Re: Day 7 - Return to Sacred Stone Monastery...?
Mayon's sprite slips out one of the room's windows, and flies up to the top of the Spire. Four giant vultures sit preening in the slanting rays of the setting sun. Slight breezes stir the air in the valley below.
Thurl Merosska speaks quietly with a group of knights for a few minutes. They then descend the stairs, leaving a single knight to watch over the animals. The sprite then flies around the outside of the Spire, noting that the shutters on the windows of one quarter of the third level are shut. The other rooms on this level look similar to the chamber given the party, and are unoccupied.
Sneaking down the stairs, the sprite notes two initiates standing guard outside the room used by the party, and a single knight standing outside Merosska's quarters.
The doors leading out of the stairwell are shut on both of the lower levels, so the sprite continues to the stables. There it finds Thurl and three of his knights rummaging through a large pile of supplies stacked around the spiral staircase. Two of the knights are those who had been tied up previously.
This took about an hour, so you're good for a short rest at least.
As you settle in for a long rest, you note a few more features of the room. The windows are about 3' tall and 4' wide, and each features iron-banded wooden shutters with a bar that can be used to lock them. The door also has a bar on the inside.
There's no sign of Savra or Huet, though the sprite didn't try opening any doors - if you want to do that you can but it would be an additional stealth check. Also, if you want to get close enough to Thurl and the others or spy on them for a length of time that would take a second stealth.