Day 10 - Leavetakings and Arrivals.   Posted by DM.Group: 0
Gorm Hareth
 player, 103 posts
Sat 30 Jan 2021
at 22:48
Re: Day 10 - Leavetakings and Arrivals
Thrashing about near the surface of the water the occasional shark fin breaches the surface, sometimes covered by some sort of pale colored tentacle only to be twisted around and returned to the water at an obviously not forward direction.  More than a little blood joins it.
Morg Danforge
 player, 877 posts
 dwarf,mountain AC16 1insp
 fighter5 BM 0as 0sw 1sd8
Sat 30 Jan 2021
at 22:50
Re: Day 10 - Leavetakings and Arrivals
Morg drops his greatsword, takes out a javelin and tries to throw it at the shark while avoiding the polite bear.

Free action: drop greatsword.

Move: 15' northwest to edge of water.

Interaction: take out javelin.

Action: attack shark with javelin - hits AC 25 for 6 piercing damage.
Extra attack: pass.

00:47, Today: Morg Danforge rolled 25 using 1d20+8 with rolls of 17.  Attack shark with javelin1.
00:47, Today: Morg Danforge rolled 6 using 1d6+5 with rolls of 1.  Piercing damage to shark from javelin1.

DM
 GM, 1713 posts
 Dungeon
 Master
Sat 6 Feb 2021
at 14:31
Re: Day 10 - Leavetakings and Arrivals
Morg's javelin pierces the shark's hide below the water and the thrashing goes still.


Aaaaaand we're out of initiative!

Map updated. Where to?

Round 3 Summary:

Makari attacks remaining Reaver with Shillelagh & Green Flame Blade - HIT for a total of 16 damage. Fathomer takes 9 fire. Fathomer is dead.

Magdrak attacks remaining Reaver - HIT twice for 14 slashing. Reaver is dead.

Shark (grappled) FAILS save vs. Spirit Guardians and takes 13 radiant. It attacks Gorm with bite - MISS.

Tana hangs out.

Gorm attacks shark - HIT for 9 bludgeoning.

Durik hangs out.

Morg throws his javelin at the shark - HIT for 6 piercing. Shark is dead.

Morg Danforge
 player, 879 posts
 dwarf,mountain AC16 1insp
 fighter5 BM 0as 0sw 1sd8
Sat 6 Feb 2021
at 16:26
Re: Day 10 - Leavetakings and Arrivals
Morg backs away from the water.
If Gorm turns into a bear again, Morg will ask if it can return his javelin, and then help looking the thru the dead cultists' belongings:

Search: 8 perception check, or
4 investigate check of cultists' belongings.

18:24, Today: Morg Danforge rolled 8 using 1d20+4 with rolls of 4.  Perception or Investigate (-4) check of cultists' belongings.

Makari
 player, 136 posts
 AC 16 HP 32/41 PP 16
 Rise up. Break free.
Sat 6 Feb 2021
at 17:26
Re: Day 10 - Leavetakings and Arrivals
Makari took a moment to catch his breath. He hadn't been in this much real combat since he was trained that he'd ended up in since he'd arrived in this new place. He shook his club out a bit and then put it back on his belt for the moment.

He glanced over at Morg, "Well. It's rarely dull around you so far."

Then he began looking through the corpses to see if they had anything interesting.
Gorm Hareth
 player, 105 posts
Sat 6 Feb 2021
at 18:19
Re: Day 10 - Leavetakings and Arrivals
As the fight below the surface slows then comes to a bubbling stop the water's surface stills, but only for a moment.  Shortly there after the shark's javelin impaled body is pushed up on to the shore by several long tentacles, the suckers releasing it with a wet squishing sound before they too recede below the surface.
DM
 GM, 1714 posts
 Dungeon
 Master
Sat 6 Feb 2021
at 18:24
Re: Day 10 - Leavetakings and Arrivals
Makari rifles through the bodies of the corpses and finds a large waterproof bag on Eyon's corpse. A potion in a tear-drop shaped bottle is inside, along with a number of coins and 5 very fine looking gemstones. The rest of the guards carried another handful of gold coins.

The reavers' shields were clearly fashioned from some sort of shelled undersea creature, and look brittle. Their swords are all adorned with sharp shark teeth, though all but one is rusted and seemingly not very functional. The fourth, however, looks relatively serviceable.


Loot thread updated!

XP summary:
4 reavers - 400
Eyon - 700
fathomer - 450
hunter shark - 450
Running total XP (each): 9,638

This message was last edited by the GM at 18:25, Sat 06 Feb.

Morg Danforge
 player, 880 posts
 dwarf,mountain AC16 1insp
 fighter5 BM 0as 0sw 1sd8
Sat 6 Feb 2021
at 18:30
Re: Day 10 - Leavetakings and Arrivals
Morg goes up to the shark's body and takes out the javelin.
"Gorm, is that you?" he says, stepping back again.
Gorm Hareth
 player, 106 posts
Sat 6 Feb 2021
at 22:15
Re: Day 10 - Leavetakings and Arrivals
The water itself is silent, but there is some sort of shadowy shape just below the surface moving away from the boat and dock.
Makari
 player, 137 posts
 AC 16 HP 32/41 PP 16
 Rise up. Break free.
Sat 6 Feb 2021
at 23:39
Re: Day 10 - Leavetakings and Arrivals
Makari's nose wrinkled and he left the weapons and shields were they were really. They weren't his style, and if anyone else wanted to grab them they could. The bag was interesting. He would check for magic auras in a moment. The money and the gems...well, it was a bit distasteful to take from the dead, but they might need it later. And he supposed it was better to have and not need rather than not having.

He looked at the others. "Do we have time for me to cast a ritual to see if anything is magic? Or should we press on?"
Morg Danforge
 player, 881 posts
 dwarf,mountain AC16 1insp
 fighter5 BM 0as 0sw 1sd8
Sun 7 Feb 2021
at 08:08
Re: Day 10 - Leavetakings and Arrivals
"I would like a bit of a rest, and Gorm said she's going to carefully investigate underwater northwards." Morg said.

"I think she's the octopus we saw earlier, so she must be a druid because they can polymohph into all sorts of animals."
Makari
 player, 138 posts
 AC 16 HP 32/41 PP 16
 Rise up. Break free.
Sun 7 Feb 2021
at 17:47
Re: Day 10 - Leavetakings and Arrivals
Makari gave a slow nod, frowning lightly in thought. "I suppose that would make sense. They seem to...prefer being in animal shapes more than anything else, thus far." He gave a small shrug of his shoulders. He wasn't one to judge.

He set out the things they had found, even including the weapons and such that he didn't want to take just in case. Then he pulled out a black and gold tome that he opened and set in his lap. He began to ritually cast a spell to see if any were magic, taking several minutes to do so.

OOC: Ritually casting Detect Magic.
Morg Danforge
 player, 882 posts
 dwarf,mountain AC16 1insp
 fighter5 BM 0as 0sw 1sd8
Sun 7 Feb 2021
at 19:43
Re: Day 10 - Leavetakings and Arrivals
Morg sat down close by, hoping Makari's spell would detect anything magical he had on him that he didn't know about.
DM: Morg only knows about Reszur being magical.
Magdrak
 player, 157 posts
Mon 8 Feb 2021
at 02:04
Re: Day 10 - Leavetakings and Arrivals
Magdrak just stands, axe in his hand, shifting his weight back and forth as Makari casts his spell.  As each minute passes, he looks around at the surroundings, trying to keep an eye out for any potential enemies they may have missed.  He starts muttering to himself.  "Blasted rituals, always take so long..."



OOC:

21:03, Today: Secret Roll: Magdrak rolled 14 using 1d20 with rolls of 14.  Perception Roll.

DM
 GM, 1715 posts
 Dungeon
 Master
Tue 9 Feb 2021
at 02:10
Re: Day 10 - Leavetakings and Arrivals
Faint ripples in the water lead away from the quay as Makari engages in his ritual. After a little more than ten minutes, he stops the ritual, looking about himself and at the objects carried by himself and his companions.





Map updated! The expanded map reflects the exploring Gorm is doing.


Makari
 player, 139 posts
 AC 16 HP 32/41 PP 16
 Rise up. Break free.
Tue 9 Feb 2021
at 05:02
Re: Day 10 - Leavetakings and Arrivals
Makari finished the ritual and gazed around slowly, looking over the object laid out before him and whatever else he might be able to see nearby. He spoke in a...distant voice, hollow almost, since the majority of his concentration and attention were on the spell he was holding.

"The bottle...is a potion, though I am unsure of what kind of potion." He concentrated on it, trying to ascertain the school of magic behind the effect the potion might have.

"The scrolls from before. Your dagger, Morg. The wand." He trailed off and then blinked. "Nothing else."
Gorm Hareth
 player, 107 posts
Thu 11 Feb 2021
at 01:52
Re: Day 10 - Leavetakings and Arrivals
Just about the same time the ritual is complete the tell tail ripple in the water that indicates something large but soft just under the surface returns.
.
Morg Danforge
 player, 884 posts
 dwarf,mountain AC16 1insp
 fighter5 BM 0as 0sw 1sd8
Thu 11 Feb 2021
at 06:24
Re: Day 10 - Leavetakings and Arrivals
"Gorm says there's something big under a bridge to the west, which probably didn't notice her. The channel is not natural, and has statues in it. She says there are bridges to the north, and a recently lit torch."

"I'd prefer a bit more of a rest in this tunnel here going northeast. How about you all?"
Morg says.

This message was last edited by the player at 06:25, Thu 11 Feb.

DM
 GM, 1716 posts
 Dungeon
 Master
Fri 12 Feb 2021
at 20:46
Re: Day 10 - Leavetakings and Arrivals
The water from the nearby lake laps at the shore of the quay, and faint splashes echoing from the darkness outside the ring of light cast from the nearby torch. No other motion stirs the area.


Are y'all trying for a full hour's rest?


Makari
 player, 140 posts
 AC 16 HP 32/41 PP 16
 Rise up. Break free.
Sat 13 Feb 2021
at 01:08
Re: Day 10 - Leavetakings and Arrivals
Makari gave the vial a slightly askance look and carefully wrapped it up, just to be safe. He then let the magic of the ritual slowly fade as he ceased concentration on it. He looked around and then relaxed in to a meditative pose.

OOC: Sure. Short rest sounds good to me.
Gorm Hareth
 player, 108 posts
Sat 13 Feb 2021
at 05:13
Re: Day 10 - Leavetakings and Arrivals
Once the scouting run's assessment is clearly directed to rest the bear known as Gorm comes out of the water again, climbing up on the boat first, then up to the dock where she settles down to take a break, resting easily but not quite asleep.
DM
 GM, 1717 posts
 Dungeon
 Master
Sun 14 Feb 2021
at 20:39
Re: Day 10 - Leavetakings and Arrivals
Aside from the bear's emergence from the water, nothing stirs for the next hour.


Feel free to post all the short rest things you like, including examining one of the unidentified magic items in the loot thread.

Morg Danforge
 player, 885 posts
 dwarf,mountain AC16 1insp
 fighter5 BM 1as 1sw 4sd8
Sun 14 Feb 2021
at 20:58
Re: Day 10 - Leavetakings and Arrivals
Morg keeps watch examines the shark-toothed swords and the agates, while recovering during the short rest.
22:52, Today: Morg Danforge rolled 9 using 1d10+2 with rolls of 7.  HP recovered from hit die.
22:53, Today: Morg Danforge rolled 6 using 1d10+2 with rolls of 4.  HP recovered from hit die 2.

This message was last edited by the player at 21:34, Wed 17 Feb.

DM
 GM, 1720 posts
 Dungeon
 Master
Sat 20 Feb 2021
at 18:09
Re: Day 10 - Leavetakings and Arrivals
The surroundings remain quiet as the group remains at the quay, resting.


The 2 scrolls are remove curse & skywrite.

The shark-toothed longsword will do an extra die of damage vs. targets not wearing armor

Value of all applicable items now updated in the Loot thread, along with identified items =)

Remove Curse scroll and Wolfsbane potion should be sufficient to cure the lycanthropy of our 2 stricken PCs if you so desire.

Where to next?

This message was last edited by the GM at 18:11, Sat 20 Feb.

Morg Danforge
 player, 889 posts
 dwarf,mountain AC16 1insp
 fighter5 BM 1as 1sw 4sd8
Sat 20 Feb 2021
at 22:35
Re: Day 10 - Leavetakings and Arrivals
"Northeast? Armored or quiet ones in front?" Morg whispers.