The group makes their way south out of the Water cult temple, back to the boats that brought them here, and rows back to the landing beneath the Keep. Up the dark stairs to the Keep building proper, through the secret door, and into the Great Hall, the group encounters not a soul.
The group cautiously leaves the Great Hall, but the grounds of Rivergard Keep are obviously deserted. Torn clothing, bits of moldy food, and other detritus litter its grounds. The cult has obviously abandoned this stronghold and the place has been looted.
Leaving through the front gates, the thick double doors now hanging on their hinges, the group sets their sights to the northeast. A blustery cold wind whips through the sparse trees, blowing rotten leaves through the air and chilling the group to the bone, despite the bright afternoon sun slowly setting in the west.
As they make their way through the tough ground, they see a small group of halflings gathered near a bend in the river, fishing for their dinner. Nearby, several round doors are set into doorframes leading into the small hills nearby. Several small wagons are parked nearby, filled with what looks like trade goods. The beginnings of a large bonfire sit near the center of the cluster of homes, and several halfling children take turns piling it higher with brush and leaves that they scavenge from nearby. Thunder rumbles low in the distance.
Dessarin Valley map updated!
Gorm achieves a second Inspiration for completing the second of two secret missions! (Clear out the cult from Rivergard Keep) In general you can only have 1 inspiration at a time, but this is a special case.
This message was last edited by the GM at 22:27, Sun 13 Nov 2022.