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Day 12 - With the Halflings.

Posted by DMFor group 0
DM
GM, 1977 posts
Dungeon
Master
Mon 2 Jan 2023
at 17:46
  • msg #1

Day 12 - With the Halflings

The new day dawns unseasonably warm, and the wet ground around the halfling camp dries quickly. The halflings busy themselves with various errands and tasks, giving the small area the feel of a miniature bustling town.


Once ready I can post a setup for your return to the nearby Sacred Stone monastery, assuming that's still the next stop.

Gorm Hareth
player, 197 posts
Mon 2 Jan 2023
at 22:52
  • msg #2

Day 12 - With the Halflings

A bear returns to the halfling camp in the morning, still brown, and large like the last one, but this bear looks a bit bigger or perhaps just a bit healthier.  It is entirely possible that the whole difference is a trick of the light seeing the bear in natural daylight for the first time but in any case the mannerisms and expressions the bear uses when looking around the camp and nodding gently in recognition of familiar travelers clearly indicates it is the same bear.
Morg Danforge
player, 1101 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Tue 3 Jan 2023
at 10:55
  • msg #3

Day 12 - With the Halflings

Morg nods at Gorm, "To the monastery instead?"
Makari
player, 318 posts
AC 16 HP 46/46 PP 16
Rise up. Break free.
Tue 3 Jan 2023
at 17:50
  • msg #4

Day 12 - With the Halflings

Makari greeted and thanked their hosts. He smiled at Gorm when they re-entered the area as well, giving a small wave. He looked at Morg and then slowly nodded. "I believe that is the next destination."

He cast a spell upon himself. A vague shimmering effect washed over him and then dissipated.
Ehrendil Vakalyn
player, 139 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 51\51
Wed 4 Jan 2023
at 06:48
  • msg #5

Day 12 - With the Halflings

Ehrendil woke feeling as if this was his first rest in weeks. He walks to the river's edge, doffs his armour and clothing and jumps in! A quick bath and some swimming, and soon he joins his companions around the campfire, feeling invigorated.

"Good morning to you all. I hope you all feel as rested as I do."

Morg:
To the monastery instead?

"If the guards were not lying then that is where we will find the missing delegation. So to the monastery."
Gorm Hareth
player, 198 posts
Wed 4 Jan 2023
at 07:40
  • msg #6

Day 12 - With the Halflings

Either in direct response to Morg or as a more general confirmation the bear that is obviously still Gorm nods her slightly different head in exactly the same way as before.
DM
GM, 1978 posts
Dungeon
Master
Fri 6 Jan 2023
at 21:53
  • msg #7

Day 12 - With the Halflings

One of the halflings busying themselves over a pot of stew directs several of the children to bring a hearty breakfast to the camping newcomers.


Anyone who is below the average hp for their class can partake of the stew and permanently raise their max hp to the average (plus Con bonuses). I.e.,

Morg would go from 46 --> 52
Makari 46 --> 51
Ehrendil 51 --> 52
Gorm 34 --> 39
Zenna TBD pending hp roll for level 6
Zeb is already above hp average for rogues

Zeb
player, 78 posts
HP 34/34
Sat 7 Jan 2023
at 00:53
  • msg #8

Day 12 - With the Halflings

"Am I crazy?" Zeb whispered to Ehrendil when he was confident they would not be overheard. "Or is that a different bear than was with us yesterday?"
Morg Danforge
player, 1103 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Sat 7 Jan 2023
at 07:16
  • msg #9

Day 12 - With the Halflings

"She's not an ordinary bear," Morg says while eating the stew, "Ask her something."

He then thanks the halflings, and tells them he'll welcome them, along with all good folk, in the dwarven stronghold of Tyar-Besil once it's been taken back from the elemental cultists.
Ehrendil Vakalyn
player, 140 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sat 7 Jan 2023
at 07:21
  • msg #10

Day 12 - With the Halflings

Zeb:
is that a different bear than was with us yesterday?

Ehrendil studies the bear more closely. "I think it is still Grom. But I think she has chosen a different form of bear than yesterday."

He adds with a chuckle, "If it's not Gorm then we must be blessed to have two bears in two days join our group and not attack us!"
This message was last edited by the player at 07:22, Sun 08 Jan 2023.
Makari
player, 320 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sat 7 Jan 2023
at 17:11
  • msg #11

Day 12 - With the Halflings

Makari blinked at the 'new' bear entering. He walked around the bear and then smiled, stopping in front of them. "You look AMAZING, Gorm! And you're bigger too! I bet stronger as well." He shook his head, still smiling. "I almost wish I could do things like you." He stopped and then sobered a little. "I don't know if it's been said, but thank you for traveling with us and lending us your strength of body and will. I appreciate you."

This was all said seriously and as to an equal - possibly someone seeing Gorm as more than an equal.

He stepped back then, not wanting to impose on Gorm too much.
Zeb
player, 79 posts
HP 34/34
Sun 8 Jan 2023
at 15:56
  • msg #12

Day 12 - With the Halflings

"Thank you all," Zeb added, approaching as he heard it confirmed this new bear was still Gorm. "Judging by what we have seen thus far, these cults are a greater threat than we three could handle on our own." He offered a thin smile to Ehrendil and Zenna, apologizing for including them in his self-effacement.
DM
GM, 1982 posts
Dungeon
Master
Sat 14 Jan 2023
at 20:19
  • msg #13

Day 12 - With the Halflings

As the group packs up to leave, the halflings busy themselves picking up their homestead. In a remarkably short period of time, they have transformed the surroundings into what looks like a nondescript flat space in the hills. Despite knowing that the little people's dwellings lie there behind a curve in the rock, and over there on the opposite side of the hill, the homestead is remarkably well hidden to the visitor's eyes.

The group hikes out into the nearby hills, through a stretch of particularly steep country. After not more than a mile's distance overland, the air turns sharply colder. A chill wind blows in from the north and swirls through the sparse brush. After a few more minutes time and perhaps another mile's distance, the air is decided cold, and the travelers' breath becomes visible as the walk.

Suddenly a snow squall appears on the horizon, travelling quickly in the path of the group, dumping large snowflakes on the ground. Within minutes visibility drops to only a few feet, with the snow blinding even those in the group with keen eyesight.

Just as suddenly as the snow arrived it dissipates, the localized storm continuing its way southward.

After barely another mile of travel, the group reaches a trail leading through a narrow defile of rock, with steep cliffs bordering the path. The clearance between the cliff walls narrows gradually until the passage is only wide enough for a single person to make their way through. But then the bluffs recede, and the narrow space opens into a hidden canyon in the heart of the hills.

A sprawling monastery with dark, narrow windows and red tile rooftops stands in the middle of this natural amphitheater, ringed by sandstone cliffs all around. A weathered flight of steps leads up to the closed monastery doors.


Morg can explain, on or off camera, the layout of the monastery as far as his previous experience went.

This map shows the areas that would be known to Morg from the previous visit. Slide 2 is zoomed out to show the entire 1st floor with doors to unexplored areas numbered.

Morg Danforge
player, 1105 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Sat 14 Jan 2023
at 22:10
  • msg #14

Day 12 - With the Halflings

Morg explains what he remembers about the monastery, asks Gorm what she thinks about the snow squall, and asks the party about flying-scouts possibly checking out the passage and area around the monastery generally.
Gorm Hareth
player, 201 posts
Sat 14 Jan 2023
at 23:06
  • msg #15

Day 12 - With the Halflings

Gorm travels quietly at the back end of the group, occasionally slipping off into the trees to do whatever bears do in a forest when nobody is watching, but never for long.  When they get to the narrow passageway she gets stuck for a few moments as it tightens around her new bulkier form. It doesn't take long for her to figure out that she can just as easily climb higher in the cravase and navigate it carefully from above without getting stuck.  When Morg asks her a direct question she focuses on him for several seconds then starts sniffing around the steps and area near the entrance.
Morg Danforge
player, 1106 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Sat 14 Jan 2023
at 23:15
  • msg #16

Day 12 - With the Halflings

Morg quietly relays some of what Gorm tells him to the party: that passing through the snow squall may have alerted the monks to their presence.
Makari
player, 321 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 15 Jan 2023
at 03:13
  • msg #17

Re: Day 12 - With the Halflings

Makari let out an involuntary gasp as the quick and brief snow storm hit them. It was like being back home for a minute. Though usually he was inside during those. He smiled until ti passed them by, the smile slowly fading as the storm got further away.

He paused and frowned at Morg. "Oh. In the squall?" He looked down and then shook his head slowly. "Very strange, if true." He then gave a small shrug. "That is disadvantageous for us, obviously, but it changes little, yes?"
Ehrendil Vakalyn
player, 143 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sun 15 Jan 2023
at 07:33
  • msg #18

Re: Day 12 - With the Halflings

Makari:
That is disadvantageous for us, obviously, but it changes little, yes?

"If Gorm is right, we have lost the element of surprise, if we ever had it. Still I wonder if it would be better to try entering from the stairs Morg said are to the left, instead of using the front door?"

I'm looking at the second slide and there are stairs in the northwest corner.
Zeb
player, 81 posts
HP 34/34
Sun 15 Jan 2023
at 15:08
  • msg #19

Day 12 - With the Halflings

Zeb was disturbed by the squall for reasons having little to do with the element of surprise. "This storm is unnatural, yes?" He posed the question aloud, but with an eye turned toward Ehrendil, as he was wont to do in moments of confusion or precarity. "It seems the elements are not merely out of balance but turned actively against us. No wonder a small delegation of dwarves could go missing in the midst of such villainy. Somewhere behind this there is greed."
Ehrendil Vakalyn
player, 144 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Thu 19 Jan 2023
at 05:44
  • msg #20

Day 12 - With the Halflings

Zeb:
Somewhere behind this there is greed.

Zenphar raises an eyebrow, "Very philosophical, Zeb. And likely true. Greed for gold. Greed for power. Leads many astray.

Perhaps Zeb and I should scout ahead, to make sure the way to the stairs is clear?"


Ehrendil Vakalyn rolled 16 for Stealth (DEX).
Makari
player, 322 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Thu 19 Jan 2023
at 05:53
  • msg #21

Day 12 - With the Halflings

Makari gave a shrug and then nodded at Ehrendil's suggestion, spreading his hands a bit. He had no problem with some scouting ahead...it was when they ran in to trouble and were all split up, that's where the problem lay.

So he gave the two a bit of a lead and then began making his way after them, trying to be as stealth as he could.
Gorm Hareth
player, 202 posts
Thu 19 Jan 2023
at 06:09
  • msg #22

Day 12 - With the Halflings

Content to let the stealthy people do their thing Gorm does what bears do best, and plops down on the ground to wait it out.  While not quite asleep her restful pose seems far more reliant on others paying attention, or just being ignored, than on any sort of personal preparedness.
Morg Danforge
player, 1108 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Thu 19 Jan 2023
at 06:36
  • msg #23

Day 12 - With the Halflings

Morg hangs back a bit, hiding with Makari, but ready to charge.
Originally posted in OOC thread: Morg Danforge rolled 14 using 2d20+1, dropping the highest dice only with rolls of 13,17.  Stealth check with disadvantage (from splint) for entering back of monastery.
Zeb
player, 82 posts
HP 34/34
Sat 21 Jan 2023
at 13:57
  • msg #24

Day 12 - With the Halflings

Zeb followed Ehrendil's lead, and though he seemed to blunder down the stairs, taking little precaution, still his tiny feet fell with minimal sound.



Zeb rolled 16 using 1d20+10 with rolls of 6.  stealth.
DM
GM, 1984 posts
Dungeon
Master
Tue 24 Jan 2023
at 02:51
  • msg #25

Day 12 - With the Halflings

The group makes their way clockwise around the monastery, hearing no sound besides the attempts at soft footfalls from their own group. The tell, narrow windows of the structure afford little view into the interior, but neither do they easily betray the intruders' presence to the monastery denizens.

As they approach the northwest door, a great deal of activity can be heard from just inside, and smells of fresh baked bread are evident in the mid-morning air.


Map updated!
Ehrendil Vakalyn
player, 146 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Tue 24 Jan 2023
at 04:18
  • msg #26

Day 12 - With the Halflings

"Do we charge in and attack the cooks?" Ehrendil asks quietly.

He adds, "Zeb, can you use your magic hand to see if the door is unlocked?"
Makari
player, 323 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Tue 24 Jan 2023
at 06:03
  • msg #27

Day 12 - With the Halflings

Makari hesitated and gave a shrug with a wincing face. He quietly replied, "I mean, the cultists at the other place just kept attacking us on sight every time, so I'm not sure."

He glanced at Morg for more information. "You were here before, yes? What should we expect?"
Gorm Hareth
player, 203 posts
Tue 24 Jan 2023
at 06:36
  • msg #28

Day 12 - With the Halflings

Gorm sniffs the air as they approach the kitchen, almost certainly detecting a much wider variety of smells even under the overpowering fresh bread.

When the question of attacking the cooks is raised she starts licking her lips with obvious anticipation.
Morg Danforge
player, 1109 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Tue 24 Jan 2023
at 09:07
  • msg #29

Day 12 - With the Halflings

"There were tables around the walls, a stove in the center of the kitchen, and laundry tubs." Morg whispers. "I think the rest of the party had robes on last time I was here, and the kitchen staff ignored us until we confronted them. I remember them saying something culty, but to be fair we invaded their place."

"We could ask them about the missing delegation, and see where that leads, tho that's more something you'd do at the front door if you were coming in good faith."

Zeb
player, 84 posts
HP 34/34
Tue 24 Jan 2023
at 13:11
  • msg #30

Day 12 - With the Halflings

Zeb's hand endorsed Makari's suggestion with a raised thumb and skittered off to comply. Though the hand was perfectly capable of floating and flying, the gnome seemed to prefer having it run along the ground, using its fingers as legs, when possible. This weak nod to the laws of the physical world, when everything else about the detached hand was ineffably in violation of those laws, served only to enhance the eeriness of its autonomous movement.


Not trying to open the door, just test whether it could be opened. Stealth roll, in case it's needed:
Zeb rolled 20 using 1d20+10 with rolls of 10.  stealth.

DM
GM, 1985 posts
Dungeon
Master
Tue 24 Jan 2023
at 22:12
  • msg #31

Day 12 - With the Halflings

Zeb tries the handle of the door into the kitchens, which is reinforced with iron bands. It seems to be locked.
Morg Danforge
player, 1110 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Wed 25 Jan 2023
at 09:48
  • msg #32

Re: Day 12 - With the Halflings

Seeing Zeb's hand not able to open the door, Morg whispers "They may have fortified the entrances."

"I'm not good at hiding, so my inclination is to knock on this kitchen door, ask about the delegation again, barge in if they don't let us in, and asking those inside to surrender because some of them may be in there against their will. Those who don't surrender, get knocked out or killed. It's not the ethical way to do this, but I don't have much patience for these cults anymore."

"I welcome any smarter, more wizardly approaches."

Ehrendil Vakalyn
player, 147 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Thu 26 Jan 2023
at 02:25
  • msg #33

Re: Day 12 - With the Halflings

Ehrendil purses his lips, as he thinks for a moment.

"I am fine with asking for surrender, if you think any of those inside are there against their will, but I think we would be best to take them by surprise...I am confident that Zeb can open the lock."
Morg Danforge
player, 1111 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Thu 26 Jan 2023
at 03:07
  • msg #34

Re: Day 12 - With the Halflings

"That would be safer." Morg whispers in reply to Ehrendil.
Makari
player, 326 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Fri 27 Jan 2023
at 01:41
  • msg #35

Re: Day 12 - With the Halflings

Makari watched their backs with his quarterstaff in hand. He was getting himself ready for another period of cultists just straight-up attacking them - granted, they WERE kind of invading their 'home' or temple, so it wasn't like they were entirely blameless in being attacked. But the cultists were evil and deserved a home invasion by some good people. Probably. Maybe.
DM
GM, 1986 posts
Dungeon
Master
Sun 29 Jan 2023
at 02:50
  • msg #36

Re: Day 12 - With the Halflings

Abruptly, the door from the kitchens bangs open, and a figure clothed head to toe in brown hooded robes appears in the doorway. They move deliberately through the doorway, their movements practiced as if routine, as they idly toss a sack onto a pile of similar sacks and random refuse to the ground on the right of the stairs.

The person slowly turns to regard the party, their mein covered behind a golden mask resembling a stylized gargoyle. "Yes?" the figure calmly asks, regarding the array of visitors near the foot of the steps.
Makari
player, 328 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 29 Jan 2023
at 03:43
  • msg #37

Re: Day 12 - With the Halflings

Makari blinked a few times and then plastered a friendly smile on his face as he stepped to the front. "Hello there. I'm Makari, nice to meet you I'm sure."

He indicated the group and himself. "We were hoping you could tell us if you know anything about a missing dwarven delegation? We're searching for them, you know. Are they here?"
Ehrendil Vakalyn
player, 150 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sun 29 Jan 2023
at 04:22
  • msg #38

Re: Day 12 - With the Halflings

Ehrendil forces a smile onto his face as he stares up at the masked figure, all the while gauging the distance from where he stands to the kitchen worker.

Based on the map, it looks to be less than 30 ft even taking Pythagorean's theorem into account.
Zeb
player, 86 posts
HP 34/34
Sun 29 Jan 2023
at 11:45
  • msg #39

Day 12 - With the Halflings

Zeb's hand had not brought lock picks with it when it first went to investigate the door. It was on its way to retrieve them when the portal suddenly flew open. The hand dropped flat onto its palm, doing its best to resemble a rock and thus blend in with the surrounding terrain as Makari sweet talked the gargoyle-faced fellow.
DM
GM, 1987 posts
Dungeon
Master
Mon 30 Jan 2023
at 13:34
  • msg #40

Day 12 - With the Halflings

The figure stared at Makari for a few moments behind the expressionless mask. "I'll go check on that for you," they replied, turning to re-enter the monastery and close the door behind them.
Zeb
player, 88 posts
HP 34/34
Mon 30 Jan 2023
at 23:20
  • msg #41

Day 12 - With the Halflings

Zeb unslung the bow from his back and sought a defensible position. "Well that was ominous. I'm thinking let's make ready to fight our way in just on the off-chance he doesn't come back with a map of the delegation's whereabouts."
Ehrendil Vakalyn
player, 152 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Tue 31 Jan 2023
at 02:27
  • msg #42

Day 12 - With the Halflings

Masked Cook:
I'll go check on that for you

"NO!" Ehrendil shouts loudly.

[Case 1: If the masked cook pauses or turns back even for an instant]
"Gradus Nebulosus!" the ranger incants, as he shimmers, then disappears.

Appearing just inside the doorway, Ehrendil then throws his shoulder into the Masked Cook, hoping to knock him down the stairs.

[Case 2: If the masked cook does not pause]
"This is not going to go well for us." Ehrendil remarks as he nocks an arrow.

[Case 1]
Bonus: Cast Misty Step: Teleport up to 30 feet to an unoccupied space in sight.
Action: Shove: push away 5 ft; STR (Athletics) contested by the target's STR (Athletics) or DEX (Acrobatics).
        Ehrendil Vakalyn rolled 13 for Athletics (STR) - shove.
Use an object: Drop arrow and draw rapier.

[Case 2]
Action: Ready bow attack against first hostile creature seen.

DM
GM, 1989 posts
Dungeon
Master
Thu 2 Feb 2023
at 15:30
  • msg #43

Day 12 - With the Halflings

The monk is surprised by the sudden appearance of Ehrendil next to them, so much so that they spin through the air after the elf's push and land awkwardly on the ground next to the stairs. They recover quickly however, as they rock back with their knees up, then spring to their feet on the rocky ground.

"Intruders! Help me repel them!" the monk shouts, calling over their shoulder to the still open door. From inside an object crashes to the stone floor, and two other figures appear in the doorway, quickly descending the stair as the first monk moves to attack Zeb with their bare hands and feet.


Map updated! Everyone is up now.

Surprise Round
Ehrendil casts Misty Step and appears next to the monk on the stairs (M1). He attempts to shove the monk - SUCCEED. M1 falls off the stairs and lands prone.


Round 1 So Far:

Monks
M1 stands up, moves, and attacks Zeb - MISS.
M2 appears in the doorway and attacks Ehrendil - HIT once for 4 bludgeoning.
M3 appears in the doorway and attacks Ehrendil - HIT once for 6 bludgeoning.


Round 1 Initiative Order:

WhoInitStatus
Monks21 
Makari19 
Morg19 
Moonclaw19 
Gorm12 
Zeb11 
Ehrendil6 

Makari
player, 329 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Fri 3 Feb 2023
at 06:27
  • msg #44

Day 12 - With the Halflings

Makari shook his head. This was going about as well as he thought it would end up. He moved up and around a bit to stay out of reach but get more of a visual on the various monks. As he did so, he called out the wrods a simple spell to empower his staff. "Shillelagh!"

Then he swirled the staff around and pointed it at the closest monk engaged with Ehrendil, saying the words "Eldritch Blast!" and loosing two bolts of golden force.

OOC: Moving up and around out of reach next to Zaina, on the far side of her from where Makari is starting.
Bonus Action: Cast Shillelagh.
Action: Cast Eldritch Blast at the 'north' most monk in melee with Ehrendil (AC 28 for 8 force).

23:26, Today: Secret Roll: Makari rolled 27,8,11,13 using d20+8,d10+5,d20+8,d10+5 with rolls of 19,3,3,8.  Eldritch Blast vs monk in melee with Ehrendil.

Morg Danforge
player, 1114 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Fri 3 Feb 2023
at 06:30
  • msg #45

Day 12 - With the Halflings

Morg moves up in between the 3 monks, distracting the monk between him and Zeb, and then attacking the same one Makari did.
Move: 25' ESE to be in the middle of the 3 monks.

Action: Attack.
Bonus action: Commander/comrade's strike: Zeb can in Morg's turn use his REACTION to make 1 weapon attack to an enemy next to him, adding 6 more to his attack's damage roll. Sneak attack can be used on this attack and again on Zeb's turn.

Extra attack: knock-out (not lethal) attack on monk with maul - hits AC 20 for 15 bludgeoning damage and monk must make STR save vs DC 16 or be knocked prone from trip attack maneuver.

08:24, Today: Morg Danforge rolled 6 using 1d8 with rolls of 6.  Maneuver: Commander/comrade's strike bonus damage for Zeb's REACTION attack in Morg's turn.
08:17, Today: Morg Danforge rolled 20 using 1d20+8 with rolls of 12.  Attack monk with maul.
08:17, Today: Morg Danforge rolled 12 using 2d6+5 with rolls of 4,3.  Bludgeoning damage to monk from maul.
08:18, Today: Morg Danforge rolled 3 using 1d8 with rolls of 3.  Maneuver: trip attack on monk (STR save vs DC 16) or be knocked prone.

Gorm Hareth
player, 205 posts
Fri 3 Feb 2023
at 07:44
  • msg #46

Re: Day 12 - With the Halflings

The bigger meaner bear that Gorm has become doesn't really operate any differently than the other one, just more.  Lumbering up to the first monk, likely the one that was tossed out, she mauls it with a claw and bites a chomp out of its body.

OOC: Move: Northeast up to the northwest monk
Action: Claw hit 18 for 14 damage, bite hit 20 for 13 damage
Gorm Hareth rolled 18,14,20,13 using 1d20+8,2d6+5,1d20+8,1d8+5 with rolls of 10,5,4,12,8.  Claw and Bite NW Monk.

This message was last edited by the player at 07:50, Fri 03 Feb 2023.
Zeb
player, 89 posts
HP 34/34
Sun 5 Feb 2023
at 16:48
  • msg #47

Day 12 - With the Halflings

"Nope!" Zeb sidestepped the flailing monk and felling back, firing as he went. He aimed not for the fellow who'd attacked him but for one of the ones distracted by Ehrendil.


Cunning: Disengage
Move: 25' straight back, away from the monastery and toward Gorm
Action: Fire shortbow at the more northern monk attacking Ehrendil.

Zeb rolled 14 using 4d6+4 with rolls of 1,2,1,6.  damage.
Zeb rolled 26 using 1d20+7 with rolls of 19.  attack.

Edit: Forgot to use reaction to make extra attack courtesy of Morg, but rolled a 4 so moot point.

This message was last edited by the player at 00:28, Mon 06 Feb 2023.
Ehrendil Vakalyn
player, 154 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Mon 6 Feb 2023
at 00:07
  • msg #48

Day 12 - With the Halflings

Ehrendil grimaces as the two monks pummel him. "Glad you made it!" he calls to Morg as the dwarf's maul pounds into one of the two masked monks.

The elf wields his rapier to attack the foes facing him.

[If able to move into the room as noted below] Ehrendil quickly scans the room for more opponents.


Bonus:  Hunter's Mark on northern monk if he is not unconscious, otherwise on  southern monk.
Action: Attack: northern monk if he is not unconscious, otherwise attack southern monk.
        Ehrendil Vakalyn rolled 19, for 10 + 1 = 11 piercing (rapier and Hunter's Mark).

Extra Attack: on northern monk if he is not unconscious, otherwise on southern monk.
              Ehrendil Vakalyn rolled 14, for 5 piercing.
              Ehrendil Vakalyn rolled 2 extra damage if the Extra Attack was on the same monk that was targeted by Hunter's Mark.
Move: if northern monk falls, move through his square (if allowed) and take a position directly behind where he formerly stood, diagonal to southern monk.

This message was last edited by the player at 00:10, Mon 06 Feb 2023.
DM
GM, 1992 posts
Dungeon
Master
Sun 12 Feb 2023
at 03:19
  • msg #49

Day 12 - With the Halflings

Two monks fall in quick succession, one dazed from a brutal knock on the head from Morg's maul, the other from a precise stab from Ehrendil's rapier. The only remaining monk quickly steps back up the stair and slams the door shut on the attackers.


Map updated! Everyone is up now. The monk remaining outside is unconscious while the door to the kitchens is now closed. Assuming folks are still taking combat-like actions we'll remain in initiative.

Round 1 Review:

Monks
M1 stands up, moves, and attacks Zeb - MISS.
M2 appears in the doorway and attacks Ehrendil - HIT once for 4 bludgeoning.
M3 appears in the doorway and attacks Ehrendil - HIT once for 6 bludgeoning.

Makari moves around to the north, then casts Eldritch blast at M1 - HIT once for 8 force.

Morg moves towards the stairs and attacks M1 - HIT for 15 bludgeoning. M1 is unconscious.

Gorm moves towards the stairs.

Zeb retreats, then fires 2 arrows at M2 - HIT once for 14 piercing.

Ehrendil casts Hunter's Mark on M2. He attacks M2 with his rapier - HIT for 11 piercing. M2 is dead. He attacks M3 with rapier - M3 uses reaction to dodge.


Round 2 So Far:
M3 disengages and moves back into the monastery, slamming the door.



Round 2 Initiative Order:

WhoInitStatus
Monks21 
Makari19 
Morg19 
Moonclaw19 
Gorm12 
Zeb11 
Ehrendil6Conc: Hunter's Mark: M2

Morg Danforge
player, 1117 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Sun 12 Feb 2023
at 07:13
  • msg #50

Day 12 - With the Halflings

Morg backs away from the door to make room for Gorm if she wants to rush it, and starts hog-tying the unconscious monk with its own robes.
Makari
player, 331 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Mon 13 Feb 2023
at 05:16
  • msg #51

Day 12 - With the Halflings

Makari headed to and through the door, pausing long enough to open it - unless it was locked, then he bounced off of it. He was aiming to see if he could get line of sight on the fleeing monk before they got away and set off all the alarms.

OOC: Moving to door, object interaction to open door, continue moving in and out of the doorway to let others in, then eldritch blast if he sees the monk. If not, he will not continue to move inward since he doesn't want to get cut off by himself. And he will miss even if he does see the monk so doesn't matter, lol.

22:15, Today: Secret Roll: Makari rolled 9,8,12,6 using d20+8,d10+5,d20+8,d10+5 with rolls of 1,3,4,1.  Eldritch Blast vs monk in case it matters.

Gorm Hareth
player, 206 posts
Mon 13 Feb 2023
at 05:49
  • msg #52

Day 12 - With the Halflings

Expecting a different result than the optimistic fellow who no doubt bounces himself off the door Gorm approaches a good bit more decisively, and more than a little faster, rears up on her hind two legs for the last two steps and slams both front paws into the top of the door, almost certainly breaking what support it has well above the usual bar, and hopefully knocking the whole thing in as she lands on it.
Zeb
player, 90 posts
HP 34/34
Tue 14 Feb 2023
at 15:35
  • msg #53

Day 12 - With the Halflings

Zeb kept his bow drawn and his small body some distance behind Makari's as he shadowed the taller fellow up to door. His bow was drawn and trained on the portal, ready to fire at the first sign of movement inside.


Move: 25' forward and slightly diagonal to stand 10' behind where Ehrendil currently is on the map.
Ready Action: Attack anyone who becomes visible through the doorway.
Bonus Action: Hide.

Ehrendil Vakalyn
player, 157 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Wed 15 Feb 2023
at 08:18
  • msg #54

Day 12 - With the Halflings

[(1) If the door was opened]
Ehrendil sheathes his rapier and nocks an arrow to his bow. He follows Makari and Gorm into the building and will loose arrows at the first monk he sees.

[(2) If the door is locked]
Ehrendil sheathes his rapier and reaches into his satchel, pulling out his thieves' tools and will work to open the lock.


(1) Bonus:  Move Hunter's Mark to first visible monk.
    Action: Attack/Extra Attack with longbow:
            Ehrendil Vakalyn rolled 15, for 5 piercing damage.
            Ehrendil Vakalyn rolled 1 for Hunter's Mark damage.
            Ehrendil Vakalyn rolled 17, for 5 piercing damage.
            Ehrendil Vakalyn rolled 5 for Hunter's Mark damage.
(2) Action: Pick lock
            Ehrendil Vakalyn rolled 16 for Thieves' Tools(DEX).
    Bonus:  Move Hunter's Mark to first visible monk.

DM
GM, 1993 posts
Dungeon
Master
Thu 16 Feb 2023
at 23:21
  • msg #55

Day 12 - With the Halflings

The bear crashes through the steel reinforced door, accompanied by a crash of splintered wood. Ehrendil slips through the door directly behind the bear, quickly firing at the fleeing monk. One arrow catches an exposed foot as the monk slips through the southern door of the kitchen.


Map updated! Everyone is up now.

M3 moved through the southern door in the kitchen, where Gorm and Ehrendil are now, and is currently not visible.

Round 2 Review:

Monks
M3 disengages and moves back into the monastery, slamming the door.

Makari bounces off the locked door.

Morg backs away and starts tying up the unconscious monk.

Gorm moves up to the door and opens it.

Zeb moves toward the door.

Ehrendil moves into the building and fires at M3. M3 uses a reaction to parry the first arrow, and second arrow HITS for 10 piercing.


Round 3 So Far:
M3 moves south through the door.



Round 3 Initiative Order:

WhoInitStatus
Monks21 
Makari19 
Morg19 
Moonclaw19 
Gorm12 
Zeb11 
Ehrendil6Conc: Hunter's Mark: M2

Morg Danforge
player, 1118 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Fri 17 Feb 2023
at 09:43
  • msg #56

Re: Day 12 - With the Halflings

Morg follows the party after hog-tying the monk.
Action: if it takes more than 1 action to tie up the monk, then do that, 15 Dex Sleight of hand or 14 Int Sleight of hand (Xanathar's).
If another action is not needed for that, then Dash 25' into kitchen, not blocking any choke points for the rest of the party.

Move: 25' into, or towards kitchen but not blocking the door.

11:38, Today: Morg Danforge rolled 15 using 1d20+1 with rolls of 14.  Sleight of hand (Dex) (Int is 1 less) check to tie up monk.

Makari
player, 332 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Fri 17 Feb 2023
at 16:16
  • msg #57

Re: Day 12 - With the Halflings

Makari had let out a curse then rubbed his shoulder slightly and winced after bouncing off the door. He hurried inside once the door was opened by Gorm, moving to get within sight of as much as possibly, and using the table in the middle as a bit of cover as he could.

Then he readied his arcane cantrip to blast any enemies he sighted.

OOC: Moving 30 feet past Gorm and on to the north side of that table or whatever is in the middle of the room. Readying an Eldritch Blast for any seen enemies.

09:16, Today: Secret Roll: Makari rolled 19,12,24,9 using d20+8,d10+5,d20+8,d10+5 with rolls of 11,7,16,4.  Readied Eldritch Blast.

Gorm Hareth
player, 207 posts
Fri 17 Feb 2023
at 16:26
  • msg #58

Re: Day 12 - With the Halflings

Passing through the kitchen quickly Gorm does her best to ignore the smells of all the food and continues on through the southern doorway, or the door itself, where the monk once was.
Zeb
player, 91 posts
HP 34/34
Sat 18 Feb 2023
at 15:44
  • msg #59

Re: Day 12 - With the Halflings

Emitting a little whoop of excitement as Gorm smashed through the door, Zeb followed cautiously behind, bow drawn and ready to fire.



Move: 25' forward
Ready Action: Attack anyone who becomes visible
Bonus Action: Hide

Ehrendil Vakalyn
player, 158 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Sun 19 Feb 2023
at 05:26
  • msg #60

Re: Day 12 - With the Halflings

Ehrendil follows Gorm through the south door. He will loose arrows at the first monk he sees.


Move:   Move into the next room, 40 ft speed
Bonus:  Move Hunter's Mark to new target.
Action: Ehrendil Vakalyn rolled 23 - CRITICAL HIT, for 14 + 2 + 4 = 20 Piercing Damage.
        Ehrendil Vakalyn rolled 16, for 19 + 6 = 25 Piercing Damage.

DM
GM, 1994 posts
Dungeon
Master
Mon 20 Feb 2023
at 23:17
  • msg #61

Re: Day 12 - With the Halflings

As Morg remains outside tying up the unconsious monk, Zenna quietly slips away around the northern side of the monastery, unnoticed by the dwarf.

Makari and Zeb enter the kitchen from outside, while Gorm and Ehrendil crash through the kitchen's southern door. The monk, standing behind the still-open door, falls upon the bear, landing two solid blows with their hands and feet. Ehrendil finishes them off, driving two arrows deep into the monk's chest.

Gorm and Ehrendil find themselves alone in an empty refectory, four old wooden tables with bench seats arranged in the middle of the room. Shelves full of plain clay crockery and wooden platters line the walls.


Map updated! We're out of initiative.

Round 3 Review:

Monks
M3 moves south out of the kitchen through the door.

Makari moves into the kitchen.

Morg hog-ties the unconscious monk (will take 2 actions).

Gorm moves through the kitchen and through the southern door. M3 triggered action: attack first enemy that appears through the doorway - HIT twice for 12 bludgeoning.

Zeb moves into the kitchen.

Ehrendil moves south out of the kitchen through the door. He reassigns Hunter's Mark to M3. He fires 2 arrows at M3 - HIT twice for a total for 45 piercing. M3 is dead.



Ehrendil Vakalyn
player, 159 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Tue 21 Feb 2023
at 06:38
  • msg #62

Re: Day 12 - With the Halflings

Ehrendil quickly scans the room, seeing no more monks, he grabs the corpse and drags it into the kitchen. "You all right, Gorm?" he asks the great bear, in a quiet voice. "I think we should re-group before moving on."

Seeing Makari and Zeb, he indicates the corpse, "He hit Gorm, but she's alright. I think we stopped him from raising the alarm so we still have surprise on our side."

He looks around the kitchen, his eyes alighting on the western door. "Hopefully that's an empty pantry." He pulls the corpse close to the door before releasing it and drawing his rapier. "Shall we take a look?"
Morg Danforge
player, 1119 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Tue 21 Feb 2023
at 09:36
  • msg #63

Re: Day 12 - With the Halflings

Morg drags the unconscious monk into the kitchen, and tries to clear the signs of struggle outside.

He quietly follows Ehrendil towards the western door.
Were the monks wearing armor? If not, he'll stow his maul and take out a shark-toothed longsword.
Gorm Hareth
player, 208 posts
Tue 21 Feb 2023
at 11:23
  • msg #64

Re: Day 12 - With the Halflings

Gorm takes one look at Ehrendil then huffs a bit and turns away.  Settling down on the floor she brings one paw up to her neck as if to scratch some itch but instead pushes a big lever on the barrel around her neck.
Each of two pulls drops 5 goodberies out and onto the floor, where they are promptly licked up by the big bear to be munched on and devoured.
Zeb
player, 92 posts
HP 34/34
Tue 21 Feb 2023
at 11:44
  • msg #65

Day 12 - With the Halflings

"Best to be sure," Zeb agreed with Ehrendil's suggestion of checking the supposed pantry, sending his hand scampering over. If no one objected, the hand floated up to pull open the door while Zeb's flesh-and-blood limbs readied his bow.


Action: Mage hand to open pantry door (barring any objections from the party)
This message was last edited by the player at 11:44, Tue 21 Feb 2023.
DM
GM, 1996 posts
Dungeon
Master
Tue 21 Feb 2023
at 23:27
  • msg #66

Day 12 - With the Halflings

Zeb's hand opens the door, revealing a room with three wooden tubs, along with piles of worn and dirty monk robes.


Map updated - the two monks are depicted on the map, one unconscious & other dead.

Loot thread also updated - 300xp for the 3 monks.

@Morg the monks were indeed unarmored.


This message was last edited by the GM at 23:32, Tue 21 Feb 2023.
Ehrendil Vakalyn
player, 161 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Wed 22 Feb 2023
at 06:20
  • msg #67

Day 12 - With the Halflings

"A laundry is as good as a pantry," Ehrendil remarks as he drags the corpse into the room. Surveying the piles of robes, the ranger's eyebrow raises as a thought strikes him. "Do you think we could use these robes and the three masks to disguise ourselves? It might gain us some advantage when come across more monks."

Seeing Morg switch weapons, Ehrendil also switches his rapier with the toothed-longsword on his back. He takes a moment to confirm that the potion he picked up was easily accessible.

He closes his eyes for a moment in concentration. Then adds, "We should take the bread out of the oven. If it burns, the smell will attract others and the entire monastery will be on alert. We want to remain unseen and unheard for as long as possible.

Morg, do you recall if all of the monks were human or were there others too?"


Put rapier onto back, and toothed-longsword on hip.
Put Potion of Hill Giant Strength into pouch.
Detect Portal: Use an Action to detect the distance and direction to nearest planar portal within 1 mile, usable once per rest.

This message was last edited by the player at 05:08, Thu 23 Feb 2023.
Morg Danforge
player, 1120 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Wed 22 Feb 2023
at 13:13
  • msg #68

Re: Day 12 - With the Halflings

Morg swishes the shark-toothed longsword to get used to its balance, but then tries to sheathe it to not get any earth cultists upset at the water cultists' weapon.

I just remembered he has a monk cloak from the last time he was at the Standing Stone monastery. I don't know if he has a mask also.
Any long-limbed PC who wants it can get it, otherwise Morg will try to roll and fold it, and wear it if it doesn't impede his movement.

Edit: grammar.

This message was last edited by the player at 13:15, Wed 22 Feb 2023.
Makari
player, 334 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Thu 23 Feb 2023
at 05:30
  • msg #69

Re: Day 12 - With the Halflings

Makari looked over at Ehrendil with an arched eyebrow and a cool look on his face. "Oh? Should 'we'? You can tell someone to do it but can't do it yourself? Hmm?"

But then he smiled and shook his head. He walked over to begin making sure nothing would burn or something else that might draw attention from the kitchen. Of course, no one in there cooking might draw attention as well, but he could only do so much.
Zeb
player, 93 posts
HP 34/34
Fri 24 Feb 2023
at 12:26
  • msg #70

Day 12 - With the Halflings

The gnome arched an eyebrow at Makari's hostile response but said nothing to escalate the situation further. He began rifling through the robes in search of any that would fit his small frame, though he was not optimistic about his prospects. "I can disguise myself by other means, if necessity demands," he remarked aloud.


Searching for gnome-sized robes. Would be a 9 if you'd rather use investigation.
Zeb rolled 11 using 1d20+6 with rolls of 5.  perception.

Gorm Hareth
player, 210 posts
Fri 24 Feb 2023
at 14:13
  • msg #71

Day 12 - With the Halflings

While the others play dress up Gorm continues to eat goodberries off the floor, what little visible damage the impact of the monk's fists did to her fades away as she does so.
DM
GM, 1999 posts
Dungeon
Master
Sun 26 Feb 2023
at 21:11
  • msg #72

Day 12 - With the Halflings

Zeb and the others searching for appropriately sized robes each find them, though no masks are to be found in the piles of laundry.


Where to next?



This message was last edited by the GM at 11:53, Sun 05 Mar 2023.
Makari
player, 337 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 26 Feb 2023
at 21:56
  • msg #73

Day 12 - With the Halflings

Once finished with making sure nothing burn in, or burn down, the kitchen, Makari shrugged and dressed himself as one of the monks as well. There would be no disguising Gorm while they were clearly a bear, though, so he wondered how much it would matter. "I think having Gorm along with us, even if we could drape some robes over her back," He grinned as the though amused him, "will make deception difficult, but if it gives us even a moment of confusion before hostilities erupt, I suppose we should take every advantage we can."

He finished up and nodded to indicate he was ready.
Gorm Hareth
player, 211 posts
Mon 27 Feb 2023
at 01:43
  • msg #74

Day 12 - With the Halflings

Looking up from the floor where she is contentedly munching on magical berries Gorm nods her head in the direction of the door, and gestures with a paw very much like the way a hand would be used to offer someone else the first opportunity to go through a confined space or place in line.
Ehrendil Vakalyn
player, 167 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Mon 27 Feb 2023
at 03:53
  • msg #75

Day 12 - With the Halflings

Ehrendil grabs one of the unlaundered robes and puts it on, and then straps on his sword, bow, quiver, and satchel.

"I'm going to get the monk that is outside, to add to the collection in here. No point in leaving a warning out in the open, even if it is the back door."


Grab monk 1 and drag his corpse into the laundry room.
Morg Danforge
player, 1123 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Mon 27 Feb 2023
at 07:49
  • msg #76

Re: Day 12 - With the Halflings

Morg helps clear drag marks and blood in the kitchen and outside, before putting on one of the masks and some robes. Trying to hide the shark-toothed longsword somewhat under the robes, he waits for an okay from the rest of the party to open the southern door.
Ehrendil Vakalyn
player, 168 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Tue 28 Feb 2023
at 00:25
  • msg #77

Re: Day 12 - With the Halflings

Once the group are suitably robed, Ehrendil points to the three masks.

"Morg, you should probably wear one, since you have been here before and should lead the way. Then maybe Makari and Zenna...where's Zenna?" The ranger looks around the room quickly.

"Damn it all! I hope she didn't traipse ahead while we were cleaning up! Then you Zeb, with the third mask?"
Zeb
player, 94 posts
HP 34/34
Sun 5 Mar 2023
at 11:58
  • msg #78

Day 12 - With the Halflings

Zeb's hand retrieved one of the masks and brought it back to his face. Creases of worry appeared there as Ehrendil expressed concern for Zenna's whereabouts, quickly concealed by the cultist mask. "Only one way to find out," he said.
DM
GM, 2001 posts
Dungeon
Master
Sun 5 Mar 2023
at 12:03
  • msg #79

Day 12 - With the Halflings

With all but the bear wearing soiled monk robes and masks, the group heads through the southern door in the kitchen into a refectory. Four old wooden tables with bench seats stand in the middle of this room, and shelves full of plain clay crockery and wooden platters line the walls.

To the west, two windows look out into the canyon beyond the monastery walls.


Map updated

Morg had a mask from the previous foray into the monastery, so there are enough masks and robes for all the humanoids.

Gorm Hareth
player, 212 posts
Sun 5 Mar 2023
at 13:23
  • msg #80

Day 12 - With the Halflings

More than capable of following along from a distance Gorm just listens to the party advance to each room, waiting for silence or conflict to indicate it is safe or important for her to join them.
Morg Danforge
player, 1124 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Sun 5 Mar 2023
at 17:07
  • msg #81

Day 12 - With the Halflings

Morg points to the south and whispers "I remember some gargoyles at the entrance, which may have been rebuilt/resummoned? Towards the center of the building was an underground jail, tho considering the presence of the monks I don't think the jailbreak and attempted overthrow worked."
DM, was the big thing that scared the party away last time demonic, stone-elemental, fire-elemental, or something else?
Makari
player, 338 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 5 Mar 2023
at 20:47
  • msg #82

Day 12 - With the Halflings

Makari listened to Morg and then frowned. Gargoyles? Hmm. He gave a small shrug. "Okay. So we should be ready." Then he smiled. "Same as are now, but good to know."

He twirled his staff around once and then as almost an afterthought, he cast a spell on it to enhance it. "Shillelagh."
Ehrendil Vakalyn
player, 169 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Mon 6 Mar 2023
at 05:52
  • msg #83

Day 12 - With the Halflings

Ehrendil readjusts the mask on his face, "How do they wears these things? It's bloody uncomfortable!" he complains.
Morg:
Towards the center of the building was an underground jail

"That's likely where the delegates are being held. Should we head there directly, or should we try to whittle down the monks in small groups?

I should mention that I detected a planar portal, perhaps 800 feet below us. I'm not sure how deep this jail is, but it might lead to the portal.

It's worrying, there was portal beneath the water cult's temple too."

Zeb
player, 95 posts
HP 34/34
Mon 6 Mar 2023
at 13:17
  • msg #84

Re: Day 12 - With the Halflings

"Certainly sounds worrying," the gnome agreed. "For those of us who lack your experience with the arcane, what exactly does that portend? What would the cultists be doing with these portals?"
Ehrendil Vakalyn
player, 170 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Tue 7 Mar 2023
at 01:44
  • msg #85

Re: Day 12 - With the Halflings

"I can't say for certain what they are doing. But these portals allow access to another plane of existence. Based on what Morg has told us of his previous excursions and what we have seen ourselves, there are cults of water, earth, fire, and air within this area.

Logic would say that each cult might have a portal to their  favoured elemental plane. Perhaps they are competing to some goal?

In my experience, portals and the planar creatures they spawn has always been destructive and evil. The nature of the cultists makes me think that there is nothing here that will change my experience!"

Zeb
player, 96 posts
HP 34/34
Tue 7 Mar 2023
at 11:32
  • msg #86

Re: Day 12 - With the Halflings

Zeb's face, hidden now by the cultist mask, wrinkled with worry at the ranger's words. "Best we get moving, then. I see no need to seek trouble with gargoyles. Shall we see about this prison?" He looked to Morg, who seemed to know the way.
Morg Danforge
player, 1125 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Tue 7 Mar 2023
at 12:27
  • msg #87

Re: Day 12 - With the Halflings

"To the prison then." Morg says, clanking to the northeast under the cloak and mask.
14:25, Today: Morg Danforge rolled 2 using 2d20+1, dropping the highest dice only with rolls of 4,1.  Stealth check with disadvantage (from splint) for heading to prison.
Ehrendil Vakalyn
player, 171 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Wed 8 Mar 2023
at 07:09
  • msg #88

Re: Day 12 - With the Halflings

Ehrendil nods to Morg, and then winces as the dwarf clangs towards the door in the northern wall.

The ranger checks the longsword on his hip, and then nocks an arrow and follows Morg.
This message was last edited by the player at 06:03, Fri 10 Mar 2023.
DM
GM, 2003 posts
Dungeon
Master
Fri 10 Mar 2023
at 02:26
  • msg #89

Re: Day 12 - With the Halflings

The group follows Morg through the northeast door, entering a chamber dominated by four large columns of rock. A wide set of steps descends into darkness in the center of the room, in front of a slab-like stone altar. Signs of a battle of some sort are strewn around the room; bits of armor, broken pieces of stone, and the like. Only a cursory attempt to clear the room are evident.

Large, copper-sheathed doors stand in the middle of the south wall, and a smaller door sits on the east wall, similar to the one the group entered from the west.

Two narrow windows in the north wall admit thin fingers of mid-morning light from outside. Above the altar, a triangular symbol has been chiseled into the heavy stone blocks of the wall.

Map updated

Ehrendil Vakalyn
player, 172 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Fri 10 Mar 2023
at 06:24
  • msg #90

Re: Day 12 - With the Halflings

"Luck is on our side, the room is deserted" Ehrendil whispers. He takes a cursory look at the debris, to try to determine how long ago the battle occurred.

"I think Zeb should lead, Makari and I will be five paces behind, Morg and Gorm five paces behind us."


Ehrendil Vakalyn rolled 12 for Investigation (INT).
Ehrendil Vakalyn rolled 22 for Stealth (DEX).
Assume one pace = 3 feet.

Zeb
player, 97 posts
HP 34/34
Fri 10 Mar 2023
at 15:37
  • msg #91

Day 12 - With the Halflings

Zeb nods at his friend's suggestion. "I assume the room did not look like this when last you were here?" he whispered to Morg before proceeding. "What of that symbol above the altar? Was that there? Does it mean anything to anyone?"


Ready to proceed stealthily!

Zeb rolled 30 using 1d20+10 with rolls of 20.  stealth.

(Not rolling to identify the symbol myself because I don't think there's any reason Zeb would know what it is.)

Makari
player, 339 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Fri 10 Mar 2023
at 15:49
  • msg #92

Day 12 - With the Halflings

Makari paused a bit in to the room, looking around. Then he walked closer to the altar, but still staying a bit back from it. He peered at the symbol on the wall. He wasn't sure he had seen it before, but maybe something like it.

Regardless, he was ready to stealthily move out.

08:47, Today: Secret Roll: Makari rolled 23 using 1d20+4 with rolls of 19.  Arcana for symbol?
08:48, Today: Secret Roll: Makari rolled 20 using 1d20+3 with rolls of 17.  Stealth.

Morg Danforge
player, 1126 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Sat 11 Mar 2023
at 22:12
  • msg #93

Re: Day 12 - With the Halflings

"I think it's new carnage." Morg whispers. "This is probably one of the 4 elemental symbols, earth?"
DM, does Stonecunning help Morg identify the symbol, or is that just for mundane history?
DM
GM, 2004 posts
Dungeon
Master
Sun 12 Mar 2023
at 14:12
  • msg #94

Re: Day 12 - With the Halflings

The group quietly moves around the room, examining its contents.


Ehrendil isn't able to glean much from the examination of the debris, though from the traces of blood and other signs of the battle it can't have happened more than a few days ago.

The symbol looks like this, and was also present here the last time Morg was in this room. Morg would also remember it as the symbol on the Bringers of Woe's armor.

There is a bronze lever in the northeast corner - the map is incorrect, as it shows it in the northwest corner.

Ehrendil Vakalyn
player, 173 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Mon 13 Mar 2023
at 05:32
  • msg #95

Re: Day 12 - With the Halflings

"Down the stairs then?"
Makari
player, 340 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Wed 15 Mar 2023
at 04:41
  • msg #96

Re: Day 12 - With the Halflings

Makari eyed the symbol for a long moment in silence. Then he glanced at Ehrendil when they asked the question. He glanced at Morg but gave a shrug and a nod for his own answer. "Sure. Let's not keep the cultists and their prisoners waiting, shall we?"
Gorm Hareth
player, 213 posts
Wed 15 Mar 2023
at 05:21
  • msg #97

Re: Day 12 - With the Halflings

Looking up from where she has been sniffing at the remnants of blood on the ground Gorm nods her big fuzzy head up and down, then point her nose in the direction of the stairs.
Zeb
player, 98 posts
HP 34/34
Wed 15 Mar 2023
at 10:59
  • msg #98

Day 12 - With the Halflings

Zeb nodded and slipped on padded feet toward the stairs. He descended slowly and cautiously, careful not to get too far out ahead of the others.
DM
GM, 2005 posts
Dungeon
Master
Fri 17 Mar 2023
at 20:48
  • msg #99

Day 12 - With the Halflings

The group descends as quietly as possible down the steep stairs. The only illumination ahead is that reflected from the sunlight in the room above. A distinct chill and a musky odor intensifies in the air around the group as they descend.

Letting their eyes adjust gradually to the dim light, a large chamber comes into focus at the bottom of the stair, its floor consisting of loose red earth. A column of natural stone standing near the middle of the room comes next into view.

As the group nears the bottom of the stair, a row of sturdy iron bars with a closed sliding door walling off the western portion of the room becomes visible. A door of iron plate stands in the western wall behind the iron bars, while a similar door exits to the east.

Behind the iron bars stands a monstrous creature that resembles a cross between a huge ape and a beetle. It has wicked mandibles, powerful claws, and four eye sockets - though two of its eyes look to have been put out, and its claws somehow replaced with bronze blades.

The creature bellows at first sight of Zeb leading the group into the room, then thrashes in rage as the rest of the party arrives. It begins alternately clawing at the walls and testing the bars of its cage, bellowing and snarling.


Map updated

Note there is dim light in this room, which may be relevant to those without darkvision.


This message was last edited by the GM at 20:48, Fri 17 Mar 2023.
Faith
player, 7 posts
Sat 18 Mar 2023
at 00:57
  • msg #100

Day 12 - With the Halflings

A slight sound could be heard as the beast went into a rage, and a voice came from seemingly nowhere. "Whatever the hells that is, he doesn't like people - even the bastards who have him here."

The air shimmers and against the wall is a slight figure. Her skin was unusual for her kind looking more human in color, though she herself considered herself unusual. The tiefling had small horns of a crimson red color, almost hidden underneath her dark hair, her eyes a deep purple seemed almost tired. She wore simple clothing that was tattered under the studded leather armor that was dark grey and form fitting to her lithe frame. At her side was a rapier and a dagger.

The woman was clearly exhausted, dirty and healing from some old wounds....and trying to hide it.

She managed a weak smile, and you realize that her leaning against the wall isn't just for show - she was tired. "I'm guessing your not with these 'stone-worshipping' nut jobs, which is why i've shown myself. Now, if any of you happen to have some water - i'd be much appreciated.
Ehrendil Vakalyn
player, 174 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Sat 18 Mar 2023
at 08:06
  • msg #101

Day 12 - With the Halflings

Ehrendil watches Zeb descend the stairs, waiting before following. But his plan of investigating stealthily is ruined before the gnome even reaches the bottom of the stair, as the quiet is shattered by loud snarling.

The ranger drops any pretense of staying behind Zeb, and leaps down the stairs, arrow nocked and drawn. The light is dim, but Ehrendil can see the abomination clearly. He releases the tension on his bow when he sees the bars holding the creature captive.
Faith:
Whatever the hells that is, he doesn't like people...

The ranger whirls at the sound of another voice, bowstring once again drawn taut, pointed at the tiefling. "Who are you? And why are you here?"

Ehrendil Vakalyn rolled 22 for Nature (INT) to identify the angry creature.
Faith
player, 8 posts
Sat 18 Mar 2023
at 08:22
  • msg #102

Day 12 - With the Halflings

The tiefling raised her arms, eyes wide. "Woa there.....My name is Faith. I was a prisoner here, but got out a few days ago. Using some luck and magic i was able to remain hidden, but the goblin-kissers are everywhere"

She slowly lowered her hands. "Your the first guys i've seen that don't look like them."
Zeb
player, 100 posts
HP 34/34
Sat 18 Mar 2023
at 22:50
  • msg #103

Day 12 - With the Halflings

Zeb started at the sight of the raging creature, staggering backward. He was more than willing to let Ehrendil get ahead of him. When the ranger's bow swung around to point at tiefling, the bearded gnome leaned his little body as if willing the weapon back toward the beast. "Don't think she's our chief concern right now..." he muttered to his friend as he trained his own bow on the monster.

"Don't suppose that thing was here when you last were?" Zeb asked Morg without turning.
Morg Danforge
player, 1129 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Sun 19 Mar 2023
at 16:22
  • msg #104

Day 12 - With the Halflings


DM, does Morg recognize the chamber and creature behind the iron bars? Is it an Ankheg - which he helped fight on day 7?
Makari
player, 341 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 19 Mar 2023
at 17:01
  • msg #105

Day 12 - With the Halflings

Makari eased down the stairs as well, his pace had slowed when he heard the...whatever it was thrashing about and making a lot of noise. It sounded big. And angry. Or hungry. But apparently, there was someone else down there - and not a cultist since they didn't immediately attack or start demanding something.

He eyed the new person with a light frown. "How'd you end up here, and why didn't you just leave if you can be unseen?"
Gorm Hareth
player, 216 posts
Sun 19 Mar 2023
at 17:38
  • msg #106

Day 12 - With the Halflings

The last one down the stairs isn't like the others, four legs instead of two, covered in think brown fur, and fangs for biting, most assuredly a bear.

The bear looks at the creature in the cage for a few moments then seems satisfied it isn't an immediate threat and walks over to the tiefling instead.  Stopping about ten feet away she sniffs the air a few times then lifts her head not quite enough to expose any vulnerable bits then reaches under her head with one forward paw and five small berries drop out onto the ground.

Then the bear backs up away from the spot on the ground where the berries just sit doing nothing and points at them with her nose then points at the tiefling.
This message was last edited by the player at 22:35, Sun 19 Mar 2023.
Faith
player, 9 posts
Mon 20 Mar 2023
at 01:18
  • msg #107

Day 12 - With the Halflings

The tiefling looked at Maraki and smiled and started speaking. "I've had limited magic, and while i've not been free long i...WHOA!" She stood straight up, looking at the bear, blinking for a moment. "You....umm, have a bear?"

She blinked, then shook her head, again looking at the man. "When i escaped they became alert. I managed to get my gear before they found my cell empty, but locked the place down - they've been walking around thicker than fleas on a rabid wolf." She took a breath and sighed. "It's been all i can do to even stay ahead of them, let alone get out of here."
Ehrendil Vakalyn
player, 176 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Mon 20 Mar 2023
at 20:59
  • msg #108

Day 12 - With the Halflings

Zeb:
Don't think she's our chief concern right now...

Ehrendil kept his arrow aimed at the woman while she spoke. "Perhaps. Perhaps not. But she's not in a cage, and she is wandering about on her own. Both might be trouble!" the elf whispers to the gnome.
DM
GM, 2008 posts
Dungeon
Master
Tue 21 Mar 2023
at 02:30
  • msg #109

Day 12 - With the Halflings

The creature continues to rage, scratching at the bars of the cage and the surrounding wall.


[Private to Ehrendil Vakalyn; Gorm Hareth: Gorm and Ehrendil see the creature resembles an umber hulk, though it's clearly maimed.

In general you know umber hulks burrow deep underground with their claws, but this one's claws seem to have been replaced by very sharp artificial blades, which look ill suited for digging. They also have thick natural armor, and can be fierce opponents. They can occasionally freeze their prey merely with their gaze, though this creature's eyes appear to be at least partially blinded.

This message was last edited by the GM at 22:17, Tue 21 Mar 2023.
Makari
player, 342 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Tue 21 Mar 2023
at 04:03
  • msg #110

Re: Day 12 - With the Halflings

Makari smiled and shook his head. "No. The bear is Gorm. She is not a pet. She is a member of our group." He shrugged. "And I am Makari."

He glanced at the creature with a frown. "We should leave this area before that creature attracts attention and brings cultists down here on top of us."
Faith
player, 10 posts
Tue 21 Mar 2023
at 11:26
  • msg #111

Re: Day 12 - With the Halflings

The tiefling looked at the bear with a frown. "A member....is she a companion of a hunter or something - i once saw one of those. Or is she a talking bear?"

She looked at the bear and smiled. "Hello....my name is Faith. I don't mean to be rude it's just that....never seen a bear up close."

The beasts noise started to amplify and she jumped, with a frown. "Maybe we should get out of here...." She looked at the wood elf. "...does it look like i'm in any shape to wander around here?" She indicated her clothes - torn, dirty and splattered in blood. She looked at Makari. "But if your gonna stick around, you mind if i tag along? I wouldn't mind getting back at a few of these bastards. They killed some friends of mine, and well, almost me too." She rested a hand on her rapier.

"I'm not the strongest, but i have some tricks."
Gorm Hareth
player, 217 posts
Wed 22 Mar 2023
at 03:21
  • msg #112

Re: Day 12 - With the Halflings

The Bear in question holds still as if to let Faith get a better look at her, big dark eyes focused directly on the new tiefling for several long seconds.
Ehrendil Vakalyn
player, 177 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Wed 22 Mar 2023
at 06:59
  • msg #113

Re: Day 12 - With the Halflings

Makari:
We should leave this area before that creature attracts attention

"A wise thought, Makari. That creature is...was an Umber Hulk. I fought one once in the High Forest...but this one has been mutilated. Those missing eyes, in the wild they can confuse a person. And those blades on its paws, those have been...added...they normally have massive claws that can burrow through rock. Nonetheless, it still looks to be a formidable foe.
Faith:
does it look like i'm in any shape to wander around here?

"Looks can be deceiving!" The elf does however, release the tension on his bow. "What are you doing in this place? Have you seen any prisoners?"
This message was lightly edited by the player at 06:59, Wed 22 Mar 2023.
Faith
player, 11 posts
Wed 22 Mar 2023
at 07:35
  • msg #114

Re: Day 12 - With the Halflings

The tiefling looked at the elf and nodded. "Myself and my friends were travelling a few days ago - I think. Times a bit fuzzy when your tortured and kept in tbe dark. Anyway, we were on our way to Beliard from Westbridge. We were just passing into the sunbar hill when we were attacked."

She leaned against the wall. "There were eighteen of us in all. The leader was an elf. There was another in the group too, as well as two dwarves a knight and human woman plus the men under her troop - soldier's one and all." she paused, looking at her hands, trembling. "They swarmed us like locus - many died, but I was knocked out. When I woke I was in a cell for a time, but then they moved me to a mine - under this place. Found a few of the soldiers that lived as well as one of the dwarves - if not for him I'd still be in chains"

She looked at the elf. "So, yeah - I've seen some prisoners. many working in the mines. some sacrificed for their God, whatever the hells it is."

She fell silent, and looked at the bear. It was then she opened her eyes in shock, hearing the voice in her head. "WHAT THE....." she pointed at the bear. "It can talk.....you can talk, she can talk.." she blinked shaking her head. "Sorry....it's just - WOW!"
Zeb
player, 101 posts
HP 34/34
Thu 23 Mar 2023
at 10:05
  • msg #115

Re: Day 12 - With the Halflings

The gnome's strange, vaguely handsome face contorted in some combination of sympathy and anger as Faith revealed her story. "Revenge you shall have," he vowed, looking as ferocious as a four-foot-tall forest gnome could manage. "Else others shall share your fate. Do you have any insight into why they attacked you?"
Faith
player, 12 posts
Thu 23 Mar 2023
at 11:58
  • msg #116

Re: Day 12 - With the Halflings

Faith looked at the gnome and shrugged. "Maybe they needed workers in their damn mine. Maybe someone had information. Maybe we just came too close to them. - hells, maybe they just liked the look of the elven and my butts! Why don't we find one of them and ask them - i have some magic that may help loosen their tounges on that account."
Morg Danforge
player, 1131 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Thu 23 Mar 2023
at 12:32
  • msg #117

Re: Day 12 - With the Halflings

"If there are people unjustly imprisoned," Morg says joining the conversation and narrowing his eyes, "then their captors deserve to be crushed under my maul before they can desecrate Tyar-Besil even more."

"Greetings, my name is Morg."
he says, making a small bow.
Faith
player, 13 posts
Thu 23 Mar 2023
at 22:03
  • msg #118

Re: Day 12 - With the Halflings

Faith smiles at the dwarf and bows. "Greeting's Morg." She smiles at him and starts to speak in fluent dwarvish. [Language unknown: "Lo ur wer hiprse he her ek vir thom ririsice"]

She looked at the others and crossed her arms. "If your going deeper in, and you'll have me, i'd like to come amd make some of these bastards sorry they messed with me and my friends."
Morg Danforge
player, 1132 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Fri 24 Mar 2023
at 08:46
  • msg #119

Re: Day 12 - With the Halflings

Morg smiles and replies in Dwarvish [Language unknown: "Eimoer tata ain ll erilee ter atad elwi isouhiuswe venwi of wios-oule, prle ec plurnd ar e sihero saivur!"]
Faith
player, 14 posts
Fri 24 Mar 2023
at 10:59
  • msg #120

Re: Day 12 - With the Halflings

Faith smiles at Morg. "You remind me a little of Bruldenthar. If he's still aive down there, he'll be happy to meet you."
Makari
player, 343 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sat 25 Mar 2023
at 02:00
  • msg #121

Re: Day 12 - With the Halflings

Makari grinned widely at Faith. "I did tell you she was one of us, not a pet." He let out a chuckle.

But then he got serious and nodded at Morg. "Of course we're going to go free them. The people we're looking for are probably down there."
Ehrendil Vakalyn
player, 178 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Sat 25 Mar 2023
at 05:36
  • msg #122

Re: Day 12 - With the Halflings

"It looks like you will be joining us, then," Ehrendil said to Faith. "Do you know the path ahead? If so, you can guide us. If not, keep back with Morg and Gorm and Zeb will look for the way forward."

Then to group as a whole he adds, "Let's get moving, this Umber Hulk is not going to calm down with us here."
DM
GM, 2009 posts
Dungeon
Master
Sat 25 Mar 2023
at 20:26
  • msg #123

Re: Day 12 - With the Halflings

As the group turns its attention to the chamber exits, the western door lies beyond the creature, while its twin on the eastern wall stands ajar. It was once seemingly secured by a simple lock, which now lies broken on the earthen floor.

Beyond lies a narrow corridor approximately 40' long, ending in a door of bronze plate.


Map updated.


Zeb
player, 102 posts
HP 34/34
Sat 25 Mar 2023
at 21:44
  • msg #124

Day 12 - With the Halflings

"I can get the door open, no doubt, when we're ready?" The gnome indicated his own readiness by brandishing a set of lockpicks in one hand. As he lowered his arm, the hand remained, disconnected and floating, where it had been. With a wink at his new companion, he sent the disembodied hand off to try the door and pick its lock if necessary.


Don't want to rush things, but if no one objects, I'll open the door, picking the lock if necessary, with my mage hand.

Zeb rolled 21 using 1d20+10 with rolls of 11.  thieves' tools.

Faith
player, 15 posts
Sat 25 Mar 2023
at 21:56
  • msg #125

Day 12 - With the Halflings

Faith looks at Ehrendill and nods. "The mines lay east from here." She looked at the open door. "Beyond that door is a room - more a crypt and then the mines."

She looked at the group. "...thats the best i've got. The mines are like a maze of tunnels, chaotic and confusing. Thats part of the reason i was down here so long - it took me forever to even find this room. I got turned around so much, that i don't know which way is which down there. Basics i can help with, but beyond that will be luck."
Gorm Hareth
player, 218 posts
Sat 25 Mar 2023
at 23:12
  • msg #126

Day 12 - With the Halflings

Once the door is open the Bear takes one look down the tunnel not much wider than her shoulders and turns back to look at the others, nodding for them to go first
DM
GM, 2010 posts
Dungeon
Master
Sun 26 Mar 2023
at 15:17
  • msg #127

Day 12 - With the Halflings

The bronze door has no lock, though Zeb's hand is unable to open it. It appears to be stuck.
Makari
player, 344 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 26 Mar 2023
at 16:00
  • msg #128

Day 12 - With the Halflings

Makari listened and then nodded slowly at Faith's brief description of what was coming up. He took in a deep breath and readied himself for what might be behind the door...but then it didn't open.

His head tilted to the side and he moved to Gorm's side, laying a gentle hand on one furred shoulder. He cast a quick cantrip spell, "Guidance." He grinned at her. "Whether you 'open' the door or not, give you a little boost for the next minute in case you need it."

OOC: Cast Guidance on Gorm.
Gorm Hareth
player, 219 posts
Mon 27 Mar 2023
at 10:26
  • msg #129

Day 12 - With the Halflings

Gorm watches the assessment of the door calmly from several feet away, waiting.  When Zeb indicates he won't be able to open the door and that it indeed needs a firmer hand she takes a few lunging steps forward and raises up to slam both forward paws into the thing on her way down.
DM
GM, 2011 posts
Dungeon
Master
Mon 27 Mar 2023
at 15:41
  • msg #130

Day 12 - With the Halflings

Gorm crashes through the now un-stuck door into a barrel-vaulted chamber beyond. The air here is stale and thick with the smell of decay, and a deep shadow cloaks the far eastern end, outside the range of the group's darkvision. The scent of death quickly overpowers the animal smell of the creature in the previous room.

The room is obviously an ancient crypt, as niches along the walls hold dozens of old skeletons. Some scraps of burial cloth still cling to their bleached-white bones.

Two more bronze doors sit along the southern wall. A motionless humanoid figure lies prone just inside the range of vision, clad in armor.


Map updated.

Ehrendil Vakalyn
player, 179 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Tue 28 Mar 2023
at 06:34
  • msg #131

Day 12 - With the Halflings

"Well done, Gorm. Albeit, a bit loud!" Ehrendil mutters as he steps up  behind the pillar, wiping his nose as he moves.

"Zeb can you give it a push with your hand? Just to confirm it's not undead?" the ranger asks, pointing at the corpse with a nocked and drawn arrow.
Zeb
player, 103 posts
HP 34/34
Wed 29 Mar 2023
at 22:56
  • msg #132

Day 12 - With the Halflings

"You wouldn't believe how many things a severed hand can't do," Zeb whispers to Fait with a wink. At Ehrendil's suggestion, the hand creeps over to the corpse, pokes at it, then feels for a pulse.
Makari
player, 345 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Wed 29 Mar 2023
at 23:03
  • msg #133

Day 12 - With the Halflings

Makari stepped in to the room a little bit and looked around slowly. When he heard the 'plan' to bug the far 'corpse' to see if it was...well, whatever it might be, he got ready. Knowing their luck so far, it would be undead or trigger a trap or something. So he cast shillelagh on his staff and waited to blast a hostile creature.
Faith
player, 16 posts
Thu 30 Mar 2023
at 02:24
  • msg #134

Day 12 - With the Halflings

Faith entered after the others, rapier in hand and looking around. She sniffed the air with a grimace. "You'd think the would keep things a bit cleaner here." She muttered as she looked around
Morg Danforge
player, 1133 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Thu 30 Mar 2023
at 10:30
  • msg #135

Re: Day 12 - With the Halflings

"Strange to have a crypt so close to the entrance" Morg says and walks to about 30' from the prone figure.
DM
GM, 2012 posts
Dungeon
Master
Fri 31 Mar 2023
at 01:57
  • msg #136

Re: Day 12 - With the Halflings

Zeb and Morg venture further into the crypt, and the smells of death and decay waft over them. As the darkness recedes in front of them, a magnificent stone sarcophagus comes into view at the far end of the room. Its massive stone surface is carved in the image of a noble human knight with a long white beard.

Zeb's severed hand finger-walks ahead to the prone armored figure and gives it a firm poke. Moving to its neck, the hand feels for a pulse.

As the group enters further into the chamber, dusty cracking noises sound along the north and south walls. Small clouds of dust puff into the air as stone and bone grind against each other, and sharp cracks are heard as jerky motions can be seen amongst the numerous bare skeletons arranged along the walls.

Several figures begin to emerge from the shadows, at first shuffling slowly, then violently shoving long-dead skeletons out of the way as they emerge into the suffocating dark of the crypt.


Makari casts Shillelagh on his staff before initiative.



Map updated! Note numbers assigned to the 6 undead.

Ehrendil, Morg, and Faith are up now. Others can feel free to post now & update their posts (if needed) after the zombies take their turns.


Round 1 Initiative Order:

WhoInitStatus
Ehrendil23Conc: Hunter's Mark
Moonclaw20 
Morg19 
Faith16 
Zombies10 
Zeb6 
Makari5 
Gorm1 

This message was last edited by the GM at 16:24, Fri 31 Mar 2023.
Ehrendil Vakalyn
player, 180 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Fri 31 Mar 2023
at 03:44
  • msg #137

Re: Day 12 - With the Halflings

"Damn!" Ehrendil curses at the sight of the shambling undead. He looks at the closest foe to his right, and looses his arrows. He quickly moves to his left to gain some cover. "Zeb, get back here!" he calls out.


Bonus: Shift Hunter's Mark to Zombie 4. (initially cast against monks, 1 hour duration)
Action: Attack Zombie 4: Ehrendil Vakalyn rolled 11, for 20 damage.
        Extra Attack: Zombie 4 again; then move to the square diagonal to the top right of the pillar.

                      If Zombie 4 is dead: Move 5 squares, to Makari's right; attack Zombie 5,
                      then move 3 squares to the square diagonal to the top right of the pillar.

                      Ehrendil Vakalyn rolled 19, for 16 damage.
                      Add Hunter's Mark 6 damage to first attack that hit.

Zeb
player, 104 posts
HP 34/34
Sun 2 Apr 2023
at 12:32
  • msg #138

Re: Day 12 - With the Halflings

"This one's dead, at least," Zeb reported as his hand scrambled back to him.


Just wanted to share that information with the party. I'm going to wait until my turn to take actions because it will depend on where the zombies are.
Morg Danforge
player, 1134 posts
dwarf,mountain AC17 1insp
f6BM 1?as 1sw 3/5sd8 1sd6
Sun 2 Apr 2023
at 12:59
  • msg #139

Re: Day 12 - With the Halflings

Morg runs SE towards a zombie and starts swinging with his maul. "And stay dead!"

Move: 15' SE to be diagonal from z5. If z5 is out, then move 10' East to fight z6.

Action: attack z5 with maul - hits AC 27 for 13 bludgeoning damage.
Extra attack z5 or z6 with maul - hits AC 11 for 9 bludgeoning damage.

If z6 is still active, then Action surge.
Action surge attack z5 or z6 with maul - hits AC 16 for 14 bludgeoning damage.
Action surge extra attack z5 or z6 with maul - hits AC 16 for 10 bludgeoning damage.

14:48, Today: Morg Danforge rolled 27 using 1d20+8 with rolls of 19.  Attack z5 with maul.
14:48, Today: Morg Danforge rolled 13 using 2d6+5 with rolls of 6,2.  Bludgeoning damage to z5 from maul.

14:51, Today: Morg Danforge rolled 11 using 1d20+8 with rolls of 3.  Extra attack z5 or z6 with maul.
14:51, Today: Morg Danforge rolled 9 using 2d6+5 with rolls of 2,2.  Bludgeoning damage to z5 oz z6 from maul.

14:54, Today: Morg Danforge rolled 16 using 1d20+8 with rolls of 8.  Action surge attack z5 or z6 with maul.
14:55, Today: Morg Danforge rolled 14 using 2d6+5 with rolls of 4,5.  Bludgeoning damage to z5 oz z6 from maul.

14:55, Today: Morg Danforge rolled 16 using 1d20+8 with rolls of 8.  Action surge extra attack z5 or z6 with maul.
14:55, Today: Morg Danforge rolled 10 using 2d6+5 with rolls of 4,1.  Bludgeoning damage to z5 oz z6 from maul.

DM
GM, 2014 posts
Dungeon
Master
Sun 2 Apr 2023
at 15:34
  • msg #140

Re: Day 12 - With the Halflings

Ehrendil fires two arrows in quick succession, taking down one of the zombies. The other shambles forward toward Morg, a well-place arrow lodged in the rotting remains of its eye socket. Morg finishes it off and moves to engage a third zombie, cratering its ribs.

The four remaining zombies approach the intruders slowly, and their clumsy attacks miss spectacularly.


Map updated!  Faith, Zeb, Makari, and Gorm are up now, with Faith's turn happening before the zombies'.

Round 1 So Far:

Ehrendil shifts Hunter's Mark to Z4, then fires an arrow at Z4 - HIT for 26 damage. Z4 is dead. He fires a second arrow at Z5 - HIT for 16 piercing.

Morg moves and attacks Z5 - HIT twice for a total of 24 bludgeoning. Z5 is dead. He moves towards Z6 and attacks - HIT twice for a total of 24 bludgeoning.

Zombies
Z1 moves and attacks Ehrendil - MISS.
Z2 moves and attacks Zeb - MISS.
Z3 moves and readies an action.
Z6 attacks Morg - MISS.



Makari
player, 347 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 2 Apr 2023
at 16:16
  • msg #141

Re: Day 12 - With the Halflings

Makari quickly, well for being so slow on the uptake, moved out of Gorm's way. He scanned the room and fired off two eldritch blasts on the one harassing Ehrendil, since he knew they were ranged usually.

OOC: Move 1 square (15 ft) to the map south, where there are no baddies.
Hit AC 24 for 12 force dmg. AC heh 13 for also 12 force dmg.

10:15, Today: Secret Roll: Makari rolled 24,12,13,12 using d20+8,d10+5,d20+8,d10+5 with rolls of 16,7,5,7.  Eldritch Blast on Z1.

This message was last edited by the player at 16:18, Sun 02 Apr 2023.
Gorm Hareth
player, 220 posts
Sun 2 Apr 2023
at 18:31
  • msg #142

Re: Day 12 - With the Halflings

Having long since sorted out that Morg can manage his own issues Gorm stays focused on the nearer pair of zombies mauling and biting at them to help bring them down.
Zeb
player, 105 posts
HP 34/34
Tue 4 Apr 2023
at 19:56
  • msg #143

Re: Day 12 - With the Halflings

Being small had its advantages. Zeb whistled as he casually ducked beneath the zombie's lumbering claws, thrust his magical dagger through the rotting flesh between its ribs, then dodged and weaved his way back to his companions. His first instinct was to run to Ehrendil, but seeing more zombies surrounding the ranger, he sheltered by Gorm's side instead.


Action: Attack Z2. Crit for a big 7 damage.
Cunning: Disengage.
Move: 25' west and slightly south, to finish just south of Gorm

Zeb rolled 7 using 2d4+5 with rolls of 1,1.  damage.
Zeb rolled 28 using 1d20+8 with rolls of 20.  dagger attack Z2.

Maybe it's poor form to complain about crits but bummer it happened when I couldn't get a sneak attack in. Then I rolled double 1s on the damage dice (not really that hard to do on d4s)!

DM
GM, 2016 posts
Dungeon
Master
Tue 4 Apr 2023
at 22:51
  • msg #144

Re: Day 12 - With the Halflings

Zeb stabs one of the zombies in the gut before scurrying back towards the western door. Worms and maggots fall out of the undead's belly to the floor, where they writhe like beached fish. Makari and Gorm combine to take down another of the undead horrors.

Undeterred, the shuffling creatures advance inexorably towards the living occupants of the crypt.


Map updated!

Everyone is up now for round 2. I posted the remaining zombies turns (Z2, Z3, and Z6) below to simplify and speed things up, and put it under spoiler text since technically Ehrendil, Morg, and Faith move first. Seems like you all have these zombies well in hand ;).

If Ehrendil, Morg, or Faith do things that change the zombies turn(s) we can retcon.


Spoiler text: (Highlight or hover over the text to view)
Zombies Round 2
Z2 attacks Gorm - HIT for 6 bludgeoning.
Z3 attacks Gorm - HIT for 6 bludgeoning .
Z6 attacks Morg - MISS.



Round 1 Summary:

Ehrendil shifts Hunter's Mark to Z4, then fires an arrow at Z4 - HIT for 26 damage. Z4 is dead. He fires a second arrow at Z5 - HIT for 16 piercing.

Morg moves and attacks Z5 - HIT twice for a total of 24 bludgeoning. Z5 is dead. He moves towards Z6 and attacks - HIT twice for a total of 24 bludgeoning. Z6 makes Con save.

Faith hangs out.

Zombies
Z1 moves and attacks Ehrendil - MISS.
Z2 moves and attacks Zeb - MISS.
Z3 moves and readies an action.
Z6 attacks Morg - MISS.

Zeb attacks Z2 with Reszur - CRIT for 7 piercing. He disengages and moves.

Makari moves and casts Agonizing Blast at Z1 - HIT twice for a total of 24 force. Z1 makes Con save.

Gorm moves and attacks Z1 - HIT for 11 slashing and 14 piercing. Z1 is dead.

Round 2 Initiative Order:

WhoInitStatus
Ehrendil23Conc: Hunter's Mark
Moonclaw20 
Morg19 
Faith16 
Zombies10 
Zeb6 
Makari5 
Gorm1 

This message was last edited by the GM at 22:51, Tue 04 Apr 2023.
Ehrendil Vakalyn
player, 181 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Tue 4 Apr 2023
at 23:24
  • msg #145

Re: Day 12 - With the Halflings

Ehrendil moves around the pillar, taking a position next to Zeb before loosing two more arrows at the zombie harassing Gorm.


Move:   15 ft west, then 20 ft south.
Bonus:  Place Hunter's Mark on zombie 3
Action: Attack: Ehrendil Vakalyn rolled 21, for 18 Sharpshot damage.
                Ehrendil Vakalyn rolled 2 for Hunter's Mark damage.
        Extra:  Attack zombie 3 if it is still up, else zombie 2.
                Ehrendil Vakalyn rolled 18, for 21 Sharpshot damage.
                Ehrendil Vakalyn rolled 3 for Hunter's Mark damage - only applies against zombie 2.

[Edit: for some reason I thought Hunter's Mark only applied on one attack per turn!]


This message was last edited by the player at 06:55, Thu 06 Apr 2023.
Makari
player, 348 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Wed 5 Apr 2023
at 17:24
  • msg #146

Re: Day 12 - With the Halflings

Makari manuevered a bit again, trying to make sure he had an angle to help Gorm out. The other zombie was a little hard to see from where he was. He casts another cantrip, "Eldritch Blast!" and lets two more blasts of energy fly out from the tip of his staff.

OOC: Move 1 S and 2 East (assuming each large square is 10 feet).
Hit Z3 or Z3 for a crit of 17 force damage. Hit Z3 (or Z2 if Z3 is down) AC 18 for 15 dmg.

11:20, Today: Secret Roll: Makari rolled 28,13,18,15 using d20+8,d10+5,d20+8,d10+5 with rolls of 20,8,10,10.  Eldritch Blast on Z3 (and/or Z2).
11:21, Today: Secret Roll: Makari rolled 4 using 1d10 with rolls of 4.  Uh crit damage.

Morg Danforge
player, 1135 posts
dwarf,mountain AC17 1insp
f6BM 1?as 1sw 3/5sd8 1sd6
Thu 6 Apr 2023
at 07:48
  • msg #147

Re: Day 12 - With the Halflings

Morg keeps bashing with his maul, keeping his mouth closed in order not to get any goop in it.
Action: attack z6 with maul - hits AC 12 for 15 bludgeoning damage.
If z6 is down, move: 10' NW and 5' W towards z2. If z2 is out, move 10' W towards z3.
Extra attack z6, z2, or z3 maul - hits AC 12 for 13 bludgeoning damage.

09:40, Today: Morg Danforge rolled 12 using 1d20+8 with rolls of 4.  Attack z6 with maul.
09:40, Today: Morg Danforge rolled 15 using 2d6+5 with rolls of 6,4.  Bludgeoning damage to z6 from maul.

09:40, Today: Morg Danforge rolled 12 using 1d20+8 with rolls of 4.  Attack z6 or z2 with maul.
09:40, Today: Morg Danforge rolled 13 using 2d6+5 with rolls of 4,4.  Bludgeoning damage to z6 or z2 from maul.

Edit: can't sentence properly.

This message was last edited by the player at 07:49, Thu 06 Apr 2023.
Gorm Hareth
player, 221 posts
Thu 6 Apr 2023
at 08:04
  • msg #148

Re: Day 12 - With the Halflings

As the zombies start falling down Grom moves from one to the next smashing and ripping them apart without any regard for where the pieces end up.
DM
GM, 2018 posts
Dungeon
Master
Thu 6 Apr 2023
at 19:30
  • msg #149

Re: Day 12 - With the Halflings

Ehrendil and Morg move quickly to strike down the remaining three zombies, the last two just as they were about to accost Gorm. Ehrendil's second arrow slices through the last zombie, severing its arm. Just as the severed arm slides down the side of Gorm's thick fur, Morg's maul slams into the zombies back, dropping it to the stone floor.


Map updated! We are out of initiative. Loot thread updated with new XP.

What next?

Round 2 Summary:

Ehrendil moves and transfers Hunter's Mark to Z3. He fires an arrow at Z3 - HIT for 23 piercing. Z3 is dead.. He fires a second arrow at Z2 - HIT for 21 piercing.

Morg attacks Z6 - HIT for 15 bludgeoning. Z6 is dead. Morg moves toward and attacks Z2 - Z2 is dead.

This message was last edited by the GM at 20:25, Thu 06 Apr 2023.
Ehrendil Vakalyn
player, 182 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Fri 7 Apr 2023
at 05:11
  • msg #150

Re: Day 12 - With the Halflings

"Good fighting, all." Ehrendil says as he moves strategically behind the pillar to avoid as much of the gore, as possible, that Gorm was generating.

"Are we fine to proceed, or does anyone need some time rest up?"

As always I have lost track of how long we have been moving. It might be time for a short rest, especially if anyone needs to expend Hit Dice.
Gorm Hareth
player, 222 posts
Fri 7 Apr 2023
at 05:19
  • msg #151

Re: Day 12 - With the Halflings

Never opposed to taking many short naps throughout the day Gorm takes a few steps away from the zombie gore and plops down on the floor to indicate her willingness to participate in whatever time delaying techniques the others have in mind.
Morg Danforge
player, 1136 posts
dwarf,mountain AC17 1insp
f6BM 0as 1sw 3/5sd8 1sd6
Fri 7 Apr 2023
at 15:38
  • msg #152

Re: Day 12 - With the Halflings

"I'll be better after a rest, but I can instead stand ready next to the armored figure if it jumps up if we're looking in the sarcophagus." Morg says.
Zeb
player, 106 posts
HP 34/34
Fri 7 Apr 2023
at 18:58
  • msg #153

Day 12 - With the Halflings

"They've yet to lay a finger on old Zeb," the gnome bragged, proving his nimbleness with an improvised dance.
Makari
player, 350 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Fri 7 Apr 2023
at 23:32
  • msg #154

Day 12 - With the Halflings

Makari looked around with a little distaste at the decor, the 'housing', and the re-killed corpses. He gave a bit of a shrug even as he let out a sigh. "As is needed. I'm fine either way."

He found a place to perch and keep an eye on the door, and stayed away from where the zombies would come from theoretically.
Ehrendil Vakalyn
player, 184 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\42
Sat 8 Apr 2023
at 06:12
  • msg #155

Day 12 - With the Halflings

Morg:
I'll be better after a rest,

"As would I. Zeb, since you seem so chipper, do you want to poke around and see if there is anything to discover in here?" Ehrendil asks as he salvages some of his spent arrows.

The ranger will confirm that the two doors leading west to the Umber Hulk are secured before settling into a fairly hidden spot near the pillar.

Top left corner in the top west alcove.
This message was last edited by the player at 04:11, Sun 09 Apr 2023.
Morg Danforge
player, 1138 posts
dwarf,mountain AC17 1insp
f6BM 0as 1sw 3/5sd8 1sd6
Sat 8 Apr 2023
at 09:52
  • msg #156

Re: Day 12 - With the Halflings

Morg looks at the re-dead corpses and figure, and then sits down about 10' from the prone armored figure keeping an eye on it.
Looking at the size and build of the corpses and armored figure, to see if they were dwarves or more human-like.

He'll then try to glean more info from the re-dead: 16 investigate.

11:49, Today: Morg Danforge rolled 16 using 1d20 with rolls of 16.  Investigate check of re-dead, trying to figure out info beyond just size.

DM
GM, 2019 posts
Dungeon
Master
Sat 8 Apr 2023
at 16:24
  • msg #157

Re: Day 12 - With the Halflings

The stillness of the air magnifies the sounds of Morg's rummaging, as the dwarf moves from one grim corpse to another. After the exertion of fighting the undead, chill dry air seeps into the group's bones as they rest.

Sitting near the foot of the magnificent stone sarcophagus at the east end of the crypt, Morg can see an inscription at its foot: Here Lies Samular Caradoon, Defender of the North.


Folks can successfully take a short rest here; just post any HD you take and/or other activities you undertake.

Ehrendil recollects 2 spent arrows.

Morg finds a silver ring set with small rubies on one of the zombies, as well as a ring set with a single garnet that sparkles almost with its own light in the pitch blackness. Loot thread updated.

Morg finds nothing of value on the prone figure, which has clearly been slain in some sort of battle. The body bears a battered breastplate, though the symbol emblazoned on it is still recognizable as that of Tyr. 

This message was last edited by the GM at 21:24, Sat 08 Apr 2023.
Ehrendil Vakalyn
player, 185 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sun 9 Apr 2023
at 04:28
  • msg #158

Re: Day 12 - With the Halflings

Ehrendil sits quietly and keeps watch on the doors to the south.

"Morg, you have a nose for treasure!" the ranger chuckles when the dwarf displays the two rings he found. "Not sure that I have heard of Samular Caradoon, though." Ehrendil ponders on the name.

Rolled two hit dice for 6 and 12 hp.
Ehrendil Vakalyn rolled 15 for History (INT) to recognise Caradoon.
If someone focuses on the ring for an hour we will know what it does.

This message was last edited by the player at 09:13, Sun 09 Apr 2023.
Faith
player, 19 posts
Sun 9 Apr 2023
at 08:44
  • msg #159

Re: Day 12 - With the Halflings

<OOC: Sorry for the quietness - I’ve been as sick as anything.>

Faith took a breath as the battle ended - and though she was skilled, with her exhaustion, she felt out of the league of the others. She came to the fallen body and her visage softened as she groaned. “Damnit.” She muttered, kneeling. “You went out in battle as you wanted old friend.” She placed a hand on the breastplate [Language unknown: “Ble Ca peeiro poni, fodilo.”]

She stood up and looked at the others. “This is Narl Elroy, one of the delegation from Miribar that i joined up with. Faithful of Tyr. He was a stubborn old fool, but he’d save my life once.”

The woman sat down and looked at them all. “Most of my wounds are superficial - just rest will help. If you want me to look over the ring, i might be able to determine what it can do.”
Morg Danforge
player, 1139 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Sun 9 Apr 2023
at 09:40
  • msg #160

Re: Day 12 - With the Halflings

Morg hands the rings out to magic users to investigate during their rest: to Faith the ring with rubies, and to Ehrendil the garnet ring.

He smashes the skeletons against the walls, and then asks Faith if he should place Narl's body in one of the sarcophagi against the northern or southern walls.
11:33, Today: Morg Danforge rolled 13 using 1d20 with rolls of 13.  History check for sarcophagus inscription Samular.
Gorm Hareth
player, 224 posts
Sun 9 Apr 2023
at 10:09
  • msg #161

Re: Day 12 - With the Halflings

Although clearly uninterested in the goings on with the shiny bobbles Gorm doesn't quite go to sleep, but she seems to get close, her heavy fur making the cold environment almost more comfortable than a warm one.  Almost immediately she seems fully physically restored, any cuts or even matting in her fur from zombie bits is gone.
Makari
player, 351 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 9 Apr 2023
at 22:59
  • msg #162

Re: Day 12 - With the Halflings

AFter Morg's discovery, Makari would, if the group was willing, take a little over ten minutes to ritually cast a spell that can detect magical auras and make sure there weren't any magic items among the bunch, or anything else in the room that was worth investigating due to magic-ness.

OOC: Ritual cast Detect Magic.
DM
GM, 2020 posts
Dungeon
Master
Tue 11 Apr 2023
at 01:00
  • msg #163

Re: Day 12 - With the Halflings

As Morg smashes the remaining inanimate skeletons, a thin cloud of dust soon forms in the stale air of the tomb, causing its living occupants to occasionally cough.


 with Abjuration magic.]




This message was last edited by the GM at 12:22, Thu 13 Apr 2023.
Ehrendil Vakalyn
player, 186 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Tue 11 Apr 2023
at 06:10
  • msg #164

Re: Day 12 - With the Halflings

After some time, Ehrendil stands. He passes the ring to Makari. "I believe this ring allows the wearer to resist fire."

Standing up and stretching, he adds, "I had to dredge back into my memory, but I recall this Caradoon.

He was the founder of an order of knights that he egotistically called The Knights of Samular, over five hundred years ago! They are paladins dedicated to Tyr that pursue justice across the North.

Caradoon built Summit Hall as a training monastery for the order. He died in a war hundreds of years ago. To this day, people from across the North travel to Summit Hall so that they might learn from its aging heroes.

But this place is not Summit Hall. Why would his sarcophagus be here?"

Morg Danforge
player, 1140 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Tue 11 Apr 2023
at 09:05
  • msg #165

Re: Day 12 - With the Halflings

"Gorm, can you wear rings?" Morg asks the bear.
Any info known on Summit Hall? I think it was it on a map Morg's seen, and the delegation was heading there to inter someone there.
Makari
player, 352 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Tue 11 Apr 2023
at 14:15
  • msg #166

Re: Day 12 - With the Halflings

Makari opened his mouth but Ehrendil started speaking. He gave a shrug, a half-smile and shook his head. "Well, he apparently knows more than I do, but it is magical for certain."

He then pointed, "In addition, the east-most door on the southern wall glows brightly as well."
Ehrendil Vakalyn
player, 188 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Wed 12 Apr 2023
at 06:44
  • msg #167

Re: Day 12 - With the Halflings

Makari:
the east-most door on the southern wall glows brightly as well

"A magical door? That is not something I've seen before!

But before we open the door, I would like to see if Caradoon is actually here. I trust Tyr will forgive us for looking into this conundrum regarding one of his favoured."


If no one objects, Ehrendil will look to open Caradoon's sarcophagus.

And he will likely need help, as his STR is not great!
Ehrendil Vakalyn rolled 11 for STR check.

This message was last edited by the player at 04:46, Thu 13 Apr 2023.
Morg Danforge
player, 1141 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Wed 12 Apr 2023
at 12:57
  • msg #168

Re: Day 12 - With the Halflings

Morg says a quick prayer to Tyr and Marthammor Duin, and then helps Ehrendil trying to lift Caradoon's sarcophagus' lid.
14:55, Today: Morg Danforge rolled 21 using 1d20+8 with rolls of 13.  Athletics check for helping Ehrendil open Caradoon's sarcophagus.
Zeb
player, 107 posts
HP 34/34
Wed 12 Apr 2023
at 14:37
  • msg #169

Re: Day 12 - With the Halflings

"If it must be done, it must be done," Zeb answered Ehrendil. "Decorum is a luxury we can ill afford."

Too small to help himself, the gnome stood back but looked on with interest as his companions opened the sarcophagus.
DM
GM, 2022 posts
Dungeon
Master
Wed 12 Apr 2023
at 18:08
  • msg #170

Re: Day 12 - With the Halflings

The lid of the stone sarcophagus is heavy, though once enough force is applied it comes off easily enough.

The sarcophagus is empty.
Gorm Hareth
player, 225 posts
Wed 12 Apr 2023
at 19:14
  • msg #171

Re: Day 12 - With the Halflings

Gorm looks at the tiny little ring Morg is asking her about, then down at her enormous paws, each finger of which is about as big around as a halfling's wrist, then back at him and shakes her head slowly from side to side.
Ehrendil Vakalyn
player, 190 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Thu 13 Apr 2023
at 04:56
  • msg #172

Re: Day 12 - With the Halflings

Ehrendil looks at the empty sarcophagus for a few moments. He unconsciously draws an arrow and starts to spin around this finger.

"Who would have this sarcophagus constructed in this place? I'm not an expert but the detail in the carving makes me think someone spent a full purse of gold for this.

But why?"


The elf gives his head a shake, "I simply have no idea."

Gorm:
shakes her head slowly from side to side

"Perhaps Zeb should wear the ring? It might help him if he stumbles onto a fire trap...like on that magicked door!"

Ring of Fire Resistance: if not a front-liner, then the lockpicker IMO.
Morg Danforge
player, 1142 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Thu 13 Apr 2023
at 06:56
  • msg #173

Re: Day 12 - With the Halflings

"It's a magic ring, so it might change size as you try it on." Morg says to Gorm, while looking over the sarcophagus' construction.

"It might be good to know if you can wear them - even if Zeb eventually wears it."
08:50, Today: Morg Danforge rolled 14 using 1d20+6 with rolls of 8.  Stonecunning history check regarding origin of stonework of sarcophagus.
DM
GM, 2024 posts
Dungeon
Master
Thu 13 Apr 2023
at 17:05
  • msg #174

Re: Day 12 - With the Halflings

The silence of the room continues to be broken only by the movements and speech of its occupants.



Morg Danforge
player, 1143 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Fri 14 Apr 2023
at 15:27
  • msg #175

Re: Day 12 - With the Halflings

"This sarcophagus stone wasn't carved by dwarven tools. From its surfaces, it looks about 500 years old."
Makari
player, 354 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Fri 14 Apr 2023
at 17:19
  • msg #176

Re: Day 12 - With the Halflings

Makari looked at Morg and then gave a nod. "Interesting."

He gestured towards the door that had glowed. "Zeb, do you think you can investigate that door? Or do we want to avoid it?" He spread his hands, "I do have the ability to cast Dispel Magic but I don't know enough about the magic on the door to know if that would work or not."
Zeb
player, 108 posts
HP 34/34
Fri 14 Apr 2023
at 18:15
  • msg #177

Re: Day 12 - With the Halflings

"I'll see what I can do, but I very much doubt it will be to the standards of the magic you propose." Nevertheless, the gnome's hand crept out to see what it could learn about the door.



Zeb rolled 8 using 1d20+4 with rolls of 4.  investigation. Would be a 10 if Perception is more appropriate. The hand will also attempt, without actually opening the door, to determine whether it could be opened.

Morg Danforge
player, 1144 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Fri 14 Apr 2023
at 18:37
  • msg #178

Re: Day 12 - With the Halflings

"Maybe the non-magical door leads to the same place." Morg says, putting his ear to the SW door.
20:35, Today: Morg Danforge rolled 23 using 1d20+4 with rolls of 19.  Perception check, listening at SW door.
DM
GM, 2025 posts
Dungeon
Master
Fri 14 Apr 2023
at 21:52
  • msg #179

Re: Day 12 - With the Halflings

Zeb's otherworldly hand makes it way across the room towards the door, its pallor making it seem well at home in the crypt. Reaching the door, its surface feels no different than the other wooden doors in the monastery, just as it looks no different. A brief pressure on the door isn't enough to open it, though its appearance and the visible hinges provide no indication that it couldn't be opened.

His ear pressed to the other door to the south, Morg hears nothing beyond it.
Zeb
player, 109 posts
HP 34/34
Fri 14 Apr 2023
at 23:44
  • msg #180

Day 12 - With the Halflings

The hand pointed at the door, shrugged with two knuckled, and returned to its owner. "All yours," Zeb said, inviting Makari to work his magic if he was so inclined.
Ehrendil Vakalyn
player, 191 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sat 15 Apr 2023
at 04:41
  • msg #181

Day 12 - With the Halflings

Morg:
From its surfaces, it looks about 500 years old.

"So the sarcophagus is in the same time frame as Caradoon's death, but it's empty and in the wrong place! A mystery for sure."

Morg:
Maybe the non-magical door leads to the same place.

Ehrendil purses his lips in thought, "It wouldn't be logical to protect one door with magic and not the other if they lead to same place. Yet, it would be prudent to confirm that is the case, before expending Makari's magicks.

Let's take Morg's advice and check the normal door first."


"But someone should put that ring on before we leave this room. It would be a shame to not use such a potent magic item."

If the ring does not fit Gorm, or she does not want it, then Zeb should take it.
Faith
player, 21 posts
Wed 19 Apr 2023
at 09:25
  • msg #182

Day 12 - With the Halflings

Faith listened to the group and smiled. She was impressed by the reasoning of the group and their dynamics. Unfortunately my magic is unable to help with the door - i am able to disrupt a spell being cast with my magic, but cannot dispel existing magical effects."

If they offered the ring, she shook her head. "I have not been with you long enough to earn sich a thing - besides, tieflings are already resistant to fire, so it will do me little use."

She looked at the sarcophagus. "Perhaps this was made to house him and was not finished.....perhaps it hides something." She comes forward and looks closer at the sarcophagus. Within moments, she blinked, the dust from the skeletons in her eyes, she wasn't able to determine anything. She smiled and shrugged. "...to my eyes though, it looks like it was never used."




<OOC: Faith rolled 6 using 1d20+5 with rolls of 1.  investigation check.

Nope - find nothing!>

DM
GM, 2029 posts
Dungeon
Master
Wed 19 Apr 2023
at 19:58
  • msg #183

Day 12 - With the Halflings

Faith finds nothing more than a few dry cobwebs in the sarcophagus.


Where to next?

Ehrendil Vakalyn
player, 193 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Wed 19 Apr 2023
at 20:50
  • msg #184

Day 12 - With the Halflings

"Normal door first, Zeb," the ranger suggests, pointing to the door in the southwest corner. "Same as before, Zeb leading, Makari, Faith and I, will be 5 paces back [15 feet], and Morg and Gorm 5 paces behind us."

I actually don't know/forgot what class Faith is! So, if it makes sense for her to be with Morg and Gorm she should just say so!

Also, I was looking for the previous marching order and I read through Faith's introduction and realised that it completely went over my head that she was part of the delegation from Mirabar!!!!! Doh! Ehrendil should have asked a lot more questions of her. Oh well.

Morg Danforge
player, 1145 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 3/5sd8 1sd6
Wed 19 Apr 2023
at 22:34
  • msg #185

Re: Day 12 - With the Halflings

"I have a potion of fire resistance if someone needs." Morg says.
Do the PCs know the following?:
  1. Ehrendil: elf (wood) ranger (?)
  2. Faith: tiefling ? (?)
  3. Gorm: ? druid (moon)?, usually a brown bear
  4. Makari: half-elf (drow?) warlock (celestial, tome), (tho Morg currently thinks he's a cleric), owl: Moonclaw
  5. Morg: dwarf (mountain) fighter (battle master)
  6. Zeb: gnome (?) rogue (?), trident, magic +1 dagger Rezur

Faith
player, 23 posts
Thu 20 Apr 2023
at 08:57
  • msg #186

Re: Day 12 - With the Halflings

The tiefling smiled as she drew her rapier and looked at the group, finishing her gaze onthe gnome. "After you Zeb." She muttered
Zeb
player, 111 posts
HP 34/34
Thu 20 Apr 2023
at 12:14
  • msg #187

Re: Day 12 - With the Halflings

Zeb's hand answered Ehrendil with a thumbs up. After retrieving the ring and bringing it back to the gnome's body, it floated over to open the door. Zeb kept his bow out, ready to summon the hand back to him for firing at a moment's notice should the need arise.


Accepting the ring of fire resistance, if that's what we landed on re: its disposition. Then opening the door, with Zeb standing 30' back and advancing only if there's no obvious danger or activity inside.
DM
GM, 2031 posts
Dungeon
Master
Fri 21 Apr 2023
at 15:28
  • msg #188

Re: Day 12 - With the Halflings

Zeb's hand pushes open the door, revealing an unlit, rough-hewn tunnel beyond. Dark walls of stone border the tunnel, shorn up here and there with old timbers. Patches of some type of fungus or lichen cling to the walls in places. A soft breeze bringing musty, vaguely rotten smells wafts through the open door.

The tunnel splits not far past the door, continuing both left and right. Straight ahead to the south the tunnel ends in another door, similar to the one just opened.


Map updated!

This message was last edited by the GM at 17:06, Fri 21 Apr 2023.
Ehrendil Vakalyn
player, 195 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Fri 21 Apr 2023
at 20:21
  • msg #189

Re: Day 12 - With the Halflings

Standing just behind the gnome as the spectral hand opens the door, Ehrendil whispers to the group, "Another door straight ahead. But I think we should check to the left first, to see if we can find the room behind the magic door."

Once Zeb moves forward, Ehrendil will follow, 15 feet behind.
Faith
player, 24 posts
Sat 22 Apr 2023
at 09:34
  • msg #190

Re: Day 12 - With the Halflings

Faith, rapier in hand and the point facing down, sniffed at the smell of death - something she had smelt too much in this place, but nodded to the wood elves words.
Morg Danforge
player, 1146 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Sat 22 Apr 2023
at 09:55
  • msg #191

Re: Day 12 - With the Halflings

Morg tries to follow quietly, less than 25' from whoever is in the lead.
11:55, Today: Morg Danforge rolled 9 using 2d20+1, dropping the highest dice only with rolls of 8,12.  Stealth check with disadvantage (from splint) down S tunnel.
Zeb
player, 112 posts
HP 34/34
Sat 22 Apr 2023
at 11:29
  • msg #192

Re: Day 12 - With the Halflings

Zeb looked back and forth between the door Ehrendil indicated and the one already open before him. He was inclined to wait on his friend's suggestion until he heard some of the noisier members clunking up behind him. On an impulse, thinking he'd best get ahead of them if wished to scout unseen. The gnome's hand floated further ahead still, testing the walls, ceiling, and floor for traps as best it could. It paid particular attention to the lichen, poking and tickling at to see whether it responded. If it did not, the hand continued on to test the door, not opening it, but testing whether it was locked or otherwise barred.


Moving into the hallway until he is 30' from the next door, which is the range at which his hand can investigate it, or until something reacts to the hand.
Zeb rolled 25 using 1d20+10 with rolls of 15.  stealth.
Zeb rolled 12 using 1d20+6 with rolls of 6.  perception

Gorm Hareth
player, 228 posts
Sat 22 Apr 2023
at 12:49
  • msg #193

Re: Day 12 - With the Halflings

Gorm moves up next to the door to watch, and or smell, but as usual lets all the smaller creatures go first into what only seems like a tight space to something as big as a bear.
Makari
player, 356 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sat 22 Apr 2023
at 16:04
  • msg #194

Re: Day 12 - With the Halflings

Makari stayed near the back instead again this time. He let the others go in first, while he kept an eye, and ear, out for anything coming up behind them. He had his staff in hand, however, in case there was trouble...which seemed likely in the monastery. There always seemed to be trouble with cultists.
DM
GM, 2032 posts
Dungeon
Master
Sun 23 Apr 2023
at 20:47
  • msg #195

Re: Day 12 - With the Halflings

Zeb pauses several feet into the tunnels, his disembodied hand crawling along the walls as if gravity had turned sideways.

The black-green tendrils extending out from the lichen growths shrink back at the hand's approach. Several flakes fall to the ground as the digits tease and pull at the tendrils, but the Zeb's hand doesn't come to any harm as a result.

The hand moves on southward, and carefully tests the door ahead. It moves just slightly on its hinges, and it seems like it would open easily.


Map updated!

Ehrendil Vakalyn
player, 196 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sun 23 Apr 2023
at 21:40
  • msg #196

Re: Day 12 - With the Halflings

Ehrendil rolls his eyes, then whispers ahead to Zeb, "The door first, then?"

The elf nocks an arrow and half-draws the string, ready to loose it if the gnome chooses to open the door.
Zeb
player, 113 posts
HP 34/34
Mon 24 Apr 2023
at 12:38
  • msg #197

Re: Day 12 - With the Halflings

Zeb shook his head. The spectral hand reappeared beside him and wiped its fingers on its pants. It was no longer part of him - no longer flesh at all - but he still had the overwhelming urge to wipe off the residual feel of the fungus on his fingers.

"Let's try the magicked door," he suggested. "If we are able. I don't like the look of that fungus."



Zeb rolled 12 using 1d20+4 with rolls of 8.  nature. Anything on that fungus?
This message was last edited by the player at 14:57, Mon 24 Apr 2023.
DM
GM, 2033 posts
Dungeon
Master
Mon 24 Apr 2023
at 14:35
  • msg #198

Re: Day 12 - With the Halflings

Zeb and Morg step back into the crypt past the waiting Ehrendil, turning their attention to the other door on the south wall.


If y'all are going for the magicked door first, who's going to attempt to open?


Ehrendil Vakalyn
player, 199 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Wed 26 Apr 2023
at 05:17
  • msg #199

Re: Day 12 - With the Halflings

Ehrendil, sighs in exasperation as the group returns to Caradoon's Tomb to examine the magicked door.

"What is the point of making plans?" he asks no one in particular as he brings up the rear, being sure to close the door.
Faith
player, 26 posts
Wed 26 Apr 2023
at 12:06
  • msg #200

Re: Day 12 - With the Halflings

Faith smiles as she steps forward, reaching into a pouch. "Let me have a look at that."

She steps forward with some thieves toe, but before she starts, she starts singing a note....her tone was melodic and sweet, and even though she sang no words you could tell she had a voice.

The tone of the note dropped and held as she began using her tools, holding the note and working at the same time.




<OOC: Casts dispel magic on door as she tries to pick the lock

Faith rolled 24 using 1d20+4 with rolls of 20.  Thieves Tools check>
 

DM
GM, 2036 posts
Dungeon
Master
Thu 27 Apr 2023
at 02:20
  • msg #201

Re: Day 12 - With the Halflings

To Makari's eyes the glow around the door winks out as Faith approaches, lock picking tools in hand.

The locked door easily swings open after Faith's ministrations. A blast of stale, acrid air blows into the crypt, heavily laden with a smell of musty rot and death, so strong that it even overpowers the stale odor of the crypt itself. Cobwebs fall silently to the floor, disturbed from their position by the door's movement.

Beyond, the open door reveals a staircase leading up.


Map updated.

This message was last edited by the GM at 02:21, Thu 27 Apr 2023.
Makari
player, 357 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Thu 27 Apr 2023
at 03:24
  • msg #202

Re: Day 12 - With the Halflings

Makari was watching carefully. He gave a nod and smiled as he quietly called out, "Good job, I think that did it. Magic seems to have disappeared."

If she was really a spy or double agent, she was doing a good job of hiding it. But then, they'd been meeting people along the way in the cult lairs who didn't seem to be with the cultists so he tried not to be overly suspicious.

He kept to the back once more and let other go in first.
Morg Danforge
player, 1147 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Thu 27 Apr 2023
at 06:26
  • msg #203

Re: Day 12 - With the Halflings

"You can sing away magic?" Morg says to Faith. "Was the song a prayer? Are you a cleric of Milil?"

"Do you like being up front when there's trouble, like Gorm and me; or do you prefer cover and distance?""

Ehrendil Vakalyn
player, 200 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Thu 27 Apr 2023
at 06:42
  • msg #204

Re: Day 12 - With the Halflings

Ehrendil watches Faith deal with the magic on the door and then adroitly, pick the lock. "Looks like Faith has some talents in common with you, Zeb!"

As he peeks up the stairs, the ranger adds, "It smells worse than death! I suppose that means we will go and see what is up there? Even though we are looking for the rest of the delegates that travelled with Faith.

The stairs go back up, so we will likely come across more monks."


Looking at Morg, Ehrendil says, "I know some nature magic that might help keep us from being heard..."

Touching the amulet hanging around his neck, the elf incants some odd words and a veil of shadows and silence radiates out over all of the group.

Cast Pass Without Trace: all PCs receive a +10 bonus to Dexterity (Stealth) checks; can't be tracked except by magical means; and leave no tracks or other traces of their passage.

Lasts up to 1 hour (concentration)

This message was last edited by the player at 07:02, Thu 27 Apr 2023.
Zeb
player, 115 posts
HP 34/34
Thu 27 Apr 2023
at 18:44
  • msg #205

Day 12 - With the Halflings

"A few," the gnome admitted. "Though I could not have banished that magic so easily.

Thank you, Faith. Looks can be deceiving, but for my part, I much prefer that staircase to a fungus-lined corridor.
"
Faith
player, 27 posts
Sat 29 Apr 2023
at 13:02
  • msg #206

Day 12 - With the Halflings

The tieefling smiled as she put away the lock picks. "You'll find i'm a woman of many talents" She looked at Zeb and winked, but then looked serious. Ever since i could remember my vioce had a magical quality - Wizards studied it and had no clue of the source.....could be part of my demon heritage as a tiefling, or something else. But, many suspect it's something akn to the power that bards have with intruments and song. They use songs and verses, mine is just the notes themselves."

She shrugged. "As for direction - i've seen and smelt enough death for the moment. Lets just move."
Zeb
player, 116 posts
HP 34/34
Sat 29 Apr 2023
at 17:50
  • msg #207

Day 12 - With the Halflings

Faith:
"You'll find i'm a woman of many talents"


Zeb choked at this. His hand floated up to wipe the sweat that had appeared suddenly on his brow. "Ahem," he sputtered, his small voice sounding even more high-pitched than usual. "Let's get going."
DM
GM, 2037 posts
Dungeon
Master
Sat 29 Apr 2023
at 18:33
  • msg #208

Day 12 - With the Halflings

Climbing the steps, the group sees this part of the monastery is of older construction than the rest. Though the stair appears to be bordered by external walls, the windows have been bricked up, and cobwebs hang thick in the ceiling corners. A small landing halfway up the stairs is situated where a door, apparently to the outside, stands closed.

The room at the top of the stairs has been fitted out as a laboratory, with work tables covered in alchemical apparatuses and shelves full of strange curios and dusty clay jars. Different colored liquids bubble and drip in strangely shaped glass containers and tubes, and multicolored steam rises from several of the tables. Two doors stand closed on the southern wall.

An ancient skeletal figure, draped in heavy layers of once rich but now moldering cloth, peruses a heavy tome that lies open on a small desk, making notes on sheets of parchment covered in arcane writing. An aura of darkness hangs in the air around his thin frame, distorting the view of the room behind him. His visible bones click and snap as his hand and arm move across the page. As the first members of the party near the top of the stairs, he speaks without looking up, in a deep but ethereal voice. "I have already told you cultists no. Depart."

Map updated.


Zeb
player, 117 posts
HP 34/34
Tue 2 May 2023
at 18:06
  • msg #209

Day 12 - With the Halflings

"We are no cultists, sir." Zeb said, trembling a bit at the sight of the figure's bones. He was not certain "sir" was the appropriate honorific, but it seemed better than using none at all. "Nor any friend to them. We seek a delegation of dwarves we believe taken by the cultists. Do you happen to know whether they were taken through here?"
DM
GM, 2038 posts
Dungeon
Master
Tue 2 May 2023
at 19:50
  • msg #210

Day 12 - With the Halflings

The figure looks up, revealing a ghostly green light in its eye sockets in place of eyes. "Not cultists? Perhaps," he rasps. "You don't sound like cultists, but you do look like them," he continues, indicating with a nod of the head the group's dingy robes.
Makari
player, 358 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Wed 3 May 2023
at 01:08
  • msg #211

Day 12 - With the Halflings

Makari made his way up hearing a non-cultist voice talking. He smiled at the figure and nodded. "Yes, you're right, we do, at the moment. It's a disguise, however. One, which, if I'm being totally honest, hasn't been helpful yet, but we're hopeful it will cause less issue wandering around in this while in this cultist stronghold."

He stepped forward and pulled off the robe he was wearing. "Hi! My name is Makari. We are at least partially here in search of a missing dwarven delegation we believe might be prisoners of the cultists."

He stood respectfully in his body language, only staff in hand but lowered. He paused and then asked, "Might we know more about you and why you're here?"
Gorm Hareth
player, 229 posts
Wed 3 May 2023
at 05:31
  • msg #212

Day 12 - With the Halflings

Gorm is always fairly good at being a bear, but here she puts some extra work into it, sniffing around at the edges of the room, even going so far as to lightly head but the person nearest to her like a pet might when bored.
Ehrendil Vakalyn
player, 201 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Wed 3 May 2023
at 06:43
  • msg #213

Day 12 - With the Halflings

Ehrendil climbs the stairs and his jaw drops at the sight of the skeleton with glowing eyes. His initial reaction is to attack or perhaps run, but there seems to be an intelligence in the voice that he has never seen in an undead creature before.

The elf is at a loss as to what to say, so he parrots Makari, "Yes, just a disguise. So we can look for the prisoners somewhat unharried.

Oh, my pardon. Ehrendil Vakalyn, of Reitheillaethor."

Faith
player, 28 posts
Wed 3 May 2023
at 11:56
  • msg #214

Day 12 - With the Halflings

The tiefling stepped forward, her attire not of the robes, but of her normal clothes, dirty, bloody and torn in places. "Tell me....do I look like a cultist, hmm?" She held her arms out, the bruises still apparent on her skin. though her tone was light, there was a bitterness and edge to her eyes.

She placed her arms down and crossed her arms. "If your against the cultists, then you may have found some allies." Gorm nuzzled her, and she placed an arm on them. "I can tell you, he won't pass for a cultist, being a bear and all."
DM
GM, 2039 posts
Dungeon
Master
Thu 4 May 2023
at 02:49
  • msg #215

Day 12 - With the Halflings

The figure waves away the introductions. "I have no interest in cultists, dwarves, or bears. Leave me alone. I am here for knowledge. Depart."
Ehrendil Vakalyn
player, 202 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Thu 4 May 2023
at 04:34
  • msg #216

Day 12 - With the Halflings

Ehrendil looks around at his companions and gives a subtle gesture with his head, indicating they should take the stairs back down.

As the elf turns to exit, he pauses, "I'm curious...sir. If you are not interested in dealing with the cultists, how is it that you located your laboratory in the middle of the Earth Cultists stronghold?" He adds hastily, "If you don't mind the question!"
DM
GM, 2040 posts
Dungeon
Master
Thu 4 May 2023
at 16:56
  • msg #217

Day 12 - With the Halflings

The light in the figure's eye sockets flares with bright green light, casting misshapen shadows behind the rows of chemical equipment. "I did not locate my laboratory in the cultists' stronghold," he relies angrily. "Those vermin moved into my stronghold. My presence here predates them by several hundred years."

His eye-lights dim before he continues. "So long as they leave me be, I have no interest in harming them, or indeed anyone else. My brother and I saw enough killing in the second Troll War for at least two lifetimes," he finishes bitterly.
This message was last edited by the GM at 20:44, Thu 04 May 2023.
Ehrendil Vakalyn
player, 203 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Fri 5 May 2023
at 06:59
  • msg #218

Day 12 - With the Halflings

Skeletor:
Those vermin moved into my stronghold. My presence here predates them by several hundred years

Ehrendil turns to the skeletal creature, any thought of leaving seemingly forgotten; a look of interest on his face.
"You've been here for hundreds of years! Then you might recall the Kingdom of Eaerlann as it was before the demons and orcs destroyed it!"


Ehrendil Vakalyn rolled 14 using 1d20+1 for History (INT) to recognise "Troll War".

Eaerlann was an ancient Elven kingdom in what is now the High Forest. Ehrendil is from the village of Reitheillaethor which is a 'new' village in the High Forest. Just threw the comment in for some backstory colour! See: https://forgottenrealms.fandom.com/wiki/Eaerlann

Makari
player, 359 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sat 6 May 2023
at 18:20
  • msg #219

Day 12 - With the Halflings

Makari was about to continue speaking with the...spirit...but Ehrendil jumped in. And then...went off on a historical tangent. Makari's eyebrows rose up and he looked slowly from the spirit to his ally with a quizzical look on his face as he waited silently for the moment.
DM
GM, 2041 posts
Dungeon
Master
Tue 9 May 2023
at 01:44
  • msg #220

Day 12 - With the Halflings

The skeletal figure leans back slightly, looking over Ehrendil's head for a few moment. "I never visited Eaerlann," he says finally, "though my brother and I were close with Arilyn Moonblade and Qilué Veladorn for a time. They spoke highly of that place. But that was a long time ago."
This message was last edited by the GM at 01:46, Tue 09 May 2023.
Ehrendil Vakalyn
player, 204 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Tue 9 May 2023
at 03:39
  • msg #221

Day 12 - With the Halflings

Ehrendil's eyes widen, at the skeleton's response. "Lolth's loins!" the curse escapes him in a whisper.

He is about to ask another question, when he catches the look on Makari's face. He flushes slightly, "I beg your pardon, sir. Perhaps, when our task is complete, I might come and speak to you about the past?"

A sheepish look passes over his face, before his more typical stoic facade appears. He gives Makari a nod, as if to say, your turn.
Makari
player, 360 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Tue 9 May 2023
at 04:06
  • msg #222

Day 12 - With the Halflings

Makari didn't understand the reaction of Ehrendil, but then again, he didn't really know the names that were being spoken of. He looked between the two of them once more and then pushed it aside.

He politely asked, "So, you will not help them, but you also will not help us, not even with information?"
Faith
player, 29 posts
Tue 9 May 2023
at 09:32
  • msg #223

Day 12 - With the Halflings

Faith remained quiet, leaning against the wall and looking on as they spoke to the undead thing. She suspected that if it was not allied with the cultist, that it would not join them either without good reason.

She looked at Makari with a snort. "I doubt it."
DM
GM, 2042 posts
Dungeon
Master
Wed 10 May 2023
at 16:03
  • msg #224

Day 12 - With the Halflings

"Perhaps there may be value in dwelling on the past," the figure says doubtfully to Ehrendil's question. He turns back to the work in front of him, dipping his quill in a nearby ink jar.

"What is the importance of these dwarves?" he asks Makari absently, eyeing Faith warily.
Faith
player, 30 posts
Thu 11 May 2023
at 09:37
  • msg #225

Day 12 - With the Halflings

Faith, still leaning against the wall, smiled warmly at Makari. "For my part, some were my friends, and last i saw them when i was captured, at least one still lived. Plus....not a fan of the whole 'slavery' thing - but thats just me."
Morg Danforge
player, 1148 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Thu 11 May 2023
at 22:54
  • msg #226

Re: Day 12 - With the Halflings

From Makari's look, Morg pipes up: "If Bruldenthar, and the rest of the delegation are still enslaved, then it is my duty to help free him. Them."
Gorm Hareth
player, 230 posts
Thu 11 May 2023
at 23:26
  • msg #227

Re: Day 12 - With the Halflings

When it becomes quite obvious that there won't be anything useful to do here Gorm turns back the way she came and starts sniffing for missed paths, particularly one that smells like dwarves or cultist ritual components.
Ehrendil Vakalyn
player, 206 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Fri 12 May 2023
at 03:49
  • msg #228

Re: Day 12 - With the Halflings

Ehrendil throws a look at Zeb, then blurts out, "Some of us were sent by the Abbot of Goldenfields, Ellardin Darovik, to find the delegation because they did not arrive as planned."
DM
GM, 2043 posts
Dungeon
Master
Fri 12 May 2023
at 13:00
  • msg #229

Re: Day 12 - With the Halflings

"Hmmm," the figure ruminates as it scratches more arcane glyphs onto the page. "Sounds like some grand task my brother and I would have done." His writing pauses, and his glowing eyes dim for a moment, as if picturing a scene from long ago.

"I have little need for material things these days," he continues after a time. "One of you, perhaps this one," he says, pointing at Morg without looking up. "Fetch the amulet on the shelf over there and take it with you." He indicates a shelf on the eastern wall.

"I recall there are mines that go deep under this monastery, and all manner of ill beasts and dangers may dwell down there. I pay little attention to the material world anymore. The amulet may keep you safe as you pursue your quest."
Morg Danforge
player, 1149 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Fri 12 May 2023
at 14:58
  • msg #230

Re: Day 12 - With the Halflings

Morg opens his mouth to ask  Makari something, but then instead just thanks the undead creature and pockets the amulet.
Not putting the amulet around his neck or arm, but planning to ask the wizards later to do their detection and identification magic on it later.
Makari
player, 362 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Fri 12 May 2023
at 16:53
  • msg #231

Re: Day 12 - With the Halflings

Makari hesitated and then gave the spirit a small bow. "Thank you for both your hospitality and conversation. We wish you...well." You know, as well as an undead spirit can be, he supposed.

He turned towards the exit. "We should go." And he headed back after Gorm.
Ehrendil Vakalyn
player, 207 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Fri 12 May 2023
at 20:34
  • msg #232

Re: Day 12 - With the Halflings

"Thank you sir," Ehrendil adds as he turns to leave. Once again, he hesitates and turns back to the skeleton. "It sounds like you and your brother were once adventurers, if it's not...too rude to ask sir, what is your name?"

Did Ehrendil recall the Troll War (see msg #218 for roll)?

Sorry Makari, but Ehrendil's flaw is I'd risk too much to uncover a lost bit of knowledge.. I planned to use it mainly around planar portals and gates and such, but this was just too good to pass up.

I apologise up front if Ehrendil turns this, apparently benign, encounter into a TPK!

Faith
player, 31 posts
Sat 13 May 2023
at 09:20
  • msg #233

Re: Day 12 - With the Halflings

Faith raised her eyebrow at the undead, surprised at the help he offered. "Aahhhh....thanks." She stood up and made for the door when Ehrendil asked another question. "Obviously he is caught up in some important study - lets leave him be."

She made for the door and stepped out, glad he was indifferent and not the 'kill' type
Zeb
player, 119 posts
HP 34/34
Sat 13 May 2023
at 12:04
  • msg #234

Day 12 - With the Halflings

"Yes. Of course. Thank you," the gnome stammered, his feet already pulling him toward the door. A chill ran through him when his friend spoke again.
Ehrendil Vakalyn:
<Green>"It sounds like you and your brother were once adventurers, if it's not...too rude to ask sir, what is your name?"

Zeb hid his face as he grimaced. He ought to have seen this coming, ought to have distracted Ehrendil or dragged him out by his sleeve. It would not be the first time the elf's curiosity had got them into trouble.
DM
GM, 2044 posts
Dungeon
Master
Sat 13 May 2023
at 18:20
  • msg #235

Day 12 - With the Halflings

The figure grimaces slightly, giving his mien an even more deathly look. "My name is - or rather was - Renwick Caradoon," the figure says reluctantly. "My brother Samular led the knights of Tyr during the Second Troll War, and it was in that war's final battle that I met my untimely end. Yet here I am still, thanks to my brother feeding me a damned'd potion as I lay dying."

Renwick looks up finally from his writing. "Truth be told I may have come to undeath myself in time, but Samular thought it a mercy in the moment. If our places had been exchanged I wouldn't have hesitated to give him the potion, rather than bear to see my brother die in my arms."

"If only either of us had known the costs lichdom would bring,"
he sighs. "I strain even now to retain any shreds of humanity. I cling to the thirst for knowledge that I had in life, and it drives me relentlessly. I offer it to Tyr as penance."


Apologies Ehrendil, I missed that history roll!

A little over five hundred years ago there were a series of wars between trolls and the inhabitants of the areas around Waterdeep. Some of the wars may have even predated the official founding of the city. The Second Troll War involved an alliance of a number of factions to drive the trolls back, including knights of Tyr and other leaders from the human realms.


This message was last edited by the GM at 00:17, Sun 14 May 2023.
Ehrendil Vakalyn
player, 208 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sun 14 May 2023
at 03:16
  • msg #236

Day 12 - With the Halflings

Ehrendil's jaw drops open. "M-m-my apologies Master Caradoon for the interruption."

As he finally, steps onto the staircase to descend, he adds, "Your brother, and you, were...are...great heroes."

The elf then descends the stairs in silence.
DM
GM, 2045 posts
Dungeon
Master
Sun 14 May 2023
at 19:22
  • msg #237

Day 12 - With the Halflings

Bidding farewell to Renwick, the group retraces their steps back down the stairs.

Map updated!

Where to now?

Morg Danforge
player, 1150 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Mon 15 May 2023
at 13:12
  • msg #238

Day 12 - With the Halflings

Outside, Morg asks the mages to see if they can identify the amulet, and says that he can quickly scout the fungii corridors since dwarves are hardy and not easily poisoned.
DM
GM, 2047 posts
Dungeon
Master
Fri 19 May 2023
at 17:12
  • msg #239

Day 12 - With the Halflings

The group cautiously re-enters the mines, turning left at the first intersection. The air is still and stale, tinged with a faint musky odor. The group passes strange lichen or fungus clinging to the tunnel walls at various places.

After a cursory exploration of the mines in this area, the tunnels appear to be devoid of anything of interest. Piles of rock and pickaxes are scattered near the end of tunnels, the latter apparently left there for the next time someone might resume excavations.


After quick glances down the various tunnels in this area, everything this side appears to be a dead-end. If anyone wants to examine any of the tunnels more closely, I've labeled them on the map a-e.

This message was last edited by the GM at 19:23, Fri 19 May 2023.
Faith
player, 35 posts
Sat 20 May 2023
at 00:18
  • msg #240

Day 12 - With the Halflings

Faith followed the others around the halls, and with the realisation of dead ends, she mused. “Let me take a closer look.” She them made her way left first to look around.




<OOC: Faith will look down the passage ‘a’>
Ehrendil Vakalyn
player, 211 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sat 20 May 2023
at 05:18
  • msg #241

Day 12 - With the Halflings

Ehrendil watches as Faith walks to the end of the tunnel. "No prisoners to be seen. And no cultists. I say we go through the door rather than wander about these mining tunnels."
Morg Danforge
player, 1151 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Sat 20 May 2023
at 12:06
  • msg #242

Re: Day 12 - With the Halflings

Morg adds 1 pickaxe to his equipment, and checks tunnels not investigated by other party members.
Check origin of stonework of tunnel c-d.

14:03, Today: Morg Danforge rolled 19 using 1d20+6 with rolls of 13.  Stonecunning check regarding origin of stonework of alternate tunnels.

Zeb
player, 121 posts
HP 34/34
Sat 20 May 2023
at 13:32
  • msg #243

Day 12 - With the Halflings

As a forest gnome, Zeb knew less about mining than his deep-dwelling cousins. Nevertheless, it occurred to him that if one wanted to conceal the entrance to a secret passageway, a seemingly-abandoned tunnel would be a fine place to do so. His hand waved in the air to attract the attention of his companions.

"I can try the door when we're ready to do so. But I share Morg's curiosity. This tunnel here runs alongside the room we've not yet explored. I just want to see..."


Searching tunnel E for secret doors. 19 Perception, or 17 Investigation if you'd rather.
Zeb rolled 19 using 1d20+6 with rolls of 13.  checking for secret doors.

Gorm Hareth
player, 232 posts
Sat 20 May 2023
at 15:14
  • msg #244

Day 12 - With the Halflings

Clearly not very enthusiastic about the musty tunnels Gorm waits at the larger intersection while the little people poke around to find out.
Makari
player, 365 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sat 20 May 2023
at 15:50
  • msg #245

Day 12 - With the Halflings

Makari waited with Gorm. Not that she needed him around for protection or anything, and he didn't need her for protection either. But...it was nice to keep the 'bear' company for a moment while the others poked around.

He glanced over at Gorm and quietly asked, "How are you holding up? I'd say you've been quiet, but you always are kind of."
DM
GM, 2048 posts
Dungeon
Master
Sat 20 May 2023
at 20:48
  • msg #246

Day 12 - With the Halflings

The group sees nothing out of the ordinary upon their examinations of the tunnels - these are clearly in the process of being excavated, with freshly turned rock strewn around where the tunnels end.


Map updated.





Ehrendil Vakalyn
player, 212 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sat 20 May 2023
at 22:57
  • msg #247

Day 12 - With the Halflings

Ehrendil stands watch, patiently, spinning an arrow while some of the others explore the mining tunnels.

"Right. More tunnels or the door?"
Faith
player, 36 posts
Sun 21 May 2023
at 04:50
  • msg #248

Day 12 - With the Halflings

Faith walks by and freezes as she spots something with a frown. She points down. "Snake....i hate snakes!" she whispers.
Morg Danforge
player, 1152 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Sun 21 May 2023
at 12:14
  • msg #249

Day 12 - With the Halflings

Morg returns to Gorm and Makari, "This southern door next?"
Zeb
player, 122 posts
HP 34/34
Sun 21 May 2023
at 12:41
  • msg #250

Day 12 - With the Halflings

Faith:
Faith walks by and freezes as she spots something with a frown. She points down. "Snake....i hate snakes!" she whispers.


"Most of them are harmless," Zeb informed the tiefling ungently. "All of them are, if you don't go poking at them.

There's nothing down this tunnel either. Door it is, then.
"

If no one objected, he strung his bow and sent his "spare" hand out to push open the door.
DM
GM, 2049 posts
Dungeon
Master
Tue 23 May 2023
at 01:00
  • msg #251

Day 12 - With the Halflings

The group reassembles outside the door, Ehrendil and Faith just arriving as Zeb pushes on the door with his disembodied hand. As it opens on squealing hinges, a large well becomes visible in the room beyond the door, situated in a corner and equipped with a winch-and-bucket mechanism for fetching water. Two identical doors sit on the western and southern walls.

Several dirty straw pallets lie tucked into the corners of the room - including one very large pallet near the western wall. The unpleasant musky odor in the air in this room seems to emanate directly from that pallet.

Three heavily armored orcs turn lazily at the sound of the opening door. One of the orcs steps forward, hands on hips. His piggish face displays a maze of scars, and he regards Zeb with a mix of disdain and boredom. "The pass sign!", he barks.

"Pass sign! Pass sign!" A rumbling voice yells from behind the door. A hulking, flabby ogre comes into view and skids to a halt next to the commanding orc, nearly knocking him over in his enthusiasm. The ogre beams at the orc while touching his thumbs and forefingers together, holding his oversized digits in front of his chest in the shape of a triangle.

The orc steps back awkwardly, raising his hands and scowling furiously at the ogre. "Not you, Drool! You have the wits of a squashed bug, not to mention a stench to raise the dead. Back in your corner until it's time to play with the slaves!" He points back behind the door and returns his gaze to Zeb and the others.


Map updated.
Faith
player, 37 posts
Tue 23 May 2023
at 02:02
  • msg #252

Day 12 - With the Halflings

Faith made her way through and smiled as they came in. "Come on, how am I - Hi....." She pauses as the Ogre comes in. "Oh, you are a big one, aren't you!" She then looks at the orc. "Sorry - your 'friend' disrupted my train of thought....Oh, yess, the sign."

She placed her hands as the ogre did, and smiled.
DM
GM, 2051 posts
Dungeon
Master
Tue 23 May 2023
at 13:00
  • msg #253

Day 12 - With the Halflings

The orc nods absently and turns back to his work, apparently fashioning a sort of crude cudgel from a thick tree branch.

"New recruits I guess," he mumbles. "Any more prisoners coming? We could use the labor. And the entertainment." The other orcs snigger, and the ogre lets out a snorting gaffaw.
Zeb
player, 123 posts
HP 34/34
Tue 23 May 2023
at 15:03
  • msg #254

Re: Day 12 - With the Halflings

Zeb's floating hand had its middle finger halfway raised when the gnome saw what Faith was doing. The hand turned invisible, so that the smirk on the gnome's face was the only visible sign of the crude gesture it was making. Not trusting himself to keep up the facade of civility toward these brutes who joked about torturing slaves, he kept his angry glare fixed on the invisible, extended middle finger and let the others do the talking.
Faith
player, 38 posts
Wed 24 May 2023
at 05:10
  • msg #255

Re: Day 12 - With the Halflings

Faith nodded to the orc. "Yeah, not even two days in." At the mention of the 'entertainment, faith smiled, thgough only the sharpest of eyes could see her clenched fist at the thought of it - until recently, she was said slave.

"Was sent to bring them in to get them working as soon as possible.." She shrugged. "...no rest for the stupid." She looked at the bear then back. "That thing has been tamed - can help pull carts."
Makari
player, 366 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Thu 25 May 2023
at 02:52
  • msg #256

Re: Day 12 - With the Halflings

Makari didn't want to 'muddy the waters' as the saying went. Faith seemed to have started speaking and was doing alright for the moment, so he didn't want to jump in and step on her toes socially.

Instead he kept staying where he was, next to Gorm. He blinked a few times when Faith said Gorm was tamed and trained to pull carts. He looked slowly over at the bear and then immediately took more of a 'guard' position on it, as if he were making sure it didn't do anything.

Yeah. Right.
DM
GM, 2052 posts
Dungeon
Master
Fri 26 May 2023
at 00:13
  • msg #257

Re: Day 12 - With the Halflings

"Sounds good to me," the apparent leader of the guards replies to Faith. "After you," he finishes, indicating the southern door in the room with a sweep of his hand.
Faith
player, 39 posts
Fri 26 May 2023
at 03:46
  • msg #258

Re: Day 12 - With the Halflings

Faith smiles, and looking at the others, spoke with a wink at them. "Get them moving....we haven't got all day!"
Gorm Hareth
player, 233 posts
Fri 26 May 2023
at 04:11
  • msg #259

Re: Day 12 - With the Halflings

For her part Gorm doesn't blow their deception, but she doesn't seem inclined to play to heavily into the role of a half trained, or specialized beast of burden.  Anyone even remotely familiar with animals will know that this bear considers people to be allies or at least food providers.
Ehrendil Vakalyn
player, 214 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Fri 26 May 2023
at 07:56
  • msg #260

Re: Day 12 - With the Halflings

Ehrendil brings up the rear of the group, keeping a close eye on the orcs and ogre as he passes through the room.
Zeb
player, 124 posts
HP 34/34
Fri 26 May 2023
at 12:36
  • msg #261

Day 12 - With the Halflings

Zeb followed, keeping his eyes down and doing his best to hide his face, as he could not not keep the look of disgust from it.
Makari
player, 367 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sat 27 May 2023
at 15:27
  • msg #262

Day 12 - With the Halflings

While it was a bit refreshing to not just be attacked on sight and have to fight their way in to and through another room...he didn't like slave keepers. Not at all. Not even pretend. He struggled to maintain his composure and keep his face blank. He tried to affect a bored look on his face, but it likely looked more like he was frowning a little.

He walked beside Gorm, or right behind them.
DM
GM, 2053 posts
Dungeon
Master
Mon 29 May 2023
at 02:11
  • msg #263

Day 12 - With the Halflings

"Stay back Drool!" the commander shouts as Faith leads the group through the southern door. At the next turn of the tunnel Faith looks back, hesitant, but the orc impatiently directs her to turn left. The ogre wipes his mouth and restrains his enthusiasm for violence, hanging back at the rear of the group.

The tunnel doesn't extend far beyond this first intersection. At the end of the tunnel, three cell-like rooms have been excavated from the rock. Iron bars wall off each one, with a chain and padlock securing a swinging gate. Inside, a number of prisoners huddle on miserable straw pallets.

Inside the cells, several starved and filthy prisoners in each cell look up from their meager belongings at the approach of heavy footfalls. A quick glance takes in approximately 15 total. Their faces are alternately streaked with fear, angry with resentment and pain, resignation, and blank in apparent shock. Several humans cower in the pitch blackness, clearly unable to see anything, but also aware of what approaching footsteps means.

"Alright, back to work you lazy filth," the lead orc says, fishing around in his pouches for a jingling key. He approaches one of the locked cells, grimy hand still searching.

One of the prisoners stands slouching at the bars of another cage. An aging dwarf, he fiddles with a bit of wood sticking out of the side of his mouth. "Well well, if it isn't my captors gracing us with their presence," he says, his voice dripping with disdain and sarcasm. "Come to marvel at the depths of my unyielding will, have you? Or perhaps you seek some morsel of knowledge to sate your feeble minds? Pray, do tell, what brings you to this dank dungeon today? Has your insatiable curiosity finally gotten the better of you?" His eyes widen slightly at the sight of Faith, though his face betrays no other hint of recognition.


Map updated.
Gorm Hareth
player, 234 posts
Mon 29 May 2023
at 03:34
  • msg #264

Day 12 - With the Halflings

The so called trained bear follows along amiably enough until they can smell the prisoners at which point she sniffles a bit in very real discomfort.  When the caged dwarf speaks she looks up at him.
Morg Danforge
player, 1153 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Mon 29 May 2023
at 05:47
  • msg #265

Day 12 - With the Halflings

Morg winks at the aging dwarf, and then moves back to stand next to the ogre.
Faith
player, 40 posts
Mon 29 May 2023
at 08:51
  • msg #266

Day 12 - With the Halflings

Faith walked through the door with a nod and confident smile as they made their way in. She looked at the group and nodded, keeping up the charade. "Keep the bear moving...." she said back, hoping Gorm understood enough to know what was happening.

When they came to the cell, she heard the familiar voice of the dwarf and couldn't help but let out a sigh of relief ever so softly. When he looked at her, she shook her head slightly, and looked at the orc who held the keys. She dipped her hand into a pouch, a drop of honey on her finger, she smeared it on her lips and sung, a soft note that seemed to reverberate a little. Her eyes glowed a little as she spoke to the jailer.

"We've come to relieve you....you've worked so hard. why don't you give me the keys and go have a full night's sleep - you have earnt it."




<OOC: Casts suggestion. DC wisdom save 15>
Zeb
player, 125 posts
HP 34/34
Mon 29 May 2023
at 13:51
  • msg #267

Re: Day 12 - With the Halflings

Zeb's invisible hand fingered his dagger. He recognized that drawing it right now would be worst thing he could do, for himself and for the slaves, but it felt good to remind himself it was there. Meanwhile, Faith's more subtle approach was getting results, so the gnome stood ready to support her however he could.
DM
GM, 2054 posts
Dungeon
Master
Tue 30 May 2023
at 02:45
  • msg #268

Re: Day 12 - With the Halflings

The commanding org grunts, shaking his head. "Hell no," he says gruffly, finally finding the key and inserting it into the lock of the northern cage. "No sleep until we find what Marlos is looking for. And," he says, smirking at the dwarf in the eastern cage, "everyone gets to take their turn. Only one squad at a time, and only that squad gets to eat. Hellenrae's orders." The grin on the lead orc's face grows wider. "This squad might be busy for days." Five haggard and painfully thin figures begin to shuffle out of the cage into the crowded tunnel.

Still behind the eastern bars, the dwarf seems about to retort, but then stops short and says nothing.

"Where do these maggots dig next, your eminence?" the orc says, addressing Faith. "The eastern tunnels are particularly dangerous for miners. I recommend we start there."


Map updated. With the exception of the dwarf, I'm being lazy and not adding icons for the prisoners. 5 have been released from the northern cell, and there are 11 others split between the eastern and southern cells (other than the dwarf). If they become relevant I'll add them to the map.

Orc successfully saves vs. Suggestion

21:18, Today: Secret Roll: DM rolled 18 using 1d20 with rolls of 18.  Wis save vs Suggestion.


Ehrendil Vakalyn
player, 215 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Tue 30 May 2023
at 07:01
  • msg #269

Re: Day 12 - With the Halflings

Ehrendil takes in the leader orc's comments with a grimace on his face. When the group comes to a halt so some prisoners can be forced to work, the elf decides the time for action has come, confident that Morg is thinking the same thought.

He steps past Makari saying quietly, [Language unknown: "Reiv nale e ainonsare ndeon ofmiie evat Ntncac."] The ranger steps past Zeb and whispers, "Enough of this."

Ehrendil steps into the opening facing the southern cell, making it look like he is inspecting the prisoners.

The ranger then draws and looses two arrows at the orcs.

DM: please let any of the PCs interrupt these actions if they choose to. I tried to break it up into four steps for that reason. And, of course your NPCs are welcome to do so as well! :-)

Bonus:
  • target Orc Leader with Hunter's Mark (cast on monks in initial encounter, 1 hr duration)
  • if Hunter's Mark has expired, then use Planar Warrior to target Orc Leader

Action: attack orc leader
  • Ehrendil Vakalyn rolled 6, for Longbow Sharpshot attack.
  • Ehrendil Vakalyn rolled 19, for Longbow Sharpshot attack, for 19 damage.
  • Ehrendil Vakalyn rolled 4 for Hunter's Mark damage
    OR
  • Ehrendil Vakalyn rolled 8 for Planar Warrior force damage.

Gorm Hareth
player, 235 posts
Tue 30 May 2023
at 07:51
  • msg #270

Re: Day 12 - With the Halflings

Clearly having been waiting for just this sort of thing the not so tame bear some know as Gorm lunges for the Orc that has been doing all the talking, raking it with her claws and gnashing big teeth in its face.
This message was last edited by the player at 17:43, Tue 30 May 2023.
Morg Danforge
player, 1155 posts
dwarf,mountain AC17 1insp
f6BM 0as 1sw 1?/5sd8 1sd6
Tue 30 May 2023
at 10:49
  • msg #271

Re: Day 12 - With the Halflings

Morg's finally swings his maul, letting loose his fury on the ogre. He then shouts to the party "Unlock and arm the dwarf!" while taking out his unused greatsword.
Move: the moment the ogre is not a threat anymore (maybe because of initiative order), Morg will move up to 25' to the key-holding or nearest orc and attack it.

Action: attack ogre (or orc) with maul - hits AC 15 for 12 bludgeoning damage. If that hit, the ogre (or orc) must make a STR save vs DC 16, or be knocked prone.
Extra attack: attack ogre (or orc) with maul - hits AC 20 for 15 bludgeoning damage. The ogre (or orc) must make a WIS save vs DC 16, or be frightened of him (it has disadv. on ability checks and attack rolls while Morg's in their line of sight, and they can't willingly move closer to him) until the end of Morg's next turn.

If ogre (or orc) is prone, then:
 Action surge attack: attack ogre (or orc) with maul - hits AC 21 for 16 bludgeoning damage.

If the ogre (or orc) is not prone, then instead:
 Action surge attack: attack ogre (or orc) with maul - hits AC 16 (adding Maneuver precision) for 16 bludgeoning damage.

Action surge extra attack: attack ogre (or orc) with maul - hits AC 25 for 17 bludgeoning damage. The ogre (or orc), if not already frighteneed, must make a WIS save vs DC 16, or be frightened of him (it has disadv. on ability checks and attack rolls while Morg's in their line of sight, and they can't willingly move closer to him) until the end of Morg's next turn.

Free interaction: take out greatsword and pulls back arm in order to throw it (which should be Morg's next turn's free internaction) towards the cage where the dwarf is.

12:14, Today: Morg Danforge rolled 15 using 1d20+8 with rolls of 7.  Attack ogre (or orc) with maul.
12:14, Today: Morg Danforge rolled 8 using 2d6+5 with rolls of 2,1.  Bludgeoning damage to ogre (or orc) from maul.
12:14, Today: Morg Danforge rolled 4 using 1d8 with rolls of 4.  Maneuver: trip attack on  ogre (or orc) (STR save vs DC 16) or be knocked prone.
12:28, Today: Morg Danforge rolled 20 using 2d20+8, dropping the lowest dice only with rolls of 12,1.  Extra attack ogre (or orc) with maul (with advantage if it's prone).
12:29, Today: Morg Danforge rolled 14 using 2d6+5 with rolls of 6,3.  Bludgeoning damage to ogre (or orc) from maul.
12:29, Today: Morg Danforge rolled 1 using 1d8 with rolls of 1.  Maneuver: menacing attack on ogre (WIS save vs DC 16) or be frightened until end of M's next turn.
12:32, Today: Morg Danforge rolled 21 using 2d20+8, dropping the lowest dice only with rolls of 2,13.  Action surge attack ogre (or orc) with maul with advantage.
12:32, Today: Morg Danforge rolled 16 using 2d6+5 with rolls of 6,5.  Bludgeoning damage to ogre (or orc) from maul.
12:33, Today: Morg Danforge rolled 6 using 1d8 with rolls of 6.  Maneuver: precision attack on ogre (or orc) if not prone, added to hit roll.
12:35, Today: Morg Danforge rolled 25 using 2d20+8, dropping the lowest dice only with rolls of 17,8.  Action surge extra attack ogre (or orc) with maul with advantage.
12:35, Today: Morg Danforge rolled 12 using 2d6+5 with rolls of 3,4.  Bludgeoning damage to ogre (or orc) from maul.
12:36, Today: Morg Danforge rolled 5 using 1d8 with rolls of 5.  Maneuver: menacing attack on ogre (WIS save vs DC 16) or be frightened until end of M's next turn.

Morg Danforge
player, 1156 posts
dwarf,mountain AC17 1insp
f6BM 0as 1sw 1?/5sd8 1sd6
Tue 30 May 2023
at 10:53
  • msg #272

Re: Day 12 - With the Halflings


Correction: Morg can't take out the greatsword at the end of his 1st turn of initiative (in order to throw it to the dwarf at the start of his next turn), because he had to use his free interaction to take out his maul - since the party was trying to not look hostile to the orcs.
Zeb
player, 126 posts
HP 34/34
Tue 30 May 2023
at 12:32
  • msg #273

Day 12 - With the Halflings

Good old Ehrendil. Zeb had been beyond ready to slit some slavers' throats even before they laughed about sending prisoners into unstable mines. Heedless of the danger to himself, he stepped up to one of the orcs and thrust his magical blade into the creature's neck.


Initiative: 16
Move: 10' west or whatever is necessary to get into melee range of an enemy who is within 5' of an ally, to trigger sneak attack.
Action: Attack. Hits AC 20 for 18 damage (7 if SA does not apply).
Cunning Action: Dodge.

Zeb rolled 18 using 1d4+5+3d6 with rolls of 2,5,5,1.  damage. – 18
Zeb rolled 20 using 1d20+8 with rolls of 12.  attack. – 20
Zeb rolled 16 using 1d20+4 with rolls of 12.  initiative. – 16

Faith
player, 43 posts
Wed 31 May 2023
at 00:38
  • msg #274

Day 12 - With the Halflings

Faith was a little surprised the suggestion magic didn't take on the orc - more often they worked on such beasts. She however knew with what happened the otehrs would act.

....and so did she.

She looked at Zeb and tapping his shoulder, hummed a tone in his ear - low, warm and comforting as she winked. "go get 'im"

Holding her arms out wide, she looked at the biggest (and stupidest) threat, and channeling her magic through her voice, held a note - low with slight vibration to it. she looked at the ogre as she did with menace in her eyes.




<OOC:

Faith rolled 10 using 1d20+4 with rolls of 6.  iniative.

MoveWithin eyesight of Ogre
ActionAttack the Ogre using Dissonant whisper.
Faith rolled 10 using 3d6 with rolls of 2,2,6.  damage - dissonant whisper.
DC Wisdom 15 or take 10 Psychic damage and must use movement to move away using reaction
BonusBardic Inspiration for Zeb


Makari
player, 369 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Thu 1 Jun 2023
at 01:24
  • msg #275

Day 12 - With the Halflings

One eyebrow went up at Ehrendil but he didn't reply. Makari wasn't really surprised when things turned to violence. He honestly was only a little surprised that it had taken so long, and that it hadn't been the orcs who had initiated it, really.

He ran one hand along it as he uttered an arcane phrase, "Shillelagh!" A brief shine ran up the staff's length following the hand passing over it.

He then whipped the staff around in a gesture and pointed it at one of the slavers, even as he uttered another arcane phrase, "Eldritch blast!" Two beams of golden force blasted out from the staff towards the target. Well, one went towards the target at least.
DM
GM, 2056 posts
Dungeon
Master
Thu 1 Jun 2023
at 22:00
  • msg #276

Day 12 - With the Halflings

The orcs cry out in rage as they are suddenly attacked from all sides in the narrow tunnel. The prisoners scurry quickly away from the melee, cowering in the corners of their cells. The dwarf casually gives a small mock salute towards his would-be rescuers and saunters to the back of the western cell.

The orcs quickly heft thick-hafted great axes and rush their assailants, staggering both Faith and Zeb with their capable attacks. Drool excitedly grabs his misshapen club and smashes it into Gorm, but then quickly covers his ears and bellows, almost dropping his club in his haste to flee west down the tunnel. He disappears from view around the corner, though his terrified caterwauling his still audible.


Map updated! Note Jurth is the orc (orog) closest to Faith.

Ehrendil's prior Hunter's Mark has expired due to the short rest.

Zeb is up now. Note Zeb received Bardic Inspiration last round.

Round 1 Summary:

Zeb moves west and attacks O2 with Reszur - HIT for 18 piercing. Zeb dodges.

Orogs
Jurth moves and attacks Faith - HIT twice for 18 slashing.
O2 attacks Zeb with disadvantage - HIT once for 7 slashing.
O3 attacks Zeb with disadvantage - HIT twice for 21 slashing.

Ehrendil attacks Jurth using Sharpshooter - HIT once for total of 27 damage.

Makari casts Shillelagh, then Agonizing Blast at the Ogre - HIT twice for 13 force.

Gorm attacks O2 - HITS with claws for 16 slashing.

Drool attacks Morg with Greatclub - HIT for 11 bludgeoning.

Faith casts Dissonant Whispers on Drool - Drool FAILS the save. Drool takes 10 psychic and moves west then north, provoking an opportunity attack from Morg for 6 bludgeoning. She grants Bardic Inspiration to Zeb.

Morg moves towards the orogs and attacks O2 - MISS. He attacks again with Menacing Attack - HIT for 15 bludgeoning. O2 is dead. Morg Action Surges and attacks O3 - MISS. He attacks again with Menacing Attack - HIT for 17 bludgeoning. O3 is frightened of Morg until the end of Morg's next turn. Morg uses Second Wind to recover 12 hp.


Round 2 Initiative Order:

WhoInitStatus
Zeb16Bardic Inspiration (d8)
Moonclaw16 
Orogs16O3: frightened of Morg
Ehrendil13 
Makari12 
Gorm12 
Drool11 
Faith10 
Morg4 

This message was last edited by the GM at 21:53, Mon 05 June 2023.
Morg Danforge
player, 1158 posts
dwarf,mountain AC17 1insp
f6BM 0as 1sw 1?/5sd8 1sd6
Thu 1 Jun 2023
at 23:54
  • msg #277

Re: Day 12 - With the Halflings

Morg's punches the ogre's knee as it scurries away.
Reaction: Opportunity attack ogre with an unarmed strike - hits AC 23 for 6 bludgeoning damage.

01:45, Today: Morg Danforge rolled 23 using 1d20+8 with rolls of 15.  Opportunity attack Drool with maul.
01:45, Today: Morg Danforge rolled 9 using 2d6+5 with rolls of 1,3.  Bludgeoning damage to Drool from maul.
01:47, Today: Morg Danforge rolled 3 using 1d8 with rolls of 3.  Maneuver: trip attack on Drool (STR save vs DC 16) or be knocked prone.

I rolled with weapon damage, but it should be an unarmed strike (1+5) because Morg is last in the initiative and only took out his maul on his turn. The trip maneuver also doesn't count because it requires a weapon hit.

Morg Danforge
player, 1159 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 2/5sd8 1sd6
Thu 1 Jun 2023
at 23:58
  • msg #278

Re: Day 12 - With the Halflings


Bonus: 2nd wind heals 12 HP (only 11 to heal).

01:55, Today: Morg Danforge rolled 12 using 1d10+5 with rolls of 7.  HP recovered from second wind.

Zeb
player, 127 posts
HP 6/34
Sun 4 Jun 2023
at 13:34
  • msg #279

Re: Day 12 - With the Halflings

"Tried to take my other hand, the bastard." Zeb's weak voice undercut his joking tone. Still, he did not give up the fight, thrusting again with the enchanted dagger before scampering off to (relative) safety.


Action: Attack hits AC 24 for 19 damage (or 6 if Sneak Attack does not apply, so let's hope it does!)
Cunning: Disengage.
Move: Step back 10', so as not to be within striking distance of either foe.

Zeb rolled 19 using 1d4+5+3d6 with rolls of 1,6,6,1.  damage. – 19
Zeb rolled 24 using 1d20+8 with rolls of 16.  attack. – 24

Faith
player, 44 posts
Mon 5 Jun 2023
at 08:31
  • msg #280

Re: Day 12 - With the Halflings

Faith felt the wound greatly, the already wounded woman wincing as she looked now at the orc with fire in her eyes. Rapier in hand, she lashed out with the blade even as she sung a warm tone.




<OOC: Action - attack with rapier

Faith rolled 22 using 1d20+6 with rolls of 16.  attack - rapier.
Faith rolled 10 using 1d8+3 with rolls of 7.  damage - rapier.

Bonus Action - Healing word on self - 3rd level

Faith rolled 12 using 3d3+4 with rolls of 3,3,2.  healing word, 3rd level.

Heals 12 HP

Reaction - Cutting words against orc attacking her

Faith rolled 6 using 1d8 with rolls of 6.

-6 to attack>

DM
GM, 2057 posts
Dungeon
Master
Mon 5 Jun 2023
at 21:58
  • msg #281

Re: Day 12 - With the Halflings

Zeb lands a stinging wound to one of the remaining two orcs then dances back out of its reach. Growling, the orc spins around and swings at Morg behind him. Jurth continues his attacks against Faith, muttering foul curses the entire time.


Map updated!

Everyone but Faith is up now, as her Round 2 post is already done. Zeb, you can post for your Round 3 turn too.

Note I've added Morg's opportunity attack & Second Wind to last round's post.

Round 2 So Far:

Zeb attacks O3 with Reszur - HIT for 19 piercing. Zeb disengages and moves back.

Orogs
Jurth attacks Faith - HIT twice. Faith uses Cutting Words to avoid one of the hits, and takes 6 slashing.

O3 attacks Morg with disadvantage - HIT once for 12 slashing.



This message was last edited by the GM at 00:24, Tue 06 June 2023.
Makari
player, 371 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Mon 5 Jun 2023
at 23:10
  • msg #282

Re: Day 12 - With the Halflings

Makari saw that Faith seemed to stand almost alone against the main orc and he didn't like that. He knew Gorm and Morg - who he realized had names of the same letters mixed around, and didn't have time to really ponder the significance of that - could handle themselves and wasn't worried about them.

So he moved the staff around in a gesture and pointed it at one of Jurth, and uttered the arcane phrase once more, "Eldritch blast!" Two more beams of light streaked out from the staff.
Morg Danforge
player, 1160 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 2/5sd8 1sd6
Tue 6 Jun 2023
at 09:25
  • msg #283

Re: Day 12 - With the Halflings



If O3 is out of combat, then move and dash 50' total after the ogre Drool.

Otherwise, move to O3 if needed,
action: attack O3 with maul - hits AC 24 for 11 bludgeoning damage,
extra attack: attack O3 with maul - hits AC 21 for 11 bludgeoning damage,
move remaining 25' after Drool.

11:19, Today: Morg Danforge rolled 24 using 1d20+8 with rolls of 16.  Attack O3 with maul.
11:19, Today: Morg Danforge rolled 11 using 2d6+5 with rolls of 5,1.  Bludgeoning damage to O3 from maul.
11:19, Today: Morg Danforge rolled 21 using 1d20+8 with rolls of 13.  Extra attack O3 with maul.
11:19, Today: Morg Danforge rolled 11 using 2d6+5 with rolls of 1,5.  Bludgeoning damage to O3 from maul.

Edit: grammar, overhealing.

This message was last edited by the player at 09:26, Tue 06 June 2023.
Gorm Hareth
player, 236 posts
Tue 6 Jun 2023
at 16:06
  • msg #284

Re: Day 12 - With the Halflings

Getting into the swing of her rampage, literally, Gorm mauls the Orog again, then goes on to bite whatever is still standing between her and the still locked cage as she squeezes slowly down the corridor so as not to knock over any allies.
Ehrendil Vakalyn
player, 217 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Wed 7 Jun 2023
at 05:20
  • msg #285

Re: Day 12 - With the Halflings

Ehrendil sends two more arrows toward the still-standing orc(s).

Ehrendil Vakalyn rolled 14, for Longbow Sharpshot attack, for 18 damage.
Ehrendil Vakalyn rolled 10, for Longbow Sharpshot attack, for 19 damage.

Zeb
player, 128 posts
HP 6/34
Thu 8 Jun 2023
at 13:58
  • msg #286

Day 12 - With the Halflings

With enemies dropping all around him thanks to the heroic efforts of his companions, Zeb looked about for something to stab.


I suspect no one is still standing, at least not within melee range, but just in case...
Move: Up to 20', if that's enough to get close enough to stab something. If not, then he'll just Hide (Stealth 15).
Attack: Hit AC 20 for 17 damage (7 + 10 sneak attack)
Cunning: Disengage and use remaining 5' of movement to retreat out of melee range.

Zeb rolled 15 using 1d20+10 with rolls of 5.  stealth.
Zeb rolled 17 using 1d4+5+3d6 with rolls of 2,2,4,4.  damage.
Zeb rolled 20 using 1d20+8 with rolls of 12.  attack.

DM
GM, 2059 posts
Dungeon
Master
Fri 9 Jun 2023
at 01:12
  • msg #287

Day 12 - With the Halflings

Two two remaining orcs fall to the floor, Jurth's keys clanging to the earthen floor.

Drool suddenly appears from around the corner, charging at Makari with slack-jawed extended howl.


Map updated!

Ehrendil, Makari, and Gorm are up now. Faith can also recon a Round 2 attack on Drool if you like, since everyone in melee range was already down when your turn came up.

Round 2 Summary:

Zeb attacks O3 with Reszur - HIT for 19 piercing. Zeb disengages and moves back.

Orogs
Jurth attacks Faith - HIT twice. Faith uses Cutting Words to avoid one of the hits, and takes for 6 slashing.
O3 attacks Morg - HIT once for 12 slashing.

Ehrendil fires two arrows at Jurth - MISS.

Makari casts Agonizing Blast at Jurth - HIT twice for 25 force. Jurth is dead.

Gorm attacks O3 - HIT for combined 25 damage. O3 is dead.

Drool reappears and charges up the tunnel towards Makari.

Faith casts Healing Word and recovers 12 hp.

Morg moves to intercept Drool - HIT twice for 22 bludgeoning.

Round 3 So Far:

Zeb hides.


Round 3 Initiative Order:

WhoInitStatus
Zeb16Bardic Inspiration
Moonclaw16 
Ehrendil13 
Makari12 
Gorm12 
Drool11 
Faith10 
Morg4 

Makari
player, 372 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Fri 9 Jun 2023
at 04:02
  • msg #288

Day 12 - With the Halflings

The ogre came running back around the corner and right up to him! Makari's eyes widened in startlement or fear or both, and he leaned back a little instinctively. For just a second, he thought about lashing out with the staff in his hand, but realized he would only be in the way of Gorm being able to possibly get to the smelly creature. And he could do more, potentially, with his spell. And...he didn't want to get smashed by the ogre. It looked like it would hit really hard.

So he uttered a quick arcane phrase that was very familiar to him, "Misty Step!". He turned into golden sparkles that shot away from the ogre towards Zeb. The particles then reformed back in to Makari standing next to Zeb.

Then he moved his hand and staff in a gesture, uttering once more, "Eldritch Blast!" Two more gold beams sprang from his staff, but only one seemed to be aimed at the ogre.

Bonus Action: Misty Step back next to Zeb.
Action: Eldritch Blast (Pretty sure AC 9 misses, and Hit AC 23 for 9 force).

21:57, Today: Secret Roll: Makari rolled 9,10,23,9 using d20+8,d10+5,d20+8,d10+5 with rolls of 1,5,15,4.  Eldritch Blast vs Drool.

This message was last edited by the player at 04:08, Fri 09 June 2023.
Ehrendil Vakalyn
player, 218 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Fri 9 Jun 2023
at 05:03
  • msg #289

Day 12 - With the Halflings

"Damn!" Ehrendil curses as his arrows slam into stone behind Jurth. But he is grateful to see the creature drop to the Makari's magicks.

He steps into the corridor when he hears, and smells the ogre returning to send two arrows toward it, before moving into cover in the northern alcove.

Move: 10 ft north
Bonus: Select Ogre for Planar Warrior
Ehrendil Vakalyn rolled 13 for Longbow Sharpshot attack for 20 force damage.
Ehrendil Vakalyn rolled 3 force damage for Planar Warrior (if attack hit).

Ehrendil Vakalyn rolled 13 for Longbow Sharpshot attack for 21 piercing damage.

Move: 5 ft northwest, then 5 ft west

Gorm Hareth
player, 237 posts
Fri 9 Jun 2023
at 11:22
  • msg #290

Day 12 - With the Halflings

Lacking any thumbs with which to manage keys Gorm, unsurprisingly, charges the Ogre, looping around to the north to more easily fight it without interfering with the little dwarf's big weapon.  Smelly or not Drool gets mauled by a bear, and even Ogres notice that sort of thing.
DM
GM, 2060 posts
Dungeon
Master
Fri 9 Jun 2023
at 21:34
  • msg #291

Day 12 - With the Halflings

Ehrendil finishes off the foul-smelling ogre with another pair of arrows. A chorus of muted but enthusiastic cheers comes from the prisoners, including several of those from the opened cell who approach Zeb and Faith trying to shake their hands and hug them.

"Ah, the sweet symphony of justice," the dwarf says from his slouching pose at the back of his cell, "played out with steel and fury. You have done what I and my fellow captives could not, and for that, I am grateful."

"However, there remains one final task at hand. If you would be so kind as to unlock these wretched cell doors that has confined me and these fine fellows for far too long, I would be most appreciative. Fear not, for your efforts in liberating me shall not go unrecognized."
He lifts an imaginary glass in the group's direction.


We are out of initiative! Map updated.

XP:
3 orogs: 1,350
1 ogre: 450
running total each: 14,681


Loot thread updated.

This message was last edited by the GM at 21:37, Fri 09 June 2023.
Morg Danforge
player, 1161 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 2/5sd8 1sd6
Fri 9 Jun 2023
at 23:18
  • msg #292

Day 12 - With the Halflings

Morg eyes the dwarf and other inmates, then takes the keys and unlocks the 2 remaining cells.
"Use this until we can find your gear." he says to the dwarf, handing over his greatsword.
01:14, Today: Morg Danforge rolled 9 using 1d20+1 with rolls of 8.  Insight check captive dwarf for possible hostility towards party.
Makari
player, 373 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sat 10 Jun 2023
at 01:13
  • msg #293

Day 12 - With the Halflings

Makari let out a breath as the ogre went down and things calmed down. He looked at his allies, "Everyone alright? Anyone in dire need of healing?"

He then waited patiently as Morg start freeing, and arming, some of the prisoners. He kept his eyes and ears open for anyone else approaching.
Faith
player, 45 posts
Sat 10 Jun 2023
at 04:54
  • msg #294

Day 12 - With the Halflings

Faith breathed a sigh of relief, then instantly winced as she held her side.  Watching Morg, she smiled at the dwarf. "Sick of sitting on your behind yet, old man?" The smile on her face was one of warmth.
Ehrendil Vakalyn
player, 219 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sat 10 Jun 2023
at 05:52
  • msg #295

Day 12 - With the Halflings

Ehrendil watches with satisfaction as the brute named Drool collapses to the ground.

He pauses a moment to watch for reinforcements, before turning to assist with freeing the prisoners.

"You must be Master Bruldenthar," he says to the dwarf. "I'm Ehrendil Vakalyn. Abbot Darovik will be happy to see you in Goldenfields."
Zeb
player, 129 posts
HP 6/34
Sat 10 Jun 2023
at 12:12
  • msg #296

Re: Day 12 - With the Halflings

Zeb, bleeding profusely, ducked away from the well-intentioned hugs and handshakes. "I had better not. At this point, a friendly clap on the back could do me in." He forced a smile. "I don't suppose any of you is a cleric of Berronar Truesilver?"
Makari
player, 374 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sat 10 Jun 2023
at 16:45
  • msg #297

Re: Day 12 - With the Halflings

Makari shook his head at Zeb, "I am not, though I can provide some healing. If we are to take a short rest here before we engage in more battle and danger, that would be helpful to me."

He cast what might be a familiar spell in a different way. He uttered an arcane phrase, made a complicated gesture, and a light glow enveloped his hands which he placed on Zeb. A warmth flowed in to Zeb and healed some of the wounds...but Makari frowned. That hadn't been as much as it should have been.

He took a step back and pointed at Zeb. This time he uttered no words nor made any gestures. A golden beam bridged the short distance between them, and again a healing warmth spread over Zeb and more of his wounds healed.

Makari shrugged. "That should help some."

OOC: Okay so heal 21 hit points, Zeb.
10:42, Today: Makari rolled 22 using 1d20+3 with rolls of 19.  Medicine check to see  how hurt Zeb is.
10:40, Today: Makari rolled 12 using 3d8+5 with rolls of 1,2,4.  Cure Wounds on Zeb.
   WOW. Thanks, dice roller. That was...just awful.
10:42, Today: Makari rolled 9 using 2d6 with rolls of 3,6.  Healing Light (2).

This message was last edited by the player at 01:21, Sun 11 June 2023.
Faith
player, 46 posts
Sun 11 Jun 2023
at 00:03
  • msg #298

Re: Day 12 - With the Halflings

Faith looked at Zeb and chuckled. "I'm no cleric, but my magic can heal. But i suggest we find a place to hide so we can rest - between the being a hostage and that fight, i feel like a dragon chewed me up and spat me out."

She looked around. "We find a place where we can rest, even for a short time and my music will help heal some wounds"
DM
GM, 2061 posts
Dungeon
Master
Sun 11 Jun 2023
at 12:24
  • msg #299

Re: Day 12 - With the Halflings

Introductions proceed amongst the party and the dwarf, who introduces himself as Bruldenthar. He eyes the offered sword with a mixture of amusement and disdain. He raises an eyebrow, a wry smile playing at the corners of his lips, as he responds with a touch of sarcasm.

"A sword, you say? How thoughtful of you to offer such a fine instrument of violence. I must admit, I find the idea of me engaging in physical combat rather... amusing. Pray, do you imagine that I, a master of intellect and wit, would suddenly take up arms and flail about like some hapless warrior?" He concludes his jest with a chuckle. "I believe it would be best if the sword remained in the hands of one more inclined to swing it, don't you think?"

With a smile of greeting, Bruldenthar moves quickly to give Faith a hug. "Glad to see your disappearance was a happy one, though 'sick of sitting on my behind'?" He tsks. "But how thoughtful of you to assume that the confines of this cell have dampened my spirit. Let me assure you, however, that my mind is a realm far more captivating than any physical endeavor."

Bruldenthar nods to Ehrendil. "Indeed, I should like to visit Goldenfields once we relieve ourselves of this dismal place. Though I would dearly love to recover my books, if any happen to be here, or perhaps if any of you have happened upon them?" he asks hopefully. "Though of course I suppose there's scant chance of that. And I fear for the fates of my other companions. Elessina was taken by the bandits who attacked us in the hills. Teresiel and Rhundorth were with us here until they were taken below some time ago."

One of the other prisoners pipes up at talk of resting, who introduced herself as Lyra. "Best not rest down here," she says anxiously. "Some of us have disappeared of late, and I've seen movement in the dark shadows. I think there's worse dangers than them orcs about." Several of the other prisoners nod worriedly.
Ehrendil Vakalyn
player, 220 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sun 11 Jun 2023
at 20:33
  • msg #300

Re: Day 12 - With the Halflings

"Gods take me!" Ehrendil curses as he realises the seriousness of Zeb's injuries. But when Makari applies his magicks to the gnome, he sighs in relief. [Language unknown: "Ncmeus teis, Usenio."]

Bruldenthar:
Though I would dearly love to recover my books, if any happen to be here, or perhaps if any of you have happened upon them?

The ranger turns back to the dwarf. "My apologies, Master Bruldenthar. Your books. Morg told us that some of them turned up in the market in Red Larch. It came from a keelboat captain in Womford; which is close to Goldenfields."

Lyra:
Best not rest down here

"A good point." Turning to his companions, he asks, "Do we take them out, the way we came in? Hoping that the cultists have not returned to the kitchen. Once they are out of this place we can return to see what else we can find."
This message was last edited by the player at 01:16, Tue 13 June 2023.
Makari
player, 375 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Mon 12 Jun 2023
at 00:44
  • msg #301

Re: Day 12 - With the Halflings

Makari looked down as Ehrendil spoke to him and gave kind of an awkward shrug. "It is nothing. I have been given a blessing, so I help when I can."

He looked at the former prisoners and frowned lightly. "Are there...more prisoners and slaves down below still being forced to work?" He was afraid of what the answer might be.
DM
GM, 2062 posts
Dungeon
Master
Mon 12 Jun 2023
at 00:58
  • msg #302

Re: Day 12 - With the Halflings

"None more prisoners here in the mines," a rough-looking fellow rasps, answering Makari's question. "But some done got brought below, like Bruldenthar's friends."

Bruldenthar's eyes widen at news of his books. "Hope is kindled at your words, Ehrendil. Those tomes hold the sum total of knowledge I have painstakingly collected about Delzoun, and their value is immeasurable. I would very much like a word with this keelboat captain in Womford, if the opportunity presents itself."
This message was last edited by the GM at 01:11, Mon 12 June 2023.
Faith
player, 47 posts
Mon 12 Jun 2023
at 02:59
  • msg #303

Re: Day 12 - With the Halflings

At the words from her friend dwarf, she smiled. "Yeah...i forgot to mention he's one for words over violence - not like most dwarves." She looks at him and winks.

When Lyra spoke, she simply nodded. "Trust me....i know there's not many places to hide and rest here for one person, let alone a group." her vissage became serious. "...and i know all too well theres more than orcs."
Morg Danforge
player, 1162 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 2/5sd8 1sd6
Mon 12 Jun 2023
at 07:35
  • msg #304

Re: Day 12 - With the Halflings

Morg looks thru the dead bodies for any interesting loot, and tries to repurpose the helmets, gauntlets, weapons, and shoes for some of the most battle-ready prisoners.
09:33, Today: Morg Danforge rolled 9 using 1d20+4 with rolls of 5.  Perception check for loot on bodies.
5 if it's an investigate skill check instead.

DM
GM, 2063 posts
Dungeon
Master
Tue 13 Jun 2023
at 00:02
  • msg #305

Re: Day 12 - With the Halflings

Morg finds 35 gold pieces squirreled about the persons of dead orcs and ogre, though all of the coinage is filthy. None of the weapons, armor, or clothing is suitable to wear, and indeed the prisoners shy away from even getting close to their deceased jailors.



Loot thread updated.

This message was last edited by the GM at 00:03, Tue 13 June 2023.
Ehrendil Vakalyn
player, 221 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Tue 13 Jun 2023
at 01:21
  • msg #306

Re: Day 12 - With the Halflings

Prisoner:
But some done got brought below, like Bruldenthar's friends.

Ehrendil looks to the others, "First things first. We need to get these people out of here, or find somewhere safe for them to hide. I think outside is the better option.

Then we can return to find the rest of the delegation."


If no one has a different idea, he will add, "Zeb, are you all right to lead? Back to the umber hulk cage and then out through the kitchen."
Morg Danforge
player, 1163 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 2/5sd8 1sd6
Tue 13 Jun 2023
at 08:06
  • msg #307

Re: Day 12 - With the Halflings

Morg offers the freed prisoners the looted 35 gold pieces, and says "I can cover the back of the column."
Gorm Hareth
player, 238 posts
Tue 13 Jun 2023
at 13:48
  • msg #308

Re: Day 12 - With the Halflings

Sticking to her trained bear routine, at least a little bit, Gorm softly headbuts Makari then lifts her head to reveal the barrel attached to the collar around her neck, the same one that the goodberries come out of when she pushes the lever on the side of it.
Makari
player, 376 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Tue 13 Jun 2023
at 15:42
  • msg #309

Re: Day 12 - With the Halflings

Makari glanced over at Gorm and noticed the barrel. "Oh. Right. For a little bit of healing as well as a good meal, Gorm has some berries if needed."

He then held up a hand. "Wait. Sorry. I just want to be clear." He pointed down. "There are more people enslaved down below?"
Faith
player, 48 posts
Wed 14 Jun 2023
at 03:44
  • msg #310

Re: Day 12 - With the Halflings

Faith smiled and nodded. "I can heal people, but if we are going to the surface, then we'd be better going up and resting somewhere safe. Then i can help with that."
Zeb
player, 130 posts
HP 6/34
Thu 15 Jun 2023
at 12:21
  • msg #311

Day 12 - With the Halflings

Ehrendil Vakalyn:
"Zeb, are you all right to lead? Back to the umber hulk cage and then out through the kitchen."

"Only thanks to Makari." The gnome smiles his thanks, then nods in approval of Morg's discovery.

"They've no need for it now. And it was no doubt ill-gotten to begin with. Better to spend it in service of those they've enslaved."

If the discussion with Bruidenthar is finished for the moment, Zeb leads the way back to the umber hulk's cage, taking somewhat less care than he had when entering.
DM
GM, 2064 posts
Dungeon
Master
Thu 15 Jun 2023
at 21:30
  • msg #312

Day 12 - With the Halflings

Bruldenthar nods solemnly at Makari's question. "Others were brought below, yes. Their fate, as of now, remains unknown to me. It weighs heavily upon my conscience."
Makari
player, 377 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Thu 15 Jun 2023
at 23:05
  • msg #313

Day 12 - With the Halflings

Makari let out a sigh, shook his head and stood his ground. "We should not leave others behind if we can help, despite having rescued some. I think we should at least make the effort to rescue them all. Should we not try?"
Ehrendil Vakalyn
player, 222 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Fri 16 Jun 2023
at 01:59
  • msg #314

Day 12 - With the Halflings

Makari:
Should we not try?

Ehrendil nods, "We will return to find the rest. No one will be left to slavery or worse if we can help it.

But these people are not rescued until we can get them out of this monastery. Even if they have to wait in the woods, while we return to find the others, they will at least be free."


IC clarification of my previous post! Definitely want to look for more people, but I think it is best to get these people out, as there is nowhere really safe in here...unless we take them to the good lich! But that might try his patience!
This message was last edited by the player at 22:53, Fri 16 June 2023.
Faith
player, 49 posts
Fri 16 Jun 2023
at 04:11
  • msg #315

Day 12 - With the Halflings

Faith looked at the others. "Oh, we'll be back as soon as we rest....and whatever God or demon they serve won't protect them for what's coming."

She looked at her dwarven friend. "No one will be left behind, but your in no condition to fight. let us get you save, we can rest then go back for the others."
DM
GM, 2065 posts
Dungeon
Master
Sun 18 Jun 2023
at 21:01
  • msg #316

Day 12 - With the Halflings

Bruldenthar nods at Faith's suggestion, then motions to have the rescuers lead on. Abruptly however he stops, walking up to noticing something strapped to Zeb's backpack. "That's a curious trident you bear Zeb," he begins. "If I might ask, how did such a thing come into your possession?"
Makari
player, 378 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 18 Jun 2023
at 21:31
  • msg #317

Day 12 - With the Halflings

Makari slowly, very slowly, let his body relax from the stiff stance it was in. An almost ready to fight position. He didn't like leaving people still enslaved people. He hated it. But he couldn't free them alone and the others said they would come back to free them later. For now, that would have to do.

He began to move along with the others.
Ehrendil Vakalyn
player, 223 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sun 18 Jun 2023
at 21:57
  • msg #318

Day 12 - With the Halflings

Ehrendil was ready to follow Zeb out of the monastery, when Bruldenthar, suddenly asked about the trident, Drown. The ranger stopped, to allow his friend to share as much as he cared to.

Ehrendil maintained a vigilant watch on the tunnels, while the gnome and dwarf conversed. He noticed that Makari looked disturbed. His thoughts wandered to their discussion in the hag's lair.

"Makari, when I said we will return, I did not mean days or weeks from now, I meant within an hour or two. We just need to get these people out into the woods where they can lay low and wait for us.

We will not leave this place until we have freed every prisoner. And if we kill some cultists in the process, so be it."

Zeb
player, 131 posts
HP 6/34
Mon 19 Jun 2023
at 14:33
  • msg #319

Day 12 - With the Halflings

"Took it from a hag," the gnome explained. "They took it," he emphasized, indicating his new friends. "I'm merely carrying it."

He smiled at Faith's ferociousness, sharing the sentiment.
Faith
player, 50 posts
Tue 20 Jun 2023
at 00:31
  • msg #320

Day 12 - With the Halflings

Faith looked at Ehrendil with a smile. "Oh, a lot of those damned cultist are gonna die, mark my word on that." She looked at the dwarf and nodded. "If any of your kin remain down there, we will get them free while we draw breath. You need to find your books!"
DM
GM, 2066 posts
Dungeon
Master
Tue 20 Jun 2023
at 23:05
  • msg #321

Day 12 - With the Halflings

Bruldenthar looks thoughtful as the group begins to depart. The other prisoners look anxious, and several of the humans ask for a torch or some source of light to be lit, as they lack darkvision. All seem easily spooked by as little as a dark corner or sudden movement, and several have difficulty moving due to stiff or injured joints.

"On several occasions I have heard our guards speak of someone named Marlos, whom they refer to as practically a god, or at least touched by one. If one cares to believe that such a thing as a 'god' exists," Bruldenthar muses. "One one such occasion it was mentioned that he carries a quite remarkable war pick, described as extremely ornate with various ancient runes carved into it, as so forth. For some reason its description came to mind when I saw that trident, though besides being an obviously ornate and well-crafted weapon I don't see other apparent similarities."


What's the route y'all are taking to exit? If you like we can cover that in the OOC thread.

Faith
player, 51 posts
Wed 21 Jun 2023
at 03:25
  • msg #322

Day 12 - With the Halflings

Faith looked at the dwarf, then the trident on her comrades back. "I assume that thing holds some magic in it then."

She shrugged as she helped lead the people out. "Marlos - i remember one of them mention him when we arrived. Tell ya what Bruld - we get that bastard, i'll give him a swift kick from you, or better yet..." She smiled as she had an idea. "....i'll crush his hands with his own war pick!"
DM
GM, 2067 posts
Dungeon
Master
Thu 22 Jun 2023
at 22:35
  • msg #323

Day 12 - With the Halflings

Bruldenthar nods absently. "Yes, indeed I'm sure they're imbued with some sort of magic, but it goes beyond that. The fact that the leaders of two opposing cults have such similar weapons indicates a linkage far beyond mere magic. What that is I fear I cannot say, but I would guard that relic very carefully, very carefully indeed, as it may be rather important." Bruldenthar's tone indicates he is making an understatement.

"I do feel it wise to examine that trident and learn as much as possible about it, especially as you plan to descend into the depths to retrieve our misplaced comrades."

Makari
player, 380 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Fri 23 Jun 2023
at 04:08
  • msg #324

Day 12 - With the Halflings

Makari gave a slow nod and relaxed his stance a little. He didn't like it, but so long as his companions were truthful, a little longer wouldn't hurt. Possbily.

He perked up as Bruldenthar began to speak up about elemental weapons and cult leaders. That was a fascinating tidbit, a potentially very interesting and useful nugget of knowledge. Only time would tell. But he spared a glance towards the trident and was very glad none of them had tried to use it or attune to it.

But maybe it warranted further - CAREFUL - inspection later. He put it out of mind for the moment. "Well, if we're going, let us go. Time is wasting."
DM
GM, 2069 posts
Dungeon
Master
Mon 26 Jun 2023
at 23:41
  • msg #325

Day 12 - With the Halflings

The group retraces their steps back through the guard quarters, and through the chill crypt. The weak former slaves straggle along behind, eyes bulging and at every dark shadow.

The group opens the metal door to the chamber where they found Faith. The creature beyond seems not to be raging at the moment, though it was quiet before when it thought it was alone.


Map updated.  If I've fast-forwarded too fast just let me know and we can revisit anything along the path back. Otherwise, feel free to open the door and continue on.

Ehrendil Vakalyn
player, 226 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Tue 27 Jun 2023
at 01:10
  • msg #326

Day 12 - With the Halflings

"We should make sure the room above is empty before riling the Umber Hulk. Zeb are you up to scouting with me?"

Ehrendil Vakalyn rolled 11 for Stealth (DEX).
Stick close to the wall, and listen before looking for anyone in the altar room.
Ehrendil Vakalyn rolled 16 for Perception (WIS).

Morg Danforge
player, 1164 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 2/5sd8 1sd6
Tue 27 Jun 2023
at 13:35
  • msg #327

Day 12 - With the Halflings

Morg slowly and carefully moves back close to Gorm, and whispers "Should we bring some or all of the dead orcs and ogre, for the big insect to feed on? Put it near the bars for it to pull in?"

"Or put it out of its declawed and blinded misery when we come back down?"

Zeb
player, 132 posts
HP 6/34
Thu 29 Jun 2023
at 16:27
  • msg #328

Re: Day 12 - With the Halflings

Morg Danforge:
Morg slowly and carefully moves back close to Gorm, and whispers "Should we bring some or all of the dead orcs and ogre, for the big insect to feed on? Put it near the bars for it to pull in?"

"Or put it out of its declawed and blinded misery when we come back down?"

"I've got no compunction about either. Can't very well set it free, and I don't feel great about leaving it in there in its current state. Might as well give it a last meal first, though."

His piece said, Zeb joined Ehrendil in scouting ahead.


Zeb rolled 19,19 using d20+10,d20+6 with rolls of 9,13.  stealth, perception.
Gorm Hareth
player, 239 posts
Thu 29 Jun 2023
at 17:31
  • msg #329

Re: Day 12 - With the Halflings

Gorm tilts her head to the side slightly, either confused by, or considering Morg's words for considerably longer than usual, then rights her gaze and returns her focus to him while they wait for the stealth mission to conduct itself.
Faith
player, 53 posts
Fri 30 Jun 2023
at 04:49
  • msg #330

Re: Day 12 - With the Halflings

The tiefling looked at Morg. "It will slow us down, but it will also hide our tracks better - though a group of that size missing will arrouse suspicion, it will less so finding them dead." She shrugged. "though the missing dwarves will also arrouse suspicion too, the fact we were there will be concealed - they'd assume they somehow escaped alone."
Makari
player, 381 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Fri 30 Jun 2023
at 04:55
  • msg #331

Re: Day 12 - With the Halflings

Makari frowned in thought as they started to discuss the fate of the creature they had heard and seen but stayed away from previously. "I would be loathe to interact with that creature, honestly, and I'm not certain that feeding it and making it stronger is a good idea."

He gave a shrug. "But that's just my opinion."
Morg Danforge
player, 1165 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 2/5sd8 1sd6
Fri 30 Jun 2023
at 11:04
  • msg #332

Re: Day 12 - With the Halflings

Morg whispers to Gorm "I don't think letting it starve to death is a just punishment."

To all the remaining party members, he whispers "Gorm points out that it's not just an instinctual beast-like creature, and that tampering with the cage may allow it to escape.
It may be as smart as we are, and is clearly hostile to humanoids - not that I blame it for that considering what was done to it."

"After the prisoners are safely above ground, and we come back down to look for more enslaved people - should we kill it from range? That would not however look like it and the orcs killed each other."

Ehrendil Vakalyn
player, 227 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sat 1 Jul 2023
at 05:07
  • msg #333

Re: Day 12 - With the Halflings

Ehrendil, with Zeb right behind him, slowly ascends the steps and peeks around the altar room.

[If the room is empty] He will signal to Zeb to follow. While he takes a position by the northwest pillar, so he can watch all three doors in the room, he will whisper to Zeb, "Check if you can hear anyone in the dining hall."

Rolls in previous post.
Faith
player, 54 posts
Sat 1 Jul 2023
at 11:32
  • msg #334

Re: Day 12 - With the Halflings

Faith shook her head at Morg. "Smart or not, leave it in there...it could kill us or prisoners as fast as them. For now leave it"

She began following Ehrendil up towards the surface
DM
GM, 2070 posts
Dungeon
Master
Sun 2 Jul 2023
at 18:36
  • msg #335

Re: Day 12 - With the Halflings

Ehrendil eases into the dark room, lit only lightly by reflected light coming from above the stairs. The beast on the other side of the iron bars remains still, seemingly asleep at the moment.

Ehrendil and Zeb crouch down to peer up the stairs, just in time to see a flicker of movement. A robed figure just at the top of the stairs motions with his arm, and a split second later a loud mechanical clack precedes a sharp screech of metal on metal. The stairs abruptly crash down in unison, leaving a smooth ramp leading up to the room above. Simultaneously, the cage door set into the bars of the beast's cage unlatches and swings open.

The beast lifts its ruined head and starts sniffing the air.


Map updated! Because 2 separate floors are relevant, the scale is inconsistent across the 2 screenshots.

Everyone is up now, as the beast hasn't noticed either Ehrendil or Zeb, and the monk won't do anything on their turn.


Round 1 Initiative Order:

WhoInitStatus
Faith23 
Umber Hulk21 
Zeb18 
Makari16 
Moonclaw16 
Monks11 
Morg11 
Gorm11 
Ehrendil7 

Faith
player, 55 posts
Mon 3 Jul 2023
at 08:56
  • msg #336

Re: Day 12 - With the Halflings

Faith saw the robed figure just as the stairs disapeared and the gate opened. As it sniffed, she groaned. "oohhh, this isn't good." she muttered.

She reached into a pouch and pulled her hand out, the hand sticky with molasses as she held it up, and started singing. The note was clear and low, slowing almost as it came out.




<OOC: Action - cast Slow

DC wis 15 or speed is halved, takes a −2 penalty to AC and Dexterity saving throws, and can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.

Bonus Action - None

Reaction - Cutting words if Faith is attacked

Faith rolled 5 using 1d8 with rolls of 5.  cutting words.

-5 to attack>

Makari
player, 382 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Mon 3 Jul 2023
at 23:50
  • msg #337

Re: Day 12 - With the Halflings

Makari didn't see all of what happened as he didn't have a good angle to see all of the room. The noises he heard, however, along with some of the expressions on the faces of the people he could see, didn't make it seem like anything good had transpired.

He kept his voice done and peeked in to the room a little but didn't want to just jump in to something, "what happened? what's going on??"

OCC: Cast Shillelagh on his quarterstaff and then ready an Eldritch Blast if he sees an enemy.
Ehrendil Vakalyn
player, 228 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Tue 4 Jul 2023
at 01:10
  • msg #338

Re: Day 12 - With the Halflings

"Gruumsh's gonorrheac groin!" Ehrendil cursed as he picked himself up from the tumble he took when the stairs suddenly turned to a ramp.

"Oh gods!" he added when saw the gate on the umber hulk's cage open. "Zeb! We need to move, now!" Looking around he confirms that there are two doors in the room, and one is in the cage.

"Back into the tomb!" he calls out as he sprints toward the door, where the rest of the party waited with the weak and bedraggled prisoners, pausing only to ensure Zeb is capable of moving on his own.

He will slam the door shut and hustle the group into Caradoon's tomb, closing the second door as well, unless anyone presents another plan.

Move: into the tunnel (40 ft movement available)
Object Interaction: close door
Action: dash into tomb room (unless the group decides otherwise

Morg Danforge
player, 1166 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 2/5sd8 1sd6
Tue 4 Jul 2023
at 09:55
  • msg #339

Re: Day 12 - With the Halflings

Morg hearing the metal sounds but not seeing anything, lifts his maul - ready to strike.
Nothing new visible within 60' darkvision.

Action: ready melee attack on anything hostile to the party or former prisoners.

Zeb
player, 133 posts
HP 27/34
Wed 5 Jul 2023
at 12:09
  • msg #340

Day 12 - With the Halflings

Zeb, suspecting he had not yet been seen, was momentarily annoyed with his friend for calling out his location. He saw the wisdom of it, however, and retreated back into the tomb with Ehrendil and the others. He had his bow strung and ready but did not fire at the beast before departing the chamber where it had been imprisoned. The beast's savagery was hardly its own fault. That was merely its nature, provoked, perhaps, by its tormentors.
Gorm Hareth
player, 240 posts
Wed 5 Jul 2023
at 13:48
  • msg #341

Day 12 - With the Halflings

As the faster, smaller, people run past her Gorm steps up to the edge of the door and pokes her head through briefly, just close enough to get a look at the cage before stepping back into the tunnel.
DM
GM, 2072 posts
Dungeon
Master
Thu 6 Jul 2023
at 15:14
  • msg #342

Day 12 - With the Halflings

As the Hulk swivels its alien head toward Ehrendil, it abruptly starts to move with an agonizing slowness. Its mandibles click as it starts to exit its cage, but not before the group makes a hasty retreat from the chamber, slamming the metal door behind them with a crash.

"It seems we're heading the other way," Bruldenthar says drily as the party hurries past the refugees back into the cold tomb.



Map updated! Where to now?


Ehrendil Vakalyn
player, 229 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Thu 6 Jul 2023
at 19:58
  • msg #343

Day 12 - With the Halflings

Once he is confident that the second door is secure, Ehrendil looks to the group. "We might have been able to deal with the umber hulk, but knowing that the cultists were above made that imprudent."

Looking at the former prisoners he asks, "Are any of you aware of another staircase to the upper level?"
DM
GM, 2073 posts
Dungeon
Master
Thu 6 Jul 2023
at 23:03
  • msg #344

Day 12 - With the Halflings

"I don't mean to be impudent," Bruldenthar begins, glancing to the southern wall of the tomb, "but there appears to be an open door just there, with stairs leading up, and a door or two in the stairwell."
Ehrendil Vakalyn
player, 230 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Fri 7 Jul 2023
at 05:31
  • msg #345

Day 12 - With the Halflings

Despite the tension of the moment, Ehrendil can't help but to chuckle. "By the gods! You are correct Master Bruldenthar! We went up those stairs not long before we found you and there was a door that looked like an exit.

The ranger looks to his comrades, "Let's see if that door will open and we can get these people out of this place. And then we can come back and deal with thse bastard cultists."

Edit to deal with the player's inability to read the DM's posts and process it due to a yoghurt-like brain.
This message was last edited by the player at 05:45, Mon 10 July 2023.
Faith
player, 57 posts
Fri 7 Jul 2023
at 15:16
  • msg #346

Day 12 - With the Halflings

Faith grimaced and shrugged. "We either go that way or face the beast - and i given the cultist sick him onto us, they will be prepared either way."

She sighed. "I'd rather face the cultists without facing that damn thing."
Zeb
player, 134 posts
HP 27/34
Sun 9 Jul 2023
at 12:21
  • msg #347

Day 12 - With the Halflings

"Agreed," Zeb said after Faith had spoken her piece. "I do not relish fighting that beast, nor do I relish killing it, even if we were to triumph. Our fight is with the cultists."
Makari
player, 384 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Mon 10 Jul 2023
at 13:01
  • msg #348

Day 12 - With the Halflings

Makari looked between the dwarf and Ehrendil. He frowned for a moment and then gave the ghost of a smile along with a shrug. "I might not hurt to at least ask about it. He may let us pass, or at least let the former prisoners leave to the outside if it does truly exit." He smiled a bit more. "So long as we don't tarry and don't bother him."
DM
GM, 2074 posts
Dungeon
Master
Wed 12 Jul 2023
at 00:26
  • msg #349

Day 12 - With the Halflings

The group starts to crowd into the narrow and dark stairwell, Zeb and Ehrendil reaching the landing first. The door on the west wall here doesn't move at an initial push, and the latch seems frozen.


Map updated!
Ehrendil Vakalyn
player, 232 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Wed 12 Jul 2023
at 05:20
  • msg #350

Day 12 - With the Halflings

"Damn! Faith can you take a look at this door with Zeb?" Ehrendil moves up the stairs to make room.

"It occurs to me that if this door does open to the outside that the tower's occupant has probably sealed it with some sort of magic to prevent interruptions.

If you two can't open it, we will have to ask another favour of Master Caradoon."

Gorm Hareth
player, 241 posts
Wed 12 Jul 2023
at 05:48
  • msg #351

Day 12 - With the Halflings

Still at the top of the tight staircase the large brown bear sits down, then stretches a bit as she finds a comfortable place to watch the progress of the little people jammed into the available space.
Faith
player, 58 posts
Fri 14 Jul 2023
at 08:49
  • msg #352

Day 12 - With the Halflings

Faith made her way to the front, squeezing around people (and a bear) to get to teh front. Kneeling, she blew on her fingers. "I'm gonna need some light here."

She looked at the lock with a trained eye, humming, then went to work with a set of lockpicks




<OOC: Faith rolled 16 using 1d20+5 with rolls of 11.  investigation check.
Faith rolled 15 using 1d20+4 with rolls of 11.  pick locks check.>

DM
GM, 2075 posts
Dungeon
Master
Fri 14 Jul 2023
at 13:07
  • msg #353

Day 12 - With the Halflings

Faith's lockpicks are diverted from the lock, as if by some unseen force.
Faith
player, 59 posts
Fri 14 Jul 2023
at 13:11
  • msg #354

Day 12 - With the Halflings

Faith frowns as she looks over. "Some magic protects it. I could dampen it, but my magical power isn't strong enough - I need rest."
Zeb
player, 135 posts
HP 27/34
Fri 14 Jul 2023
at 13:26
  • msg #355

Re: Day 12 - With the Halflings

Zeb frowned at the tiefling's difficulty. "Not many locks can foil me. But I suppose not allowing the picks in in the first place is the way to do it. Anyone else? Perhaps the door can be torn from its hinges?" He looked hopefully to the bear who had been following them.
Makari
player, 385 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Fri 14 Jul 2023
at 16:35
  • msg #356

Re: Day 12 - With the Halflings

Makari watched as Zeb tried to pick the lock but couldn't get to the lock. He frowned deeply. Then he gestured at Faith and nodded. "I as well, would need about an hour to regain the ability to try and dispel the magic."

He paused and then added, "If given about 10 minutes, I could use a ritual to try and determine the nature of the magic and possibly the source."
Ehrendil Vakalyn
player, 233 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Fri 14 Jul 2023
at 22:41
  • msg #357

Re: Day 12 - With the Halflings

"I'm confident the magic belongs to Master Caradoon." He looks up the stairs that lead to the lich's workshop. "I hope he is still in a good mood."

Ehrendil walks up the stairs to the workshop.
Zeb
player, 136 posts
HP 27/34
Sat 15 Jul 2023
at 11:54
  • msg #358

Re: Day 12 - With the Halflings

Zeb, ever impressed by his friend's bravery, cocked an eye and prepared to follow him, though he paused a moment just in case Gorm wanted to try her paw at the door.
DM
GM, 2076 posts
Dungeon
Master
Thu 20 Jul 2023
at 01:59
  • msg #359

Re: Day 12 - With the Halflings

As Ehrendil and Zeb enter Renwick's laboratory, Renwick immediately looks up, his glowing eyes narrowed to slits in their shadowy sockets. "There it is again," he rasps, "just as I sensed it before. An aura from another world, dangerous and evil." He points a bony finger straight at Zeb.

"That's the source of it. It must be destroyed. Then, perhaps these accursed cultists will simply leave and find somewhere else to lurk around."

He pauses, looking at Ehrendil and Zeb. "Yes?" he finally says.
Ehrendil Vakalyn
player, 234 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Thu 20 Jul 2023
at 06:26
  • msg #360

Re: Day 12 - With the Halflings

Ehrendil gulps when Renwick points at Zeb, expecting some sort of fell magick to drop his friend. When that does not happen, he takes a step forward, trying to ignore the comment about Zeb.

"Sorry to bother you Master Caradoon. We've rescued some prisoners and were hoping to get them to safety, outside.

Unfortunately the cultists have discovered our presence and have blocked off the accesses on the main floor. Is there any way to use the door on the stairs? As keen we are to rid this place of the cultists, rescuing the innocent is our priority."


As he steps back, trying his best to be deferential, his eye catches the trident strapped to Zeb's pack. Reaching over, he grabs the gnome's shoulder and turns him slightly, "Is this what you were sensing? This weapon? We took it from some water cultists beneath Rivergard Keep.

There is a planar portal beneath that Keep, could that be where the trident came from?"


Ehrendil starts to ponder, and by habit pulls an arrow from his quiver and starts spinning it in his hand. "There is also a portal beneath this monastery...

Bane's Balls! Are these cultists collecting extra-planar weapons to wreak havoc here?"

Faith
player, 60 posts
Thu 20 Jul 2023
at 13:02
  • msg #361

Re: Day 12 - With the Halflings

Faith stood by a wall, a nervous look on her face. She was unsure of asking a lich for help, even if it didn't want to kill them (At the moment).

She looked around at the prisoners, and remembered what was important - their saftey. If it meant risking dealing with the devil (or in this case, an undead archmage), she would accept their decision.
DM
GM, 2077 posts
Dungeon
Master
Fri 21 Jul 2023
at 21:17
  • msg #362

Re: Day 12 - With the Halflings

"Very probable," Renwick replies to Ehrendil's question, as he idly waves a skeletal hand towards the stairwell. The door clicks open audibly, suddenly admitting the bright light of midday to the near-blackness of the lich's stairwell. "Close it behind you."

"Given the nature of elemental evil, the planes and the portals between them, it's likely the key to closing the portals is contained in objects or weapons like that trident. Likewise, the portals may be the only way to destroy the items. Two birds, one stone." Renwick's jaw opens slightly, in what might be interpreted as a thin smile.

"Beware the gargoyles," he says idly, as he returns his attention to the dusty tome in front of him, simultaneously dipping a misshapen quill into a nearby inkjar. "And Master Dwarf, I'd wear that necklace if you know what's good for you."
Ehrendil Vakalyn
player, 235 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sat 22 Jul 2023
at 06:51
  • msg #363

Re: Day 12 - With the Halflings

Ehrendil's jaw moves for a moment as if he is speaking but no sound comes out. Until, he manages to spit out, "Our thanks, Master Caradoon."

The arrow in his hand is spinning rapidly as he exits the workshop moving to the now-open door to assist getting the prisoners out of the monastery and into the woods.
Morg Danforge
player, 1167 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 2/5sd8 1sd6
Sun 23 Jul 2023
at 10:34
  • msg #364

Re: Day 12 - With the Halflings

As they lead the group out the door, Morg whispers to Gorm "Once I've tuned to the necklace, please keep an eye on me and knock me out if I start acting strangely."
Zeb
player, 137 posts
HP 27/34
Sun 23 Jul 2023
at 14:27
  • msg #365

Day 12 - With the Halflings

Zeb released a breath he hadn't realized he'd been holding when the lich revealed its reasons for pointing at him. "I should like nothing more than to destroy it. And its unnatural ilk, as well," he assured the creature. "If there's nothing else, we'll be out of your hair?" He made to follow Morg, silently willing the dwarf to do as the lich had instructed him.
Makari
player, 386 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 23 Jul 2023
at 16:54
  • msg #366

Day 12 - With the Halflings

There was a lot going on, being unsaid, being unsaid or danced around. Makari stayed silent and kept his mouth shut as some of the others talked to, or were spoken at by, the lich. He simply gave the polite dangerous sentient a nod and helped to get everyone outside safely. That was the priority for the moment.

Of course, then there would be more people to save. It was a burden, but he wouldn't shirk it. He would have wanted someone to save him and his family. One day, he might get back home to do some rescuing and vengeance.
DM
GM, 2078 posts
Dungeon
Master
Wed 26 Jul 2023
at 23:17
  • msg #367

Day 12 - With the Halflings

As the full group of prisoners steps blinking into the daylight, they find themselves in a walled garden that shelters beneath the northern wall of the monastery.

The garden is poorly kept, although some effort has been made to clear footpaths through the overgrowth. A garden gate to the northeast leads outside. Two more doors on the southern and southeastern wall of the garden open into the monastery. The statues in the garden are particularly lifelike.


Map updated!

Faith
player, 61 posts
Thu 27 Jul 2023
at 01:45
  • msg #368

Day 12 - With the Halflings

Faith blinked and smiled at the sight of light - like the dwarves, she had not seen outside in some time and the light hurt for a moment. She looked at the dwarves and was about to speak, but the statues gave her a strange feeling.

She held her hand up. "These are earth cultists - i have a feeling these statues may be more than they seem. She looked at Morg and nodded for him to lead, and she was a step behind him.

She hadn't the strength of the dwarf, but her magical singing would help.
Makari
player, 387 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Thu 27 Jul 2023
at 02:37
  • msg #369

Day 12 - With the Halflings

Makari spoke up quietly. "Well. He did say to 'Beware the gargoyles', right?" He frowned and tried to remember. "Don't they...look stone-like?" He gripped his staff tighter. "Maybe some are pretending to be statues."

He shook his head. "I heard  of a play once about a traveling doctor who came across a species of creatures that were like that, made of stone and only moved when no one was looking at them. Terrifying." He gave a shudder.

He cast Shillelagh on his staff once more, just to be ready.
Gorm Hareth
player, 242 posts
Thu 27 Jul 2023
at 02:56
  • msg #370

Day 12 - With the Halflings

Just as ready for statues as she is for anything else Gorm heads over to the north eastern gate and gives it a nudge with her paw, hard enough to open anything that is just stuck shut, but not hard enough to warp or damage most locking mechanisms.
Ehrendil Vakalyn
player, 236 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Thu 27 Jul 2023
at 06:24
  • msg #371

Day 12 - With the Halflings

"Gods damn it!" Ehrendil cursed as he stepped through the door. "We're still inside the walls! Better then before...I suppose..."

When Faith and Makari speak of the statues, the rangers stops muttering and studies the one in front of him.

Is the statue in a typical pose...or is there a look of shock/fear on the face, and are the arms typical or does the subject appear to be shielding themselves?
This message was last edited by the player at 03:13, Fri 28 July 2023.
Morg Danforge
player, 1168 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 2/5sd8 1sd6
Thu 27 Jul 2023
at 11:40
  • msg #372

Re: Day 12 - With the Halflings

"Maybe gargoyles are like medusas and basilisks in that they can turn people into stone. Be ready to close your eyes and follow our voices if need be." Morg says to the former prisoners, pointing them towards the garden gate.
DM
GM, 2079 posts
Dungeon
Master
Fri 28 Jul 2023
at 01:36
  • msg #373

Re: Day 12 - With the Halflings

As the bear carefully opens the gate to the outside, the rest of the group and the still-squinting prisoners admire the statues in the garden. Crickets chirp and cicadas sing as they gaze at exquisitely crafted sculptures, clearly of very high quality. None of the statues seems to depict pain or suffering in any way; indeed, all seem powerful, sedate, and content.
Ehrendil Vakalyn
player, 237 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Fri 28 Jul 2023
at 03:15
  • msg #374

Re: Day 12 - With the Halflings

"I hope you're wrong, Morg." Ehrendil keeps scanning the garden as he slowly moves with the prisoners and his companions through the door in the wall.
Makari
player, 388 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Fri 28 Jul 2023
at 04:43
  • msg #375

Re: Day 12 - With the Halflings

Makari was still wary, and watchful, expecting that getting outside but still inside the walls of the monastery meant that they were still in danger. He tore his eyes away from the statues and looked up and around, trying to see if he could spot the aforementioned gargoyles before they attacked. Maybe they'd get lucky and the gargoyles were off hunting or something - but he knew their luck was a very mixed bag.

As he looked up, it took his eyes off the ground and he promptly tripped and fell on to his back with a quiet thud.
Faith
player, 62 posts
Sat 29 Jul 2023
at 00:37
  • msg #376

Re: Day 12 - With the Halflings

Faith, with her rapier drawn, followed after the others, her eyes shifting from statue-to-statue. She stepped quietly, and when she heard a 'thud', turned with rapier ready. See Makari on the ground, she relaxed and helped him up.

"Watch your footing....we may be outside, but i don't trust those orc-humpers have us out of the woods yet." she whispered
DM
GM, 2080 posts
Dungeon
Master
Sat 29 Jul 2023
at 16:51
  • msg #377

Re: Day 12 - With the Halflings

As the party and the released prisoners may their way warily through the gate, the noonday sun burns down from the sky. The exceptionally humid air combined with the dark robes the party continues to wear quickly makes the group uncomfortably hot.

The prisoners, some ill-clad in the remains of their clothing, show some measure of relief, but many of their eyes dart around the surrounding canyon walls. In the light of day their pale, emaciated forms emphasize their weakness and vulnerability.



Map updated!
Zeb
player, 138 posts
HP 27/34
Sat 29 Jul 2023
at 22:28
  • msg #378

Day 12 - With the Halflings

Zeb passed through the gate with arrow nocked and muscles tensed, fully expecting the statues to come to life. He felt little relief when they failed to do so, however, and it was only upon further reflection that he appreciated why this was.

"This heat." The gnome wiped his brow. "It was not so bad when we arrived. These cultists have meddled with the elements in myriad ways already. Why not this as well?" he asked, shielding himself from the scowling sun.


Zeb rolled 9 using 1d20+4 with rolls of 5.  nature. Is this natural?
Faith
player, 63 posts
Sun 30 Jul 2023
at 09:06
  • msg #379

Day 12 - With the Halflings

Faith squinted at the light and grimaced. She was in better shape than the rest but was still bruised and dirty from her time incarcerated. She looked at Zeb and nodded. "it will be cooler by night and with their vision, she will have advantage over the humans of the cult."

She looked around. "Lets find a place to rest and once night falls, they can leave and we can return."
DM
GM, 2083 posts
Dungeon
Master
Sun 6 Aug 2023
at 16:59
  • msg #380

Day 12 - With the Halflings

The group makes their way to the wooded area nearby, the former prisoners straggling along with worried glances in all directions. When the campsite is determined, most prisoners simply flop onto the dry earth, though some remain watchful and wary of their surroundings.

The sun slowly sinks from its zenith to the horizon, long shadows eventually fading into twilight.


Any plans for camp? Watches set, etc.

This message was last edited by the GM at 20:00, Mon 07 Aug 2023.
DM
GM, 2085 posts
Dungeon
Master
Sat 12 Aug 2023
at 20:16
  • msg #381

Day 12 - With the Halflings

The blazing sun of the day retreats, though the humidity does not. Flies buzz annoyingly around the entire group, with the exhausted prisoners barely able to lift feeble limbs to swat them away.

After a time, quiet voices can be heard approaching from the east.



Everyone can feel free to post anything you did/reset during the successful short rest, plus anything y'all are doing next.

Makari
player, 391 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 13 Aug 2023
at 02:51
  • msg #382

Re: Day 12 - With the Halflings

Makari spent the time relaxing and resting, occasionally browsing a tome that looked gold and black, ancient but sturdy. He also seemed to have a hushed conversation with...his owl familiar? Or maybe to the air? Hard to tell.

When he heard the voices approaching, he got himself ready, holding his staff in one hand.
Ehrendil Vakalyn
player, 243 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sun 13 Aug 2023
at 08:36
  • msg #383

Re: Day 12 - With the Halflings

Once the group has reached the relative safety of the trees, Ehrendil relaxes a little. He will take the time to speak with Bruldenthar, explaining how he and Zeb were sent by Abbot Ellardin Darovik, the leader of Goldenfields, to find the missing delegation.

When the voices are heard, Ehrendil will spring to his feet, hush the group into silence, and nock an arrow, ready to loose it any foe that appears.
Faith
player, 66 posts
Sun 13 Aug 2023
at 09:07
  • msg #384

Re: Day 12 - With the Halflings

Faith spent her first night in a while outdoors cleaning herself up. She was dirty from the capture and hiding, and once cleaned, she was a pretty tiefling. She then sat down and began a soft tune to relax and rejuvenate all the people she had met that day, singing a soft tune.

She had a few wounds, and was tired, so the rest, though small would do her well. When the sounds of voices was heard, she fell silent and had her rapier in hand.




<OOC: Will use a song of rest, plus spent 2hd to recover hp

Faith rolled 1 using 1d6 with rolls of 1.
Faith rolled 9 using 2d8+3 with rolls of 5,1.  hd recover>

Zeb
player, 141 posts
HP 27/34
Sun 13 Aug 2023
at 12:56
  • msg #385

Re: Day 12 - With the Halflings

After Makari's magic, Zeb didn't much mending left to tend to. Still, Faith's soothing song was a welcome accompaniment as the gnome lounged in the tall grass. The heat wasn't so bad as long as you didn't move, and the little fellow was alarmingly adept at ignoring the insects who buzzed around and even landed on his face.

He shot up at the sound of the voices, however, and in an instant was at Ehrendil's side. Laying his good hand on his friend's shoulder, he counseled peace. "Not all the world is your enemy," he reminded the elf. "Best to be cautious, of course, but how about I try to get closer and see what they're about before we greet them with weapons drawn?"


Zeb rolled 8 using d8+d6 with rolls of 4,4.  short rest.
Ehrendil Vakalyn
player, 244 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Mon 14 Aug 2023
at 07:52
  • msg #386

Re: Day 12 - With the Halflings

"Good point," Ehrendil whispered to the gnome. The elf removed the arrow from the string, and let the bow drop to a more casual grip while he spun the arrow in his other hand.

"Be sure to stay out of sight, Zeb." he added.
Morg Danforge
player, 1171 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Mon 14 Aug 2023
at 08:58
  • msg #387

Re: Day 12 - With the Halflings

Morg bandaged himself up while listening to Faith's song, and when hearing the voices stood up and moved to stand east of the escapees.
10:52, Today: Morg Danforge rolled 10 using 1d10+2 with rolls of 8.  HP recovered from hit die.
HP +1 from Faith's Song of rest.

Gorm Hareth
player, 244 posts
Mon 14 Aug 2023
at 10:15
  • msg #388

Re: Day 12 - With the Halflings

As they begin their rest Gorm finds herself a comfortable place to rest at the edge of whatever clearing the others find in the forest, and does that odd refreshing trick again where the wounds on her and even blood stains from other creatures seem to be replaced from within as a new bear.

The arrival of the voices cause s twitching of the bear's ears, but nothing more.
This message was last edited by the player at 17:46, Mon 14 Aug 2023.
Zeb
player, 142 posts
HP 27/34
Mon 14 Aug 2023
at 12:23
  • msg #389

Re: Day 12 - With the Halflings

Hearing no objections, Zeb crept through the canyon toward the approaching voices, taking advantage of his small stature to hide himself in the brush. He remained unperturbed by the persistent flies buzzing about his face, obviating the need to attract attention to himself by shooing them away.

Zeb rolled 29,24 using d20+10,d20+6 with rolls of 19,18.  stealth, perception
DM
GM, 2086 posts
Dungeon
Master
Thu 17 Aug 2023
at 02:02
  • msg #390

Re: Day 12 - With the Halflings

Bruldenthar lounges back on the hard ground, evoking an image of a non-existant cushion. He holds his hand slightly in front of him, as if cradling a goblet despite his empty hand. "I've heard tell of Goldenfields and its vastly productive agricultural works, though I don't much care for their devotion to the mythical Chauntea. Even so the monastery's martial capabilities are well renowned in the North. I should certainly like to visit that place along my travels, if circumstances warrant. Though, he says with a sigh, "my current health and condition make contemplating such journeys... difficult."

At the group's sense of alert in hearing noises outside the makeshift camp, Bruldenthar quickly falls silent, looking warily around at the other prisoners and the armed protectors who rescued them.

Zeb edges towards the noise, moving silently in the deepening twilight. Ahead he sees nothing in the dusty landscape but instinctually stops short, hearing voices coming from a direction where no figures are visible. [Language unknown: "Ha, ilit wh trck mafoen a atioho. Osevwa teil traime icadinveress. Ekplpr mele ckal and witlatess sonhouati."]
Morg Danforge
player, 1173 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Thu 17 Aug 2023
at 05:42
  • msg #391

Re: Day 12 - With the Halflings


If Morg can hear the words from where he is, can he make out the accent or dialect?


Insight = 11 (if it's instead an intelligence based check, then 10).

07:38, Today: Morg Danforge rolled 11 using 1d20+1 with rolls of 10.  Insight check on accent of voices (history or investigation are -1).

Faith
player, 67 posts
Thu 17 Aug 2023
at 10:56
  • msg #392

Re: Day 12 - With the Halflings

Faith lounged beside Bruldentharwith a smile, again comfortable with his company. "You'll get there, you old goat - you're as tough as...." She frowned as she heard the noise, and was up, sword in hand as she looked in the direction.

She looked at the others and held her fingers to her lips.  Then, with a soft whistle, faded into nothingness.




<OOC: Casts Invisibility on herself, then slips away to see who spoke, how many and how close

Faith rolled 15 using 1d20+6 with rolls of 9.  stealth check (If needed).>

Zeb
player, 144 posts
HP 27/34
Fri 18 Aug 2023
at 20:54
  • msg #393

Day 12 - With the Halflings

Zeb narrowed his eyes and stared toward the place where the voices were coming from - the place where the speakers ought to have been.


Am I understanding correctly that these voices seem to come from invisible (as opposed to unseen because on the other side of a hill or something) figures? Can I determine anything about whether the voices sound angry or jolly or anything like that? Are they the booming voices of giants or the high pitched squawking of aarakocra?

Zeb rolled 13 using 1d20+4 with rolls of 9.  investigation. (would be a 12 if Insight were the relevant skill)

Makari
player, 392 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sat 19 Aug 2023
at 00:11
  • msg #394

Day 12 - With the Halflings

Makari waited carefully and quietly, staying at the ready, as some of the group snuck off to try and figure out who the voices belonged to, where they were at, and if it was a danger to them. He gripped the staff tightly in one hand, the other tapping very softly on his leg.
DM
GM, 2087 posts
Dungeon
Master
Sat 19 Aug 2023
at 15:16
  • msg #395

Day 12 - With the Halflings

Faith invisibly creeps up towards the sound of the voices, seeing Zeb nearby and well hidden in the nook of a tree. Still, no figures are visible despite the occasional rustle of movement or clearing of a throat.


Judging from the noise, it would seem like several creatures are there, but not an enormous number. The figures are speaking in Dwarvish, in a clumsy (and unsuccessful) attempt to be hushed. They are not visible to anyone, and it's certainly possible they are magically invisible.


Morg Danforge
player, 1174 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Mon 21 Aug 2023
at 05:51
  • msg #396

Day 12 - With the Halflings

Recognizing their accent, Morg shouts "Invisible Duergar!" and runs towards their voices. "Show yourselves ye sleekit bastards!"
Ehrendil Vakalyn
player, 246 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Mon 21 Aug 2023
at 08:51
  • msg #397

Day 12 - With the Halflings

Morg:
Invisible Duergar!

"That's not good." Ehrendil mutters as he nocks an arrow. "All of you, get down flat," he instructs the prisoners even as he moves into the trees.

Move:   Move up to 40 ft, as needed, to get into the trees/foliage.
Action: Hide - Mask of the Wild allows wood elves to hide when only lightly
               obscured by foliage.
Bonus:  Cast Hunter's Mark on the first visible foe in range (90 ft).

I know we are not in combat, but these are pre-combat/non-combat actions.

Gorm Hareth
player, 245 posts
Mon 21 Aug 2023
at 09:26
  • msg #398

Day 12 - With the Halflings

Initially quite content to let the stealthy folks do their thing, or even let the dwarves fiddle around with whatever it is they do underground Gorm is quick to react to the yelling and like any other bear very dangerous over short distances.

Joining Morg's charge the bear does an admiral job of not bowling anyone over or banging into any walls while keeping pace with the normally slower short legged dwarf.
Zeb
player, 145 posts
HP 34/34
Mon 21 Aug 2023
at 11:41
  • msg #399

Re: Day 12 - With the Halflings

The flicker of hope Zeb felt, upon hearing dwarven voices, that this might be the delegation they sought was extinguished by Morg's panicked shouting. Following the lead of his friend, he hunched deeper into the cover of the tall grass, drew his bow, and summoned his spectral hand.

Zeb rolled 27 using 1d20+10 with rolls of 17.  stealth (hide) In case you need a new roll.

Also casting Mage Hand to have that ready.

Makari
player, 393 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Tue 22 Aug 2023
at 02:00
  • msg #400

Re: Day 12 - With the Halflings

Makari had NOT been prepared for Morg's yelled announcement and what it meant. He blinked rapidly a few times in startlement or confusion or both. A frown creased his face as he began to move, albeit more slowly, towards where the others were heading. He cast a familiar spell on his quarterstaff, just in case, as he walked. "Shillelagh!"
Faith
player, 68 posts
Tue 22 Aug 2023
at 10:06
  • msg #401

Re: Day 12 - With the Halflings

The invisible form of faith would have been a sight if anyone saw her, the baleful glare she leveled at him - but as it was, no one saw her. But she suspected even the deurgar didn't know about her, she creeping to the side and keeping an eye on her new friends, she waited.
DM
GM, 2088 posts
Dungeon
Master
Wed 23 Aug 2023
at 12:40
  • msg #402

Re: Day 12 - With the Halflings

As much of the rest of the group approaches the apparent sounds of hidden intruders, the former prisoners look around alarmed, suddenly aware that most of their protectors had left.

After the flurry of movement, silence descends on the trees once more, with no sign of anyone other than the prisoners and their liberators.
Morg Danforge
player, 1175 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Wed 23 Aug 2023
at 13:22
  • msg #403

Re: Day 12 - With the Halflings

Morg tries to listen for movement, and picks up a hand of sand and throws it where he thinks he heard the Dwarvish come from.
15:21, Today: Morg Danforge rolled 12 using 1d20+4 with rolls of 8.  Perception check to listen for duergar.
Gorm Hareth
player, 246 posts
Wed 23 Aug 2023
at 15:34
  • msg #404

Re: Day 12 - With the Halflings

While still keeping pace with Morg's shorter legs fairly easily Gorm turns to the north east, or a little bit east of that.
Zeb
player, 146 posts
HP 34/34
Wed 23 Aug 2023
at 18:20
  • msg #405

Day 12 - With the Halflings

Zeb frowned, his large nose twitching in annoyance. He was used to making up for his diminutive stature with the element of surprise. An enemy he could not see - if indeed these were enemies, as seemed increasingly likely - was an especially dangerous enemy. He did his best to remain motionless as he awaited the results of Morg's sand experiment.

Then it dawned on him that he could conduct a similar experiment with his hand. It faded into invisibility as it darted across the open plain, aiming to feel around a different area than that where the dwarf's sand had landed.

Sending the hand out to feel around for duergar. I often describe it as visible for flavor purposes, but an Arcane Trickster can actually make his mage hand invisible, and Zeb will do that now.

Zeb rolled 21 using 1d20+6 with rolls of 15.  perception.

This message was last edited by the player at 12:26, Thu 24 Aug 2023.
Makari
player, 394 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Thu 24 Aug 2023
at 03:50
  • msg #406

Day 12 - With the Halflings

Makari hung back a bit. If there were invisible dwarves - duergar, he corrected himself mentally - then he didn't know where they were. Or were they were creeping towards. He glanced back towards the prisoners and fretted about leaving them alone. They had gone through all the trouble of rescuing them, after all.

He chewed his lip for a moment, frowning. But then he shook his head and stepped back. If no danger presented itself near the prisoners and his allies needed help, he could always make his way there quickly. For now, he stood vigil.
Morg Danforge
player, 1176 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Thu 24 Aug 2023
at 05:39
  • msg #407

Re: Day 12 - With the Halflings

Morg changes course, running north. Laughing and shouting "Our wizards ken where ye are, ye wallaper feckin' shitebags!", he kicks sand into the air where Gorm described.

"Moradin's [Language unknown: Latnotore sheinethatin]!"
Faith
player, 69 posts
Thu 24 Aug 2023
at 09:22
  • msg #408

Re: Day 12 - With the Halflings

Faith remined invisible, rapier in hand and stood still, her gaze close to the former prisoners - even though she looked t be gone, there was someone watching them
DM
GM, 2089 posts
Dungeon
Master
Sat 26 Aug 2023
at 19:26
  • msg #409

Re: Day 12 - With the Halflings

The area remains still and tense as the group faces off with no visible foes.


Let's move to initiative now - everyone can take a turn in Round 1.


WhoInitStatus
Ehrendil22 
Morg20 
Makari18 
Zeb10 
Faith10 
Moonclaw10 
Gorm10 



This message was last edited by the GM at 19:27, Sat 26 Aug 2023.
Ehrendil Vakalyn
player, 248 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sat 26 Aug 2023
at 20:33
  • msg #410

Re: Day 12 - With the Halflings

Ehrendil stays hidden in the foliage, concentrating on locating the invisible foes.

[If he spots an enemy:] Confident that he has located an invisible duergar, Ehrendil sends two arrow toward the spot, in quick succession.

[If he cannot spot an enemy] Ehrendil stays hidden and continues to scan for any unexpected movement or sound that indicates a potential enemy.

Ehrendil Vakalyn rolled 21 for Perception (WIS).
Action: Attack twice with longbow, ADV due to being hidden
        If opponent is hit, mark it with Favoured Foe (1d6 damage, concentration)

        Att 1   Ehrendil Vakalyn rolled 13, for 10 damage.
        Att 2   Ehrendil Vakalyn rolled 27, for 7 damage.

        Ehrendil Vakalyn rolled 2 for Favoured Foe damage.

Move:   Move to a position between the prisoners and the duergar.

This message was last edited by the player at 05:23, Sun 27 Aug 2023.
Makari
player, 395 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sat 26 Aug 2023
at 22:36
  • msg #411

Re: Day 12 - With the Halflings

Makari still hadn't seen anything resembling danger or an enemy. So he waited, hanging back near the freed prisoners. He held his staff and crouched down low, readying to send an eldritch blast at any enemy that appeared.
Zeb
player, 147 posts
HP 34/34
Sun 27 Aug 2023
at 14:54
  • msg #412

Re: Day 12 - With the Halflings

Zeb silently nocked an arrow then relaxed into stillness and silence. If an enemy showed themselves, he would make short work of them. Only his detached hand moved, continuing to feel around invisibly for the source of the voices they'd heard.

Ready an action to attack if a hostile target appears.
Cunning: Hide
Bonus: Move Mage Hand to continue searching (even if some foes appear).

With advantage from hiding, that's a crit with sneak attack for 26 damage. Without advantage, it's a miss. Fingers crossed!

Zeb rolled 12 using 1d20+10 with rolls of 2.  stealth.
Zeb rolled 27 using 2d20+7, dropping the lowest dice only with rolls of 2,20.  attack.
Zeb rolled 26 using 7d6+4, dropping the lowest dice only with rolls of 4,2,4,5,1,5,2.  Damage.

Morg Danforge
player, 1177 posts
dwarf,mountain AC17 1insp
f6BM 1as 1sw 5/5sd8 1sd6
Sun 27 Aug 2023
at 15:03
  • msg #413

Re: Day 12 - With the Halflings

Morg keeps running towards where Gorm described.
He dashes if he doesn't run into anyone; otherwise I'll post his attack in another post.

Faith
player, 70 posts
Tue 29 Aug 2023
at 01:28
  • msg #414

Re: Day 12 - With the Halflings

Faith, still invisible drew her rapier silently and stood tehre, her ears and eyes waiting for an opening.




<OOC: Action (Hold action until seen an enemy) - Attack with Rapier

Faith rolled 23 using 1d20+6 with rolls of 17.  Attack - Rapier.
Faith rolled 7 using 1d8+3 with rolls of 4.  Damage - Rapier.

Bonus Action - Bardic Inspiration for Ehrendil (1d8)>

DM
GM, 2090 posts
Dungeon
Master
Tue 29 Aug 2023
at 23:27
  • msg #415

Re: Day 12 - With the Halflings

Abruptly several javelins appear in midair, swiftly finding their targets. Almost concurrently six massive dwarves become visible, all standing head and shoulders above Morg or any others of his kind. They each have startingly white skin. One appears right beside Morg, catching him in the side with a wicked war pick. Quick counterattacks from the group fell two in quick succession.


Map updated!

Everyone is up now.

Round 1 Summary:

Zeb (attempting to hide) readies an action.

Ehrendil (attempting to hide) readies an action.

Makari readies an action.

Gorm hangs out.

Faith (invisible) readies an action. She gives Ehrendil Bardic Inspiration.

Morg moves north.

Duergar (embiggened)
D1 steps forward and chucks a javelin at Zeb - CRIT for 16 piercing . Zeb's action is triggered - CRIT for 27 piercing. D1 is dead.

D2 chucks a javelin at Morg - MISS. Ehrendil's action is triggered - HIT D2 for 7 piercing. Makari's action is triggered - HIT twice for 20 force. D2 is dead.

D3 attacks Morg with war pick - HIT for 9 piercing. Faith is too far away to use her readied action.

D4 moves and chucks a javelin at Gorm - CRIT for 19 piercing.

D5 moves and chucks a javelin at Morg - CRIT for 16 piercing .

D6 moves and chucks a javelin at Gorm - HIT for 6 piercing .



Round 2 Initiative Order:

WhoInitStatus
Ehrendil22Bardic Inspiration (d8)
Morg20 
Makari18 
Zeb10 
Faith10Conc: Invisibility
Moonclaw10 
Gorm10 
Duergar10 

Makari
player, 397 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Wed 30 Aug 2023
at 01:08
  • msg #416

Re: Day 12 - With the Halflings

Makari shouldn't have been surprised when indeed the Duergar that Morg had called out appeared, but he was...startled since he hadn't known exactly where they were. Nevertheless, he blasted one, almost purely on instinct.

Then he glanced around and saw one that was a bit around to the side and might be coming for the escaped prisoners. He didn't like that at all. So he glared at the dwarf and cast the same spell once more, whipping his staff around and making a gesture as he cast, "Eldritch Blast!" Unfortunately his blasts seemed to not be very well-aimed this time around.
This message was last edited by the player at 15:34, Sat 02 Sept 2023.
Ehrendil Vakalyn
player, 249 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Wed 30 Aug 2023
at 08:27
  • msg #417

Re: Day 12 - With the Halflings

Ehrendil scrambles to the top of the large boulder and aims for the over-sized duergar closest to Gorm.


Move:   5 ft diagonal to southeast, then use up to 35 ft (climb speed) to get
        to the top of the boulder.
Bonus:  Planar Warrior on Duergar 6.
Action: Attack Duergar 6
        Ehrendil Vakalyn rolled 16+7=23, for 17+8=25 force damage for Longbow Sharpshot.
        - Ehrendil Vakalyn rolled 7 using 1d8 for Bardic Inspiration on attack.
        - Ehrendil Vakalyn rolled 8 for Planar Warrior force damage.

        Extra attack: Ehrendil Vakalyn rolled 13, for 7 piercing damage for Longbow.

        If D6 dies from first attack, target D3.

Morg Danforge
player, 1178 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 3/5sd8 1sd6
Wed 30 Aug 2023
at 11:13
  • msg #418

Re: Day 12 - With the Halflings

Morg smiles, then shouts "Braw pick, ye hill giant wannabe!" and raises his maul to smash away at the nearest duergars.
Bonus action: 2nd wind - heals 7 HP.

Move: if ever there aren't any duergar within 5' melee range, then run to the closest one with 25' speed.

Action: attack D3 (or nearest alive duergar) with maul - hits AC 27 for 21 bludgeoning damage and if D3 is alive after Morg's 4 attacks then it must make a WIS save vs DC 16 or be frightened (disadv. on ability checks and attack rolls while in his line of sight, and can't willingly move closer to him) until end of Morg's next turn.
Extra attack D3 (or nearest alive duergar) with maul - hits AC 18 for 13 bludgeoning damage.

Action surge attack D3 (or nearest alive duergar) with maul - hits AC 11 for 12 bludgeoning damage.
Action surge extra attack D3 (or nearest alive duergar) with maul - hits AC 19 for 7 bludgeoning damage.

12:52, Today: Morg Danforge rolled 7 using 1d10+5 with rolls of 2.  HP recovered from second wind.

12:55, Today: Morg Danforge rolled 27 using 1d20+8 with rolls of 19.  Attack D3 with maul.
12:55, Today: Morg Danforge rolled 13 using 2d6+5 with rolls of 5,3.  Bludgeoning damage to D3 from maul.
12:57, Today: Morg Danforge rolled 8 using 1d8 with rolls of 8.  Maneuver: menacing attack on D3 (WIS save vs DC 16) or be frightened until end of M's next turn.
12:58, Today: Morg Danforge rolled 18 using 1d20+8 with rolls of 10.  Extra attack D3 or D4 with maul.
12:58, Today: Morg Danforge rolled 13 using 2d6+5 with rolls of 2,6.  Bludgeoning damage to D3 or D4 from maul.

12:59, Today: Morg Danforge rolled 11 using 1d20+8 with rolls of 3.  Action surge attack D with maul.
12:59, Today: Morg Danforge rolled 12 using 2d6+5 with rolls of 2,5.  Bludgeoning damage to D from maul.
13:00, Today: Morg Danforge rolled 12 using 1d20+8 with rolls of 4.  Action surge extra attack D with maul.
13:00, Today: Morg Danforge rolled 7 using 1d8 with rolls of 7.  Maneuver: precision AS extra attack on D added to hit roll.
13:01, Today: Morg Danforge rolled 7 using 2d6+5 with rolls of 1,1.  Bludgeoning damage to D from maul.

Edit: grammar.

This message was last edited by the player at 11:15, Wed 30 Aug 2023.
Gorm Hareth
player, 247 posts
Wed 30 Aug 2023
at 11:27
  • msg #419

Re: Day 12 - With the Halflings

Playing the enraged bear Gorm charges one of the oddly big dwarves that launched a Javelin at her, ripping it up with her claws and chomping on whatever is left just to make the point.
Zeb
player, 148 posts
HP 34/34
Wed 30 Aug 2023
at 14:01
  • msg #420

Day 12 - With the Halflings

Pain flooded Zeb's awareness as a javelin pierced his side. Gritting his teeth, he fought back his panicked thoughts of which muscles might have been shredded or vital organs punctured by the duergar missile and returned fire with the arrow he'd prepared. The single shot pierced the far larger creature's breast, felling it in a single blow. Zeb exhaled against the pain and drew back his bowstring once again. If they killed him now, at least he had taken one with him. At least he had bettered the odds for Ehrendil and the others.


Action: Attack, aiming for one that is within 5' of an ally. It's a 22 to hit, regardless. If Zeb can find such a target, or if he was hidden (previous stealth roll was only 12 so not holding my breath here) he gets sneak attack for 15 damage total. If he has to attack an enemy without concealment and without an ally within 5', then it's only 5 damage.

Cunning action: Hide. Another 12 for Stealth.

Zeb rolled 12 using 1d20+10 with rolls of 2.  stealth (hide).

Zeb rolled 14 using 4d6+4, dropping the lowest dice only with rolls of 1,5,2,3.  damage (includes SA). Dropping the lowest die was a mistake here, should be 15 with SA or 5 without.

Zeb rolled 22 using 2d20+7, dropping the lowest dice only with rolls of 15,6.  attack (advantage if concealed).First roll was it's a 22 even without advantage.

This message was last edited by the player at 14:01, Wed 30 Aug 2023.
Faith
player, 72 posts
Sat 2 Sep 2023
at 11:53
  • msg #421

Day 12 - With the Halflings

With the enemy finally appearing, the tiefling wasted no time, stepping up behind one, it felt the sharp jab as she appeared with a smile on her face. "That's right, you goblin humper.....you're not the only one with tricks!"



InitiativeRumour rolled 10 using 1d20+4.  iniative
MovementTo nearest Deurgar
ActionAttack using Rapier
Faith rolled 20 using 1d20+6 with rolls of 14.  Attack - Rapier.
Faith rolled 6 using 1d8+3 with rolls of 3.  Damage - Rapier.
Bonus ActionNone
ReactionCutting words If attacked

DM
GM, 2092 posts
Dungeon
Master
Sun 3 Sep 2023
at 18:50
  • msg #422

Day 12 - With the Halflings

Two more duergar fall in quick succession. The remaining pair's eyes bulge as their fellows drop quickly, and they beat a hasty retreat. "Ye'll never know peace now having wronged Marlos Urnrayle! There's nowhere safe to run where he can't see you! Ye be marked!"


Map updated!

Everyone is up now, unless y'all decide to end combat.

Round 2 Summary:

Zeb attacks D3 - HIT for 15 piercing. He attempts to hide.

Ehrendil moves onto a boulder and attacks D6 (note planar warrior doesn't apply as no target is within 30') -  HIT once for 17 piercing.

Makari attacks D6 with Agonizing Blast - MISS.

Gorm moves to D6 and attacks - HIT twice for a total of 22 damage. D6 is dead.

Faith moves towards D3 (Faith was too far away to make it to any Duergar to attack).

Morg uses Second Wind . He attacks D3 - HIT for 21 bludgeoning. D3 is dead. He moves towards D4 and attacks again - HIT twice for 13+7=20 bludgeoning.

Duergar (embiggened):

D4 disengages and moves away

D5 double moves north.


Round 3 Initiative Order:

WhoInitStatus
Ehrendil22 
Morg20 
Makari18 
Zeb10 
Faith10 
Moonclaw10 
Gorm10 
Duergar10 

Makari
player, 398 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 3 Sep 2023
at 21:18
  • msg #423

Day 12 - With the Halflings

Makari telepathically called his owl back since he didn't want to stray too far and got 'popped'. He stepped forward towards the duergar that was farthest away and sighted up on his staff as his other hand weaved the gestures needed and he once again cast "Eldritch Blast!"

OOC: Moving forward 30 feet and shooting the farthest Duergar kind of off the map.
Sigh. miss and minimum damage, lol.

15:17, Today: Secret Roll: Makari rolled 11,9,25,6 using d20+8,d10+5,d20+8,d10+5 with rolls of 3,4,17,1.  Eldritch Blast on north Duergar (or other if not possible).

Ehrendil Vakalyn
player, 250 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Mon 4 Sep 2023
at 07:53
  • msg #424

Day 12 - With the Halflings

Duergar:
...wronged Marlos Urnrayle...there's nowhere safe to run

"Cultist scum! You assume that we plan on running as you are doing!" Ehrendil calls back, as he sends two arrows toward the duergar retreating to the north.


Action:  Attack Duergar 5 (north of map)
         Ehrendil Vakalyn rolled 16, for 6 piercing damage.
          - If this hits, mark with Favoured Foe
            Ehrendil Vakalyn rolled 5 Favoured Foe damage.

         Extra Attack: Ehrendil Vakalyn rolled 5, missing with Longbow Sharpshot.

Move:    Use 40 ft speed to move toward Duergar 5.


Zeb
player, 149 posts
HP 34/34
Mon 4 Sep 2023
at 12:02
  • msg #425

Re: Day 12 - With the Halflings

Marked. Zeb could not help looking at the stump of his arm as the duergar spoke those words. He was no stranger to vengeance. The best way to live without enemies was not to make them in the first place. That die having been cast, however, the next best way was not to leave them alive.

Following Ehrendil's lead, the gnome popped up out of the prairie to release a final arrow at the fleeing foes before dropping again into the cover of the tall grass.


Action: Attack. If concealed/gaining advantage, it's a 26 to hit. Otherwise, it's 15. Damage is 15 if sneak attack applies (advantage on the attack or ally within 5' of the target) or 7 if it does not.

Cunning: Hide

Zeb rolled 15 using 1d20+10 with rolls of 5.  stealth.

Zeb rolled 16 using 4d6+4 with rolls of 3,1,2,6.  damage.

Zeb rolled 26 using 2d20+7, dropping the lowest dice only with rolls of 8,19.  attack (advantage if concealed).

Morg Danforge
player, 1179 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 3/5sd8 1sd6
Tue 5 Sep 2023
at 18:21
  • msg #426

Re: Day 12 - With the Halflings

Morg runs after the duergar he'd just hit, and smashes again with his maul.
Move: 25' NE to D4. (If that's not within melee range, then dash with action and use the 1st attack below as an opportunity attack if D4 runs away without disengaging.)

Action: attack D4 with maul - hits AC 22 for 11 bludgeoning damage.
Extra attack D4 with maul - hits AC 21 for 14 bludgeoning damage.

20:17, Today: Morg Danforge rolled 22 using 1d20+8 with rolls of 14.  Attack D4 with maul.
20:17, Today: Morg Danforge rolled 11 using 2d6+5 with rolls of 4,2.  Bludgeoning damage to D4 from maul.
20:17, Today: Morg Danforge rolled 21 using 1d20+8 with rolls of 13.  Attack D4 with maul.
20:17, Today: Morg Danforge rolled 14 using 2d6+5 with rolls of 4,5.  Bludgeoning damage to D4 from maul.

Gorm Hareth
player, 248 posts
Tue 5 Sep 2023
at 21:39
  • msg #427

Re: Day 12 - With the Halflings

Content to keep the dark dwarves on the run Gorm dashes down the length of the battle field to end up just east of the eastern most Dwarf.
Faith
player, 73 posts
Tue 5 Sep 2023
at 22:20
  • msg #428

Re: Day 12 - With the Halflings

Faith looked at the dwarves in full flight and smiled. "Who knew Deurgar could move so fast with their little ass legs?" Her eyes gleamed as she spoke. "RUN YOU COWARDS, LIKE THE GOBLIN LOVERS YOU ARE!"



InitiativeRumour rolled 10 using 1d20+4.  iniative
MovementNone
ActionCast Dissonate Whispers At Deurgar
Faith rolled 17 using 3d6 with rolls of 6,5,6.  Dissonate Whispers.
Wisdom save DC 15 Or take 17 Psychic Damage and moves away
Bonus ActionNone
ReactionCutting words If attacked

DM
GM, 2093 posts
Dungeon
Master
Thu 7 Sep 2023
at 00:11
  • msg #429

Re: Day 12 - With the Halflings

The two fleeing duergar are cut down by arrows and blasts of magic. The former prisoners groan in relief when they learn the assailants are dead, but whispers of future threats pass among them. The setting of the sun does little to stifle the oppressive heat.


XP: 6 duergar: 1200 xp.

Where to now?

Round 3 Summary:

Zeb attacks D5 - HIT for 15 piercing.

Ehrendil attacks D5 - HIT for 11 piercing. D5 is dead.

Makari moves and attacks D4 - HIT once for 6 force. D6 is dead.


Round 3 Initiative Order:

WhoInitStatus
Ehrendil22 
Morg20 
Makari18 
Zeb10 
Faith10 
Moonclaw10 
Gorm10 
Duergar10 

Morg Danforge
player, 1180 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 3/5sd8 1sd6
Thu 7 Sep 2023
at 05:41
  • msg #430

Re: Day 12 - With the Halflings

Morg rummages thru the dead duergar bodies. "While the things they make are ugly, they're usually of very high quality."
After everyone who wants has also looked for loot, Morg smashes the duergars' skulls, hands, and feet.

Edit: grammar.

This message was last edited by the player at 05:42, Thu 07 Sept 2023.
Faith
player, 74 posts
Thu 7 Sep 2023
at 08:40
  • msg #431

Re: Day 12 - With the Halflings

Faith walks up to the dead Deurgar and helps searching the enemies, gathering weapons and armor for the prisoners.

....a little protection may help them
Makari
player, 399 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Thu 7 Sep 2023
at 16:06
  • msg #432

Re: Day 12 - With the Halflings

Makari didn't go looting. He stepped back towards the prisoners after making sure the duergar weren't going to go raise more of an alarm, gather reinforcements and return, or anything like that. He was satisfied with just stopping them.

He took up his watchpost over the prisoners once more.
Ehrendil Vakalyn
player, 252 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Thu 7 Sep 2023
at 19:35
  • msg #433

Re: Day 12 - With the Halflings

Ehrendil moves about the dead duergar, scrounging for any of his arrows that are not broken. He also checks the bodies for any arrows that they might be carrying.

"I don't understand why Marlos Urnrayle would send these duergar after we fled, but did nothing to prevent us from leaving the monastery."


As he ponders, the elf adds, "Unless he knew we had spoken to Renwick Caradoon and he fears crossing him.

But, our first priority is getting these people somewhere safe. These woods are obviously not that. Is there somewhere nearby that is sheltered?"
he asks Morg, who has travelled much of the valley in recent days.
Zeb
player, 150 posts
HP 34/34
Thu 7 Sep 2023
at 21:42
  • msg #434

Re: Day 12 - With the Halflings

"Pick up mine as well if you see them, won't you?" Zeb asked of Ehrendil as he pondered his friend's words.

"I don't know about you, but I could not say for certain which direction the duergar came from. Is there a chance they were not sent by Urnrayle but rather were on their way to see him and merely stumbled upon us?"
DM
GM, 2095 posts
Dungeon
Master
Mon 11 Sep 2023
at 21:05
  • msg #435

Re: Day 12 - With the Halflings

The night turns hotter and more humid than when the sun was up, if that was possible. The group spends several minutes searching the darkened ground and the slain duergar amid an eerie silence in the surrounding trees.

Faith is able to find no usable armor, as each suit of armor apparently shrunk down to dwarven size when its wearer was slain. She does distribute several usable javelins to the freed prisoners, who hold them in grateful but unsteady hands. None of the war picks is light enough for the weak prisoners to bear.


Morg is able to collect 90 gp.

Ehrendil & Zeb can recover 4 spent arrows. By my count Zeb has 12 arrows and Ehrendil has 20; split them as you see fit ;).

Morg Danforge
player, 1182 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 3/5sd8 1sd6
Tue 12 Sep 2023
at 08:44
  • msg #436

Re: Day 12 - With the Halflings

Morg distributes the 90 gold pieces among the freed prisoners.

To the party he says, "Sorry about storming the duergar without strategizing. My clan has a history of enslavement by them after their fall and eventual subservience to Asmodeus, so we'll attack without regard to ourselves if we think we can get at least one kill each."

"If I do it again, know that you have no obligation to risk yourselves."

10:40, Today: Morg Danforge rolled 17 using 1d20+1 with rolls of 16.  Survival check for possible safe place for rescued. -1 if it's a History check instead.
Faith
player, 75 posts
Tue 12 Sep 2023
at 10:26
  • msg #437

Re: Day 12 - With the Halflings

Faith smiled at the man with a wink. "Really....anyone sneaking around here will be part of those orc-kissing bastards. I'm all for attacking first."

She shrugged as she sheathed her rapier. "After all, any innocents around here would have been captured by them."
DM
GM, 2096 posts
Dungeon
Master
Wed 13 Sep 2023
at 02:27
  • msg #438

Re: Day 12 - With the Halflings

The prisoners accept the additional coin gratefully. Shortly thereafter a sudden warm rain starts pelting the area, making everyone and everything uncomfortably wet.


Morg (and potentially others) would recall the nearby homestead of Dudo and the halflings, marked on the map as #13.

Somewhat further away to the east, perhaps 15 miles, is the fortified monastery of Summit Hall, occupied by the Knights of Samular, which were founded by Samular Caradoon. The party has recently met Samular's brother Renwick, or at least his lich.

There is also the potential safety of the city of Beliard to the north, a home to many cattle ranchers. As well as Womford and the Bargewright Inn to the south, along the shores of the River Desarin.

Zeb
player, 151 posts
HP 34/34
Fri 15 Sep 2023
at 16:16
  • msg #439

Re: Day 12 - With the Halflings

Zeb accepted the arrows from Ehrendil with a nod of thanks.

"Slavers deserve no better," he assured Morg. "As for their prisoners, I do not like the idea of leaving them alone out here, especially not with this strange weather afoot. We could have them to Samular Hall in two days' time, where they'd be safe behind the walls."
Ehrendil Vakalyn
player, 254 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sat 16 Sep 2023
at 09:10
  • msg #440

Re: Day 12 - With the Halflings

"Let's make for Dudo's camp. They were hospitable enough, and will surely provide a safe place for a day or two."

Marked off 8 arrows given to Zeb.
Morg Danforge
player, 1184 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 3/5sd8 1sd6
Sat 16 Sep 2023
at 09:11
  • msg #441

Re: Day 12 - With the Halflings

"I've found cultists in the towns here, so the halflings may be the safest people to help getting out of the area." Morg says.
Faith
player, 76 posts
Sat 16 Sep 2023
at 10:57
  • msg #442

Re: Day 12 - With the Halflings

Faith looked at them - she had no input on this as she was a prisoner util recently. "Whatever we do, i suggest we do it fast - if those deurgar's frineds come looking for them or us, we may be facing a lot more people."
Gorm Hareth
player, 250 posts
Sat 16 Sep 2023
at 11:15
  • msg #443

Re: Day 12 - With the Halflings

As is her way after a difficult fight Gorm takes a few moments to calm down, clear the area, and refreshes herself into much the same condition as she started the fight in.  The javelins in her side drop away and the other wounds grow new fur and even flesh from the inside out.  In moments she is a healthy and clean bear again.
Makari
player, 400 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sat 16 Sep 2023
at 15:46
  • msg #444

Re: Day 12 - With the Halflings

Makari listened to the others and then gave a slow nod followed by a shrug. "Okay. Then, sure, not the town. Stay away from cultists. Sounds good to me." He glanced at Faith and agreed, "Yes, let us be on with it. There is still much to do."
Morg Danforge
player, 1185 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 3/5sd8 1sd6
Sun 17 Sep 2023
at 09:02
  • msg #445

Re: Day 12 - With the Halflings

DM:
The group heads out into the darkness, a warm but driving rain making the turf slick and wet. The prisoners cling to each other, most unable to see anything in the cloud-shrouded night.

After the group makes its way out of the hidden canyon, mist begins to rise from the soaked earth into the humid air, giving the terrain an unearthly quality. A series of cries splits the night, apparently birds or other flying creatures high above, before falling silent again. The steady rain ebbs slightly, turning to a less driving drizzle.

The group struggles a bit in the darkness, looking for the nearby halfling camp. It was well-hidden before, and especially now after sundown its location is difficult to find.

After a time however, broken timbers of wood become visible, along with a relatively clear trail of bits of foodstuffs and wrecked goods, leading into a small clearing among boulders. Slain halflings lie here and there around the clearing, between many bootprints visible in the muddy ground.



Gorm Hareth:
Having never seen a halfling in boots Gorm heads over to the boot prints to smell them and get a scent of what kind of creature created them, or perhaps indication of where those creatures came from.


Morg looks at the broken goods and bodies, and tries to figure out if weapons were used in the attack and if so which kinds and how.
09:01, Today: Morg Danforge rolled 11 using 1d20 with rolls of 11.  Investigate check for weapons used in attack, and clues of their users.
Ehrendil Vakalyn
player, 255 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sun 17 Sep 2023
at 09:12
  • msg #446

Re: Day 12 - With the Halflings

"Gods! No!" Ehrendil exclaims as the carnage comes into view. He quickly examines the first few halflings for signs of life. "All dead," he comments grimly.

The ranger then looks to the tracks, trying to discern any information on what created them and from which direction they arrived, and left.

Ehrendil Vakalyn rolled 24 using 1d20+8 for Survival (WIS).
Makari
player, 401 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Sun 17 Sep 2023
at 17:08
  • msg #447

Re: Day 12 - With the Halflings

Makari looked genuinely crestfallen at the sight. "oh hells. what a terrible tragedy." He hung his head a moment, letting out a sigh.

He shook his head after a long moment, and took in a deep breath to steady and focus himself. "More cultist assholes or something more like bandits?" It was...not a question he expected an immediate answer to as he began to slowly walk the scene and look for any clues as to who the culprits might have been.

11:07, Today: Secret Roll: Makari rolled 24 using 1d20+4 with rolls of 20.  Investigation.
Faith
player, 77 posts
Mon 18 Sep 2023
at 04:53
  • msg #448

Re: Day 12 - With the Halflings

Faith came on the sight with a frown - she had seen firsthand the destruction these cultists could do when her and the dwarves were captured. though she said nothing, her visage mirrored everyone else's thought. "They didn't have a chance" she muttered
DM
GM, 2098 posts
Dungeon
Master
Tue 19 Sep 2023
at 20:58
  • msg #449

Re: Day 12 - With the Halflings

The group heads out into the darkness, a warm but driving rain making the turf slick and wet. The prisoners cling to each other, most unable to see anything in the cloud-shrouded night.

After the group makes its way out of the hidden canyon, mist begins to rise from the soaked earth into the humid air, giving the terrain an unearthly quality. A series of cries splits the night, apparently birds or other flying creatures high above, before falling silent again. The steady rain ebbs slightly, turning to a less driving drizzle.

The group struggles a bit in the darkness, looking for the nearby halfling camp. It was well-hidden before, and especially now after sundown its location is difficult to find.

After a time however, broken timbers of wood become visible, along with a relatively clear trail of bits of foodstuffs and wrecked goods, leading into a small clearing among boulders. Slain halflings lie here and there around the clearing, between many bootprints visible in the muddy ground.
Gorm Hareth
player, 252 posts
Tue 19 Sep 2023
at 20:59
  • msg #450

Re: Day 12 - With the Halflings

Having never seen a halfling in boots Gorm heads over to the boot prints to smell them and get a scent of what kind of creature created them, or perhaps indication of where those creatures came from.
DM
GM, 2100 posts
Dungeon
Master
Tue 19 Sep 2023
at 22:55
  • msg #451

Re: Day 12 - With the Halflings

The group squints through the dim light and the rain for clues about the halflings' murderers. Several of the bodies bear nasty ragged gashes, perhaps from a sort of serrated weapon.



Collectively, the group can piece together clues that indicate this was an attack from water cultists, and that the wounds were made by the water cultists' toothed swords.

Ehrendil Vakalyn
player, 256 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Wed 20 Sep 2023
at 03:06
  • msg #452

Re: Day 12 - With the Halflings

"Another group of cultists that need to be removed from the mortal world." Ehrendil spits once the perpetrators are identified.

Ehrendil will start looking through every home, looking for survivors.

[Assuming none are found] "Now what? Do we leave this group here? The water cult will certainly not venture here again as they have killed everyone. We can return to the monastery and then escort this group to a town."

[If one or more survivors are found] "They're gone. Come and tell us what happened."
This message was last edited by the player at 03:07, Wed 20 Sept 2023.
Faith
player, 78 posts
Wed 20 Sep 2023
at 21:37
  • msg #453

Re: Day 12 - With the Halflings

Faith pauses at the carnage of the town, a almost sad look on her face, then it turns grim at the wood elf's words. "If it means justice for these poor souls, then count me in."
DM
GM, 2101 posts
Dungeon
Master
Wed 20 Sep 2023
at 23:00
  • msg #454

Re: Day 12 - With the Halflings

Wandering around in the mucky darkness, no survivors can be found. A few supplies managed to survive damage from the cultists and the rain however.


Two quivers of arrows can be found, and at least one of any item in the PHB adventuring gear section.

Zeb
player, 152 posts
HP 34/34
Thu 21 Sep 2023
at 12:01
  • msg #455

Re: Day 12 - With the Halflings

The gnome's bulbous nose wrinkled with disgust at the sight of the slain halflings. His good hand tightened on the hilt of his enchanted dagger. But he said nothing. He knew no words equal to the horror of the scene.

Ehrendil Vakalyn:
"Now what? Do we leave this group here? The water cult will certainly not venture here again as they have killed everyone. We can return to the monastery and then escort this group to a town." Th

"Leave them here, among the dead? Have they not been traumatized enough already?" Zeb sighed. He wanted vengeance as much as anyone, but he was not keen on pursuing at the expense of those they'd rescued. "Let us at least ask them. Whether they would prefer to tarry here, if it enabled us to pursue their captors."
Makari
player, 402 posts
AC 16 HP 51/51 PP 16
Rise up. Break free.
Fri 22 Sep 2023
at 01:32
  • msg #456

Re: Day 12 - With the Halflings

Makari frowned a bit. He didn't want to necessarily 'waste' more time - though it wasn't really a waste - of escorting the freed prisoners around. But...leaving them in a place of slaughter, among the dead, seemed wrong.

He let out a small sigh. He turned to them and asked, "Well, this was to be a safe group to bring you to, so you can stay with them, but as you can see that isn't the case."

He frowned again. "The cultists would be unlikely to return, if you wish to stay here. If not, we can discuss potential other places. We don't want to leave alone and undefended, but we also do need to get back to the place you were being held, to make sure no one else is held there, now or ever again."
DM
GM, 2103 posts
Dungeon
Master
Sat 23 Sep 2023
at 17:53
  • msg #457

Re: Day 12 - With the Halflings

A rain-sodden Bruldenthar steps forward, alone among the prisoners in being able to see his surroundings. "My friends, I thank you again for your efforts to rescue us and bring all of us to safety. It does seem that we have encountered a grave setback in our journey to safety. The loss of these potential allies is truly regrettable. Now, we must adapt and decide our next move carefully."

"First, we must distance ourselves from this tragic scene and ensure we are not pursued by cultists, of any stripe. We should leave no trace that could lead them to us. Next, let us consider our options. We need a sanctuary where we can regroup, tend to our wounds, and plan our next steps. Ideally, we should seek a place of relative safety, one where we can rest and gather our strength.

I will admit to a relative lack of knowledge of the geography of this region, though Summit Hall was among the destinations my delegation was bound for, at least before our original captors captured us. There was also earlier discussion of Goldenfields, though perhaps that is a longer and riskier journey. If anyone among us has knowledge of any better safe havens nearby, now is the time to speak up."


The other prisoners continued their wary looks around the former campsite of the halflings, and none said a word.
Faith
player, 79 posts
Mon 25 Sep 2023
at 21:44
  • msg #458

Re: Day 12 - With the Halflings

Faith stood by with a smile and looked at them. When teh otehrs looked at her, she shrugged. "I came with these guys - i don't know the area liek you guys."
Zeb
player, 153 posts
HP 34/34
Fri 29 Sep 2023
at 13:05
  • msg #459

Re: Day 12 - With the Halflings

"I share your desire to confront the cultists," Zeb said to the group at large, "but our first duty is to see no harm comes to those whom fate has delivered into our charge. Let us escort them as far as Summit Hall, as the good dwarf here suggests. Then we can resume our mission."
Ehrendil Vakalyn
player, 260 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sat 30 Sep 2023
at 05:11
  • msg #460

Re: Day 12 - With the Halflings

Ehrendil purses his lips for a moment, as if preparing a retort, but then he nods, "You are right, Zeb. Let's get these people to a truly safe place. And then I say we deal with the water cultists for what they have done here."

The elf then goes about gathering the halfling bodies.
Morg Danforge
player, 1189 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 3/5sd8 1sd6
Sat 30 Sep 2023
at 08:00
  • msg #461

Re: Day 12 - With the Halflings


1. I can't remember, but was Morg at Summit Hall in the last few days?
2. Does he know if it's an old ruin or populated, and if so by whom and is it safe?

10:00, Today: Morg Danforge rolled 8 using 1d20 with rolls of 8.  History check, is Summit Hall populated and safe?

DM
GM, 2105 posts
Dungeon
Master
Mon 2 Oct 2023
at 01:15
  • msg #462

Re: Day 12 - With the Halflings

Morg was not at Summit Hall, but he would know that is the headquarters of the Knights of Samular. It is a fortified monastery of the Knights of Samular, founded by Samular Caradoon.
Morg Danforge
player, 1190 posts
dwarf,mountain AC17 1insp
f6BM 0as 0sw 3/5sd8 1sd6
Mon 2 Oct 2023
at 14:24
  • msg #463

Re: Day 12 - With the Halflings


Are the Knights of Samular's HQ a safe place?

16:22, Today: Morg Danforge rolled 16 using 1d20 with rolls of 16.  History check on safety of Knights of Samular, Samular Caradoon.

DM
GM, 2107 posts
Dungeon
Master
Fri 6 Oct 2023
at 21:04
  • msg #464

Re: Day 12 - With the Halflings

"I am admittedly not an expert in the geography of the Dessarin Valley," Bruldenthar begins in his deep tones, "but it is my recollection that Summit Hall stands on the eastern side of the River Dessarin. We stand, rather sodden I might add, on the western side. There are bridges to the north and south if I'm not mistaken, but either direction would lengthen our journey. However, a river crossing without a suitable vessel, in the dark, with our present company in a somewhat weakened state, may be unwise."

Distant echos of birds sound above rain. "I suggest we decide on a route and then depart quickly," he adds, glancing at the skies.


Morg had previously recognized the name Samular Caradoon as the founder of an order of knights called The Knights of Samular, an order of paladins dedicated to Tyr that has pursued justice across the North for over five hundred years. Samular built Summit Hall as a training monastery for the order. Young men and women across the North travel to Summit Hall so that they might learn from its aging heroes.

This came up as part of the encounter with Renwick Caradoon's lich.

The Dessarin Valley map is decently high-res, so zooming in on it should retain good resolution.

This message was last edited by the GM at 21:07, Fri 06 Oct 2023.
Faith
player, 81 posts
Sat 7 Oct 2023
at 10:50
  • msg #465

Re: Day 12 - With the Halflings

Faith was looking around, unsure of the area, she looked at the others. "Unless someone knows the area better, either north or south is pretty much a coin flip. Swimming or a boat ride is too risky."
Ehrendil Vakalyn
player, 264 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sun 8 Oct 2023
at 05:55
  • msg #466

Re: Day 12 - With the Halflings

"Bruldenthar, are there minor bridges that cross the Dessarin? Or are you referring to the Stone Bridge to the north and the bridge near the Bargewright Inn to the south?

If those are our only choices, I say we head south. We will be out of the mountains and should be able to move faster through the grasslands."


Ehrendil looked to the dwarf academic and the rest of the party for their responses.
DM
GM, 2109 posts
Dungeon
Master
Tue 10 Oct 2023
at 20:08
  • msg #467

Re: Day 12 - With the Halflings

Ehrendil Vakalyn:
<Green>"Bruldenthar, are there minor bridges that cross the Dessarin? Or are you referring to the Stone Bridge to the north and the bridge near the Bargewright Inn to the south?


"I confess, I do not know if there are minor bridges across the Dessarin. I only know of the two bridges you mentioned."
Ehrendil Vakalyn
player, 269 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sun 15 Oct 2023
at 03:41
  • msg #468

Re: Day 12 - With the Halflings

Bruldenthar:
I do not know if there are minor bridges across the Dessarin

"In that case, our fastest route to safety will be to the south. We can make it to the Bargewright Inn, near Womford, in two days if we are not delayed."

Faith
player, 83 posts
Sun 15 Oct 2023
at 03:46
  • msg #469

Re: Day 12 - With the Halflings

The tiefling clapped her hands with a smile. "I'm all for taking the fastest route - the sooner we can get to a town and rest and eat, the better i'll feel."
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