 keys to Rona, and looks the entrance over for any possible traps. He tightens his grip on his warhammer with one hand, reaches back towards a javelin with the other, and approaches the door.
Action: check for traps, investigate 11.
Move: 10' from N9 to P9.

Next round:
Action: ready attack on any hostiles.

14:15, Today: Morg Danforge rolled 11 using 1d20 with rolls of 11.  Investigate check for traps on steps.

This message was last edited by the player at 12:18, Wed 14 Mar 2018.
Zora Jilkina
player, 151 posts
Human
Cleric
Wed 14 Mar 2018
at 17:03
  • msg #24

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora stands behind Morg, ready to rush in when the door opens.
Asano Breathkill
player, 373 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 14 Mar 2018
at 20:03
  • msg #25

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano waits patiently, his hands steady as they hold a wand each. Slight shifts in his stance are the only indication of any amount of anxious nerves on his part.
DM
GM, 936 posts
Dungeon
Master
Wed 14 Mar 2018
at 20:09
  • msg #26

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg finds no traps, though he does hear some sounds of peeling and chopping of vegetables from the nearby narrow window. The sleet outside seems to be lessening somewhat.


If you'd like to open the door I can post what happens next.

This message was last edited by the GM at 20:52, Wed 14 Mar 2018.
Zora Jilkina
player, 152 posts
Human
Cleric
Thu 15 Mar 2018
at 14:53
  • msg #27

Re: Day 7 - Return to Sacred Stone Monastery...?

"No time like the present. Let's do this. Morg, do you want to do the honors?"
Morg Danforge
player, 463 posts
mountain dwarf, no shield
fighter 3 1sw 1as 4sd8
Thu 15 Mar 2018
at 16:33
  • msg #28

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg struggles a bit with the height of the lock and door handle, and lets the robed and masked longshanks go in ahead of him.
Try to quietly open the door, and if locked try using the keys.
DM
GM, 937 posts
Dungeon
Master
Thu 15 Mar 2018
at 17:12
  • msg #29

Re: Day 7 - Return to Sacred Stone Monastery...?

The door opens easily.

Hot coals smolder in two big brick hearths in the middle of the room, and the smell of baking bread fills the air. Sacks of flour, casks of salted fish, crates of dried vegetables, and wheels of cheese clutter the walls, along with well-worn work tables and a collection of mismatched cutlery.

A doorway to the west stands open, leading to a washroom where three large wooden tubs stand. Another door leads south.

Four Sacred Stone monks are visible; two chopping potatoes on small tables around the walls of the room, another working at the stove in the center of the room baking bread, and a fourth working at the laundry tubs in the room beyond. As the door opens, the chopping monks stop working and look up at the new arrivals. One cocks his head slightly at the robed figures entering the kitchen, but he does not speak.


Map updated.

This message was last edited by the GM at 12:43, Fri 16 Mar 2018.
Asano Breathkill
player, 374 posts
Half-Elf
Sorcerer (Wild Magic)
Fri 16 Mar 2018
at 20:31
  • msg #30

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano pushes through the group, entering the kitchen. He bows briefly to the monks inside, making the rough triangle symbol displayed the previous night. He looks back, nodding to the others to follow him.


OOC:
Deception/Performance- 22

DM
GM, 939 posts
Dungeon
Master
Sat 17 Mar 2018
at 12:56
  • msg #31

Re: Day 7 - Return to Sacred Stone Monastery...?

The monks go back about their business as before, occasionally eyeing the new arrivals.


Where to next? :)
Rona'Aduur
player, 26 posts
Half Orc
Ranger
Sun 18 Mar 2018
at 21:33
  • msg #32

Re: Day 7 - Return to Sacred Stone Monastery...?

Rona follows along with the others, and though he's ready for their ruse to fall apart at any moment, he has dressed the part much like the others.
Morg Danforge
player, 464 posts
mountain dwarf, no shield
fighter 3 1sw 1as 4sd8
Mon 19 Mar 2018
at 17:35
  • msg #33

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg, wearing neither a robe or mask, follows the rest of the party as if nothing's out of the ordinary.
DM
GM, 941 posts
Dungeon
Master
Mon 19 Mar 2018
at 17:39
  • msg #34

Re: Day 7 - Return to Sacred Stone Monastery...?

The monks steal furtive glances at the cloaked and masked group as they pass through the kitchen, though they barely look at or acknowledge the undisguised Morg.
Asano Breathkill
player, 376 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 19 Mar 2018
at 17:58
  • msg #35

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano tries to catch the eyes of the rest of the party, attempting to silently communicate a plan of silent, surprising attack upon the poor cooks.
Zora Jilkina
player, 156 posts
Human
Cleric
Mon 19 Mar 2018
at 20:47
  • msg #36

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora got the idea. She moved through the kitchen and took up position at the South door, ready to block anyone coming through. She drew her weapon and pulled back her hood.

"Monastery is under new management. You really want to be somewhere else now. GO!"
Asano Breathkill
player, 377 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 19 Mar 2018
at 21:18
  • msg #37

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano takes a position to Zora's side, his wand glowing with a cold, menacing light. "Peace is preferable," he growls. "But if violence will make your minds, we offered your fellows the same choice: Leave and live, or fight us and perish."


OOC:
Intimidation- 23  NAT 20, BABAY!

DM
GM, 942 posts
Dungeon
Master
Mon 19 Mar 2018
at 21:35
  • msg #38

Re: Day 7 - Return to Sacred Stone Monastery...?

At Zora's pronouncement the monks in the room immediately drop what they were doing and stand ready for attack. The bread maker mutters, "That's no duergar after all," as he gathers himself.

One starts to move towards Asano, then hesitates. "There is no peace. There is only inexorable death bathing in earth's embrace." He raises his hands. "Doubt you the strength of elemental earth? Test us."



Map updated.

Morg and Asano are up first. None of the monks look like they are eager to move in your direction, after Asano's impressive intimidation =).

Round 1 Initiative Order:

WhoInitStatus
Jak (in case he returns)22 
Morg19 
Asano14 
Monk13 
Zora11 
Mayon7 
Rona'Aduur5 

Zora Jilkina
player, 157 posts
Human
Cleric
Tue 20 Mar 2018
at 03:12
  • msg #39

Re: Day 7 - Return to Sacred Stone Monastery...?

She shrugged. They'd tried, it seemed better than just murdering them with no warning. She adopted a defensive stance near the door, ready to stop anyone trying to get through it, and cast a weak spell at the monk in front of her



Going to regret this but going to try to conserve some magic fighting these four mooks, after running out of heals last time...

sacred flame at M1 4 damage dex save for half (ugh, that's just embarassing)

Morg Danforge
player, 466 posts
mountain dwarf, no shield
fighter 3 1sw 1as 4sd8
Tue 20 Mar 2018
at 09:42
  • msg #40

Re: Day 7 - Return to Sacred Stone Monastery...?

"Duergar? Them's fighting words!" Morg says as he tries to smash the closest cultist.
Action: attack M2 with warhammer - hits AC 14 for 8 bludgeoning damage.

11:40, Today: Morg Danforge rolled 8 using 1d8+6 with rolls of 2.  M2's bludgeoning damage from warhammer.
11:39, Today: Morg Danforge rolled 14 using 1d20+6 with rolls of 8.  M2 attacked with warhammer.

Rona'Aduur
player, 27 posts
Half Orc
Ranger
Tue 20 Mar 2018
at 16:25
  • msg #41

Re: Day 7 - Return to Sacred Stone Monastery...?

Rona draws a blade as he moves to engage the monk on the left, taking a stab with his shortsword.

Move Action: Move to M14, drawing a shortsword.
Action: Attack M1 with shortsword, hitting AC 22 for 4 piercing damage.

Rona'Aduur rolled 22 using 1d20+5 with rolls of 17.  Attacking M1.
Rona'Aduur rolled 4 using 1d6+3 with rolls of 1.  M1 damage.

Asano Breathkill
player, 378 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 20 Mar 2018
at 22:34
  • msg #42

Re: Day 7 - Return to Sacred Stone Monastery...?

"So be it," Asano sneers. The focusing wand in his right hand flares, suddenly spitting a trio of razored snowflakes at the unengaged monk near the central hearths.


OOC:
Magic Missile- 10

DM
GM, 943 posts
Dungeon
Master
Tue 20 Mar 2018
at 23:48
  • msg #43

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano's bright missiles slam into the bread-making monk, staggering him backwards. Morg swings his hammer at the nearest monk, yet he nimbly dodges out of the way, then strikes back with an uppercut to Morg's side.

The monk doing laundry runs in from the other room and sets upon Zora, kicking her squarely in the shins.

The other two monks wait patiently, alert and ready for attack.




Mid round update! Map updated.

Zora, Mayon, and Rona are up now, though Zora and Rona have already posted (which is totally fine). If Zora and/or Rona want to change their posts that's fine; regardless, I'll post the full round summary tomorrow or after Mayon's post whichever is earlier).

M1 readies an action.
M2 attacks Morg twice with unarmed attacks - HIT once for 4 bludgeoning .
M3 readies an action.
M4 runs in the room and attacks Zora twice with unarmed attacks - HIT once for 5 bludgeoning .


This message was last edited by the GM at 01:45, Wed 21 Mar 2018.
Rona'Aduur
player, 28 posts
Half Orc
Ranger
Wed 21 Mar 2018
at 02:14
  • msg #44

Re: Day 7 - Return to Sacred Stone Monastery...?

OOC: I'll switch to M4 so no chance of reaction attack from him as I pass.
Mayon Graycross
player, 442 posts
Half Elf
Warlock--Fey Pact
Wed 21 Mar 2018
at 16:22
  • msg #45

Re: Day 7 - Return to Sacred Stone Monastery...?

"Why can't we ever have an easy time of it?" Mayon remarks with a slight laugh as he channels his magic at the nearest monk.

Bonus Action: Hex on M3--disadv. on Dexterity checks
Action: Eldritch Blast M3
10:21, Today: Mayon Graycross rolled 15,13 using d20+5,d10+3 with rolls of 10,10.  Agonizing Blast M3.
10:22, Today: Mayon Graycross rolled 2 using 1d6 with rolls of 2.  Hex Damage.
Hits: 15 AC for 13 Force and 2 Necrotic damage.

DM
GM, 944 posts
Dungeon
Master
Thu 22 Mar 2018
at 01:17
  • msg #46

Re: Day 7 - Return to Sacred Stone Monastery...?

Seemingly prepared for a physical assault, Mayon's blast of magical force hits the monk directly in the chest. Zora's searing blast from above finds its target in turn.

Rona advances and scores a hit on the monk entering from the laundry, yet the cultist behind him scores a solid blow to the half-orc's back.




Map updated!

Morg and Asano are up now, though anyone can post and actions will be resolved in initiative order.

Round 1 Summary:

Morg attacks M2 - M2 uses reaction to Parry - MISS.

Asano casts magic missile at M1 - HITS for 10 force.

Monks:
M1 readies an action.
M2 attacks Morg twice with unarmed attacks - HIT once for 4 bludgeoning.
M3 readies an action.
M4 runs in the room and attacks Zora twice with unarmed attacks - HIT once for 5 bludgeoning.

Zora casts Sacred Flame at M1 - M1 FAILS the save and takes 4 radiant.

Mayon casts Hex on M3. M3 has Disadvantage on Dex checks. He casts Agonizing Blast at M3 - HITS for a total of 15 damage.

Rona moves to attack M4 - M1's action is triggered. M1 attacks Rona twice with unarmed attacks - HIT once for 8 bludgeoning . Rona's attack HITS M4 for 4 piercing.

Round 2 Initiative Order:

WhoInitStatus
Jak (in case he returns)22 
Morg19 
Asano14 
Monk13M3: Disadv on Dex checks
Zora11 
Mayon7Conc: Hex (M3)
Rona'Aduur5 

Asano Breathkill
player, 379 posts
Half-Elf
Sorcerer (Wild Magic)
Thu 22 Mar 2018
at 06:26
  • msg #47

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano turns, levelling his focus wand on Mayon's target. Best to keep Morg with a single enemy, he thinks to himself, the crystal spewing a blast of freezing wind.





23:25, Today: Asano Breathkill rolled 19 using 1d20+5 ((14)).
23:25, Today: Asano Breathkill rolled 1 using 1d8 ((1)).


Action: Cast ray of frost at M3 (Hit- 19  Dmg- 1)
Move Action:
Bonus Action:


HP: 18/18 AC 15
Buffs/Debuffs:
Conditions:
Spell Slots/Sorcery Point Remaining: 1st- 3/4  2nd- 2/2, 3/3


Morg Danforge
player, 467 posts
mountain dwarf, no shield
fighter 3 1sw 1as 3?sd8
Thu 22 Mar 2018
at 10:59
  • msg #48

Re: Day 7 - Return to Sacred Stone Monastery...?

Trying to scare the monk into submission, Morg makes a showy rising swing of his hammer in trying to hit it, saying "Surrender!"
Action: attack M2 with warhammer - hits AC 15 for 13 bludgeoning damage.

12:49, Today: Morg Danforge rolled 15 using 1d20+6 with rolls of 9.  M2 attacked with warhammer.
12:49, Today: Morg Danforge rolled 11 using 1d8+6 with rolls of 5.  M2's bludgeoning damage from warhammer.
12:52, Today: Morg Danforge rolled 2 using 1d8 with rolls of 2.  If attack on M2 hit, then +Menacing attack on M2 who must make a WIS save (DC 14) or be frightened.

Edit: telling monk to surrender. If Morg hit and M2 failed its save, then the monk is frightened of him until the end of his next turn: it has disadvantage on Ability Checks and Attack rolls while the dwarf's within line of sight, and it can't willingly move closer to him.

This message was last edited by the player at 11:24, Thu 22 Mar 2018.
DM
GM, 945 posts
Dungeon
Master
Thu 22 Mar 2018
at 12:29
  • msg #49

Re: Day 7 - Return to Sacred Stone Monastery...?

True to the monk's words, the cultists stand their ground and counterattack ably.

The monk dodges Morg's aggressive attack, then lands a combination wheelhouse kick and punch to the dwarf.

Asano's blast of cold strikes a glancing blow to another monk. Shaking off the cold, he leaps forward and lands two blows to Mayon across the table. The other two monks land solid blows against Zora and Rona.


Mid round update! Map updated.

Zora, Mayon, and Rona are up now.

Monks:
M1 attacks Rona twice - HITS twice for 12 bludgeoning .
M2 attacks Morg twice - HITS twice for 11 bludgeoning .
M3 moves towards Mayon and attacks him twice - HITS twice for 15 bludgeoning .
M4 attacks Zora twice - CRITS once for 8 bludgeoning .



Zora Jilkina
player, 158 posts
Human
Cleric
Thu 22 Mar 2018
at 17:51
  • msg #50

Re: Day 7 - Return to Sacred Stone Monastery...?

This was taking longer than she hoped. These cooks knew how to fight.

Relaxing her plan to conserve resources, she reacted to being hit by channeling her divine power intro a retaliation. Then she followed up with a swing of her weapon hoping to finish him off.




wow these are some scary cooks!

channel divinity on her attacker for 2d8 damage, 1d8 on successful dex save. using tempest ability to max these rolls to 8

Much as I hate in combat healing, mayon looks like he's hurting! Healing word on him for 6

Melee attack only hits ac 10 so think it miss.

, Today: Secret Roll: Zora Jilkina rolled 5 using 1d8+3 with rolls of 2.  Damage not that it mattered.

12:50, Today: Secret Roll: Zora Jilkina rolled 10 using 1d20+05 with rolls of 5.  Attack m4 or m1 if m4 is out of fight.

12:49, Today: Secret Roll: Zora Jilkina rolled 6 using 1d4+03 with rolls of 3.  Healing word on mayon.



Rona'Aduur
player, 29 posts
Half Orc
Ranger
Sat 24 Mar 2018
at 05:00
  • msg #51

Re: Day 7 - Return to Sacred Stone Monastery...?

Rona grunts at each hit, swaying slightly after the last monk's attacks. He attempts to attack his foes with his dual blades after drawing his second blade.


Action + Bonus: draw other shortsword and strike at M4 with both, hitting AC 24 for 4 piercing damage.

Rona'Aduur rolled 4 using 1d6+3 with rolls of 1.  Off-hand damage.
Rona'Aduur rolled 7 using 1d20+5 with rolls of 2.  Attack M4, shortsword.
Rona'Aduur rolled 24 using 1d20+5 with rolls of 19.  Off-hand Attack M4, shortsword.

Mayon Graycross
player, 443 posts
Half Elf
Warlock--Fey Pact
Sat 24 Mar 2018
at 18:10
  • msg #52

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon gasps in pain at the fierce strikes, feeling the Hex slip from his grasp. Gritting his teeth in annoyance, he fires a point blank blast at the monk, hoping to finish him off even at the close range. He casts Zora a grateful smile as her healing magic soothes the worst of the pain.

12:07, Today: Secret Roll: Mayon Graycross rolled 10,2 using d20+1,d20+1 with rolls of 9,1.  Two concentration saves.
12:08, Today: Mayon Graycross rolled 15,21,8 using d20+5,d20+5,d10+3 with rolls of 10,16,5.  (Disadvantage) Agonizing Blast.

15 to hit for 8 force damage on M3.

Thanks for the health Zora!

DM
GM, 948 posts
Dungeon
Master
Sat 24 Mar 2018
at 19:12
  • msg #53

Re: Day 7 - Return to Sacred Stone Monastery...?

Two monks fall to the intruders' counterattacks.

The blows between combatants and blasts of magic stir up flour in the air of the kitchen, and the already warm room makes its occupants begin to sweat.




Map updated!

Morg and Asano are up now, though as usual others should also feel free to post.

Round 2 Summary:

Morg attacks M2 - M2 uses reaction to Parry - MISS.

Asano casts Ray of Frost at M3 - HIT for 1 cold, and his speed is reduced by 10' until the start of Asano's next turn.

Monks:
M1 attacks Rona twice - HITS twice for 12 bludgeoning .
M2 attacks Morg twice - HITS twice for 11 bludgeoning .
M3 moves towards Mayon and attacks him twice - HITS twice for 15 bludgeoning.
M4 attacks Zora twice - CRITS once for 8 bludgeoning .

Zora uses her reaction to invoke Wrath of the Storm on M4, max damage with Channel Divinity Destructive Wrath - M4 FAILS the save and takes 16 thunder damage.
She then casts Healing Word on Mayon - Mayon recovers 6 hp .
She attacks M4 - MISS.

Mayon casts Agonizing Blast at M3 - HIT for 8 force. M3 is dead.

Rona attacks M4 twice - HIT once for 4 piercing. M4 is dead.

Round 3 Initiative Order:

WhoInitStatus
Jak (in case he returns)22 
Morg19 
Asano14 
Monks13 
Zora11 
Mayon7 
Rona'Aduur5 

Morg Danforge
player, 469 posts
mountain dwarf, no shield
fighter 3 1sw 1as 4sd8
Sun 25 Mar 2018
at 06:49
  • msg #54

Re: Day 7 - Return to Sacred Stone Monastery...?

Unable to hit the slippery monk, Morg steels himself for a second against the kicks and punches, before carefully aiming his warhammer at the monk's torso before hitting again.
Bonus action: second wind gives +7 HP.
Action: attack M2 with warhammer - hits with critical hit for 26 bludgeoning damage.

08:41, Today: Morg Danforge rolled 26 using 1d20+6 with rolls of 20.  M2 attacked with warhammer.
08:42, Today: Morg Danforge rolled 15 using 2d8+6 with rolls of 3,6.  M2's critical hit bludgeoning damage from warhammer.
08:43, Today: Morg Danforge rolled 11 using 2d8 with rolls of 5,6.  Critical menacing attack on M2 who must make a WIS save (DC 14) or be frightened.
08:47, Today: Morg Danforge rolled 7 using 1d10+3 with rolls of 4.  HP recovered from second wind.

If M2 failed its save, then the monk is frightened of Morg until the end of his next turn: it has disadvantage on Ability Checks and Attack rolls while the dwarf's within line of sight, and it can't willingly move closer to him.

Zora Jilkina
player, 160 posts
Human
Cleric
Mon 26 Mar 2018
at 17:46
  • msg #55

Re: Day 7 - Return to Sacred Stone Monastery...?

Seeing the crushing blow the dwarf warrior landed, Zora was fairly confident that his monk wasn't getting past him. She moved up next to Rona to attack the monk next to him.




7 damage on AC 20. Move to L14

11:46, Today: Secret Roll: Zora Jilkina rolled 20 using 1d20+5 with rolls of 15.  attack on M1.

11:46, Today: Secret Roll: Zora Jilkina rolled 7 using 1d8+3 with rolls of 4.  damage on M1.


This message was last edited by the player at 15:30, Wed 28 Mar 2018.
DM
GM, 951 posts
Dungeon
Master
Tue 27 Mar 2018
at 23:26
  • msg #56

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg crushes the head of the nearest monk, leaving one remaining cultist in the kitchens. That cultist bull rushes Rona, kicking and punching him repeatedly, leaving the half-orc reeling and bleeding.


Mid round update! Map updated.

Zora, Mayon, and Rona are up now, though Asano can still post before the end of the round & Zora's already posted.

M1 attacks Rona twice - HIT twice for a total of 8 bludgeoning .

This message was last edited by the GM at 22:15, Wed 28 Mar 2018.
Mayon Graycross
player, 445 posts
Half Elf
Warlock--Fey Pact
Thu 29 Mar 2018
at 02:29
  • msg #57

Re: Day 7 - Return to Sacred Stone Monastery...?

Seeing the last monk struggling to stay standing, Mayon aims his magic at him in hopes of finishing the fight before anyone gets too badly injured.


20:28, Today: Mayon Graycross rolled 14,12 using d20+5,d10+3 with rolls of 9,9.  agonizing blast.
DM
GM, 953 posts
Dungeon
Master
Thu 29 Mar 2018
at 21:25
  • msg #58

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon's blast takes the last monk in the chest, and he falls flat in front of Rona.

Quite suddenly the room becomes still, and the remaining occupants become more aware once again of their surroundings. Fire crackles from within the oven, and the smells of baking bread permeate the room.




Map updated! Where to now?

Round 3 Summary:

Morg uses Second Wind . He attacks M2 using Menacing Attack - CRIT for 26 bludgeoning. M2 is dead.

M1 attacks Rona twice - HIT twice for a total of 8 bludgeoning .

Zora moves next to Rona and attacks M1 - HIT for 7 bludgeoning.

Mayon casts Agonizing Blast at M1 - HIT for 9 force. M1 is dead.

Loot thread updated with new XP totals.

Zora Jilkina
player, 162 posts
Human
Cleric
Thu 29 Mar 2018
at 21:50
  • msg #59

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora quietly took the bread out of the oven. "No reason to alert anyone with the smell of burning bread. How badly is everyone hurt?"

Much as she loathed using her limited magic so early in their raid of the temple, it was better than anyone dying.

"Or could we take an hour to rest and recuperate? Seems dangerous to wait."
Morg Danforge
player, 472 posts
mountain dwarf, no shield
fighter 3 0sw 1as 3sd8
Mon 2 Apr 2018
at 17:06
  • msg #60

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg looks around for anything usable as a shield, or makeshift shield, and then goes to stand guard at the southern door - ready to pounce any cultist coming thru.

He whispers "If no-one heard us, I'd also like to take a rest and eat something.", sniffing the bread.
Perception 9 or investigation 6 check for shield.

Action: ready warhammer attack until anyone looking hostile comes in, or we decide to rest.

If the bread smells and looks safe, he'll eat some.

18:58, Today: Morg Danforge rolled 6 using 1d20 with rolls of 6.  Perception (+3) or investigation check for a shield or makeshift shield.

Asano Breathkill
player, 381 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 2 Apr 2018
at 17:09
  • msg #61

Re: Day 7 - Return to Sacred Stone Monastery...?

"Between the reactions of these and the group yesterday, I think we can safely assume none of the other monks are willing to lay down arms," Asano sighs ruefully. "I am in no great need of rest, though I wasn't holding the front line against this lot. I can keep a watch while those who need it rest."
DM
GM, 955 posts
Dungeon
Master
Mon 2 Apr 2018
at 22:22
  • msg #62

Re: Day 7 - Return to Sacred Stone Monastery...?

The bread and indeed all of the rest of the plentiful foodstuffs in the kitchen look edible to Morg, and he takes a taste of the bread. Much like Kaylessa's cooking, it isn't very good. It is nourishing however, after the brief but taxing fight.

Looking around, Morg doesn't see anything particularly well suited to crafting even a makeshift shield. The wheels of cheese hanging from one wall look fairly sturdy and round, though heavy and brittle. The casks of salted fish nearby and the large tubs of wash water in the room beyond both are topped by solid wooden covers and might serve in a pinch, for a short time, with some adaptation.

Crates of dried vegetables, sacks of flour, and well-worn work tables with various cooking implements sit around the room as well.

Silence descends as the hot coals burn low in the brick oven hearths, and the group ponders their next move.


Morg, if you want to craft a creative shield feel free to do so with the items I mentioned above plus anything else you're likely to find in a bare-bones kitchen of this sort.

Though it's unrelated to a shield, the vision of someone throwing a store of salted fish at unrushing monks makes for a nice visual image =D.

If you all decide to go for a short rest, please post what else you do for the hour, if anything (e.g., crafting a shield, standing watch, eating some of the food, making cookies, etc.) in addition to spending any hit dice for healing.

Mayon Graycross
player, 446 posts
Half Elf
Warlock--Fey Pact
Tue 3 Apr 2018
at 16:17
  • msg #63

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon spends most of the long rest with his eyes closed, regaining strength and spells alike while scouting through his invisible familiar's eyes.

Mayon's going to spend at least part of the short rest having the Sprite scout around invisibly and looking through their eyes. Areas we haven't been to are top priority, seeing if anyone is approaching, etc.
DM
GM, 957 posts
Dungeon
Master
Tue 3 Apr 2018
at 23:26
  • msg #64

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon's eyes roll up into the back of his head, as the invisible sprite slips out of the doorway from the kitchen into the hallway beyond. Beams of sunlight from the nearby inner courtyard spill into the passage, illuminating the bare stone floor and interior doors.

Through the narrow windows into the entrance hall, the sprite spies yet another monk near the heavy double doors leading out. The cultist is flanked by a pair of hulking creatures. Bare to the chest, both horned beasts carry large greataxes. A bull's head sits atop their powerful necks, and their equine snouts flare with each breath they take.


Mayon, make a stealth check for your sprite, with advantage since it's invisible.

There aren't any areas you haven't been to yet other than those behind closed doors. If you want to investigate any new areas, you'll just need to open one =). Just pick which one you want to open, if any - the map includes numbers of unopened doors to make that easier, if you choose to open one.

Mayon Graycross
player, 447 posts
Half Elf
Warlock--Fey Pact
Wed 4 Apr 2018
at 00:10
  • msg #65

Re: Day 7 - Return to Sacred Stone Monastery...?

For a moment Mayon breaks contact with his familiar as it watches in silence, his eyes flying wide as he looks to the party.

"We may have trouble. There's a monk by the front stairs with two bull-men. Massive, strong-looking things. I don't fancy a fight with those." He says, keeping his voice soft.

18:05, Today: Mayon Graycross rolled 19,28 using d20+8,d20+8 with rolls of 11,20.  Sprite Stealth (Advantage).

Nat 20, go sprite!
Not sure if the sprite is capable of opening any of those closed doors, so it'll just keep an eye on the baddies by the front to alert via telepathy to Mayon if they approach our location.

EDIT:

18:59, Today: Secret Roll: Mayon Graycross rolled 8 using 1d8+1 with rolls of 7.
18:58, Today: Secret Roll: Mayon Graycross rolled 6 using 1d8+1 with rolls of 5.
18:59, Today: Mayon Graycross rolled 22,15 using d20+4,d20+4 with rolls of 18,11.  Arcana Check--Bull Men.

22 Arcana check, and restored to max HP.

This message was last edited by the player at 01:00, Wed 04 Apr 2018.
DM
GM, 958 posts
Dungeon
Master
Wed 4 Apr 2018
at 00:58
  • msg #66

Re: Day 7 - Return to Sacred Stone Monastery...?

The monk and bestial guards seem not to notice the invisible sprite, nor do they stray from the entrance hall. Otherwise, the corridor outside the kitchen remains quiet and free from sound or movement.


Mayon or others can make an Arcana check to determine what the bull-men are based on Mayon's description. Mayon can roll with advantage, since he's seen them thru his familiar's eyes.

Let's say you have a successful short rest - everyone can go ahead and roll any hit dice to recover hp that you'd like in your next post, and recover anything else you normally would during a short rest.

Also, continue to post anything else you'd like to do during the hour-long short rest, and where you're headed afterwards.

This message was last edited by the GM at 00:59, Wed 04 Apr 2018.
Zora Jilkina
player, 165 posts
Human
Cleric
Wed 4 Apr 2018
at 03:06
  • msg #67

Re: Day 7 - Return to Sacred Stone Monastery...?

"We're here only to establish a base of operations. If it is too well guarded, there is no shame in withdrawing. I don't know."

She prayed and rested during the hour, and looked refreshed and ready to move out as soon as the hour was up.




Spent 1 hd, recovered 9 hitpoints, puts me back at full.
Morg Danforge
player, 474 posts
mountain dwarf, no shield
fighter 3 1sw 1as 4sd8
Wed 4 Apr 2018
at 08:28
  • msg #68

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg uses his goblin dirk to try and cut out 4 notches on the edges of a wooden cover from a wash water tub. He then empties 2 sacks of flour, and ties the sacks as makeshift enarmes for a rudimentary shield. With a piece of chalk he makes his insignia of rank on it, with a dwarven rune covering it.

He whispers "I personally don't like sneaking up on people and attacking them, even if they are cultists. That said, I'm not scared of cows, tho I'd prefer you wizards deal with these slippery monks."
10:03, Today: Morg Danforge rolled 12 using 1d10+2 with rolls of 10.  HP recovered from hit die.
10:18, Today: Morg Danforge rolled 4 using 1d20+1 with rolls of 3.  Dexterity check (?) to try to make a temporary shield from wooden cover and 2 sacks.

Morg probably knows that the makeshift shield isn't going to work, but he'll keep it because he's used to holding a shield while fighting.

Edit: It looks like private text (for e.g. languages, and messages to specific users) also isn't working.

Another edit: language test:  [Language unknown: di e oulwashis be tindernce.]

[Language unknown: "ic"]

This message was last edited by the player at 06:52, Fri 06 Apr 2018.
Asano Breathkill
player, 382 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 4 Apr 2018
at 19:04
  • msg #69

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano scours his memory for creatures that match the description relayed by Mayon. "Mayon, can your familiar open any of the doors in the hall leading to the foyer?" he asks off hand, standing near the kitchen door as he watches for any other enemies approaching the kitchen or mess hall. "There were a couple of chambers between here and there, and if noticed, it may separate those guards a bit."


OOC:
Arcana- 14
Perception- 15

DM
GM, 959 posts
Dungeon
Master
Wed 4 Apr 2018
at 21:20
  • msg #70

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg's new makeshift shield looks surprisingly serviceable, though the heavy wood is a little unwieldy. Due to its repeated use around water, it also seems slightly warped in places.


Morg's shield can bestow a +1 to AC - for as long as it holds together... =D

Asano believes he may recognize the creatures as minotaurs. He's heard of them from physical descriptions, but doesn't know much about them.

Others can try arcana checks as well, to recall more details - Rona can make such a roll at advantage.

Let's assume the short rest is over, though if anyone else wants to recover hp by burning hit dice you can do so on your next post. @Rona, I'm looking at you...

This message was last edited by the GM at 22:38, Wed 04 Apr 2018.
Asano Breathkill
player, 384 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 9 Apr 2018
at 17:06
  • msg #71

Re: Day 7 - Return to Sacred Stone Monastery...?

"Minotaurs are said to be powerful opponents, but I don't much else about them," Asano says to the group after Mayon's description. "If we intend to fight them, we need to go in fast, armor to the front. We may be better served exploring other areas first." He nods to Zora, continuing, "But trying to take this monastery may be a larger task we can manage with our resources."
Zora Jilkina
player, 169 posts
Human
Cleric
Tue 10 Apr 2018
at 23:13
  • msg #72

Re: Day 7 - Return to Sacred Stone Monastery...?

"We're in," she said grimly. "We're committed already. We won't get a better chance. This cult is obviously full of rotten people, and they are going to want revenge on us for killing their leader. I don't think we can get cold feet now."

"Morg and I can go up front, I can take a hit better than most. Move slow and careful. Let's go find those minotaurs."

Asano Breathkill
player, 387 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 10 Apr 2018
at 23:18
  • msg #73

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano's lips thin grimly as he pulls both wands. "Agreed, we should move through and silence each group of guards we encounter. Leaving enemy's at our back is suicide."
DM
GM, 965 posts
Dungeon
Master
Wed 11 Apr 2018
at 00:23
  • msg #74

Re: Day 7 - Return to Sacred Stone Monastery...?

Rona slips out the back door to the kitchen, bidding the party adieu. "Off to seek that ambush I told you about," he says tersely before he is gone.

Slipping through the kitchen door, the remaining group moves quietly through the mess hall and into the corridor beyond. No movement is evident, though they know of guards at least in the entrance hall, thanks to Mayon's scouting.


Map updated.

Anything you'd like to do especially as you make your way towards the entrance hall? If not I'll set you up as opening that door... and maybe getting a surprise round? Depending on your actions...

@Mayon, I have you at 1/2 hit points, so if you like you can still roll an HD or two to recover hp from the short rest. You also have recovered your spell slots, of course.

Zora Jilkina
player, 170 posts
Human
Cleric
Wed 11 Apr 2018
at 15:36
  • msg #75

Re: Day 7 - Return to Sacred Stone Monastery...?

Moving at the front with Morg, she pressed on towards the entrance hall, ready for a fight.




Fine with pressing on. My stealth is abysmal in heavy armor and low dex, but if we can burst through the door I'm happy with a surprise round!
DM
GM, 967 posts
Dungeon
Master
Thu 12 Apr 2018
at 00:39
  • msg #76

Re: Day 7 - Return to Sacred Stone Monastery...?

The group bursts through the door into the entrance hall, catching the waiting monk and minotaurs unawares. Seemingly ready for an attack through the exterior double doors, they are slow to react to the sudden arrivals of a group of robed monks.

Seeing the group's robes the monk visibly relaxes, until he says Morg's bare face. "It's them!" the monk cries, belatedly bracing for attack.


Surprise round! Do with it what you will. The map is updated.

Also, anyone who wishes to can make a perception check.

Round 1 Initiative Order:

WhoInitStatus
Sprite22 
Monk20Surprised
Minotaurs13Surprised
Asano12 
Morg10 
Zora7 
Mayon2 



This message was last edited by the GM at 21:25, Sat 14 Apr 2018.
Morg Danforge
player, 477 posts
mountain dwarf, .5 shield
fighter 3 1sw 1as 3?sd8
Thu 12 Apr 2018
at 14:17
  • msg #77

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg grips his makeshift shield and launches at the minotaur with his warhammer, grinning while saying "Surrender, or I'll be having some tenderized brisket tonight!"
Move: 5' to AA32 (or 15' to AC33 if Mi1 is out).

Action: attack on Mi1 (or Mi2 if Mi1 is out) with warhammer unless they've surrendered - hits AC 22 for 14 bludgeoning damage. If minotaur was hit, then it must make a WIS save (DC 14) or be frightened.

16:11, Today: Morg Danforge rolled 22 using 1d20+6 with rolls of 16.  Mi1 (or Mi2) attacked with warhammer if they haven't surrendered.
16:11, Today: Morg Danforge rolled 8 using 1d8+6 with rolls of 2.  Mi1 (or Mi2)'s bludgeoning damage from warhammer.
16:12, Today: Morg Danforge rolled 6 using 1d8 with rolls of 6.  Menacing attack on Mi1 (or Mi2) who must make a WIS save (DC 14) or be frightened.

Zora Jilkina
player, 171 posts
Human
Cleric
Thu 12 Apr 2018
at 21:35
  • msg #78

Re: Day 7 - Return to Sacred Stone Monastery...?

Seeing the fearsome beasts, Zora decides to abandon her strategy of conserving her spell resources. She feels this will be a real battle. She mutters a quick prayer to her god and summons a ghostly hammer, then directs it to hit a minotaur as she moves up and swings her own weapon at it.




Bonus action: cast spiritual weapon, attack whichever minotaur Morg did with it, hits AC 15 for 7 damage.
Move: engage with Minotaurs
Main action: attack minotaur with warhammer, miss


15:33, Today: Secret Roll: Zora Jilkina rolled 15 using 1d20+5 with rolls of 10.  spiritual weapon attack same minotaur as Morg.

15:33, Today: Secret Roll: Zora Jilkina rolled 7 using 1d8+3 with rolls of 4.  spiritual weapon damage.

15:33, Today: Zora Jilkina rolled 9 using 1d20+5 with rolls of 4.  warhammer attack minotaur.


Mayon Graycross
player, 449 posts
Half Elf
Warlock--Fey Pact
Fri 13 Apr 2018
at 21:02
  • msg #79

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon takes a deep breath, moving to stand back as best he can and aiming a burst of magic for the same Minotaur that his comrades were already attacking. Meanwhile his sprite flits over to Morg to hopefully aid him in more future attacks.


Attack:
14:57, Today: Secret Roll: Mayon Graycross rolled 18,4 using d20+5,d10+3 with rolls of 13,1.  Agonizing  Blast Mi1.
Hit AC 18 for 4 force damage.

Movement: Mayon will move up to Y29.

If the perception check is not an action, Mayon's:
14:59, Today: Mayon Graycross rolled 8 using 1d20+4 with rolls of 4.  Perception.

Sprite is still around, up to DM on if we should roll its initiative or have it just share Mayon's, but nonetheless:

15:00, Today: Mayon Graycross rolled 11 using 1d20+3 with rolls of 8.  Sprite perception.

and if Perception is not an action the Sprite will move to Morg and take the Help action to give him Advantage on his next attack.

Asano Breathkill
player, 388 posts
Half-Elf
Sorcerer (Wild Magic)
Sat 14 Apr 2018
at 07:24
  • msg #80

Re: Day 7 - Return to Sacred Stone Monastery...?

/Asano moves between Mayon and the monk. He mutters a quick spell, and slashes crooked fingers through the air. A ghostly hand forms near the monk, mimicking the half-elf's gesture.





00:20, Today: Secret Roll: Asano Breathkill rolled 7 using 1d8 with rolls of 7.  Chill Touch dmg.
00:19, Today: Secret Roll: Asano Breathkill rolled 17 using 1d20+5 with rolls of 12.  Chill Touch att (Adv).
00:19, Today: Secret Roll: Asano Breathkill rolled 9 using 1d20+5 with rolls of 4.  Chill Touch att.


Action: Cast chill touch M. Tides of Chaos for advantage.  (Hit- 9/17  Dmg- 7)
Move Action: Move to Z30
Bonus Action:


HP: 18/18 AC 15
Buffs/Debuffs:
Conditions:
Spell Slots/Sorcery Point Remaining: 1st- 3/4  2nd- 2/2, 3/3


DM
GM, 970 posts
Dungeon
Master
Sat 14 Apr 2018
at 13:28
  • msg #81

Re: Day 7 - Return to Sacred Stone Monastery...?

Striking quickly, the group sets upon the monastery's guards. All awareness of their surroundings fades as they focus on their attacks. Sun streams through the narrow windows from the inner courtyard, as the clouds from the dawn burn off in mid morning.

Mayon hears a brief thump but quickly refocuses on the nearest of the hulking minotaurs, sending a blast of magic into its bull-like snout. A floating hammer appears on the beast's other side and crashes into its shoulder, despite being wielded by no one. Zora and Morg both accost the creature, who looks tentative and fearful in the face of their ferocity. Asano sends a spell against the lone monk, catching it in the grip of a spectral hand.

After a momentary hesitation, the defenders of the monastery counterattack.

The monk quickly sets upon Asano, landing a swift kick to his midsection.

The harried minotaur leans away from Morg but swings its massive greataxe at the dwarf anyway. His makeshift shield blunts some of force from the half-hearted swing, but it cuts at Morg's arm nevertheless.

The remaining minotaur breathes steam from its flaring nostrils, then trains his wide eyes on Mayon. It suddenly charges forward, lowering its head as it rushes at the half-elf. It smashes into him, impaling him on its horns. With a brusque wave of its head, he tosses Mayon's limp form into the corner.




Map updated! SW marks the location of Zora's spiritual weapon.

The good guys are up now though Mayon is down. If Mayon is healed before his turn then he can take a turn as normal, otherwise he'll need to start making death saves.

(I decided to summarize Round 1 first before listing the baddies' Round 2 actions for more logical reading)

Round 1 Summary:

Sprite moves to help Morg attack.

Monk is surprised

Minotaurs:
1 is surprised
2 is surprised

Asano steps forward and casts Chill Touch with Tides of Chaos at Monk - HITS for 7 necrotic. Monk can't regain hit points until the start of Asano's next turn.

Morg moves in and attacks Mi1 - HIT for 14 bludgeoning. FAILs Wisdom save and is frightened of Morg until the end of Morg's next turn.

Zora casts Spiritual Weapon at AB32, which then attacks Mi1 - HIT for 7 force damage. She moves to attack Mi1 - miss.

Mayon casts Agonizing Blast at Mi1 - HIT for 4 force.

Round 2 so far:

Monk closes with Asano and attacks twice with unarmed attacks - HIT once for 7 bludgeoning .

Minotaurs:
1: Attacks Morg with greataxe (disadvantage due to frightened) - HIT for 6 slashing .

2: Charges at Mayon and attacks with Gore - HIT for 23 piercing. Mayon is unconscious and knocked prone to Y29.

Round 2 Initiative Order:

WhoInitStatus
Sprite22 
Monk20Can't be healed until SoANT
Minotaurs13Mi1 Frightened until SoMNT
Asano12 
Morg10Has Sprite's help on attack rolls
Zora7 
Mayon2 

This message was last edited by the GM at 21:34, Sat 14 Apr 2018.
Morg Danforge
player, 483 posts
mountain dwarf, .5 shield
fighter 3 1sw 0as 1?sd8
Mon 16 Apr 2018
at 15:38
  • msg #82

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg looks back as his young wizard friend is gored, and quickly scans the room before doubling down on the scared looking minotaur.
If Morg perceives anything relevant he'll shout it out.

Move: if Mi1 is out, move 5' to AA31.

Action: attack Mi1 (or Monk if Mi1 is out, or Mi2 if both are out (no advantage, so 10 to hit)) with warhammer with advantage from Mayon's sprite and with a menacing attack if it hit - hits AC 20 for 15 bludgeoning damage and who must then make a WIS save (DC 14) or be frightened.

Move: if Mi1 is out, move 5' to AA31.

Action surge: attack: Mi1 (or Monk if Mi1 is out, or Mi2 if both are out (no advantage, so 16 to hit))) with warhammer with advantage from Mayon's sprite and with maneuvering attack if it hit - hits AC 20 for 16 bludgeoning damage. If this attack was on Mi1 and hit, then Zora can choose to use her reaction to move up to half her speed without provoking an attack of opportunity from Mi1. If this attack however was on the monk or Mi2 and hit, then Asano can choose to use his reaction to move up to half his speed without provoking an attack of opportunity from the monk.

17:15, Today: Morg Danforge rolled 10 using 1d20+3 with rolls of 7.  General perception check around the entrance room.
17:19, Today: Morg Danforge rolled 20 using 2d20+6, dropping the lowest dice only with rolls of 14,4.  Mi1 attacked with warhammer with advantage from Mayon's sprite.
17:20, Today: Morg Danforge rolled 8 using 1d8+6 with rolls of 2.  Mi1's bludgeoning damage from warhammer.
17:23, Today: Morg Danforge rolled 7 using 1d8 with rolls of 7.  Menacing attack on Mi1 (if hit) who must make a WIS save (DC 14) or be frightened.
17:27, Today: Morg Danforge rolled 20 using 2d20+6, dropping the lowest dice only with rolls of 10,14.  Action surge: Mi1 attacked with warhammer with advantage from Mayon's sprite.
17:27, Today: Morg Danforge rolled 9 using 1d8+6 with rolls of 3.  Mi1's bludgeoning damage from warhammer.
17:30, Today: Morg Danforge rolled 7 using 1d8 with rolls of 7.  Maneuvering attack allowing Asano to use his reaction to move up to half speed sans AoO.

Asano Breathkill
player, 389 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 16 Apr 2018
at 17:28
  • msg #83

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano grits his teeth as Mayon is tossed into the corner by the fearsome creature. His crystal wand ignites with a purple energy the shoots out, engulfing the heads of both the monk and minotaur. The mist-like energy swirls around both targets for a moment before apparently dissipating. To the eyes of both targets, the ground itself seems to split open as a stone elemental seems to climb up and strike at each of them.
"Your patron is disappointed in you," Asano hisses angrily, the illusory elementals striking out at their respective targets. "See how the earth itself turns against you fools." He faces both creatures defiantly, his focus glowing with a defensive incantation.





10:24, Today: Secret Roll: Asano Breathkill rolled 62 using 1d100 with rolls of 62.  Tides of Chaos Wild Magic .
10:24, Today: Secret Roll: Asano Breathkill rolled 23 using 1d20+3 with rolls of 20.  Intimidation Adv.
10:24, Today: Secret Roll: Asano Breathkill rolled 20 using 1d20+3 with rolls of 17.  Intimidation.
10:23, Today: Secret Roll: Asano Breathkill rolled 16 using 1d20 with rolls of 16.  Wild Magic Surge.
10:22, Today: Secret Roll: Asano Breathkill rolled 4 using 1d6 with rolls of 4.  Phantasm damage Minotaur.
10:22, Today: Secret Roll: Asano Breathkill rolled 5 using 1d6 with rolls of 5.  Phantasm damage.


Action: Cast twinned phantasmal force on Mi2 and M, Int save DC 13, M dmg- 5, Mi dmg- 4
Move Action:
Bonus Action: Intimidate using Tides of Chaos. 20/23 Nat 20!


HP: 11/18 AC 12
Buffs/Debuffs:
Conditions: Must shout when speaking 10/10
Spell Slots/Sorcery Point Remaining: 1st- 3/4  2nd- 1/2, 1/3


This message was last edited by the GM at 22:42, Mon 16 Apr 2018.
Zora Jilkina
player, 173 posts
Human
Cleric
Mon 16 Apr 2018
at 21:20
  • msg #84

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon!" she cried as she saw him tossed to the ground like a rag doll. She muttered a quick word of healing at the wizard she couldn't move to at the moment, then swung the magical dagger at the minotaur in a rage that would make a barbarian proud.

"They'll just keep getting up until you take me down," she hissed at their enemies, taunting them to attack her.



Bonus action: healing word on Mayon the one hit wonder, heal for 7
Attack: swing and likely miss with reszur, hits ac 11 for 8.
Spiritual weapon attack on minotaur, hits AC 16 for 8.

If Minotaur 1 is down by the time she hits in initiative order, she'll move to Z29 (if open) and attack Minotaur 2, interposing herself between Mi2 and Mayon.

This message was last edited by the player at 21:23, Mon 16 Apr 2018.
Mayon Graycross
player, 451 posts
Half Elf
Warlock--Fey Pact
Mon 16 Apr 2018
at 23:41
  • msg #85

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon groans at the dizzying yet unfortunately familiar sensation of being knocked flat and healed up once again. "Thanks, Zora." He calls out groggily and gets shakily to his feet before focusing his magic on the minotaur, conjuring up an image of shadowy chains rising from the floor and twisting around it, binding it and pulling it towards the ground.

Poor Mayon, pretty sure I've gone down more than anyone else this campaign...^^; I have learned my lesson about stat distribution.

Action: Casting Phantasmal Force on the minotaur, DC 13 Intelligence save or be utterly convinced that it is currently tied and bound--hopefully giving us some breathing room.
I rolled for damage before I decided on the illusion. Up to the DM on if this will deal the 5 damage recorded in the dice roller or not.
Movement: Stepping back to 30X, trying to keep visual while getting slightly more distance.

And the yet-nameless Sprite will continue to Help Morg.

DM
GM, 978 posts
Dungeon
Master
Tue 17 Apr 2018
at 01:11
  • msg #86

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg lands a pair of devastating blows with his warhammer. Bones crunch.

Zora cries out and sends a divine burst of strength toward the fallen Mayon. She valiantly swings her magic dagger at the beast, though it misses by inches. The blade cuts through the air with no sound at all.

Asano's spell causes the other minotaur and the monk to blanch, staring at thin air in horror as some unseen attacker harries them.

Mayon floats in total blackness, the searing pain in his midsection a distant echo. Strange auras and stars drift across his unconscious vision. A feeling akin to peace sweeps across his mind.

A face slowly forms in front of him, as if coalescing from non-existent mist. The figure's white hair spins in a vortex, his dark robes swirl madly in an absent gale. "Destroy them, my pupil," the form intones, and a light suffuses Mayon, pulling him back, back to the stone monastery. He senses Zora's magic, knitting closed the grievous wounds in his body.

Suddenly the healing light coursing through the half-elf's veins seems to catch fire, burning the pain away. A brilliant light, visible to all, shines from the corner where Mayon lays prone for a split second. Gasping, Mayon sits up, suffused with power and energy from his patron. Groggily, he thanks Zora, then scrambles back through the open door as his hastily cast spell takes hold on the minotaur threatening Morg and Zora. The beast drops his massive greataxe and hugs his arms to his sides, snorting loudly.

Then, everything happens at once.

Through the narrow windows to the courtyard, two figures drop down from the open sky above. Just visible through the melee in the entrance hall, they look to be dressed in strange tight fitting uniforms over their armor. Leathery flaps stretch along their arms, waist, and legs.

"Asano, are you in there?" a familiar voice calls out, as Savra peers through the window.

As she sees Morg and a group of identically dressed monks under attack from a pair of minotaurs, she begins casting a spell. Her companion, a familiar looking knight, follows suit.

Behind them, two of the stone statues in the courtyard begin to move.

A split second later, the double doors to the outside burst open, and more light streams in. Standing in the doorway is a pink-haired gnome, flanked by two emaciated but spry young men dressed in leather armor. A small grey owl sits on her shoulder as she takes in the situation.

Little more than boys, the youths glance behind them at three giant vultures standing several yards back on the path. Satisfied that their mounts are safe, they pull daggers from their belts and dart in to engage with the nearest minotaur.

"The Cult of the Howling Hatred is not welcome here!" the monk barks. "Hellenrae will hear of this. And Marlos Urnrayle will destroy you all!" The monk turns towards the entrance hall's eastern door.




Map updated! I changed the map slightly to indicate where the narrow windows that look in upon the interior courtyard are - they're located where the black line is thinner than the rest of the wall.

Morg, Asano, and Zora all get Inspiration for their posts last round.

Mayon, you are healed 7 hp by Zora and the rest of the way to full hp by your warlock patron.
You're not sure exactly why he chose this moment to intervene... if you like you can make an Insight check to determine your patron's motives.

Tessa is up now, though as usual others may post & change things later if needed.

Round 2 Summary:

Sprite assists Morg in his attacks vs. Mi1.

Monk closes with Asano and attacks twice with unarmed attacks - HIT once for 7 bludgeoning .

Minotaurs:
1: Attacks Morg with greataxe (disadvantage due to frightened) - HIT for 6 slashing .

2: Charges at Mayon and attacks with Gore - HIT for 23 piercing. Mayon is unconscious and knocked prone to Y29.

Asano casts Twinned Phantasmal Force on Monk and Minotaur 2 - both FAIL saves. Monk takes 5 psychic and Mi2 takes 4 psychic.

Morg attacks Minotaur 1 with Menacing Attack - HIT for 15 bludgeoning. Mi1 saves vs. fright. Morg uses Action Surge to attack Minotaur 1 with Maneuvering Attack - HIT for 16 bludgeoning.  Zora can choose to use her reaction to move up to half her speed without provoking an attack of opportunity from Mi1.

Zora casts Healing Word on Mayon, restoring 7 hp. This is mysteriously augmented somehow, and Mayon is restored to full hp.  She attacks Minotaur 1 with Reszur - MISS.

Mayon casts Phantasmal Force on Mi1 - FAILS save. Minotaur 1 takes 5 psychic. He retreats just beyond the western doorway.

Round 3 Initiative Order:

WhoInitStatus
Sprite22Helping Morg
Tessa21 
Monk20 
Gargoyles18 
Air Initiates14 
Minotaurs13 
Asano12Must shout when speaking until Round 13; Conc: P Force until Round 13
Savra & Huet (Feathergale Knights)12 
Bubo (owl)12 
Morg10 
Zora7 
Mayon2Conc: P Force until Round 13

This message was last edited by the GM at 01:25, Tue 17 Apr 2018.
Tessa Greenwater
player, 11 posts
Forest Gnome
Bladedancer
Tue 17 Apr 2018
at 03:54
  • msg #87

Re: Day 7 - Return to Sacred Stone Monastery...?

ooc:  So, the phantasmal chains hit and incapacitated the monk nearest the door, and the minotaur nearest the wall to the north,  not the monk and minotaur right next to each other?

Tessa gets in the door and takes in the room from the same height as tigers and doorknobs and with the same ferocity... of a tiger, not a doorknob.

Her mates fly into action and she is proud of them.  This was what they had come for, and it appeared they weren't a moment too late.   Now, she and her mates would take care of business.   The monk and one large minotaur were down -literally, tied by the chains- and so she went after the only one that was available.

Bubo the owl takes off from her shoulder and flies directly at the minotaur's head, trying to scratch at its eyes and be a general distraction with flapping wings to give others a flanking advantage.

"rrraaaaAAAARRRRRRR!" She roars as she moves five feet to stand between her companions and attack the minotaur closest to her.  Unfortunately, the space is tight and her room to attack savagely is crimped, causing her slender blade to miss its mark.



GM, are we using the optional Flanking Bonus rule?

Bubo flies in to attack, trying to grant others flanking
Attack Mi1 - 23:49, Today: Tessa Greenwater rolled 15 using 1d20+3 ((12)).

Tessa moves 5' to stand between l1 and l2 and attacks
23:51, Today: Tessa Greenwater rolled 9,4 using d20+5,1d8+3 ((4,1)).




This message was last edited by the player at 03:58, Tue 17 Apr 2018.
DM
GM, 979 posts
Dungeon
Master
Wed 18 Apr 2018
at 00:10
  • msg #88

Re: Day 7 - Return to Sacred Stone Monastery...?

Having completed his scouting circuit around the outside of the monastery, Jak hurries through the door, squeezing right behind Tessa. His surprise to find so many more combatants than he expected is hidden behind his gargoyle mask.

Tessa and her companions rush to join the fight against the nearby minotaur, now surrounded by foes. Tessa's attack sweeps short of the beast as it struggles against invisible bonds, but her owl pecks at the creature's head.

The monk carefully backs away from Asano and wards off the invisible elemental, then spins and sprints through the eastern door, slamming it behind him.

"Prithee milady, but methinks those statues dost move!" Huet exclaims, as the gargoyles flanking the entrance to the shrine come to life and set upon them.

The minotaur nearest the door snorts and froths with rage as it believes it is held captive. When one of the leather-clad youths stabs it with a dagger, it howls in rage. Lowering its snout, it contorts its torso and gores the poor boy with its horns. The boy slumps to the floor and moves no more.

The remaining minotaur lets loose an enraged roar, harried by an elemental only it can see. Mad with bloodlust and fury, it swings its axe down at Asano in a brutal diagonal arc. The sorcerer is knocked to the ground, his golden mask struck from his bleeding head. As the beast turns towards the non-existent illusion, it pauses for a moment as the elemental disappears. Momentarily confused, it turns to look for another target to cut down.

"Asano!" Savra cries in terror as she witnesses him fall. A freezing blast of magic springs from her hand, answered from the opposite window by her companion. Both blasts of cold smash into the monster's back, and he spins to face the two Feathergale Knights. He growls at them through the windows.

"Mayon, Morg, Zora - if it's you all behind those ridiculous masks, which way do we go to get in there?" Savra cries angrily as she stares the beast down.

Mid round update!

Map updated. Apologies; I realized the minotaurs are Large creatures and should be occupying 2x2 squares on the map - I made the change this time.

Asano is unconscious and needs to make a death save.

Jak, Morg, Zora, and Mayon are up now! Technically Jak acts after the Monk and before the Gargoyles, so keep that in mind when you take your action - you couldn't, for instance, heal Asano since he wasn't unconscious when Jak acts.

@Tessa no, we're not using flanking. Mi2 & the Monk were under the influence of Asano's twinned Phantasmal Force, which meant they thought earth elementals erupted from the floor, though only they can see them. Mi1 is still under the influence of Mayon's Phantasmal Force, and thinks he is bound with chains, which caused him to drop his weapon. Again, nobody else can see the chains, since they aren't really there =)

Round 3 So Far:

Sprite assists Morg in his attacks vs. Mi1.

Tessa moves in and attacks Mi1 - MISS.

Monk Disengages and runs through the eastern door, near AF30. Monk is no longer visible.

Jak does TBD

Gargoyles:
G1: Moves towards Huet and attacks twice with bite and claws: HITS twice for 14 piercing/slashing.
G2: Moves towards Savra and attacks twice with bite and claws: HITS once for 5 slashing.

Air Initiates:
1: Attacks Mi1 with dagger - HIT for 3 piercing.
2: Attacks Mi1 with dagger - MISS.

Minotaurs:
1: Attacks I1 with gore - CRIT for 27 piercing. I1 is dead.
2: Attacks Asano with greataxe - HIT for 26 slashing. Asano is unconscious.

Asano needs to make a death save.

Feathergale Knights
Savra casts Ray of Frost at Mi2 - HIT for 7 cold.
Huet casts Ray of Frost at Mi2 - HIT for 8 cold.

Bubo (owl) flies in and attacks Mi1 - HITS for 1 slashing.

This message was last edited by the GM at 00:11, Wed 18 Apr 2018.
Mayon Graycross
player, 454 posts
Half Elf
Warlock--Fey Pact
Wed 18 Apr 2018
at 00:22
  • msg #89

Re: Day 7 - Return to Sacred Stone Monastery...?

"There's a doorway to the West and then south and right through the hall it leads to!" Mayon shouts out, lashing out with a burst of magic at the minotaur that had knocked Asano to the ground. His heart is pounding in his throat, his patron's words and visage--the first clear look he'd gotten of them in over a decade--burned into his brain, the meaning inscrutable as ever.


18:19, Today: Secret Roll: Mayon Graycross rolled 7 using 1d20+2 with rolls of 5.  Insight--Patron Vision.

Action: Eldritch Blast Mi2.
18:20, Today: Mayon Graycross rolled 13,6 using d20+5,d10+3 with rolls of 8,3.  Agonizing Blast Mi2.
Sprite gonna keep helping Morg; it's working so far.

After attacking Mayon will step around the corner to X30 for cover.

Zora Jilkina
player, 176 posts
Human
Cleric
Wed 18 Apr 2018
at 04:21
  • msg #90

Re: Day 7 - Return to Sacred Stone Monastery...?

First mayon now asano! These bull men needed to be finished. Ignoring her spiritual weapon again, she tossed a quick heal Asano's way, then lay into the monster with ferocity, burying the dagger to the hilt in the wounded beast.




heal asano for 6, crit mino mi1 for 10
This message was last edited by the player at 04:22, Wed 18 Apr 2018.
Morg Danforge
player, 487 posts
mountain dwarf, .5 shield
fighter 3 1sw 0as 1sd8
Wed 18 Apr 2018
at 11:51
  • msg #91

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg tries to kick the minotaur's greataxe outside, and nodding at Mayon's sprite says to it "The bigger they are, the more fun it is to take them down!" while unleashing with his warhammer.
Free interaction with one object: try to kick the minotaur's greataxe outside.

Action: attack Mi1 (or Mi2 (no advantage, but still hits on 23) if Mi1 is out) with warhammer with advantage from Mayon's sprite - hits AC 23 for 12 bludgeoning damage.

Move: if Mi1 is out, move 5' to AB31.
If not, how injured does Mi1 look?

I don't think Morg's wearing a cultist cloak or mask, so Savra and Huet should recognize him.

13:42, Today: Morg Danforge rolled 23 using 2d20+6, dropping the lowest dice only with rolls of 17,17.  Mi1 (or Mi2 (no adv.)) attacked with warhammer with advantage from Mayon's sprite.
13:43, Today: Morg Danforge rolled 12 using 1d8+6 with rolls of 6.  Mi1 (or Mi2)'s bludgeoning damage from warhammer.

Jakrynn Redgate
player, 300 posts
Young Human
Bardly Rogue
Wed 18 Apr 2018
at 16:38
  • msg #92

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak seemed to come awake after a long sleep. Things were happening fast. Feathergale people showed up suddenly. Statues came to life. Chaos reigned. He shook his head and banished distractions.

He glared at the nearest minotaur and narrowed his eyes. "Y'know this is the first time my steak dinner has walked RIGHT up t'me! Prime rib with horns!"

OOC: Vicious Mockery on Minotaur 1 (or a different target if Morg drops him first).
10:33, Today: Secret Roll: Jakrynn Redgate rolled 2 using 1d4 with rolls of 2.  Vicious Mockery Psychic Damage.

DM
GM, 981 posts
Dungeon
Master
Wed 18 Apr 2018
at 23:07
  • msg #93

Re: Day 7 - Return to Sacred Stone Monastery...?

The minotaur's axe slides across the stone floor onto the steps outside as the great beast collapses from a final blow from Morg's hammer.

Zora takes a step back, then slams her hammer into the side of the remaining minotaur, punctuating her earlier words with action.




Map updated!

Unnamed Sprite, Tessa, & Jak are up now, though as usual others may post & change things later if needed.

Round 3 Summary:

Sprite Helps Morg in his attacks vs. Mi1.

Tessa moves in and attacks Mi1 - MISS.

Monk Disengages and runs through the eastern door, near AF30. Monk is no longer visible.

Jak casts Vicious Mockery at Mi1, who saves.

Gargoyles:
G1: Moves towards Huet and attacks twice with bite and claws: HITS twice for 14 piercing/slashing.
G2: Moves towards Savra and attacks twice with bite and claws: HITS once for 5 slashing.

Air Initiates:
1: Attacks Mi1 with dagger - HIT for 3 piercing.
2: Attacks Mi1 with dagger - MISS.

Minotaurs:
1: Attacks I1 with gore - CRIT for 27 piercing. I1 is dead.
2: Attacks Asano with greataxe - HIT for 26 slashing. Asano is unconscious.

Asano needs to make a death save, though it doesn't matter since Zora heals him later in the round.

Feathergale Knights
Savra casts Ray of Frost at Mi2 - HIT for 7 cold.
Huet casts Ray of Frost at Mi2 - HIT for 8 cold.

Bubo (owl) flies in and attacks Mi1 - HITS for 1 slashing.

Morg attacks Mi1 - HIT for 12 bludgeoning. Mi1 is dead.

Zora casts Healing Word on Asano - Asano is healed for 6 and is conscious and prone. She takes a step back and attacks Minotaur 2 - CRIT for 10 bludgeoning.

Mayon attacks Mi2 with Agonizing Blast - MISS.

Round 4 Initiative Order:

WhoInitStatus
Sprite22Helping Morg
Tessa21 
Monk20Not currently visible
Jak19 
Gargoyles18 
Air Initiates14 
Minotaurs13 
Asano12Must shout when speaking until Round 13
Savra & Huet (Feathergale Knights)12 
Bubo (owl)12 
Morg10 
Zora7 
Mayon2 

This message was last edited by the GM at 23:17, Wed 18 Apr 2018.
Tessa Greenwater
player, 12 posts
Forest Gnome
Bladedancer
Thu 19 Apr 2018
at 02:18
  • msg #94

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa's small form dodges around the others and charges straight at the Minotaur that is still alive, attacking it with a vicious slash of her blade.



Move full 25' to Mi2

Attack & Damage Rolls
22:18, Today: Tessa Greenwater rolled 11,6 using d20+5,1d8+3 ((6,3)).

This message was last edited by the player at 02:19, Thu 19 Apr 2018.
DM
GM, 983 posts
Dungeon
Master
Thu 19 Apr 2018
at 22:58
  • msg #95

Re: Day 7 - Return to Sacred Stone Monastery...?

In the courtyard, both gargoyles attack the knights again. "Aye verily, we approach!" Huet replies through the window. Both knights cast quick spells, and move unnaturally fast towards the western door of the courtyard.

The remaining young man approaches the minotaur and scores a hit with his dagger on the beast's leg. The minotaur snorts and chops the man nearly clean through with his greataxe.



Map updated!

Asano, Bubo, Morg, Zora, and Mayon are up now, and Jak can still act as well.

Mid round update:

Sprite Helps Morg in his attacks vs. Mi2.

Tessa moves forward and engages with Mi2 - MISS.

Gargoyles:
G1: Attacks Huet twice with bite and claws: MISS.
G2: Attacks Savra twice with bite and claws: HITS twice for 12 piercing/slashing.

Air Initiate 2 moves forward and attacks Mi2 with dagger - HITS for 6 piercing.

Minotaur 2 attacks I2 with greataxe - HITS for 26 slashing. I2 is dead.

Feathergale Knights
Savra & Huet disengage, then cast Expeditious Retreat. Savra moves to R27 and Huet to P28.

This message was last edited by the GM at 16:22, Sat 21 Apr 2018.
Asano Breathkill
player, 392 posts
Half-Elf
Sorcerer (Wild Magic)
Fri 20 Apr 2018
at 03:52
  • msg #96

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano concentrates, opening himself to the wondrous weave of power that surrounds the world, empowering his magic with a wild stream of power. His focusing wand flashes, emitting a a frozen ray of energy at the minotaur before him.





20:49, Today: Secret Roll: Asano Breathkill rolled 1 using 1d8 with rolls of 1.  Ray of Frost dmg.
20:49, Today: Secret Roll: Asano Breathkill rolled 18 using 1d20+5 with rolls of 13.  Ray of Frost att (Tides).


Action: Cast ray of frost (Tides, Att- 18  Dmg- 1)
Move Action:
Bonus Action:


HP: 6/18 AC 17
Buffs/Debuffs: Tides 52 (+2 AC, immune Magic Missile)
Conditions:
Spell Slots/Sorcery Point Remaining: 1st- 3/4  2nd- 1/2, 1/3
If someone attacks me, I will use shield.


Morg Danforge
player, 489 posts
mountain dwarf, .5 shield
fighter 3 1sw 0as 1?sd8
Fri 20 Apr 2018
at 12:39
  • msg #97

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg runs around the minotaur, and while hitting it tries to distract it in a similar manner to the sprite, in order to allow Asano to safely move away unnoticed.
Move: 20' to AC29 (Tessa being difficult terrain).

Action: attack Mi2 with warhammer with advantage from Mayon's sprite - hits AC 25 for 14 bludgeoning damage, but if Mi2 is out, then instead ready an attack on any other hostiles coming near or a gargoyle squeezing thru the window.

14:33, Today: Morg Danforge rolled 25 using 2d20+6, dropping the lowest dice only with rolls of 19,10.  Mi2 attacked with warhammer with advantage from Mayon's sprite.
14:33, Today: Morg Danforge rolled 11 using 1d8+6 with rolls of 5.  Mi2's bludgeoning damage from warhammer.
14:35, Today: Morg Danforge rolled 3 using 1d8 with rolls of 3.  Maneuvering attack: Asano may use his reaction to move up to half his speed without provoking OA.

This message was last edited by the player at 12:47, Fri 20 Apr 2018.
Zora Jilkina
player, 179 posts
Human
Cleric
Fri 20 Apr 2018
at 14:44
  • msg #98

Re: Day 7 - Return to Sacred Stone Monastery...?

zora moved her spiritual weapon into the gap opened by Morg, then attacked with both rezsur and the spiritual hammer. She fumbled the dagger, but her hammer struck a glancing blow (miss with Reszur, hammer hits AC 24 for 4)






OOC: Tempted to heal up that knight, but think I'd better save the slots for my party!

08:43, Today: Zora Jilkina rolled 4 using 1d8+3 with rolls of 1.  damage, spiritual weapon.

08:43, Today: Zora Jilkina rolled 24 using 1d20+5 with rolls of 19.  attack with spiritual hammer.

08:42, Today: Secret Roll: Zora Jilkina rolled 7 using 1d20+6 with rolls of 1.  attack with reszur.

Jakrynn Redgate
player, 301 posts
Young Human
Bardly Rogue
Fri 20 Apr 2018
at 15:01
  • msg #99

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak frowned as the minotaur didn't react to his insult at all. It shrugged off the spell and cut a man clean in half. Jak's jaw dropped open. He grabbed his shortsword and hurried forward. He swung his shortsword in a quick arc at the creature...and then suddenly realized that after seeing what the minotaur could do to a man up close he should have stayed the hell away! What was he thinking??

OOC:
Move to AC-30, I believe.
Attack minotaur with shortsword (Hit AC 21 for 5 damage).

08:59, Today: Secret Roll: Jakrynn Redgate rolled 21,5 using d20+4,d6+2 with rolls of 17,3.  Attack minotaur with shortsword.

Asano Breathkill
player, 393 posts
Half-Elf
Sorcerer (Wild Magic)
Fri 20 Apr 2018
at 15:56
  • msg #100

Re: Day 7 - Return to Sacred Stone Monastery...?

As Morg creates an opening, Asano slides by Zora. The half-elf's bravado slips a little as he passes the rank of his allies. "Thank you," he yells to both the dwarf and human as he begins gathering energy for another spell.
This message was last edited by the player at 17:46, Sat 21 Apr 2018.
DM
GM, 984 posts
Dungeon
Master
Sat 21 Apr 2018
at 16:21
  • msg #101

Re: Day 7 - Return to Sacred Stone Monastery...?

The remaining minotaur snorts and rolls its eyes as it becomes surrounded.




Map updated!

Mayon hasn't posted yet for Round 4, so he can still post. Unnamed Sprite, Tessa, and Jak are up now for Round 5, though as usual others may post & change things later if needed.

Round 4 Summary:

Sprite Helps Morg in his attacks vs. Mi2.

Tessa moves forward and engages with Mi2 - MISS.

Monk is no longer visible.

Jak draws a shortsword and stabs at the minotaur - HIT for 5 piercing.

Gargoyles:
G1: Attacks Huet twice with bite and claws: MISS.
G2: Attacks Savra twice with bite and claws: HITS twice for 12 piercing/slashing.

Air Initiate 2 moves forward and attacks Mi2 with dagger - HITS for 6 piercing.

Minotaur 2 attacks I2 with greataxe - HITS for 26 slashing. I2 is dead.

Asano casts Ray of Frost at Mi2 - HIT for 1 cold. He regains use of Tides of Chaos - Wild Magic casts a +2 to AC and immunity to Magic Missile.

Feathergale Knights
Savra & Huet disengage, then cast Expeditious Retreat. Savra moves to R27 and Huet to P28.

Bubo (owl) hangs out.

Morg slides around the minotaur and attacks with his warhammer - HIT for 11 bludgeoning.

Zora attacks Mi2 with Reszur - MISS. Bonus action Spiritual Weapon attack HITS for 4 force.

Mayon atacks Mi2 with Agonizing Blast - HIT for 5 force.

Round 5 Initiative Order:

WhoInitStatus
Sprite22Helping Morg
Tessa21 
Monk20 
Jak19 
Gargoyles18 
Minotaurs13 
Asano12Must shout when speaking until Round 13; +2 AC & MM immune until Round 15
Savra & Huet (Feathergale Knights)12 
Bubo (owl)12 
Morg10 
Zora7 
Mayon2 

This message was last edited by the GM at 21:15, Sat 21 Apr 2018.
Mayon Graycross
player, 455 posts
Half Elf
Warlock--Fey Pact
Sat 21 Apr 2018
at 18:40
  • msg #102

Re: Day 7 - Return to Sacred Stone Monastery...?

Seeing that they have the upper hand now, Mayon steps back into the room, angling himself to attack the surrounded minotaur.

2:39, Today: Mayon Graycross rolled 23,5 using d20+5,d10+3 with rolls of 18,2.  Agonizing Blast Mi2.
Apologies for late post! End of the semester is getting hectic.
Sprite's gonna keep doing what Sprite's been doing. I swear I'll give them a name soon.

Tessa Greenwater
player, 13 posts
Forest Gnome
Bladedancer
Sat 21 Apr 2018
at 21:43
  • msg #103

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa lets Bubo continue going at the minotaurs eyes hoping it will give the others an advantage in attacking.  She seizes the opportunity to attack  the minotaur hoping to finish it off but finds that her thin blade does little against it.




17:42, Today: Tessa Greenwater rolled 12,5 using d20+5,d8+3 ((7,
2)).
This message was last edited by the player at 21:43, Sat 21 Apr 2018.
DM
GM, 985 posts
Dungeon
Master
Sun 22 Apr 2018
at 18:13
  • msg #104

Re: Day 7 - Return to Sacred Stone Monastery...?

The gargoyles launch themselves into the air and fly after the Feathergale Knights, continuing to bite and slash at them with their claws. Hurrying forward, the knights sprint down the hallway, Huet sweeping past Mayon and Savra stopping next to the warlock. "I think I saw Asano stand again," she says, out of breath. "Did I imagine it? And which one of you is that, under that mask?"

The minotaur, increasingly desperate and bleeding from multiple wounds, desperately slashes at Morg, who ducks. The axe blade whistles above his head.



Mid round update!

Map updated.

Jak is still up, and now Asano, Morg, Zora, and Mayon are up also.

Round 5 So Far:

Sprite Helps Morg in attacking Mi2.

Tessa attacks Mi2 - MISS.

Jak TBD

Gargoyles:
G1: Flies after Huet and attacks twice with bite and claws - HITS once for 6 piercing.
G2: Flies after Savra and attacks twice with bite and claws - HITS once for 7 slashing.

Minotaur 2 attacks Morg - MISS.

Feathergale Knights
Savra & Huet disengage, then use move & bonus action (via expeditious retreat) to join the party.

Asano Breathkill
player, 394 posts
Half-Elf
Sorcerer (Wild Magic)
Sun 22 Apr 2018
at 21:58
  • msg #105

Re: Day 7 - Return to Sacred Stone Monastery...?

"I'm here, Savra," Asano says, his face turning enough to see her approach the entry behind him. "We can catch up in a moment, but business calls." Seeing the gargoyle winging its way through the hall, he turns for a moment and releases a magical net toward the flying statue. Illusory, spiked chains burst from the ground wrapping around the gargoyle and pinning it to the floor. He turns back to the harried minotaur, wands held defensively before him.





14:56, Today: Asano Breathkill rolled 3 using 1d6 ((3)).


Action: Cast phantasmal force on G1
Move Action:
Bonus Action:


HP: 6/18 AC 14
Buffs/Debuffs:
Conditions:
Spell Slots/Sorcery Point Remaining: 1st- 3/4  2nd- 0/2, 1/3
Shield ready to go, if it will help. Also fixed my AC from my last post. Not sure why it was set at 15, but it's fixed now.


Tessa Greenwater
player, 14 posts
Forest Gnome
Bladedancer
Mon 23 Apr 2018
at 02:38
  • msg #106

Re: Day 7 - Return to Sacred Stone Monastery...?

...edited...

Bubo the owl swoops down to distract the Minotaur helping Zorg attack in combat.
This message was last edited by the player at 17:51, Mon 23 Apr 2018.
Morg Danforge
player, 490 posts
mountain dwarf, .5 shield
fighter 3 1sw 0as 1?sd8
Mon 23 Apr 2018
at 06:13
  • msg #107

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg stays low under the axe, and then jumps trying to open up the minotaur's head with his warhammer.
Action: attack Mi2 with warhammer - hits AC 16 for 8 bludgeoning damage.

Move: if Mi2 is down, and Morg can see any gargoyles, move towards them without getting in others' way (apologies, I currently can't zoom into the map).

08:06, Today: Morg Danforge rolled 16 using 2d20+6, dropping the lowest dice only with rolls of 7,10.  Mi2 attacked with warhammer with advantage from Mayon's sprite.
08:07, Today: Morg Danforge rolled 8 using 1d8+6 with rolls of 2.  Mi2's bludgeoning damage from warhammer.

Jakrynn Redgate
player, 302 posts
Young Human
Bardly Rogue
Mon 23 Apr 2018
at 16:14
  • msg #108

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak swung his shortsword out at the minotaur once more, but his aim was much less accurate this time around. Perhaps it was due to being able to start thinking about his poor decision now that he wasn't charging forward like an idiot. He kept his eyes on the minotaur but glanced out of the corners of his eyes at the gargoyles as well.

10:12, Today: Jakrynn Redgate rolled 10,8 using d20+4,d6+2 with rolls of 6,6.  Attack minotaur with shortsword.
Mayon Graycross
player, 456 posts
Half Elf
Warlock--Fey Pact
Mon 23 Apr 2018
at 16:46
  • msg #109

Re: Day 7 - Return to Sacred Stone Monastery...?

Seeing that the minotaur is growing weak, Mayon aims one last attack at it in hopes of finishing the job before turning to move his attention to the gargoyles. Unfortunately it is not to be and he misses widely, swearing softly to himself.

10:45, Today: Mayon Graycross rolled 6,11 using d20+5,d10+3 with rolls of 1,8.  Agonizing Blast Mi2 OR G1.

Dice roller. Why.
Sprite's just gonna keep helping Morg...safe to assume that unless he's KO'd that's where it'll be for the rest of combat.

Zora Jilkina
player, 181 posts
Human
Cleric
Tue 24 Apr 2018
at 03:29
  • msg #110

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora did her best to finish the wounded beast off with reszur and her spiritual weapon.




Bubo is aiding me for advantage but not exactly sure if spiritual weapon gets it. Hopefully gm can figure it out! Reszur hits ac 23 for 7, spiritual hammer hits ac 15 (13 without advantage) for 4


Refresh the dice log

22:24, Today: Secret Roll: Zora Jilkina rolled 4 using 1d8+3 with rolls of 1.  Spiritual weapon damage.

22:24, Today: Secret Roll: Zora Jilkina rolled 7 using 1d4+4 with rolls of 3.  Reszur damage.

22:23, Today: Secret Roll: Zora Jilkina rolled 15 using 1d20+5 with rolls of 10.  Advantage from bubo.

22:23, Today: Secret Roll: Zora Jilkina rolled 13 using 1d20+5 with rolls of 8.  Spiritual weapon attack.

22:23, Today: Secret Roll: Zora Jilkina rolled 18 using 1d20+6 with rolls of 12.  Advantage from bubo.

22:22, Today: Secret Roll: Zora Jilkina rolled 23 using 1d20+7

DM
GM, 987 posts
Dungeon
Master
Tue 24 Apr 2018
at 21:40
  • msg #111

Re: Day 7 - Return to Sacred Stone Monastery...?

The gargoyle drops out of the air, bound with non-existent chains to the floor. It begins struggling, then looks up to see Savra standing next to the robed form of Mayon. It quickly stops struggling and merely observes the pair from the other end of the hall. The other statue joins it, and simply watches.

With Zora's sweeping gash to the minotaur's throat, the beast finally collapses, dead. Huet, bleeding from multiple wounds of his own, lets out a breath.

Looking in from the hallway, Savra's relieved face at finding Asano and the larger party flits quickly to anger. Asano's shouted responses seem to have rubbed her the wrong way. "Why did you all decide to re-enter the monastery? I assume that severed head I saw you with from the sky last night was Qarbo's. It's time we left this evil place and took it back to the Spire!" She gestures outside, through the open main doors of the monastery, at the three giant vultures waiting outside.

"Verily," Huet puts in, "before the monk doth return with brothers-in-arms, or worse yet their betters, we shouldst flee."




Map updated!

Anyone who can see the gargoyles can make an insight check.

The gargoyles seem content to simply stop moving and do nothing, so everyone is effectively up now in initiative.Although there aren't any active enemies with most folks' range at the moment, we'll stay in initiative for at least another round until it's clear what the plan is.

Round 5 Summary:

Sprite Helps Morg in attacking Mi2.

Tessa attacks Mi2 - MISS.

Monks
M reappears
M2 is in the hallway
M3 is in the hallway

Jak attacks Mi2 - MISS.

Gargoyles:
G1: Flies after Huet and attacks twice with bite and claws - HITS once for 6 piercing. Huet saves for concentration.
G2: Flies after Savra and attacks twice with bite and claws - HITS once for 7 slashing. Savra saves for concentration.

Hellenrae appears in the doorway.

Minotaur 2 attacks Morg - MISS.

Asano casts Phantasmal Force on G1 - FAILS save. The gargoyle collapses to the stone floor and takes 3 psychic damage.

Feathergale Knights
Savra & Huet disengage, then use move & bonus action (via expeditious retreat) to join the party.

Bubo (owl) Helps Zora.

Morg attacks Mi2 - HIT for 8 bludgeoning.

Zora attacks Mi2 with Reszur - HIT for 7 piercing. Minotaur 2 is dead.

Mayon attacks G1 - MISS.

Round 6 Initiative Order:

WhoInitStatus
Sprite22Helping Morg
Tessa21 
Monk20Not currently visible
Jak19 
Gargoyles18 
Asano12Must shout when speaking until Round 13; +2 AC & MM immune until Round 15
Savra & Huet (Feathergale Knights)12Conc: Expeditious Retreat
Bubo (owl)12Helping Zora
Morg10 
Zora7 
Mayon2 

This message was last edited by the GM at 21:41, Tue 24 Apr 2018.
Zora Jilkina
player, 182 posts
Human
Cleric
Tue 24 Apr 2018
at 22:55
  • msg #112

Re: Day 7 - Return to Sacred Stone Monastery...?

OOC: Just talk for now, not sure what we all want to do... Wasn't expecting Savra to show up!

"We can't leave a decapitated, wounded enemy at our backs!" she cried out to Huet and Savra, explaining why there where there. "We needed a base of operations, and they drew first blood."
Asano Breathkill
player, 395 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 24 Apr 2018
at 23:20
  • msg #113

Re: Day 7 - Return to Sacred Stone Monastery...?

"Zora, as much as I agree with you," Asano says, stepping to the cleric's side and drawing her gaze to the numerous wounds borne by the party. "We may have engaged with an enemy too powerful for us to defeat this day. Perhaps in the future, this may prove to be a likely stronghold, but I don't believe that we can continue in this way. Especially not if the escaped monk is bringing more enemies to face us. We agreed to test these waters, but they are proving too strong for us. Savra, are there enough mounts for us all to fly?"
Morg Danforge
player, 491 posts
mountain dwarf, .5 shield
fighter 3 1sw 0as 1?sd8
Wed 25 Apr 2018
at 00:08
  • msg #114

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg nods at Asano's words, but looks to Jak to see what his friend's  decision is. He pulls his makeshift shield close to his body and raises his warhammer - preparing to form a rearguard so that the party (and even the air cultists) can safely retreat if they want.
Mayon Graycross
player, 457 posts
Half Elf
Warlock--Fey Pact
Wed 25 Apr 2018
at 03:05
  • msg #115

Re: Day 7 - Return to Sacred Stone Monastery...?

"Given the state these last two battles have left me in, I'm inclined to agree." Mayon says, giving a tired smile. "This is perhaps a job for another day...we've done quite a bit of damage but pressing on in these circumstances is just too risky."
Tessa Greenwater
player, 15 posts
Forest Gnome
Bladedancer
Wed 25 Apr 2018
at 03:06
  • msg #116

Re: Day 7 - Return to Sacred Stone Monastery...?

Bubo rests for a moment on Tessa's shoulder while she speaks.

"I don't know all the details so far but if this is still the beginning and you've burned your spells than we may need a break.  Ambush's are only good, when you are the one giving the suprise attack and not the one getting surprised.  If they know we're here, lets be somewhere else."

Bubo hoots happily in agreement.
Zora Jilkina
player, 183 posts
Human
Cleric
Wed 25 Apr 2018
at 16:10
  • msg #117

Re: Day 7 - Return to Sacred Stone Monastery...?

"Agreed," she replied reluctantly. She wasn't sure they were any better off with the air cultists than here, but would go along.
DM
GM, 988 posts
Dungeon
Master
Wed 25 Apr 2018
at 21:22
  • msg #118

Re: Day 7 - Return to Sacred Stone Monastery...?

Savra bristles at Huet's suggestion that they could not handle any additional attacks from the monks, but seems pleased with the group's consensus to leave. She hustles them out of the front doors to the monastery and closes them behind her.

Leading them to the waiting giant vultures, she eyes the group critically. "The birds can only really carry six of us, but perhaps the gnome and the dwarf can ride between the saddles? We have extra safety harnesses." Huet and Savra split their attention between preparing the mounts and watching the now still monastery behind them.


Anyone want to do/say/observe anything prior to takeoff?

Also, XP updated.


This message was last edited by the GM at 22:29, Wed 25 Apr 2018.
Zora Jilkina
player, 184 posts
Human
Cleric
Wed 25 Apr 2018
at 22:30
  • msg #119

Re: Day 7 - Return to Sacred Stone Monastery...?

"We're coming back sooner or later," she growled as she climbed into one of the saddles. "Hold on tight Morg. Don't forget last time!"
Morg Danforge
player, 492 posts
mountain dwarf, .5 shield
fighter 3 1sw 0as 0sd8
Thu 26 Apr 2018
at 11:02
  • msg #120

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg shoulders his shield and tries to drag the 2 dead initiates out. "Can the vultures carry the dead in their talons?" he says, looking for somewhere to tie himself to a bird.
Asano Breathkill
player, 396 posts
Half-Elf
Sorcerer (Wild Magic)
Thu 26 Apr 2018
at 15:40
  • msg #121

Re: Day 7 - Return to Sacred Stone Monastery...?

"We can make our way back to the Spire," Asano says, watching Morg carry the bodies of the initiates. "Your honorable dead should be interred as your order observes. We'll be along shortly. Unless there is a specific need for haste we are unaware of?"
DM
GM, 989 posts
Dungeon
Master
Thu 26 Apr 2018
at 23:53
  • msg #122

Re: Day 7 - Return to Sacred Stone Monastery...?

Savra and Huet fuss over the mounts, eyeing Morg's particularly heavy load warily. A fourth mount, a hippogriff, has wandered off, and Huet hurries over and pulls the mounts reins so that it joins its fellows as they prepare to leave. They pull out several lengths of safety harnesses from the mounts' saddlebags, trying to figure out a way to attach everything and everyone.

Jak walks up to the hippogriff, and recognizes it as the one he rode during the manticore hunt, Sharpwind. The bird seems to recognize him as well, as it takes a step towards him and starts nuzzling its beak against his shoulder. It makes a sound in its throat that almost resembles a purr.

Morg walks back to the main entrance of the monastery, seeking to recover the bodies of the fallen initiates. He throws open the doors.

The first thing Morg notices is the eastern door leading from the hall is open. A tall, heavily cloaked figure slowly straightens up from where she was bending over one of the fallen minotaurs. At least six feet tall, she is garbed much like the three monks that flank her, yet her golden gargoyle mask seems more finely made. With a start, Morg notes that, unlike the other monk's masks, hers has no eye holes whatsoever.

"They have returned. The fools," the woman says, her deep voice echoing almost mechanically from behind her metallic mask. "The Air Cult is forfeit. Destroy them." The three monks, their robes curiously torn and soiled, leap forward to attack Morg standing dumbstruck in the doorway.


Surprise! The monks weren't letting you leave so easily after all ;). Also, map updated.

Sprite, Tessa, Bubo, Jak, and Mayon are up now. I posted the monks' actions below for simplicity, but technically the Sprite and Tessa act before they do.

Monks:
M1 advances towards Morg and attacks him twice with unarmed attacks - HIT once for 8 bludgeoning .
M2 advances towards Morg and attacks him twice with unarmed attacks - MISS.
M3 moves closer behind the other monks in the doorway.

Round 1 Initiative Order:

WhoInitStatus
Sprite24 
Tessa23 
Monks19 
Giant Vultures19 
Bubo (owl)18 
Jak11 
Sharpwind (hippogriff)11 
Mayon9 
Hellenrae8 
Morg8 
Savra & Huet (Feathergale Knights)7 
Asano5 
Zora5 

This message was last edited by the GM at 02:07, Sat 28 Apr 2018.
Tessa Greenwater
player, 16 posts
Forest Gnome
Bladedancer
Fri 27 Apr 2018
at 01:46
  • msg #123

Re: Day 7 - Return to Sacred Stone Monastery...?

Bubo and Tessa stay alert, waiting on the enemy to move into the kill zone.




Bubo and Tessa take Ready Actions, waiting on the enemy to move in range to trigger their attacks.
This message was last edited by the player at 02:32, Sat 28 Apr 2018.
Morg Danforge
player, 493 posts
mountain dwarf, .5 shield
fighter 3 0sw 0as 0sd8
Fri 27 Apr 2018
at 05:41
  • msg #124

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg takes a deep breath to steel himself after the attacks, looks at the fallen initiates and says "[Language unknown: Cesiee, eraiveave meng notmen'virthe...]".

He concentrates on extricating himself from the slippery monks, and then turns and runs for the vultures.
Bonus action: 2nd wind - heals 11 HP.

Action: disengage.

Move: 25' to AC40.

07:38, Today: Morg Danforge rolled 11 using 1d10+3 with rolls of 8.  HP recovered from second wind.

Zora Jilkina
player, 185 posts
Human
Cleric
Fri 27 Apr 2018
at 22:18
  • msg #125

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora moved to stand shoulder-to-shoulder with Morg, ready to attack with Rezsur.




Can't do much this round until I know where monks move to! May have an action later, not sure. For now just move to AB40 and ready an attack to anyone who gets in range.

Also, where did Tessa move to (square)?

This message was last edited by the player at 22:19, Fri 27 Apr 2018.
DM
GM, 991 posts
Dungeon
Master
Sat 28 Apr 2018
at 02:33
  • msg #126

Re: Day 7 - Return to Sacred Stone Monastery...?

Hellenrae strides forward slowly, apparently in no hurry, right behind the monks in the doorway. Her eyeless mask watches Morg retreat.

Savra and Huet curse, then send blasts of cold magic at the monks. "Prithee, do we stand and fight, or run? Methinks the beasts cannot bear us hence in time to avoid confronting the monks entirely."


Mid-round update!


Hellenrae will simply approach the doors and stop behind the monks this round. The giant vultures and hippogriff will stay put and do nothing.

Anyone who hasn't yet posted this round (Sprite, Jak, Mayon, Asano) is up now!

This message was last edited by the GM at 02:35, Sat 28 Apr 2018.
Mayon Graycross
player, 458 posts
Half Elf
Warlock--Fey Pact
Sat 28 Apr 2018
at 17:00
  • msg #127

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon's eyes widen at the sight of the masked woman, a chill down his spine reminding him uncomfortable of his visions. At the moment though he simply aims for one of the monks attacking Morg in hopes of giving the dwarf an opportunity to escape.

"The sooner we leave here the better. If we have to fight to do so, so be it." He calls out.

Moving as needed to hit M1, but trying to stay around current position for convenience's sake.
10:58, Today: Mayon Graycross rolled 12,8 using d20+5,d10+3 with rolls of 7,5.  M1 Eldritch Blast.
Sprite will stay with Mayon for now.

Asano Breathkill
player, 397 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 30 Apr 2018
at 17:21
  • msg #128

Re: Day 7 - Return to Sacred Stone Monastery...?

"Continue preparing our egress," Asano says, turning to face the monastery. "We will hold the monastery's protectors at bay until we can take our leave." He raises his wands, tips aglow with sorcerous power.


OOC:
Ready action if the monks and Hellenrae approach us in hostility. Magic missile wand between the two monks, 3 missiles apiece.


10:21, Today: Secret Roll: Asano Breathkill rolled 9 using 3d4+3 with rolls of 3,2,1.  M2.
10:20, Today: Secret Roll: Asano Breathkill rolled 8 using 3d4+3 with rolls of 2,2,1.  M1.

Jakrynn Redgate
player, 303 posts
Young Human
Bardly Rogue
Mon 30 Apr 2018
at 17:21
  • msg #129

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak smiled as he recognized Sharpwind, and vice versa. "Ah, a friendly face! Hello friend!" He chuckled at the nuzzle, but then turned serious as things escalated once more. He saw Morg get attacked and he frowned in anger.

He quickly mounted up on Sharpwind, his mind on other things and his body taking over. He whispered to the majestic creature, thanking them for the ride. Then he called out in a loud voice, "Thanks for fannin' my friend with your wild swings! He's quite warm from killin' yer friends!"

OOC
Move: Mount up on Sharpwind.
Action: Cast Vicious Mockery on M2.

11:19, Today: Secret Roll: Jakrynn Redgate rolled 2 using 1d4 with rolls of 2.  Vicious Mockery on M2.

DM
GM, 994 posts
Dungeon
Master
Mon 30 Apr 2018
at 21:59
  • msg #130

Re: Day 7 - Return to Sacred Stone Monastery...?

Hellenrae shoves the monks out of the way, then grabs the double doors. "Expect retaliation," she calls out, then slams the doors shut.

Huet breathes a sigh of relief, then looks balefully up at Jak astride Sharpwind. "We needest to depart swiftly, yet we are faced with the same quandry as before, methinks. There are not enough seats for all of us, and the safety harnesses shan't suffice for an eighth passenger." He turns to Tessa. "Mayhap you canst travel in the talon of one of the vultures? Ye be small enough, and Feathergale Tower is only a little over two hours away through the air."



Jak has obtained Inspiration for completing a secret mission! (obtain a flying mount) Though it seems likely Huet and Savra won't relinquish it easily...

Currently Jak, Morg, Zora, and Asano have Inspiration.

You're all now out of initiative - for the moment - and it's clear Huet and Savra want to leave quickly. It's also clear they mean to bring you back to Feathergale Spire.

If the group is amenable to that, that's what they'll do - any alternate desires though?

Round 1 Summary:

Sprite hangs out.

Tessa and Bubo ready attacks for when enemies come within range.

Monks
M1 advances towards Morg and attacks him twice with unarmed attacks - HIT once for 8 bludgeoning .
M2 advances towards Morg and attacks him twice with unarmed attacks - MISS.
M3 moves closer behind the other monks in the doorway.

Giant Vultures do nothing.

Bubo (owl) Helps Jak.

Jak casts Vicious Mockery at M2 - save FAILS. M2 takes 2 psychic.

Sharpwind (hippogriff) does nothing.

Mayon attacks M1 - MISS.

Hellenrae moves up behind the monks.

Morg disengages, then retreats. He uses Second Wind to regain 11 hp .

Feathergale Knights
Savra attacks M1 with Ray of Frost - HIT for 3 cold. M1 speed reduced by 10' until the start of Savra's next turn.
Huet attacks M1 with Ray of Frost - MISS.

Asano readies an action.

Zora moves up next to Morg and readies an action.

Zora Jilkina
player, 187 posts
Human
Cleric
Mon 30 Apr 2018
at 22:06
  • msg #131

Re: Day 7 - Return to Sacred Stone Monastery...?

"That seems undignified for someone who came with you to help us," Zora replied, watching the doors close with some trepidation. In truth she would have rather finished this fight than leave the monks licking their wounds, but her friends were right. It wasn't time.

"If you can't take us all, properly on saddles, perhaps we should walk. It's not like we haven't done it before. We can meet you back at the Spire."

Morg Danforge
player, 495 posts
mountain dwarf, .5 shield
fighter 3 0sw 0as 0sd8
Mon 30 Apr 2018
at 22:24
  • msg #132

Re: Day 7 - Return to Sacred Stone Monastery...?

"Aye, I'd rather walk than fall off those beasties." Morg says.

"If any of you want to fly, and Thurl returns our possessions for Qarbo's head - please hold onto my shield until I get there."
Asano Breathkill
player, 398 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 1 May 2018
at 00:25
  • msg #133

Re: Day 7 - Return to Sacred Stone Monastery...?

"I think it best we return together," Asano begins, taking account of the mounts versus riders. He then turns to the two knights. "Provided the two of you can offer us assurances we will be greeted with graciousness in victory? There was something of an anxious air regarding our attendance to your tower."
Tessa Greenwater
player, 19 posts
Forest Gnome
Bladedancer
Tue 1 May 2018
at 12:28
  • msg #134

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa considered the offer.  They may have already figured out her suspicions and she didn't feel like 'accidentally' being dropped from hundreds of feet up in the air.

"No, I can find my own way back."   

The others also voiced their choices.

"I won't be alone, so we should be able to get there."
DM
GM, 995 posts
Dungeon
Master
Tue 1 May 2018
at 23:19
  • msg #135

Re: Day 7 - Return to Sacred Stone Monastery...?

Savra looks annoyed at Asano's question, and doesn't answer. She glances back at the closed doors of the monastery, clearly eager to leave this place. After exchanging a quiet word with Huet, he mounts one of the vultures and takes off, heading west.

"We'll walk then, for now, until Huet returns with another mount," Savra says curtly. She begins leading the remaining winged mounts out of the narrow defile.


Apparently the knights have a new plan - send Huet back for another mount, then fly you all to the Spire.

Anything you want to do before Huet returns, other than leave and start the way back to the Spire on foot? You think he should make it back to rendezvous with you in about 5 hours.

This message was last edited by the GM at 23:52, Tue 01 May 2018.
Tessa Greenwater
player, 21 posts
Forest Gnome
Bladedancer
Thu 3 May 2018
at 02:23
  • msg #136

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa keeps trudging along, running now and again to catch up with the longer legged friends every now and again.

Each time she put a foot in front of the other, she reminded herself that Feathergale was one step closer.
Zora Jilkina
player, 188 posts
Human
Cleric
Thu 3 May 2018
at 03:24
  • msg #137

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora walked beside the gnome woman, in good spirits despite their failure at the monastery. They were alive after all, and with some of those fights it was a close thing.

"Any news from the spire? We very nearly came to blows with the knights when we were last there."
DM
GM, 997 posts
Dungeon
Master
Thu 3 May 2018
at 21:37
  • msg #138

Re: Day 7 - Return to Sacred Stone Monastery...?

A humid heat descends on the party as the time approaches midday.

The mounts dutifully walk along the path, though the way is slow going for the birds over the broken terrain. Savra takes to riding one of the vultures and occasionally leading the others short distances ahead of the group through the air, to maintain a normal walking pace.

As conversation continues, occasional low rumbles can be heard off to the north and to the west, each time in a different direction. A faint whiff of smoke carries on the warm breeze.
This message was last edited by the GM at 01:34, Fri 04 May 2018.
Zora Jilkina
player, 189 posts
Human
Cleric
Fri 4 May 2018
at 18:15
  • msg #139

Re: Day 7 - Return to Sacred Stone Monastery...?

"That can't be good," she muttered to herself mostly at the smell of smoke in the air. She wiped the sweat from her brow. "We should press on, but be ready for anything. Savra, can you see anything from the air?"
Jakrynn Redgate
player, 304 posts
Young Human
Bardly Rogue
Fri 4 May 2018
at 18:20
  • msg #140

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak thought about trying to fly with Huet but he didn't trust the Feathergale Knights and didn't want to leave his friends. Since they weren't going to be flying, he reluctantly dismounted from Sharpwind to walk. He patted the creature's neck, however, and whispered, "Don't you worry. You'll be flyin' again soon!"

He looked over at his allies. "Well. That could'a gone better, but could'a gone worse too. Definitely made an enemy!"
Tessa Greenwater
player, 22 posts
Forest Gnome
Bladedancer
Fri 4 May 2018
at 21:50
  • msg #141

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa had heard Zora but had to consider her words carefully.  With the knights in close proximity, everything she said would be monitored... just as I've been monitored.

"As the knights have told me, there's always something to kill and always something which shows their prowess.  So while the news is frequent, it does start to become repetitive.  You know.  Its sort of like sitting down to a fresh meal each day, but theirs only one choice on the menu.  Steak gets old after a while."

Jakryn spoke and Tessa's face turned a pink close to that of her hair.  "I wish I could have been more help.  It seems like Bubo was more help than me.  Maybe I'll take lessons from him."
Morg Danforge
player, 496 posts
mountain dwarf, .5 shield
fighter 3 0sw 0as 0sd8
Fri 4 May 2018
at 23:06
  • msg #142

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg turns his head to better listen to the rumbles, and says "Can we rest for a bit? Walking in this heat is tiring me out almost as much as fighting the minotaurs."

To Savra he says "If we do fly later, can we land at the entrance rather than at the top of the sacrificial tower?"
01:03, Today: Morg Danforge rolled 13 using 1d20+3 with rolls of 10.  Perception check to try to hear what the low rumbles are caused by.
This message was last edited by the player at 23:10, Fri 04 May 2018.
Zora Jilkina
player, 190 posts
Human
Cleric
Sat 5 May 2018
at 03:20
  • msg #143

Re: Day 7 - Return to Sacred Stone Monastery...?

She considered Tessa's response carefully, while she scanned the horizon for information about the rumbling. She hoped Savra could see more from a height.




Suppose I should roll perception too.


21:20, Today: Secret Roll: Zora Jilkina rolled 22 using 1d20+5 with rolls of 17.  perception.

Tessa Greenwater
player, 23 posts
Forest Gnome
Bladedancer
Sat 5 May 2018
at 15:04
  • msg #144

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa's gnomish blood felt the tremor even in the ground on which she walked.  She wasn't sure if others could feel it or not.  It was just part of who she was... is... whatever...  It was who she was going to be that mattered, not who she was.

She could feel it, but it didn't seem familiar.  It certainly wasn't the whirring of toys and gadgets.




Perception Check to learn about the rumbling.
(assuming I don't have advantage for the sound being familiar from my time at the Spire)
1:03, Today: Tessa Greenwater rolled 5 using 1d20 ((5)).

This message was last edited by the player at 15:05, Sat 05 May 2018.
DM
GM, 998 posts
Dungeon
Master
Sat 5 May 2018
at 18:16
  • msg #145

Re: Day 7 - Return to Sacred Stone Monastery...?

Savra gives Morg a dirty look, then takes off and flies a bit higher than she had been, looking all around the surrounding hills. She points a finger at Zora, and the cleric hears Savra's voice in her mind. "It looks like a large tree is on fire ahead."

As the group pauses to listen for sounds of rumbling, the ground beneath their feet begins to shake. The tremor is strong enough to start small slides of pebbles from the nearby barren hillsides, and causes spindly shrubs and brush nearby to wave from side to side before it subsides.

A moment later, two horrible insect-like creatures as big as horses begin to burrow out of the ground, bursting from the earth. Sharpwind and the two giant vultures on the ground immediately spook and start pulling on the reins of those holding them, while Savra's mount gives a startled cry.

Savra sends a blast of frost at one of the creatures but keeps her distance in the air.


Everyone's up now! Let's try this encounter without a map, "theater of the mind" style. You can assume you're anywhere in relation to the creatures to start with.

You can optionally spend an action to do an animal handling check to calm one of the birds on the ground. If successful you can mount if you wish. Note mounted combat rules here.

Tessa definitely hasn't encountered this phenomenon or these creatures before.

Zora and Morg began to suspect the rumbling was from large burrowing creatures before they abruptly appeared.

When they appear, Morg, Jak, Asano, and Mayon immediately recognize them as Ankhegs, one of which they encountered fighting (and losing to) an ogre the day before yesterday near Feathergale Spire.

Round 1 Initiative Order:

WhoInitStatus
Jak21Inspiration
Asano19Inspiration
Morg18Inspiration
Bubo (owl)16 
Sharpwind (hippogriff)16 
Zora16Inspiration
Mayon13 
Tessa9 
Sprite8 
Savra (Feathergale Knight)6 
Ankhegs5 
Giant Vultures3 

This message was last edited by the GM at 19:18, Sat 05 May 2018.
Tessa Greenwater
player, 24 posts
Forest Gnome
Bladedancer
Sat 5 May 2018
at 20:16
  • msg #146

Re: Day 7 - Return to Sacred Stone Monastery...?

Bubo the owl takes off from Tessa's shoulder and swoops in ahead of her, lending aid to her mistress' attack.

Tessa rushes forward, her blade spitting green flames as she releases the spell's energy.  At the last moment she slides across the ground, between the two, slashing at the insect on the left and ending her turn on the other side of them, so that they will have to turn and face her, exposing their backs to Tessa's allies.  The flames of her blade seem to stick to it and then as they consume the insect, they leap across to the other insect that is next to it.



Attack and Damage with Advanatage.
16:11, Today: Tessa Greenwater rolled 8,9 using d20+5,d8+3 ((3,6)).
16:14, Today: Tessa Greenwater rolled 21 using 1d20+5 ((16)).

9 damage to first insect, 2 damage to second insect.

This message was last edited by the player at 21:47, Sun 06 May 2018.
Morg Danforge
player, 497 posts
mountain dwarf, .5 shield
fighter 3 0sw 0as 0sd8
Sun 6 May 2018
at 05:45
  • msg #147

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg looks at the vultures and considers taking to the air to stay out of reach of the acid spitters, but instead just takes out and throws a javelin at the Ankheg to his left.
Action: attack Ankheg1 with javelin1 - critical hit for 16 piercing damage.

Move: 25' away to be 55' from Ankhegs.

07:35, Today: Morg Danforge rolled 26 using 1d20+6 with rolls of 20.  Ankheg1 attacked with javelin1.
07:36, Today: Morg Danforge rolled 16 using 2d6+6 with rolls of 4,6.  Ankheg1's critical piercing damage from javelin1.

Zora Jilkina
player, 191 posts
Human
Cleric
Mon 7 May 2018
at 16:22
  • msg #148

Re: Day 7 - Return to Sacred Stone Monastery...?

Uninterested in trying her hand at mounted combat, Zora pulled out the magical dagger and shield and waded into battle against the ankheg Morg had wounded, getting close enough to the beast to try to hit it.




Pretty sure I missed...

10:19, Today: Secret Roll: Zora Jilkina rolled 11 using 1d20+6 with rolls of 5.  attack ankheg 1 (the one Morg hit) with rezsur.

Asano Breathkill
player, 399 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 7 May 2018
at 17:03
  • msg #149

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano lashes out at one of the ankhegs with a ray of frozen energy. The insect drops suddenly, and the blast goes wide.





10:01, Today: Secret Roll: Asano Breathkill rolled 6 using 1d20+5 with rolls of 1.  Ray of frost att.


Action: Ray of frost
Move Action:
Bonus Action:


HP: 6/18 AC 14
Buffs/Debuffs:
Conditions:
Spell Slots/Sorcery Point Remaining: 1st- 3/4  2nd- 0/2, 1/3


Jakrynn Redgate
player, 305 posts
Young Human
Bardly Rogue
Mon 7 May 2018
at 17:59
  • msg #150

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak felt the rumbling get closer and his brow furrowed. Strange. Then suddenly giant insect-like creatures burst from the ground and Sharpwind pulled at the reins in startlement (and maybe panic). Jak whispered soothing words, keeping a firm hand on the reins and patter her neck.

He then decided that not only did he not want to be eaten, but he didn't want Sharpwind to be eaten either. So he climbed up in to the saddle affixed to her and urged her upward. He leaned a bit in the saddle to angle her flight so as to be above and sort of behind the ankhegs. He thought about pulling out a dart to throw, but decided that he should instead stick with what he was semi-good at and that seemed to work a bit. He studied the creatures and got ready for a sharp retort.


Action: Calm Sharpwind.
Move: Mount Sharpwind.

Sharpwind Move: Take flight.

11:43, Today: Jakrynn Redgate rolled 20 using 1d20+4 with rolls of 16.  Animal Handling on Sharpwind.

DM
GM, 999 posts
Dungeon
Master
Mon 7 May 2018
at 22:45
  • msg #151

Re: Day 7 - Return to Sacred Stone Monastery...?

The ankhegs scramble out of the ground, clicking their mandibles loudly. One lunges for Zora, who easily avoids its jaws. The other sprays a long stream of acid into the air at Savra. The knight screams as the greenish liquid coats her armor and drips onto her mount.

Banking around, Savra tries to get behind one of the ankhegs, but the beast turns too quickly. She ends up sending another blast of cold at it from above. The ball of frost impacts on the creatures back, leaving a residue of snow behind like the impact of a snowball.

The remaining giant vultures on the ground call out and wrench their reins from those holding them. They start to back away, walking quickly up the nearest hillside.




Everyone's up again! Currently Zora and Tessa are in melee with A1, Jak is airborne on Sharpwind, and everyone else is out of melee range.

Round 1 Summary:

Jak mounts Sharpwind and takes off - Sharpwind's init changes to Jak's.

Asano casts Ray of Frost at A1 - MISS.

Morg throws a javelin at A1 - CRIT for 16 piercing.

Bubo (owl) Helps Tessa.

Zora closes to melee and attacks A1 with Reszur - MISS.

Mayon hangs out.

Tessa attacks A1 with Green Flame Blade rapier - HIT for 9 piercing. A2 takes 2 fire.

Sprite hangs out.

Savra casts Ray of Frost at A1 - MISS.

Ankhegs
A1 bites Zora - MISS.
A2 acid sprays Savra - Savra FAILS save, Giant Vulture succeeds. Savra takes 8 acid, vulture takes 4.

Giant Vultures move away.

Round 2 Initiative Order:

WhoInitStatus
Jak & Sharpwind21Inspiration
Asano19Inspiration
Morg18Inspiration
Bubo (owl)16 
Zora16Inspiration
Mayon13 
Tessa9 
Sprite8 
Savra (Feathergale Knight)6 
Ankhegs5A1 slowed by 10' until SoSNT
Giant Vultures3 

This message was last edited by the GM at 00:37, Tue 08 May 2018.
Morg Danforge
player, 498 posts
mountain dwarf, .5 shield
fighter 3 0sw 0as 0sd8
Tue 8 May 2018
at 02:05
  • msg #152

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg runs towards the insect trying to bite Zora, and launches another javelin at it.

Move: 25' to be 30' from Ankhegs.

Action: attack: A1 (or A2 if A1 is dead) with javelin2 - hits AC 16 for 11 piercing damage.

03:54, Today: Morg Danforge rolled 16 using 1d20+6 with rolls of 10.  A1 attacked with javelin2.
03:54, Today: Morg Danforge rolled 11 using 1d6+6 with rolls of 5.  A1's piercing damage from javelin2.

Jakrynn Redgate
player, 306 posts
Young Human
Bardly Rogue
Tue 8 May 2018
at 03:31
  • msg #153

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak nudged Sharpwind a bit, told the hippogriff to fly as she saw fit, so long as she stayed out of reach but not too far away. He trusted her to fly while he concentrated on spellcasting. While she seemed might she might like diving in to make attacks with her beak and talons, she also seemed a bit apprehensive about these particular creatures.

He yelled down at the Ankheg that was tangling with Morg. "What's brown, spits acid, an' is battered an' bloody all over? Wait for it..."

OOC: Vicious Mockery on the one tangling with Morg.
21:26, Today: Jakrynn Redgate rolled 2 using 1d4 with rolls of 2.  Vicious Mockery damage.

Tessa Greenwater
player, 25 posts
Forest Gnome
Bladedancer
Tue 8 May 2018
at 03:34
  • msg #154

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa and Bubo work together to continue doing what worked.  She attacks with the same spell, her Green Flame Blade, attempting to strike A1 and the secondary flames moving to burn A2.





Bubo helps Tessa
Tessa attacks A1, hitting AC-16 for 8 HP damage, and if successful, green flame jumps over to A2, burning it for 2HP damage.

23:29, Today: Tessa Greenwater rolled 12,16,11 using d20+5,d20+5,d8+3 ((7,11,8))

This message was last edited by the player at 13:04, Tue 08 May 2018.
Zora Jilkina
player, 192 posts
Human
Cleric
Tue 8 May 2018
at 22:33
  • msg #155

Re: Day 7 - Return to Sacred Stone Monastery...?

She was almost out of spells for the day, and didn't want to use the few she had left on this fight certainly. So she waded in with reszur and hoped to do better this round.




Or not...


16:33, Today: Secret Roll: Zora Jilkina rolled 7 using 1d20+6 with rolls of 1.  hit with reszur.

Mayon Graycross
player, 460 posts
Half Elf
Warlock--Fey Pact
Wed 9 May 2018
at 13:56
  • msg #156

Re: Day 7 - Return to Sacred Stone Monastery...?

Snapped out of his brief shock as the fighting begins, Mayon immediately sends a blast of energy at the more injured of the ankhegs while his sprite flies to Zora to help her in future stabbing endeavors.

Sprite takes the Help action with Zora.
Mayon: Eldritch Blast A1, or A2 if A1 is dead.
07:55, Today: Mayon Graycross rolled 21,8 using d20+5,d10+3 with rolls of 16,5.  Agonizing Blast.
Hits AC 21 for 8 Force damage.

Asano Breathkill
player, 400 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 9 May 2018
at 16:53
  • msg #157

Re: Day 7 - Return to Sacred Stone Monastery...?

"This is the last thing we need right now," Asano grumbles. He wand brightens again, the crystal focus frosting over as another flash of energy lashes out at the most wounded ankheg.





09:52, Today: Secret Roll: Asano Breathkill rolled 10 using 1d20+5 with rolls of 5.  Ray of frost att.


Action: Cast ray of frost. Miss again!
Move Action:
Bonus Action:


HP: 6/18 AC 14
Buffs/Debuffs:
Conditions:
Spell Slots/Sorcery Point Remaining: 1st- 3/4  2nd- 0/2, 1/3


DM
GM, 1000 posts
Dungeon
Master
Thu 10 May 2018
at 01:22
  • msg #158

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg's second javelin sticks in the beast's side, and Mayon crushes its thorax with a blast of magic. It keels over, earth-encrusted limbs sticking up in the air.

Tessa pivots and stabs the second ankheg with her rapier, but the beast snatches her with its mandibles. It bites at the halfling with its insectile jaws. Green juices begin dripping on Tessa's captive form from the ankheg's mouth.




Everyone's up again! Currently Tessa is grappled by A2, Jak is airborne on Sharpwind, and everyone else is out of melee range.

Round 2 Summary:

Jak (on Sharpwind) casts Vicious Mockery on A1 - A1 saves.

Asano casts Ray of Frost at A1 - MISS.

Morg tosses another javelin at A1 - HIT for 11 piercing.

Bubo (owl) Helps Tessa.

Zora attacks A1 with Reszur - MISS.

Mayon casts Agonizing Blast at A1 - HIT for 8 force. A1 is dead.

Tessa attacks A2 - HIT for 11 piercing.

Sprite Helps Zora next round.

Savra casts Ray of Frost at A2 - HIT for 5 cold. A2 is slowed by 10' until the start of Savra's next turn.

A2 attacks Tessa - HIT for 8 slashing and 2 acid . Tessa is grappled.

Giant Vultures move away.

For Tessa - Escaping a Grapple: A Grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check.

Round 3 Initiative Order:

WhoInitStatus
Jak & Sharpwind21Inspiration
Asano19Inspiration
Morg18Inspiration
Bubo (owl)16 
Zora16Inspiration
Mayon13 
Tessa9Grappled by A2
Sprite8 
Savra (Feathergale Knight)6 
Ankheg5A2 slowed by 10' until SoSNT
Giant Vultures3 

Tessa Greenwater
player, 26 posts
Forest Gnome
Bladedancer
Thu 10 May 2018
at 01:58
  • msg #159

Re: Day 7 - Return to Sacred Stone Monastery...?

ooc:  As Grapple only stops my movement, Tessa doesn't care and proceeds to shoveher blade directly into the beasts head.

Bubo continues to harass the thing, scratching at the eyes in distracting motions.

Feeling the mandibles squeeze on her, she grabs her sword in both hands and plunges it straight down into the skull of the beast that is trying to eat her.




Tessa Attacks A2, hitting AC-15 at point blank for 5pts of damage.
21:56, Today: Tessa Greenwater rolled 15 using 1d20+5 ((10)).
21:56, Today: Tessa Greenwater rolled 10,5 using d20+5,1d8+3 with rolls of 5,2.  Attack and Damage.

This message was last edited by the player at 20:39, Thu 10 May 2018.
Morg Danforge
player, 499 posts
mountain dwarf, .5 shield
fighter 3 0sw 0as 0sd8
Thu 10 May 2018
at 12:08
  • msg #160

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg takes out a handaxe and throws it while running towards the insect biting Tessa. He shouts "Hey, pick on someone your, uh, more your own size!" as the axe flies by.
Move: 25' to be 10' from Ankhegs.

Action: attack: A2 with handaxe1 - probably misses (hits AC 9 for 8 piercing damage).

14:01, Today: Morg Danforge rolled 9 using 1d20+6 with rolls of 3.  A2 attacked with handaxe1.
14:01, Today: Morg Danforge rolled 7 using 1d20+6 with rolls of 1.  Inspiration used for advantage on A2 attacked with handaxe1.
14:02, Today: Morg Danforge rolled 8 using 1d6+6 with rolls of 2.  A2's slashing damage from handaxe1.

Jakrynn Redgate
player, 307 posts
Young Human
Bardly Rogue
Thu 10 May 2018
at 17:40
  • msg #161

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak kept Sharpwind out of harm's way as best he could, flying her in a circle up above the ankheg sort of. He called down again, imbuing his words with spite and damaging arcane energy. "Is that the only way you can get a girl, ambushing her and grappling?" He shook his head immediately. That was terrible. He wasn't even sure if the ankheg could even understand him. He let out a sigh.

11:26, Today: Jakrynn Redgate rolled 4 using 1d4 with rolls of 4.  Vicious Mockery damage on Ankheg.
Zora Jilkina
player, 193 posts
Human
Cleric
Thu 10 May 2018
at 20:37
  • msg #162

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora moved to help Tessa with the ankheg that was trying to eat her. She attacked with the dagger, burying it in the beast's hide (hit AC 23 for 6)





14:36, Today: Secret Roll: Zora Jilkina rolled 6 using 1d4+4 with rolls of 2.  reszur damage.

14:35, Today: Secret Roll: Zora Jilkina rolled 23 using 1d20+6 with rolls of 17.  attack A2 with reszur.

DM
GM, 1001 posts
Dungeon
Master
Fri 11 May 2018
at 21:37
  • msg #163

Re: Day 7 - Return to Sacred Stone Monastery...?

The ankheg shrugs off the blows coming at it from all sides and bites down again on its captive halfling, who goes limp in its dripping mandibles. The insect moves its head back briefly, pausing for another bite of Tessa.




Tessa is unconscious and must start making death saves on her turn. Tessa is also still grappled by the ankheg.

Jak is airborne on Sharpwind, Zora is in melee range, and everyone else is out of melee range (though you can easily move into melee on your turn).

Round 3 Summary:

Jak (on Sharpwind) casts Vicious Mockery on A2 - A2 saves.

Asano hangs out.

Morg uses Inspiration and throws handaxe - MISS.

Bubo (owl) Helps Tessa.

Zora attacks A2 with Reszur - HIT for 6 piercing.

Mayon hangs out.

Tessa attacks A2 - HIT for 5 piercing.

Sprite Helps Zora next round.

Savra casts Ray of Frost at A2 - MISS.

A2 bites Tessa with advantage - HIT for 7 slashing and 6 acid. Tessa is unconscious.

Giant Vultures move away.

Round 4 Initiative Order:

WhoInitStatus
Jak & Sharpwind21Inspiration
Asano19Inspiration
Morg18 
Bubo (owl)16 
Zora16Inspiration
Mayon13 
Tessa9Grappled by A2 & unconscious
Sprite8 
Savra (Feathergale Knight)6 
Ankheg5 
Giant Vultures3 

This message was last edited by the GM at 21:41, Fri 11 May 2018.
Tessa Greenwater
player, 27 posts
Forest Gnome
Bladedancer
Fri 11 May 2018
at 23:46
  • msg #164

Re: Day 7 - Return to Sacred Stone Monastery...?

Death Save:  Success!
19:45, Today: Tessa Greenwater rolled 13 using 1d20 ((13))


Total Saves: 1
Total Fails: 0

This message was last edited by the player at 23:46, Fri 11 May 2018.
Morg Danforge
player, 500 posts
mountain dwarf, .5 shield
fighter 3 0sw 0as 0sd8
Sat 12 May 2018
at 18:04
  • msg #165

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg takes out his warhammer while running, "EAT" and slams it into the bug, "THIS!"
Move: next to A2.

Action: attack: A2 with warhammer - hits AC 21 for 10 bludgeoning damage.

19:56, Today: Morg Danforge rolled 21 using 1d20+6 with rolls of 15.  A2 attacked with warhammer.
19:56, Today: Morg Danforge rolled 10 using 1d8+6 with rolls of 4.  A2's bludgeoning damage from warhammer.

DM
GM, 1002 posts
Dungeon
Master
Sat 12 May 2018
at 23:49
  • msg #166

Re: Day 7 - Return to Sacred Stone Monastery...?

The bug creature collapses after Morg’s blow, still clutching the unconscious Tessa in its jaws.


And we’re out of initiative! Tessa is still unconscious but both ankhegs are dead. Anything else before Huet arrives with more flying mounts? Short rest if you need.

Zora Jilkina
player, 194 posts
Human
Cleric
Sun 13 May 2018
at 04:40
  • msg #167

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora rushed to the side of the unconscious Tessa, cursing herself for being too slow, too cautious in rationing her gods healing gift. She kneels over her and channels healing energy.




ACK sorry Tessa, snoozed on that. not the best roll but should get you up and around. I'm down to 1 second level spell slot and 0 first level. Shorty rest is fine, but need a long one before we try anything toochallenging!

:36, Today: Secret Roll: Zora Jilkina rolled 5 using 1d8+3 with rolls of 2.  Clw tessa.

Morg Danforge
player, 501 posts
mountain dwarf, .5 shield
fighter 3 1sw 1as 4sd8
Sun 13 May 2018
at 05:37
  • msg #168

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg extracts his javelins and fetches his errant handaxe, leaving the bird corralling to Jak and the others.

After Tessa is tended to, he walks back to Zora, sits down and starts to clean his weapons. "Were we right in invading the monastery today? Surely not all the monks there are evil - some were probably just dropped off at a young, and didn't consciously choose to join?".
07:24, Today: Morg Danforge rolled 12 using 1d10+2 with rolls of 10.  HP recovered from hit die during short rest.
Tessa Greenwater
player, 28 posts
Forest Gnome
Bladedancer
Sun 13 May 2018
at 22:18
  • msg #169

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa sits up, running her hands through her pink hair. "Thanks!" She then looks around for her sword and sees it on the ground near the ankheg.  She picks it up and cleans it off, pleased with how it did in this battle.

Bubo comes to rest on her shoulder, nudging her feathered head against Tessa's many earrings.  "Ow!" Tessa says as the owl grabs some of the bling in her ear.  "Crazy bird.  I'm alive.   Don't get daffy on me.  I'm not going anywhere yet."

"I don't think these just happened to pop up here.  They had to be sent.   We can't stop to rest here.   We're going to have to keep moving."

Asano Breathkill
player, 401 posts
Half-Elf
Sorcerer (Wild Magic)
Sun 13 May 2018
at 23:43
  • msg #170

Re: Day 7 - Return to Sacred Stone Monastery...?

"Tessa may be roight. The coincidence of this encounter is too timely," Asano says, prestidigitizing the newly awakened gnome. Blood and dirt collapses to the ground, her clothes and form clean. "If we need some moments to catch our breaths, we may need to push away for a distance."
Zora Jilkina
player, 195 posts
Human
Cleric
Mon 14 May 2018
at 03:08
  • msg #171

Re: Day 7 - Return to Sacred Stone Monastery...?

My spells are nearly spent. Don't count on healing if we get in another fight," she replied grimly. "But you're right we can't camp out here."
Tessa Greenwater
player, 29 posts
Forest Gnome
Bladedancer
Mon 14 May 2018
at 12:55
  • msg #172

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa thanked the others.  She was clean and alive, for now.  Those two things alone said quite a bit about how her friends had become a team.  The ankhegs were also a reminder, a stark reminder that they were making enemies fast and would need to rely on each other fully.
Asano Breathkill
player, 402 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 14 May 2018
at 17:35
  • msg #173

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano turns to Morg, his face understanding. "That's what I'd like to think, but thus far diplomacy has fallen on deaf ears with them," he sighs. "It may not be your average monastery of a group of like minded seekers of tranquility and meditation. They seem more akin to a cult." He makes a barely perceptible, but clearly worried, glance toward Savra.
DM
GM, 1003 posts
Dungeon
Master
Mon 14 May 2018
at 23:24
  • msg #174

Re: Day 7 - Return to Sacred Stone Monastery...?

Savra and her mount alight near the group, after recovering the other mounts who had wandered off. "If we are not to rest here then we'd best continue moving."

The still skittish mounts require some reassurance, but after a few minutes they settle down well enough to once again be led. Abruptly the overcast skies open up, and a brief but substantial shower drenches the group. As they continue moving through the hills, they pass a stone's throw from a solitary tree that smokes as if from a newly quenched fire. The group investigates briefly, but discovers no explanation for why the tree was aflame. Presumably the rainstorm put it out.

"You seem to have bonded with that hippogriff," Savra remarks to Jak as the group continues journeying through the afternoon. She does not look best pleased.

After a few hours of walking, dark shapes appear on the horizon. They quickly resolve into the shapes of two large birds, and presently Huet and another mailed and helmeted knight land amid the travelers astride giant vultures. "Verily, I hath returned," Huet declaimes, making a half-bow from his saddle. "If ye weary travelers be inclined, ye may join me and my companion for a journey via a higher road."

Would anyone would like to do anything other than mount up and head for Feathergale Spire?

Feel free to interact with Savra and/or each other leading up to the tree, during the few hours of walking, or now that Huet has returned.

This message was last edited by the GM at 23:25, Mon 14 May 2018.
Tessa Greenwater
player, 30 posts
Forest Gnome
Bladedancer
Wed 16 May 2018
at 02:48
  • msg #175

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa had used the time while walking to apply bandages to her wounds.  When the other hippogriff's come, she is glad to board one and fly now that she won't have to worry about being accidentally dropped.

ooc: short rest per GM's suggestion.
This message was last edited by the player at 13:58, Thu 17 May 2018.
Asano Breathkill
player, 403 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 16 May 2018
at 04:03
  • msg #176

Re: Day 7 - Return to Sacred Stone Monastery...?

As the group moves away from the dead ankhegs, Asano walks near Savra, angling the pair so that they can share some private words. "Savra, my friend, I know I have been...abrupt in our dealings of late," he begins, glancing over his shoulder at the rest of the group. "I apologize for my rudeness. I suppose I'm on edge being back in the valley under these circumstances. The strange weather, Triarbor, Daerith's disapearance, Elessina's locket? I just feel like there's some great plot at work here, and these clandestine gatherings and groups with violence on their minds do nothing to allay my fears." He releases a breath between his teeth, then grins at her. "Remember that time when we were kids, swimming in the glade? The time we stole those apples from the dryad's grove? I miss those simple days."


OOC:
Just trying to rebuild the friendship between Savra and myself.
Short rest heal- +13 HP
Burn one 1st level slot to SP, turn 3 SP into 2nd level slot.

Zora Jilkina
player, 197 posts
Human
Cleric
Wed 16 May 2018
at 18:11
  • msg #177

Re: Day 7 - Return to Sacred Stone Monastery...?

With enough mounts (right?) she willingly took one back to the spire. She was concerned about the welcome they'd receive there, but it didn't look like they had a choice.
Jakrynn Redgate
player, 308 posts
Young Human
Bardly Rogue
Wed 16 May 2018
at 22:24
  • msg #178

Re: Day 7 - Return to Sacred Stone Monastery...?

OOC: GM, do I assume correctly that being spread out on flying mounts I would not be able to use Song of Rest to my companions heal a bit more?

Jak gave a shrug. "I mean...I s'pose. Earth monks, creatures that burrow through the earth. I guess they could'a maybe sent 'em." He shook his head. "I've seen stranger things I guess."

He glanced at Savra, getting the distinct impression she didn't like the fact that he had bonded with Sharpwind. He smiled widely at her and patted the hippogriff's neck. "Yeah, I guess she has kinda taken a likin' t'me, huh?" He raised an eyebrow at her but didn't say or ask anything else. Better to ask forgiveness than permission, he supposed, or at least he didn't feel like finding out that it wasn't okay. Sure wasn't something he had planned at all, that was certain.
DM
GM, 1007 posts
Dungeon
Master
Thu 17 May 2018
at 01:28
  • msg #179

Re: Day 7 - Return to Sacred Stone Monastery...?

Savra scowls again at Jak's words, then turns to Asano. Her face shifts abruptly at the sorcerer's words, and a look of delight shines from her features. "We had to run from creeping vines and snarling squirrels for at least a mile," she giggles. "That dryad was pissed." She extends a hand to help Asano onto one of the free saddles, then climbs up in front of him.

As the rest of the group mounts, Savra continues. "Swimming was always my favorite thing though. Elessina never wanted to, and..." she trails off, adjusting the safety straps around her waist. "You're right that there are violent groups around. Those Sacred Stone monks are very dangerous. You shouldn't go back there." She sighs. "I fear Lord Merosska sent you there to get rid of you. I suspect he won't be pleased to see that you have returned, even though you were successful in the task he gave you. He's a wise man, but fickle sometimes."

In the air, the birds navigate the skies deftly under the guidance of their riders. Several storms ravage the countryside with lightning and heavy rains, but the group avoids the worst of the weather.

After a couple of hours, the misty Sighing Valley comes into view, with the jutting point of Feathergale Spire near its northwestern end. The circular tower sits atop a thick vertical shaft of rock that extends from the floor of the valley below.

The afternoon sun fades behind jutting clouds as the beasts approach, heading for several large wooden doors near the base of the tower. Unseen hands open the doors just before the vultures and hippogriff fly in, each one to a different stall around the circular tower. Inside, each stall is covered with straw, with harnesses, riding crops, and saddles hanging on the walls. Several initiates move quickly past the newly arrived mounts to fasten the latches on the doors leading out to open air.  Dismounting, the group enters another set of swinging wooden stall doors to the interior of the tower.

A circular landing surrounds the central shaft of a spiral staircase leading up into the tower. The landing around the stairs is a jumbled mess, piled with supplies and bales of straw. Ladders, baskets, buckets, clothing, ropes, and all manner of equipment clutter the floor.

Radiating out from the landing are the stalls for the flying mounts, twelve in all at even intervals. A total of four giant vultures and five hippogriffs stand behind the stall doors.

A dour man in baggy robes of azure greets Savra and Huet. "You are wanted upstairs," the man tells them curtly. Savra and Huet nod, then ascend the spiral staircase upwards.

Turning to the remainder of the party, the man smiles slightly. "I am told you have slain the mighty Qarbo," he says evenly. "I trust you have proof of such a valient deed?"

Map updated.

Anyone who hasn't already posted details for a short rest can do so on their next post.

Asano Breathkill
player, 405 posts
Half-Elf
Sorcerer (Wild Magic)
Thu 17 May 2018
at 02:20
  • msg #180

Re: Day 7 - Return to Sacred Stone Monastery...?

"We did," Asano says, stepping forward. His tone and expression are politic, both well trained and controlled. "And we do. Which we will present to Lord Thurl, as would be proper. The task was laid upon us by the Lord of the Spire, and to him we shall present our victory. Would we find his lordship above?" The half-elf smiles amicably as he walks gracefully toward the spiral staircase.
Zora Jilkina
player, 198 posts
Human
Cleric
Thu 17 May 2018
at 15:37
  • msg #181

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora hung back quietly as he companions talked and reunited. She watched Asano and Savra, hoping he'd be able to convince her to their point of view. Savra was right, Merosska sent them to the stone monks to be killed, it was clear to her. He wasn't going to be happy to see them coming back alive and well. They needed Savra on their side.




Not much for me on a short rest, I need a long one. I think I'm full hitpoints.
DM
GM, 1011 posts
Dungeon
Master
Thu 17 May 2018
at 23:56
  • msg #182

Re: Day 7 - Return to Sacred Stone Monastery...?

The robed man smirks and motions to the two knights in the room, who move to either side of the spiral stairs, blocking access.

"I wouldn't trouble the Lord Commander over much until we have proof you're all not just a bunch of liars," he barks at Asano. "Show Qarbo's head to me or I'll administer the test of loyalty right here. The outer stable doors aren't quite as high as the Spire's pinnacle, but the air you fall through will have enough time to decide about you before you hit the valley floor. Probably."


Map updated.

Asano Breathkill
player, 408 posts
Half-Elf
Sorcerer (Wild Magic)
Fri 18 May 2018
at 01:38
  • msg #183

Re: Day 7 - Return to Sacred Stone Monastery...?

"I'm coming to find the attitude of this valley has soured since my last visit," Asano growls. "Morg, if you would be so kind as to allay the suspicions of our rude host?" The half-elf's posture is steady, his voice calm, but he is clearly intent on standing in the way if anyone attempts to relieve them of their quest's burden.
Morg Danforge
player, 503 posts
mountain dwarf, .5 shield
fighter 3 1sw 1as 4sd8
Fri 18 May 2018
at 05:42
  • msg #184

Re: Day 7 - Return to Sacred Stone Monastery...?

"Qahbo threatened us," Morg says, taking out the defrosting head and handing it to the robed man, "and ended up losing not just his head, but several monks, guards, and minotaurs."
Jakrynn Redgate
player, 309 posts
Young Human
Bardly Rogue
Fri 18 May 2018
at 17:59
  • msg #185

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak shook his head and slowly turned to look at the person speaking so rudely. He looked at his companions with an incredulous frown and spoke very quietly. "Wow. Havin' now 'sampled' o'two o'these elemental rival orders...I'm startin' t'wonder what kind o'personality traits're required for entry? I mean, I'm not sure we rate high enough on the pompous assery scale."

He then crossed his arms over his chest and smiled widely at the officious jackass threatening them.. "I sure wish you'd adopt a more friendly tone. We didn't pick a fight, an' now you've threatened us. Tryin' t'toss us out might end up with us havin' a similar experience t'Qarbo an' his friends, an' almost none of us here want that outcome. We did as asked so please be more polite." It was said with a bit of annoyed steel in his voice.
Zora Jilkina
player, 199 posts
Human
Cleric
Fri 18 May 2018
at 20:07
  • msg #186

Re: Day 7 - Return to Sacred Stone Monastery...?

At Jak's comment that 'almost none of us here want that outcome' she looked at the bard, half-smiled and shrugged her shoulders.
DM
GM, 1015 posts
Dungeon
Master
Fri 18 May 2018
at 21:38
  • msg #187

Re: Day 7 - Return to Sacred Stone Monastery...?

Taking the head from Morg, the man turns on his heel and heads towards the stairs. "Make sure they don't disturb me upstairs. We'll all be richly rewarded by the Lord Commander when I report that we killed Qarbo and brought this evidence of our valor."

At the man's words, the two knights draw their longswords. The initiates enter through the stable doors and draw daggers.


Map updated.

Anyone who would like to act can take a normal turn before the man ascends the spiral stairs. The knights and initiates don't seem to be moving to attack or anything, though they appear ready.

Tessa Greenwater
player, 31 posts
Forest Gnome
Bladedancer
Sat 19 May 2018
at 00:04
  • msg #188

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa straightens up and walks with purpose after the man carrying the head.   Having been with the knights all this time she knows she should be able to pass.  She tries to read their emotions as she walks.  In her past time with the knights they treated her as one of their own but were keeping things from her as if acting like they were forced to accept her status.  Now she was hoping that status would serve her.

ooc:
20:03, Today: Tessa Greenwater rolled 17 using 1d20 ((17)). Insight

Asano Breathkill
player, 410 posts
Half-Elf
Sorcerer (Wild Magic)
Sat 19 May 2018
at 05:51
  • msg #189

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano shouts up the stairs at the thief, "And how will Lord Thurl treat you when two of your own knights witness that you are a liar and now a thief?" He watches the drawn steel warily, his focusing wand lighting at the tip. "Speak the truth and return our grisly trophy, or know the strength of our band! We forayed into the home of your enemy not once, but twice and emerged victorious in battle. The monastery's mistress herself feared to leave her bastion as we took our leave. We do not fear cowardly pissants so weak they must need others to fight their battles." A chill wind whips around the half-elf momentarily, snapping his cloak like an angered cat's tail before it settles against his calves once again.


OOC:
Intimidation- 9/4 Used Wild Magic Surge.
Wild Magic- 27, for 1 min. all spells with Action cast time are bonus action cast time

This frelling dice roller. Well, it was nice knowing you guys.

DM
GM, 1016 posts
Dungeon
Master
Sat 19 May 2018
at 15:32
  • msg #190

Re: Day 7 - Return to Sacred Stone Monastery...?

One of the knights moves to block Tessa's way upstairs.

As the robed man mounts the first few steps up the staircase, he holds the decapitated head at arm's length. His manner is calm, yet his voice shakes with anger. The man sneers down at Asano. "Others to fight their battles... like needing the traitors Huet and Savra to aid in killing Qarbo?"

He gestures to the knights. "These knights are loyal to our cause, and will be richly rewarded by Aerisi Kalinoth herself for ridding us of Qarbo and you unworthy sellswords." He turns to the knights. "Kill them if you have to." He resumes ascending the stairs.

Map updated.

Tessa thinks these knights at least were only tolerating her presence before she left with Savra & Huet. They are now lumping her in with the group and just want to get rid of all impure outsiders.

The knights look as if they're readying attacks - see initiative order below in case it becomes relevant. Zora, Tessa, Jak, and Asano would all act before the Hurricane mounting the stairs or the 4 initiates in the room.

Round 1 Initiative Order:

WhoInitStatus
Feathergale Knights21 
Zora17Inspiration
Tessa16 
Sharpwind (hippogriff)16 
Jak15Inspiration
Asano15Inspiration
Bubo (owl)15 
Air Initiates13 
Hurricane12 
Hippogriffs12 
Giant Vultures12 
Sprite11 
Mayon9 
Morg5 

This message was last edited by the GM at 17:51, Sat 19 May 2018.
Tessa Greenwater
player, 32 posts
Forest Gnome
Bladedancer
Sat 19 May 2018
at 18:48
  • msg #191

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa had already been following when things seemed to go sidewise.  The language and challenge had revealed the sharp truth she had been experiencing since coming here: disdain.

She seized the moment. "Bubo, EYES!"  And the owl flew from her shoulder at the arrogant fool standing between the knights.  Tessa unleashed the tiger inside her.  Low to the ground, like the beast of her magic, she exposed her fangs, drawing the blade from the sheath at her side.  It emerged covered in the familiar pink and green flames of the Blade Dancer as she attacked the man in the back.



Bubo uses Help action for Tessa to give advantage
Casts Green Flame Blade.
Tessa Attacks the arrogant ass who would presume to try and kill her friends, hitting AC15.
If successful, he takes 5 damage and green flame goes K1 too (spell modifier damage).
14:43, Today: Tessa Greenwater rolled 15,5 using d20+5,1d8+3 with rolls of 10,2.
14:43, Today: Tessa Greenwater rolled 15 using 1d20+5 ((10)).

Asano Breathkill
player, 411 posts
Half-Elf
Sorcerer (Wild Magic)
Sat 19 May 2018
at 22:53
  • msg #192

Re: Day 7 - Return to Sacred Stone Monastery...?

Without a word, Asano's came up and flashed, a wave of energy swirling around the robed man's head. To his eyes, a tornado formed on the stairs before him, blocking his path up. Lightning bolts flashed from a pair of eyes near the top of the tornado's form as the air elemental swiped at the man.


OOC:
Cast Phantasmal Force on Robes McDoucherson. The image, if he fails (Int vs 13), is of an air elemental blocking him from leaving the area and slashing at him if he gets close. Any chance you'd let me use my Wild Magic Surge to give him disadvantage on the save?  *big kitty eyes*

Jakrynn Redgate
player, 311 posts
Young Human
Bardly Rogue
Sun 20 May 2018
at 21:48
  • msg #193

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak didn't like the way this was going. That guy was a jerk - which is what he was becoming to expect from 'monks' and people in robes that weren't one of his allies. He glanced at Sharpwind and let out a sigh. He readied his shortsword, his shield still strapped on his arm since they just landed a minute ago.

He called up to the trying-to-retreat robed man, saying "Normally I respect someone tryin' t'get a head, but you're just bein' dumb!"

Move to T-32.

15:42, Today: Secret Roll: Jakrynn Redgate rolled 1 using 1d4 with rolls of 1.  Vicious Mockery on Hurricane(?).

This message was last edited by the player at 02:38, Tue 22 May 2018.
DM
GM, 1020 posts
Dungeon
Master
Tue 22 May 2018
at 01:53
  • msg #194

Re: Day 7 - Return to Sacred Stone Monastery...?

The knights and initiates spring into action as the party attacks, all seeking to drive their blades into the nearest aggressor.

The robed man speaks several incomprehensible words to the air in front of him before cowering in shame on the first step.


Mid round update! Zora, Mayon, and Morg are up now. I'll update the map at the end of the round.

I assumed Tessa moved to U33 so she could attack H on the first stair - it's always helpful if you say explicitly which coordinates on the map you move to ;).

Knights:
K1 attacks Tessa twice with longsword - MISS.
K2 attacks Tessa twice with longsword - HIT once for 6 slashing .

Air Initiates
I1 attacks Asano with dagger - MISS.
I2 attacks Zora with dagger - CRIT for 7 piercing .
I3 attacks Morg with dagger - MISS.
I4 attacks Mayon with dagger - MISS.

This message was last edited by the GM at 01:54, Tue 22 May 2018.
Zora Jilkina
player, 201 posts
Human
Cleric
Tue 22 May 2018
at 04:36
  • msg #195

Re: Day 7 - Return to Sacred Stone Monastery...?

When the knight hit her, she turned and glared at him, then summoned the wrath of the storm into a thunderous rebuke.

She was worried about this fight. She had one spell left, it had to count. Jak seemed to have the man in robes taken care of. She made her choice and summoned her spiritual hammer, sending it after 'Hurricane'. She stepped inside towards the knight, ignoring the initiate who had damaged her as insignificant.




Wrath of the storm as a reaction on the initiate who hit her. 2d8 lightning damage, dex save for half.
She steps up beside Tessa to W34 and swings reszur at the knight, hitting AC 23 for 7. She summons her spiritual hammer as a bonus action and sends it at Hurricane, putting the hammer at T32, swinging at Hurricane but missing.

22:32, Today: Secret Roll: Zora Jilkina rolled 14 using 2d8 with rolls of 7,7.  wrath of the storm on initiate (dex save for half).
22:32, Today: Zora Jilkina rolled 23 using 1d20+6 with rolls of 17.  reszur attack K1.
22:33, Today: Zora Jilkina rolled 6 using 1d20+5 with rolls of 1.  spiritual weapon attack on Hurricane.
22:33, Today: Zora Jilkina rolled 7 using 1d4+4 with rolls of 3.  rezsur damage on K1.




Morg Danforge
player, 506 posts
mountain dwarf, .5 shield
fighter 3 1sw 0as 2sd8
Tue 22 May 2018
at 09:27
  • msg #196

Re: Day 7 - Return to Sacred Stone Monastery...?

"Sorry" Morg says as he swings his hammer at the dagger wielding cultist.
Action: attack i3 with warhammer - hits AC 20 for 16 bludgeoning damage.

If i3 is down, then:
Interaction: try to kick the stable door closed.
Move: 15' to t30 (or to x30 if k2 is out).

Whether i3 is down or not:
Action surge: attack on i3 (or k2 if i3 is out, or i1 if i3 and k2 is out) warhammer - hits AC 16 for 10 bludgeoning damage.
Interaction: try to kick the stable door closed.

If i3 is down, then:
Move: 15' to t30 (or to x30 if k2 is out).

11:14, Today: Morg Danforge rolled 20 using 1d20+6 with rolls of 14.  i3 attacked with warhammer.
11:16, Today: Morg Danforge rolled 12 using 1d8+6 with rolls of 6.  i3's bludgeoning damage from warhammer.
11:19, Today: Morg Danforge rolled 4 using 1d8 with rolls of 4.  Menacing attack on i3 who must make a WIS save (DC 14) or be frightened.

11:22, Today: Morg Danforge rolled 13 using 1d20+6 with rolls of 7.  i3 (or k2 or i1) attacked with warhammer.
11:23, Today: Morg Danforge rolled 3 using 1d8 with rolls of 3.  Precision attack on i3 (or k2 or i1) added to hit roll.
11:23, Today: Morg Danforge rolled 10 using 1d8+6 with rolls of 4.  i3 (or k2 or i1)'s bludgeoning damage from warhammer.

Edit: removed the bracketed calculations, and moved the 2nd kick up so that it happens regardless.

This message was last edited by the player at 07:07, Wed 23 May 2018.
Mayon Graycross
player, 462 posts
Half Elf
Warlock--Fey Pact
Tue 22 May 2018
at 13:48
  • msg #197

Re: Day 7 - Return to Sacred Stone Monastery...?

"I probably shouldn't be so disappointed in this turn of events but I am nonetheless." Mayon remarked wryly, choosing to get out of close range with the initiate for the moment and closer to his allies. Looking over to the robed man causing them trouble, he mutters an incantation and allows a black swirl of magic to flit towards him.

The Sprite, in the meantime, flies over to Tessa to offer aid while her own familiar causes chaos.


Action: Disengage
Moving to V28.
Sprite will Help Tessa.

DM
GM, 1024 posts
Dungeon
Master
Wed 23 May 2018
at 23:03
  • msg #198

Re: Day 7 - Return to Sacred Stone Monastery...?

Two initiates fall to the group's attacks, as they quickly respond to the Hurricane's words.

One of the knights barks up at the cowering man on the stairs. "Why are you waiting? Go up! There's only so long we can hold them here."

"The elemental is blocking me!" the man hisses angrily. The knights look at each other in confusion, then counterattack against the group with two-handed swings of their longswords as they urge the hurricane to ascend.

One of the knights jars loose a board from Morg's makeshift shield, which starts clattering around as he moves.

Map updated! Zora, Jak, and Asano are up now, and Tessa (assuming she isn't healed first) needs to make a death save.

The two knights open Round 2 by attacking Tessa and Morg:
K1 attacks Tessa twice with longsword - HIT once for 12 slashing. Tessa is unconscious.
K2 attacks Morg twice with longsword - CRITS once for 15 slashing .

Round 1 Summary:
Knights:
K1 & K2 ready actions.

Zora moves to attack K1 - she activates K1's readied action: K1 attacks Zora twice with longsword - MISS. Zora HITS for 7 bludgeoning. She casts Spiritual Weapon at T32 and attacks H - MISS.

Tessa moves to U33, invoking an attack of opportunity from I2 - MISS. She activates the K2's readied action: K2 attacks Tessa twice with longsword - HIT once for 6 slashing. Tessa attacks Hurricane with Green Flame Blade - HIT for 5 damage. K1 takes 2 fire.

Jak casts V. Mockery on Hurricane - FAILs save. Hurricane takes 1 psychic and has disadvantage on its next attack roll before the end of its turn.

Asano casts Phantasmal Force on Hurricane - FAILs save. Hurricane takes 4 psychic.

Bubo (owl) Helps Tessa.

Air Initiates
I1 attacks Asano with dagger - MISS.
I2 attacks Zora with dagger - CRIT for 7 piercing . Zora uses her reaction to invoke Wrath of the Storm - I2 fails save and takes 14 lightning. I2 is dead.
I3 attacks Morg with dagger - MISS.
I4 attacks Mayon with dagger - MISS.

Hurricane attempts an Investigation check vs. Phantasmal Force - FAIL.

Sprite moves to Help Tessa.

Mayon Disengages and moves next to Morg.

Morg attacks I3 - HIT for 16 bludgeoning. I3 is dead. Morg moves to kick closed the stable door, then and Action Surge attacks K2 - HIT for 10 bludgeoning.

Round 2 Initiative Order:

WhoInitStatus
Feathergale Knights21 
Zora17Inspiration
Tessa16 
Sharpwind (hippogriff)16 
Jak15Inspiration
Asano15Inspiration
Bubo (owl)15 
Air Initiates13 
Hurricane12 
Hippogriffs12 
Giant Vultures12 
Sprite11 
Mayon9 
Morg5 

Asano Breathkill
player, 414 posts
Half-Elf
Sorcerer (Wild Magic)
Thu 24 May 2018
at 00:21
  • msg #199

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano pulls the second wand from his belt. With a word, it spits a multitude of magical bolts that swirl around the nearest initiate menacingly before shooting around and slamming into the robed man. With preternatural speed, his focusing wand also lashes out with a frozen ray of energy at the same target. The ray connects, icing over the man's joints as he dodges the illusory elemental. The half-elf's eyes flash angrily as he glances at the young man that attempted to stab him and growls, "Don't make me kill you, boy!"


"It would seem that your patron isn't too happy about your underhanded methods," Asano says, as he sidesteps the initiate's attack. "Perhaps, you'd best return our victory trophy and call off your dogs. Or shall we continue to demonstrate our mastery over you?"





17:18, Today: Secret Roll: Asano Breathkill rolled 4 using 1d8 with rolls of 4.  Ray of Frost dmg.
17:18, Today: Secret Roll: Asano Breathkill rolled 21 using 1d20+5 with rolls of 16.  Ray of Frost att.
17:17, Today: Secret Roll: Asano Breathkill rolled 92 using 1d100 with rolls of 92.  Wild Magic! Reincarnation if I die w/in 1 min
17:16, Today: Secret Roll: Asano Breathkill rolled 26 using 6d4+6 with rolls of 1,4,3,4,4,4.  Wand of Missiles.
17:15, Today: Secret Roll: Asano Breathkill rolled 12 using 1d20+3 with rolls of 9.  Intimidation Tides Adv.
17:15, Today: Secret Roll: Asano Breathkill rolled 7 using 1d20+3 with rolls of 4.  Intimidation.


Action: Activate Wand of Missiles (6 missiles, 26 dmg to Hurricane)
Move Action:
Bonus Action: Cast Ray of Frost (Hit- 21, Dmg- 4)


HP: 17/18 AC 14
Buffs/Debuffs:
Conditions: Cast spells as Bonus Actions
Spell Slots/Sorcery Point Remaining: 1st- 2/4  2nd- 0/2, 0/3


Zora Jilkina
player, 205 posts
Human
Cleric
Thu 24 May 2018
at 04:56
  • msg #200

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora cursed as she saw Tessa fall. She only had enough magic left to stabilsize her, she hoped one of her allies could do better. She directed her spiritual hammer to attack the knight near the robedman, and focused an attack with the magical dagger on the knight that downed Tessa.





Oof, I'll just waste me round sucking... Both miss.

53, Today: Secret Roll: Zora Jilkina rolled 9 using 1d20+5 with rolls of 4.  Attack k2 spiritual weapon.

22:52, Today: Secret Roll: Zora Jilkina rolled 12 using 1d20+6 with rolls of 6.  Attack k1 with rezsur.


Jakrynn Redgate
player, 317 posts
Young Human
Bardly Rogue
Thu 24 May 2018
at 05:36
  • msg #201

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak saw, out of the corner of his eyes, Tessa tumble to the ground. He frowned and spat out a word, "Restore!" As he did so, he imbued the word with arcane energy to flow in to Tessa and heal some of her wounds.

He turned his attention to the Knight standing next to him and swung his short sword at the man, but he kept part of his attention on the 'Hurricane' trying to flee with the head of Qarbo. He wanted to make sure the robed man didn't get away.


OOC
Bonus Action: Heal Tessa for 8 HP.
Action: Attack K1, hit AC 15 for 4 damage.
Move: None.

23:29, Today: Jakrynn Redgate rolled 8 using 1d4+4 with rolls of 4.  Healing Word on Tessa.
23:31, Today: Jakrynn Redgate rolled 15,4 using d20+4,d6+2 with rolls of 11,2.  Short sword vs K2 (or K1 if K2 is down).

DM
GM, 1026 posts
Dungeon
Master
Fri 25 May 2018
at 21:36
  • msg #202

Re: Day 7 - Return to Sacred Stone Monastery...?

Six gleaming bolts of force slam into the robed man at the stair from Asano's wand. His body is blasted from the staircase, and he crashes into a nearby pile of supplies, including some merchant's scales and sticks of sealing wax. Qarbo's disembodied head rolls away, stopping beside a stack of scroll cases and several bars of soap.

At the hurricane's fall, the two initiates' eyes grow wide. After a moment's hesitation, they scurry back into the nearby stalls and mount the giant beasts, urging them towards the doors leading out into the open sky.


Mid round update! Map updated. Mayon and Morg are up now.

I1 disengages from Asano, then moves to mount the giant vulture G2. I4 mounts G1. Both mounts fly out of their stalls.

Morg Danforge
player, 507 posts
mountain dwarf, .3 shield
fighter 3 0sw 0as 1sd8
Fri 25 May 2018
at 22:13
  • msg #203

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg steels himself, and then shouts "Surrender and repent!" to the knight as he moves to stand under Zora's holy hammer, hitting with his own.
Move: 15' to t32 (per @JeremyECrawford 2016-04-22).

Bonus action: 2nd wind - heals 13 HP.

Action: attack: k2 (if It's not out)
with warhammer - hits AC 20 for
19 bludgeoning damage, menacing attack
(after hitting with a weapon attack, try to frighten
 target, adding superiority result to damage; target must make a WIS
 save (vs a DC of 14) or be frightened (it has disadv. on ability checks and attack rolls while I'm in their line of sight, and they can't willingly move closer to me) until the end of my next turn).

23:54, Today: Morg Danforge rolled 13 using 1d10+3 with rolls of 10.  HP recovered from second wind.
23:58, Yesterday: Morg Danforge rolled 20 using 1d20+6 with rolls of 14.  k2 attacked with warhammer.
23:59, Yesterday: Morg Danforge rolled 13 using 1d8+6 with rolls of 7.  k2's bludgeoning damage from warhammer.
00:01, Today: Morg Danforge rolled 6 using 1d8 with rolls of 6.  Menacing attack on k2 who must make a WIS save (DC 14) or be frightened.

Tessa Greenwater
player, 38 posts
Forest Gnome
Bladedancer
Sat 26 May 2018
at 00:41
  • msg #204

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa's eyes shoot open as the mystic energies of life pulse through her.  She sees Bubo flying in at a shadowy figure filling most of Tessa's vision.   Its a Fethergale Knight (K1) standing above her.

Her fist closes on the rapier hilt in her hand, and she thrusts forward with the blade, trying to impale the knight from below as Bubo attacks him from above.



Tessa Attacks K1
Bubo attacks K1
20:38, Today: Tessa Greenwater rolled 24,7 using d20+5,1d8+3 ((19,4)).
20:39, Today: Tessa Greenwater rolled 14 using 1d20+3 ((11)).

Tessa hits AC-24 for 7 piercing damage.
Bubo hits AC-14 for 4 piercing with talons (1)+3.
DM
GM, 1027 posts
Dungeon
Master
Sun 27 May 2018
at 14:11
  • msg #205

Re: Day 7 - Return to Sacred Stone Monastery...?

Alarmed at being surrounded, the knights cast quick spells while keeping a wary eye out for attacks. One of the knights scoops up Qarbo's fallen head, then they both dart up the spiral staircase at an unnatural speed.

Map updated!

@Tessa apologies, you were unconscious for your turn last round since Jak healed you after your initiative value. But you're good to go for Round 3.

Everyone is up now.

Round 3 So Far:

The knights cast Expeditious Retreat and disappear up the stairs. All of the cultists are either dead or no longer visible =).


Round 2 Summary:
Knights:
K1 attacks Tessa twice with longsword - HIT once for 12 slashing. Tessa is unconscious.
K2 attacks Morg twice with longsword - CRITS once for 15 slashing .

Zora attacks K1 - MISS. Spiritual weapon attacks K2 - MISS.

Tessa is unconscious.

Jak casts Healing Word on Tessa for 8 hp - Tessa is conscious and prone. He attacks K2 - MISS.

Asano burns 6 charges from the Wand of Magic Missiles, which hit Hurricane for 26 force. Hurricane is dead.

Bubo (owl) Helps Tessa.

Air Initiates flee on giant vultures G1 and G2.

Sprite Helps Tessa.

Mayon hangs out.

Morg uses Second Wind, then attacks K2 with Menacing Attack - HITS for 19 bludgeoning. K2 SAVES vs. fright.

Round 3 Initiative Order:

WhoInitStatus
Feathergale Knights21 
Zora17Inspiration
Tessa16prone
Sharpwind (hippogriff)16 
Jak15Inspiration
Asano15Inspiration; spells with Action cast time are bonus action cast time until Round 10; reincarnation if die until Round 12
Bubo (owl)15 
Air Initiates13 
Hippogriffs12 
Giant Vultures12 
Sprite11 
Mayon9 
Morg5 

This message was last edited by the GM at 11:42, Mon 28 May 2018.
Jakrynn Redgate
player, 319 posts
Young Human
Bardly Rogue
Mon 28 May 2018
at 15:48
  • msg #206

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak was standing right next to the stairs so hurried up them after the knights. He took a swing at the closest one with his short sword. He missed horribly, partly from coming up the stairs so rapidly and partly because the knights were so well-positioned and ready for him. He let out a growl. "Treacherous assholes! Stop fightin' us, we don't wanna have t'kill ya, an' ya clearly can't make this work anymore!"

09:47, Today: Jakrynn Redgate rolled 5,5 using d20+4,d6+2 with rolls of 1,3.  Attack K2.
Zora Jilkina
player, 207 posts
Human
Cleric
Mon 28 May 2018
at 23:26
  • msg #207

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora was frustrated by the knights retreat. She did her best to give chase, but it looked like they were going to get away and bring reinforcements! Reinforcements they weren't ready for.

She gave chase as best she could, trying to attack the knight with Qarbo's head with Reszur and her spiritual hammer.




I will let the GM figure out which (if any) of these attacks make sense. The spiritual weapon started on the stairs, so maybe it can reach? Your call...

17:24, Today: Secret Roll: Zora Jilkina rolled 13 using 1d20+6 with rolls of 7.  attack with reszur.
17:24, Today: Zora Jilkina rolled 16 using 1d20+5 with rolls of 11.

17:25, Today: Zora Jilkina rolled 8 using 1d4+4 with rolls of 4.  reszur damage.

17:24, Today: Zora Jilkina rolled 9 using 1d8+3 with rolls of 6.  spiritual weapon damage.

Morg Danforge
player, 509 posts
mountain dwarf, .3 shield
fighter 3 0sw 0as 1sd8
Tue 29 May 2018
at 12:17
  • msg #208

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg runs after the knights, leaping up the stairs with his short legs, and trying to run past the knight blocking the top of the stairs.
Move: 25' up towards nearest knight.
Action: dash up to 25' and over the stairwell lip if possible, without offering them attacks of opportunity, or if that's not possible, then
 Bonus: overrun thru k2 (contested Athletics check vs. 24 (DMG pp. 272)) to u11.

14:20, Today: Morg Danforge rolled 24 using 1d20+6 with rolls of 18.  Athletics check for overrun attempt thru k2.

This message was last edited by the player at 12:23, Tue 29 May 2018.
Tessa Greenwater
player, 39 posts
Forest Gnome
Bladedancer
Tue 29 May 2018
at 15:02
  • msg #209

Re: Day 7 - Return to Sacred Stone Monastery...?

ooc: I think I comprehend the map.

Tessa spends 1/2 movement to stand, other half (15 feet) to move to W11 (on the stairs) to attack K2 with help of Bubo and Sprite.
Target: K2 -- Hit AC-24 for 7points of damage

(just using same rolls since I did not know I was down last time).
20:39, Fri 25 May: Secret Roll: Tessa Greenwater rolled 14 using 1d20+3 with rolls of 11.
20:38, Fri 25 May: Secret Roll: Tessa Greenwater rolled 24,7 using d20+5,1d8+3 with rolls of 19,4.


Asano Breathkill
player, 417 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 29 May 2018
at 22:10
  • msg #210

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano sighs in frustration at the tenacity of the knights to cling to their fallen ally's treachery. He waits to follow the rest of the group as far up the stairs as he can get. He whispers soothing words, causing an enchantment of sleep to burst around the knights.






15:03, Today: Secret Roll: Asano Breathkill rolled 25 using 5d8 with rolls of 6,6,4,8,1.  Sleep.


Action: Ready until the end of the round. Cast sleep over the knights, avoiding allies if possible, but at least affecting the knight with the head if nothing else. 25 HP
Move Action: Move up as far as I can after everyone else moves
Bonus Action:


HP: 17/18 AC 14
Buffs/Debuffs:
Conditions: Cast spells as Bonus Actions (T10), Reincarnation (T12)
Spell Slots/Sorcery Point Remaining: 1st- 1/4  2nd- 0/2, 0/3


DM
GM, 1029 posts
Dungeon
Master
Wed 30 May 2018
at 01:41
  • msg #211

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora's weapon flies up the stairwell, striking out at one of the rapidly fleeing knights. A satisfying thunk echos down the stairwell.

The hurried footsteps of the rest of the group slow as Asano casts a spell from below. Jak's head pokes up from the stairwell just in time to see the two knights collapse with a crash of armor on stone, and Qarbo's head rolls to just within Jak's reach. The knights' snores almost drown out the intermittent squawks from the stabled mounts below.

Tessa and Mayon stumble around the various supplies arrayed around the spiral staircase, attempting to see up to the level above. Zora, Morg, and Asano all continue moving up the stairs to see what is happening.

Jak sees the two knights sprawled awkwardly in front of the double doors that he remembers lead out to the entrance hall. Three more smaller doors are arrayed around the stairwell area on this level, while the stairs themselves continue to spiral above to the upper floors of the Spire.


Map updated! Also see the updated Loot thread with the latest XP details - you're all very close to Level 4.

We're out of combat, with 2 sleeping knights lying around the lip of the spiral staircase on the ground level. Jak is near the top of the stairs while Morg, Zora, and Asano are mid-way up. Tessa and Mayon are at the foot of the stairs, still on the stable level.

Where to now?

Round 3 Summary:
Knights: cast Expeditious Retreat and disappear up the stairs.

Zora moves up the stairs. Her spiritual weapon flies up and attacks K1 - HIT for 9 force.

Tessa stands and moves to the foot of the stairs.

Jak runs up the stairs and attacks - MISS.

Asano casts Sleep near the knights - both fall asleep.


This message was last edited by the GM at 01:41, Wed 30 May 2018.
Zora Jilkina
player, 208 posts
Human
Cleric
Wed 30 May 2018
at 04:00
  • msg #212

Re: Day 7 - Return to Sacred Stone Monastery...?

"Well done!" she cried, elated that the retreat was stopped.

"How deep is their slumber. we should get them back down to the stables before we're discovered."
Mayon Graycross
player, 463 posts
Half Elf
Warlock--Fey Pact
Wed 30 May 2018
at 04:18
  • msg #213

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon takes a slow breath, shaking his head a bit as the fight ends. "The less time we stay here the better, though..." He glances at Asano. "They said something about your friend Savra, didn't they?"
Morg Danforge
player, 510 posts
mountain dwarf, .3 shield
fighter 3 0sw 0as 1sd8
Wed 30 May 2018
at 05:35
  • msg #214

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg sets to work carefully disarming the knights and taking off their helmets, trying not to wake them. He then starts carefully doffing the armor of the least injured knight.
If either of them have shields, Morg will don that instead of his broken makeshift one when it looks like they're starting to wake up.
Asano Breathkill
player, 418 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 30 May 2018
at 17:47
  • msg #215

Re: Day 7 - Return to Sacred Stone Monastery...?

"They should sleep through gentle movement, possibly allowing us to tie them up," Asano replies to Zora. "Tying them up and leaving them in an empty stable may be a wise course of action. The robed man did imply that Savra and Huet are both in danger. Though we are sorely pressed today, I must continue to the summit. I understand if the rest of you would rather make your egress." He makes a respectful bow to everyone before moving to continue climbing the stairs.
DM
GM, 1030 posts
Dungeon
Master
Wed 30 May 2018
at 21:18
  • msg #216

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg sets aside the two knights' swords, then begins removing one of their suits of armor carefully. The scale mail seems fine enough, and is decorated with filigree around the edges in a pattern that suggests feathers. The knights didn't carry shields however, much to the dwarf's dismay. They did carry belt pouches, however.

After nearly a minute, both knights start stirring.

Morg finds 14 gp between the two knights, if you want to keep that - let me know, and I'll add it to the Loot thread.

Sleep lasts about a minute before the victims wake up, so you don't have enough time to take off all of either of the knights' armor. That said, there's plenty you could try in the space of 60 seconds. I see some thoughts of stowing them in stables, tying them up, hurrying upstairs - is everyone doing one of those things? You can always split up to take care of various different things... =)

This message was last edited by the GM at 21:24, Wed 30 May 2018.
Zora Jilkina
player, 209 posts
Human
Cleric
Wed 30 May 2018
at 23:21
  • msg #217

Re: Day 7 - Return to Sacred Stone Monastery...?

"Aye, typing and tossing in a stable it is," she agreed, and proceeded to do just that as quickly and carefully as she could.
Morg Danforge
player, 511 posts
mountain dwarf, .3 shield
fighter 3 0sw 0as 1sd8
Thu 31 May 2018
at 08:59
  • msg #218

Re: Day 7 - Return to Sacred Stone Monastery...?

"The initiates will just untie them when they come back, and these cultists seem as unrepentant and evil as those at the monastery. If we don't kill them now, and we stay, we'll have to face them again, including Huet and Savra who may refuse to see what's really happening here." Morg said as he stopped trying to doff the knights' armor, and instead helped Zora by gagging and then hog-tying their hands and feet together. He left the pouches and money lying next to the knights, but took their swords and scabbards.
Tessa Greenwater
player, 40 posts
Forest Gnome
Bladedancer
Thu 31 May 2018
at 12:52
  • msg #219

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa helps where she can with the binding and stashing of knights, then helps Morg doff the armor by pulling the straps and belts that hold the armor snugly to the body.
Jakrynn Redgate
player, 321 posts
Young Human
Bardly Rogue
Thu 31 May 2018
at 20:48
  • msg #220

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak blinked in confusion as several things began to happen. "Asano! Hold up!" He shook his head and let out a sigh. "Shouldn't we at least TRY t'make a conversation with the head honchos 'bout what happened? I mean, I am NOT up fer battlin' an entire monastery or whatever's worth o'people again right now."

He frowned at Morg. "You s'gestin' we just up an' kill these two while they're nappin'?"
Asano Breathkill
player, 419 posts
Half-Elf
Sorcerer (Wild Magic)
Fri 1 Jun 2018
at 02:28
  • msg #221

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano tossed an apologetic smile over his shoulder at Jak as he climbed the stairs. Looking up, his face firmed in a scowl as he made his way upstairs. "Savra! Treachery is afoot!" he shouts ahead of him.
Mayon Graycross
player, 464 posts
Half Elf
Warlock--Fey Pact
Fri 1 Jun 2018
at 02:56
  • msg #222

Re: Day 7 - Return to Sacred Stone Monastery...?

"I suppose that's as much of an answer as any." Mayon remarks with a wry smile, his familiar already flitting ahead to aid Asano should he require it.
Morg Danforge
player, 512 posts
mountain dwarf, .3 shield
fighter 3 0sw 0as 1sd8
Fri 1 Jun 2018
at 10:04
  • msg #223

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg leaves the knights alive, and runs back up after Asano.
Zora Jilkina
player, 210 posts
Human
Cleric
Fri 1 Jun 2018
at 21:32
  • msg #224

Re: Day 7 - Return to Sacred Stone Monastery...?

She swore to herself and chased after the shouting Asano. "Wait! We need a plan!" she hissed, hopefully no louder than the sorcerer.
Jakrynn Redgate
player, 322 posts
Young Human
Bardly Rogue
Fri 1 Jun 2018
at 21:53
  • msg #225

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak rolled his eyes and let out a sigh as Asano refused to fucking wait for them for even a few moments. He grit his teeth and headed up as well to make sure the man didn't get himself killed hopefully, the head of Qarbo in one hand if no one else grabbed it.
Tessa Greenwater
player, 41 posts
Forest Gnome
Bladedancer
Sat 2 Jun 2018
at 00:21
  • msg #226

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa follows the others.  Everything happening now was a culmination of what she had been experiencing during her stay here: barely concealed hate.
DM
GM, 1032 posts
Dungeon
Master
Sat 2 Jun 2018
at 18:46
  • msg #227

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg tries to pick up the two longswords, but finds he is already weighted down with so many other items in his pack and on his small frame that he simply can't pick anything else up. The weight of Qarbo's armor strapped to the side of his pack is particularly burdensome.

Leaving the swords, he, Tessa, Zora, and Mayon manage to transport the struggling captives to a stall in the stables below. Hippogriffs and giant vultures, already riled from the fighting, squawk and screech at the commotion from behind their double-latched stall doors. Then they hurry to remount the stairs leading up.

Jak hurries after Asano, who quickly reaches the 2nd floor landing. The doors here are open, revealing the Great Hall lit in afternoon sun. A single Feathergale Knight rises slowly at Asano's call up the spiral stairs, and looks curiously in the half-elf's direction.

Above Asano, the sounds of several pairs of footsteps echo off the interior stone walls of the tower. Nobody responds to Asano's call. The footsteps seem to have stopped on the floor above.


Map updated.  Zora, Morg, and Tessa (in that order) are climbing the stairs between the stables and ground level, while Jak is between the ground floor and level 2. Asano is on the landing near the stairs on level 2.

Morg, you're fully encumbered with the extra suit of armor from Qarbo - just post if you want to drop anything =). Others can feel free to pick up the swords on the first floor as you like.

This message was last edited by the GM at 20:02, Sun 03 June 2018.
Morg Danforge
player, 513 posts
mountain dwarf, .3 shield
fighter 3 0sw 0as 1sd8
Sun 3 Jun 2018
at 08:44
  • msg #228

Re: Day 7 - Return to Sacred Stone Monastery...?

"Someone please pick up those swords, or throw them over the edge." Morg says after dropping them, not wanting to be even slower amoungst all the longshanks.
Zora Jilkina
player, 211 posts
Human
Cleric
Mon 4 Jun 2018
at 04:11
  • msg #229

Re: Day 7 - Return to Sacred Stone Monastery...?

"We're not ready for a fight. I don't like charing in like this," she hissed to the slow Morg as he lightened his load.
DM
GM, 1033 posts
Dungeon
Master
Tue 5 Jun 2018
at 01:08
  • msg #230

Re: Day 7 - Return to Sacred Stone Monastery...?

The knight in the Great Hall sets down her tankard, then takes a half-step in Asano's direction.

"You lost, bro?" she says in a slow, lazy tones.


What's everyone doing now - keep climbing the stairs?

BTW you all know there are a total of 5 levels in the Spire - Stables, Ground, Level 2, Level 3, and Pinnacle.

This message was last edited by the GM at 01:08, Tue 05 June 2018.
Asano Breathkill
player, 421 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 5 Jun 2018
at 01:16
  • msg #231

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano glances momentarily at the approaching knight. "I am not," he says, striding confidently up the stairs. "I have business with Lord Thurl and Knight Savra."
Tessa Greenwater
player, 42 posts
Forest Gnome
Bladedancer
Tue 5 Jun 2018
at 02:14
  • msg #232

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa continues to follow.
Zora Jilkina
player, 212 posts
Human
Cleric
Tue 5 Jun 2018
at 02:58
  • msg #233

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora moved in beside Asano and waited, not knowing what came next.
Mayon Graycross
player, 465 posts
Half Elf
Warlock--Fey Pact
Tue 5 Jun 2018
at 04:19
  • msg #234

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon follows quietly, his familiar scouting ahead invisibly.
Morg Danforge
player, 514 posts
mountain dwarf, .3 shield
fighter 3 0sw 0as 1sd8
Tue 5 Jun 2018
at 09:46
  • msg #235

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg follows Asano and the rest up the stairs.
Jakrynn Redgate
player, 323 posts
Young Human
Bardly Rogue
Tue 5 Jun 2018
at 15:29
  • msg #236

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak smiled at the knight in a wide and dazzling display. "No, thank you, we are good, but you keep on keepin' on! Save some drink for the rest of us though, yah?"

He hurried after the stupid, impulsive half-elf sorcerer, trying to catch him and grab his arm to stop him for a moment, at least so they could all be together rather than so staggered out. "Asano, STOP for a second!"
This message was last edited by the player at 15:30, Tue 05 June 2018.
DM
GM, 1034 posts
Dungeon
Master
Tue 5 Jun 2018
at 22:33
  • msg #237

Re: Day 7 - Return to Sacred Stone Monastery...?

"Right on," the woman says, nodding at Asano. She stands curiously watching as the remainder of the group hurries up the steps. She nods at Jak, taking an absent sip from her tankard.

Asano reaches the lip of the third floor just as one of the four doors around the landing opens. Two initiates and a knight spill out of the doors and look surprised to see Asano standing there.

"That's him! One of them what killed Cyclone!" one of the painfully thin Initiates yells, drawing a dagger.

"Hold," a deeper voice says from within the chamber beyond the door. Thurl Merosska steps into the doorway, his forehead creased. "At least give the murderer a chance to speak. What is the meaning of this unprovoked attack on the Society?"




Map updated.

Asano is at level 3, everyone else is making their way up behind.


This message was last edited by the GM at 22:33, Tue 05 June 2018.
Tessa Greenwater
player, 43 posts
Forest Gnome
Bladedancer
Wed 6 Jun 2018
at 04:05
  • msg #238

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa waved to Zephyr as they ran by.  "Can't talk now.  Back soon!"  And she dashed up the stairs hoping her little tiger legs would catch her up in short order.

Up ahead she heard a booming and familiar voice.
Asano Breathkill
player, 422 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 6 Jun 2018
at 17:34
  • msg #239

Re: Day 7 - Return to Sacred Stone Monastery...?

"If you consider theft and offered violence and menace unprovoked, I would hesitate to consider what you consider provoked," Asano replies loudly, his voice tight with anger. "After your knights, Savra and Huet, were ordered above, the robed man, this Cyclone, took the head of Qarbo from us and ordered the his knights to ensure we remained below while he took credit for our endeavor. We offered every means of non-violent appeasement, but were given violence in return. Yes, we killed him, but we left those knights in his thrall alive, bound below in the stables." He approaches the door, eyes daring the armed initiate to stab at him again. "We entered this Spire in peace and have been offered nothing but veiled aggression and unprovoked violence. Is that the legacy this 'Society' intends to create?"


OOC:
Persuasion(?)- 21

This message was last edited by the player at 03:56, Fri 08 June 2018.
DM
GM, 1035 posts
Dungeon
Master
Thu 7 Jun 2018
at 01:49
  • msg #240

Re: Day 7 - Return to Sacred Stone Monastery...?

The initiates and the knight tense for a moment while Thurl considers. "The Feathergale Society is about strength and power," the Lord Commander muses, "and justice of course. But if it really was you who killed Qarbo then you have strength at least."

"You succeeded in killing Qarbo, even if you did have help from disobedient knights. That counts for something, at any rate." As others of the party approach up the stairs he gives the gathering group an appraising look. "If you wish to discuss the further use you could be to the Society - and the rewards I am willing to provide - then we should proceed down to the Great Hall for further discussion."


Map updated.

Morg Danforge
player, 515 posts
mountain dwarf, .3 shield
fighter 3 0sw 0as 1sd8
Thu 7 Jun 2018
at 10:42
  • msg #241

Re: Day 7 - Return to Sacred Stone Monastery...?

Hearing Thurl from the level above, Morg asks "Can we get back the tokens we left here?"
Zora Jilkina
player, 213 posts
Human
Cleric
Thu 7 Jun 2018
at 20:51
  • msg #242

Re: Day 7 - Return to Sacred Stone Monastery...?

She let Morg speak for her on the request for their items back, never forgetting that Thurl treated them with such disrespect before. But she was willing to hear him out.
Tessa Greenwater
player, 44 posts
Forest Gnome
Bladedancer
Thu 7 Jun 2018
at 21:02
  • msg #243

Re: Day 7 - Return to Sacred Stone Monastery...?

up down, up down...  Tessa's already hot under the collar and she doesn't want to release true power... she refrains from speaking and merely waits to follow.
DM
GM, 1036 posts
Dungeon
Master
Thu 7 Jun 2018
at 21:39
  • msg #244

Re: Day 7 - Return to Sacred Stone Monastery...?

"Perhaps I can be persuaded to return your tokens," Thurl calls after the dwarf. "Shall we discuss it in the Great Hall?"
Asano Breathkill
player, 424 posts
Half-Elf
Sorcerer (Wild Magic)
Fri 8 Jun 2018
at 03:59
  • msg #245

Re: Day 7 - Return to Sacred Stone Monastery...?

"Qarbo was dead by the time your knights arrived," Asano corrects gently. "They were, however, instrumental in our swift return to the Spire itself. I do not know the circumstances of their aid, but they were brave in the face of danger and showed great strength in facing down the mistress of the monastery herself."
Tessa Greenwater
player, 45 posts
Forest Gnome
Bladedancer
Fri 8 Jun 2018
at 14:20
  • msg #246

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa wondered about the whole 'disobedient knights' phrase.  Her own welcome to participate in the order was -shall we say- mixed.
Zora Jilkina
player, 214 posts
Human
Cleric
Fri 8 Jun 2018
at 20:02
  • msg #247

Re: Day 7 - Return to Sacred Stone Monastery...?

"You're certainly keen on getting us into the hall," she observed in a toying fashion, smiling. But at the same time wondering if it was a trap. But then what choice did they have? Start a fight here, or maybe have a fight started there. It was the same for her. They were in no position to fight, so she went along for now.
DM
GM, 1039 posts
Dungeon
Master
Fri 8 Jun 2018
at 21:01
  • msg #248

Re: Day 7 - Return to Sacred Stone Monastery...?

Thurl's face darkens at Asano's words of praise for Savra and Huet. "Your 'knights in shining armor' are being disciplined, but that is an internal matter. I will speak no more of it."

Thurl shrugs at Zora. "This is an awkward place for a conversation, but so be it."

Stepping forward, he glances down the stairs at Jak, holding the grim head of Qarbo in one hand. "You have proven useful after all," he begins thoughtfully. He crosses his arms. "If you want your tokens back, there are some other errands I might send you on."

"There are some troublesome paladins at Summit Hall that you might take care of for us - they have been asking after us of late, I have heard, and I don't appreciate meddlers. Particularly meddlers who are armed and handy with weapons."

He unfolds his arms, and begins counting on his fingers. "Secondly, there are the Helvenblades. Troublesome family, from Waterdeep. I've had run-ins with them during my time in the city. You could secure their house, just north of Westbridge, and wait for them to arrive from the city. They visit several times a year, so you shouldn't have long to wait. When they arrive, simply murder them all and I'd be most grateful."

Thurl scratches his chin. "There are probably more uses I could find for you - clearing out Krpytgarden Forest comes to mind actually - but regardless, I'm afraid I'm not fully able to trust you since you just murdered several of the Society when you returned to the Spire. I think I might have to demand another token from you all, as a means of guaranteeing your loyalty."
This message was last edited by the GM at 21:11, Fri 08 June 2018.
Tessa Greenwater
player, 46 posts
Forest Gnome
Bladedancer
Sat 9 Jun 2018
at 04:08
  • msg #249

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa stops just short of spitting on the ground at his feet.  She decided she didn't have to stoop to his level.  She'd let her words define her feelings.  "This tiger's not on a chain and I'm no murderer.  You've known that since the minute I came here.  Its one thing to hunt prey or kill an enemy, but murder for pay is something only mercenaries and assassins do.  I won't be part of it."
This message was last edited by the player at 04:09, Sat 09 June 2018.
Jakrynn Redgate
player, 324 posts
Young Human
Bardly Rogue
Sun 10 Jun 2018
at 15:16
  • msg #250

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak shook his head at the audacity and cold-bloodedness of the bastard. He glanced at Tessa with an approving glance, but then whipped back and pointed a finger at Thurl. "Hey, consid'rin' how your so-called Knights treated us an' attacked us when we came back from the task YOU gave us, you're lucky we're still even here listenin' t'ya! Don't try t'make it sound like we bloody walked in an' went on a killin' spree!" He was angry and tired of the assholes today.

 He tossed the head towards the speaker. "Can't speak for the others but I'm no assassin. I kill when I must, an' not simply because people're 'askin' about your order' or you don't like 'em - that's seriously messed up!" He stepped out of the way of the others coming up and shook his head. "The more I hear about you an' your lil' club, the less I like it. I don't think I like this group, but havin' fought our way through one 'order' already today, I really would prefer not t'do it again. Give us our stuff an' we'll leave quietly." There was not really a threat there, more a request, but it was sort of implied that if he denied them or tried to imprison them, it would be a fight.


Yeah. That's about right. Par for the course, lol.
09:14, Today: Jakrynn Redgate rolled 8 using 1d20+6 with rolls of 2.  Persuasion check?

DM
GM, 1040 posts
Dungeon
Master
Sun 10 Jun 2018
at 16:27
  • msg #251

Re: Day 7 - Return to Sacred Stone Monastery...?

"Your usefulness has ceased it seems," Thurl says coldly.

He gestures to the other doors around him on this floor. "If you wish, you may remain here for the night. The knights quartered on this level will be relocated until tomorrow. I will have your tokens returned to you before the night is out, and your doors will be guarded until your departure in the morning."
Tessa Greenwater
player, 47 posts
Forest Gnome
Bladedancer
Sun 10 Jun 2018
at 22:02
  • msg #252

Re: Day 7 - Return to Sacred Stone Monastery...?

"That's fine.  And we should bunk together tonight so we can plan for tomorrow."
...and for safety.

This message was last edited by the player at 13:00, Mon 11 June 2018.
Asano Breathkill
player, 425 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 11 Jun 2018
at 04:22
  • msg #253

Re: Day 7 - Return to Sacred Stone Monastery...?

"Aye, we'll room together and be out of your hair at first light," Asano says. "Provided there are no surprises this evening. Would I, perhaps, have the occasion to bid farewell to Savra?"
DM
GM, 1041 posts
Dungeon
Master
Mon 11 Jun 2018
at 22:27
  • msg #254

Re: Day 7 - Return to Sacred Stone Monastery...?

"No," Thurl says curtly to Asano's request. "She is being punished. Perhaps if she survives you can bid her adieu in the morning."

He motions to a door in the far corner of the stairwell, and one of the initiates slides cautiously past Jak and Asano to open it. "You can take those as your quarters, if you insist on rooming together. Each room has only two beds mind, so splitting up would be more comfortable for you all."


Map updated.

Interact with Thurl and his fellow some more as you like, but when ready we can move on to evening & decide sleeping arrangements, etc.

Asano Breathkill
player, 426 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 12 Jun 2018
at 18:50
  • msg #255

Re: Day 7 - Return to Sacred Stone Monastery...?

"I thank you for the hospitality, Lord Thurl," Asano says, bowing his head slightly. "Come, my friends, let us retire and discuss our plans for the morrow." He gestures for the party to enter the offered room.
Zora Jilkina
player, 217 posts
Human
Cleric
Tue 12 Jun 2018
at 21:31
  • msg #256

Re: Day 7 - Return to Sacred Stone Monastery...?

She followed, baffled by the monk's hospitality, but eager to rest, pray and regain her powers.
DM
GM, 1043 posts
Dungeon
Master
Tue 12 Jun 2018
at 21:56
  • msg #257

Re: Day 7 - Return to Sacred Stone Monastery...?

The group files into the proffered sleeping quarters, and one of the initiates closes the banded-iron door behind them.

As Thurl had described, there were only two spartan beds in the irregularly shaped quarters. A fireplace, closet, two chests, and a small tapestry on the wall rounded out the room's accoutrements. Several windows spaced around the room looked out on the setting sun to the west.

Map updated.

Anything else prior to going to sleep? I assume you'll want to eat some food from your provisions - Thurl and the others did not offer any meals - and from Morg's post it seems likely you'll want to post a watch?

Let's iron out the details - ask questions as needed, as usual.

Asano Breathkill
player, 427 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 13 Jun 2018
at 16:15
  • msg #258

Re: Day 7 - Return to Sacred Stone Monastery...?

"Jakrynn, would you be so kind as to strum us a quiet ditty? Just a little something relaxing," Asano asks loudly, an eye toward the door. After the bard begins playing, he continues quietly, "I don't trust this Spire any more than the monastery they are feuding with. However, there is someone close to my heart enmeshed with this organization, and if I can, I will not leave her in their clutches. I won't put your lives to needless risk, though. That said, I am open to suggestions as to our next plan?"
Morg Danforge
player, 518 posts
mountain dwarf, .3 shield
fighter 3 0sw 0as 1sd8
Wed 13 Jun 2018
at 17:16
  • msg #259

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg checks the fireplace for anything strange, and turning to Asano says "Sleep, and then go look for your special lady friend and the strange talker, or go search for them first?"
If resting first, Morg will quickly scarf down some rations, and lie down on his bedroll near the entrance (s67).

19:15, Today: Morg Danforge rolled 17 using 1d20 with rolls of 17.  Investigate check on fireplace for anything strange.

Tessa Greenwater
player, 48 posts
Forest Gnome
Bladedancer
Wed 13 Jun 2018
at 21:15
  • msg #260

Re: Day 7 - Return to Sacred Stone Monastery...?

"Searching first means we spit on the hospitality and likely re-enter battle with someone at one point or another.  We need the rest.  If they haven't killed your friend than likely they aren't going to before morning."  The tiger in her was more matter-of-fact about their predicament.  She didn't care for cages, even fancy ones with beds.
Mayon Graycross
player, 468 posts
Half Elf
Warlock--Fey Pact
Wed 13 Jun 2018
at 21:46
  • msg #261

Re: Day 7 - Return to Sacred Stone Monastery...?

"I could try and have my familiar seek out Savra if you'd like, Asano." Mayon offers up, having been quiet throughout the proceedings, thinking to himself. "They can turn invisible and I can look through their eyes and call them back to me as needed...though, I'm not sure if there will be anything here that could detect something invisible."
Zora Jilkina
player, 218 posts
Human
Cleric
Wed 13 Jun 2018
at 22:29
  • msg #262

Re: Day 7 - Return to Sacred Stone Monastery...?

"I'm useless without a chance to sleep, meditate and pray. They gave us this opportunity against all reason. I say we take them up on their hospitality. But let's make sure we have two guards up at all times, or spells to alert us of any attack."
Tessa Greenwater
player, 49 posts
Forest Gnome
Bladedancer
Thu 14 Jun 2018
at 01:00
  • msg #263

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa volunteers to sleep early and take the last watch.
Jakrynn Redgate
player, 326 posts
Young Human
Bardly Rogue
Thu 14 Jun 2018
at 03:44
  • msg #264

Re: Day 7 - Return to Sacred Stone Monastery...?

Jakrynn watched the 'knights' (he used that word in his mind sarcastically) leave, and said nothing until they had gone fully. He let out a long sigh and shook his head. "Could'a gone worse..."

The group started making plans. He shook his head at Morg and Mayon. "No, we rest up first, an' then we find out what we can in the mornin'." In case the knights were listening on, he didn't say they were beat up and low on everything after the monastery fight. "I'll take first watch."

He began to play a song of rest on his lute, gently strumming, but loud enough to cover quiet conversation at least as far as he knew.


OOC: Taking First Watch.

Song of Rest won't help for a long rest but it will for a Short Rest, so he's playing one while he takes the First Watch, just in case.

Asano Breathkill
player, 428 posts
Half-Elf
Sorcerer (Wild Magic)
Fri 15 Jun 2018
at 17:24
  • msg #265

Re: Day 7 - Return to Sacred Stone Monastery...?

"No, rest is in order first. I think we are all spent from the day's exertions," Asano says. "Mayon, if your friend doesn't mind looking about, without getting in trouble, I would appreciate the favor."


OOC:
I'll take whichever watch spot is needed.

Mayon Graycross
player, 469 posts
Half Elf
Warlock--Fey Pact
Sat 16 Jun 2018
at 02:59
  • msg #266

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon nods at Asano's words, sitting down and allowing his own senses to go dark as the sprite slips from the room, invisible and searching.

Sprite is going to be invisible and stealthy as possible, searching mostly for Savra and Huet while Mayon perceives through its senses.
20:58, Today: Mayon Graycross rolled 24 using 2d20+8 with rolls of 3,13.  Sprite Stealth (Invisible).
21 for Stealth

DM
GM, 1048 posts
Dungeon
Master
Thu 21 Jun 2018
at 15:59
  • msg #267

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon's sprite slips out one of the room's windows, and flies up to the top of the Spire. Four giant vultures sit preening in the slanting rays of the setting sun. Slight breezes stir the air in the valley below.

Thurl Merosska speaks quietly with a group of knights for a few minutes. They then descend the stairs, leaving a single knight to watch over the animals. The sprite then flies around the outside of the Spire, noting that the shutters on the windows of one quarter of the third level are shut. The other rooms on this level look similar to the chamber given the party, and are unoccupied.

Sneaking down the stairs, the sprite notes two initiates standing guard outside the room used by the party, and a single knight standing outside Merosska's quarters.

The doors leading out of the stairwell are shut on both of the lower levels, so the sprite continues to the stables. There it finds Thurl and three of his knights rummaging through a large pile of supplies stacked around the spiral staircase. Two of the knights are those who had been tied up previously.

This took about an hour, so you're good for a short rest at least.

As you settle in for a long rest, you note a few more features of the room. The windows are about 3' tall and 4' wide, and each features iron-banded wooden shutters with a bar that can be used to lock them. The door also has a bar on the inside.

There's no sign of Savra or Huet, though the sprite didn't try opening any doors - if you want to do that you can but it would be an additional stealth check. Also, if you want to get close enough to Thurl and the others or spy on them for a length of time that would take a second stealth.

Zora Jilkina
player, 222 posts
Human
Cleric
Thu 21 Jun 2018
at 21:38
  • msg #268

Re: Day 7 - Return to Sacred Stone Monastery...?

Zzzzzzzzzzz
Tessa Greenwater
player, 51 posts
Forest Gnome
Bladedancer
Fri 22 Jun 2018
at 11:43
  • msg #269

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa hears Zora breathing and wonders if the cleric has dreams of godly things.

Tessa drifts off and her limbs twitch slightly as dreams of the tiger come over her and she prowls and hunts her prey.
Mayon Graycross
player, 471 posts
Half Elf
Warlock--Fey Pact
Sun 24 Jun 2018
at 21:58
  • msg #270

Re: Day 7 - Return to Sacred Stone Monastery...?

The sprite hovers a bit closer to Thurl and his comrades, trying to stay silent within the invisibility.


15:58, Today: Mayon Graycross rolled 11 using 2d20+8 with rolls of 1,2.  Invisible Sprite stealth.
oh my god...

DM
GM, 1050 posts
Dungeon
Master
Wed 27 Jun 2018
at 22:47
  • msg #271

Re: Day 7 - Return to Sacred Stone Monastery...?

"See if you can find more oil in that pile," Thurl says, pointing to his right, as Mayon's invisible familiar brushes the side of the spiral staircase with a wing. The sprite has to flap its wings furiously for a few seconds to keep from falling out of the air.

Thurl freezes, then looks questioningly over his shoulder. "Did you see any familiars with this group?" he asks the group angrily. One of the other knights nods grimly.

"Alright. This should be enough. Go." Thurl and two of his fellow knights hurry up the stairs, carrying what look like flasks of oil and alchemists fire to the sprite's eyes. One of them carries a heavy block of wood with a ram's head carved into one end. The third knight hurries to a stable door carrying several flasks. Mounting a hippogriff, he launches the animal into the deepening night.


What now?

Mayon Graycross
player, 473 posts
Half Elf
Warlock--Fey Pact
Thu 28 Jun 2018
at 02:30
  • msg #272

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon's eyes fly open and he sits upright.

"They're up to something. Gathering oil, alchemist's fire, large blocks of wood. I think we need to go."
He says softly, frantic even as he snaps his fingers and sends the sprite back to the Feywild.
Jakrynn Redgate
player, 329 posts
Young Human
Bardly Rogue
Thu 28 Jun 2018
at 14:51
  • msg #273

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak was mildly startled when Mayon suddenly started talking. He'd sort of forgotten that Mayon wasn't actually sleeping. He listened to what Mayon had to say and then groaned. "Maybe they're just...making a bonfire...to celebrate the mighty blow down to the monks, their hated rivals?"

He looked hopeful for a second and then let out a sigh. "Man, I am TAPPED. I need t'SLEEP! This sucks." He shook his head. "I guess we should wake the others, at least those that need t'put armor on."
Asano Breathkill
player, 431 posts
Half-Elf
Sorcerer (Wild Magic)
Thu 28 Jun 2018
at 17:26
  • msg #274

Re: Day 7 - Return to Sacred Stone Monastery...?

"They may be planning to strike the monastery since weweakened the earth cult's defenses," Asano yawns. "We may as well rest as we can, but keep a rotating watch, just in case. Lock the windows and door. We can move the furnishings to barricade both, as well. It may not be as restful as we'd like, but we need the break. I think most of us are running on mist."
DM
GM, 1053 posts
Dungeon
Master
Sat 30 Jun 2018
at 19:55
  • msg #275

Re: Day 7 - Return to Sacred Stone Monastery...?

A few minutes pass, with no sounds disturbing the darkening night.

Then, hurried footsteps ring off the stone outside the door. Whispered tones, barely audible, can be heard through the wooden door. The beat of large wings comes in through the open windows.
Jakrynn Redgate
player, 331 posts
Young Human
Bardly Rogue
Sat 30 Jun 2018
at 20:00
  • msg #276

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak having awoken the others, paused a moment when he heard things outside the door, looking back over his shoulder to make sure the others were awake, or mostly awake. He then took in a deep breath...and yanked the door open. "Evenin'." One raised eyebrow, a half-smile on his face as well as short sword and shield in hand - he looked to see who was outside their door, hoping it was the two knights who had been nice to them, but expecting people about to try and burn them.
Morg Danforge
player, 522 posts
mountain dwarf, .3 shield
fighter 3 0sw 0as 1sd8
Sat 30 Jun 2018
at 20:55
  • msg #277

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg rubs his eyes, and slips on his backpack and broken shield when he sees Jak arming himself. He turns to the window when he hears the wings.
DM
GM, 1054 posts
Dungeon
Master
Sun 1 Jul 2018
at 02:02
  • msg #278

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak opens the door and finds two surprised looking knights standing directly in front of him in the doorway. He recognizes them as the ones who were left tied up in the stables below, and they still look somewhat the worse for wear. One drops the portable ram he'd been carrying, the other stares at Jak as if he was an owlbear in a tutu.

"Throw in the oil," Thurl growls from behind them, "then push him back." Jak sees a third knight remains at his post, guarding the door to Thurl's chambers.

Map updated!

Everyone completed a short rest, so you all regain the usual short rest benefits. If you want to spend any hit dice include that in your next post. Note that Jak was using Song of Rest, so if you expend any HD (assuming you have any to spend) then you'll get an extra 4 hp.

Everyone is up now, as Thurl does nothing but direct his minions this tun.

Round 1 Initiative Order:

WhoInitStatus
Thurl Merosska19 
Bubo (owl)19 
Mayon19 
Tessa18 
Asano14Inspiration
Jak13Inspiration
Morg7 
Feathergale Knights6 
Zora4Inspiration

22:10, Today: Secret Roll: DM, on behalf of Jakrynn Redgate, rolled 4 using 1d6 with rolls of 4.  Song of Rest extra hp.

This message was last edited by the GM at 02:11, Sun 01 July 2018.
Tessa Greenwater
player, 55 posts
Forest Gnome
Bladedancer
Sun 1 Jul 2018
at 11:28
  • msg #279

Re: Day 7 - Return to Sacred Stone Monastery...?

Bubo flies about, being a distraction to help Tessa
Tessa gets low to the ground like a tiger and sprints across the floor, like a tiger about to take down her prey.  At the last moment she dives through the man's legs and springs up on him from behind, slashing with her rapier covered in green flames that jumps from this knight (K1) to the one next to him (K2).






 She moves to T69, through the occupied space, (opposed roll) but not leaving combat distance (so no opportunity attack).
Tessa strikes K1 from behind, hitting AC20 for 8 points of damage.
Green Flame jumps to the knight next to him (K2) doing 4 damage.

//Short Rest Heal
07:12, Today: Secret Roll: Tessa Greenwater rolled 9 using d6+1+4 with rolls of 4.
//Opposed roll to move through square at T68
07:25, Today: Tessa Greenwater rolled 16 using 1d20+3 ((13)).
//Attack
07:21, Today: Secret Roll: Tessa Greenwater rolled 20 using 1d20+5 with rolls of 15.
//Advantage roll for Attack Bubo Help Action
07:21, Today: Secret Roll: Tessa Greenwater rolled 7 using 1d20+5 with rolls of 2.
//Damage Roll
07:21, Today: Secret Roll: Tessa Greenwater rolled 11 using 1d8+3 with rolls of 8.




This message was last edited by the player at 11:34, Sun 01 July 2018.
Mayon Graycross
player, 474 posts
Half Elf
Warlock--Fey Pact
Mon 2 Jul 2018
at 04:18
  • msg #280

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon doesn't even take a moment to hesitate, scrambling to his feet and pointing at the man in the doorway and sending a bolt of arcane energy his way immediately. Unfortunately his immediate reaction is a bit clumsy.

22:17, Today: Secret Roll: Mayon Graycross rolled 6,9 using d20+5,d6+3 with rolls of 1,6.  Agonizing Blast K1.
So I rolled a d6 instead of a d10 by mistake, but ah well, doesn't hit anyway :P
If my sprite is around after being re-summoned to the room, it will be Helping Zora.

Morg Danforge
player, 523 posts
mountain dwarf, .3 shield
fighter 3 1sw 0as 3sd8
Mon 2 Jul 2018
at 08:50
  • msg #281

Re: Day 7 - Return to Sacred Stone Monastery...?

"You'll have to burn down your entire tower to get rid of me this time!" Morg growls and attacks the nearest knight, with no intention of just knocking it unconscious this time.
No HD used.

Move: 15' to T67 (or 20' to T68 if K1 is out).

Action: attack K1 (or K2 if K1 is out) with warhammer  - natural 1.

Action surge: attack K1 (or K2 if K1 is out) with warhammer - hits AC 22 for 13 bludgeoning damage, and target must make a WIS save (DC 14) or be frightened..

If K1 is not out, then
Move: 5' to U67.
If K1 is out, then
Move: 5' to U69.

10:44, Today: Morg Danforge rolled 7 using 1d20+6 with rolls of 1.  K1 (or K2) attacked with warhammer.
10:44, Today: Morg Danforge rolled 22 using 1d20+6 with rolls of 16.  Action surge: K1 (or K2) attacked with warhammer.
10:44, Today: Morg Danforge rolled 12 using 1d8+6 with rolls of 6.  (Action surge damage): K1 (or K2)'s bludgeoning damage from warhammer.
10:44, Today: Morg Danforge rolled 1 using 1d8 with rolls of 1.  (Action surge maneuver) Menacing attack on K1 (or K2) who must make a WIS save (DC 14) or be fright.

Jakrynn Redgate
player, 335 posts
Young Human
Bardly Rogue
Mon 2 Jul 2018
at 20:59
  • msg #282

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak glared out at the treacherous Thurl and his stupid men, lip curling a bit at the orders. He moved to the side a step as Morg came angrily in to the doorway to attack the so-called knights. Jak stepped back and angrily mocked one of the Knights. "Offer hospitality an' then burn the guests? Knights o'the HIGHEST order for sure! Waterdeep must be PROUD!"

OOC: Moving to S-67 to let Morg have at it.
Vicious Mockery on K1.

14:57, Today: Secret Roll: Jakrynn Redgate rolled 1 using 1d4 with rolls of 1.  Vicious Mockery damage on K1.

Asano Breathkill
player, 432 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 3 Jul 2018
at 00:07
  • msg #283

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano leaps to his feet, running to the open window. He leans out, reach for the shutters and slams them shut, locking the shutters closed. "Well, I'm not too big a man to admit I was wrong," he says, pulling his wands out. "Any ideas to get us out of here?"


OOC:
Just getting the shutters closed and locked before they hurl oil inside the room. Guessing that counts as an action.

This message was last edited by the player at 00:08, Tue 03 July 2018.
DM
GM, 1058 posts
Dungeon
Master
Wed 4 Jul 2018
at 14:45
  • msg #284

Re: Day 7 - Return to Sacred Stone Monastery...?

Tessa darts under the legs of one of the knights and attacks from behind at the same time Morg cuts him down. The knight guarding Thurl's room quickly advances towards Tessa and the stairs, and cuts her down with his longsword.

Asano moves to one of the windows and quickly locks the shutters. The sound of flapping wings recedes, only to reappear on the other side of the room, just outside the other open window. Jak backs up toward the window, hurling insults at the knights, and so doesn't notice the giant vulture carrying a fourth knight framed in the dim light outside. A flask of oil flies over his shoulder and crashes to the stone floor of the room, spilling its contents across the floor.

Another oil flask flies into the room from one of the knights near the stairwell outside the room.

Frustrated, Thurl casts and spell from the far side of the stairwell, and one of the knights begins moving with an almost inhuman speed.



Map updated!

Everyone is up now. Zora can still act for Round 1 if her player returns in time, and Tessa can still cast Shield if she wants.

Round 1 Summary:
Thurl does nothing.

Bubo (owl) Helps Tessa.

Mayon casts Agonizing Blast at K1 - MISS.

Tessa leaves the room and attacks K1 with Green Flame Blade, with Adv - HIT for 11 piercing. K2 takes 2 fire.

Asano moves to a window and locks closed one of the sets of shutters.

Jak moves near to the other window and casts Vicious Mockery on K1 - FAIL. K1 takes 1 psychic.

Morg attacks K1 twice - HIT for 13 bludgeoning. K1 is dead.

Feathergale Knights
K2 throws a flask of oil to R67.

K3 moves next to the stairs and attacks Tessa twice - HITS twice for a total of 9 slashing. Tessa is unconscious.

K4 throws a flask of oil through the open window to T66.

Zora TBD

Round 2 So Far:

Thurl casts Haste on K2.

Round 2 Initiative Order:

WhoInitStatus
Thurl Merosska19 
Bubo (owl)19 
Mayon19 
Tessa18unconscious
Asano14Inspiration
Jak13Inspiration
Morg7 
Feathergale Knights6K2 is Hasted until Round 13
Zora4Inspiration

Jakrynn Redgate
player, 337 posts
Young Human
Bardly Rogue
Wed 4 Jul 2018
at 16:48
  • msg #285

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak stepped out in to the hallway and swung his short sword at one of the knights in passing, but missed horribly as his focus wasn't on the knights. He was looking at Tessa and Thurl as he moved towards Thurl. He grimaced and shook his head. "Such unrelenting assholes, no Knights at all, mere thugs and bandits!"


Jak had moved to S-67 last round, not to the window. He was getting ready to enter melee.
Move: Moving to T-69, or T-70 if Tessa is staying conscious and will let Jak by.
  (either standing over the unconscious Tessa or moving past her and provoking an attack)
Action: Will attack K2 as he moves past and miss horribly.


10:45, Today: Jakrynn Redgate rolled 5,3 using d20+4,d6+2 with rolls of 1,1.  Attack on K2.

Asano Breathkill
player, 433 posts
Half-Elf
Sorcerer (Wild Magic)
Wed 4 Jul 2018
at 19:16
  • msg #286

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano sees the arc of a flask of oil from the other window and sprints over. He leans out, reaching to seal the shutters before anymore flaming oil is hurled inside.
Mayon Graycross
player, 475 posts
Half Elf
Warlock--Fey Pact
Thu 5 Jul 2018
at 01:30
  • msg #287

Re: Day 7 - Return to Sacred Stone Monastery...?

Gritting his teeth Mayon's eyes gleam faintly with magic as he reaches into his component pouch, casting a quiet hex on the knight that attacked Tessa and lashing out with another beam of magic. Barely pausing to view the result he turns and rushes to help Asano at the window.


Hex and Agonizing Blast on K3. Hex to give disadvantage on Dex checks.
19:28, Today: Secret Roll: Mayon Graycross rolled 11,5,1 using d20+5,d10+3,d6 with rolls of 6,2,1.  Attack K3.

Mayon will then move up to T64.

Morg Danforge
player, 527 posts
mountain dwarf, .3 shield
fighter 3 1sw 0as 2sd8
Thu 5 Jul 2018
at 14:33
  • msg #288

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg sees Thurl cast something on one of the knights and Bubo harassing him. He drops his hammer to take out a javelin, and hurls it at Thurl, over Tessa's bleeding body.

Action: attack on Thurl with javelin - hits AC 12 (9+3) for 8 20 for 12 (8+4) piercing damage, who must make a WIS save (DC 14) or be frightened..

Move: to U67.

16:31, Today: Morg Danforge rolled 9 using 1d20+6 with rolls of 3.  Thurl attacked with javelin1.
16:31, Today: Morg Danforge rolled 3 using 1d8 with rolls of 3.  Precision attack added to hit roll.
16:31, Today: Morg Danforge rolled 8 using 1d6+6 with rolls of 2.  Thurl's piercing damage from javelin1.

21:48, Today: Morg Danforge rolled 20 using 1d20+6 with rolls of 14.  Advantage roll from Bubo for Thurl attacked with javelin1.
21:50, Today: Morg Danforge rolled 4 using 1d8 with rolls of 4.  Menacing attack on Thurl who must make a WIS save (DC 14) or be frightened.

Edit: advantage from Bubo.

This message was last edited by the player at 20:02, Thu 05 July 2018.
Tessa Greenwater
player, 59 posts
Forest Gnome
Bladedancer
Thu 5 Jul 2018
at 15:43
  • msg #289

Re: Day 7 - Return to Sacred Stone Monastery...?

With Tessa down, Bubo helps the others who can save her pink-haired friend.

Bubo distracts Thurl, helping Morg on his attack.




Morg,  with Bubo granting you advantage, you should be able to roll your attack again so you might hit an AC greater than 12.

DM
GM, 1061 posts
Dungeon
Master
Thu 5 Jul 2018
at 21:24
  • msg #290

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano and Mayon move to close and bar the remaining window. Hard thumps echo from beyond it as the vulture and its mount attempt to break it down.

Jak and Morg attack the knights outside the room. Morg's javelin strikes home into the Feathergale Knight's leader, who grunts and shies away from the fearsome dwarf.

The knight moving at an oddly fast speed throws two vials into the party's room, once of which ignites the standing oil. Thick black smoke spirals into the stagnant air of the room as searing flames start roaring in the center of the room.

Jak is attacked viciously by one of the knights, as Thurl casts another spell. A stiff breeze begins tugging at Jak, pushing him back towards the flames in the party's bedroom. "Lock them in," Thurl calls out grimly.

Map updated!

Everyone is up now. Jak needs to make a Str save (see below).

Round 2 Summary:
Thurl casts Haste on K2.

Bubo (owl) Helps Morg, distracting Thurl.

Mayon casts Hex on K3, then casts Agonizing Blast - MISS. He moves to the remaining open window.

Asano moves to the remaining window and locks closed the second set of shutters.

Jak moves over the unconscious Tessa and attacks K2 - MISS.

Morg throws a javelin at Thurl - HITS for 12 piercing. Save for concentration - SAVES. Save vs. fright - FAIL. Thurl is frightened of Morg until the end of Morg's next turn.

Feathergale Knights
K2 (hasted) throws a flask of oil and alchemist's fire at S66. S66, T66, and R67 are now on fire.

K3 attacks Jak twice - HITS once for 12 slashing .

K4 directs his mount to try breaking through the shutters - FAIL.

Zora hangs out.

Round 3 So Far:

Thurl casts Gust at Jak - Jak must make a DC 12 Strength Save or be pushed 5' to T68.

Round 2 Initiative Order:

WhoInitStatus
Thurl Merosska19Conc: Haste; frightened of Morg until EOMNT
Bubo (owl)19 
Mayon19Conc: Hex
Tessa18unconscious
Asano14Inspiration
Jak13Inspiration
Morg7 
Feathergale Knights6K2 is Hasted until Round 13; K3 Hexed by Mayon
Zora4Inspiration

Jakrynn Redgate
player, 340 posts
Young Human
Bardly Rogue
Thu 5 Jul 2018
at 23:23
  • msg #291

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak saw the writing on the wall. Tessa was down. Morg was hiding the room. The room was being lit on fire. He struggled to keep his footing and swung out at the Knight in vain. He fully expected that he would join Tessa on the ground in a moment but maybe it was better than burning to death.

Str save -saved. Attack K2, 11 to hit likely misses (even with inspiration, sigh).

17:08, Today: Secret Roll: Jakrynn Redgate rolled 12 using 1d20-1 with rolls of 13.  Strength save.
17:12, Today: Secret Roll: Jakrynn Redgate rolled 6 using 1d6 with rolls of 6.  Cutting Words if possible (if not, ignore).
17:22, Today: Secret Roll: Jakrynn Redgate rolled 9,11 using d20+4,d20+4 with rolls of 5,7.  Attack (with Inspiration) vs K2.

Asano Breathkill
player, 434 posts
Half-Elf
Sorcerer (Wild Magic)
Fri 6 Jul 2018
at 15:26
  • msg #292

Re: Day 7 - Return to Sacred Stone Monastery...?

"Morg, Zora, it's time to make our exit," Asano shouts over the roaring flames. He aims his focus at one end of the oil fire and a jet of frost blasts the area, coating everything in a thick sheet of ice.


OOC:
Using ray of frost to put out T66. Hopefully?

Mayon Graycross
player, 476 posts
Half Elf
Warlock--Fey Pact
Mon 9 Jul 2018
at 03:29
  • msg #293

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon is unsure how to help with the flames, bracing himself to move should they be doused, but for now focusing on the knight he had Hexed in the first place.

Gah, note to self, get more utility spells...
Action: Agonizing Blast K3

21:29, Today: Secret Roll: Mayon Graycross rolled 16,4,6 using d20+5,d10+3,d6 with rolls of 11,1,6.  Agonizing Blast K3.
Hits 16 AC for 10 damage, 4 force and 6 necrotic
.
Morg Danforge
player, 529 posts
mountain dwarf, .3 shield
fighter 3 1sw 0as 1sd8
Mon 9 Jul 2018
at 09:28
  • msg #294

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg says "Let's focus our attacks on the wizard."

He then takes out his warhammer as he exists the room, and with fire blazing behind him says, smiling, "Dwarves were forged in fire.". He steps over Tessa and past Jak, ignoring the attacking knight, and swings at Thurl.
Move: 25' to T70 (taking a possible attack of opportunity from K2).

If Morg takes 10 or more damage, then:
Bonus action: 2nd wind - DM please roll 1d10+3 and heal him that much HP.

Action: attack Thurl with warhammer  - hits AC 18 16 (14+2) for 7 bludgeoning damage.

11:25, Today: Morg Danforge rolled 14 using 1d20+6 with rolls of 8.  Attack Thurl with warhammer.
11:25, Today: Morg Danforge rolled 2 using 1d8 with rolls of 2.  Precision attack on Thurl added to hit roll.
11:25, Today: Morg Danforge rolled 7 using 1d8+6 with rolls of 1.  Bludgeoning damage to Thurl from warhammer.

Edit: this advantage roll means the precision maneuver isn't necessary:

09:42, Today: Secret Roll: Morg Danforge rolled 18 using 1d20+6 with rolls of 12.  Round 3 advantage roll from Bubo for attack on Thurl with warhammer.

This message was last edited by the player at 07:49, Wed 11 July 2018.
DM
GM, 1064 posts
Dungeon
Master
Mon 9 Jul 2018
at 23:06
  • msg #295

Re: Day 7 - Return to Sacred Stone Monastery...?

The room starts to fill with acrid black smoke as the knight just outside the door raises his arm to throw another flask of oil. Just before he throws, his inhuman speed slows to that of a normal person again. He looks quickly around, clearly dazed from the deceleration, and drops the flask at his feet.

A blast of magic connects with another knight outside the room, taking him in the chest just as Morg darts past. The knight delivers a vicious stab to Morg's side, but the dwarf quickly comes face to face with the leader of the Air Cultist knights.

Morg's hammer connects, causing a wince of pain from Thurl. With a half-snarl, half-smirk, The Lord Commander pulls forth a greatsword from the sheath at his back. "Wizard indeed," he says, as he slices the large blade upward. Bubo the owl darts away but too slow; the familiar disappears in a puff of pink smoke.

Map updated!

Everyone is up now.

Round 3 Summary:
Thurl casts Gust at Jak - Jak saves.

Bubo (owl) Helps Morg, distracting Thurl.

Mayon moves to R65 and casts Agonizing Blast at K3 - HIT for 10 combined damage.

Asano casts Ray of Frost to put out part of the fire.

Jak attacks K2 - MISS.

Morg moves to T70, and takes an AoO from K2 - HIT for 10 slashing. He uses Precision Attack vs. Thurl - HIT for 7 bludgeoning. Thurl makes a concentration check - FAIL. K2 loses Haste. Morg uses Second Wind .

Feathergale Knights
K2 does nothing due to the Haste spell ending.

K3 attacks Jak twice - MISS.

K4 directs his mount to try breaking through the shutters - FAIL.

Zora hangs out.

Round 4 So Far:

Thurl attacks Bubo - HIT for more than 1 damage. Bubo disappears. Thurl attacks Morg - MISS.

Round 4 Initiative Order:

WhoInitStatus
Thurl Merosska19 
Mayon19Conc: Hex
Asano14Inspiration
Jak13 
Morg7 
Feathergale Knights6K3 Hexed by Mayon
Zora4Inspiration

This message was last edited by the GM at 23:06, Mon 09 July 2018.
Jakrynn Redgate
player, 341 posts
Young Human
Bardly Rogue
Tue 10 Jul 2018
at 00:18
  • msg #296

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak couldn't believe his luck. He may not have hit the knight, but at least the knight didn't him back in return! He did a double-take as Morg went streaming by him to hit the head dick - which caused the quickening spell to drop on one of the knights! Were things turning around, or just a momentary surge before the big fall?

He grit his teeth in a big smile and swung out at the knight one more time with his shortsword!


OOC: Hit AC 17 for 8 damage on Knight 2.
18:16, Today: Jakrynn Redgate rolled 17,8 using d20+4,d6+2 with rolls of 13,6.  Attack on K2.

Zora Jilkina
player, 226 posts
Human
Cleric
Wed 11 Jul 2018
at 03:55
  • msg #297

Re: Day 7 - Return to Sacred Stone Monastery...?

Roused from her slumber (and evidently a veyr heavy sleeper??) Zora saw their dire straits and cursed quietly. Without any spells left to her, she drew rezsur and waded into batter, hoping she could help.




Move to T68, attack K3 with Rezsur hit AC 24 for 8
In case I get the option of attacking last round I missed and this round, I may as well roll again :-)
attack K3 with Rezsur, hit AC 25 for 6 (if allowed)


21:53, Today: Secret Roll: Zora Jilkina rolled 8 using 1d4+4 with rolls of 4.  rezsur damage.

21:53, Today: Secret Roll: Zora Jilkina rolled 24 using 1d20+6 with rolls of 18.  hit K3 with reszur.

21:55, Today: Secret Roll: Zora Jilkina rolled 6 using 1d4+4 with rolls of 2.  damage (if allowed).

21:54, Today: Secret Roll: Zora Jilkina rolled 25 using 1d20+6 with rolls of 19.  attack K3 with rezsur again if allowed.

Morg Danforge
player, 532 posts
mountain dwarf, .3 shield
fighter 3 0sw 0as 1sd8
Wed 11 Jul 2018
at 09:44
  • msg #298

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg keeps hammering at Thurl  "Just gie's back our gods-damned stuff."

Action: attack Thurl with warhammer  - hits AC 13 (12+1) for 8 bludgeoning damage.

11:37, Today: Morg Danforge rolled 12 using 1d20+6 with rolls of 6.  Attack Thurl with warhammer.
11:37, Today: Morg Danforge rolled 1 using 1d8 with rolls of 1.  Precision attack on Thurl added to hit roll.
11:38, Today: Morg Danforge rolled 8 using 1d8+6 with rolls of 2.  Bludgeoning damage to Thurl from warhammer.

DM
GM, 1067 posts
Dungeon
Master
Sat 14 Jul 2018
at 15:01
  • msg #299

Re: Day 7 - Return to Sacred Stone Monastery...?

The two knights in the hall look badly injured from the attacks, yet they press on.

Thurl opens the door behind him, which Morg can see leads into more empty quarters.

Map updated!

Everyone is up now.

Round 4 Summary:
Thurl attacks Bubo - HIT for more than 1 damage. Bubo disappears. Thurl attacks Morg - MISS.

Mayon hangs out.

Asano hangs out.

Jak attacks K2 - HIT for 8 piercing.

Morg attacks Thurl - MISS.

Feathergale Knights
K2 drops an oil flask, which shatters between T68 and U68. He attacks Zora twice - MISS.

K3 attacks Jak twice - MISS.

K4 directs his mount to try breaking through the shutters - FAIL.

Zora attacks K3 twice (makeup for missing earlier rounds) - HIT twice for 14 piercing.

Round 5 So Far:

Thurl attacks Morg twice - MISS.

Round 5 Initiative Order:

WhoInitStatus
Thurl Merosska19 
Mayon19Conc: Hex
Asano14Inspiration
Jak13 
Morg7 
Feathergale Knights6K3 Hexed by Mayon
Zora4Inspiration

Jakrynn Redgate
player, 343 posts
Young Human
Bardly Rogue
Sat 14 Jul 2018
at 19:27
  • msg #300

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak was more than a little surprised that he was still alive. For some reason, the knight had missed him a few times in a row. Maybe they were getting tired! He knew he was! It had been a long couple of days. Still, he gamely swung out with his shortsword once more, still trying to concentrate on dropping the more wounded of the two knights first.

13:25, Today: Jakrynn Redgate rolled 22,8 using d20+4,d6+2 with rolls of 18,6.  Attack on K2 (or K3 if K2 goes down first).
Morg Danforge
player, 533 posts
mountain dwarf, .3 shield
fighter 3 0sw 0as 0sd8
Sun 15 Jul 2018
at 12:58
  • msg #301

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg, ducking out of Thurl's way, smiles again and swings up.
Action: attack Knight next to Morg (or Thurl if that Knight is dead) with warhammer- hits AC 22 for 18 (11+7) bludgeoning damage. If target was hit, it must make a WIS save (DC 14) or be frightened.

14:54, Today: Morg Danforge rolled
22 using 1d20+6 with rolls of 16.  Attack Knight or Thurl with warhammer.
14:54, Today: Morg Danforge rolled
11 using 1d8+6 with rolls of 5.  Bludgeoning damage to Knight or Thurl from warhammer.
14:55, Today: Morg Danforge rolled
7 using 1d8 with rolls of 7.  Menacing attack on Knight or Thurl who must make a WIS save (DC 14) or be frightened.

Mayon Graycross
player, 478 posts
Half Elf
Warlock--Fey Pact
Sun 15 Jul 2018
at 21:31
  • msg #302

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon moves cautiously around the flames, needing to move to get anyone back in view without hurting his comrades with a stray beam.

Movement: Move to T67, avoiding the flames when possible.

Action: Hold Eldritch Blast until he has a clear shot at K2 or K3 (i.e. without hitting Zora or Jak) and then:

15:31, Today: Mayon Graycross rolled 6,6,5 using d20+5,d10+3,d6 with rolls of 1,3,5.  Agonizing Blast .
...miss wildly anyway. Good LORD dice roller.

Asano Breathkill
player, 435 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 16 Jul 2018
at 01:11
  • msg #303

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano notes the grim engagement in the hall, aiming his wand at another of the fiery pools belching the choking, black smoke. An icy blast freezes the remaining accelerant on the floor. "Any chance your little friend could start throwing open doors in search of Savra or Huet?" he asks, ducking under the smoke.
Zora Jilkina
player, 227 posts
Human
Cleric
Mon 16 Jul 2018
at 21:59
  • msg #304

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora continued to fight on, despite being out of her magic and grouchy for being woken up! She swung at the knight that tried to hit her with Rezsur.




Hit AC 13 for 7 damage


15:59, Today: Secret Roll: Zora Jilkina rolled 7 using 1d4+4 with rolls of 3.  damage if hit.

15:57, Today: Secret Roll: Zora Jilkina rolled 13 using 1d20+6 with rolls of 7.  attack with Rezsur.

DM
GM, 1068 posts
Dungeon
Master
Tue 17 Jul 2018
at 01:31
  • msg #305

Re: Day 7 - Return to Sacred Stone Monastery...?

The smoke in the room is thick, obscuring Mayon's vision just enough to send his blast of magic off target. Asano extinguishes the remaining fire, making the room even smokier.

Spinning in near unison, Jak and Morg both strike their targets, who collapse to the stone floor, sliding slightly down the spiral staircase before resting face down, still.

"Troublesome party guests," Thurl growls, "always overstaying their welcome." With a vicious slash of his greatsword, he cuts down Morg with a single blow, shattering his makeshift wooden shield and felling him to the stone next to Tessa. Stepping over him, he slashes at Jak and cuts him on the leg.

Map updated!

Everyone is up now. Morg needs to make a death save if still unconscious on his turn, and has lost his makeshift shield =).

Round 5 Summary:
Thurl attacks Morg twice - MISS.

Mayon attacks K3 with Agonizing Blast - MISS.

Asano puts out the remaining fire with Ray of Frost.

Jak attacks K2 - HIT for 8 piercing. K2 is dead.

Morg attacks K3 with Menacing Attack - HIT for 18 bludgeoning. K3 is dead.

Feathergale Knight K4 directs his mount to try breaking through the shutters - FAIL.

Zora is too far away to attack Thurl, but would have missed with a 13 anyway =)

Round 6 So Far:

Thurl attacks Morg - CRIT for 19 slashing. Morg is unconscious. He steps over Morg and attacks Jak - HIT for 5 slashing .

Round 6 Initiative Order:

WhoInitStatus
Thurl Merosska19 
Mayon19Conc: Hex
Asano14Inspiration
Jak13 
Morg7 
Feathergale Knight K46 
Zora4Inspiration

Jakrynn Redgate
player, 345 posts
Young Human
Bardly Rogue
Tue 17 Jul 2018
at 02:08
  • msg #306

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak was excited when the tide seemed to be turning, and both knights went down, one right after the other. However, things turned south just as quickly. He looked very surprised when Morg was knocked down by the Thurl and did not get up again.

He grit his teeth and swung out with his shortsword but didn't hit. But then the grimace turned in to a grin as he spoke a single word infused with arcane power, "Live." And healing energy, just a bit, flowed down in to Morg.


20:06, Today: Secret Roll: Jakrynn Redgate rolled 11,4 using d20+4,d6+2 with rolls of 7,2.  Shortsword vs Hurling Thurl.
18:32, Today: Jakrynn Redgate rolled 5 using 1d4+4 with rolls of 1.  Healing Word on Morg.

This message was last edited by the player at 00:33, Wed 18 July 2018.
Morg Danforge
player, 534 posts
mountain dwarf, .3 shield
fighter 3 0sw 0as 0sd8
Tue 17 Jul 2018
at 11:20
  • msg #307

Re: Day 7 - Return to Sacred Stone Monastery...?




Edit: struck out PM death saving throw because of Jak's healing.
This message was last edited by the player at 23:52, Wed 18 July 2018.
Zora Jilkina
player, 228 posts
Human
Cleric
Wed 18 Jul 2018
at 22:00
  • msg #308

Re: Day 7 - Return to Sacred Stone Monastery...?

Lacking her magic, Zora started to move to stabilize Morg, but saw Jak get to it first. Breathing a sigh of relief that the bard at least had magic left, she instead moved to engage the man who did it, Thurl himself. "Stay away from my friend! You want a fight, fight with me!" she cried into the leader's face, hoping to make herself a target and take some heat off Morg.




Move to U69 if not blocked by stairs or something.
Attack Thurl with Rezsur, hits AC 16 for 8

15:59, Today: Secret Roll: Zora Jilkina rolled 8 using 1d4+4 with rolls of 4.
15:59, Today: Secret Roll: Zora Jilkina rolled 16 using 1d20+6 with rolls of 10.

Morg Danforge
player, 535 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Thu 19 Jul 2018
at 00:24
  • msg #309

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg coughed up blood as he came back to consciousness.

He wasn't sure if it was Zora or Jak who brought him back, but wanted to make sure the prayer or wizardry wasn't wasted on him instead of Tessa; so he grabbed his hammer, stood up, and swung with all his might at Thurl.

He was surprised that he didn't feel off balance at all without a shield, but wasn't yet ready to wield his hammer two handed without practicing it again.
Move: get up from prone.

Action: attack Thurl with warhammer - hits AC 21 for 10 bludgeoning.

02:16, Today: Morg Danforge rolled 21 using 1d20+6 with rolls of 15.  Attack Thurl with warhammer.
02:16, Today: Morg Danforge rolled 10 using 1d8+6 with rolls of 4.  Bludgeoning damage to Thurl from warhammer.

Asano Breathkill
player, 437 posts
Half-Elf
Sorcerer (Wild Magic)
Thu 19 Jul 2018
at 04:31
  • msg #310

Re: Day 7 - Return to Sacred Stone Monastery...?

Seeing the fires extinguished, Asano smiles and steps toward the hall. His focusing wand rises once more, the crystal already well encased in ice from its extended use as a fire extinguisher, and a frozen ray lashes at the leader of the Feathergale Spire. As the ray reaches for the knight, seven bubbles emerge from the ray itself. The bubbles spin through the air, the blured images resolving into razored snowflakes as a quirk of the Weave touches the half-elf's spell.





21:27, Today: Secret Roll: Asano Breathkill rolled 27 using 7d4+7 with rolls of 4,3,2,3,2,4,2.  Wild Magic Magic Missile.
21:26, Today: Secret Roll: Asano Breathkill rolled 9 using 1d100 with rolls of 9.  Wild Magic. Cast magic missile at 5th level.
21:23, Today: Secret Roll: Asano Breathkill rolled 1 using 1d8 with rolls of 1.  Ray of Frost dmg.
21:23, Today: Secret Roll: Asano Breathkill rolled 19 using 1d20+5 with rolls of 14.  Ray of Frost atk (Tides).
21:23, Today: Secret Roll: Asano Breathkill rolled 14 using 1d20+5 with rolls of 9.  Ray of Frost atk.


Action: Ray of Frost at Thurl (Hit- 19  Dmg- 1) (Magic Missile dmg- 27)
Move Action:
Bonus Action:


HP: 17/18 AC 14
Buffs/Debuffs:
Conditions:
Spell Slots/Sorcery Point Remaining: 1st- 0/4  2nd- 0/2, 0/3


DM
GM, 1069 posts
Dungeon
Master
Thu 19 Jul 2018
at 23:37
  • msg #311

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano's icy blast grazes Thurl's shoulder, but a swarm of magic bolts from the wild magic sorcerer slams into the Feathergale leader, staggering him back from over Morg's prone form.

Morg rises slowly after Jak's healing spell rouses him, and he manages a solid blow against Thurl despite almost losing his balance. Jak and Zora both swing for the man's head, but he ducks Jak's thrust and parries Zora's.

Bleeding from several wounds from the magic missiles, and bruised by the repeated assaults, Thurl casts a quick spell and disappears in a swirl of ephemeral smoke.

Abruptly he reappears next to Asano inside the still smoky room. He then quickly moves to unlatch and open the shutters to the window. The knight outside pulls back from the blow he was about to level against the window, and steadies his tiring mount.

Grimacing in pain, Thurl brings his greatsword down on Asano in two swift strokes, dropping him to the floor of the room. "If we can't smoke them out, we'll do it the old fashioned way," his voice booms. "Who's next?"

Map updated!

Everyone is up now. Asano needs to make a death save if still unconscious on his turn.

Round 6 Summary:
Thurl attacks Morg - CRIT for 19 slashing. Morg is unconscious. He steps over Morg and attacks Jak - HIT for 5 slashing.

Mayon hangs out.

Asano moves slightly to T64 to gain line of sight and casts Ray of Frost vs. Thurl - HIT for 1 cold. Thurl's speed is reduced by 10' until the start of Asano's next turn. As a Wild Magic Surge, Asano casts Magic Missile (5th level) vs. Thurl for 27 force.

Jak casts Healing Word on Morg for 5 hp. Morg is conscious and prone. He attacks Thurl - MISS.

Morg stands and attacks Thurl - HIT for 10 bludgeoning.

Feathergale Knight K4 directs his mount to try breaking through the shutters - FAIL.

Zora moves next to Thurl and attacks - Thurl parries the attack.

Round 7 So Far:

Thurl casts Misty Step (bonus action) and teleports to T65. He moves to S64 and opens the shutters to the window. He attacks Asano twice - HIT twice for a total of 21 slashing. Asano is unconscious.

Round 7 Initiative Order:

WhoInitStatus
Thurl Merosska19Speed reduced by 10' until SoANT
Mayon19Conc: Hex
Asano14Unconscious, Inspiration
Jak13 
Morg7 
Feathergale Knight K46 
Zora4Inspiration

This message was last edited by the GM at 23:42, Thu 19 July 2018.
Mayon Graycross
player, 480 posts
Half Elf
Warlock--Fey Pact
Fri 20 Jul 2018
at 05:18
  • msg #312

Re: Day 7 - Return to Sacred Stone Monastery...?

Startled by Thurl's sudden appearance, Mayon drops focus on the hex from earlier and aims a hand at him instead. He focuses on his patron and forms the illusion in Thurl's mind: The the masked woman from the monastery that had chased them out, forming out of the stone floor and stepping forward to face him.

Action: Mayon casts Phantasmal Force on Thurl. DC 13 Intelligence save or believe the illusion and take 1d6 psychic damage per turn from it or take an action to investigate and disprove the illusion.
He will then move to S68.

Jakrynn Redgate
player, 347 posts
Young Human
Bardly Rogue
Fri 20 Jul 2018
at 06:24
  • msg #313

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak rolled his eyes and grit his teeth. He stepped back in to the room and looked around. "Thurl...sounds like somethin' disgustin' you do after drinkin' too much."

Then his eyes alighted on Asano and he spoke at the dying friend, imbuing the words with arcane energy. "Stayin' alive!"

OOC: Move to S-67.
Cast Vicious Mockery on Thurl (3 psychic damage and disadvantage on next attack if save failed).
Cast Healing Word on Asano (heals 6 hit points).

00:21, Today: Jakrynn Redgate rolled 3 using 1d4 with rolls of 3.  Vicious Mockery on Thurl.
00:21, Today: Jakrynn Redgate rolled 6 using 1d4+4 with rolls of 2.  Healing Word on Asano.

Morg Danforge
player, 537 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Fri 20 Jul 2018
at 11:18
  • msg #314

Re: Day 7 - Return to Sacred Stone Monastery...?

"Yeah you better r.., uh, do that!" Morg growls as he runs back into the room. He drops his hammer, takes out a javelin and hurls it at Thurl, but misses completely.
Move: 20' to u67.

Action: attack Thurl with javelin - critical fail.

13:16, Today: Morg Danforge rolled 7 using 1d20+6 with rolls of 1.  Attack Thurl with javelin2.

Asano Breathkill
player, 439 posts
Half-Elf
Sorcerer (Wild Magic)
Fri 20 Jul 2018
at 21:09
  • msg #315

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano bleeds out silently on the floor. Moments later, his wounds stop seeping quite as much, but he remains unmoving on the stone floor.





14:05, Today: Secret Roll: Asano Breathkill rolled 7 using 1d10 with rolls of 7. Grow younger by 7 years.
14:05, Today: Secret Roll: Asano Breathkill rolled 35 using 1d100 with rolls of 35.  Wild Magic.
14:05, Today: Secret Roll: Asano Breathkill rolled 13 using 1d20+3 with rolls of 10.  Deception/Performance (Tides).
14:05, Today: Secret Roll: Asano Breathkill rolled 17 using 1d20+3 with rolls of 14.  Deception/Performance.
14:02, Today: Secret Roll: Asano Breathkill rolled 10 using 1d20 with rolls of 10.  Death save.


Action: Play dead (Deception/Performance- 17/13)
Move Action:
Bonus Action:


HP: 6/18 AC 14
Buffs/Debuffs:
Conditions:
Spell Slots/Sorcery Point Remaining: 1st- 0/4  2nd- 0/2, 0/3


Zora Jilkina
player, 229 posts
Human
Cleric
Fri 20 Jul 2018
at 22:30
  • msg #316

Re: Day 7 - Return to Sacred Stone Monastery...?

"Me sweets!" Zora calls as she moves herself next to Thurl, swinging with Rezsur.




Move to S65 is she can do that...
Attack with Reszur hits AC 24 for 7, plinking away

16:30, Today: Secret Roll: Zora Jilkina rolled 7 using 1d4+4 with rolls of 3.  damage.

16:29, Today: Secret Roll: Zora Jilkina rolled 24 using 1d20+6 with rolls of 18.  attack thurl with reszur.

DM
GM, 1071 posts
Dungeon
Master
Sat 21 Jul 2018
at 00:38
  • msg #317

Re: Day 7 - Return to Sacred Stone Monastery...?

An intense look in his eyes, Thurl fastens his gaze on Mayon, his closest assailant. As he starts to move toward the warlock, Mayon waves his hands briefly. Thurl's gaze wanders to the center of the room, where to his eyes the monk leader Hellenrae rises impossibly from the floor, pointing a cold finger at him.

Her mask's eyeless gaze holds him transfixed. "You are unworthy to serve even your own pathetic masters," she says, for his ears alone. "You are worth more as a cold corpse in the ground." Her metal mask suddenly seems to melt, bending around its mouth, into a crude caricature of a smile. "Not long now."

The Feathergale leader clutches at his head as the vision of Hellenrae assaults his senses, and Jak's words wash over him. Just as he looks up, Zora rushes into the room and stabs him, ripping through his breastplate. The magical dagger protruding from his chest flashes once with its cold, dim light, and he collapses in a heap on the floor.

The last thing he sees is the figure of Hellenrae, removing her mask, laughing at him silently.

"Dude!" the griffon-riding knight exclaims from outside the open window. He flings a ball of cold magic at Jak, who is hit with a glancing blow. The knight looks stricken, and afraid. He grasps the reins of his mount tightly, and glances upward, seemingly prepared to fly away.



Map updated!

Everyone is up now, though technically Zora acts after the knight.

Round 7 Summary:
Thurl casts Misty Step (bonus action) and teleports to T65. He moves to S64 and opens the shutters to the window. He attacks Asano twice - HIT twice for a total of 21 slashing. Asano is unconscious.

Mayon casts P. Force on Thurl - FAIL. Thurl takes 4 psychic.

Asano makes his death save - the deception check & wild magic reverse aging doesn't take place, since Jak heals him lower in the initiative order.

Jak casts Vicious Mockery at Thurl - FAIL. Thurl takes 3 psychic and has disadvantage on his next attack. He casts Healing Word on Asano for 6 healing. Asano is conscious and prone.

Morg attacks Thurl with a javelin - MISS.

Feathergale Knight K4 attacks Jak with Ray of Frost - HIT for 2 cold damage . Jak's speed is reduced by 10' until the start of K4's next turn.

Zora closes on Thurl and attacks with Reszur - HIT for 7 piercing. Thurl is dead.

Round 8 Initiative Order:

WhoInitStatus
Mayon19 
Asano14Inspiration; prone
Jak13 
Morg7 
Feathergale Knight K46 
Zora4Inspiration

This message was last edited by the GM at 00:43, Sat 21 July 2018.
Mayon Graycross
player, 482 posts
Half Elf
Warlock--Fey Pact
Sun 22 Jul 2018
at 17:04
  • msg #318

Re: Day 7 - Return to Sacred Stone Monastery...?

"Do we let him go?" Mayon calls back to the others, shaking his head a bit as his focus on the illusion fades with Thurl's life force. He aims his hand at the fleeing knight, waiting for a response.

Holding action until party decides whether or not to let him flee; Eldritch Blast if not.
Zora Jilkina
player, 230 posts
Human
Cleric
Mon 23 Jul 2018
at 04:10
  • msg #319

Re: Day 7 - Return to Sacred Stone Monastery...?

"Yield!" Zora shouted at the knight. "Drop your weapon and dismount, or we'll end you."
Morg Danforge
player, 540 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Mon 23 Jul 2018
at 12:50
  • msg #320

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg walks back towards to room and takes out another javelin.
Move: 10' to t68.

Action: if Mayon, Asano, or Jak attacked, then Attack K4 with javelin3. If the 3 charismatics decide to parlay, then instead Ready an attack on K4 with javelin3 triggered by K4 attacking or flying away ignoring parlay. If another threat shows up before then that's concentrating on a spell, attack it instead. Hits AC 21 for 8 piercing damage.

14:49, Today: Morg Danforge rolled 21 using 1d20+6 with rolls of 15.  Possibly attack K4 or other threat with javelin3.
14:49, Today: Morg Danforge rolled 8 using 1d6+6 with rolls of 2.  Possible piercing damage to K4 or other threat from javelin3.

Jakrynn Redgate
player, 348 posts
Young Human
Bardly Rogue
Mon 23 Jul 2018
at 16:21
  • msg #321

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak glanced at Zora and then nodded at the Knight to indicate her words were true. He readied another insult of vicious mockery, ready to throw at the knight if he didn't surrender, if he tried to flee or attack. "Aye, she's the right of it. We're damn tired o'fightin' our s'posed allies at every turn, so please don't make us kill you too."

OOC: Readying a Vicious Mockery.
Asano Breathkill
player, 440 posts
Half-Elf
Sorcerer (Wild Magic)
Mon 23 Jul 2018
at 17:16
  • msg #322

Re: Day 7 - Return to Sacred Stone Monastery...?

As Thurl falls, beaten and bloody, Asano climbs back to his feet. He claps a hand to those shoulders near him in thanks for their timely efforts in defeating their foes, then turns to the window. "The Feathergale Knights admire strength? Well, before you stands the greatest strength: that of brothers and sisters in arms," he shouts to the wavering knight outside, gesturing to his companions. "Looking out only for yourself may lead to temporary might, but if you truly want to make a difference in this world and show true power, you must have people you can trust and who trust you. This," he gestures to the dead and dying Thurl,"</Blue>is not strength. This is posturing. Now is your chance to truly show the strength of the Feathergale Knights, instead of the posturing blowhards you have been. Will you choose strength, knight?"</Blue> As he speaks, a small spark of magic seems to twist his words musically and a long beard of feathers grows from his face. Asano sighs in annoyance, his nose wrinkling as the feathers begin tickling him.


OOC:
Persuasion- 12/13
Wild Magic- 17 (Grow a beard of feathers that remains until I sneeze)

DM
GM, 1072 posts
Dungeon
Master
Mon 23 Jul 2018
at 21:46
  • msg #323

Re: Day 7 - Return to Sacred Stone Monastery...?

As the group forms up, readying spells and attacks, the Feathergale Knight beyond the window tenses. Midway through Asano's shouts, he kicks hard against the flanks of his mount, and they both rise into the air, out of sight.

Out of initiative!

Map updated. There's a few different slides in the map presentation, showing all floors of the tower & rooms you've seen so far, a more detailed slide with your current positions on the third floor, and the position of the Spire in the Sighing Valley.

XP Awarded:
4 Feathergale knights: 800XP
Thurl: 700 XP

Running total XP (each): 3,069

You've now acquired enough XP to advance to Level 4 (after your next Long Rest)!

What next?


Zora Jilkina
player, 231 posts
Human
Cleric
Mon 23 Jul 2018
at 23:18
  • msg #324

Re: Day 7 - Return to Sacred Stone Monastery...?

"Well, we're in it now. We need to either secure this place against that knight returning and any of his allies still hanging around. Or we get out of there and hide. I'm for claiming the spire myself. Their leader is dead, they'll scatter like rats now. Then we can search this place at our leisure for clues and treasure."

She looked pained at her friends, "Though Savra may have other things to say to us."
Asano Breathkill
player, 441 posts
Half-Elf
Sorcerer (Wild Magic)
Tue 24 Jul 2018
at 02:00
  • msg #325

Re: Day 7 - Return to Sacred Stone Monastery...?

"Provided she is still alive, I think this turn of events may sway her firmly to our side," Asano replies to Zora, watching the knight fly off. "If we can find her and Huet, we would hold a stronger position, though. Too bad none of these sots were more willing to impart that information upon us. Perhaps they are carrying some clue?" He nudges Thurl's body with a boot, then kneels and begins searching the man's pockets and pouches for anything he is carrying.


OOC:
Investigation- 3

And we're back to our normal relationship with the dice roller.

DM
GM, 1074 posts
Dungeon
Master
Tue 24 Jul 2018
at 02:21
  • msg #326

Re: Day 7 - Return to Sacred Stone Monastery...?

Other than his greatsword and breastplate, the latter of which sports a dagger-sized hole in the center, Merosska bears nothing else on his person.
Mayon Graycross
player, 484 posts
Half Elf
Warlock--Fey Pact
Tue 24 Jul 2018
at 02:27
  • msg #327

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon nods at that. "I'll see what I can find. Shake my arm or something if anything happens here." He sits back against the wall, focusing back on his familiar's eyes and continuing his earlier foiled search.

Assuming the familiar is still in the spot it was left at, going to start peeking through doors to find Savra and Huet. If people are around it will try to stay stealthy, but if not then it's just trying to go as quickly as possible.

Jakrynn Redgate
player, 349 posts
Young Human
Bardly Rogue
Tue 24 Jul 2018
at 03:35
  • msg #328

Re: Day 7 - Return to Sacred Stone Monastery...?

"We, as a group, ain't really up for more fightin' t'night tho, let alone takin' on everyone. Or am I wrong?"

Jak was still upset and a bit keyed up from the fight. He grit his teeth and glared after the knight who just flew away. He turned on his heel and headed out of the room. He looked up and down the stairs outside, pausing a long moment to make sure that he didn't hear or see anyone else coming.


21:35, Today: Jakrynn Redgate rolled 25 using 1d20+6 with rolls of 19.  Perception.
This message was last edited by the player at 03:36, Tue 24 July 2018.
Morg Danforge
player, 543 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Tue 24 Jul 2018
at 04:37
  • msg #329

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg checks Tessa in the hall to see if she's still breating, and reports back to Zora.

He then goes back into the scorched room, closes and latches the shutters, and jams pieces of wood from his broken barrel-lid shield underneath to make them harder to force open from outside. "I'd like to finish my beauty sleep," he says to Jak, "but we may have to go save Savha and Huet first."

He collects his javelins and asks if he can have Thurl's greatsword, scabbard, and pierced breastplate; then looking thru the dead knights' possessions, and generally keeping an eye out for mauls in the spire. "I really need to find the shield I left here last time - it's a stupid dwarf culture thing that I can't allow others to use it."

He sits down next to Mayon, ready to shake him out of his wizardy familiar trance.
06:33, Today: Morg Danforge rolled 12 using 1d20 with rolls of 12. Investigate check for searching dead knights.
This message was last edited by the player at 15:28, Tue 24 July 2018.
DM
GM, 1075 posts
Dungeon
Master
Wed 25 Jul 2018
at 00:03
  • msg #330

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak listens intently. From the stairwell he doesn't hear any noise of movement from inside the tower, but through the window some shouts float up from the deepening twilight. Another sound follows a minute or so later, a booming thud, perhaps from the drawbridge being lowered.

Encumbered as he is, Morg can't manage to pick up Thurl's breastplate or greatsword, though he does find some pouches of coin.

Mayon's sprite reappears from its pocket dimension, invisible to all eyes. It moves quickly through the tower, eschewing all closed doors as before. It finds no remaining occupants aside from Sharpwind in the stables below; all of the other mounts have departed. The second and third floors are devoid of cultists, and the spire pinnacle also seems to have been deserted. From the battlements atop the tower, just visible through the gloom, it spies some figures on foot running away from the drawbridge on the far side of the valley.

Looping back inside to the third floor, the sprite tries the doors on the remaining quarters. The door to the northeast opens to reveal a slightly better appointed apartment than the other chambers.

Here the usual fireplace, tapestry, chest, and closet are joined by a writing desk and chair. The furs lying on the single ornate bed a piled high.

In the corner of the room, two figures hang spread-eagled from a series of ropes hanging from the rafters near the ceiling. Stripped of the armor, Savra and Huet wear only their strange leathery garments and grimaces of exhaustion and pain.

Below the prisoners lay a shield of dwarven make, a white glove, a pair of gloves with an inset crystal in each hand, a necklace, and a lute, all in a neat pile.

Morg finds 35 gp on the 3 dead knights if you wish to keep it & split it up - I'll add it to the Loot thread if so.

Morg is already carrying so many other items, the heaviest being Qarbo's splint mail tied to his backpack, that he's unable to pick up Thurl's armor or greatsword =)

You've now been through all the doors in the tower other than most of the ground floor - the map blacks out the areas you've not yet seen.

This message was last edited by the GM at 00:18, Wed 25 July 2018.
Mayon Graycross
player, 485 posts
Half Elf
Warlock--Fey Pact
Wed 25 Jul 2018
at 00:47
  • msg #331

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon pulls away from his familiar's eyes, looking at the others and getting back to his feet. "Myr found Savra and Huet. They are alive, but in poor shape, and our belongings with them. Northeast room on the third floor. We should hurry that way as soon as we can." The name for the sprite came seemingly at random, clicking into place naturally, but he didn't bother to focus on it.

"When we get to the room we should be cautious, though. The setup seems far too convenient, and even with Thurl dead I won't put it past them to have some extra surprises waiting. It looks like most of the other knights are fleeing, however, so hopefully that'll be the worst of our worries."

And so the Sprite is finally named because I got tired of saying 'The Sprite.' Mayon will cease looking through Myr's senses, but it will use its own to scout the room for any notable traps and relay information telepathically.
Sprite investigation:
18:44, Today: Mayon Graycross rolled 17 using 1d20+2 with rolls of 15.  Sprite Investigation--Traps?

This message was last edited by the player at 00:51, Wed 25 July 2018.
Morg Danforge
player, 544 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Wed 25 Jul 2018
at 12:20
  • msg #332

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg hands 7 gold pieces to everyone, and leaves Qarbo's armor for later, tying Thurl's armor onto his backpack instead. He also tests the greatsword's balance when he hears Mayon explain where Savra and Huet are.
Morg's "Stuff to sell to buy Plate armor":
-60 lb. Qarbo's splint mail
+20 lb. Thurl's breastplate
+6 lb Thurl's greatsword+scabbard

Zora Jilkina
player, 233 posts
Human
Cleric
Wed 25 Jul 2018
at 23:06
  • msg #333

Re: Day 7 - Return to Sacred Stone Monastery...?

"I really don't like the sound of that," Zora proclaimed on hearing the booming thud of the drawbridge lowering.

"I understand the importance of getting to Savra, but we need to check the front door. If reinforcements are coming in, we're in trouble."
DM
GM, 1076 posts
Dungeon
Master
Wed 25 Jul 2018
at 23:42
  • msg #334

Re: Day 7 - Return to Sacred Stone Monastery...?

Myr doesn't detect any traps at all in the northeast bedchamber, though the sprite didn't extensively explore the desk drawers, chest, or other furnishings of the room. Savra and Huet seem to be breathing, but are either unconscious or mostly unaware of their surroundings as they swing listlessly, suspended in their bonds.

Morg tests the balance of the greatsword, and it seems to be a finely wrought blade. Small flourishes extend up the blade from the hilt that resemble clouds, purely ornamental, but certainly impressive looking.


Love Myr as a name! =)

Thurl's breastplate seems mostly unusable in its current state, though perhaps it could be worth something in trade for raw materials, at the least.


Morg Danforge
player, 545 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Fri 27 Jul 2018
at 15:04
  • msg #335

Re: Day 7 - Return to Sacred Stone Monastery...?

"So, shall the two of us quickly go raise the drawbridge, and then join the others in the trap room?" Morg says to Zora.
This message was last edited by the player at 15:13, Fri 27 July 2018.
Jakrynn Redgate
player, 350 posts
Young Human
Bardly Rogue
Fri 27 Jul 2018
at 15:29
  • msg #336

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak shrugged after a moment's thought. "I'll go check on Savra and Huet. I'm theoretically good with traps." He let out an amused snort. Then nodded at Morg. "Yeah I guess go raise the drawbridge, though that don't stop 'em from flyin' back in unless there's a way t'close up the stables or somethin' as well." Another shrug. "I mean, make the place as secure as we can is all we can do, right?"

With that, he began heading to the room where Savra and Huet were being held.
DM
GM, 1077 posts
Dungeon
Master
Fri 27 Jul 2018
at 21:25
  • msg #337

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak crosses the hall and finds Savra and Huet strung up with ropes and pulleys in the corner of the room, just as Mayon described.


The ropes look to be tied off to a metal bar near one of the shuttered windows, so releasing them from their bonds would seem to be a fairly easy task.

I'll wait on Zora's reply before posting about Morg & Zora's potential trip downstairs.

This message was last edited by the GM at 21:26, Fri 27 July 2018.
Zora Jilkina
player, 234 posts
Human
Cleric
Fri 27 Jul 2018
at 22:18
  • msg #338

Re: Day 7 - Return to Sacred Stone Monastery...?

OOC: Sorry missed Morg's question.

"As much as I loathe splitting up in a potentially dangerous area, I think we should. Let's be quick about it, then meet them back where they're going to get Savra. If there is trouble we run, no fighting."
DM
GM, 1078 posts
Dungeon
Master
Fri 27 Jul 2018
at 23:43
  • msg #339

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg and Zora go down the spiral stairs in silence. The quiet of the Spire is unbroken except for the heavy footsteps of the armored pair as they descend. Reaching the ground level, they cautiously open the double doors from the stairwell into the front hall.

A hot and humid breeze blows through the hall from the lowered drawbridge. Looking briefly around they see the hall is deserted. The huge wooden eagle overhead, its metal wings outstretched, still hangs from strong chains.  A side door on the southern wall remains closed. A lever just to the left of the doors from the stair protrudes from the stone, set to the up position. A simple chain mechanism is visible on the far wall, near the drawbridge.


Map updated.

Asano Breathkill
player, 442 posts
Half-Elf
Sorcerer (Wild Magic)
Sat 28 Jul 2018
at 01:00
  • msg #340

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano breathes a sigh of relief, following Jak as he moves to the torture chamber. He slows as the pair enter the room, cautiously searching for any dangers in the room, hidden or otherwise.





17:59, Today: Asano Breathkill rolled 5 using 1d20+1 ((4)).




DM
GM, 1079 posts
Dungeon
Master
Sat 28 Jul 2018
at 01:26
  • msg #341

Re: Day 7 - Return to Sacred Stone Monastery...?

Asano joins Jak. Despite expecting to enter a torture chamber, he finds this to be a fairly well-appointed bedroom.

As in the other chambers a fireplace, tapestry, and closet are here, though instead of a pair of beds a single large bed sits in a corner. A chest sits near the bed just as in the other rooms. A writing desk and chair sit nearby. The desk appears to hold several papers, quills, and a cylindrical leather case.

Nothing appears out of the ordinary or dangerous, save the two unarmored knights hanging from the ceiling.
Jakrynn Redgate
player, 351 posts
Young Human
Bardly Rogue
Sat 28 Jul 2018
at 15:00
  • msg #342

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak glanced at Asano and then took a deep breath. He walked in to the room and over to the metal bar, but was a bit suspicious so kept his eye out of any traps passively. He glanced at the two knights and quietly asked, "You too okay? Conscious? Alive?" Paused to see if they answered. "Theoretically, we'll have you out in a minute."
DM
GM, 1080 posts
Dungeon
Master
Sat 28 Jul 2018
at 17:04
  • msg #343

Re: Day 7 - Return to Sacred Stone Monastery...?

Neither of the knights reply, but they do stir slightly and the sound of Jak's voice.

After being lowered to the floor of the chamber, Huet groans and shifts in his bonds. Jak and Asano can see both Huet and Savra have ropes pulled tight across their mouths, preventing them from easily speaking.
This message had punctuation tweaked by the GM at 19:41, Sat 28 July 2018.
Mayon Graycross
player, 486 posts
Half Elf
Warlock--Fey Pact
Sat 28 Jul 2018
at 17:18
  • msg #344

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon follows Zora and Morg to investigate the rest of the keep and ensure it really was empty, while Myr becomes drops its invisibility when Jak and Asano enter. Unable to do much in terms of removing the thick bonds at its tiny size, the sprite flies over to the desk instead to look at the papers for any notes or writings that may be useful or hint towards unknown dangers.


11:17, Today: Secret Roll: Mayon Graycross rolled 10 using 1d20+2 with rolls of 8.  Myr Investigation--Papers on desk.

DM
GM, 1081 posts
Dungeon
Master
Sat 28 Jul 2018
at 19:51
  • msg #345

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon joins Zora and Morg in the entrance hall.

Myr stays behind to look over the contents of the desk. Various reports of supplies, food, and weapons appear to be scrawled across stacks of messy papers here and there. Quills lie neatly to the right side, their tips layered with dried ink.

Inside the case is a letter that reads as follows:

Merosska,

We are pleased to hear about the outcome of your altercation with the Black Earth cult, and we praise you for the capture of one of their prisoners. This noblewoman from the High Forest has an interesting tale to tell, and we shall enjoy interrogating this Elessina further. Keep a close watch on the Sacred Stone Monastery. I want to know what our enemy is planning next.

Your beloved queen,

Aerisi Kalinoth

This message was last edited by the GM at 19:53, Sat 28 July 2018.
Jakrynn Redgate
player, 352 posts
Young Human
Bardly Rogue
Sun 29 Jul 2018
at 18:42
  • msg #346

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak hurried over and began untying the two knights. He started with Savra, not out of chivalry - well, okay, a bit out of chivalrous attitude - but because she was lighter he thought and easier to get down safely. "Hang in th...nope, that was an unintended bad joke." He shook his head. "We'll get you both outta there soon!"
DM
GM, 1082 posts
Dungeon
Master
Sun 29 Jul 2018
at 19:03
  • msg #347

Re: Day 7 - Return to Sacred Stone Monastery...?

Stirring, Savra and Huet rub sore joins and groan as Jak removes their bonds. After they are freed, they both sit relieved on the stone floor near the group's pile of confiscated belongings.

"It seems our rescue mission was not appreciated by our leadership,"
Savra says ruefully, once she stretches out her sore muscles.

Then she starts, seeing only Myr, Asano, and Jak in the room. "But what happened to Thurl and the others? How is it that you are releasing us?" Her features alternate back and forth, between fear and accusation.
Jakrynn Redgate
player, 353 posts
Young Human
Bardly Rogue
Sun 29 Jul 2018
at 21:46
  • msg #348

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak shook his head with a rueful look. "Yeah, your leadership didn't appreciate us either. Once we turned down the offer t'join, they gave us a room t'sleep in...an' then tried t'burn us t'death in the room."

He let out a sigh. "So. A fight ensued. Thurl is dead, along with a couple o'the other knights, an' most o'the rest fled. Dunno if they'll be comin' back or not."

He glanced at Asano to see if he had anything to add.
Morg Danforge
player, 546 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Sun 29 Jul 2018
at 23:50
  • msg #349

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg helps Mayon and Zora to raise the drawbridge; and close, lock, and bar any doors and windows. Back at the room with the rescued knights, he takes his shield.
This message was last edited by the player at 23:54, Sun 29 July 2018.
DM
GM, 1083 posts
Dungeon
Master
Tue 31 Jul 2018
at 01:40
  • msg #350

Re: Day 7 - Return to Sacred Stone Monastery...?

Savra's eyes flashed at Jak. "Thurl is dead? Where is the rest of the Society? Don't tell me they've scattered! How will I get revenge on Thermandar?"

Her eyes flash in anger, then she glances at Asano. Her eyes turn downward. "If the Society is ruined then all my sacrifices are in vain. It's - it's all been a waste." She puts her head in her hands.
Zora Jilkina
player, 235 posts
Human
Cleric
Tue 31 Jul 2018
at 03:24
  • msg #351

Re: Day 7 - Return to Sacred Stone Monastery...?

Watching the eagle carefully, mindful of a trap, Zora worked with Morg to raise the drawbridge, close and lock any doors and secure the fortress as best she could understand how.
DM
GM, 1085 posts
Dungeon
Master
Tue 31 Jul 2018
at 23:52
  • msg #352

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora, Morg, and Mayon manage to get the drawbridge raised with little difficulty. Testing the one other door in the entrance hall, Zora discovers that it is already locked.

Back on the third floor, Huet rubs his sore wrists. "Bloody mess we're in," he mutters in a rough accent, not at all like his usual high class tones and lofty language. He looks around the room carefully. "I need to find some armor and a sword," he says finally, looking to Asano, Jak, and the newly arrived Morg. "The armory's on the first floor. Any hostiles between me and the entrance hall?"

Savra looks up then, rubbing her eyes. "You're right Huet," she says softly. "I suppose it's time for a new plan." She glances towards the chest near the large bed. "Let's see if Thurl keeps anything useful in that thing." She moves toward the chest.
Jakrynn Redgate
player, 355 posts
Young Human
Bardly Rogue
Wed 1 Aug 2018
at 03:31
  • msg #353

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak leaned back from Savra's anger a bit in surprise. "Uh...yeah...well, I mean, sorry not sorry...but he attacked us an' like I said tried t'burn us in our room so..." He gave a shrug. "Most of 'em looked t'have run off. Morg an' Zora went t'go check an' put the drawbridge back up."

He paused, weighing whether he should 'poke the bear' or not. "Thermander? Who's that?" He glanced at Asano as if to ask if he was not remembering a name he should know.

Jak moved over towards the chest, but mostly just in case Savra needed any help with getting it open, if it were locked.
Morg Danforge
player, 547 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Wed 1 Aug 2018
at 16:26
  • msg #354

Re: Day 7 - Return to Sacred Stone Monastery...?

"We didn't see any when we closed up below" Morg answers Huet. "You can borrow my war pick for the way down to the armory."

To Savra he offers the stone-like morningstar.
Mayon Graycross
player, 487 posts
Half Elf
Warlock--Fey Pact
Wed 1 Aug 2018
at 20:39
  • msg #355

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon retrieves his foci gloves, smiling a bit  with relief to have them back in place before glancing over at Myr and walking over to examine the letter that the Sprite had found earlier, studying it for a moment before glancing over at the others.


"I don't suppose any of us know of a 'queen' called Aerini Kalinoth? She had a letter here about...oh."
He hesitates a moment. "Asano...you know a woman named Elessina if I recall correctly, don't you? You may want to read this then." He offers the letter, worry on his face now. "Apparently she was a prisoner of the Black Earth Cult...one that this 'queen' is having interrogated."

If Jak has to pick the lock, Myr will Help if possible.

This message was last edited by the player at 20:42, Wed 01 Aug 2018.
Zora Jilkina
player, 237 posts
Human
Cleric
Wed 1 Aug 2018
at 20:58
  • msg #356

Re: Day 7 - Return to Sacred Stone Monastery...?

"We need to search this place from top to bottom. Who knows what knights or squires or whatever are still around? And what other clues."

"I'm in no shape for a fight right now. I need to rest and pray to regain spells. But I don't think a search of this place can wait for that."

DM
GM, 1086 posts
Dungeon
Master
Wed 1 Aug 2018
at 23:19
  • msg #357

Re: Day 7 - Return to Sacred Stone Monastery...?

Savra grabs the morningstar from Morg on her way to the chest, but Huet shakes his head at Morg's offer. "I whilst venture down yonder stairs, if thou sayest the way is clear," he says, his thick cultured accent returning to him. "There ares't proper weapons and armor in the locker there." He moves towards the stairs.

Jak and Savra open the chest easily. "Bastian Thermandar is the devil," Savra says testily as she paws through piles of fine clothes and other personal effects. "He torched Triarbor in the High Forest, and he's behind a lot of other evil deeds in this Valley. I was trying to convince Thurl to take the knights and attack his camp at Scarlet Moon Hall, but that's not going to happen now."

She pulls out two long scrolls of parchment with writing on them. Setting them aside, she next drags out a heavy sack, which she drops on the ground with a clink.

Opening the sack, she begins pawing through its contents. She stuffs a handful of coin into her belt pouch before freezing at Mayon's mention of Elessina. She glances slowly at Asano, a terrified look on her face.

Just visible beneath the fold of a cloak in the chest is the top of a stoppered glass bottle.
Morg Danforge
player, 548 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Thu 2 Aug 2018
at 17:05
  • msg #358

Re: Day 7 - Return to Sacred Stone Monastery...?

Morg puts back the war pick, and says "Arsed proper weapons?" while smiling at Huet.

He turns to Zora, "First the armory, and then a full search?"
Zora Jilkina
player, 239 posts
Human
Cleric
Fri 3 Aug 2018
at 18:31
  • msg #359

Re: Day 7 - Return to Sacred Stone Monastery...?

"Yes, that seems wise," she agreed with Morg. Her eyes were drawn to the stoppered bottle, but she knew she'd be little help in identifying it.
DM
GM, 1088 posts
Dungeon
Master
Fri 3 Aug 2018
at 22:50
  • msg #360

Re: Day 7 - Return to Sacred Stone Monastery...?

Huet leaves the room, heading for the stairs. Savra looks regretfully at Asano, then starts moving towards the stairs as well.


Map updated. The map includes the floor you're all currently on (3) and the ground floor. The ground floor is the only one the party hasn't fully explored.

Let me know where you want to move/what you want to do/investigate. I'm assuming everyone's recovering your confiscated items, but you can investigate the chest contents further, the scrolls, bag of gold, etc.

Zora Jilkina
player, 240 posts
Human
Cleric
Sat 4 Aug 2018
at 17:44
  • msg #361

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora moved down with Huet and Morg to investigate this armoury.

assuming I understand what huet is doing...
Jakrynn Redgate
player, 356 posts
Young Human
Bardly Rogue
Sat 4 Aug 2018
at 19:37
  • msg #362

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak listened to Mayon, who rattled off some names, but he gave a shrug and shook his head in the negative. None of the names sounded familiar to him. However, he did notice that Asano and Savra seemed to recognize at least one of the names.

He grabbed his lute and gave it a quick but thorough examination to make sure it was unharmed before stowing it. Bastian Thermandar. Scarlet Moon Hall. He made mental notes. "Sounds like someone we should meet in the near future then - but not until after I've have a good long rest! I'm bushed!"

Jak kept digging in the chest, handing people's personal items to them as he went.

If needed: 13:36, Today: Jakrynn Redgate rolled 17 using 1d20+5 with rolls of 12.  Investigation.
DM
GM, 1089 posts
Dungeon
Master
Sat 4 Aug 2018
at 23:43
  • msg #363

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak sorts through the valuables in the chest and collects them for the group's inspection.

Zora accompanies Huet and Savra back down the spiral staircase. At the second floor, Savra excuses herself, saying that she has something to take care of on this level. Huet continues down the stairs to the ground floor.

Walking into the entrance hall, Huet pauses to retrieve a metal key from a cleverly disguised loose stone in the wall, then walks to the small door on the side of the hall. Opening it, he walks into a well stocked weapons locker. He picks out a longsword from one of the weapons racks, then proceeds to start putting on one of the suits of armor.


Map updated!

Jak finds the following - let me know if anyone wants to examine any of these more closely:

- The sack contains 300 gp
- Potion
- 2 spell scrolls
- 3 sets of fine clothing

Zora sees the weapons locker contains (after Huet claims a sword & armor):
- 3 longswords
- 3 suits of scale mail with helmets (of varying sizes - one would fit Morg or similar sized creatures)
- 4 shields
- 4 longbows
- 4 quivers holding 20 arrows apiece

Jakrynn Redgate
player, 357 posts
Young Human
Bardly Rogue
Sun 5 Aug 2018
at 15:42
  • msg #364

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak scooped up the potion and scrolls, turning to look at Mayon and Asano with a grin. "Unless my eyes deceive me, a potion an' 2 scolls for spells! I don't have the ability t'confirm but one a'you does, yah?"

He handed them off and then handed out to follow down to the armory. He looked at the scale mail armor with a long look. Better protection but much heavier than he was used to. He looked at Zora. "Whaddya think? More armor but less stealth? Or stick with what I got?" He grinned at her.
Mayon Graycross
player, 489 posts
Half Elf
Warlock--Fey Pact
Sun 5 Aug 2018
at 17:48
  • msg #365

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon nods, walking over to examine the scrolls and potions as best he can by sight alone.


11:48, Today: Mayon Graycross rolled 9 using 1d20+04 with rolls of 5.  Arcana Check.
Does not seem like it worked :P


DM
GM, 1091 posts
Dungeon
Master
Sun 5 Aug 2018
at 18:40
  • msg #366

Re: Day 7 - Return to Sacred Stone Monastery...?

Mayon can tell these are spell scrolls, but he doesn't recognize the spells and can't read anything on the page.

The potion appears to have a bluish tinge to it, but Mayon doesn't instantly recognize it.


Jak would recognize one of the spell scrolls as being for the Skywrite spell.

Mayon would know that most potions can be identified by taking a small sip.

Mayon Graycross
player, 490 posts
Half Elf
Warlock--Fey Pact
Tue 7 Aug 2018
at 00:39
  • msg #367

Re: Day 7 - Return to Sacred Stone Monastery...?

Frowning a bit at his difficulty deciphering the scrolls, Mayon examines the potion instead, taking a somewhat hesitant taste to try and determine its use.
Zora Jilkina
player, 244 posts
Human
Cleric
Tue 7 Aug 2018
at 20:58
  • msg #368

Re: Day 7 - Return to Sacred Stone Monastery...?

"come on," she said to anyone who would listen. "No way we can rest here until we're sure no knights remain."

She began a search of the fortress from the front gates, checking each door in turn on one level before moving up to the next.
DM
GM, 1097 posts
Dungeon
Master
Tue 7 Aug 2018
at 22:57
  • msg #369

Re: Day 7 - Return to Sacred Stone Monastery...?

The potion begins bubbling as soon as the stopper is removed from the flask. White smoky steam issues from the neck of the glass and pours down Mayon's wrist. He takes a small sip of the potion and immediately feels invigorated and stronger, despite the weariness in his muscles. The feeling passes, and his eyes droop with renewed fatigue.

Nodding, Huet seems satisfied with his choice of armor and sword, then begins removing his armor, still wincing at his raw muscles. "I shall retire soon," he announces to no one in particular.

Zora leaves the armory, accompanied by those who join her. Cautiously opening the door leading north out of the stairwell, she finds herself in a kitchen. Sacks are heaped along the walls, and a small pile of vegetables is spread on a table. A huge, steaming cauldron stands at the center, and various bits of food and puddles of water lie on the floor around it. Two wooden paddles and two knives hang on a rack next to a brick oven. Four wall shelves hold a dozen loaves of bread. A brief search confirms that the room is unoccupied. Zora's stomach rumbles.

Beyond the eastern door, large windows let in dim light that illuminates an apparent solarium. Flowers and shrubs of many varieties grow in a labyrinth of planters. Spidery red and purple plants grow suspended in baskets in mid-air. Several watering cans lie overturned on the floor, as if the tenders of the plants departed quickly.

Zora enters the final room on the ground floor through the southern door from the stairwell. Four double bunks line the walls of this messy room, which also bears the signs of a hasty departure.


Map updated!

Mayon determines the potion is a potion of heroism. I updated the loot thread appropriately =).

Zora finds no other inhabitants on the ground floor - if you're exploring with Zora feel free to post that in your next post. Feel free to further investigate any room mentioned above.

You've now been in all the rooms in the Spire at one point or another, though you can certainly return to any floor and scout out for any inhabitants or other stuff you missed before. There's a stable level, 2nd and 3rd floors, and the pinnacle - we can take them one floor at a time if you want to keep exploring.

Where to?

Zora Jilkina
player, 245 posts
Human
Cleric
Tue 7 Aug 2018
at 23:00
  • msg #370

Re: Day 7 - Return to Sacred Stone Monastery...?

Zora tried to ignore the grumbling in her stomach. Time to eat after they knew they were safe.

She moved up to search the next level along with anyone joining her, in the same manner as this ground level. A quick look to make sure no enemies were still left behind.
DM
GM, 1098 posts
Dungeon
Master
Tue 7 Aug 2018
at 23:08
  • msg #371

Re: Day 7 - Return to Sacred Stone Monastery...?

The Great Hall on the second floor is largely as Zora remembers it, though completely deserted. Multiple large tapestries hang on the walls depicting gallant knights and heroic deeds, though their majesty seems muted in the dim gloom. From the walls the trophy heads of griffons, wyverns, owlbears, and manticores stare sightlessly down on the bare table, seeming to accuse its absent occupants of neglect.

The four smaller chambers on this floor that served as the knights' cells are also deserted. Each of the four rooms contains two beds, a fireplace, a closet, two chests, and a small tapestry on the wall.
Zora Jilkina
player, 246 posts
Human
Cleric
Tue 7 Aug 2018
at 23:14
  • msg #372

Re: Day 7 - Return to Sacred Stone Monastery...?

And so on, all the way up :-)
Jakrynn Redgate
player, 359 posts
Young Human
Bardly Rogue
Tue 7 Aug 2018
at 23:25
  • msg #373

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak looked over Mayon's shoulder, peering intently at the scrolls. Finally he gave a nod to himself and pointed at one of the scrolls. "Skywrite. Writing in the sky, so no false advertisin' there. Limited use, but kinda cool."

He gave a shrug and then started doing heading up to the top of the place to begin searching and heading downwards, making sure there were no hidden people, hidden doors, traps or anything else. He searched each room thoroughly.
DM
GM, 1100 posts
Dungeon
Master
Wed 8 Aug 2018
at 23:00
  • msg #374

Re: Day 7 - Return to Sacred Stone Monastery...?

Huet retires to a room on the second floor.

The pinnacle of the tower is deserted when Jak arrives. Mist swirls in the valley below, and several large piles of bird dung pepper the lawn. Nothing moves.

The third floor is similarly deserted. In addition to Thurl's quarters, three more rooms are similarly appointed to those below, each with a pair of closed chests, two beds, and the like.

Assuming you're also going to check the stables...

The doors to all of the stables swing freely in the slight breezes from outside. Sharpwind munches absently on a pile of rations in one of the stalls. The supplies stacked around the spiral stairs are strewn messily about. Several potions, a grappling hook, a crowbar, blankets, backpacks, a mess kit, and a portable ram are visible amongst other items.

Surprisingly, there is no sign of Savra anywhere in the tower.


I think I've posted a brief description of every room in tower =). If anyone wants to investigate any room or item further, or take/open anything already described, feel free to do so in subsequent posts.

Anything else before we long rest/level up?

Zora Jilkina
player, 248 posts
Human
Cleric
Wed 8 Aug 2018
at 23:10
  • msg #375

Re: Day 7 - Return to Sacred Stone Monastery...?

I'm good for a nap/prayer/rest!

Wonder where Savra went...

Oh.. spells!

for level 4 we get an ASI right? OK I should just take this to PMs :-)

Morg Danforge
player, 549 posts
mountain dwarf, no shield
fighter 3 0sw 0as 0sd8
Thu 9 Aug 2018
at 19:41
  • msg #376

Re: Day 7 - Return to Sacred Stone Monastery...?

"You can come wake me for 2nd or 3rd watch," Morg says after hearing the reports of the tower being clear.

He takes his bedroll down, and over his shoulder says "I'll be sleeping just on the inside next to the drawbridge."
Jakrynn Redgate
player, 361 posts
Young Human
Bardly Rogue
Thu 9 Aug 2018
at 20:52
  • msg #377

Re: Day 7 - Return to Sacred Stone Monastery...?

Jak investigated and searched the Thurl's room thoroughly (unless that was the room we already did that in). Most of the other rooms he went through enough to make sure no one was hiding in there, no secret passageways, that sort of thing. The rest could wait til morning...or afternoon...or whatever time it would be after they woke up again.

He smirked. "I tried to take first watch last time. We didn't get sleep, but hey we didn't get burned alive either, right?" With that he tried to bed down for a sleep.
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