Passing the nearby keep, Morg notices lights through the narrow arrow slits, though no figures or movement is visible inside.
Invisible, Malz slides into the interior of the southeastern tower through a hole in the ruined second floor. Ruptured wooden ceiling beams covered with lichen lay askew over the rubble strewn remains of the floor. Gaping holes in the floor make the main floor visible below, where curtains hang across the eastern half of the room, apparently to wall off someone's private quarters. Several straw pallets lie on the floor near the door. A capstan stands against the north wall, with a heavy chain disappearing through a pipe to the northeast. The river laps just beneath the lower arrow slits of the tower.
Three figures huddle around the north-facing arrow slits, talking quietly among themselves.
"Is the bear gone?" one of them asks.
"I can't tell yet," says another.
"Things are quieter than they were at least."
After looking up from his work, Rowan finally realizes that he is alone in the guardhouse. He spies a coffer with a lock on it underneath one of the messy bunks, apparently left untouched by the rest of the group. Holger lies dead on the floor a few feet away, and another of the guards breathes shallowly across the room, tied securely by Morg's rope. The sound of hushed voices, too low to hear, echos up the nearby stone steps.
As the rest of the group gathers around Gorm, the bear continues to maul the locked door. Double doors front the structure to the immediate west of the tower, which appears to be a small chapel.
Finally the door gives way, opening inward to reveal the interior of the tower. A rush of air carries a rank smell out of the tower, where three large hairy creatures stand just inside the door, brandishing large morningstars and long javelins. Behind, the crew of the nearby keelboat shies away from the sound of the crash, but quickly move forward behind the creatures. The hairy figures are easily identifiable as bugbears.
"Argh, the damn bear! Fire!" the grizzled crewman exclaims, suiting his words by raising a massive crossbow and loosing a bolt at the ravening bear. A volley of bolts and javelins rain down on the bear, and one of the bugbears swings its morningstar at her head.
Map updated!
Everyone in the party is now up.
Roughly 15 minutes have passed since the end of the battle at the southwest tower, and around 5 minutes since Shoalar disappeared. Morg is again wearing his armor, Tana's Fly spell has worn off, and Magdrak has another 45 minutes for Magic Weapon.
Round 1 So Far:
Crew
C1 fires a crossbow bolt at Gorm - MISS.
C2 fires a crossbow bolt at Gorm - HIT for 4 piercing.
Bugbears
B1 throws a javelin at Gorm - HIT for 8 piercing.
B2 attacks Gorm with a morningstar - HIT for 12 piercing.
B3 throws a javelin at Gorm - MISS.
Round 1 Initiative Order:
Who | Init | Status |
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Crew | 21 | |
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Bugbears | 18 | |
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Morg | 18 | Inspiration |
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Rowan | 14 | Inspiration |
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Makari | 11 | |
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Magdrak | 10 | Inspiration, Conc: Magic Weapon |
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Tana | 7 | Inspiration |
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Gorm | 5 | Conc: Call Lightning |
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Durik | 4 | |
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Pike | 3 | |
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This message was last edited by the GM at 02:30, Mon 15 June 2020.